Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.25 @ 18:54:14 Player: KURIIRI Result: Destroyed by 0G-51K(R) with Subdweller Machine Gun Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (33) 165 Value Destroyed (724) 724 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1329 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 281/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Rolling (105) Ox1 Location -10/Subcaves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Wheel Armored Wheel > --- UTILITY (2) ------ Large Storage Unit Makeshift Light Armor Plating > --- WEAPON (2) ------- Heavy EM Pulse Gun Subdweller Machine Gun > --- INVENTORY (15) --- Ion Engine Ion Engine Light Treads Compact Wheel Armored Wheel Armored Wheel Improved Heat Sink Terrain Scanner Hacking Suite Heavy EM Pulse Gun Heavy EM Pulse Gun Barrage Gun Hammer Maul Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Makeshift Light Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun Subdweller Beam Cannon > --- INVENTORY -------- Ion Engine Ion Engine Light Treads Compact Wheel Armored Wheel Armored Wheel Improved Heat Sink High-capacity Matter Pod Terrain Scanner Hacking Suite Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Hammer Maul [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Makeshift Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Subdweller Beam Cannon Ballistic Gun Assault Rifle Impact Weapon Maul Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 18 | 3 11 4 Power . | . . . Engine . | . . . Core . | . . . Reactor . | . . . Propulsion 4 | 2 2 . Treads 2 | 2 . . Leg . | . . . Wheel 2 | . 2 . Hover . | . . . Flight . | . . . Utility 5 | 1 3 1 Device 3 | 1 2 . Storage 1 | . 1 . Processor . | . . . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 9 | . 6 3 Energy Gun 4 | . 3 1 Energy Cannon 1 | . . 1 Ballistic Gun 2 | . 1 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon 2 | . 2 . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 2 | . . 2 Power 1 | . . 1 Propulsion . | . . . Utility . | . . . Weapon 1 | . . 1 Highest Loss Streak 1 | . . 1 To Critical Strikes . | . . . Average Backups 12 | 6 12 13 Power 1 | 1 1 2 Propulsion 4 | 4 4 4 Utility 1 | . 1 3 Weapon 4 | 1 4 4 Tool/Special . | . . . Unused Backups 20 | . 6 14 Power 4 | . 1 3 Propulsion 8 | . 3 5 Utility 4 | . 1 3 Weapon 4 | . 1 3 Tool/Special . | . . . Average Slot Usage (%) 99 | . 99 99 Engine 14 | . 14 14 Treads 8 | . 12 . Wheel 19 | . 15 28 Device 10 | . 13 1 Storage 14 | . 14 14 Protection 3 | . . 12 Energy Gun 19 | . 21 15 Ballistic Gun 5 | . 5 5 Impact Weapon 1 | . . 5 Peak Build Rating 16 | 7 15 16 Average Rating 12 | 6 11 15 On Entrance 9 | 6 7 15 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 40 | 13 32 40 Greatest Support 40 | 40 40 24 Greatest Overweight (x) 2 | . 2 1 Average Overweight (x) . | . . 1 Largest Inventory Capacity 15 | 8 15 15 Average Capacity 14 | 8 14 15 Most Carried 15 | 6 15 15 Average Carried 12 | 6 12 13 Final Capacity 15 | 8 15 15 Final Carried 15 | 6 15 14 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 677 | 209 393 75 Remotely . | . . . Salvage Created 1244 | 59 1081 104 Parts 70 | 2 63 5 Haulers Intercepted 2 | . 2 . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed 4 | . . 4 Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 22 | . 19 3 Melee 1 | . . 1 Guns 20 | . 18 2 Classes Destroyed 8 | 1 6 1 Builder 2 | . 2 . Hauler 2 | . 2 . Recycler 3 | 1 2 . Operator 1 | . 1 . Watcher 3 | . 3 . Swarmer 7 | . 6 1 Grunt 13 | . 13 . Subdweller 2 | . . 2 Best Kill Streak 4 | 1 4 1 Combat Bots Only 3 | . 3 1 Max Kills in Single Turn 2 | 1 2 1 Gunslinging 1 | . 1 . Exploded . | . . . Melee 1 | . . 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 89 | . 62 27 Missed 25 | . 19 6 Hits 64 | . 43 21 Projectile 64 | . 43 21 AOE 1 | . . 1 Critical Strikes 2 | . 2 . Damage Taken 939 | . 473 466 Core 252 | . 154 98 Absorbed by Shields . | . . . Regen/Repaired (Parts) 46 | . 46 . Core Remaining (%) 100 | 100 . . Volleys Fired 89 | 2 67 20 Largest 2 | 2 2 2 Hottest 90 | 60 90 90 Shots Fired 166 | 4 133 29 Gun 157 | 4 133 20 Cannon 9 | . . 9 Launcher . | . . . Special . | . . . Kinetic 44 | 2 35 7 Thermal 45 | 2 34 9 Explosive . | . . . Electromagnetic 77 | . 64 13 Robot Hit Streak 11 | 3 11 5 Robot Miss Streak 4 | 1 4 2 Penetration Max . | . . . Secondary Targets 3 | . 3 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 103 | 3 86 14 Core Hits 40 | 2 33 5 Critical Kills 1 | . 1 . Critical Parts Destroyed 1 | . . 1 Critical Strikes 3 | . 2 1 Destroy 2 | . 1 1 Corrupt 1 | . 1 . Melee Attacks 13 | . 6 7 Impact 13 | . 6 7 Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1736 | 30 1359 347 Guns 1531 | 30 1277 224 Cannons 82 | . . 82 Explosions 36 | . 36 . Melee 79 | . 38 41 Ramming 8 | . 8 . Kinetic 458 | 6 321 131 Thermal 376 | 24 270 82 Explosive . | . . . Electromagnetic 815 | . 722 93 Impact 79 | . 38 41 Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 20 | . 20 . Projectiles . | . . . Explosions . | . . . Melee 20 | . 20 . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 4 | . 4 . Shots . | . . . Rammed 1 | . 1 . Targets Rammed 1 | . 1 . Kicked . | . . . Crushed . | . . . Highest Temperature 50 | 20 23 50 Average Temperature 14 | 15 8 22 Received Heat Transfer 291 | . 243 48 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted 3 | . 3 . Combat Hostiles 1 | . 1 . Parts Fried 5 | . 5 . Impact Corruptions 2 | . 2 . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 914 | 50 753 111 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . 1 . Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Maximum Alert Level 1 | . 1 . Low Security (%) 59 | 100 58 . Level 1 40 | . 41 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 272 | 5 272 . Initial . | . . . Average 142 | 3 145 . Influence Increases 703 | 5 663 35 Destroy 0b10 Robot/C 400 | . 380 20 Destroy 0b10 Robot/NC 55 | 5 50 . Destroy Leader 90 | . 90 . Successful Hack 37 | . 37 . Select Force Hacks 60 | . 60 . Disable Machine 15 | . 15 . Destroy Structure 1 | . 1 . Lose Combat Pursuer 45 | . 30 15 Influence Decreases 694 | 5 423 266 Entered New Map 116 | . . 116 Time Decay 558 | 5 423 130 Lost Part 20 | . . 20 Squads Dispatched 5 | . 5 . Investigation 4 | . 4 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals 3 | . 3 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 34 | . 28 6 Peak Tracking Total 5 | . 5 2 Tactical Retreats 3 | . 2 1 Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 10 | . 10 . Terminals 7 | . 7 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 29 | . 29 . Successful 21 | . 21 . Failed 8 | . 8 . Catastrophic . | . . . Database Lockouts . | . . . Manual 23 | . 23 . Terminals 23 | . 23 . Fabricators . | . . . Repair Stations 4 | . 4 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 6 | . 6 . Robot Analysis 4 | . 4 . Prototype ID Bank 1 | . 1 . Locate Traps 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 4 | . 4 . Scan Component 2 | . 2 . Repair 2 | . 2 . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 11 | . 11 . Terminals 9 | . 9 . Assimilate 1 | . 1 . Botnet 2 | . 2 . Operators 1 | . 1 . Skim 5 | . 5 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Tunnel 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 7 | . 7 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired 2 | . 2 . Time 70 | . 70 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Active Infowar (turns) . | . . . Robot Analysis Total 4 | . 4 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 1717 | 26 1226 465 Spaces Moved 943 | 12 667 264 Core . | . . . Treads 249 | 7 242 . Legs 5 | 5 . . Wheels 689 | . 425 264 Hover . | . . . Flight . | . . . Fastest Speed 105 | 120 105 105 Average Speed 119 | 143 124 105 Slowest Speed 160 | 160 160 105 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 36 | 3 84 21 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 2 | . 2 . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched 2 | . . 2 Spaces Dug 1 | . . 1 Terrain Destroyed 3 | . 1 2 Melee . | . . . Projectile 2 | . . 2 AOE 1 | . 1 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 1336 | 16 911 409 Wait 239 | . 137 102 Move 941 | 11 666 264 Hop . | . . . Pick Up 14 | . 13 1 Fast Attach 7 | 1 3 3 Attach 1 | . . 1 Detach 3 | . . 3 Swap 17 | 2 11 4 Drop 11 | . 7 4 Fire 89 | 2 67 20 Melee 13 | . 6 7 Ram 1 | . 1 . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / Min / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 27 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 5) 877 | -10/Materials | Discovered new exit (range 8) 954 | -10/Materials | Identified exit to Materials 954 | -10/Materials | Identified exit to Mines 954 | -10/Materials | Identified exit to Subcaves 988 | -10/Materials | Learned 2 Mines zone layouts 1013 | -10/Materials | Loaded intel: 8 terminal locations 1029 | -10/Materials | Learned 4 Recycling zone layouts 1036 | -10/Materials | Learned 2 Storage zone layouts 1052 | -10/Materials | Learned Storage emergency access door positions 1071 | -10/Materials | Repaired Hvy. EM Pulse Gun 1111 | -10/Materials | Repaired Imp. Heat Sink 1142 | -10/Materials | Core integrity fell below 50% 1253 | -10/Materials | Entered Subcaves 1254 | -10/Subcaves | Identified exit to Materials 1279 | -10/Subcaves | Disturbed a concealed Subdweller 1707 | -10/Subcaves | Core integrity fell below 20% 1718 | -10/Subcaves | Destroyed by 0G-51K(R) with Subdweller Machine Gun Last Messages --------------- down. 01360_ IA-9OY(R) destroyed. 01365_ Hvy. EM Pulse Gun destroyed. 01365_ 1T-1O5(R) destroyed. 01368_ Acquired 5 matter. 01370_ Acquired 10 matter. 01371_ Dropped Broken Sub. Beam Cannon. 01399_ Acquired 10 matter. 01450_ Dropped Hcp. Matter Pod. 01451_ Z6-4O1(O) extracts matter from Hcp. Matter Pod. 01458_ Z6-4O1(O) puts together Mak. System Restoration Module. 01498_ Z6-4O1(O) puts together Sub. Machine Gun. 01549_ Acquired Sub. Machine Gun. 01575_ Acquired Barrage Gun. 01688_ S-10 Pest destroyed. 01708_ GN-B6J(R) suffers critical hit (Destroy). 01708_ Destroyed Sub. Power Source. 01717_ Ion Engine destroyed. 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"" #??? | | ?????????????????????????????????????????#? ???? | | ???????????????????????????????????????????? ???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 100 Evasion (%) 45 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. EM Pulse Gun | 58% | -10/Materials Imp. Heat Sink | 37% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoreGravitonFlamer Manual? 0 Play Time 00:14:22 Cumulative 359.6 hours Start 2026.03.25 @ 18:28:53 End 2026.03.25 @ 18:54:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 286 Rogue 250 Adventurer 36 Explorer 0 Win Type - Total 5 Types 2/0/0/1/0/0/0/2/0/0 Lore% 60 Gallery% 63 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6d8a3994-7c4d-48f2-8c36-15bdcf653ed6