Cogmind - Beta 16 *** ADVENTURER MODE // 2025.11.29 @ 13:21:43 Player: Z4IKA Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (113) 565 Value Destroyed (2624) 2624 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5249 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 157/300 Energy 46/200 System Corruption 0% Temperature Critical (692) Movement Core (1750) Ox34 Location -8/Garrison Parts ------- > --- POWER (3) -------- Light Deuterium Engine Light Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Huge Storage Unit Improved Weapon Shielding > --- WEAPON (3) ------- Pulse Rifle Heavy Laser EM Pulse Cannon > --- INVENTORY (25) --- Light Nuclear Core Improved Heat Sink Improved Cooling System Large Storage Unit Compact Matter Pod (150) Launcher Guidance Computer Improved Weapon Shielding Hardened Medium Armor Plating Insulated Plating Authchip [R/Combat] Authchip [R/Combat] Authchip [Propulsion] Authchip [Device] Authchip [Processor] Improved Recalibrator Improved Recalibrator Pulse Rifle Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Large Battery Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Laser Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Improved Heat Sink Improved Cooling System Large Storage Unit Compact Matter Pod Launcher Guidance Computer Power Shielding Improved Weapon Shielding Improved Weapon Shielding Hardened Medium Armor Plating Insulated Plating Authchip [R/Combat] Authchip [R/Combat] Authchip [Propulsion] Authchip [Device] Authchip [Processor] Improved Recalibrator Pulse Rifle Pulse Rifle EM Pulse Cannon Heavy Assault Rifle [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Utility Large Battery Device Improved Heat Sink Storage Large Battery Hackware Authchip [Propulsion] Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 2 | . . 1 1 . Propulsion . | . . . . . Utility 1 | . . 1 . . Weapon 1 | . . . 1 . Parts Attached 59 | 6 4 8 29 12 Power 19 | 2 1 2 9 5 Engine 8 | 2 . 2 2 2 Core 11 | . 1 . 7 3 Reactor . | . . . . . Propulsion 8 | 1 . 1 6 . Treads 5 | 1 . 1 3 . Leg 3 | . . . 3 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | 1 2 2 7 2 Device 4 | . 1 1 2 . Storage 4 | 1 . 1 2 . Processor . | . . . . . Hackware 1 | . . . 1 . Protection 5 | . 1 . 2 2 Artifact . | . . . . . Weapon 18 | 2 1 3 7 5 Energy Gun 7 | . . 2 3 2 Energy Cannon 2 | . . . 1 1 Ballistic Gun 8 | 2 . 1 3 2 Ballistic Cannon 1 | . 1 . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 30 | . . 3 11 16 Power 12 | . . 2 4 6 Propulsion 5 | . . 1 2 2 Utility 5 | . . . 1 4 Weapon 8 | . . . 4 4 Highest Loss Streak 12 | . . 2 5 12 To Critical Strikes . | . . . . . Average Backups 14 | 1 5 7 13 23 Power 2 | . 1 1 2 4 Propulsion . | . 1 1 . . Utility 8 | . . 1 9 15 Weapon 2 | . 1 3 1 3 Tool/Special . | . . . . . Unused Backups 16 | . 1 . 2 13 Power 1 | . . . 1 . Propulsion . | . . . . . Utility 14 | . . . 1 13 Weapon 1 | . 1 . . . Tool/Special . | . . . . . Average Slot Usage (%) 93 | . 82 93 96 92 Engine 9 | . 6 15 7 9 Core 14 | . 7 2 18 13 Treads 14 | . 14 19 12 17 Leg 1 | . . . 3 . Device 4 | . 7 11 4 . Storage 18 | . 14 22 18 17 Protection 3 | . 3 . 3 6 Energy Gun 7 | . . 14 8 5 Ballistic Gun 15 | . 23 6 14 20 Ballistic Cannon 1 | . 4 1 2 . Peak Build Rating 34 | 5 10 17 32 34 Average Rating 23 | 3 8 14 27 29 On Entrance 11 | . 5 10 12 32 Avg Prop Armor Cover (%) 6 | . . . 6 . Naked Turns . | . . . . . Heaviest Build 118 | 14 16 25 118 118 Greatest Support 40 | 20 20 40 40 40 Greatest Overweight (x) 3 | . . 1 3 2 Average Overweight (x) 1 | . . . 1 2 Largest Inventory Capacity 25 | 8 8 8 25 25 Average Capacity 17 | 7 8 8 19 25 Most Carried 25 | 5 8 8 21 25 Average Carried 14 | 2 5 7 13 23 Final Capacity 25 | 8 8 8 25 25 Final Carried 21 | 2 8 8 21 17 Class Distribution -------------------- 47% | Tank 25% | Mutant 11% | Scavenger-Gunner 10% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 2204 | 117 282 249 1389 167 Remotely . | . . . . . Salvage Created 4269 | 92 212 762 2532 671 Parts 265 | 4 15 49 164 33 Haulers Intercepted 4 | . . . 4 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 60 | . 4 14 33 9 Guns 54 | . 2 14 29 9 Cannons 6 | . 2 . 4 . Classes Destroyed 15 | 2 2 3 6 2 Worker 15 | . . . 15 . Builder 9 | . . . 9 . Tunneler 3 | 1 1 . 1 . Hauler 4 | . . . 4 . Recycler 9 | 1 . 2 6 . Mechanic 3 | . . . 1 2 Operator 2 | . . 2 . . Watcher 8 | . 2 2 4 . Swarmer 14 | . . 3 11 . Grunt 33 | . 4 9 15 5 Duelist 1 | . . . 1 . Sentry 8 | . . 2 5 1 Demolisher 1 | . . . . 1 Specialist 1 | . . . . 1 Hunter 2 | . . . 1 1 Best Kill Streak 13 | 1 5 5 13 3 Combat Bots Only 6 | . 2 4 6 3 Max Kills in Single Turn 2 | 1 1 2 2 1 Gunslinging 1 | . . 1 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 526 | . 25 105 229 167 Missed 113 | . 16 27 44 26 Hits 413 | . 9 78 185 141 Melee 1 | . . . 1 . Projectile 412 | . 9 78 184 141 AOE 4 | . . . . 4 Critical Strikes 19 | . . 3 10 6 Actively Blocked 1 | . . . . 1 Damage Taken 4437 | . 77 713 1753 1894 Core 688 | . . 134 182 372 Absorbed by Shields 223 | . . 13 210 . Redirected to Shielding 54 | . . . . 54 Ignored by Resistances 1328 | . 24 221 564 519 Core Remaining (%) 88 | 100 100 66 . . Volleys Fired 262 | 3 22 54 133 50 Largest 3 | 2 2 2 3 3 Hottest 126 | 40 50 126 119 126 Shots Fired 586 | 6 44 108 310 118 Gun 526 | 6 31 107 264 118 Cannon 60 | . 13 1 46 . Launcher . | . . . . . Special . | . . . . . Kinetic 415 | 6 44 30 243 92 Thermal 159 | . . 78 55 26 Explosive . | . . . . . Electromagnetic 12 | . . . 12 . Robot Hit Streak 32 | 3 16 23 23 32 Robot Miss Streak 3 | 1 3 3 3 3 Penetration Max . | . . . . . Secondary Targets 13 | . 1 5 4 3 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 429 | 3 33 79 219 95 Core Hits 188 | 2 12 27 111 36 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 2 | . . . 1 1 Critical Strikes 15 | . 1 2 10 2 Burn 9 | . . 2 6 1 Destroy 3 | . . . 2 1 Blast 3 | . 1 . 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6243 | 39 490 1243 3399 1072 Guns 5496 | 39 311 1219 2855 1072 Cannons 739 | . 179 16 544 . Explosions . | . . . . . Melee . | . . . . . Ramming 8 | . . 8 . . Kinetic 4099 | 39 490 319 2550 701 Thermal 1996 | . . 916 709 371 Explosive . | . . . . . Electromagnetic 140 | . . . 140 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . 1 . . Average Corruption 1 | . . 1 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . 2 . . Matter Fused 1 | . . 1 . . Data Loss (minor) 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 10 | . 3 . 7 . Impact . | . . . . . Kinetic 8 | . 3 . 5 . Secondary 2 | . . . 2 . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 813 | . 2 294 485 813 Average Temperature 151 | . 2 87 153 180 Received Heat Transfer 2460 | . 60 462 849 1089 Effects 65 | . . . 26 39 Shutdowns 19 | . . . 10 9 Energy Bleed 8 | . . . 3 5 Interference 12 | . . . 9 3 Matter Decay 5 | . . . 3 2 Short Circuit 5 | . . . . 5 Damage (minor) 4 | . . . 1 3 Damage (major) 11 | . . . . 11 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . 3 2 . Heat Transferred 4921 | . . 2146 1961 814 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 184 | 5 52 149 183 184 Initial 74 | . 2 15 46 74 Average 74 | 1 14 73 55 147 Influence Increases 1796 | 10 133 401 1052 200 Destroy 0b10 Robot/C 1200 | . 80 280 660 180 Destroy 0b10 Robot/NC 275 | 10 15 30 200 20 Destroy Leader 254 | . 24 64 166 . Successful Hack 27 | . 14 . 13 . Disable Machine 18 | . . 9 9 . Destroy Structure 7 | . . 3 4 . Lose Combat Pursuer 15 | . . 15 . . Influence Decreases 1682 | 5 95 315 1051 216 Entered New Map 170 | . 3 28 83 56 Time Decay 1212 | 5 92 257 858 . Lost Part 300 | . . 30 110 160 Squads Dispatched 8 | . 1 2 5 . Investigation 6 | . 1 . 5 . Extermination . | . . . . . Reinforcement 2 | . . 2 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 5 | . . 3 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 88 | . 9 21 43 15 Peak Tracking Total 7 | . 2 5 7 6 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 4 | . . 1 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 3 | . . 1 1 1 Max in Single Turn 1 | . . 1 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 11 | . 2 1 8 . Terminals 6 | . 2 . 4 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 2 | . . 1 1 . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . 1 . Total Hacks 33 | . 5 1 27 . Successful 27 | . 3 1 23 . Failed 6 | . 2 . 4 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 20 | . 5 . 15 . Fabricators . | . . . . . Repair Stations 3 | . . . 3 . Recycling Units 4 | . . 1 3 . Scanalyzers 4 | . . . 4 . Garrison Access 2 | . . . 2 . Terminal Hacks 14 | . 3 . 11 . Record 9 | . 1 . 8 . Robot Analysis 1 | . . . 1 . Prototype ID Bank 1 | . . . 1 . Dispatch Records 1 | . 1 . . . Investigation Status 1 | . 1 . . . Hauler Manifests 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . 3 . Scan Component 3 | . . . 3 . Recycling Unit Hacks 4 | . . 1 3 . Recycle Component 1 | . . . 1 . Process 2 | . . . 2 . Report Inventory 1 | . . 1 . . Scanalyzer 4 | . . . 4 . Insert Component 4 | . . . 4 . Garrison Access Hacks 2 | . . . 2 . Unlock Access 1 | . . . 1 . Coupler Status 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 1 . 7 . Full Trace Events 7 | . 1 . 6 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . . . 1 . Recycled Matter 200 | . . . 200 . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) . | . . . . . Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 4160 | 56 378 582 2191 953 Spaces Moved 1278 | 29 185 242 586 236 Core 12 | 12 . . . . Treads 1147 | 17 185 242 467 236 Legs 119 | . . . 119 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 165 330 Average Speed 250 | 114 160 165 288 330 Slowest Speed 330 | 160 160 240 330 330 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 3 | . . . . 3 Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 3 37 32 43 24 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1723 | 45 222 315 817 324 Wait 13 | 2 3 . 2 6 Move 1274 | 28 184 241 585 236 Hop . | . . . . . Pick Up 71 | 6 8 6 41 10 Fast Attach 2 | 1 . . 1 . Attach 36 | 4 1 4 15 12 Detach . | . . . . . Swap 38 | 1 3 6 24 4 Drop 22 | . 1 3 16 2 Fire 262 | 3 22 54 133 50 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . 1 . . Escape Stasis 4 | . . . . 4 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 13) 57 | -11/Scrapyard | Entered Materials 58 | -10/Materials | Met a group of wandering Federalists 303 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 5) 435 | -10/Materials | Entered another Materials area 435 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 588 | -9/Materials | Discovered new exit (range 15) 1008 | -9/Materials | Discovered new exit (range 3) 1017 | -9/Materials | Entered another Materials area 1017 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1308 | -8/Materials | Build established: Tank 1609 | -8/Materials | Lost 5 parts (2p1u2w) 1706 | -8/Materials | Lost 3 parts (1p2w) 2132 | -8/Materials | Build established: Scavenger-Gunner 2619 | -8/Materials | Discovered new exit (range 7) 2693 | -8/Materials | Build established: Tank 3092 | -8/Materials | Discovered new exit (range 16) 3198 | -8/Materials | Identified exit to Garrison 3208 | -8/Materials | Entered Garrison 3293 | -8/Garrison | Lost 3 parts (1p2w) 3384 | -8/Garrison | Triggered checkpoint 4104 | -8/Garrison | Triggered checkpoint 4106 | -8/Garrison | Triggered checkpoint 4126 | -8/Garrison | Core integrity fell below 50% 4142 | -8/Garrison | Core integrity fell below 20% 4161 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04151_ Power failure, Lgt. Nuclear Core shutdown. 04151_ Pulse Rifle broken. 04151_ Overheating: Short circuit. 04152_ Overheating: Matter decay (-41). 04153_ Power failure, Lgt. Nuclear Core shutdown. [Achievement: That Tickles] 04153_ Broken Imp. Deuterium Engine destroyed. 04154_ Overheating: Energy bleed (-4). 04155_ Power failure, Lgt. Deuterium Engine shutdown. 04155_ Overheating: Imp. Weapon Shielding damaged (-48). 04155_ Overheating: Broken Pulse Rifle damaged (-6). 04155_ Overheating: Lgt. Deuterium Engine damaged (-22). 04155_ Overheating: Power Shielding damaged (-4). 04155_ Power Shielding destroyed. 04156_ Overheating: Energy bleed (-5). 04159_ Critical hit (Burn: +37). 04160_ Power failure, Lgt. Deuterium Engine shutdown. 04160_ Power failure, Lgt. Nuclear Core shutdown. 04160_ EM Pulse Cannon broken. 04160_ Overheating: Short circuit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????? ##""???######???????????????????? | | ??????????????? ?? ????????????????????? | | ???????????????? ?? ????????????????????? | | ????????????????? ? ????????????????????? | | ??????????????? ??# ?# #????????????????????? | | ?????????????? ## ## ###??????????????????? | | ?????????????? #??????????????????? | | ?????????????" [ #??????????????????? | | ?????????????? ==% #??????????????????? | | ???????????????? ? % ???????????????????? | | ?????????????# ???# ?# %#????????????????????? | | ?????????????# ## ##@ *#????????????????????? | | ?????????????# g #????????????????????? | | ?????????????# g #????????????????????? | | ?????????????# g #????????????????????? | | ?????????????## ## ## #????????????????????? | | ??????????????#???# ?# #????????????????????? | | ??????????????????####??# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# ###################### | | ????????????????????????# ^^ | | ????????????????????????# ^ | | ????????????????????????# ^ % | | ????????????????????????##################### | | ????????????????????????????????????????????# # # | | ????????????????????????????????????????????#=*## | | ??????????????????????????????###############%!= | | ??????????????????????????????# =%=## | | ??????????????????????????????# ### | | ??????????????????????????????## ##### #####?# | | ??????????????????????????????#"""""#??# #?????# | | ??????????????????????????????#######??#####?????# | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 32 Energy Capacity 660 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Weapon Shielding 66 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Authchip Count 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots DATA ERROR: Steam Global Achievement% For Emergencies Only Organ Harvest That Tickles There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed GrenadeAmuletJets Manual? 0 Play Time 00:37:00 Cumulative 2.9 hours Start 2025.11.28 @ 23:18:10 End 2025.11.29 @ 13:21:43 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 5 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6bfa0939-7db3-48a2-8637-023b256c9d6e