Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.09 @ 22:07:32 Player: Inverisimilidude Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (27) 135 Value Destroyed (860) 860 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3075 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 240/300 Energy 69/100 System Corruption 0% Temperature Cool (1) Movement Hovering (50) Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY (4) ------ Advanced Visual Processing Unit Advanced Visual Processing Unit Experimental Sensor Array > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Aerolev Unit Medium Storage Unit Advanced EMP Blaster Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Visual Processing Unit Experimental Sensor Array > --- WEAPON ----------- (None) > --- INVENTORY -------- Aerolev Unit Medium Storage Unit Advanced EMP Blaster [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Hover Unit Airjet Utility Advanced Visual Processing Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Advanced Visual Processing Unit Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 2 | . . 1 . 1 . Weapon 1 | . . 1 . . . Parts Attached 35 | 6 . 11 . 12 6 Power 3 | 1 . . . 2 . Engine 1 | 1 . . . . . Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 15 | 2 . 6 . 4 3 Treads . | . . . . . . Leg 3 | . . . . 3 . Wheel 6 | 2 . 3 . 1 . Hover 6 | . . 3 . . 3 Flight . | . . . . . . Utility 6 | 1 . 3 . . 2 Device 1 | . . . . . 1 Storage 3 | 1 . 1 . . 1 Processor 2 | . . 2 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 11 | 2 . 2 . 6 1 Energy Gun 1 | 1 . . . . . Energy Cannon 2 | . . 1 . 1 . Ballistic Gun 3 | 1 . 1 . 1 . Ballistic Cannon . | . . . . . . Launcher 2 | . . . . 1 1 Special Weapon . | . . . . . . Impact Weapon 3 | . . . . 3 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 . . 3 Parts Lost 13 | . . . . 13 . Power 3 | . . . . 3 . Propulsion 4 | . . . . 4 . Utility . | . . . . . . Weapon 6 | . . . . 6 . Highest Loss Streak 7 | . . . . 7 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 81 | . 85 92 100 85 31 Engine 7 | . 14 11 11 5 . Leg 4 | . . . . 9 . Wheel 15 | . 28 13 22 16 . Hover 2 | . . 8 . . 4 Device 1 | . . . . . 8 Storage 8 | . 14 11 11 9 . Processor 16 | . . 16 22 18 18 Energy Gun 2 | . 14 3 . . . Energy Cannon 5 | . . 10 11 4 . Ballistic Gun 12 | . 14 17 22 11 . Launcher 1 | . . . . 2 . Impact Weapon 3 | . . . . 7 . Naked Turns . | . . . . . . Heaviest Build 26 | 13 13 21 21 26 7 Greatest Support 36 | 26 26 26 24 36 16 Greatest Overweight (x) 2 | . . 2 . 1 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 8 | 7 8 8 10 10 5 Most Carried 10 | 4 8 9 10 10 5 Average Carried 7 | 2 6 7 9 8 4 Final Capacity 10 | 8 8 10 10 10 5 Final Carried 10 | 4 8 9 10 7 3 Class Distribution -------------------- 68% | Mutant 23% | Skirmisher 4% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Mat Min Mat Sto Matter Collected 544 | 214 52 124 . 154 . Remotely . | . . . . . . Salvage Created 957 | . 99 267 . 591 . Parts 49 | . 5 25 . 19 . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Combat Hostiles Destroyed 24 | . 2 7 . 15 . Melee 3 | . . . . 3 . Guns 5 | . 2 1 . 2 . Cannons 6 | . . 6 . . . AOE 1 | . . . . 1 . Classes Destroyed 5 | . 1 3 . 1 . Tunneler 2 | . . . . 2 . Watcher 1 | . . 1 . . . Swarmer 7 | . . 3 . 4 . Grunt 12 | . 2 2 . 8 . Sentry 5 | . . 2 . 3 . Best Kill Streak 5 | . 2 3 . 5 . Combat Bots Only 4 | . 2 3 . 4 . Max Kills in Single Turn 2 | . 1 1 . 2 . Gunslinging . | . . . . . . Exploded 1 | . . . . 1 . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Damage Taken 2185 | . 80 389 . 1558 158 Core 669 | . 38 70 . 441 120 Absorbed by Shields 25 | . . . . . 25 Core Remaining (%) 88 | 100 84 . 82 . . Volleys Fired 30 | . 6 14 . 10 . Largest 3 | . 2 3 . 3 . Hottest 121 | . 60 108 . 121 . Shots Fired 72 | . 12 38 . 22 . Gun 49 | . 12 26 . 11 . Cannon 21 | . . 12 . 9 . Launcher 2 | . . . . 2 . Special . | . . . . . . Kinetic 43 | . 6 26 . 11 . Thermal 21 | . . 12 . 9 . Explosive 2 | . . . . 2 . Electromagnetic 6 | . 6 . . . . Robot Hit Streak 12 | . 11 12 . 9 . Robot Miss Streak 4 | . . 4 . 1 . Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 67 | . 11 14 . 42 . Core Hits 28 | . 5 9 . 14 . Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 7 | . . . . 7 . Critical Strikes 8 | . . . . 8 . Smash 8 | . . . . 8 . Melee Attacks 37 | . . . . 37 . Impact 37 | . . . . 37 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1923 | . 119 241 . 1563 . Guns 267 | . 119 52 . 96 . Cannons 309 | . . 186 . 123 . Explosions 143 | . . . . 143 . Melee 1195 | . . . . 1195 . Ramming 9 | . . 3 . 6 . Kinetic 185 | . 37 52 . 96 . Thermal 309 | . . 186 . 123 . Explosive 143 | . . . . 143 . Electromagnetic 82 | . 82 . . . . Impact 1195 | . . . . 1195 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 461 | . . . . 461 . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 461 | . . . . 461 . Knockbacks 7 | . . . . 7 . Impact 5 | . . . . 5 . Kinetic . | . . . . . . Secondary 2 | . . . . 2 . Self-Inflicted Damage 1 | . . 1 . . . Shots . | . . . . . . Rammed 1 | . . 1 . . . Targets Rammed 2 | . . 1 . 1 . Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 357 | . 88 357 . 171 . Average Temperature 94 | . 51 128 . 64 . Received Heat Transfer 586 | . 48 102 . 387 49 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 12 | . . . . 12 . Impact Corruptions 21 | . . . . 21 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 555 | . . 333 . 222 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Peak Influence 379 | . 55 282 109 379 209 Initial 146 | . . 22 109 42 146 Average 140 | . 23 112 109 188 159 Maximum Alert Level 1 | . . 1 . 1 1 Low Security (%) 77 | 100 100 75 100 64 89 Level 1 22 | . . 24 . 35 10 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . . . 4 1 Investigation 1 | . . . . 1 . Extermination . | . . . . . . Reinforcement 4 | . . . . 3 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Distress Signals 6 | . . 2 . 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 59 | . 3 18 . 31 7 Peak Tracking Total 8 | . 2 8 . 6 7 Tactical Retreats 6 | . . 1 . 5 . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Traps Triggered 2 | . . 1 . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Mat Min Mat Sto Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Machines Accessed 7 | . 1 1 . 3 2 Terminals 7 | . 1 1 . 3 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 12 | . 3 1 . 5 3 Successful 4 | . 1 1 . . 2 Failed 8 | . 2 . . 5 1 Catastrophic 4 | . . . . 3 1 Database Lockouts . | . . . . . . Manual 10 | . 2 1 . 5 2 Terminals 12 | . 3 1 . 5 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 1 1 . . 2 Open Door 1 | . . . . . 1 Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . . . . . 1 Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 1 . . 2 2 Full Trace Events 2 | . . . . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Mat Min Mat Sto Turns Passed 1516 | 54 150 294 131 686 201 Spaces Moved 1358 | 47 130 257 145 506 273 Core 171 | 4 . . . . 167 Treads . | . . . . . . Legs 162 | . . . . 162 . Wheels 827 | 43 130 165 145 344 . Hover 198 | . . 92 . . 106 Flight . | . . . . . . Fastest Speed 46 | 50 90 56 90 90 46 Average Speed 84 | 87 90 78 90 99 56 Slowest Speed 185 | 100 90 185 90 185 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 4 21 25 43 52 41 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . . 1 . Terrain Destroyed 10 | . . . . 10 . Melee 1 | . . . . 1 . Projectile . | . . . . . . AOE 9 | . . . . 9 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Total 1601 | 56 152 326 145 598 324 Wait 86 | . 11 25 . 25 25 Move 1353 | 46 129 256 144 505 273 Hop . | . . . . . . Pick Up 28 | 4 5 7 1 6 5 Fast Attach 16 | 6 . 8 . . 2 Attach 14 | . . 1 . 9 4 Detach 2 | . . . . . 2 Swap 5 | . . 2 . 3 . Drop 22 | . 1 12 . 2 7 Fire 30 | . 6 14 . 10 . Melee 37 | . . . . 37 . Ram 1 | . . 1 . . . Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis 6 | . . . . . 6 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Discovered new exit (range 16) 205 | -10/Materials | Entered another Materials area 205 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 402 | -9/Materials | Identified exit to Mines 499 | -9/Materials | Entered Mines 518 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 520 | -9/Mines | Found Prototype Device 530 | -9/Mines | Met a Derelict bent on vengeance 617 | -9/Mines | Build established: Skirmisher 618 | -9/Mines | Learned location of Zion (-6) 624 | -9/Mines | Discovered new exit (range 8) 630 | -9/Mines | Entered Materials 630 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 972 | -8/Materials | Build established: Mutant 1039 | -8/Materials | Lost 4 parts (2n2w) 1294 | -8/Materials | Core integrity fell below 50% 1308 | -8/Materials | Discovered new exit (range 5) 1312 | -8/Materials | Core integrity fell below 20% 1316 | -8/Materials | Entered Storage 1321 | -8/Storage | Identified Exp. Sensor Array 1345 | -8/Storage | Lost 7 parts (2p2n3w) 1517 | -8/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 01444_ Connecting with Terminal... 01444_ K-01 Serf collects debris. 01457_ Connecting with Terminal... 01495_ C-30 ARC bursts open, deploying its payload. 01495_ G-50 Soldier unfolds itself. 01495_ G-47 Trooper unfolds itself. 01500_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S015. 01505_ Triggered Stasis Trap. 01505_ A bubble of rippling energy engulfs the area. 01505_ Field strength at 93. 01505_ Field strength at 86. 01506_ Field strength at 71. 01507_ Field strength at 64. 01508_ Field strength at 57. 01510_ Field strength at 33. 01511_ Field strength at 18. 01511_ Critical hit (Burn: +26). 01512_ Stasis field depleted. 01514_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ??????????????????????? ???????????? | | ??????????????????????? ???????????? | | ??????????????????????# ???????????? | | ??????????????????????# ???????????? | | ??????????????????????# ???????????? | | ??????????????????????# #??????????? | | ??????????????????????# #??????????? | | ??????????????????????# #??????????? | | ??????????????????????#^ #??????????? | | ??????????????????????# #??????????? | | ??????????????????????# #??????????? | | ???????? ???????????# #??????????? | | ????????? ???????????# #??????????? | | ????????? #??????????# #??????????? | | ???????? #??????????# #??????????? | | ???????? ???????????# #??????????? | | ???????? ???????????# #??????????? | | ???????? ???????????# #??????????? | | ???????? ???????????# +??????????? | | ???????? ???????????# @#??????????? | | ???????# ???????????# #??????????? | | ???????# ????????????# #??????????? | | ??????? ????????????# #??????????? | | ??????? ????????????# #????????#?? | | ??????? ????????????# #??????""##? | | ??????? ????????????# #????? # | | ??????? ? ????????????# #?? # | | ???????#%#????????????# #? """" ? | | ???????#"#????????????# + """" ? | | ???????#?#????????????# # """" ? | | ???????# #????????????# # """" ?? | | ???????# #????????????#u #? ? ?? | | ???????# #???????????## #####??"###? | | ######## #############g #?????????? | | ? ? ?? #?????????? | | Y #?????????? | | ? #?????????? | | ###+##+#########+##### #?????????? | | ????????????# ? #?#+#####?????????? | | ????????????# #?????????????????? | | ????????????# #?????????????????? | | ????????????# #?????????????????? | | ????????????# #?????????????????? | | ????????????# #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZioniteMissileTriangulator Manual? 0 Play Time 00:19:08 Cumulative 29.3 hours Start 2022.08.09 @ 21:48:33 End 2022.08.09 @ 22:07:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 28 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f1144533-5151-4605-b354-7e9039615c7f