Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 00:25:42

Player: nixie

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (6)       30
Value Destroyed (189)      189
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1319

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (400) Ox7
Location                   -9/Materials

 Parts 
-------
>       --- POWER (2) --------
  Light Ion Engine
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (3) ------
  Large Storage Unit
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (15) ---
        Structural Scanner
        ECM Suite
        Datajack
        Mining Laser
        Welding Torch

 Peak State 
------------
>               --- POWER ------------
                    (None)
>               --- PROPULSION -------
                Flight Unit
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Matter Pod
                Weight Redist. System
>               --- WEAPON -----------
                Rocket Launcher
                Mining Laser
>               --- INVENTORY --------
                Datajack
                Mining Laser
                Mining Laser
[Rating: 8]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              Flight Unit
Utility                    Medium Battery
  Device                   Weight Redist. System
  Storage                  Medium Battery
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             24   | 6   5   7   6   
  Power                    4    | 1   2   .   1   
    Engine                 4    | 1   2   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 2   .   2   .   
    Treads                 3    | 2   .   1   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 1    | .   .   1   .   
  Utility                  5    | 1   1   1   2   
    Device                 1    | .   .   .   1   
    Storage                4    | 1   1   1   1   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 2   2   4   3   
    Energy Gun             3    | 2   .   1   .   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   1   .   
    Special Weapon         4    | .   1   1   2   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   2    | .   1   1   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 13   | .   .   6   7   
  Power                    1    | .   .   1   .   
  Propulsion               1    | .   .   .   1   
  Utility                  4    | .   .   2   2   
  Weapon                   7    | .   .   3   4   
  Highest Loss Streak      4    | .   .   4   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     64   | .   99  62  42  
  Engine                   5    | .   14  4   .   
  Treads                   15   | .   28  26  .   
  Flight                   3    | .   .   .   7   
  Device                   2    | .   .   .   4   
  Storage                  21   | .   27  20  17  
  Energy Gun               9    | .   25  5   .   
  Launcher                 4    | .   .   2   7   
  Special Weapon           1    | .   1   1   1   
Naked Turns                .    | .   .   .   .   
Heaviest Build             29   | 14  16  13  29  
  Greatest Support         40   | 40  40  40  10  
  Greatest Overweight (x)  7    | .   .   2   7   
  Average Overweight (x)   1    | .   .   .   2   
Largest Inventory Capacity 15   | 8   8   8   15  
  Average Capacity         9    | 6   8   6   13  
  Most Carried             7    | 5   5   5   7   
  Average Carried          2    | 1   2   2   3   
  Final Capacity           15   | 8   8   5   15  
  Final Carried            5    | .   4   1   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           399  | 230 .   88  81  
  Remotely                 .    | .   .   .   .   
Salvage Created            170  | .   .   91  79  
  Parts                    2    | .   .   1   1   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  6    | .   .   4   2   
  Melee                    1    | .   .   1   .   
  Guns                     2    | .   .   2   .   
  Cannons                  2    | .   .   1   1   
  AOE                      1    | .   .   .   1   
Classes Destroyed          2    | .   .   2   .   
  Swarmer                  2    | .   .   2   .   
  Grunt                    4    | .   .   2   2   
Best Kill Streak           2    | .   .   2   2   
  Combat Bots Only         2    | .   .   2   2   
Max Kills in Single Turn   1    | .   .   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   .   1   
  Melee                    1    | .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Hostile Shots Fired        140  | .   .   45  95  
  Missed                   42   | .   .   10  32  
Damage Taken               1845 | .   3   923 919 
  Core                     655  | .   .   241 414 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         51   | 100 .   3   .   
Volleys Fired              34   | .   4   19  11  
  Largest                  2    | .   2   2   1   
  Hottest                  150  | .   140 150 100 
Shots Fired                42   | .   5   26  11  
  Gun                      22   | .   2   20  .   
  Cannon                   7    | .   .   .   7   
  Launcher                 2    | .   .   1   1   
  Special                  11   | .   3   5   3   
  Kinetic                  .    | .   .   .   .   
  Thermal                  36   | .   3   23  10  
  Explosive                2    | .   .   1   1   
  Electromagnetic          4    | .   2   2   .   
  Robot Hit Streak         7    | .   .   6   7   
  Robot Miss Streak        2    | .   .   2   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           24   | .   .   17  7   
  Core Hits                11   | .   .   8   3   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         3    | .   .   3   .   
    Burn                   3    | .   .   3   .   
Melee Attacks              10   | .   5   5   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           510  | .   3   295 212 
  Guns                     164  | .   .   164 .   
  Cannons                  121  | .   .   .   121 
  Explosions               98   | .   .   11  87  
  Melee                    .    | .   .   .   .   
  Ramming                  103  | .   3   96  4   
  Kinetic                  .    | .   .   .   .   
  Thermal                  281  | .   .   160 121 
  Explosive                98   | .   .   11  87  
  Electromagnetic          28   | .   .   28  .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         33   | .   6   33  .   
  Average Corruption       16   | .   4   21  .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  13   | .   1   12  .   
    Message Errors         5    | .   .   5   .   
    Matter Fused           3    | .   .   3   .   
    Heat Flow Errors       1    | .   1   .   .   
    Parts Rejected         1    | .   .   1   .   
    Data Loss (minor)      1    | .   .   1   .   
    Alerts                 2    | .   .   2   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            1    | .   .   .   1   
  Projectiles              .    | .   .   .   .   
  Explosions               1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      129  | .   3   97  29  
  Shots                    2    | .   .   1   1   
  Rammed                   11   | .   .   4   7   
Targets Rammed             12   | .   .   5   7   
  Kicked                   .    | .   .   .   .   
  Crushed                  1    | .   .   1   .   
Highest Temperature        135  | .   84  135 42  
  Average Temperature      53   | .   33  69  15  
  Received Heat Transfer   528  | .   .   171 357 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             2    | .   .   2   .   
  Heat Transferred         938  | .   .   679 259 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             103  | .   8   103 84  
  Initial                  35   | .   .   3   35  
  Average                  28   | .   4   61  30  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   .   .   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              9    | .   .   5   4   
  Peak Tracking Total      3    | .   .   3   3   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          2    | .   .   1   1   
  Max in Single Turn       1    | .   .   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          3    | .   2   1   .   
  Terminals                3    | .   2   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                6    | .   5   1   .   
  Successful               3    | .   2   1   .   
  Failed                   3    | .   3   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   1    | .   1   .   .   
  Terminals                6    | .   5   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   2   1   .   
  Dispatch Records         1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   .   1   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              1    | .   .   1   .   
  Non-combat               .    | .   .   .   .   
  Combat                   1    | .   .   1   .   
Robot Hacks Applied        1    | .   .   1   .   
  parse_system             1    | .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               1248 | 84  345 303 516 
Spaces Moved               611  | 56  191 177 187 
  Core                     193  | 18  .   130 45  
  Treads                   272  | 38  191 43  .   
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   146  | .   .   4   142 
  Fastest Speed            50   | 50  160 50  120 
  Average Speed            168  | 124 160 116 240 
  Slowest Speed            520  | 160 160 160 520 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       1    | .   .   1   .   
Exploration Rate (%)       17   | 5   29  19  16  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 17   | .   3   12  2   
Terrain Destroyed          24   | .   3   13  8   
  Melee                    .    | .   .   .   .   
  Projectile               9    | .   3   3   3   
  AOE                      15   | .   .   10  5   
Terrain Rammed             17   | .   1   16  .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      748  | 71  220 236 221 
  Wait                     .    | .   .   .   .   
  Move                     608  | 55  190 176 187 
  Hop                      .    | .   .   .   .   
  Pick Up                  28   | 8   8   2   10  
  Fast Attach              .    | .   .   .   .   
  Attach                   24   | 6   5   7   6   
  Detach                   8    | .   4   4   .   
  Swap                     .    | .   .   .   .   
  Drop                     7    | 2   3   2   .   
  Fire                     34   | .   4   19  11  
  Melee                    10   | .   5   5   .   
  Ram                      28   | .   1   20  7   
  Kick                     .    | .   .   .   .   
  Crush                    1    | .   .   1   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   85 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  324 | -10/Materials | Discovered new exit (range 7)
  430 | -10/Materials | Entered Mines
  498 | -10/Mines     | Discovered new exit (range 9)
  533 | -10/Mines     | Crushed by falling debris
  533 | -10/Mines     | Core integrity fell below 50%
  533 | -10/Mines     | System corruption reached 10%
  564 | -10/Mines     | Lost 4 parts (1p1u2w)
  577 | -10/Mines     | Core integrity fell below 20%
  583 | -10/Mines     | System corruption reached 30%
  660 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  733 | -10/Mines     | Entered Materials
  733 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1136 | -9/Materials  | Lost 4 parts (1n1u2w)
 1161 | -9/Materials  | Core integrity fell below 50%
 1206 | -9/Materials  | Core integrity fell below 20%
 1249 | -9/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
Slammed into R-06 Scavenger.
K-01 Serf collects debris.
Beam Cannon destroyed.
Critical hit (Burn: +37).
K-01 Serf collects debris. <x5>
Weight Redist. System destroyed.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
U-05 Engineer builds a Wall.
Electrolysis Chamber disabled.
Acquired Lgt. Ion Engine.
Mining Laser destroyed.
Slammed into Y-45 Defender.
Destabilizing: Core damaged (-8).
Slammed into Y-45 Defender.
U-05 Engineer lays Concrete. <x3>
Slammed into Y-45 Defender.
U-05 Engineer builds a Wall.
Slammed into Y-45 Defender. <x3>

 Map 
-----
+----------------------------------------------------+
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            400
Matter Stores              300
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
System Compromised
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              CoolantBackupInverter
  Manual?         0
Play Time         00:12:05
  Cumulative      2.1 hours
  Start           2024.04.06 @ 00:15:39
  End             2024.04.06 @ 00:25:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           6
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          8
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/Terminus
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 69b79b05-9020-4050-b1d3-9860b219e06a