Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.11 @ 02:03:07 Player: morimori Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (84) 420 Value Destroyed (2539) 2539 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (279) 279 TOTAL SCORE: 5958 Bonus ------- High Alert Combat Kills 26 Follower Combat Kills 379 Friendly Fire -126 Cogmind --------- Core Integrity 0/700 Matter 91/300 Energy 33/100 System Corruption 7% Temperature Cool (12) Movement Hovering (180) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Gravmag System > --- UTILITY (8) ------ Large Storage Unit Signal Interpreter Terrain Scan Processor Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Micro Nuclear Core Micro Nuclear Core Airjet Gravmag System Gravmag System Large Matter Pod (150) Sensor Array Advanced ECM Suite Hacking Suite Recalibrator Mini Assault Cannon Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Hardened Medium Armor Plating Hacking Suite Long-range Tractor Beam > --- WEAPON ----------- Advanced Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Gravmag System Gravmag System Gravmag System Large Matter Pod Sensor Array Terrain Scan Processor Advanced ECM Suite Hacking Suite Recalibrator Arc Projector Gatling Laser Heavy Rocket Launcher Heavy Rocket Launcher [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Shotgun Energy Gun EM Shotgun Ballistic Gun Shotgun Ballistic Cannon Mini Assault Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -8 -7 ------- Run | Jun Mat Mat Mat Sto Fac Slots Evolved 6 | . . 2 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 6 | . . 2 2 . 2 Weapon . | . . . . . . Parts Attached 88 | 7 11 11 14 6 39 Power 11 | 1 1 2 1 1 5 Engine 7 | 1 1 2 1 1 1 Core 4 | . . . . . 4 Reactor . | . . . . . . Propulsion 20 | 2 2 3 6 1 6 Treads . | . . . . . . Leg 18 | 2 2 2 6 1 5 Wheel . | . . . . . . Hover 1 | . . . . . 1 Flight 1 | . . 1 . . . Utility 28 | 2 3 3 2 2 16 Device 17 | 1 1 2 1 1 11 Storage 2 | 1 1 . . . . Processor 2 | . 1 . 1 . . Hackware 1 | . . 1 . . . Protection 6 | . . . . 1 5 Artifact . | . . . . . . Weapon 29 | 2 5 3 5 2 12 Energy Gun 3 | 1 2 . . . . Energy Cannon . | . . . . . . Ballistic Gun 10 | 1 3 3 1 . 2 Ballistic Cannon 5 | . . . . . 5 Launcher 11 | . . . 4 2 5 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 . . 2 Parts Lost 21 | . . . 2 . 19 Power 4 | . . . . . 4 Propulsion 4 | . . . . . 4 Utility 7 | . . . . . 7 Weapon 6 | . . . 2 . 4 Highest Loss Streak 12 | . . . 1 . 12 To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 99 99 99 99 98 Engine 8 | . 14 11 9 9 3 Core 1 | . . . . . 3 Leg 19 | . 28 22 18 18 14 Device 15 | . 5 12 17 11 21 Storage 9 | . 14 11 9 9 7 Processor 13 | . 8 11 17 18 15 Hackware 6 | . . 9 9 9 7 Protection 3 | . . . . 6 7 Energy Gun 2 | . 14 . . . . Ballistic Gun 8 | . 12 21 11 . . Ballistic Cannon 4 | . . . . . 12 Launcher 3 | . . . 6 17 2 Naked Turns . | . . . . . . Heaviest Build 54 | 12 30 32 43 44 54 Greatest Support 35 | 20 20 23 28 23 35 Greatest Overweight (x) 2 | . 1 1 1 1 2 Average Overweight (x) . | . . 1 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 Most Carried 15 | 8 15 15 15 15 15 Average Carried 13 | 4 13 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 8 15 15 15 15 12 Class Distribution -------------------- 42% | Scavenger-Skirmisher 28% | Scavenger-Mutant 26% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Jun Mat Mat Mat Sto Fac Matter Collected 2404 | 396 183 398 381 168 878 Remotely 602 | . . . . . 602 Salvage Created 2338 | 208 507 534 383 . 706 Parts 184 | 13 33 50 32 . 56 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Jun Mat Mat Mat Sto Fac Combat Hostiles Destroyed 55 | . 12 9 13 . 21 Guns 24 | . 12 9 3 . . Cannons 13 | . . . . . 13 AOE 18 | . . . 10 . 8 Classes Destroyed 13 | 3 4 4 1 . 1 Worker 4 | 4 . . . . . Builder 8 | . . 3 3 . 2 Tunneler 3 | 3 . . . . . Hauler 1 | . . 1 . . . Recycler 4 | 1 1 . . . 2 Operator 3 | . 1 1 1 . . Watcher 6 | . 3 2 1 . . Swarmer 12 | . 6 . 3 . 3 Grunt 27 | . 6 1 9 . 11 Duelist 1 | . . 1 . . . Sentry 8 | . . 7 . . 1 Hunter 2 | . . . 1 . 1 Programmer 5 | . . . . . 5 Best Kill Streak 9 | 2 3 2 9 . 5 Combat Bots Only 6 | . 3 2 6 . 3 Max Kills in Single Turn 6 | 1 1 1 6 . 3 Gunslinging . | . . . . . . Exploded 4 | . . . 4 . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Jun Mat Mat Mat Sto Fac Damage Taken 3918 | . 369 348 523 18 2660 Core 931 | . 76 53 96 . 706 Absorbed by Shields 50 | . . . . . 50 Redirected to Shielding 64 | . . . . . 64 Regen/Repaired (Parts) 105 | . . 70 . 17 18 Core Remaining (%) 84 | 100 69 86 . 82 . Volleys Fired 184 | 38 33 31 28 . 54 Largest 2 | 2 2 2 2 . 2 Hottest 96 | 70 90 46 78 . 96 Shots Fired 367 | 75 66 62 55 . 109 Gun 256 | 75 66 62 49 . 4 Cannon 94 | . . . . . 94 Launcher 17 | . . . 6 . 11 Special . | . . . . . . Kinetic 281 | 38 34 62 49 . 98 Thermal 51 | 37 14 . . . . Explosive 17 | . . . 6 . 11 Electromagnetic 18 | . 18 . . . . Robot Hit Streak 12 | 12 12 7 10 . 7 Robot Miss Streak 6 | 4 4 6 5 . 6 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 239 | 48 45 48 43 . 55 Core Hits 140 | 10 26 30 37 . 37 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | 1 . 2 . . . Critical Strikes 10 | 4 1 2 . . 3 Burn 4 | 3 1 . . . . Destroy 3 | 1 . 2 . . . Blast 3 | . . . . . 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5902 | 482 653 748 1711 . 2308 Guns 2527 | 482 653 748 565 . 79 Cannons 1356 | . . . . . 1356 Explosions 2019 | . . . 1146 . 873 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3214 | 210 256 748 565 . 1435 Thermal 427 | 272 123 . . . 32 Explosive 1987 | . . . 1146 . 841 Electromagnetic 274 | . 274 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . . . 7 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 36 | . . . . . 36 Message Errors 11 | . . . . . 11 Matter Fused 8 | . . . . . 8 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 5 | . . . . . 5 Data Loss (minor) 3 | . . . . . 3 Data Loss (major) 2 | . . . . . 2 Misfires 4 | . . . . . 4 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 58 | . . . 6 . 52 Projectiles 25 | . . . . . 25 Explosions 33 | . . . 6 . 27 Melee . | . . . . . . Knockbacks 8 | . . . . . 8 Impact . | . . . . . . Kinetic 8 | . . . . . 8 Secondary . | . . . . . . Self-Inflicted Damage 248 | . . . 53 . 195 Shots 8 | . . . 3 . 5 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 195 | 92 126 1 20 . 195 Average Temperature 40 | 33 36 1 13 . 48 Received Heat Transfer 987 | . 72 96 198 9 612 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | 1 . . . . . Heat Transferred 1530 | 1036 444 . . . 50 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Jun Mat Mat Mat Sto Fac Peak Influence 651 | 40 163 249 418 651 436 Initial 296 | . 26 55 61 176 296 Average 181 | 18 90 120 284 337 227 Maximum Alert Level 2 | . . 1 2 2 2 Low Security (%) 58 | 100 100 80 14 57 27 Level 1 35 | . . 19 65 5 68 Level 2 6 | . . . 20 36 3 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 2 . 1 3 7 Investigation 1 | . 1 . . . . Extermination 4 | . . . . . 4 Reinforcement 4 | . 1 . 1 . 2 Assault . | . . . . . . Garrison 4 | . . . . 3 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Jun Mat Mat Mat Sto Fac Distress Signals 8 | . . 1 3 3 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 98 | . 21 17 19 14 27 Peak Tracking Total 7 | . 4 4 7 6 5 Tactical Retreats 4 | . . 2 2 . . Traps | -11 -10 -9 -8 -8 -7 ------- Run | Jun Mat Mat Mat Sto Fac Traps Triggered 7 | . 3 . . . 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 3 | . 3 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . 1 . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Jun Mat Mat Mat Sto Fac Machines Disabled 9 | . . . 2 . 7 Max in Single Turn 3 | . . . 1 . 3 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Jun Mat Mat Mat Sto Fac Machines Accessed 21 | . 5 9 . 4 3 Terminals 14 | . 4 7 . 3 . Fabricators . | . . . . . . Repair Stations 3 | . . 1 . 1 1 Recycling Units 4 | . 1 1 . . 2 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 66 | . 21 25 . 12 8 Successful 43 | . 15 15 . 6 7 Failed 23 | . 6 10 . 6 1 Catastrophic 2 | . . 1 . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 34 | . 13 12 . 9 . Fabricators . | . . . . . . Repair Stations 9 | . . 4 . 3 2 Recycling Units 23 | . 8 9 . . 6 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 18 | . 9 5 . 4 . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 5 | . 3 2 . . . Open Door 1 | . . . . 1 . Emergency Access Points 2 | . 2 . . . . Fabricator Index 1 | . . . . 1 . Scanalyzer Index 1 | . . 1 . . . Alert Level 1 | . . . . 1 . Locate Traps 1 | . 1 . . . . Disarm Traps 1 | . 1 . . . . Dispatch Records 1 | . . . . 1 . Security Status 1 | . . 1 . . . Reinforcement Status 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . . 3 . 2 2 Scan Component 4 | . . 2 . 1 1 Repair 3 | . . 1 . 1 1 Recycling Unit Hacks 18 | . 6 7 . . 5 Recycle Component 1 | . 1 . . . . Process 3 | . 3 . . . . Report Inventory 3 | . 2 1 . . . Retrieve Matter 9 | . . 5 . . 4 Retrieve Components 2 | . . 1 . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 21 | . 5 9 . 4 3 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . 1 . 1 1 Time 71 | . . 32 . 26 13 Parts Recycled 1 | . 1 . . . . Recycled Matter 135 | . 135 . . . . Retrieved Matter 52 | . . 52 . . . Retrieved Components 15 | . . 10 . . 5 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Jun Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Jun Mat Mat Mat Sto Fac Total Allies 10 | . . . . 10 . Largest Group 10 | . . . . 10 3 Highest-Rated Group 173 | . . . . 173 61 Highest-Rated Ally 29 | . . . . 29 29 Total Orders . | . . . . . . Ally Attacks 127 | . . . . 111 16 Total Damage 1632 | . . . . 1470 162 Kills 26 | . . . . 26 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Jun Mat Mat Mat Sto Fac Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Jun Mat Mat Mat Sto Fac Turns Passed 6277 | 389 1182 1317 514 593 2282 Spaces Moved 2599 | 206 503 557 190 252 891 Core 7 | 7 . . . . . Treads . | . . . . . . Legs 2592 | 199 503 557 190 252 891 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 190 190 190 Average Speed 181 | 117 175 190 190 190 191 Slowest Speed 270 | 120 190 190 190 190 270 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 9 77 55 11 51 22 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 240 | . . . 103 . 137 Melee . | . . . . . . Projectile 12 | . . . . . 12 AOE 228 | . . . 103 . 125 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Jun Mat Mat Mat Sto Fac Total 3810 | 285 747 758 291 368 1361 Wait 791 | 21 160 134 38 101 337 Move 2594 | 205 502 556 189 251 891 Hop . | . . . . . . Pick Up 86 | 14 21 13 11 4 23 Fast Attach 10 | 1 4 1 . 3 1 Attach 34 | 6 . 4 5 2 17 Detach 2 | . . . . . 2 Swap 44 | . 7 6 9 1 21 Drop 65 | . 20 13 11 6 15 Fire 184 | 38 33 31 28 . 54 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 8 | -11/Junkyard | Discovered new exit (range 16) 390 | -11/Junkyard | Entered Materials 391 | -10/Materials | Build established: Mutant 542 | -10/Materials | Discovered new exit (range 15) 846 | -10/Materials | Identified exit to Mines 1042 | -10/Materials | Discovered new exit (range 13) 1065 | -10/Materials | Identified exit to Materials 1420 | -10/Materials | Discovered exit to Materials (range 15) 1572 | -10/Materials | Entered another Materials area 1572 | -9/Materials | Evolved 2 slots: Utility x2 1809 | -9/Materials | Repaired Shotgun 2077 | -9/Materials | Build established: Scavenger-Mutant 2363 | -9/Materials | Discovered new exit (range 15) 2879 | -9/Materials | Discovered new exit (range 5) 2887 | -9/Materials | Identified exit to Materials 2889 | -9/Materials | Entered another Materials area 2889 | -8/Materials | Evolved 2 slots: Utility x2 3197 | -8/Materials | Build established: Scavenger-Skirmisher 3375 | -8/Materials | Discovered new exit (range 5) 3381 | -8/Materials | Identified exit to Storage 3403 | -8/Materials | Entered Storage 3447 | -8/Storage | Repaired Terrain Scanner 3679 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3743 | -8/Storage | Garrison activated, responded to threat 3964 | -8/Storage | Discovered new exit (range 16) 3994 | -8/Storage | Identified exit to Factory 3996 | -8/Storage | Entered Factory 3996 | -7/Factory | Accompanied by 3 allies 3996 | -7/Factory | Evolved 2 slots: Utility x2 5946 | -7/Factory | Repaired Sensor Array 6229 | -7/Factory | Garrison activated, responded to threat 6244 | -7/Factory | Core integrity fell below 50% 6269 | -7/Factory | Core integrity fell below 20% 6278 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 06252_ Acquired Prototype Ballistic Gun. 06252_ R-06 Scavenger collects Autogun. 06253_ U-05 Engineer lays Concrete. 06253_ Dropped Mni. Assault Cannon. 06254_ U-05 Engineer lays Concrete. 06254_ Acquired Mni. Assault Cannon. 06255_ U-05 Engineer lays Concrete. 06257_ Identified Prc. Assault Rifle. 06258_ Acquired Prc. Assault Rifle. 06258_ U-05 Engineer lays Concrete. 06259_ Imp. Titanium Leg destroyed. 06259_ Lrn. Tractor Beam destroyed. 06259_ U-05 Engineer lays Concrete. 06262_ U-05 Engineer builds a Wall. 06265_ Power Conduit explodes. 06266_ U-05 Engineer lays Concrete. 06268_ U-05 Engineer builds a Wall. 06269_ Imp. Shield Generator destroyed. 06272_ U-05 Engineer builds a Wall. 06276_ Prc. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????"""" """ ######### # # | | ??????? ?"""" """ !! ##### # # ######## | | ??? # ? """" [ / [ ##?## ## # | | ???? # """" [ "Y"= ##### # ? | | ??? + """" """ ###### # | | ? ? # ##?### ## # ? | | ???? # ###### # | | ???? #####+#####+###########?###### #+### #### | | ? ? ## ########?## ## ##! | | ??? ?## """" """" #####?#?### """ """ ## | | ?????## """" """" #####?##?## """ """ ## | | ?????## """" """" ####???##?# """ """ ## | | ?????## """" """" #####???##? ? ? ??## | | ?????## """" """" ##??###?#?#? ? ???## | | ???#### """" """" ##?#?##?##? ? ? ?? ######### | | ????### #####?#####?? ? ?########### | | ??#??## ######?#??#??##???+????###?#### | | ????### + ! ##?#???#???#??#?#??#??#### | | #????## ####?????### ??#?????#?## | | ????### =# ##?##?#?????????#??#?#### | | ?????############# ##?#??#?###? ??## | | ?????##### # #### ########?#? ?????#? | | ?????????#==! #[ ^ ##???? ? ???? | | ????###?##=!! ! Y u ##??#? ?? # | | ????????##=! Y [[ #?#""? ?"?" """ # | | ????????######### # Y @[[ #??"??????" """ ? | | ???????##?#??#?## ## ^ [[[ ;#???????"???"" ? | | ???????#??##?#?## ## ; #??????????"" ?" | | ????????#??????# ?## ; #?????????? ?" | | ??????????????#?T #; ; #????????"?? ?? | | ?????????#??##????## ; #?????????????? | | ????????????#?????## ; #?????????????? | | ??????????????? ??## ^ ; #?????????????? | | ??????????????? ??## ; ##?????????????? | | ????????????"? ???########;;;;;;; ??????????????? | | ????????????????#? ??????? ;;;;###?????????????? | | ?????????????????? ?? ??? ???????????????? | | ????????????????????????"?" ??????????????? | | ??????????????????????????" ????????????????? | | ??????????????????????????? #???????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TractorDefenseCore Manual? 0 Play Time 01:14:44 Cumulative 37.9 hours Start 2023.08.11 @ 00:45:13 End 2023.08.11 @ 02:03:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 28 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: effca2ce-821e-4c13-880e-81a831f99b69