Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 13:45:45

Player: TheDoorMatt

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (25)      125
Value Destroyed (600)      600
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (45)                 45
              TOTAL SCORE: 2630

 Bonus
-------
High Alert Combat Kills    45

 Cogmind 
---------
Core Integrity             0/550
Matter                     77/300
Energy                     50/160
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (190) Ox1
Location                   -8/Materials

 Parts 
-------
>              --- POWER (2) --------
         Light Nuclear Core
>              --- PROPULSION (2) ---
               Aluminum Leg
>              --- UTILITY (5) ------
         Small Storage Unit
               Visual Processing Unit
  Experimental Sensor Array
               Signal Interpreter
               Signal Interpreter
>              --- WEAPON (2) -------
               Particle Gun
>              --- INVENTORY (8) ----
                   (None)

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
               Aluminum Leg
>              --- UTILITY ----------
         Small Storage Unit
               Visual Processing Unit
  Experimental Sensor Array
               Signal Interpreter
               Signal Interpreter
>              --- WEAPON -----------
               Particle Gun
>              --- INVENTORY --------
                   (None)
[Rating: 20]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Signal Interpreter
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   1   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  3    | .   .   1   .   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             38   | 5   4   .   9   20  
  Power                    8    | 1   1   .   3   3   
    Engine                 6    | 1   1   .   3   1   
    Core                   2    | .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   .   .   2   5   
    Treads                 4    | .   .   .   2   2   
    Leg                    5    | 2   .   .   .   3   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  10   | .   3   .   1   6   
    Device                 5    | .   2   .   .   3   
    Storage                1    | .   .   .   .   1   
    Processor              3    | .   1   .   .   2   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 2   .   .   3   6   
    Energy Gun             4    | 2   .   .   .   2   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          3    | .   .   .   2   1   
    Ballistic Cannon       2    | .   .   .   1   1   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 17   | .   .   .   .   17  
  Power                    4    | .   .   .   .   4   
  Propulsion               5    | .   .   .   .   5   
  Utility                  3    | .   .   .   .   3   
  Weapon                   5    | .   .   .   .   5   
  Highest Loss Streak      10   | .   .   .   .   10  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     86   | .   85  77  97  81  
  Engine                   15   | .   14  11  20  14  
  Treads                   8    | .   .   .   6   14  
  Leg                      11   | .   28  22  15  3   
  Device                   9    | .   4   11  11  8   
  Processor                13   | .   10  11  11  15  
  Protection               6    | .   .   .   9   6   
  Energy Gun               9    | .   28  22  15  .   
  Energy Cannon            3    | .   .   .   .   6   
  Ballistic Gun            2    | .   .   .   5   1   
  Ballistic Cannon         1    | .   .   .   1   1   
  Launcher                 3    | .   .   .   .   6   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             24   | 7   10  10  18  24  
  Greatest Support         40   | 20  20  20  40  40  
  Greatest Overweight (x)  1    | 1   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 5   5   5   5   8   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             5    | 3   5   5   5   5   
  Average Carried          4    | 1   4   5   4   4   
  Final Capacity           8    | 5   5   5   5   8   
  Final Carried            5    | 3   5   5   5   .   

 Class Distribution 
--------------------
 71% | Mutant
 28% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -9/Materials
     Mutant | -9/Mines
 Skirmisher | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           491  | 250 .   .   135 106 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            341  | .   95  .   51  195 
  Parts                    38   | .   5   .   6   27  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  21   | .   2   .   3   16  
  Guns                     4    | .   1   .   2   1   
  Cannons                  7    | .   .   .   .   7   
  AOE                      10   | .   1   .   1   8   
Classes Destroyed          6    | .   1   .   1   4   
  Worker                   2    | .   .   .   .   2   
  Builder                  1    | .   .   .   .   1   
  Operator                 1    | .   .   .   .   1   
  Swarmer                  15   | .   .   .   3   12  
  Grunt                    5    | .   2   .   .   3   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           8    | .   2   .   3   8   
  Combat Bots Only         4    | .   2   .   3   4   
Max Kills in Single Turn   3    | .   1   .   1   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   1   .   1   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        261  | .    14   33   15   199  
  Missed                   78   | .    8    15   4    51   
Damage Taken               2678 | .    83   173  111  2311 
  Core                     627  | .    11   41   23   552  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         93   | 100  95   .    84   .    
Volleys Fired              90   | .    6    .    10   74   
  Largest                  2    | .    2    .    2    2    
  Hottest                  80   | .    80   .    60   65   
Shots Fired                105  | .    12   .    15   78   
  Gun                      56   | .    12   .    15   29   
  Cannon                   40   | .    .    .    .    40   
  Launcher                 9    | .    .    .    .    9    
  Special                  .    | .    .    .    .    .    
  Kinetic                  51   | .    .    .    5    46   
  Thermal                  23   | .    .    .    .    23   
  Explosive                9    | .    .    .    .    9    
  Electromagnetic          22   | .    12   .    10   .    
  Robot Hit Streak         10   | .    4    .    4    10   
  Robot Miss Streak        8    | .    1    .    3    8    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           57   | .    8    .    7    42   
  Core Hits                46   | .    3    .    3    40   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | .    1    .    .    .    
    Corrupt                1    | .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1787 | .    150  .    93   1544 
  Guns                     379  | .    114  .    60   205  
  Cannons                  487  | .    .    .    .    487  
  Explosions               921  | .    36   .    33   852  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  441  | .    .    .    7    434  
  Thermal                  585  | .    36   .    33   516  
  Explosive                594  | .    .    .    .    594  
  Electromagnetic          167  | .    114  .    53   .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            208  | .    .    .    13   195  
  Projectiles              2    | .    .    .    .    2    
  Explosions               206  | .    .    .    13   193  
  Melee                    .    | .    .    .    .    .    
Knockbacks                 5    | .    .    .    .    5    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  5    | .    .    .    .    5    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      283  | .    .    .    27   256  
  Shots                    7    | .    .    .    1    6    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        340  | .    123  6    213  340  
  Average Temperature      110  | .    59   6    96   129  
  Received Heat Transfer   1026 | .    45   36   .    945  
  Effects                  3    | .    .    .    .    3    
    Energy Bleed           1    | .    .    .    .    1    
    Interference           1    | .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         664  | .    50   .    50   564  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    1    .    1    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             580  | .   131 97  76  580 
  Initial                  55   | .   .   55  37  29  
  Average                  105  | .   57  65  49  161 
Maximum Alert Level        2    | .   .   .   .   2   
  Low Security (%)         83   | 100 100 100 100 65  
  Level 1                  4    | .   .   .   .   8   
  Level 2                  12   | .   .   .   .   25  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   1   .   .   2   
  Investigation            2    | .   .   .   .   2   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           3    | .   1   .   .   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              44   | .   7   6   3   28  
  Peak Tracking Total      8    | .   3   7   3   8   
  Tactical Retreats        2    | .   1   .   .   1   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            1    | .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          15   | .   1   .   .   14  
  Max in Single Turn       8    | .   1   .   .   8   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          3    | .   .   1   .   2   
  Terminals                3    | .   .   1   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                12   | .   .   3   .   9   
  Successful               10   | .   .   2   .   8   
  Failed                   2    | .   .   1   .   1   
    Catastrophic           1    | .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                12   | .   .   3   .   9   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             10   | .   .   2   .   8   
  Record                   2    | .   .   .   .   2   
  Prototype ID Bank        1    | .   .   .   .   1   
  Branch Access Points     1    | .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   1   
  Alert Level              2    | .   .   .   .   2   
  Locate Traps             1    | .   .   .   .   1   
  Hauler Manifests         1    | .   .   .   .   1   
  Zone Layout              1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   .   1   .   2   
  Full Trace Events        1    | .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  
Turns Passed               2350 | 55   275  181  693  1146 
Spaces Moved               905  | 45   191  94   346  229  
  Core                     16   | 14   .    .    .    2    
  Treads                   220  | .    .    .    111  109  
  Legs                     669  | 31   191  94   235  118  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  100  
  Average Speed            128  | 100  120  120  132  139  
  Slowest Speed            190  | 120  120  120  160  190  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       33   | 3    35   13   85   29   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    .    1    .    
  Known Exits Taken        3    | .    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    
Scrap Searched             2    | .    .    .    2    .    
Spaces Dug                 10   | .    .    .    .    10   
Terrain Destroyed          161  | .    7    .    6    148  
  Melee                    .    | .    .    .    .    .    
  Projectile               9    | .    .    .    .    9    
  AOE                      152  | .    7    .    6    139  
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      1982 | 52  225 162 565 978 
  Wait                     927  | .   16  69  191 651 
  Move                     901  | 44  190 93  345 229 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  13   | 3   5   .   3   2   
  Fast Attach              25   | 5   3   .   6   11  
  Attach                   8    | .   .   .   1   7   
  Detach                   .    | .   .   .   .   .   
  Swap                     5    | .   1   .   2   2   
  Drop                     13   | .   4   .   7   2   
  Fire                     90   | .   6   .   10  74  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   15 | -11/Scrapyard | Discovered new exit (range 14)
   56 | -11/Scrapyard | Entered Materials
  280 | -10/Materials | Discovered new exit (range 7)
  322 | -10/Materials | Build established: Mutant
  330 | -10/Materials | Identified exit to Materials
  331 | -10/Materials | Entered another Materials area
  331 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  408 | -9/Materials  | Identified exit to Mines
  512 | -9/Materials  | Entered Mines
  513 | -9/Mines      | Assembled infested the area
  778 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1015 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1020 | -9/Mines      | Found Prototype Device
 1129 | -9/Mines      | Learned Materials terminal intel
 1143 | -9/Mines      | Discovered new exit (range 13)
 1162 | -9/Mines      | Identified exit to Materials
 1183 | -9/Mines      | Learned location of Recycling (-7)
 1205 | -9/Mines      | Entered Materials
 1205 | -8/Materials  | Evolved 2 slots: Utility x2
 1206 | -8/Materials  | Loaded intel: 12 terminal locations
 1806 | -8/Materials  | Build established: Skirmisher
 2119 | -8/Materials  | Lost 7 parts (2p1n2u2w)
 2331 | -8/Materials  | Identified Exp. Sensor Array
 2332 | -8/Materials  | Core integrity fell below 50%
 2344 | -8/Materials  | Core integrity fell below 20%
 2351 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Lgt. Assault Rifle destroyed.
K-01 Serf collects debris.
R-06 Scavenger collects Particle Gun.
M-13 Machinist repairs G-47 Trooper.
Adv. Treads destroyed.
K-01 Serf collects debris.
Imp. Sensor Array destroyed.
G-47 Trooper destroyed.
K-01 Serf collects debris.
Spread Laser destroyed.
Identified Exp. Sensor Array.
K-01 Serf collects debris.
M-13 Machinist repairs G-47 Trooper.
K-01 Serf collects debris.
Acquired Aluminum Leg.
K-01 Serf collects debris. <x2>
Acquired Lgt. Nuclear Core.
K-01 Serf collects debris.
Acquired Particle Gun.
K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????###############????????????????????? |
| ??????????????#             #????????????????????? |
| ??????????????# ###########+####?????????????????? |
| ??????????????# #????#         #?????????????????? |
| ??????????????# #????#         #?????????????????? |
| ??????????????# #????# """"""" #?????????????????? |
| ??????????????# ####?# """"""" #?????????????????? |
| ??????????????#    #?# """"""" #?????????????????? |
| ??????????????#    #?# """""%" #???????x?????????? |
| ?????????######    #?# """""%% #????????? #??????? |
| ??+      x         #?#      %  #????????  #??????? |
| ?????????######### #?#######m##########   #??????? |
| ?????????????????# #????#  ggg            #??????? |
| ?????????????????# #????#               Y    ????? |
| "????????????????# #????#@    !!        a #??????? |
| "????????????????# #????# [%%k!%   #####+##??????? |
| ?????????????????# #????#          #?????????????? |
| ?????????????????# #????#          #?????????????? |
| ?????????????????# ######          #?????????????? |
| ?????????????????#                 #?????????????? |
| ?????????????????+ x      t        #?????????????? |
| ?????????????????#          ####   #?????????????? |
| ?????????????????#############%#   #????  ???????? |
| ????????????????????????#   =  #   #??""    ?????? |
| ????????????????????????# != = #   #??      ?????? |
| ??????????###############    " +   ###"""""######? |
| ???          x   x      +    T #                   |
| ??????????######## ######    " #                   |
| ?????????????????# #????#   %  #                   |
| ?????????????????# #????#########  %               |
| ?????????????????# #?????# #??# #                  |
| ????????????????## ##????# #?## # %                |
| ????????????????#   #?#### ###                     |
| ????????????????#   ###"         %%                |
| ????????????????#   ###         #                  |
| ????????????????##" #"                             |
| ????????????????##               %                 |
| ????????????????#"              #                  |
| ????????????????##                                 |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          19
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NeutronHardcellAutobeam
  Manual?         0
Play Time         00:32:09
  Cumulative      17.7 hours
  Start           2024.04.03 @ 13:12:26
  End             2024.04.03 @ 13:45:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          16
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 68968a81-e4b3-4b2c-ac12-4d7a84771d4e