Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.11 @ 22:30:01 Player: Weird_Skeleton Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (11) 55 Value Destroyed (527) 527 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1314) 1314 TOTAL SCORE: 6456 Bonus ------- Pacifist 634 High Alert Combat Kills 40 Follower Combat Kills 555 Aligned with FarCom 300 Friendly Fire -215 Cogmind --------- Core Integrity 1000/1000 Matter 289/300 Energy 825/825 System Corruption 0% Temperature Cool (193) Movement Walking (125) Ox2 Location -5/Factory Parts ------- > --- POWER (3) -------- Fission Core Neutrino Core > --- PROPULSION (4) --- Potential Leg Potential Leg > --- UTILITY (6) ------ Large Storage Unit Compact Battery Targeting Computer Improved ECM Suite > --- WEAPON (4) ------- Tesla Rifle Tesla Rifle Improved Arc Projector Advanced Plasma Cannon > --- INVENTORY (10) --- Ion Engine VTOL Module Improved Heat Shielding Recoil Stabilizer Recoil Stabilizer Improved Particle Charger Kinecellerator Improved Transmission Jammer Recalibrator Peak State ------------ > --- POWER ------------ Fission Core Neutrino Core Light Neutrino Core > --- PROPULSION ------- Potential Leg Potential Leg > --- UTILITY ---------- Large Storage Unit Compact Battery Targeting Computer Energy Filter Improved ECM Suite Improved Medium Armor Plating > --- WEAPON ----------- Tesla Rifle Tesla Rifle Improved Arc Projector Advanced Plasma Cannon > --- INVENTORY -------- Ion Engine VTOL Module Improved Heat Shielding Recoil Stabilizer Recoil Stabilizer Improved Particle Charger Kinecellerator Improved Transmission Jammer Recalibrator [Rating: 81] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Neutrino Core Propulsion Potential Leg Leg Potential Leg Utility Large Storage Unit Device Improved ECM Suite Storage Large Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Slots Evolved 10 | . . . . . 4 2 2 . . 2 Power 2 | . . . . . . 1 . . . 1 Propulsion 2 | . . . . . 2 . . . . . Utility 4 | . . . . . 2 . 2 . . . Weapon 2 | . . . . . . 1 . . . 1 Parts Attached 53 | 4 4 . 5 . 4 17 6 . 8 5 Power 7 | 1 1 . . . . 1 2 . 1 1 Engine 3 | 1 1 . . . . 1 . . . . Core 4 | . . . . . . . 2 . 1 1 Reactor . | . . . . . . . . . . . Propulsion 10 | 1 1 . 2 . 2 2 . . 2 . Treads . | . . . . . . . . . . . Leg 10 | 1 1 . 2 . 2 2 . . 2 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 12 | 1 1 . 3 . 2 2 3 . . . Device 3 | . . . . . 1 . 2 . . . Storage 7 | 1 1 . 3 . 1 1 . . . . Processor 1 | . . . . . . 1 . . . . Hackware . | . . . . . . . . . . . Protection 1 | . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . Weapon 24 | 1 1 . . . . 12 1 . 5 4 Energy Gun 13 | 1 1 . . . . 4 1 . 3 3 Energy Cannon 2 | . . . . . . 1 . . . 1 Ballistic Gun 4 | . . . . . . 3 . . 1 . Ballistic Cannon 4 | . . . . . . 4 . . . . Launcher 1 | . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . 1 . . . 1 Parts Lost 14 | . . . . . . 5 . . 6 3 Power 4 | . . . . . . 2 . . 1 1 Propulsion 1 | . . . . . . 1 . . . . Utility 2 | . . . . . . . . . . 2 Weapon 7 | . . . . . . 2 . . 5 . Highest Loss Streak 6 | . . . . . . 4 . . 6 3 Average Slot Usage (%) 95 | . 98 100 100 100 98 99 91 93 91 71 Engine 9 | . 14 14 14 14 9 14 . . . . Core 4 | . . . . . . . 13 13 12 15 Leg 25 | . 28 28 28 28 36 29 20 20 20 11 Device 6 | . . . . . 7 7 12 13 13 10 Storage 18 | . 26 28 28 28 27 16 13 13 13 11 Processor 3 | . . . . . . 5 6 6 6 5 Protection 1 | . . . . . . . 5 6 6 4 Energy Gun 15 | . 28 28 28 28 18 11 6 6 9 6 Energy Cannon 1 | . . . . . . . 6 6 2 1 Ballistic Gun 1 | . . . . . . 3 6 6 2 . Ballistic Cannon 2 | . . . . . . 6 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 85 | 11 15 15 27 27 31 40 70 70 73 85 Greatest Support 100 | 10 20 20 60 60 80 100 80 80 95 60 Greatest Overweight (x) 11 | 1 . . 1 . 1 11 . . 1 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 14 | 6 8 8 14 12 12 12 10 10 10 10 Average Capacity 10 | 5 7 8 10 12 12 10 10 10 10 10 Most Carried 11 | 4 7 7 9 11 10 11 9 7 10 10 Average Carried 8 | 2 6 7 7 10 8 9 6 7 9 9 Final Capacity 12 | 6 8 8 12 12 12 10 10 10 10 10 Final Carried 11 | 4 7 7 9 11 9 10 7 7 9 9 Class Distribution -------------------- 47% | Skirmisher 47% | Mutant 5% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/Waste Skirmisher | -6/Factory Generator-Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Matter Collected 771 | 230 . . . 87 . 66 . 273 77 38 Remotely . | . . . . . . . . . . . Salvage Created 250 | . . . . . . 28 . . 203 19 Parts 22 | . . . . . . 2 . . 18 2 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Combat Hostiles Destroyed 4 | . . . . . . 1 . . 3 . Cannons 1 | . . . . . . 1 . . . . AOE 3 | . . . . . . . . . 3 . Classes Destroyed 6 | . . . . . . 3 . . 3 . Worker 1 | . . . . . . 1 . . . . Builder 4 | . . . . . . 1 . . 2 1 Watcher 2 | . . . . . . . . . 2 . Grunt 2 | . . . . . . . . . 2 . Hunter 1 | . . . . . . . . . 1 . Programmer 1 | . . . . . . 1 . . . . Best Kill Streak 4 | . . . . . . 3 . . 4 1 Combat Bots Only 2 | . . . . . . 1 . . 2 . Max Kills in Single Turn 4 | . . . . . . 2 . . 4 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . . . . . 2 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Damage Taken 2828 | . . . . 125 . 1122 27 . 979 575 Core 268 | . . . . . . 152 . . 116 . Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 92 | 100 . . . 100 100 78 . . 86 . Volleys Fired 20 | . 1 . . . . 10 . 2 4 3 Largest 4 | . 2 . . . . 3 . 2 3 4 Hottest 293 | . 90 . . . . 149 . 135 149 293 Shots Fired 57 | . 2 . . . . 29 . 4 11 11 Gun 35 | . 2 . . . . 14 . 2 8 9 Cannon 19 | . . . . . . 15 . 2 . 2 Launcher 3 | . . . . . . . . . 3 . Special . | . . . . . . . . . . . Kinetic 21 | . . . . . . 20 . . 1 . Thermal 14 | . 1 . . . . 9 . 2 . 2 Explosive 3 | . . . . . . . . . 3 . Electromagnetic 19 | . 1 . . . . . . 2 7 9 Robot Hit Streak 5 | . . . . . . 5 . 3 2 2 Robot Miss Streak 4 | . 2 . . . . 4 . 1 1 3 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 29 | . . . . . . 17 . 3 4 5 Core Hits 27 | . . . . . . 7 . . 17 3 Critical Hits . | . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 1832 | . . . . . . 684 . 52 967 129 Guns 236 | . . . . . . 92 . 1 55 88 Cannons 185 | . . . . . . 99 . 51 . 35 Explosions 1329 | . . . . . . 446 . . 883 . Melee . | . . . . . . . . . . . Ramming 82 | . . . . . . 47 . . 29 6 Kinetic 115 | . . . . . . 115 . . . . Thermal 608 | . . . . . . 522 . 51 . 35 Explosive 883 | . . . . . . . . . 883 . Electromagnetic 144 | . . . . . . . . 1 55 88 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . . . . 3 . . 1 . Average Corruption 1 | . . . . . . 1 . . 1 . Corruption Purged . | . . . . . . . . . . . Effects 8 | . . . . . . 8 . . . . Message Errors 4 | . . . . . . 4 . . . . Heat Flow Errors 1 | . . . . . . 1 . . . . Energy Discharges 3 | . . . . . . 3 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 208 | . . . . . . 191 . . 17 . Projectiles . | . . . . . . . . . . . Explosions 208 | . . . . . . 191 . . 17 . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . . 1 . . . . Impact . | . . . . . . . . . . . Kinetic 1 | . . . . . . 1 . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 385 | . . . . . . 309 . . 73 3 Shots 4 | . . . . . . 3 . . 1 . Rammed 2 | . . . . . . 1 . . . 1 Targets Rammed 6 | . . . . . . 4 . . 1 1 Kicked 4 | . . . . . . 3 . . 1 . Crushed . | . . . . . . . . . . . Highest Temperature 577 | . 30 . . . . 312 . 96 167 577 Average Temperature 146 | . 18 . . . . 123 . 50 68 349 Received Heat Transfer 480 | . . . . . . 273 . . 90 117 Effects 22 | . . . . . . 2 . . . 20 Shutdowns 8 | . . . . . . . . . . 8 Energy Bleed 2 | . . . . . . 1 . . . 1 Interference 6 | . . . . . . 1 . . . 5 Short Circuit 2 | . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . 1 Damage (major) 3 | . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 598 | . . . . . . 448 . 100 . 50 Parts Sabotaged 2 | . . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Peak Influence 762 | . 15 5 . . . 262 15 90 762 307 Average Influence 117 | . 9 5 . . . 31 1 56 392 278 Maximum Alert Level 3 | . . . . . . 1 . . 3 1 Low Security (%) 75 | 100 100 100 . 100 100 97 100 100 24 . Level 1 13 | . . . . . . 2 . . 19 100 Level 2 10 | . . . . . . . . . 52 . Level 3 . | . . . . . . . . . 3 . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . 1 . . . . 2 . . 7 3 Investigation 3 | . . . . . . . . . 1 2 Extermination 2 | . . . . . . 1 . . 1 . Reinforcement 2 | . 1 . . . . . . . 1 . Assault 2 | . . . . . . 1 . . 1 . Garrison 4 | . . . . . . . . . 3 1 Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Distress Signals 2 | . . . . . . . . . 2 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 74 | . 2 . . 1 3 11 1 10 34 12 Peak Tracking Total 10 | . 2 . . 1 4 3 1 4 7 10 Tactical Retreats 17 | . . . . . 1 3 . 3 8 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Traps Triggered 5 | . . . . . . 1 1 . 1 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Machines Disabled 14 | . . . . . . 6 . . 8 . Max in Single Turn 4 | . . . . . . 4 . . 4 . Garrison Access 1 | . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Machines Accessed 3 | . . . . . . 2 . . 1 . Terminals . | . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 8 | . . . . . . 6 . . 2 . Successful 4 | . . . . . . 4 . . . . Failed 4 | . . . . . . 2 . . 2 . Catastrophic 1 | . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 2 | . . . 2 . . . . . . . Terminals . | . . . . . . . . . . . Fabricators 3 | . . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 3 | . . . . . . 3 . . . . Garrison Access 2 | . . . . . . . . . 2 . Terminal Hacks . | . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 3 | . . . . . . 3 . . . . Insert Component 1 | . . . . . . 1 . . . . Analyze 2 | . . . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 1 | . . . . . . . . . 1 . Full Trace Events 1 | . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . Parts Built 2 | . . . . . . 2 . . . . Matter 212 | . . . . . . 212 . . . . Time 106 | . . . . . . 106 . . . . Total Part Build Rating 12 | . . . . . . 12 . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . Parts Damaged 1 | . . . . . . 1 . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . Machine Destruction 3 | . . . . . . 3 . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Total Allies 19 | . . . . . . . . 19 . . Largest Group 19 | . . . . . . . . 19 19 . Highest-Rated Group 696 | . . . . . . . . 696 696 . Highest-Rated Ally 50 | . . . . . . . . 50 50 . Total Orders . | . . . . . . . . . . . Ally Attacks 212 | . . . . . . . . 130 82 . Total Damage 7084 | . . . . . . . . 4046 3038 . Kills 25 | . . . . . . . . 6 19 . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Turns Passed 3703 | 64 149 46 627 259 168 1233 77 208 591 281 Spaces Moved 3145 | 40 113 39 485 286 150 953 67 226 578 208 Core 10 | 7 . . . . . 3 . . . . Treads . | . . . . . . . . . . . Legs 3135 | 33 113 39 485 286 150 950 67 226 578 208 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 45 | 50 120 120 90 90 90 62 103 62 45 90 Average Speed 106 | 132 120 120 126 90 106 107 103 89 91 123 Slowest Speed 600 | 150 120 120 150 90 150 600 103 103 107 170 Overloaded Moves 306 | . . . . . . 51 . 74 178 3 Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 29 | 3 25 11 71 74 10 23 2 82 16 8 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . 1 . Scrap Searched 2 | . . . . 2 . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 110 | . . . . . . 32 . . 77 1 Melee . | . . . . . . . . . . . Projectile 3 | . . . . . . 2 . . . 1 AOE 107 | . . . . . . 30 . . 77 . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Total 3454 | 51 124 38 495 287 158 1147 76 227 627 224 Wait 155 | . 1 . . . 3 124 . . 27 . Move 3136 | 39 112 38 484 285 149 952 67 225 577 208 Hop . | . . . . . . . . . . . Pick Up 60 | 8 6 . 4 2 2 22 2 . 8 6 Fast Attach . | . . . . . . . . . . . Attach 37 | 4 3 . . . 4 10 6 . 5 5 Detach 1 | . . . . . . . 1 . . . Swap 16 | . 1 . 5 . . 7 . . 3 . Drop 23 | . . . 2 . . 18 . . 2 1 Fire 20 | . 1 . . . . 10 . 2 4 3 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 6 | . . . . . . 4 . . 1 1 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 11) 214 | -10/Materials | Entered Mines 254 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 255 | -10/Mines | Discovered new exit (range 5) 260 | -10/Mines | Entered Exiles 293 | -10/Exiles | Met 8R-AWN 314 | -10/Exiles | Build established: Mutant 314 | -10/Exiles | Met EX-HEX 366 | -10/Exiles | Met EX-DEC 511 | -10/Exiles | Discovered new exit (range 10) 610 | -10/Exiles | Met EX-BIN 629 | -10/Exiles | Aligned with FarCom system 631 | -10/Exiles | Given EX-Vault access code 773 | -10/Exiles | Opened EX-Vault 784 | -10/Exiles | Found Prototype Leg 786 | -10/Exiles | Found Prototype Leg 787 | -10/Exiles | Identified Potential Leg (x2) 808 | -10/Exiles | Warned to stay clear of 0b10 Research branches 887 | -10/Exiles | Left Exiles lab with Potential Leg 887 | -10/Exiles | Entered Mines 1140 | -9/Mines | Discovered new exit (range 8) 1146 | -9/Mines | Entered Materials 1146 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1190 | -8/Materials | Discovered new exit (range 15) 1314 | -8/Materials | Entered Factory 1314 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1615 | -7/Factory | Build established: Skirmisher 2361 | -7/Factory | Fabricated Neutrino Core? 2514 | -7/Factory | Discovered new exit (range 14) 2547 | -7/Factory | Entered another Factory area 2547 | -6/Factory | Evolved 2 slots: Utility x2 2572 | -6/Factory | Lost 4 parts (2p1n1w) 2624 | -6/Factory | Sucked down chute 2624 | -6/Factory | Entered Waste 2651 | -6/Waste | Spotted C-40 Crusher 2652 | -6/Waste | Spotted C-40 Crusher 2654 | -6/Waste | Spotted C-40 Crusher 2680 | -6/Waste | Spotted C-40 Crusher 2715 | -6/Waste | Spotted C-40 Crusher 2715 | -6/Waste | Spotted C-40 Crusher 2722 | -6/Waste | Warlord forces began an assault 2729 | -6/Waste | Allies destroyed C-40 Crusher 2730 | -6/Waste | Allies destroyed C-40 Crusher 2737 | -6/Waste | Allies destroyed C-40 Crusher 2741 | -6/Waste | Allies destroyed C-40 Crusher 2741 | -6/Waste | Allies destroyed C-40 Crusher 2749 | -6/Waste | Allies destroyed C-40 Crusher 2804 | -6/Waste | Discovered new exit (range 11) 2832 | -6/Waste | Entered Factory 2832 | -6/Factory | Accompanied by 19 allies 2964 | -6/Factory | Garrison activated, responded to threat 3182 | -6/Factory | First assault squad dispatched 3417 | -6/Factory | Discovered new exit (range 13) 3423 | -6/Factory | Entered another Factory area 3423 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 3430 | -5/Factory | Lost 6 parts (1p5w) 3666 | -5/Factory | Garrison activated, responded to threat 3704 | -5/Factory | Self-destructed Last Messages --------------- 03683_ Tesla Rifle temporarily disabled. 03683_ Imp. ECM Suite temporarily disabled. 03684_ Power failure, Fission Core shutdown. 03684_ Power failure, Lgt. Neutrino Core shutdown. 03685_ Overheating: System interference. 03685_ Imp. Arc Projector temporarily disabled. 03685_ Tesla Rifle temporarily disabled. 03690_ Power failure, Lgt. Neutrino Core shutdown. 03691_ Potential Leg permanently disabled. 03691_ Overheating: Short circuit. 03693_ Overheating: Energy bleed (-113). 03693_ Slammed into S-27 Virus. 03695_ Imp. Medium Armor Plating destroyed. 03695_ Penetrated by Slug. 03699_ Energy Filter destroyed. 03699_ Slug penetrates Wall. 03699_ Lgt. Neutrino Core destroyed. 03702_ Slug penetrates Wall. 03703_ Terminal disabled. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????#????? | | ???????????????????????????????????????????? ????? | | ?????????????????????????? ???????????????? "????# | | ?????????????????????????? p#############?? "????# | | ??????????????????????????? ! #?? " "??# | | ???????????????????????????? #?? " "??# | | ?????????????????????????????? !! #"" " ???# | | ??????????????????????????????? !! #"" " ???# | | ????????????????????????????????# !! #"Y "????# | | ????????????????????????????????# #"" "????# | | ?????????????????????#######????# #"" ?????# | | ???????????###+####### #????# [[[ # ?????# | | ??????????? ###### [ ##+####### | | ?????????? g[[ % | | ??????????? h############### ####### | | ???????????????####+## h #?????????????# #?????? | | ????????????????????####s#####???????????# #?????? | | ????????????????????# s #???????????# #?????? | | ????????????????????# #???????????# #?????? | | ??????????????""" #s !!! #???????????# #?????? | | ?????????? g !!@ #???????????# #?????? | | ??????????????""" g# !! #???????????# #?????? | | ??????????????????gg# "#???????????? ??????? | | ????????????????????# YT"#???????????? ??????? | | ????????????????????# ""#????????????+??????? | | ????????????????????# #???????????????????? | | ????????????????????######## #????????????????#### | | ????????????????????????????##????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ???????????????????????????????????????w??? | | ???????????????????????????????????????????? ? | | ????????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 46 Energy Capacity 875 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Evasion (%) 51 Targeting Accuracy 5 Energy Filtering 30 Item Schematics ----------------- Lightning Gun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Neutrino Core | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Just What I Needed Serviceable Loadout Significant Disruption The More The Merrier Troublemaker Challenges ------------ None Game ------ Seed BombardmentArmoredNanosword Manual? 0 Play Time 00:45:13 Cumulative 5.1 hours Start 2020.07.11 @ 19:46:41 End 2020.07.11 @ 22:30:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 11 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1fae700c-00c4-4ed4-ba09-9af075b0ffd8