Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 11:14:02 Player: gabr Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (88) 440 Value Destroyed (2196) 2196 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (124) 124 TOTAL SCORE: 5340 Bonus ------- High Alert Combat Kills 232 Friendly Fire -108 Cogmind --------- Core Integrity 0/700 Matter 0/300 Energy 91/100 System Corruption 10% Temperature Cool (9) Movement Core (450) Ox8 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Graphene Brace > --- WEAPON (5) ------- Flak Gun > --- INVENTORY (15) --- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Wheel Precision Beam Rifle Heavy Assault Rifle Mining Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Particle Charger Graphene Brace > --- WEAPON ----------- Improved EM Shotgun Advanced Beam Rifle Advanced Beam Rifle Heavy Assault Cannon > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Wheel Beam Rifle Precision Beam Rifle Heavy Assault Rifle Gauss Rifle Gauss Rifle Grenade Launcher Mining Laser [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 2 | . . . . . 2 Weapon 3 | . . . 2 1 . Parts Attached 102 | 11 3 5 27 33 23 Power 16 | 1 . 1 4 4 6 Engine 13 | 1 . 1 3 2 6 Core 3 | . . . 1 2 . Reactor . | . . . . . . Propulsion 30 | 6 . 1 11 7 5 Treads . | . . . . . . Leg 20 | 2 . . 6 7 5 Wheel 10 | 4 . 1 5 . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 2 2 2 3 3 4 Device 4 | 1 . . . 1 2 Storage 2 | 1 . . 1 . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 9 | . 2 2 2 1 2 Artifact . | . . . . . . Weapon 40 | 2 1 1 9 19 8 Energy Gun 22 | . 1 1 7 10 3 Energy Cannon 2 | . . . 1 1 . Ballistic Gun 14 | 2 . . 1 8 3 Ballistic Cannon 1 | . . . . . 1 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Corrupted Parts 4 | . . . 2 . 2 System Corruption 17 | . . . 7 . 10 Parts Lost 37 | . . 4 2 9 22 Power 8 | . . 1 . 2 5 Propulsion 5 | . . 1 . . 4 Utility 5 | . . 1 . . 4 Weapon 19 | . . 1 2 7 9 Highest Loss Streak 13 | . . 4 1 3 13 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 100 90 98 93 81 Engine 7 | . 14 14 7 4 7 Core 5 | . . . 3 10 2 Leg 11 | . . . 10 18 12 Wheel 7 | . 28 26 11 . . Device 5 | . 3 . . 5 15 Storage 10 | . 14 14 11 9 7 Protection 6 | . 10 13 11 1 4 Energy Gun 23 | . 1 7 37 20 23 Ballistic Gun 12 | . 26 14 4 19 5 Naked Turns . | . . . . . . Heaviest Build 51 | 11 14 17 46 46 51 Greatest Support 35 | 26 20 20 23 30 35 Greatest Overweight (x) 8 | . . . 4 3 8 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 15 | 8 8 8 15 15 15 Average Capacity 12 | 7 8 8 12 15 15 Most Carried 15 | 8 8 8 15 15 15 Average Carried 11 | 6 7 6 11 13 12 Final Capacity 15 | 8 8 8 15 15 15 Final Carried 15 | 8 8 5 15 15 7 Class Distribution -------------------- 36% | Scavenger-Gunner 25% | Mutant 19% | Tank 14% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1501 | 297 43 128 282 597 154 Remotely . | . . . . . . Salvage Created 3274 | 208 77 141 1372 669 807 Parts 194 | 17 1 5 94 37 40 Haulers Intercepted 4 | . . . 2 2 . Recyclers Shooed 3 | . 1 . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 57 | . 2 6 25 12 12 Guns 45 | . 2 6 22 9 6 Cannons 5 | . . . . 2 3 AOE 6 | . . . 3 . 3 Classes Destroyed 14 | 3 1 1 5 2 2 Worker 7 | 2 . . 2 1 2 Builder 6 | . . . 5 . 1 Tunneler 4 | 4 . . . . . Hauler 4 | . . . 2 2 . Recycler 4 | 1 . . 1 . 2 Mechanic 1 | . . . . . 1 Watcher 4 | . . . 4 . . Swarmer 16 | . . 6 10 . . Grunt 25 | . 2 . 10 5 8 Brawler 1 | . . . . 1 . Duelist 1 | . . . 1 . . Sentry 9 | . . . 4 3 2 Hunter 4 | . . . . 3 1 Heavy 1 | . . . . . 1 Thug 1 | . . 1 . . . Best Kill Streak 11 | 6 1 3 7 5 11 Combat Bots Only 8 | . 1 3 6 4 8 Max Kills in Single Turn 2 | 1 1 1 2 2 2 Gunslinging 1 | . . . 1 . . Exploded 1 | . . . 1 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 448 | . 10 48 67 79 244 Missed 127 | . 2 12 16 18 79 Damage Taken 5081 | . 88 308 670 1398 2617 Core 1366 | . 21 48 77 513 707 Absorbed by Shields . | . . . . . . Redirected to Shielding 4 | . . 1 3 . . Regen/Repaired (Parts) 65 | . 19 . . 46 . Core Remaining (%) 64 | 100 . 72 80 6 . Volleys Fired 185 | 24 15 20 50 40 36 Largest 5 | 2 2 2 4 5 5 Hottest 241 | 40 40 60 210 206 241 Shots Fired 521 | 48 30 27 172 141 103 Gun 491 | 48 30 27 170 129 87 Cannon 26 | . . . 2 12 12 Launcher 4 | . . . . . 4 Special . | . . . . . . Kinetic 225 | 48 30 20 10 82 35 Thermal 109 | . . . 15 47 47 Explosive 4 | . . . . . 4 Electromagnetic 183 | . . 7 147 12 17 Robot Hit Streak 13 | 9 4 9 13 13 9 Robot Miss Streak 7 | 3 3 2 6 7 3 Penetration Max 1 | . . . . . 1 Secondary Targets 6 | . . . 4 1 1 Max Gunslinging Chain 1 | . . . 1 1 1 Shots Hit Robots 324 | 33 15 17 102 86 71 Core Hits 166 | 13 5 8 60 39 41 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 10 | . 1 1 1 3 4 Burn 7 | . . . 1 3 3 Destroy 2 | . 1 1 . . . Blast 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5582 | 277 131 241 1685 1246 2002 Guns 4412 | 277 131 171 1427 1122 1284 Cannons 429 | . . . 21 101 307 Explosions 740 | . . 70 236 23 411 Melee . | . . . . . . Ramming 1 | . . . 1 . . Kinetic 1992 | 277 131 127 88 656 713 Thermal 1641 | . . 70 390 467 714 Explosive 304 | . . . . . 304 Electromagnetic 1644 | . . 44 1206 123 271 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . . 7 . 10 Average Corruption 8 | . . . 6 . 9 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 21 | . . . 9 . 12 Message Errors 7 | . . . 3 . 4 Matter Fused 4 | . . . 1 . 3 Heat Flow Errors 1 | . . . 1 . . Energy Discharges 3 | . . . 2 . 1 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 2 | . . . 1 . 1 Misfires 1 | . . . 1 . . Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 41 | . . . 18 3 20 Projectiles 14 | . . . 13 . 1 Explosions 27 | . . . 5 3 19 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 275 | . . 23 104 35 113 Shots 10 | . . 1 5 1 3 Rammed . | . . . . . . Targets Rammed 1 | . . . 1 . . Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 706 | . 37 73 612 706 352 Average Temperature 195 | . 17 33 168 327 136 Received Heat Transfer 1431 | . 48 . 183 324 876 Effects 68 | . . . 22 45 1 Shutdowns 12 | . . . 3 9 . Energy Bleed 4 | . . . 1 2 1 Interference 15 | . . . 7 8 . Matter Decay 6 | . . . . 6 . Short Circuit 9 | . . . 2 7 . Damage (minor) 4 | . . . 2 2 . Damage (major) 13 | . . . 7 6 . Damage (core) 5 | . . . . 5 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 9 | . . . 6 1 2 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 4 | . . . 2 . 2 Heat Transferred 3748 | . . 150 720 1308 1570 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 9 | . . 1 6 1 1 Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 814 | 35 95 142 814 529 176 Initial 288 | . 22 36 55 288 120 Average 285 | 16 54 113 498 351 118 Maximum Alert Level 3 | . . . 3 2 . Low Security (%) 45 | 100 100 100 17 . 100 Level 1 32 | . . . 18 86 . Level 2 13 | . . . 35 13 . Level 3 8 | . . . 28 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 1 . 4 . 4 Investigation 3 | . . . 3 . . Extermination 1 | . . . . . 1 Reinforcement 4 | . 1 . . . 3 Assault 1 | . . . 1 . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 9 | . . . 4 3 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 92 | . 6 6 39 20 21 Peak Tracking Total 9 | . 2 3 9 4 7 Tactical Retreats 7 | . . . 5 . 2 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 3 | . . . 3 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 4 | . . . 2 2 . Max in Single Turn 1 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 12 | . 3 1 4 2 2 Terminals 6 | . 1 . 3 1 1 Fabricators 1 | . . . . . 1 Repair Stations 2 | . 1 . . 1 . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 25 | . 6 1 11 5 2 Successful 19 | . 5 1 9 3 1 Failed 5 | . 1 . 1 2 1 Catastrophic 2 | . 1 . . . 1 Database Lockouts 1 | . . . 1 . . Manual 7 | . 2 . 3 2 . Terminals 12 | . 2 . 7 2 1 Fabricators 1 | . . . . . 1 Repair Stations 5 | . 2 . . 3 . Recycling Units 2 | . 2 . . . . Scanalyzers 4 | . . . 4 . . Garrison Access . | . . . . . . Terminal Hacks 7 | . . 1 5 . 1 Record 3 | . . . 3 . . Prototype ID Bank 1 | . . . 1 . . Open Door 1 | . . 1 . . . Branch Access Points 1 | . . . 1 . . Hauler Manifests 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 2 . . 2 . Scan Component 2 | . 1 . . 1 . Repair 2 | . 1 . . 1 . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 4 | . . . 4 . . Insert Component 2 | . . . 2 . . Analyze 2 | . . . 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . 1 . . 1 . Terminals 2 | . 1 . . 1 . Assimilate 2 | . 1 . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 . 2 2 1 Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 1 . . 1 . Time 58 | . 26 . . 32 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . 2 . . . . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 2980 | 207 215 240 840 924 554 Spaces Moved 1468 | 122 175 232 413 357 169 Core 12 | 9 . . . . 3 Treads . | . . . . . . Legs 706 | 34 . . 149 357 166 Wheels 750 | 79 175 232 264 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 80 190 190 Average Speed 141 | 92 80 80 139 191 228 Slowest Speed 450 | 120 80 80 400 330 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 5 25 56 45 30 5 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 52 | . . 6 20 3 23 Melee . | . . . . . . Projectile 7 | . . . . . 7 AOE 45 | . . 6 20 3 16 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 2006 | 179 226 263 565 519 254 Wait 162 | . 26 6 52 57 21 Move 1463 | 121 174 231 412 356 169 Hop . | . . . . . . Pick Up 26 | 13 3 . 4 4 2 Fast Attach 48 | 9 3 1 11 20 4 Attach 28 | 1 . 4 3 7 13 Detach 22 | 2 . 1 6 12 1 Swap 27 | 1 . . 13 7 6 Drop 44 | 8 5 . 13 16 2 Fire 185 | 24 15 20 50 40 36 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat / *Min x2 / Sto x2) -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 15) 208 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 320 | -10/Materials | Repaired Mining Laser 336 | -10/Materials | Discovered new exit (range 16) 423 | -10/Materials | Entered Mines 583 | -10/Mines | Lost 4 parts (1p1n1u1w) 583 | -10/Mines | Discovered new exit (range 7) 623 | -10/Mines | Discovered new exit (range 10) 637 | -10/Mines | Found the Drone Emporium 663 | -10/Mines | Entered Materials 663 | -9/Materials | Evolved 2 slots: Weapon x2 746 | -9/Materials | Identified exit to Mines 746 | -9/Materials | Identified exit to Storage 977 | -9/Materials | Build established: Tank 1030 | -9/Materials | Central database locked down 1463 | -9/Materials | First assault squad dispatched 1484 | -9/Materials | Discovered new exit (range 11) 1503 | -9/Materials | Entered another Materials area 1503 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1539 | -8/Materials | Build established: Scavenger-Tank 1650 | -8/Materials | Repaired EM Shotgun 1768 | -8/Materials | Lost 3 parts (1p2w) 1846 | -8/Materials | Core integrity fell below 50% 1893 | -8/Materials | Core integrity fell below 20% 2306 | -8/Materials | Build established: Scavenger-Gunner 2383 | -8/Materials | Discovered new exit (range 6) 2427 | -8/Materials | Entered Factory 2427 | -7/Factory | Evolved 2 slots: Utility x2 2793 | -7/Factory | System corruption reached 10% 2824 | -7/Factory | Lost 7 parts (2p1n2u2w) 2925 | -7/Factory | Core integrity fell below 50% 2939 | -7/Factory | Core integrity fell below 20% 2949 | -7/Factory | Destroyed 8 combat bots 2961 | -7/Factory | Lost 13 parts (2p2n2u7w) 2981 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02958_ Nuclear Reactor explodes. 02958_ K-01 Serf collects debris. 02960_ The unstable cave ceiling collapses. 02960_ U-05 Engineer lays Concrete. 02961_ <70XK,VJUSXT16R:PMXNW3WOYN6B2>R7RZAQT 02961_ U-05 Engineer lays Concrete. 02962_ The unstable cave ceiling collapses. 02962_ K-01 Serf collects debris. 02962_ U-05 Engineer lays Concrete. 02965_ U-05 Engineer builds a Wall. 02965_ Aluminum Leg destroyed. 02966_ K-01 Serf collects debris. 02969_ The unstable cave ceiling collapses. 02969_ K-01 Serf collects debris. 02969_ U-05 Engineer builds a Wall. 02973_ U-05 Engineer lays Concrete. 02976_ System corrupted: Energy discharge (-33). 02977_ U-05 Engineer builds a Wall. 02979_ The unstable cave ceiling collapses. 02981_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ?????????????????? | | ????????????????????????????#[! #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????#% #? ??????????????? | | ????????????????????????????# #? ??????????????? | | ????????????????????????????+ / """""??????????? | | ????????????????????????????# # """""??????????? | | ????????????????????????????# # ???????? ??? | | ??????????????????########### ####????? ??? | | ??????????????????# """T""" # " "T"""??? ??? | | ??????????????????# # ??# #?? | | ??????????????????# + ??# #?? | | ??????????????????#! !! # ! ?# #?? | | ??????????????????# ! ] # !# ?# #?? | | ?????????????????## = ! # # #?? | | ?????????????????# ! ! / % ] # #?? | | ??????????????????# ! % # # ### | | ??????????????????######## ##u # # | | ????????????############### %! = # # | | ????????????# ^ % | | ????????????# g = | | ?????????? ^ @ ! !% | | ?????????? ^ %% * | | ?????????? ^ | | ???????????############+### ####### | | ?????????????????????? ??#########??#### | | ????????????????????? ?????????????????########## | | ???????????????????? "??????????????????????????? | | ???????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 33 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Particle Charging 15 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardlightMicroReconstructor Manual? 0 Play Time 00:28:15 Cumulative 32.7 hours Start 2024.03.31 @ 10:44:59 End 2024.03.31 @ 11:14:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 69 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 29 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 364b24c3-c5de-416d-be54-f84d5d4734f0