Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.04 @ 17:22:11 Player: Calazard Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (92) 460 Value Destroyed (3817) 3817 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (341) 341 TOTAL SCORE: 9498 Bonus ------- High Alert Combat Kills 266 Follower Combat Kills 40 Entered Garrisons 200 Friendly Fire -165 Cogmind --------- Core Integrity 0/1000 Matter 70/300 Energy 65/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Advanced Weapon Cycler Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun Peak State ------------ > --- POWER ------------ Neutrino Core Enhanced Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Improved Transmission Jammer Advanced ECM Suite Hacking Suite > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Mass Driver > --- INVENTORY -------- Nuclear Core Light Angular Momentum Engine Trap Scanner Improved Sensor Array Improved Terrain Scan Processor Advanced Targeting Computer Energy Filter Improved Power Shielding Improved Power Shielding Reflective Plating Reflective Plating Hardlight Generator System Restoration Module High-powered Tractor Beam Heavy Laser Variable Charge Gun Variable Charge Gun Disruptor Cannon Heavy Machine Gun Heavy Machine Gun [Rating: 74] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Armored Treads Leg Titanium Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Power Shielding Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Enhanced Flamer Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Gar Slots Evolved 10 | . . . . . 4 2 . . 2 2 . Power 1 | . . . . . 1 . . . . . . Propulsion 3 | . . . . . 1 1 . . . 1 . Utility 5 | . . . . . 1 1 . . 2 1 . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 136 | 6 2 3 6 1 27 23 16 3 15 31 3 Power 25 | 1 . . 2 . 8 1 3 . 2 7 1 Engine 14 | 1 . . 2 . 7 1 1 . 1 . 1 Core 11 | . . . . . 1 . 2 . 1 7 . Reactor . | . . . . . . . . . . . . Propulsion 29 | 2 . 2 . . 4 8 . . 5 8 . Treads 8 | . . . . . 4 4 . . . . . Leg 19 | . . 2 . . . 4 . . 5 8 . Wheel 2 | 2 . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 40 | 1 2 . 2 . 7 5 7 3 4 7 2 Device 23 | . . . 1 . 3 2 7 1 2 5 2 Storage 6 | 1 1 . 1 . 2 . . . 1 . . Processor 4 | . 1 . . . . 1 . 1 . 1 . Hackware 4 | . . . . . 1 2 . . . 1 . Protection 3 | . . . . . 1 . . 1 1 . . Artifact . | . . . . . . . . . . . . Weapon 42 | 2 . 1 2 1 8 9 6 . 4 9 . Energy Gun 15 | 1 . . 1 . 3 5 4 . . 1 . Energy Cannon 2 | . . . . . 1 . . . 1 . . Ballistic Gun 13 | 1 . . . 1 1 3 1 . . 6 . Ballistic Cannon 4 | . . . . . 1 1 1 . . 1 . Launcher 4 | . . 1 1 . 2 . . . . . . Special Weapon 4 | . . . . . . . . . 3 1 . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 . . . . 1 . Parts Lost 41 | . . 3 . 2 5 8 1 1 5 14 2 Power 7 | . . 1 . . . 1 1 . 1 3 . Propulsion 14 | . . 1 . . 1 2 . . 3 7 . Utility 8 | . . . . . 2 1 . 1 . 2 2 Weapon 12 | . . 1 . 2 2 4 . . 1 2 . Highest Loss Streak 9 | . . 2 . 2 2 2 1 1 4 9 2 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 91 | . 98 83 86 100 79 96 99 99 98 88 4 Engine 5 | . 14 5 9 14 14 5 . 7 5 . . Core 6 | . . . . . . 7 14 7 6 9 . Treads 5 | . . . . . 18 22 . . . . . Leg 20 | . . 13 28 28 4 5 30 30 24 21 . Device 10 | . . . 4 . 7 5 13 15 25 15 4 Storage 7 | . 22 14 9 14 9 7 7 7 6 4 . Processor 7 | . 4 14 14 14 6 3 3 6 6 10 . Hackware 3 | . . . . . . 11 3 . . 4 . Energy Gun 10 | . 14 14 10 14 4 16 23 7 4 . . Energy Cannon 1 | . . . . . 3 . . . 1 3 . Ballistic Gun 2 | . 14 5 . 1 2 1 . 7 4 3 . Ballistic Cannon 2 | . . . . . . 2 . 7 4 4 . Launcher 2 | . . 6 9 12 3 . . . . . . Naked Turns 85 | . . . . . . . . . . 27 58 Heaviest Build 95 | 11 16 11 14 14 71 73 73 73 73 95 3 Greatest Support 88 | 26 26 26 20 20 66 86 69 69 78 88 3 Greatest Overweight (x) 3 | . . 1 . . 2 1 1 1 1 3 . Average Overweight (x) . | . . . . . . . . 1 . . . Largest Inventory Capacity 20 | 8 8 8 8 8 20 20 20 20 20 20 5 Average Capacity 16 | 7 8 8 7 8 15 20 20 20 20 19 5 Most Carried 20 | 6 8 8 8 8 20 20 20 20 20 20 5 Average Carried 14 | 4 6 7 7 8 13 17 18 17 18 18 4 Final Capacity 20 | 8 8 8 8 8 20 20 20 20 20 5 5 Final Carried 20 | 6 7 8 8 8 19 19 16 20 16 5 5 Class Distribution -------------------- 24% | Mutant 20% | Scavenger-Gunner 14% | Commander-Mutant 14% | Gunner 8% | Skirmisher 5% | Hacker-Gunner 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Commander-Mutant | -10/Exiles Commander-Mutant | -9/Mines Mutant | -8/Materials Hacker-Gunner | -7/Factory Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Gar Matter Collected 2280 | 159 . 56 115 . 449 378 213 137 200 573 . Remotely . | . . . . . . . . . . . . Salvage Created 3532 | . . 46 33 . 477 1307 581 98 244 746 . Parts 161 | . . 2 3 . 21 66 29 5 11 24 . Haulers Intercepted 2 | . . . . . 1 1 . . . . . Recyclers Shooed 3 | . . . . . . 1 . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . . 27 7 . . . Prevented 1 | . . . . . . . 1 . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Gar Combat Hostiles Destroyed 75 | . . 1 . . 8 25 16 4 4 17 . Guns 41 | . . 1 . . 6 11 15 3 . 5 . Cannons 17 | . . . . . 1 2 . 1 4 9 . AOE 8 | . . . . . 1 7 . . . . . Classes Destroyed 14 | . . 1 1 . 6 3 2 . . 1 . Worker 6 | . . . . . 1 4 . . . 1 . Builder 1 | . . . . . . . . . . 1 . Tunneler 1 | . . . . . 1 . . . . . . Hauler 2 | . . . . . 1 1 . . . . . Operator 2 | . . . . . 1 . . . 1 . . Watcher 4 | . . . . . 2 2 . . . . . Swarmer 16 | . . . . . . 4 5 4 . 3 . Grunt 35 | . . . 1 . 3 14 5 . 2 10 . Brawler 4 | . . . . . . 2 2 . . . . Duelist 2 | . . . . . . 1 . . 1 . . Sentry 8 | . . 1 . . 4 2 1 . . . . Hunter 4 | . . . . . 1 2 . . . 1 . Programmer 5 | . . . . . . . 1 . 1 3 . Thief 2 | . . . . . . . 2 . . . . Best Kill Streak 6 | . . 1 . . 4 6 6 4 2 4 . Combat Bots Only 6 | . . 1 . . 3 5 6 4 2 4 . Max Kills in Single Turn 4 | . . 1 1 . 2 4 2 1 1 1 . Gunslinging 1 | . . . . . . . 1 . . . . Exploded 3 | . . . . . 1 3 . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Gar Damage Taken 9063 | 23 24 223 21 418 1424 1907 616 165 1098 2670 474 Core 1971 | 10 . 21 . 84 127 391 96 27 214 581 420 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 11 | . . . . . . . . . 11 . . Regen/Repaired (Parts) 295 | . . . . . . 295 . . . . . Core Remaining (%) 65 | 96 . . . 54 76 . . 26 74 . . Volleys Fired 234 | . . 2 . 1 53 54 24 8 32 60 . Largest 3 | . . 1 . 2 3 3 3 3 3 3 . Hottest 250 | . . 40 . 64 181 165 240 150 250 227 . Shots Fired 470 | . . 2 1 2 73 120 66 24 48 134 . Gun 306 | . . 2 . 2 43 116 66 16 14 47 . Cannon 141 | . . . . . 20 4 . 8 32 77 . Launcher 11 | . . . 1 . 10 . . . . . . Special 12 | . . . . . . . . . 2 10 . Kinetic 174 | . . . . 1 31 17 . 16 14 95 . Thermal 188 | . . 2 . 1 29 9 66 8 34 39 . Explosive 11 | . . . 1 . 10 . . . . . . Electromagnetic 97 | . . . . . 3 94 . . . . . Robot Hit Streak 23 | . . 1 . 2 10 23 19 4 9 11 . Robot Miss Streak 8 | . . 1 . 1 3 8 8 4 3 4 . Penetration Max 1 | . . . . . 1 1 . . . . . Secondary Targets 2 | . . . . . . 1 1 . . . . Max Gunslinging Chain 1 | . . . . . . 1 1 . . . . Shots Hit Robots 313 | . . 1 . 1 48 90 60 9 25 79 . Core Hits 192 | . . 3 1 1 27 65 46 4 12 33 . Critical Kills 2 | . . . . . . . . . . 2 . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 9 | . . . . . 1 2 . . . 6 . Burn 3 | . . . . . 1 . . . . 2 . Meltdown 2 | . . . . . . . . . . 2 . Blast 2 | . . . . . . . . . . 2 . Corrupt 2 | . . . . . . 2 . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9280 | 36 25 26 65 13 1163 3188 1306 190 852 2416 . Guns 4759 | . . 12 . 13 658 1734 1306 164 90 782 . Cannons 2584 | . . . . . 269 46 . 26 733 1510 . Explosions 1680 | . . . 65 . 236 1379 . . . . . Melee . | . . . . . . . . . . . . Ramming 172 | 36 25 14 . . . 29 . . 7 61 . Kinetic 2681 | . . . . 13 496 274 . 75 105 1718 . Thermal 3832 | . . 12 . . 388 634 1306 115 740 637 . Explosive 1226 | . . . 65 . 236 925 . . . . . Electromagnetic 1369 | . . . . . 43 1326 . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 10 | 1 1 2 2 . . 5 2 . . 10 10 Average Corruption 2 | 1 1 1 1 . . 3 1 . . 3 10 Corruption Purged 12 | . . . 2 . . 3 3 . . 4 . Corruption Blocked . | . . . . . . . . . . . . Effects 43 | . . 6 12 . . 6 1 . . 14 4 Message Errors 14 | . . 2 4 . . 3 1 . . 4 . Matter Fused 6 | . . . 2 . . . . . . 3 1 Heat Flow Errors 4 | . . 2 1 . . . . . . 1 . Energy Discharges 11 | . . 2 3 . . 2 . . . 2 2 Data Loss (minor) 1 | . . . . . . . . . . . 1 Data Loss (major) 4 | . . . 1 . . . . . . 3 . Misfires 1 | . . . 1 . . . . . . . . Alerts 1 | . . . . . . 1 . . . . . Weapon Failures 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 152 | . . . . . 7 85 . . 21 39 . Projectiles 59 | . . . . . . . . . 21 38 . Explosions 92 | . . . . . 7 85 . . . . . Melee 1 | . . . . . . . . . . 1 . Knockbacks 23 | . 1 . . . 4 . . . . 18 . Impact 2 | . 1 . . . . . . . . 1 . Kinetic 17 | . . . . . 3 . . . . 14 . Secondary 4 | . . . . . 1 . . . . 3 . Self-Inflicted Damage 773 | 16 12 5 21 . 30 689 . . . . . Shots 13 | . . . 1 . 2 10 . . . . . Rammed 16 | 6 2 5 . . . 3 . . . . . Targets Rammed 28 | 6 2 5 . . . 4 . . 2 9 . Kicked 11 | . . . . . . . . . 2 9 . Crushed 1 | . . . . . . 1 . . . . . Highest Temperature 700 | . . 138 210 3 432 700 506 8 7 398 . Average Temperature 133 | . . 61 110 2 149 161 137 5 7 93 . Received Heat Transfer 1860 | . 6 72 . . 675 432 108 . 162 405 . Effects 33 | . . . . . 9 13 7 . . 4 . Shutdowns 10 | . . . . . 1 5 3 . . 1 . Energy Bleed 6 | . . . . . 1 1 1 . . 3 . Interference 9 | . . . . . 6 1 2 . . . . Matter Decay 3 | . . . . . . 3 . . . . . Damage (minor) 3 | . . . . . 1 1 1 . . . . Damage (major) 1 | . . . . . . 1 . . . . . Damage (core) 1 | . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . 5 . . . . . Combat Hostiles 5 | . . . . . . 5 . . . . . Parts Fried 8 | . . . . . . 8 . . . . . Impact Corruptions 1 | . . . . . . . . . . 1 . Robots Melted 4 | . . . . . . . 1 . . 3 . Combat Hostiles 4 | . . . . . . . 1 . . 3 . Parts Melted 15 | . . . . . 2 . 8 1 2 2 . Heat Transferred 7744 | . . 25 . . 851 775 2950 222 1284 1637 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Gar Peak Influence 808 | . 22 63 . . 198 808 . . 103 254 278 Initial 163 | . . 8 . . . 54 . . . 35 163 Average 152 | . 13 47 . . 78 357 . . 30 126 227 Maximum Alert Level 3 | . . . . . . 3 . . . 1 1 Low Security (%) 79 | 100 100 100 . 100 100 47 . . 100 77 36 Level 1 9 | . . . . . . 7 . . . 22 63 Level 2 4 | . . . . . . 17 . . . . . Level 3 6 | . . . . . . 27 . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 15 | . 1 . . . 1 7 . . 2 4 . Investigation 5 | . 1 . . . 1 1 . . . 2 . Extermination 3 | . . . . . . 1 . . 1 1 . Reinforcement 4 | . . . . . . 2 . . 1 1 . Assault 2 | . . . . . . 2 . . . . . Garrison 1 | . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . Haulers Reinforced 2 | . . . . . . 1 . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Gar Distress Signals 3 | . . . . . 1 1 . . . 1 . Communications Jammed 3 | . . . . . . . . . . 3 . Distress Signals 3 | . . . . . . . . . . 3 . Times Spotted 149 | . 4 3 . 2 16 36 17 7 12 39 13 Peak Tracking Total 15 | . 4 2 . 2 4 6 7 3 4 9 15 Tactical Retreats 13 | . . 1 . . . 2 . 1 . 8 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Gar Traps Triggered 3 | . . . . . 2 . . . . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 5 | . . . . . . . . . 5 . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . 2 . . . . 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Gar Machines Disabled 19 | . . . . . 4 13 . . . 2 . Max in Single Turn 6 | . . . . . 2 6 . . . 1 . Garrison Access 3 | . . . . . . 2 . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Gar Machines Accessed 24 | . 2 . 1 . 1 7 1 . 3 9 . Terminals 12 | . 2 . . . 1 2 . . 1 6 . Fabricators 3 | . . . . . . 1 . . . 2 . Repair Stations 1 | . . . . . . 1 . . . . . Recycling Units 1 | . . . . . . . . . 1 . . Scanalyzers 2 | . . . . . . 2 . . . . . Garrison Access 3 | . . . . . . 1 . . 1 1 . Total Hacks 65 | . 5 . 1 . 2 29 1 . 8 19 . Successful 35 | . 4 . 1 . 2 15 1 . 3 9 . Failed 30 | . 1 . . . . 14 . . 5 10 . Catastrophic 2 | . . . . . . 1 . . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 2 | . . . . . . . . . 2 . . Terminals 32 | . 5 . . . 2 9 . . 2 14 . Fabricators 7 | . . . . . . 3 . . . 4 . Repair Stations 8 | . . . . . . 8 . . . . . Recycling Units 2 | . . . . . . . . . 2 . . Scanalyzers 6 | . . . . . . 6 . . . . . Garrison Access 8 | . . . . . . 3 . . 4 1 . Terminal Hacks 20 | . 4 . 1 . 2 5 1 . 1 6 . Record 9 | . 1 . 1 . 1 3 . . . 3 . Prototype ID Bank 3 | . 1 . . . 1 1 . . . . . Open Door 1 | . . . . . . . 1 . . . . Open DSF 2 | . . . . . . 1 . . . 1 . Branch Access Points 1 | . 1 . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . 1 . Locate Traps 1 | . . . . . . . . . . 1 . Disarm Traps 1 | . . . . . . . . . 1 . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks 4 | . . . . . . 2 . . . 2 . Load Schematic 2 | . . . . . . 1 . . . 1 . Build 2 | . . . . . . 1 . . . 1 . Repair Station Hacks 2 | . . . . . . 2 . . . . . Scan Component 1 | . . . . . . 1 . . . . . Repair 1 | . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 5 | . . . . . . 5 . . . . . Insert Component 3 | . . . . . . 3 . . . . . Analyze 2 | . . . . . . 2 . . . . . Garrison Access Hacks 3 | . . . . . . 1 . . 1 1 . Unlock Access 1 | . . . . . . . . . . 1 . Seal Access 2 | . . . . . . 1 . . 1 . . Unauthorized Hacks 1 | . . . . . . . . . 1 . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . Reject 1 | . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 18 | . 2 . . . . 5 . . 3 8 . Full Trace Events 4 | . 1 . . . . 1 . . . 2 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . . Parts Built 4 | . . . . . . 2 . . . 2 . Authchips . | . . . . . . . . . . . . Time 109 | . . . . . . 36 . . . 73 . Total Part Build Rating 12 | . . . . . . 6 . . . 6 . Parts Repaired 1 | . . . . . . 1 . . . . . Time 38 | . . . . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Gar Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . Machine Destruction 3 | . . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 6 | . . . 4 . . . 2 . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Gar Total Allies 9 | . . 3 4 . . . 2 . . . . Largest Group 6 | . . 3 6 6 . . 2 2 . . . Highest-Rated Group 77 | . . 40 77 77 . . 46 46 . . . Highest-Rated Ally 30 | . . 16 21 21 . . 30 30 . . . Total Orders 6 | . . . 4 . . . . 2 . . . STAY 2 | . . . . . . . . 2 . . . ROAM 1 | . . . 1 . . . . . . . . FOLLOW 3 | . . . 3 . . . . . . . . Ally Attacks 10 | . . . . 3 . . . 7 . . . Total Damage 155 | . . . . 27 . . . 128 . . . Kills 2 | . . . . . . . . 2 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Gar Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . 1 . . 3 . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Gar Turns Passed 9568 | 94 122 303 1572 107 1079 1352 1707 859 697 1567 109 Spaces Moved 5109 | 80 126 256 951 86 452 594 1050 416 310 653 135 Core 197 | 7 . . . . . . . . . 55 135 Treads 776 | . . . . . 299 477 . . . . . Legs 3795 | . . 114 951 86 153 117 1050 416 310 598 . Wheels 341 | 73 126 142 . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 80 120 120 120 127 127 197 117 50 50 Average Speed 149 | 89 90 103 120 120 189 169 131 197 187 186 50 Slowest Speed 340 | 100 90 120 120 120 260 250 200 197 195 340 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 39 | 5 29 46 94 37 33 16 97 45 9 24 36 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 3 | . . 2 . 1 . . . . . . . Known Exits Taken 8 | . 1 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 3 | 1 . . . . 1 1 . . . . . Scrap Searched 5 | . . . . . . . 3 2 . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 205 | . . . 2 . 92 78 . 3 4 26 . Melee . | . . . . . . . . . . . . Projectile 33 | . . . . . . . . 3 4 26 . AOE 172 | . . . 2 . 92 78 . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Gar Total 6653 | 99 134 295 1384 87 616 844 1324 436 383 873 178 Wait 868 | . 2 20 393 . 36 125 191 5 9 87 . Move 5098 | 79 125 255 950 85 451 593 1049 415 309 652 135 Hop . | . . . . . . . . . . . . Pick Up 112 | 8 2 6 7 . 23 25 11 4 4 18 4 Fast Attach 40 | 4 1 1 4 . 14 4 . 1 2 9 . Attach 54 | 2 1 2 1 . 6 16 8 . 2 13 3 Detach 13 | . . . . . 4 2 3 . . 3 1 Swap 42 | . . . 1 1 7 3 8 2 11 9 . Drop 92 | . 1 4 8 . 22 18 12 . 12 13 2 Fire 234 | . . 2 . 1 53 54 24 8 32 60 . Melee . | . . . . . . . . . . . . Ram 13 | 6 2 5 . . . . . . . . . Kick 11 | . . . . . . . . . 2 9 . Crush 4 | . . . . . . 4 . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 72 | . . . 20 . . . 18 1 . . 33 Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Garrison History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Identified exit to Mines 217 | -10/Materials | Entered Mines 311 | -10/Mines | Build established: Mutant 421 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 445 | -10/Mines | Learned location of Zion (-7) 468 | -10/Mines | Discovered new exit (range 5) 472 | -10/Mines | Identified exit to Materials 494 | -10/Mines | Learned location of Storage (-9) 508 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 509 | -10/Mines | Discovered new exit (range 5) 512 | -10/Mines | Identified exit to Exiles 520 | -10/Mines | Entered Exiles 520 | -10/Exiles | Found Exiles lab destroyed 520 | -10/Exiles | Accompanied by 3 allies 854 | -10/Exiles | Discovered new exit (range 15) 872 | -10/Exiles | Identified exit to Mines 1098 | -10/Exiles | Build established: Commander-Mutant 1773 | -10/Exiles | Discovered exit to Mines (range 12) 2092 | -10/Exiles | Entered Mines 2092 | -9/Mines | Accompanied by 6 allies 2098 | -9/Mines | Learned location of Recycling (-9) 2176 | -9/Mines | Assembled infested the area 2181 | -9/Mines | Discovered new exit (range 12) 2198 | -9/Mines | Identified exit to Materials 2199 | -9/Mines | Entered Materials 2199 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 2544 | -8/Materials | Build established: Mutant 3270 | -8/Materials | Discovered new exit (range 3) 3278 | -8/Materials | Entered Factory 3278 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3462 | -7/Factory | Repaired Arm. Treads 4136 | -7/Factory | Fabricated Titanium Leg (x2) 4189 | -7/Factory | Garrison activated, responded to threat 4274 | -7/Factory | Build established: Hacker-Gunner 4359 | -7/Factory | Core integrity fell below 50% 4478 | -7/Factory | First assault squad dispatched 4624 | -7/Factory | Discovered new exit (range 5) 4630 | -7/Factory | Entered Lower Caves 5197 | -7/Lower Caves | Build established: Gunner 5799 | -7/Lower Caves | Identified exit to Lower Caves 5884 | -7/Lower Caves | Build established: Skirmisher 5914 | -7/Lower Caves | Learned Factory stockpile data 6095 | -7/Lower Caves | Learned Factory machine intel 6150 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6337 | -7/Lower Caves | Entered another Lower Caves area 6337 | -7/Lower Caves | Accompanied by 2 allies 6397 | -7/Lower Caves | Discovered new exit (range 15) 6429 | -7/Lower Caves | Identified exit to Factory 6715 | -7/Lower Caves | Build established: Scavenger-Gunner 7196 | -7/Lower Caves | Entered Factory 7196 | -6/Factory | Evolved 2 slots: Utility x2 7198 | -6/Factory | Loaded intel: 253 machine locations 7502 | -6/Factory | Build established: Scavenger-Skirmisher 7857 | -6/Factory | Discovered new exit (range 8) 7870 | -6/Factory | Identified exit to Factory 7893 | -6/Factory | Entered another Factory area 7893 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7916 | -5/Factory | Lost 4 parts (1p2n1w) 8332 | -5/Factory | Build established: Scavenger-Gunner 8543 | -5/Factory | Fabricated Titanium Leg (x2) 9430 | -5/Factory | System corruption reached 10% 9433 | -5/Factory | Released all parts (10) 9438 | -5/Factory | Core integrity fell below 50% 9457 | -5/Factory | Identified exit to Garrison 9460 | -5/Factory | Entered Garrison 9463 | -5/Garrison | Lost 9 parts (3p4n1u1w) 9506 | -5/Garrison | Triggered checkpoint 9551 | -5/Garrison | Spotted B-75 Beast 9557 | -5/Garrison | Triggered checkpoint 9566 | -5/Garrison | Core integrity fell below 20% 9569 | -5/Garrison | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 09495_ Attempting to rewire C-30 ARC. 09495_ C-30 ARC is unpowered. 09500_ ALERT: Garrison interior compromised. 09506_ Beams of light sweep through the air. An alarm sounds. 09518_ Acquired Adv. Weapon Cycler. 09520_ Acquired Hyp. Railgun. 09522_ Dropped Imp. Light Armor Plating. 09523_ Acquired Hyp. Railgun. 09541_ System corrupted: Energy discharge (-29). 09555_ Trap Scanner destroyed. 09557_ Garrison Door breached. 09557_ Beams of light sweep through the air. An alarm sounds. 09561_ Penetrated by Slug. 09563_ System corrupted: Component data lost. 09563_ Penetrated by Slug. 09566_ Slug penetrates S-27 Virus. 09566_ Slug penetrates Wall. 09567_ Penetrated by Slug. 09567_ Imp. Sensor Array destroyed. 09567_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | """#? ##????????????????????????????????????????? | | #????????????????????????????????????????? | | ? ????????????????????????????????????????? | | ? ????????????????????????????????????????? | | #? #????????????????????????????????????????? | | ## #????????????????????????????????????????? | | "????????????????????????????????????????? | | "????????????????????????????????????????? | | "????????????????????????????????????????? | | "????????????????????????????????????????? | | ## #????????????????????????????????????????? | | ## #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | ## #????????????????????????????????????????? | | ???# #????????????????????????????????????????? | | ????# #????????????????????????????????????????? | | ????# #????????????????????????????????????????? | | ????# #????????????????????????????????????????? | | ????# #????????????????????????????????????????? | | ????# ################################?????????? | | ????# s s ????????? | | ????# s s ????????? | | ????# s h h@ ????????? | | ????#######//############ ##########????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? #?????????????????????? | | ????????????????????????####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 35 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 135 ECM Strength 2 Jamming Range 14 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 150 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Titanium Leg | -7/Factory | Scanalyzed Prc. Shock Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Titanium Leg | x2 | -7/Factory Titanium Leg | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- A New Friend Everything Is Under Control Loot Pinata Maybe Next Time I'll Detach My Launcher Please Form A Line System Compromised Challenges ------------ None Game ------ Seed DimensionalMagneticTerrabomb Manual? 0 Play Time 01:30:26 Cumulative 9.9 hours Start 2022.07.04 @ 15:52:13 End 2022.07.04 @ 17:22:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 16 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b1f0a19b-3f44-4981-aaef-2953ea92a149