Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.06 @ 15:29:22

Player: Red Box

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (16)      80
Value Destroyed (353)      353
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 873

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     275/300
Energy                     68/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Rolling (90)
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Wheel
        Compact Wheel
>               --- UTILITY (2) ------
          Large Storage Unit
       Improved Terrain Scanner
>               --- WEAPON (2) -------
                Hammer
>               --- INVENTORY (15) ---
        Compact Wheel
          Large Storage Unit
  High-capacity Matter Pod (200)
         Medium Armor Plating
         Medium Armor Plating
                Beam Rifle
                Beam Rifle
                Beam Rifle
                Beam Rifle
                Assault Rifle
                Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
        Compact Wheel
        Compact Wheel
>               --- UTILITY ----------
          Large Storage Unit
       Improved Terrain Scanner
>               --- WEAPON -----------
                Assault Rifle
                Hammer
>               --- INVENTORY --------
                Wheel
                Wheel
                Wheel
        Compact Wheel
        Compact Wheel
          Large Storage Unit
  High-capacity Matter Pod
         Medium Armor Plating
                Beam Rifle
                Beam Rifle
                Beam Rifle
                Beam Rifle
                Assault Rifle
                Assault Rifle
                Grenade Launcher
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Compact Wheel
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             34   | 7   22  5   
  Power                    3    | 1   2   .   
    Engine                 3    | 1   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               10   | 1   5   4   
    Treads                 .    | .   .   .   
    Leg                    3    | 1   2   .   
    Wheel                  7    | .   3   4   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 2   4   .   
    Device                 3    | 1   2   .   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   15   | 3   11  1   
    Energy Gun             4    | 2   2   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          7    | 1   6   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          4    | .   3   1   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 9    | .   3   6   
  Power                    2    | .   1   1   
  Propulsion               4    | .   .   4   
  Utility                  .    | .   .   .   
  Weapon                   3    | .   2   1   
  Highest Loss Streak      6    | .   1   6   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     90   | .   90  85  
  Engine                   10   | .   10  9   
  Leg                      8    | .   8   .   
  Wheel                    18   | .   18  21  
  Device                   10   | .   9   14  
  Storage                  14   | .   14  14  
  Energy Gun               11   | .   12  .   
  Ballistic Gun            10   | .   9   18  
  Impact Weapon            5    | .   5   6   
Naked Turns                .    | .   .   .   
Heaviest Build             30   | 13  30  28  
  Greatest Support         32   | 10  32  32  
  Greatest Overweight (x)  3    | 3   1   2   
  Average Overweight (x)   .    | 1   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         12   | 7   13  15  
  Most Carried             15   | 7   15  15  
  Average Carried          11   | 4   12  14  
  Final Capacity           15   | 8   15  15  
  Final Carried            15   | 7   15  11  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           741  | 205 495 41  
  Remotely                 .    | .   .   .   
Salvage Created            601  | 30  558 13  
  Parts                    25   | 1   24  .   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  11   | .   10  1   
  Melee                    1    | .   1   .   
  Guns                     7    | .   6   1   
Classes Destroyed          6    | 1   4   1   
  Tunneler                 1    | 1   .   .   
  Hauler                   2    | .   2   .   
  Watcher                  3    | .   3   .   
  Swarmer                  3    | .   3   .   
  Grunt                    7    | .   7   .   
  Assembled                1    | .   .   1   
Best Kill Streak           4    | 1   4   1   
  Combat Bots Only         4    | .   4   1   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               1122 | .   426 696 
  Core                     255  | .   73  182 
  Absorbed by Shields      .    | .   .   .   
  Regen/Repaired (Parts)   12   | .   12  .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              46   | 3   39  4   
  Largest                  2    | 2   2   2   
  Hottest                  90   | 80  90  40  
Shots Fired                88   | 6   74  8   
  Gun                      88   | 6   74  8   
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  22   | 2   12  8   
  Thermal                  22   | .   22  .   
  Explosive                .    | .   .   .   
  Electromagnetic          44   | 4   40  .   
  Robot Hit Streak         4    | 2   4   3   
  Robot Miss Streak        5    | 1   5   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           56   | 3   47  6   
  Core Hits                18   | 2   14  2   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed 2    | .   2   .   
  Critical Strikes         3    | .   3   .   
    Corrupt                1    | .   1   .   
    Smash                  2    | .   2   .   
Melee Attacks              25   | .   21  4   
  Impact                   25   | .   21  4   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            1    | .   1   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           945  | 47  818 80  
  Guns                     690  | 47  563 80  
  Cannons                  .    | .   .   .   
  Explosions               46   | .   46  .   
  Melee                    209  | .   209 .   
  Ramming                  .    | .   .   .   
  Kinetic                  180  | 21  79  80  
  Thermal                  173  | .   173 .   
  Explosive                .    | .   .   .   
  Electromagnetic          383  | 26  357 .   
  Impact                   209  | .   209 .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         7    | .   .   7   
  Average Corruption       7    | .   .   7   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  1    | .   .   1   
    Message Errors         1    | .   .   1   
Overload Shots             .    | .   .   .   
Overflow Damage            57   | .   57  .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    57   | .   57  .   
Knockbacks                 3    | .   3   .   
  Impact                   3    | .   3   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      40   | .   40  .   
  Shots                    1    | .   1   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        210  | 18  210 13  
  Average Temperature      79   | 12  83  9   
  Received Heat Transfer   245  | .   165 80  
Siege Activations          .    | .   .   .   
Robots Corrupted           2    | .   2   .   
  Combat Hostiles          2    | .   2   .   
  Parts Fried              6    | .   6   .   
  Impact Corruptions       3    | .   3   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         385  | .   385 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      1    | .   1   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             254  | 5   254 18  
  Initial                  3    | .   3   .   
  Average                  62   | 1   71  1   
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         93   | 100 92  100 
  Level 1                  6    | .   7   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              26   | .   18  8   
  Peak Tracking Total      6    | .   3   6   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          9    | .   9   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                29   | .   29  .   
  Successful               14   | .   14  .   
  Failed                   15   | .   15  .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   15   | .   15  .   
  Terminals                20   | .   20  .   
  Fabricators              .    | .   .   .   
  Repair Stations          4    | .   4   .   
  Recycling Units          5    | .   5   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             4    | .   4   .   
  Robot Analysis           1    | .   1   .   
  Prototype ID Bank        1    | .   1   .   
  Locate Traps             2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       4    | .   4   .   
  Scan Component           2    | .   2   .   
  Repair                   2    | .   2   .   
Recycling Unit Hacks       1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         5    | .   5   .   
  Terminals                5    | .   5   .   
    Track                  1    | .   1   .   
    Botnet                 3    | .   3   .   
    Operators              1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         9    | .   9   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             2    | .   2   .   
  Time                     64   | .   64  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     10   | .   10  .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Scr  Mat  Min  
Turns Passed               1525 | 112  1324 89   
Spaces Moved               1021 | 45   916  60   
  Core                     20   | 20   .    .    
  Treads                   .    | .    .    .    
  Legs                     243  | 25   218  .    
  Wheels                   758  | .    698  60   
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   100  90   
  Average Speed            110  | 175  108  101  
  Slowest Speed            200  | 200  190  110  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       1    | .    .    1    
Exploration Rate (%)       40   | 4    97   20   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 4    | .    3    1    
Terrain Destroyed          8    | .    7    1    
  Melee                    4    | .    3    1    
  Projectile               .    | .    .    .    
  AOE                      4    | .    4    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Scr  Mat  Min  
Total                      1282 | 69   1140 73   
  Wait                     97   | 8    89   .    
  Move                     1019 | 44   915  60   
  Hop                      .    | .    .    .    
  Pick Up                  37   | 7    30   .    
  Fast Attach              11   | 6    5    .    
  Attach                   8    | .    4    4    
  Detach                   .    | .    .    .    
  Swap                     15   | 1    13   1    
  Drop                     24   | .    24   .    
  Fire                     46   | 3    39   4    
  Melee                    25   | .    21   4    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
  113 | -11/Scrapyard | Entered Materials
  173 | -10/Materials | Discovered new exit (range 16)
  305 | -10/Materials | Build established: Mutant
  586 | -10/Materials | Discovered new exit (range 15)
  784 | -10/Materials | Discovered new exit (range 10)
  891 | -10/Materials | Discovered new exit (range 4)
 1231 | -10/Materials | Repaired Com. Wheel
 1271 | -10/Materials | Repaired Imp. Terrain Scanner
 1437 | -10/Materials | Entered Mines
 1438 | -10/Mines     | Assembled infested the area
 1499 | -10/Mines     | Crushed by falling debris
 1502 | -10/Mines     | Core integrity fell below 50%
 1521 | -10/Mines     | Core integrity fell below 20%
 1526 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01499_ The unstable cave ceiling collapses.
01499_ Crushed by falling debris.
01499_ Com. Wheel destroyed.
01499_ System corrupted by crushing effect (+1).
01499_ Com. Wheel destroyed.
01499_ System corrupted by crushing effect (+3).
01499_ Lgt. Ion Engine destroyed.
01499_ System corrupted by crushing effect (+3).
01501_ Wheel destroyed.
01501_ as-64119 destroyed.
01502_ The unstable cave ceiling collapses.
01503_ O#0SCV E G6M2==H/,D%R
01503_ as-97227 destroyed.
01503_ Assault Rifle destroyed.
01503_ D-53 Grenadier destroyed.
01505_ Wheel destroyed.
01507_ The unstable cave ceiling collapses. <x3>
01510_ as-28937 destroyed.
01510_ as-98920 destroyed.
01517_ The unstable cave ceiling collapses. <x2>

 Map 
-----
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|        ?????????????????????#?????#?#   ##???????? |
|        ?????????????????????????????# "##????????? |
|        ????????????????????????#?#??#  #?????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RefineryAutogunWeb
  Manual?         0
Play Time         00:16:17
  Cumulative      245.1 hours
  Start           2022.04.06 @ 15:12:51
  End             2022.04.06 @ 15:29:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          210
  Rogue           210
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             48
Gallery%          54
Achievement%      39
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1d9e0255-4c12-4dd4-82e7-ea24014e9ae8