Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.27 @ 08:16:21 Player: Candesce Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (35) 175 Value Destroyed (475) 475 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (457) 457 TOTAL SCORE: 4787 Bonus ------- Follower Combat Kills 157 Met Data Miner 300 Cogmind --------- Core Integrity 636/700 Matter 279/300 Energy 299/300 System Corruption 1% Temperature Cool (9) Movement Flying (112) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (3) --- VTOL Module Cesium-ion Thruster > --- UTILITY (7) ------ Advanced Weight Redist. System Sensor Array Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Improved Light Armor Plating System Shield > --- WEAPON (2) ------- Rocket Array Makeshift Hammer > --- INVENTORY (5) ---- Advanced Heat Sink System Shield Slug Cannon Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- VTOL Module Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Advanced Weight Redist. System Sensor Array Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Improved Light Armor Plating System Shield > --- WEAPON ----------- Rocket Array Makeshift Hammer > --- INVENTORY -------- Advanced Heat Sink System Shield Slug Cannon [Rating: 41] Favorites ----------- Power Enhanced Nuclear Core Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Propulsion VTOL Module Treads Light Treads Flight Unit VTOL Module Utility Improved Terrain Scanner Device Improved Terrain Scanner Processor Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Makeshift Hammer Energy Gun Advanced Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Launcher Rocket Array Special Weapon Mining Laser Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . Utility 5 | . . . 1 2 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 48 | 6 1 5 10 7 14 1 2 1 1 Power 3 | . . 1 1 . 1 . . . . Engine 2 | . . 1 1 . . . . . . Core 1 | . . . . . 1 . . . . Reactor . | . . . . . . . . . . Propulsion 11 | 2 . 2 1 3 2 . 1 . . Treads 2 | 2 . . . . . . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 9 | . . 2 1 3 2 . 1 . . Utility 11 | 2 . . 2 2 4 . . . 1 Device 6 | 2 . . 2 1 1 . . . . Storage . | . . . . . . . . . . Processor 3 | . . . . 1 2 . . . . Hackware 1 | . . . . . 1 . . . . Protection 1 | . . . . . . . . . 1 Artifact . | . . . . . . . . . . Weapon 23 | 2 1 2 6 2 7 1 1 1 . Energy Gun 4 | . . . 2 1 1 . . . . Energy Cannon 1 | . . . . . 1 . . . . Ballistic Gun 6 | 2 1 2 1 . . . . . . Ballistic Cannon 1 | . . . . . . 1 . . . Launcher 6 | . . . 1 1 2 . 1 1 . Special Weapon 1 | . . . 1 . . . . . . Impact Weapon 4 | . . . 1 . 3 . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 3 . . . . Parts Lost 2 | . . . . . . . 1 . 1 Power . | . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . 1 Utility . | . . . . . . . . . . Weapon . | . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . 1 . 1 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 94 | . 71 81 95 100 99 100 100 94 100 Engine 2 | . . 4 11 9 . . . . . Core 4 | . . . . . 6 7 7 7 7 Treads 4 | . 28 19 . . . . . . . Flight 20 | . . 8 30 27 23 23 23 23 23 Device 26 | . 28 28 31 36 24 23 23 23 23 Processor 14 | . . . . 9 22 23 23 23 15 Hackware 4 | . . . . . 5 7 7 7 7 Energy Gun 2 | . . . 5 8 2 . . . . Energy Cannon 1 | . . . . . 4 . . . . Ballistic Gun 4 | . 14 19 10 . . . . . . Ballistic Cannon 1 | . . . . . . 6 3 . . Impact Weapon 5 | . . . 5 9 7 7 7 7 7 Naked Turns . | . . . . . . . . . . Heaviest Build 23 | 3 3 8 15 18 20 20 20 20 23 Greatest Support 23 | 3 3 8 18 21 23 23 23 23 23 Greatest Overweight (x) 1 | . . 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 2 4 5 5 5 5 5 5 3 Average Carried 4 | . 1 1 4 4 4 5 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 2 2 5 5 5 5 4 4 3 Class Distribution -------------------- 66% | Scout 17% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scout | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Matter Collected 811 | 281 26 67 85 . 293 10 49 . . Remotely . | . . . . . . . . . . Salvage Created 850 | 143 45 49 122 37 351 47 56 . . Parts 55 | 12 8 6 18 3 6 . 2 . . Haulers Intercepted 2 | . . . 1 . 1 . . . . Recyclers Shooed 1 | 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . 3 2 . . Prevented 1 | . . . . . . . . . 1 Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 24 | . 3 3 7 3 4 . 4 . . Guns 7 | . 3 3 1 . . . . . . AOE 17 | . . . 6 3 4 . 4 . . Classes Destroyed 7 | 2 1 . 2 1 1 . . . . Worker 1 | . . . . 1 . . . . . Tunneler 3 | 3 . . . . . . . . . Hauler 2 | . . . 1 . 1 . . . . Recycler 4 | 1 . . . . 3 . . . . Watcher 1 | . . . . . 1 . . . . Swarmer 23 | . 3 3 6 3 4 . 4 . . Grunt 1 | . . . 1 . . . . . . Best Kill Streak 8 | 3 3 3 8 4 5 . 3 . . Combat Bots Only 7 | . 3 3 7 3 4 . 3 . . Max Kills in Single Turn 6 | 1 1 1 6 4 3 . 3 . . Gunslinging . | . . . . . . . . . . Exploded 6 | . . . 6 3 3 . 3 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Damage Taken 725 | . 75 62 153 65 66 153 69 . 82 Core 182 | . 20 6 65 27 6 48 5 . 5 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 91 | 100 . 89 83 95 . . . . . Volleys Fired 50 | 15 8 4 8 1 12 . 2 . . Largest 2 | 2 2 2 2 1 1 . 1 . . Hottest 100 | 40 40 40 100 33 61 . 45 . . Shots Fired 65 | 17 11 8 14 1 12 . 2 . . Gun 58 | 17 11 8 12 . 10 . . . . Cannon . | . . . . . . . . . . Launcher 6 | . . . 1 1 2 . 2 . . Special 1 | . . . 1 . . . . . . Kinetic 48 | 17 11 8 12 . . . . . . Thermal 11 | . . . 1 . 10 . . . . Explosive 6 | . . . 1 1 2 . 2 . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 9 | 9 3 4 5 . 6 . . . . Robot Miss Streak 2 | 2 2 1 1 . 2 . . . . Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 47 | 13 6 6 7 . 13 1 . . 1 Core Hits 43 | 7 3 4 10 3 8 . 8 . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes . | . . . . . . . . . . Melee Attacks 60 | . . . 11 7 34 7 . . 1 Impact 60 | . . . 11 7 34 7 . . 1 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . . . . 4 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2109 | 116 52 61 340 196 966 82 249 . 47 Guns 434 | 116 52 61 65 . 140 . . . . Cannons . | . . . . . . . . . . Explosions 989 | . . . 275 196 269 . 249 . . Melee 686 | . . . . . 557 82 . . 47 Ramming . | . . . . . . . . . . Kinetic 294 | 116 52 61 65 . . . . . . Thermal 140 | . . . . . 140 . . . . Explosive 989 | . . . 275 196 269 . 249 . . Electromagnetic . | . . . . . . . . . . Impact 686 | . . . . . 557 82 . . 47 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 1 1 Average Corruption 1 | . . . . . . 1 1 1 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 1 | . . . . . . . 1 . . Message Errors 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 374 | . . . . 9 302 63 . . . Projectiles . | . . . . . . . . . . Explosions 35 | . . . . 9 26 . . . . Melee 339 | . . . . . 276 63 . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 34 | . . . 8 . 34 4 . . . Average Temperature 14 | . . . 4 . 18 4 . . . Received Heat Transfer 180 | . 15 . 60 18 18 45 12 . 12 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . . . . . 4 . . . . Impact Corruptions 11 | . . . . . 7 4 . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 259 | . . . . . 259 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Peak Influence 585 | 20 169 135 356 256 585 . . . . Initial 150 | . 13 65 52 150 116 . . . . Average 263 | 7 119 96 271 189 374 . . . . Maximum Alert Level 2 | . . . 1 1 2 . . . . Low Security (%) 41 | 100 100 100 18 68 11 . . . . Level 1 35 | . . . 81 31 41 . . . . Level 2 22 | . . . . . 47 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . 1 . 1 . 6 . . . . Investigation 6 | . . . 1 . 5 . . . . Extermination . | . . . . . . . . . . Reinforcement 2 | . 1 . . . 1 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Distress Signals 1 | . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 57 | . 9 3 11 6 9 9 7 . 3 Peak Tracking Total 7 | . 4 3 7 5 5 4 5 . 2 Tactical Retreats 9 | . . . 1 . 3 2 3 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Traps Triggered 2 | . . . . . 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised 1 | . . . . . 1 . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Machines Accessed 32 | . 6 . 2 1 17 2 1 3 . Terminals 18 | . 6 . 2 1 8 1 . . . Fabricators 2 | . . . . . 2 . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers 4 | . . . . . 4 . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 106 | . 18 . 6 8 48 2 1 23 . Successful 63 | . 8 . 1 4 24 2 1 23 . Failed 43 | . 10 . 5 4 24 . . . . Catastrophic 5 | . . . . 1 4 . . . . Database Lockouts . | . . . . . . . . . . Manual 31 | . 5 . . 5 21 . . . . Terminals 61 | . 18 . 6 8 28 1 . . . Fabricators 4 | . . . . . 4 . . . . Repair Stations 3 | . . . . . 3 . . . . Recycling Units 3 | . . . . . 3 . . . . Scanalyzers 9 | . . . . . 9 . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 46 | . 7 . 1 2 10 2 1 23 . Record 3 | . . . . . . 1 . 2 . Part Schematic 17 | . . . . . 4 . . 13 . Robot Schematic 6 | . 1 . . . . . . 5 . Prototype ID Bank 5 | . 1 . . 1 . . . 3 . Open Door 2 | . . . . . . 1 1 . . Branch Access Points 2 | . 1 . . . 1 . . . . Alert Level 1 | . . . . . 1 . . . . Locate Traps 2 | . . . . 1 1 . . . . Maintenance Status 2 | . 1 . . . 1 . . . . Transport Status 1 | . . . 1 . . . . . . Recall Investigation 1 | . 1 . . . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . Fabricator Hacks 2 | . . . . . 2 . . . . Network Status 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . Report Inventory 1 | . . . . . 1 . . . . Scanalyzer 5 | . . . . . 5 . . . . Insert Component 3 | . . . . . 3 . . . . Analyze 2 | . . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 9 | . 1 . . 2 6 . . . . Terminals 6 | . 1 . . 2 3 . . . . Botnet 3 | . . . . 1 2 . . . . Operators 3 | . 1 . . 1 1 . . . . Fabricators 1 | . . . . . 1 . . . . Haulers 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . Tunnel 1 | . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Jam 1 | . . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 24 | . 6 . 2 1 15 . . . . Full Trace Events 5 | . 1 . 1 . 3 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 6 | . 1 . . . . . . 5 . Robots Built 4 | . . . . . 4 . . . . Authchips . | . . . . . . . . . . Time 67 | . . . . . 67 . . . . Total Robot Build Rating 16 | . . . . . 16 . . . . Part Schematics Acquired 19 | . . . . . 6 . . 13 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Total Allies 17 | . . . . . 16 . . . 1 Largest Group 4 | . . . . . 4 3 . . 1 Highest-Rated Group 101 | . . . . . 101 36 . . 96 Highest-Rated Ally 96 | . . . . . 31 12 . . 96 Total Orders . | . . . . . . . . . . Ally Attacks 31 | . . . . . 5 18 . . 8 Total Damage 433 | . . . . . 62 185 . . 186 Kills 5 | . . . . . 1 3 . . 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 3 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Turns Passed 2169 | 69 274 103 274 115 734 281 265 25 29 Spaces Moved 4243 | 52 322 166 381 203 1470 894 603 80 72 Core 471 | 52 322 97 . . . . . . . Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 3772 | . . 69 381 203 1470 894 603 80 72 Fastest Speed 29 | 50 50 37 34 29 29 29 29 29 29 Average Speed 32 | 50 50 44 36 29 29 29 29 29 29 Slowest Speed 100 | 50 50 100 37 37 29 29 29 29 29 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 8 | . . . 3 2 1 2 . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 43 | 3 57 49 26 16 47 85 74 69 8 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 4 | . . 1 . . 1 1 . 1 . Known Exits Taken 6 | . 1 . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . Scrap Searched 8 | . . 2 . . . 4 2 . . Spaces Dug 77 | . . . 22 20 35 . . . . Terrain Destroyed 125 | . . . 22 20 35 . 48 . . Melee 46 | . . . 11 7 28 . . . . Projectile 1 | . . . 1 . . . . . . AOE 78 | . . . 10 13 7 . 48 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Total 4902 | 77 425 186 483 246 1732 906 688 81 78 Wait 440 | 3 94 6 69 30 148 6 80 . 4 Move 4220 | 51 321 165 374 199 1467 890 602 79 72 Hop 6 | . . . 3 1 1 1 . . . Pick Up 16 | 1 . 3 4 . 7 . 1 . . Fast Attach 16 | 6 . 1 3 . 5 1 . . . Attach 8 | . 1 2 . 2 1 . 1 1 . Detach 4 | 1 1 1 . . . . . 1 . Swap 24 | . . 2 7 5 8 . 1 . 1 Drop 22 | . . 2 4 1 13 1 1 . . Fire 50 | 15 8 4 8 1 12 . 2 . . Melee 60 | . . . 11 7 34 7 . . 1 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 36 | . . . . . 36 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Identified exit to Mines 274 | -10/Materials | Discovered new exit (range 12) 308 | -10/Materials | Build established: Mutant 344 | -10/Materials | Entered Mines 345 | -10/Mines | Learned location of Storage (-9) 390 | -10/Mines | Discovered new exit (range 9) 416 | -10/Mines | Met a Derelict bent on vengeance 438 | -10/Mines | Discovered new exit (range 11) 440 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 447 | -10/Mines | Entered Materials 447 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 518 | -9/Materials | Destroyed 7 combat bots 682 | -9/Materials | Discovered new exit (range 13) 720 | -9/Materials | Build established: Scavenger-Mutant 721 | -9/Materials | Entered another Materials area 721 | -8/Materials | Evolved 2 slots: Utility x2 835 | -8/Materials | Discovered new exit (range 4) 836 | -8/Materials | Identified exit to Factory 836 | -8/Materials | Entered Factory 836 | -7/Factory | Evolved 2 slots: Utility x2 936 | -7/Factory | Discovered new exit (range 9) 1058 | -7/Factory | Build established: Scout 1135 | -7/Factory | Found Prototype Launcher 1136 | -7/Factory | Identified Rocket Array 1158 | -7/Factory | Discovered new exit (range 11) 1162 | -7/Factory | Identified exit to Factory 1435 | -7/Factory | Identified exit to Lower Caves 1545 | -7/Factory | Fabricated S-27 Virus? 1570 | -7/Factory | Entered Lower Caves 1570 | -7/Lower Caves | Accompanied by 3 allies 1715 | -7/Lower Caves | Encountered a Warlord checkpoint 1769 | -7/Lower Caves | Learned 8 Factory zone layouts 1842 | -7/Lower Caves | Discovered new exit (range 11) 1844 | -7/Lower Caves | Learned Factory trap positions 1847 | -7/Lower Caves | Identified exit to Lower Caves 1851 | -7/Lower Caves | Entered another Lower Caves area 1851 | -7/Lower Caves | Discovered exit to Factory (range 3) 1860 | -7/Lower Caves | Learned 4 Factory zone layouts 2070 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2089 | -7/Lower Caves | Discovered new exit (range 15) 2095 | -7/Lower Caves | Encountered a Warlord checkpoint 2107 | -7/Lower Caves | Identified exit to Data Miner 2116 | -7/Lower Caves | Entered Data Miner 2117 | -7/Data Miner | Discovered new exit (range 6) 2119 | -7/Data Miner | Identified exit to Proximity Caves 2123 | -7/Data Miner | Met Data Miner 2129 | -7/Data Miner | Learned location of Section 7 (-2) 2129 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2133 | -7/Data Miner | Received God Mode back door access code from Data Miner 2141 | -7/Data Miner | Entered Proximity Caves 2150 | -6/Proximity Caves | Escorted by Enhanced Grunt 2160 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2170 | -6/Proximity Caves | Self-destructed Last Messages --------------- B-48 Gladiator Tier: 4 Schematic downloaded. >>Schematic "A-15 Conveyor" Downloading schematic... A-15 Conveyor Tier: 5 Schematic downloaded. Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\66N6 to gain control via the back door I've installed. Now off with you. LOCATION=PROXIMITY CAVES GOAL=ESCAPE 02141_ Discarded Transport Network Coupler. 02150_ Enhanced Grunt: "Protecting LRC-V3." 02160_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 02160_ G-50 Soldier destroyed. 02170_ Cesium-ion Thruster destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????##???????????????????? | | ??????????????????????????????#??????????????????? | | ???????????????????#? ? ??####???????????????????? | | ????????????????????###??#????##?????????????????? | | ?????????????????##?# #?????##?????????????#?#??? | | ??????????????#? ### ?###?#??#???????????????#? | | ?????????????#??????# ###???#?#####????????????? | | ????????????#?????### ? #### ##???????????? | | ???????????????? ## ?#### #???????? ??? | | ????????????#?? ????# ##### #???????????? | | ??????????????? ??## ## ####????????? | | ??????????? ???"" ### #??????##? | | ???????????????""" ##???????? | | ??????????#????""" ##" #????????? | | ??????????? " #### #### ? " #??????? | | ?????????## ??" ??? ?#?# ###???? #????????? | | ??????????????"? ?"? ??# ### ###?#?"?? ????#???? | | ??????????#??"? "?" ??## #?# ##?#??" ?? #???????? | | ??????????#????????# ## ### ?##???"???#??#????? | | ??????????? ?? ? #???# #?### ##??#?"??#???#???? | | ?????????????#?##?#???## #?#?# ##?#?##? ????????? | | ?????????????###??###?##g ###?? ##?? ????????????? | | ??????????#??#??# #???#; #?##??## #?###?????????? | | ??????????#???#?#???###; ###?? ?????#?#? ???????? | | ????????????????#$??#??# ###?#?#?????#??????????? | | ???????????#?### ?### @###?#??# ###???????????? | | ????????????#??# # # ##???? ###??#????????? | | ????????????##?## # ## ## ###??#????????? | | ????????????#??###### # #?#? ????????? | | ???????????????#?#??### ######?#?#??????????? | | ?????????????#???#??#?# #; #???#???? ??????????? | | ??????????????????????#Y ## ##?????? ???????????? | | ???????????#?#?###???## ## #???# ??????????????? | | ??????????????????##?# % ## #???? ??? ??????????? | | ??????????????#?#?### ? ?? ?????? ????????? | | ??????????????#????### ? ##??????????????????? | | ?????????????#???????# ? #????#??????????????? | | ?????????????????#??? ? #??#??? ????????????? | | ?????????????????? ?? #???????????????????? | | ???????????????????? ? #?#?????????????????? | | ??????????????????? ?##???????????????????? | | ??????????????????? ??????????????????????? | | ??????????????????? ##???#?????????????????? | | ????????????????#?# #??????????????????????? | | ??????????????????#########?????#????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 64 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Cesium-ion Thruster | -7/Factory | Scanalyzed Gatling Laser | -7/Factory | Hacked Imp. VTOL Module | -7/Factory | Hacked Imp. Sensor Array | -7/Factory | Hacked Rocket Array | -7/Factory | Scanalyzed Hvy. Shock Bomb Launcher | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Enh. Optical Array | -7/Data Miner | Free Imp. Corruption Screen | -7/Data Miner | Free Lance | -7/Data Miner | Free Adv. Medium Treads | -7/Data Miner | Free Adv. Transmission Jammer | -7/Data Miner | Free Robot Schematics ------------------ S-10 Pest | -10/Materials | Hacked W-25 Informer | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BehemothHoverFilter Manual? 0 Play Time 01:11:58 Cumulative 62.0 hours Start 2022.08.26 @ 11:41:10 End 2022.08.27 @ 08:16:21 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 131 Rogue 131 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 55 Gallery% 63 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9bc0f2e7-29b6-4174-a462-767a4d6c24d8