Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.25 @ 22:40:02 // Winter2019/RPGLIKE Player: Skitgris Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (54) 270 Value Destroyed (1653) 1653 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (393) 393 TOTAL SCORE: 7936 Bonus ------- High Alert Combat Kills 53 Follower Combat Kills 140 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1400 Matter 300/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Flying (37) Location -3/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY (11) ----- Improved Signal Interpreter Advanced Signal Interpreter Advanced Signal Interpreter Advanced Targeting Computer Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite Advanced Target Analyzer Advanced Core Analyzer Experimental System Shield > --- WEAPON (2) ------- Axe Spear > --- INVENTORY (5) ---- Antimatter Reactor Field Propulsion Drive Advanced Visual Processing Unit Missile Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Drive > --- UTILITY ---------- Inertial Stasis Machine Improved Signal Interpreter Advanced Signal Interpreter Advanced Signal Interpreter Advanced Targeting Computer Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite Advanced Target Analyzer Advanced Core Analyzer Experimental System Shield > --- WEAPON ----------- Axe Spear > --- INVENTORY -------- Antimatter Reactor Field Propulsion Drive Advanced Visual Processing Unit Missile Launcher Improved Datajack [Rating: 77] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Field Propulsion Drive Leg Aluminum Leg Wheel Compact Wheel Flight Unit Field Propulsion Drive Utility Melee Analysis Suite Device Improved Terrain Scanner Processor Melee Analysis Suite Hackware Experimental System Shield Protection Improved Medium Armor Plating Weapon Axe Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Maul Slashing Weapon Axe Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Gar Slots Evolved 12 | . 3 2 1 1 1 1 . 2 1 . Power . | . . . . . . . . . . . Propulsion 1 | . 1 . . . . . . . . . Utility 10 | . 1 2 1 1 1 1 . 2 1 . Weapon 1 | . 1 . . . . . . . . . Parts Attached 60 | 2 7 11 7 3 6 4 . 14 4 2 Power 3 | . . 1 . . . 1 . 1 . . Engine . | . . . . . . . . . . . Core 3 | . . 1 . . . 1 . 1 . . Reactor . | . . . . . . . . . . . Propulsion 21 | 1 4 4 . 1 2 1 . 6 . 2 Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 1 | 1 . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 20 | . 4 4 . 1 2 1 . 6 . 2 Utility 22 | 1 1 4 2 2 2 1 . 5 4 . Device 4 | 1 . . 1 . . . . . 2 . Storage . | . . . . . . . . . . . Processor 13 | . 1 4 . 1 1 1 . 3 2 . Hackware 1 | . . . . . . . . 1 . . Protection 4 | . . . 1 1 1 . . 1 . . Artifact . | . . . . . . . . . . . Weapon 14 | . 2 2 5 . 2 1 . 2 . . Energy Gun 3 | . . . 3 . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 2 | . . . 2 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 3 | . 1 1 . . . . . 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . 1 1 . . . . . . . . Slashing Weapon 3 | . . . . . 2 . . 1 . . Piercing Weapon 1 | . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 3 . . . . 1 1 . Parts Lost 6 | . . . . 2 . . . 1 1 2 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . . . 1 . . . . . 1 Utility 3 | . . . . 1 . . . 1 1 . Weapon . | . . . . . . . . . . . Highest Loss Streak 2 | . . . . 2 . . . 1 1 2 Average Slot Usage (%) 97 | . 93 94 98 97 100 100 100 97 98 88 Engine 2 | . 14 6 . . . . . . . . Core 6 | . . 5 10 9 8 7 7 5 6 3 Flight 17 | . 28 24 20 17 16 15 15 12 12 10 Device 7 | . 14 6 8 9 8 7 7 6 4 . Processor 41 | . 13 25 40 35 41 46 46 52 55 56 Hackware 1 | . . . . . . . . 2 6 6 Protection 2 | . . . . 8 8 7 7 2 . . Energy Gun 1 | . . . 5 9 . . . . . . Launcher 3 | . 8 11 3 . . . . . . . Impact Weapon 4 | . 5 11 10 9 . . . . . . Slashing Weapon 4 | . . . . . 15 8 7 6 6 6 Piercing Weapon 3 | . . . . . . 5 7 6 6 6 Naked Turns . | . . . . . . . . . . . Heaviest Build 22 | 8 11 15 17 22 22 21 20 20 13 12 Greatest Support 33 | 16 20 22 22 22 29 30 30 33 33 33 Greatest Overweight (x) 1 | . . . . 1 . . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 5 | . . 3 3 4 4 4 4 4 5 5 Average Capacity 3 | . . 2 3 3 4 4 4 4 4 5 Most Carried 5 | . . 3 3 4 4 4 4 4 5 5 Average Carried 3 | . . 1 2 3 3 4 4 3 4 5 Final Capacity 5 | . . 3 3 4 4 4 4 4 5 5 Final Carried 5 | . . 2 3 4 4 4 4 4 5 5 Class Distribution -------------------- 49% | Mutant 34% | Hacker-Scout 16% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Scout | -6/Factory Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -3/Garrison Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Gar Matter Collected 937 | 229 49 248 86 20 27 63 10 140 45 20 Remotely 256 | 29 49 178 . . . . . . . . Salvage Created 2152 | 93 49 273 389 86 27 211 122 404 137 361 Parts 114 | 3 3 16 37 5 . 9 7 19 8 7 Haulers Intercepted 10 | . 1 1 4 1 . . . 3 . . Recyclers Shooed 2 | . . . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Gar Combat Hostiles Destroyed 33 | . 1 8 6 . . 2 1 7 1 7 Melee 27 | . 1 6 2 . . 2 1 7 1 7 Guns 4 | . . . 4 . . . . . . . Classes Destroyed 11 | 1 2 4 1 1 . . . 1 1 . Worker 2 | . . . 1 . . . 1 . . . Builder 1 | . . 1 . . . . . . . . Hauler 10 | . 1 1 4 1 . . . 3 . . Recycler 2 | 1 . . 1 . . . . . . . Operator 1 | . . 1 . . . . . . . . Watcher 5 | . . . . 1 1 1 . 1 1 . Swarmer 16 | . 1 4 2 . . . . 4 . 5 Grunt 4 | . . 2 1 . . . . 1 . . Brawler 1 | . . . . . . . . 1 . . Sentry 9 | . . 2 3 . . 2 1 1 . . Programmer 3 | . . . . . . . . . 1 2 Best Kill Streak 7 | 1 1 5 5 1 1 2 1 5 1 7 Combat Bots Only 7 | . 1 4 3 . . 1 1 5 1 7 Max Kills in Single Turn 2 | 1 1 1 2 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . 1 1 1 . . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Gar Damage Taken 3112 | . 289 418 214 170 28 325 149 543 252 724 Core 2396 | . 236 332 168 135 10 185 97 395 207 631 Absorbed by Shields . | . . . . . . . . . . . Redirected to Core 1654 | . 158 259 136 135 10 144 77 333 86 316 Core Remaining (%) 54 | 100 63 . 67 53 52 32 22 47 . . Volleys Fired 40 | 3 24 2 10 . . . . 1 . . Largest 2 | 1 2 1 1 . . . . 1 . . Hottest 50 | 20 50 33 45 . . . . 36 . . Shots Fired 41 | 3 25 2 10 . . . . 1 . . Gun 35 | 3 22 . 10 . . . . . . . Cannon . | . . . . . . . . . . . Launcher 6 | . 3 2 . . . . . 1 . . Special . | . . . . . . . . . . . Kinetic 29 | 3 22 . 4 . . . . . . . Thermal . | . . . . . . . . . . . Explosive 6 | . 3 2 . . . . . 1 . . Electromagnetic 6 | . . . 6 . . . . . . . Robot Hit Streak 39 | 3 24 26 38 . . . . 39 . . Robot Miss Streak . | . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 178 | 3 25 26 22 2 5 15 10 41 11 18 Core Hits 67 | 2 4 7 12 2 1 5 4 17 3 10 Critical Hits 6 | . . . . . . . . 2 1 3 Critical Kills 4 | . . . . . . . . 2 . 2 Critical Parts Destroyed 2 | . . . . . . . . . 1 1 Melee Attacks 315 | . 7 50 27 6 19 37 14 99 33 23 Impact 90 | . 7 50 27 6 . . . . . . Slashing 146 | . . . . . 19 16 2 68 23 18 Piercing 79 | . . . . . . 21 12 31 10 5 Sneak Attacks 17 | . . 3 3 2 . 1 1 6 1 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 19 | . . . . . 1 1 2 8 3 4 Damage Inflicted 6636 | 34 441 854 755 179 204 608 443 1964 503 651 Guns 420 | 34 263 . 123 . . . . . . . Cannons . | . . . . . . . . . . . Explosions 217 | . 61 80 25 . . . . 51 . . Melee 5999 | . 117 774 607 179 204 608 443 1913 503 651 Ramming . | . . . . . . . . . . . Kinetic 322 | 34 263 . 25 . . . . . . . Thermal 25 | . . . 25 . . . . . . . Explosive 192 | . 61 80 . . . . . 51 . . Electromagnetic 98 | . . . 98 . . . . . . . Impact 1677 | . 117 774 607 179 . . . . . . Slashing 2974 | . . . . . 204 427 74 1336 409 524 Piercing 1348 | . . . . . . 181 369 577 94 127 Highest Corruption 6 | . . . . 4 . . . . 1 6 Average Corruption 2 | . . . . 4 . . . . 1 2 Corruption Purged . | . . . . . . . . . . . Effects 1 | . . . . 1 . . . . . . Energy Discharges 1 | . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 885 | . . 205 102 . 29 92 8 332 108 9 Projectiles . | . . . . . . . . . . . Explosions 20 | . . 15 . . . . . 5 . . Melee 865 | . . 190 102 . 29 92 8 327 108 9 Knockbacks 4 | . . 3 1 . . . . . . . Impact 4 | . . 3 1 . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 63 | . 18 25 20 . . . . . . . Shots 3 | . 1 1 1 . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 390 | . 6 390 28 . . 6 . 14 10 . Average Temperature 61 | . 2 302 12 . . 6 . 4 6 . Received Heat Transfer 534 | . 114 126 66 . . 48 27 84 69 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 7 | . . 5 2 . . . . . . . Impact Corruptions 15 | . . 10 5 . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 50 | . . . 50 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Gar Peak Influence 737 | 5 119 543 737 293 218 312 185 435 295 358 Initial 265 | . 2 42 195 265 113 91 131 84 148 195 Average 247 | 4 32 247 485 277 157 185 150 280 199 259 Maximum Alert Level 3 | . . 2 3 1 1 1 . 2 1 1 Low Security (%) 44 | 100 100 43 3 . 77 63 100 20 66 22 Level 1 42 | . . 35 43 100 22 36 . 64 33 77 Level 2 10 | . . 21 29 . . . . 14 . . Level 3 2 | . . . 23 . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 7 | . . 2 . . . 3 1 . 1 . Investigation 1 | . . . . . . . . . 1 . Extermination . | . . . . . . . . . . . Reinforcement 6 | . . 2 . . . 3 1 . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Gar Distress Signals 8 | . . 1 2 . . 1 1 2 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 99 | . 8 25 13 1 5 8 3 15 13 8 Peak Tracking Total 13 | . 6 10 3 1 4 4 2 6 13 9 Tactical Retreats 15 | . 3 3 1 . 1 2 . 3 1 1 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Gar Traps Triggered 2 | . . . . . . . . 2 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Gar Machines Disabled 6 | . . 1 4 . . . . 1 . . Max in Single Turn 1 | . . 1 1 . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Gar Machines Accessed 17 | . 1 . 5 2 1 . 3 3 2 . Terminals 15 | . 1 . 5 2 1 . 3 3 . . Fabricators 1 | . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 41 | . 2 . 10 6 4 . 9 5 5 . Successful 18 | . . . 8 2 2 . 3 1 2 . Failed 23 | . 2 . 2 4 2 . 6 4 3 . Catastrophic 5 | . . . . 2 1 . 1 . 1 . Database Lockouts . | . . . . . . . . . . . Manual 37 | . 2 . 11 6 4 . 9 5 . . Terminals 36 | . 2 . 10 6 4 . 9 5 . . Fabricators 2 | . . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 3 . Terminal Hacks 6 | . . . 4 . 1 . 1 . . . Open Door 1 | . . . 1 . . . . . . . Level Access Points 4 | . . . 2 . 1 . 1 . . . Branch Access Points 1 | . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . Build 1 | . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . 1 . Unauthorized Hacks 10 | . . . 4 2 1 . 2 1 . . Terminals 10 | . . . 4 2 1 . 2 1 . . Botnet 10 | . . . 4 2 1 . 2 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 1 . 3 2 . . 3 3 1 . Full Trace Events 3 | . 1 . . 1 . . . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter 278 | . . . . . . . . . 278 . Time 139 | . . . . . . . . . 139 . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Gar Total Allies 1 | . . . 1 . . . . . . . Largest Group 1 | . . . 1 1 . . . . . . Highest-Rated Group 99 | . . . 99 99 . . . . . . Highest-Rated Ally 99 | . . . 99 99 . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 10 | . . . 10 . . . . . . . Total Damage 307 | . . . 307 . . . . . . . Kills 7 | . . . 7 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Gar Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Gar Turns Passed 2414 | 30 176 395 310 114 165 272 104 567 211 70 Spaces Moved 3434 | 17 245 481 406 230 295 419 179 796 330 36 Core 1 | . . . . . . . . 1 . . Treads . | . . . . . . . . . . . Legs 10 | 10 . . . . . . . . . . Wheels 10 | 7 3 . . . . . . . . . Hover . | . . . . . . . . . . . Flight 3413 | . 242 481 406 230 295 419 179 795 330 36 Fastest Speed 37 | 100 37 37 37 37 37 37 37 37 37 37 Average Speed 37 | 111 37 37 37 37 37 37 37 37 37 37 Slowest Speed 120 | 120 100 37 37 120 37 37 37 50 37 40 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 3 | . . . 2 . 1 . . . . . Cave-ins Triggered 4 | . . . . 1 . . . 3 . . Exploration Rate (%) 26 | 3 51 53 66 26 14 18 5 28 15 12 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 7 | . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 131 | . . 22 6 4 11 19 4 46 15 4 Terrain Destroyed 180 | . 18 41 8 4 11 19 4 56 15 4 Melee 131 | . . 22 6 4 11 19 4 46 15 4 Projectile . | . . . . . . . . . . . AOE 49 | . 18 19 2 . . . . 10 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Gar Total 4020 | 24 291 598 499 246 323 481 197 926 376 59 Wait 116 | 2 5 30 32 . . 23 7 2 13 2 Move 3418 | 16 244 480 401 229 292 418 178 794 330 36 Hop 3 | . . . 2 . 1 . . . . . Pick Up 27 | . . 7 4 6 3 . . 4 3 . Fast Attach 28 | 2 5 2 4 . 1 3 . 7 2 2 Attach 11 | . . 2 1 3 1 . . 2 2 . Detach 1 | . . . . . . . . . 1 . Swap 21 | . 2 7 2 . 4 1 . 5 . . Drop 39 | 1 4 7 6 2 6 3 . 7 2 1 Fire 40 | 3 24 2 10 . . . . 1 . . Melee 269 | . 7 50 27 6 15 33 12 78 23 18 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . 1 . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 46 | . . 11 10 . . . . 25 . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research -3/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 31 | -11/Scrapyard | Entered Materials 36 | -10/Materials | Upgraded with Propulsion slot (x1) 36 | -10/Materials | Upgraded with Utility slot (x1) 36 | -10/Materials | Upgraded with Weapon slot (x1) 193 | -10/Materials | Discovered new exit (range 13) 207 | -10/Materials | Entered another Materials area 209 | -9/Materials | Reached level 2 209 | -9/Materials | Reached level 3 275 | -9/Materials | Upgraded with Utility slot (x1) 314 | -9/Materials | Build established: Mutant 445 | -9/Materials | Core integrity fell below 50% 456 | -9/Materials | Reached level 4 459 | -9/Materials | Upgraded with Utility slot (x1) 516 | -9/Materials | Discovered new exit (range 5) 602 | -9/Materials | Entered Storage 604 | -9/Storage | Reached level 5 604 | -9/Storage | Upgraded with Utility slot (x1) 679 | -9/Storage | Identified exit to Materials 684 | -9/Storage | Identified exit to Recycling 741 | -9/Storage | Met 01-MTF 753 | -9/Storage | Reached level 6 912 | -9/Storage | Entered Materials 912 | -8/Materials | Accompanied by 1 ally (01-MTF) 914 | -8/Materials | Reached level 7 914 | -8/Materials | Reached level 8 917 | -8/Materials | 01-MTF left 917 | -8/Materials | Upgraded with Utility slot (x1) 999 | -8/Materials | Crushed by falling debris 1012 | -8/Materials | Discovered new exit (range 15) 1026 | -8/Materials | Identified exit to Factory 1026 | -8/Materials | Entered Factory 1028 | -7/Factory | Reached level 9 1028 | -7/Factory | Reached level 10 1028 | -7/Factory | Upgraded with Utility slot (x1) 1126 | -7/Factory | Identified exit to Factory 1191 | -7/Factory | Entered another Factory area 1193 | -6/Factory | Reached level 11 1193 | -6/Factory | Reached level 12 1194 | -6/Factory | Upgraded with Utility slot (x1) 1226 | -6/Factory | Core integrity fell below 50% 1457 | -6/Factory | Discovered new exit (range 17) 1463 | -6/Factory | Identified exit to Factory 1463 | -6/Factory | Entered another Factory area 1464 | -5/Factory | Core integrity fell below 50% 1465 | -5/Factory | Reached level 13 1465 | -5/Factory | Reached level 14 1465 | -5/Factory | Reached level 15 1471 | -5/Factory | Discovered new exit (range 6) 1473 | -5/Factory | Identified exit to Upper Caves 1488 | -5/Factory | Build established: Scout 1497 | -5/Factory | Identified exit to Factory 1567 | -5/Factory | Entered another Factory area 1568 | -4/Factory | Core integrity fell below 50% 1569 | -4/Factory | Reached level 16 1569 | -4/Factory | Reached level 17 1569 | -4/Factory | Reached level 18 1569 | -4/Factory | Upgraded with Utility slot (x2) 1773 | -4/Factory | Reached level 19 1794 | -4/Factory | Core integrity fell below 20% 1852 | -4/Factory | Found Prototype Hackware 1880 | -4/Factory | Build established: Hacker-Scout 1887 | -4/Factory | Discovered new exit (range 18) 1889 | -4/Factory | Spotted B-86 Titan 1893 | -4/Factory | Identified exit to Upper Caves 1941 | -4/Factory | Identified Exp. System Shield 1950 | -4/Factory | Crushed by falling debris 2024 | -4/Factory | Crushed by falling debris 2032 | -4/Factory | Crushed by falling debris 2131 | -4/Factory | Discovered new exit (range 5) 2132 | -4/Factory | Identified exit to Research 2134 | -4/Factory | Entered Research 2135 | -3/Research | Core integrity fell below 50% 2136 | -3/Research | Reached level 20 2136 | -3/Research | Reached level 21 2136 | -3/Research | Reached level 22 2136 | -3/Research | Upgraded with Utility slot (x1) 2256 | -3/Research | Spotted B-86 Titan 2345 | -3/Research | Identified exit to Garrison 2345 | -3/Research | Entered Garrison 2347 | -3/Garrison | Reached level 23 2385 | -3/Garrison | Core integrity fell below 20% 2415 | -3/Garrison | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 02370_ S-43 Plague destroyed. 02373_ Spear follow-up attack on P-80 Master. 02375_ Field Propulsion Drive destroyed. 02376_ P-80 Master destroyed. 02379_ S-43 Plague suffers critical hit. 02379_ S-43 Plague destroyed. 02382_ Spear follow-up attack on S-43 Plague. 02382_ S-43 Plague destroyed. 02389_ Lgt. Fission Core destroyed. 02391_ Destroyed Xenon Bombardment Thruster. 02393_ S-43 Plague destroyed. 02399_ Acquired Xenon Bombardment Thruster. 02401_ Acquired 10 matter. 02402_ Dropped Field Propulsion Drive. 02402_ Acquired Xenon Bombardment Thruster. 02404_ P-80 Master suffers critical hit. 02404_ Destroyed Prototype Energy Gun. 02406_ P-80 Master destroyed. 02407_ Acquired 10 matter. 02409_ Spear follow-up attack on P-80 Master. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????###???????????????? | | ????????????????## ###########"#???????????????? | | ????????????? ##??????????????? | | ????????????? "#??????????????? | | ?????????????? ########## ##??????????????? | | ????????????????????????#=#???# #???????????????? | | ????????????????????????#%#??## #???????????????? | | ????????????????????????#%#?##" #???????????????? | | ????????????????????????#@###%# #???????????????? | | ????????????????????????#p=!!!+ #???????????????? | | ????????????????????????####### #???????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????# #############???? | | ??????????????????????????????# #???? | | ??????????????????????????????# #???? | | ?????????????????????????# ######### #???? | | ?????????????????????????# #######???????# #???? | | ?????????????????????????????????????????## ##???? | | ??????????????????????????????????????????" "????? | | ??????????????????????????????????????????" "#???? | | ??????????????????????????????????????????" "#???? | | ??????????????????????????????????????????"""#???? | | ?????????????????????????????????????????#####???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 28 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 19 Robot Scan Range 28 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 225 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Targeting Accuracy 16 Melee Accuracy 15 Target Analysis 8 Core Analysis 10 Offensive Hacking 20 Defensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Watch This! Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Gar Levels Raised 22 | . . 3 2 2 2 2 3 4 3 1 XP Earned 38062 | 4000 510 5129 3309 2019 2758 4016 4518 5602 4726 1475 XP Spent 36765 | . 4000 4500 2760 2900 3225 3050 . 9040 5950 1340 Upgrades 73 | . 13 9 9 3 3 3 . 17 10 6 Propulsion Slot 1 | . 1 . . . . . . . . . Utility Slot 10 | . 1 2 1 1 1 1 . 2 1 . Weapon Slot 1 | . 1 . . . . . . . . . Core Integrity 16 | . 1 . 6 . . . . 3 2 4 Energy Generation 2 | . 2 . . . . . . . . . Mass Support 3 | . 2 . . . 1 . . . . . Inventory Capacity 5 | . . 3 . 1 . . . . 1 . Sight Range 3 | . 2 . . . . . . . 1 . Sensor Range 14 | . 2 1 . . 1 . . 10 . . Terrain Scan Density 2 | . . . . . . 1 . . 1 . Ranged Accuracy 4 | . 1 1 1 . . 1 . . . . Melee Accuracy 3 | . . 2 1 . . . . . . . Hack Attack % 2 | . . . . . . . . 2 . . KI Resistance % 2 | . . . . . . . . . 1 1 TH Resistance % 2 | . . . . . . . . . 1 1 EX Resistance % 2 | . . . . . . . . . 2 . EX Damage % 1 | . . . . 1 . . . . . . Protomatter Created 526 | . . 72 171 . . . . 253 . 30 Integrity Restored 984 | . . 216 213 . . . . 555 . . Core 984 | . . 216 213 . . . . 555 . . Protomatter Decayed 244 | . . . 146 . . . . 68 . 30 Game ------ Seed RagnarokPropulsionBoomstick Manual? 0 Play Time 01:06:06 Cumulative 46.3 hours Start 2021.09.25 @ 21:24:46 End 2021.09.25 @ 22:40:02 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 52 Rogue 17 Adventurer 27 Explorer 8 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 41 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 32/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 23c28a9b-a3ff-42ca-8122-98beba3fc43a