Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.13 @ 21:58:36

Player: Savant

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (11)       2200
Robots Destroyed (132)     660
Value Destroyed (4278)     4278
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (956)                956
              TOTAL SCORE: 10094

 Bonus
-------
High Alert Combat Kills    519
Follower Combat Kills      388
Met Imprinter              300
Friendly Fire              -251

 Cogmind 
---------
Core Integrity             0/700
Matter                     160/300
Energy                     7/100
System Corruption          2%
Temperature                Cool (17)
Movement                   Core (700) Ox13
Location                   -6/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (6) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                Dirty Datajack
>               --- INVENTORY (20) ---
                Aerolev Unit
                Aerolev Unit
                Aerolev Unit
                Aerolev Unit
         Medium Battery (150)
       Advanced Weight Redist. System
                Structural Scanner
       Improved Sensor Array
          Light Regenerative Plating
                Hacking Suite
                Hacking Suite
      Makeshift Hacking Suite
       Advanced EMP Blaster
          Heavy Flail

 Peak State 
------------
>               --- POWER ------------
          Heavy Deuterium Engine
>               --- PROPULSION -------
                Aluminum Leg
       Improved Carbon-fiber Leg
                Flexi-carbon Leg
                Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Signal Interpreter
       Advanced Targeting Computer
                Energy Filter
          Light Regenerative Plating
          Light Regenerative Plating
>               --- WEAPON -----------
          Heavy EM Shotgun
          Heavy EM Shotgun
>               --- INVENTORY --------
          Light Nuclear Core
                Aerolev Unit
                Aerolev Unit
                Aerolev Unit
                Aerolev Unit
         Medium Battery
       Advanced Weight Redist. System
                Structural Scanner
       Improved Sensor Array
          Light Regenerative Plating
                Hacking Suite
                Hacking Suite
      Makeshift Hacking Suite
          Heavy EM Shotgun
          Heavy Riot Gun
                Flak Gun
                Flak Gun
       Advanced EMP Blaster
                Dirty Datajack
          Heavy Flail
[Rating: 54]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Improved VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Regenerative Plating
Weapon                     Heavy EM Shotgun
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Flak Gun
  Launcher                 Advanced EMP Blaster
  Impact Weapon            Heavy Flail
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro 
Slots Evolved              6    | .   .   .   .   .   4   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   2   .   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             232  | 7   19  .   2   3   51  49  21  25  22  10  23  
  Power                    15   | 1   2   .   .   .   6   4   1   .   .   .   1   
    Engine                 12   | 1   2   .   .   .   4   4   1   .   .   .   .   
    Core                   3    | .   .   .   .   .   2   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               33   | 3   6   .   .   3   12  5   1   .   1   1   1   
    Treads                 13   | .   2   .   .   2   8   1   .   .   .   .   .   
    Leg                    7    | 2   2   .   .   .   .   .   .   .   1   1   1   
    Wheel                  11   | 1   2   .   .   1   3   3   1   .   .   .   .   
    Hover                  1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  100  | 1   4   .   .   .   18  10  12  20  15  7   13  
    Device                 66   | .   1   .   .   .   13  4   8   15  12  4   9   
    Storage                5    | 1   2   .   .   .   1   .   1   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   .   1   .   .   1   .   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Protection             26   | .   1   .   .   .   4   6   1   5   3   2   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   84   | 2   7   .   2   .   15  30  7   5   6   2   8   
    Energy Gun             34   | 2   5   .   1   .   3   10  3   3   2   1   4   
    Energy Cannon          16   | .   1   .   .   .   7   7   1   .   .   .   .   
    Ballistic Gun          12   | .   .   .   .   .   2   3   2   .   3   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   .   .   1   1   .   1   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          15   | .   1   .   .   .   2   9   1   1   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   1   .   .   .   .   .   .   .   1   
  Unidentified Prototypes  11   | .   .   .   .   .   3   8   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   1   .   
    System Corruption      3    | .   .   .   .   .   .   .   .   .   .   3   .   
Parts Lost                 33   | .   4   .   .   .   4   4   .   3   3   .   15  
  Power                    5    | .   1   .   .   .   2   .   .   .   .   .   2   
  Propulsion               11   | .   .   .   .   .   .   4   .   2   1   .   4   
  Utility                  8    | .   1   .   .   .   1   .   .   .   2   .   4   
  Weapon                   9    | .   2   .   .   .   1   .   .   1   .   .   5   
  Highest Loss Streak      15   | .   1   .   .   .   1   2   .   3   1   .   15  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     93   | .   98  100 100 100 99  91  94  93  82  90  96  
  Engine                   8    | .   14  14  14  14  4   9   7   7   7   7   6   
  Treads                   6    | .   9   14  14  14  18  12  .   .   .   .   .   
  Leg                      6    | .   14  .   .   .   .   .   .   .   4   13  21  
  Wheel                    13   | .   4   14  14  13  17  18  26  24  9   7   6   
  Device                   15   | .   9   14  14  14  17  11  13  13  17  22  13  
  Storage                  9    | .   14  14  14  14  9   9   7   7   7   7   7   
  Processor                4    | .   .   .   .   .   .   .   6   7   7   7   14  
  Hackware                 1    | .   .   .   .   .   .   .   6   7   3   .   .   
  Protection               7    | .   2   .   .   .   8   11  8   8   7   6   7   
  Energy Gun               11   | .   24  14  1   14  2   7   7   10  12  14  14  
  Energy Cannon            5    | .   2   14  14  14  14  7   4   4   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             78   | 12  52  52  52  52  73  78  73  74  71  70  72  
  Greatest Support         60   | 20  40  10  10  10  60  30  46  46  20  19  20  
  Greatest Overweight (x)  7    | .   5   5   5   5   3   7   2   3   7   6   7   
  Average Overweight (x)   3    | .   1   5   4   5   2   2   1   1   4   5   6   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 7   14  20  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 6   18  19  19  20  20  20  20  20  20  20  20  
  Average Carried          18   | 3   10  18  19  19  19  19  19  19  19  17  19  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 6   17  19  19  20  20  20  20  19  20  20  14  

 Class Distribution 
--------------------
 58% | Mutant
 31% | Skirmisher
  6% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -8/Storage
 Commander-Mutant | -7/Factory
       Skirmisher | -7/Lower Caves
       Skirmisher | -7/Lower Caves
           Mutant | -7/Zion
       Skirmisher | -6/Proximity Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  
Matter Collected           2612 | 244  226  .    .    50   533  475  236  196  402  70   180  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5607 | .    635  .    .    108  2043 1517 267  255  319  .    463  
  Parts                    262  | .    33   .    .    11   97   74   5    8    14   .    20   
Haulers Intercepted        13   | .    1    .    .    .    6    5    1    .    .    .    .    
Recyclers Shooed           3    | .    1    .    .    .    1    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      30   | .    .    .    .    .    .    .    .    8    6    .    16   
  Prevented                26   | .    .    .    .    .    .    .    .    7    8    .    11   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro 
Combat Hostiles Destroyed  104  | .   16  .   .   7   29  23  3   5   8   .   13  
  Guns                     45   | .   14  .   .   5   5   3   1   3   7   .   7   
  Cannons                  34   | .   2   .   .   2   15  13  1   1   .   .   .   
  AOE                      12   | .   .   .   .   .   4   3   .   .   1   .   4   
Classes Destroyed          12   | .   4   .   .   .   5   1   1   .   1   .   .   
  Worker                   4    | .   .   .   .   .   2   2   .   .   .   .   .   
  Builder                  3    | .   .   .   .   .   2   1   .   .   .   .   .   
  Hauler                   13   | .   1   .   .   .   6   5   1   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Watcher                  8    | .   1   .   .   .   4   1   2   .   .   .   .   
  Swarmer                  30   | .   3   .   .   7   3   2   1   1   4   .   9   
  Grunt                    48   | .   13  .   .   .   16  12  2   2   2   .   1   
  Brawler                  3    | .   .   .   .   .   .   1   .   .   1   .   1   
  Sentry                   15   | .   .   .   .   .   6   7   .   1   .   .   1   
  Specialist               2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   2   1   .   1   .   .   1   
  Programmer               1    | .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           5    | .   3   .   .   4   5   5   2   2   3   .   5   
  Combat Bots Only         5    | .   3   .   .   4   4   5   1   2   3   .   5   
Max Kills in Single Turn   2    | .   2   .   .   2   2   2   2   2   1   .   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   1   2   .   .   1   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  
Damage Taken               7085  | .    675  .    .    239  1668 816  116  505  391  .    2675 
  Core                     1139  | .    128  .    .    60   166  75   18   34   33   .    625  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   1040  | .    41   .    .    .    .    128  14   189  124  421  123  
Core Remaining (%)         60    | 100  .    .    .    24   .    56   .    .    .    .    .    
Volleys Fired              292   | .    61   .    .    13   88   45   18   16   17   .    34   
  Largest                  2     | .    2    .    .    2    2    2    2    2    2    .    2    
  Hottest                  138   | .    125  .    .    125  138  119  119  119  100  .    100  
Shots Fired                549   | .    122  .    .    26   156  86   32   31   34   .    62   
  Gun                      347   | .    115  .    .    13   40   43   23   21   34   .    58   
  Cannon                   195   | .    7    .    .    13   115  43   9    8    .    .    .    
  Launcher                 7     | .    .    .    .    .    1    .    .    2    .    .    4    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  48    | .    .    .    .    .    4    1    10   .    10   .    23   
  Thermal                  183   | .    107  .    .    26   50   .    .    .    .    .    .    
  Explosive                1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Electromagnetic          317   | .    15   .    .    .    101  85   22   31   24   .    39   
  Robot Hit Streak         34    | .    11   .    .    9    17   34   7    5    6    .    14   
  Robot Miss Streak        11    | .    3    .    .    3    5    4    5    11   8    .    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        11    | .    2    .    .    .    1    .    1    .    4    .    3    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    .    1    .    1    .    1    
Shots Hit Robots           431   | .    84   .    4    15   116  78   33   18   30   .    53   
  Core Hits                239   | .    32   .    .    7    54   46   16   11   22   .    51   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    1    .    .    .    .    .    
  Critical Strikes         4     | .    2    .    .    .    1    1    .    .    .    .    .    
    Burn                   1     | .    1    .    .    .    .    .    .    .    .    .    .    
    Corrupt                2     | .    1    .    .    .    1    .    .    .    .    .    .    
    Smash                  1     | .    .    .    .    .    .    1    .    .    .    .    .    
Melee Attacks              47    | .    7    .    4    .    6    24   4    1    .    .    1    
  Impact                   42    | .    7    .    .    .    6    24   4    1    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Sneak Attacks            13    | .    1    .    4    .    .    7    1    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10902 | .    1070 .    .    295  3471 2763 955  474  510  .    1364 
  Guns                     4520  | .    927  .    .    167  559  720  436  218  445  .    1048 
  Cannons                  3862  | .    93   .    .    128  2315 935  219  172  .    .    .    
  Explosions               1516  | .    .    .    .    .    593  342  116  84   65   .    316  
  Melee                    993   | .    43   .    .    .    .    766  184  .    .    .    .    
  Ramming                  11    | .    7    .    .    .    4    .    .    .    .    .    .    
  Kinetic                  892   | .    .    .    .    .    66   10   173  .    139  .    504  
  Thermal                  3079  | .    909  .    .    295  1153 342  116  78   65   .    121  
  Explosive                56    | .    .    .    .    .    56   .    .    .    .    .    .    
  Electromagnetic          5871  | .    111  .    .    .    2192 1645 482  396  306  .    739  
  Impact                   993   | .    43   .    .    .    .    766  184  .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    .    .    .    .    .    .    1    1    2    3    2    
  Average Corruption       1     | .    .    .    .    .    .    .    1    1    1    3    1    
  Corruption Purged        3     | .    .    .    .    .    .    .    .    .    3    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  21    | .    .    .    .    .    .    .    3    12   5    .    1    
    Message Errors         4     | .    .    .    .    .    .    .    1    2    1    .    .    
    Matter Fused           8     | .    .    .    .    .    .    .    1    6    1    .    .    
    Heat Flow Errors       1     | .    .    .    .    .    .    .    .    .    1    .    .    
    Energy Discharges      2     | .    .    .    .    .    .    .    .    1    1    .    .    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    .    1    1    .    .    
    Data Loss (major)      3     | .    .    .    .    .    .    .    1    1    .    .    1    
    Misfires               1     | .    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            335   | .    .    .    .    16   67   235  17   .    .    .    .    
  Projectiles              57    | .    .    .    .    16   3    21   17   .    .    .    .    
  Explosions               64    | .    .    .    .    .    64   .    .    .    .    .    .    
  Melee                    214   | .    .    .    .    .    .    214  .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      249   | .    .    .    .    .    174  37   22   .    .    .    16   
  Shots                    9     | .    .    .    .    .    6    1    1    .    .    .    1    
  Rammed                   2     | .    .    .    .    .    2    .    .    .    .    .    .    
Targets Rammed             3     | .    1    .    .    .    2    .    .    .    .    .    .    
  Kicked                   1     | .    1    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        421   | .    421  .    .    210  140  153  156  36   342  .    371  
  Average Temperature      79    | .    80   .    .    90   26   30   82   14   121  .    131  
  Received Heat Transfer   1950  | .    264  .    .    .    612  405  .    96   72   .    501  
  Effects                  2     | .    1    .    .    .    .    .    .    .    .    .    1    
    Shutdowns              1     | .    1    .    .    .    .    .    .    .    .    .    .    
    Interference           1     | .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           13    | .    .    .    .    .    5    4    1    1    .    .    2    
  Combat Hostiles          12    | .    .    .    .    .    4    4    1    1    .    .    2    
  Parts Fried              37    | .    2    .    .    .    8    15   5    2    1    .    4    
  Impact Corruptions       4     | .    .    .    .    .    .    4    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Parts Melted             10    | .    2    .    .    2    5    .    1    .    .    .    .    
  Heat Transferred         5462  | .    2151 .    .    629  1932 400  150  100  .    .    100  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      18    | .    .    .    .    .    9    4    2    1    1    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  
Peak Influence             1040 | .    251  73   .    160  640  1040 619  .    .    .    .    
  Initial                  281  | .    .    73   .    .    .    270  281  .    .    .    .    
  Average                  348  | .    120  72   .    42   274  765  485  .    .    .    .    
Maximum Alert Level        3    | .    1    .    .    .    2    3    2    .    .    .    .    
  Low Security (%)         45   | 100  92   100  .    100  36   .    .    .    .    .    .    
  Level 1                  15   | .    7    .    .    .    41   3    11   .    .    .    .    
  Level 2                  22   | .    .    .    .    .    22   26   88   .    .    .    .    
  Level 3                  16   | .    .    .    .    .    .    69   .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          21   | .    5    .    .    .    6    6    3    .    .    .    1    
  Investigation            12   | .    3    .    .    .    3    5    1    .    .    .    .    
  Extermination            1    | .    .    .    .    .    .    .    1    .    .    .    .    
  Reinforcement            6    | .    2    .    .    .    3    .    1    .    .    .    .    
  Assault                  1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Garrison                 1    | .    .    .    .    .    .    1    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro 
Distress Signals           6    | .   3   .   .   .   1   .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              174  | .   31  .   .   7   49  27  18  9   8   .   25  
  Peak Tracking Total      8    | .   4   .   .   4   6   5   4   4   4   .   8   
  Tactical Retreats        19   | .   4   .   .   .   7   3   .   1   1   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro 
Traps Triggered            6    | .   1   .   .   .   3   1   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   .   6   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   1   .   .   1   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                5    | .   .   .   .   2   1   .   .   2   .   .   .   
  Triggered                5    | .   .   .   .   .   1   .   .   1   1   .   2   
Most Traps Carried         2    | .   .   .   .   1   1   .   .   2   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro 
Machines Disabled          7    | .   3   .   .   .   1   3   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   1   1   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   1   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro 
Machines Accessed          36   | .   9   .   1   .   10  11  4   .   1   .   .   
  Terminals                19   | .   6   .   .   .   5   6   2   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          3    | .   1   .   .   .   .   2   .   .   .   .   .   
  Recycling Units          6    | .   2   .   .   .   2   2   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   1   1   .   .   .   .   
Total Hacks                89   | .   23  .   1   .   31  22  11  .   1   .   .   
  Successful               63   | .   17  .   1   .   25  13  6   .   1   .   .   
  Failed                   26   | .   6   .   .   .   6   9   5   .   .   .   .   
    Catastrophic           4    | .   1   .   .   .   .   2   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   36   | .   14  .   .   .   8   7   7   .   .   .   .   
  Terminals                55   | .   19  .   .   .   14  14  8   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          6    | .   2   .   .   .   .   4   .   .   .   .   .   
  Recycling Units          6    | .   2   .   .   .   2   2   .   .   .   .   .   
  Scanalyzers              14   | .   .   .   .   .   14  .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   1   2   2   .   .   .   .   
Terminal Hacks             29   | .   11  .   1   .   6   7   3   .   1   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematic           2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   3   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   2   .   .   1   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   .   1   .   .   .   .   
  Recycling Unit Index     2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          5    | .   1   .   .   .   1   2   1   .   .   .   .   
  Locate Traps             5    | .   2   .   .   .   1   1   1   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   2   .   .   .   .   2   .   .   .   .   .   
  Scan Component           2    | .   1   .   .   .   .   1   .   .   .   .   .   
  Repair                   2    | .   1   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 12   | .   .   .   .   .   12  .   .   .   .   .   .   
  Insert Component         5    | .   .   .   .   .   5   .   .   .   .   .   .   
  Analyze                  7    | .   .   .   .   .   7   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         17   | .   4   .   .   .   6   4   3   .   .   .   .   
  Terminals                9    | .   2   .   .   .   4   1   2   .   .   .   .   
    Botnet                 7    | .   2   .   .   .   3   1   1   .   .   .   .   
    Operators              2    | .   .   .   .   .   1   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   2   .   .   .   2   2   .   .   .   .   .   
    Tunnel                 6    | .   2   .   .   .   2   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   1   .   .   .   .   
    Jam                    2    | .   .   .   .   .   .   1   1   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   7   .   .   .   5   8   4   .   .   .   .   
  Full Trace Events        2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   2   .   .   .   5   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   .   .   .   1   .   .   .   .   .   
  Time                     76   | .   32  .   .   .   .   44  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   .   5   .   .   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   .   .   5   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
------------               Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   4   .   .   .   .   .   .   .   .   
  Non-combat               3    | .   .   .   3   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   1   .   .   .   .   .   .   .   .   
Robot Hacks Applied        4    | .   .   .   4   .   .   .   .   .   .   .   .   
  parse_system             4    | .   .   .   4   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  
Total Allies               11   | .    .    .    .    .    .    11   .    .    .    .    .    
  Largest Group            10   | .    .    .    .    .    .    10   9    .    .    .    .    
  Highest-Rated Group      241  | .    .    .    .    .    .    241  241  .    .    .    .    
  Highest-Rated Ally       100  | .    .    .    .    .    .    100  100  .    .    .    .    
Total Orders               18   | .    .    .    .    .    .    .    18   .    .    .    .    
  STAY                     2    | .    .    .    .    .    .    .    2    .    .    .    .    
  EXPLORE                  15   | .    .    .    .    .    .    .    15   .    .    .    .    
  RETURN                   1    | .    .    .    .    .    .    .    1    .    .    .    .    
Ally Attacks               135  | .    .    .    .    .    .    23   112  .    .    .    .    
  Total Damage             1661 | .    .    .    .    .    .    295  1366 .    .    .    .    
  Kills                    17   | .    .    .    .    .    .    4    13   .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    1    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro 
Robot Analysis Total       3    | .   3   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   .   .   1   .   .   .   2   2   2   1   
Drone Launches             20   | .   .   .   .   .   .   14  6   .   .   .   .   
  Drone Recoveries         5    | .   .   .   .   .   .   .   5   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  
Turns Passed               13640 | 65   1597 404  309  500  1812 1628 747  1597 2033 1843 1105 
Spaces Moved               8284  | 43   838  259  212  279  960  946  574  1321 1203 1081 568  
  Core                     2     | 2    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   148   | .    58   .    .    .    90   .    .    .    .    .    .    
  Legs                     521   | 40   479  .    .    .    .    .    .    .    .    .    2    
  Wheels                   7613  | 1    301  259  212  279  870  946  574  1321 1203 1081 566  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  155  140  155  110  110  100  100  125  125  170  
  Average Speed            137   | 116  137  155  141  155  129  124  104  108  151  168  170  
  Slowest Speed            330   | 120  240  155  155  155  240  185  110  125  185  170  330  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       65    | 5    98   59   64   60   61   82   27   94   95   85   54   
  Regions Visited          11
    Branch Regions         8
  Pre-discovered Areas     9     | .    2    .    1    .    2    2    .    .    1    .    1    
  Known Exits Taken        5     | .    .    .    .    .    1    .    1    1    1    1    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    .    1    .    .    .    .    .    
Scrap Searched             16    | .    .    .    .    1    .    .    .    2    8    3    2    
Spaces Dug                 35    | .    3    .    .    .    17   13   1    1    .    .    .    
Terrain Destroyed          110   | .    3    .    .    .    56   26   8    4    6    .    7    
  Melee                    24    | .    3    .    .    .    6    13   1    1    .    .    .    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      86    | .    .    .    .    .    50   13   7    3    6    .    7    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  
Total                      9871 | 55   1145 262  219  320  1366 1275 676  1449 1366 1104 634  
  Wait                     789  | .    195  .    2    19   182  149  42   75   117  1    7    
  Move                     8273 | 42   837  258  211  278  959  945  573  1320 1202 1080 568  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  107  | 5    16   3    .    3    36   19   9    5    4    7    .    
  Fast Attach              45   | 7    4    .    .    .    8    18   2    .    5    .    1    
  Attach                   26   | .    3    .    .    .    8    3    2    1    2    1    6    
  Detach                   4    | 1    .    .    .    .    2    1    .    .    .    .    .    
  Swap                     161  | .    12   .    2    3    35   28   17   24   15   9    16   
  Drop                     112  | .    9    1    .    2    39   36   9    5    4    6    1    
  Fire                     292  | .    61   .    .    13   88   45   18   16   17   .    34   
  Melee                    47   | .    7    .    4    .    6    24   4    1    .    .    1    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    1    .    .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    .    2    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     5    | .    .    .    .    2    1    .    .    2    .    .    .    
  Miscellaneous            7    | .    .    .    .    .    .    7    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / *Sto)
-8/Storage
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 2 exits: Dee / *Pro)
-6/Proximity Caves

 History 
---------
  Turn | Location           | Event
    33 | -11/Scrapyard      | Discovered new exit (range 14)
    66 | -11/Scrapyard      | Entered Materials
   306 | -10/Materials      | Build established: Mutant
   645 | -10/Materials      | Discovered new exit (range 9)
   687 | -10/Materials      | Discovered new exit (range 11)
  1290 | -10/Materials      | Repaired Particle Gun
  1451 | -10/Materials      | Discovered new exit (range 13)
  1555 | -10/Materials      | Core integrity fell below 50%
  1663 | -10/Materials      | Entered Mines
  1694 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1788 | -10/Mines          | Met a Derelict bent on vengeance
  1826 | -10/Mines          | Discovered new exit (range 11)
  2059 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2061 | -10/Mines          | Discovered new exit (range 5)
  2067 | -10/Mines          | Entered Exiles
  2109 | -10/Exiles         | Met 8R-AWN
  2130 | -10/Exiles         | Met EX-HEX
  2192 | -10/Exiles         | Met EX-DEC
  2231 | -10/Exiles         | Learned location of Zion (-7)
  2257 | -10/Exiles         | Met EX-BIN
  2364 | -10/Exiles         | Discovered new exit (range 10)
  2376 | -10/Exiles         | Entered Mines
  2520 | -9/Mines           | Learned Materials terminal intel
  2527 | -9/Mines           | Discovered new exit (range 5)
  2629 | -9/Mines           | Found a hidden stash of uninstalled traps
  2751 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2860 | -9/Mines           | Discovered new exit (range 6)
  2876 | -9/Mines           | Entered Materials
  2876 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  2877 | -8/Materials       | Loaded intel: 12 terminal locations
  3516 | -8/Materials       | Identified exit to Storage
  3599 | -8/Materials       | Discovered new exit (range 5)
  4688 | -8/Materials       | Entered Storage
  4742 | -8/Storage         | Garrison activated, responded to threat
  4875 | -8/Storage         | Repaired Imp. EM Pulse Cannon
  5865 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  5887 | -8/Storage         | Found Prototype Protection
  5887 | -8/Storage         | Identified Lgt. Regenerative Plating
  5891 | -8/Storage         | Found Lgt. Regenerative Plating
  5900 | -8/Storage         | Found Lgt. Regenerative Plating
  5931 | -8/Storage         | Discovered new exit (range 16)
  6066 | -8/Storage         | Met 01-MTF
  6157 | -8/Storage         | Build established: Commander-Mutant
  6316 | -8/Storage         | Entered Factory
  6316 | -7/Factory         | Accompanied by 21 allies (01-MTF)
  6316 | -7/Factory         | Evolved 2 slots: Utility x2
  6321 | -7/Factory         | 01-MTF left
  6516 | -7/Factory         | Discovered new exit (range 106)
  6686 | -7/Factory         | Identified exit to Lower Caves
  7063 | -7/Factory         | Entered Lower Caves
  7426 | -7/Lower Caves     | Identified exit to Lower Caves
  7507 | -7/Lower Caves     | Learned Factory trap positions
  7511 | -7/Lower Caves     | Build established: Skirmisher
  7625 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8063 | -7/Lower Caves     | Lost 3 parts (2n1w)
  8660 | -7/Lower Caves     | Entered another Lower Caves area
  8686 | -7/Lower Caves     | Discovered new exit (range 12)
  8698 | -7/Lower Caves     | Identified exit to Factory
  9908 | -7/Lower Caves     | Identified exit to Zion
  9937 | -7/Lower Caves     | Learned location of Extension (-6)
 10693 | -7/Lower Caves     | Entered Zion
 10785 | -7/Zion            | Discovered new exit (range 13)
 10848 | -7/Zion            | Identified exit to Deep Caves
 10959 | -7/Zion            | System corruption cleaned by Quarantine Array
 11250 | -7/Zion            | Build established: Mutant
 12449 | -7/Zion            | Visited the Megawrench Repair Shop
 12451 | -7/Zion            | Megawrench repaired 11 parts
 12530 | -7/Zion            | Identified exit to Proximity Caves
 12536 | -7/Zion            | Entered Proximity Caves
 12785 | -6/Proximity Caves | Build established: Skirmisher
 13541 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 13623 | -6/Proximity Caves | Core integrity fell below 50%
 13633 | -6/Proximity Caves | Core integrity fell below 20%
 13641 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
13616_ I-36 Angel unfolds itself.
13621_ System corrupted: Substantial component data lost.
13623_ Hvy. Deuterium Engine destroyed.
13626_ L-41 Fighter destroyed.
13627_ Lgt. Nuclear Core destroyed.
13628_ Flak Gun severed.
13629_ Flexi-carbon Leg destroyed.
13632_ Knocked back.
13634_ Hvy. EM Shotgun destroyed.
13634_ Lgt. Regenerative Plating destroyed.
13635_ Imp. Deuterium Engine self-destruct mechanism malfunctions.
13637_ Core Shielding fries itself beyond repair.
13637_ Hvy. Riot Gun destroyed.
13639_ Imp. Signal Interpreter destroyed.
13639_ System corrupted by crushing effect (+1).
13639_ Knocked back.
13640_ Adv. Targeting Computer destroyed.
13640_ Splicing L-41 Fighter...
Initiated overload sequence, T-5 to critical power.
13640_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????   ????????####???######?????????????? |
| ????????????## ######################????????????? |
| ????????????"# ########## ######  ###????????????? |
| ???????????? #       ####          ##????????????? |
| ???????????? #       #####        ###????????????? |
| ????????????## ####g #####        #####??????????? |
| ????????? #    ####  % =#   %     ######?????????? |
| ?????????"#  ????## % *%!!i ##       ####????????? |
| ?????????###?????#####%/ %g;"###      ####???????? |
| ?????????   ?????#####% [b ## ###      #####?????? |
| ????????????????????###  l #######      ####?????? |
| ????????????????????#### @   #####        ##?????? |
| ?????????????????????####     ####       ###?????? |
| ??????????????????????###g     ###   #######?????? |
| ???????????????????????##      ###  ########?????? |
| ???????????????????????###    ####  ##########???? |
| ???????????????????????###  #####   ###   #####??? |
| ??????????????????????????  #####   ##      ##"??? |
| ??????????????????????????  ##?###           #"??? |
| ??????????????????????????    ?####        ###"??? |
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| ??????????????????????????   #?###       ###????## |
| ???????????????????????????###?##         ##????   |
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| ???????????????????????????????##         ##??     |
| ???????????????????????????????##         ###      |
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| ???????????????????????????????#####     ##        |
| ????????????????????????????????######           # |
| ??????????????????????????????????#####         ## |
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| ??????????????????????????????  ###??##  ###       |
| ??????????????????????????????######?##  ###??     |
| ??????????????????????????????## ######  ####???   |
| ??????????????????????????????##  #####  #####???  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          18
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             750
Resistance: KI             20
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           3
Energy Filtering           30
Offensive Hacking          10

 Item Schematics 
-----------------
    Hcp. Storage Unit | -10/Materials | Hacked
    Huge Storage Unit | -10/Materials | Hacked
        Hacking Suite | -8/Materials  | Scanalyzed
    Lrg. Storage Unit | -8/Materials  | Scanalyzed
 Imp. EM Pulse Cannon | -8/Materials  | Scanalyzed
   Hvy. Armor Plating | -8/Materials  | Scanalyzed
         Aerolev Unit | -8/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DisruptionAntigravTerminator
  Manual?         0
Play Time         01:51:27
  Cumulative      350.4 hours
  Start           2022.06.13 @ 17:57:26
  End             2022.06.13 @ 21:58:36
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          95
  Rogue           95
  Adventurer      0
  Explorer        0
Win Type          -
  Total           18
  Types           14/1/3/0/0/0/0/0/0
Lore%             90
Gallery%          91
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 56506ec4-b8d3-4f38-a8f5-e4a38c169133