Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.17 @ 23:11:44 Player: Ms Vella Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (150) 750 Value Destroyed (5190) 5190 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1957) 1957 TOTAL SCORE: 13477 Bonus ------- High Alert Combat Kills 35 Follower Combat Kills 945 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -123 Cogmind --------- Core Integrity 0/1000 Matter 43/300 Energy 248/300 System Corruption 1% Temperature Critical (7833) Movement Walking (470) Ox5 Location -5/DSF Parts ------- > --- POWER (2) -------- Angular Momentum Engine > --- PROPULSION (4) --- Improved Medium Treads Carbon-fiber Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY (9) ------ Advanced Heat Sink Huge Storage Unit Targeting Computer Improved Utility Shielding Improved Hacking Suite > --- WEAPON (2) ------- Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY (25) --- Structural Scanner Improved Trap Scanner Terrain Scanner Energy Filter Insulated Plating Damper Plating Improved Component Analysis Suite Z-Drone Bay (2/2) Variable Charge Gun Heavy Beamcaster Heavy Beamcaster Proton Cannon Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Coil Gun Antimatter Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Phasing Sabre Phasing Sabre CR-A16's Pointy Stick GAL Module Peak State ------------ > --- POWER ------------ Light Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System Improved Coolant Injector Huge Storage Unit Targeting Computer Damper Plating Improved Hacking Suite > --- WEAPON ----------- Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY -------- Structural Scanner Improved Trap Scanner Terrain Scanner Energy Filter Insulated Plating Improved Component Analysis Suite Z-Drone Bay Variable Charge Gun Heavy Beamcaster Heavy Beamcaster Proton Cannon Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Coil Gun Antimatter Cannon Phasing Sabre Phasing Sabre CR-A16's Pointy Stick GAL Module [Rating: 75] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Bore Cannon Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Bore Cannon Launcher Improved Grenade Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Ext Fac DSF Slots Evolved 10 | . . . 2 2 2 . . . . . . 2 . 2 . Power 1 | . . . . . . . . . . . . . . 1 . Propulsion 2 | . . . 1 1 . . . . . . . . . . . Utility 7 | . . . 1 1 2 . . . . . . 2 . 1 . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 166 | 4 7 2 12 12 18 11 16 4 1 1 2 13 47 3 13 Power 16 | . . . 2 1 2 1 2 . . . 1 2 3 1 1 Engine 9 | . . . 2 1 2 . 1 . . . . 1 1 1 . Core 5 | . . . . . . . . . . . 1 1 2 . 1 Reactor 2 | . . . . . . 1 1 . . . . . . . . Propulsion 48 | 2 3 . 5 6 4 3 5 . . 1 1 2 12 . 4 Treads 45 | 2 3 . 5 6 4 3 5 . . 1 1 2 12 . 1 Leg 3 | . . . . . . . . . . . . . . . 3 Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 48 | 2 1 2 1 1 3 4 8 . . . . 5 13 2 6 Device 16 | 2 . 2 . . . 1 1 . . . . 3 4 2 1 Storage 5 | . 1 . . . . . 2 . . . . 1 1 . . Processor 5 | . . . 1 . 1 . 1 . . . . . 2 . . Hackware 4 | . . . . . 1 . 1 . . . . . 1 . 1 Protection 18 | . . . . 1 1 3 3 . . . . 1 5 . 4 Artifact . | . . . . . . . . . . . . . . . . Weapon 54 | . 3 . 4 4 9 3 1 4 1 . . 4 19 . 2 Energy Gun 6 | . . . . . 2 1 . . . . . . 3 . . Energy Cannon 5 | . . . . 3 2 . . . . . . . . . . Ballistic Gun 25 | . 3 . 4 . 5 1 1 1 . . . . 8 . 2 Ballistic Cannon 9 | . . . . . . 1 . 3 1 . . 4 . . . Launcher 1 | . . . . 1 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . . . . . . . 8 . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . 1 1 . . 1 . . . . . . 1 . . . Corrupted Parts 3 | . . . . 1 . . . . . . 1 1 . . . System Corruption 22 | . . . . 6 . . . . . . 11 5 . . . Parts Lost 40 | . . . 1 1 2 1 . . . . 2 2 21 . 10 Power 7 | . . . . . . . . . . . 1 1 3 . 2 Propulsion 14 | . . . . . . 1 . . . . . . 9 . 4 Utility 9 | . . . . . . . . . . . 1 . 6 . 2 Weapon 10 | . . . 1 1 2 . . . . . . 1 3 . 2 Highest Loss Streak 10 | . . . 1 1 2 1 . . . . 1 1 10 . 6 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 100 99 99 98 99 96 91 92 92 92 84 91 89 100 82 Engine 5 | . 14 14 11 8 6 1 2 7 7 7 1 3 1 5 5 Core 1 | . . . . . . . . . . . 5 1 2 5 2 Treads 24 | . 28 28 33 34 29 26 22 23 23 23 23 20 23 23 13 Device 6 | . 14 13 11 9 7 7 1 7 7 7 . 5 3 15 12 Storage 9 | . 14 14 11 9 7 7 7 7 7 7 7 12 13 11 8 Processor 12 | . . . 11 9 15 15 15 15 15 15 15 13 14 11 7 Hackware 8 | . . . . . 7 7 14 15 15 15 15 13 8 6 5 Protection 4 | . . . . 8 7 6 6 . . . . 5 7 5 5 Energy Gun 2 | . 14 14 . . 4 9 2 . . . . . . . . Ballistic Gun 5 | . 14 14 20 4 3 . 4 6 4 . . . 8 11 11 Ballistic Cannon 5 | . . . . . . 4 7 7 9 15 15 13 . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 157 | 14 31 31 34 42 41 59 70 66 69 69 72 118 138 155 157 Greatest Support 120 | 40 40 40 60 80 88 118 118 118 118 118 118 120 120 93 93 Greatest Overweight (x) 5 | . . . . . . 1 . . . . . . 5 1 5 Average Overweight (x) . | . . . . . . . . . . . . . . 1 1 Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 20 20 20 20 20 20 25 25 25 Average Capacity 18 | 8 13 15 15 15 15 15 16 20 20 20 20 20 21 25 25 Most Carried 25 | 5 15 15 15 15 15 15 18 19 20 20 20 20 24 25 25 Average Carried 17 | 3 11 14 14 14 13 14 15 18 19 19 19 19 19 23 23 Final Capacity 25 | 8 15 15 15 15 15 15 20 20 20 20 20 20 25 25 25 Final Carried 25 | 4 15 15 15 15 14 15 18 19 20 20 20 20 24 25 25 Class Distribution -------------------- 31% | Scavenger-Mutant 21% | Hacker-Mutant 20% | Hacker-Skirmisher 13% | Scavenger-Skirmisher 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Waste Hacker-Mutant | -7/Factory Hacker-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Scavenger-Mutant | -6/Extension Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/DSF Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Ext Fac DSF Matter Collected 4654 | 240 113 20 320 145 233 288 282 280 207 53 314 545 1222 . 392 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5746 | 151 356 54 711 445 409 301 338 51 164 . 433 561 1229 . 543 Parts 318 | 15 32 2 49 32 18 1 19 5 8 . 17 43 56 . 21 Haulers Intercepted 3 | . 1 . 1 . . . . . . . . 1 . . . Recyclers Shooed 6 | 1 1 . . . 1 . . . . . . 1 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . . 5 8 1 18 . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Ext Fac DSF Combat Hostiles Destroyed 124 | . 9 1 19 13 7 1 6 3 4 . 9 15 20 . 17 Melee 6 | . . . . . . . . . . . . . 6 . . Guns 63 | . 9 1 19 1 4 . 3 . 1 . . . 10 . 15 Cannons 39 | . . . . 4 . 1 2 3 3 . 9 13 4 . . AOE 10 | . . . . 6 1 . 1 . . . . 2 . . . Classes Destroyed 17 | 2 5 . 2 2 1 1 . . 1 . 1 . . . 2 Worker 3 | . . . . 2 . . . . . . . 1 . . . Builder 6 | . 2 . . 1 . . . . . . . 2 1 . . Tunneler 3 | 3 . . . . . . . . . . . . . . . Hauler 3 | . 1 . 1 . . . . . . . . 1 . . . Recycler 4 | 1 . . . . . . . . . . . . 3 . . Operator 6 | . . . 1 1 1 . . . . . . 1 2 . . Watcher 1 | . 1 . . . . . . . . . . . . . . Swarmer 44 | . 6 . 8 7 . . . 3 . . . 6 5 . 9 Grunt 38 | . 3 1 6 2 3 . 2 . 3 . 5 7 3 . 3 Brawler 5 | . . . . . . . . . 1 . 3 . . . 1 Protector 1 | . . . . . . . . . . . 1 . . . . Sentry 21 | . . . 5 3 1 . 3 . . . . . 9 . . Specialist 1 | . . . . . . . . . . . . . . . 1 Hunter 7 | . . . . 1 1 . . . . . . 1 2 . 2 Programmer 4 | . . . . . 2 . 1 . . . . 1 . . . Heavy 1 | . . . . . . . . . . . . . . . 1 Compactor 1 | . . . . . . 1 . . . . . . . . . Guerrilla 1 | . . . . . . . . . . . . . 1 . . Best Kill Streak 8 | 2 4 1 6 8 2 1 2 3 3 . 4 4 4 . 7 Combat Bots Only 7 | . 3 1 5 5 2 1 2 3 3 . 4 3 4 . 7 Max Kills in Single Turn 4 | 1 2 1 2 4 1 1 2 2 1 . 1 3 1 . 2 Gunslinging 1 | . 1 . 1 . . . . . . . . . . . 1 Exploded 2 | . . . . 2 1 . 1 . . . . 2 . . . Melee 1 | . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Ext Fac DSF Damage Taken 9802 | . 255 16 450 375 572 137 327 159 146 87 308 815 3455 . 2700 Core 1880 | . 31 . 59 34 4 91 82 14 12 . 41 43 426 . 1043 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 44 | . . . . . . . . . . . . . . . 44 Regen/Repaired (Parts) 737 | . . . 53 234 111 . 339 . . . . . . . . Core Remaining (%) 79 | 100 . 87 85 93 . . . . . . 65 . 44 . . Volleys Fired 353 | 10 33 3 38 24 23 9 30 4 12 2 23 39 56 . 47 Largest 2 | 1 2 1 2 2 2 2 2 2 2 2 2 2 2 . 2 Hottest 138 | 40 63 40 46 112 120 138 138 92 114 114 114 114 93 . 66 Shots Fired 643 | 10 56 3 72 43 39 18 50 8 24 4 47 69 106 . 94 Gun 381 | 10 56 3 72 7 18 9 18 1 5 . . . 88 . 94 Cannon 259 | . . . . 33 21 9 32 7 19 4 47 69 18 . . Launcher 3 | . . . . 3 . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 514 | . 23 . 71 7 14 9 43 8 24 4 47 69 101 . 94 Thermal 24 | . . . . . 3 9 7 . . . . . 5 . . Explosive 3 | . . . . 3 . . . . . . . . . . . Electromagnetic 102 | 10 33 3 1 33 22 . . . . . . . . . . Robot Hit Streak 49 | 5 21 5 35 41 14 5 6 4 6 1 6 8 28 . 49 Robot Miss Streak 7 | 1 2 . 2 1 2 1 3 3 1 3 3 3 7 . 6 Penetration Max 2 | . . . . . . . 1 . 1 . 1 2 . . . Secondary Targets 11 | . 3 . 3 . . . . . . . . . . . 5 Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . 1 Shots Hit Robots 503 | 9 47 3 60 37 32 14 23 5 17 1 27 39 111 . 78 Core Hits 419 | 5 16 2 29 20 12 3 11 3 7 . 14 29 155 . 113 Critical Kills 31 | . 1 . . . . 1 3 . 4 . 8 11 . . 3 Critical Parts Destroyed 28 | . 1 . . . . 1 2 . 5 1 10 4 . . 4 Critical Strikes 74 | 1 3 . . . 1 7 6 . 10 1 18 16 4 . 7 Burn 3 | . . . . . . 3 . . . . . . . . . Destroy 63 | . 2 . . . . 4 6 . 10 1 18 15 . . 7 Blast 1 | . . . . . . . . . . . . 1 . . . Corrupt 3 | 1 1 . . . 1 . . . . . . . . . . Sever 4 | . . . . . . . . . . . . . 4 . . Melee Attacks 55 | . . . . . . . . . . . . . 55 . . Impact . | . . . . . . . . . . . . . . . . Slashing 55 | . . . . . . . . . . . . . 55 . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . 1 . . Damage Inflicted 12555 | 115 658 46 919 1360 747 343 599 159 382 17 794 1640 3345 . 1431 Guns 5786 | 115 561 38 905 77 274 206 219 8 37 . . . 1915 . 1431 Cannons 4417 | . . . . 608 411 137 262 151 345 17 794 1213 479 . . Explosions 1366 | . 97 . . 671 62 . 109 . . . . 427 . . . Melee 901 | . . . . . . . . . . . . . 901 . . Ramming 85 | . . 8 14 4 . . 9 . . . . . 50 . . Kinetic 8129 | . 195 . 905 77 196 137 344 159 382 17 794 1213 2279 . 1431 Thermal 1272 | . 97 . . 150 140 206 246 . . . . 318 115 . . Explosive 521 | . . . . 521 . . . . . . . . . . . Electromagnetic 1647 | 115 366 38 . 608 411 . . . . . . 109 . . . Impact . | . . . . . . . . . . . . . . . . Slashing 901 | . . . . . . . . . . . . . 901 . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . 6 3 3 4 4 4 4 11 8 8 . 1 Average Corruption 5 | . . . . 6 2 3 3 4 4 4 11 7 8 . 1 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 225 | . . . . 7 7 18 26 9 8 6 25 10 104 . 5 Message Errors 59 | . . . . 1 1 6 6 4 3 . 11 1 24 . 2 Matter Fused 66 | . . . . . 1 7 9 1 2 2 9 5 30 . . Heat Flow Errors 31 | . . . . . 3 3 2 . 2 2 2 . 17 . . Energy Discharges 22 | . . . . 2 . 1 5 1 . . 2 2 8 . 1 Parts Rejected 5 | . . . . 2 . . . . . . . . 3 . . Data Loss (minor) 22 | . . . . 1 1 1 1 1 1 1 . 1 12 . 2 Data Loss (major) 8 | . . . . . . . 1 1 . . . . 6 . . Misfires 4 | . . . . . . . 2 . . . 1 1 . . . Alerts 7 | . . . . 1 1 . . 1 . 1 . . 3 . . Weapon Failures 1 | . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 201 | . . . . 88 . . . . . . . 29 84 . . Projectiles 31 | . . . . . . . . . . . . 21 10 . . Explosions 96 | . . . . 88 . . . . . . . 8 . . . Melee 74 | . . . . . . . . . . . . . 74 . . Knockbacks 15 | . . . . . . . . 1 2 . 2 6 4 . . Impact 1 | . . . . . . . . . . . . . 1 . . Kinetic 14 | . . . . . . . . 1 2 . 2 6 3 . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 159 | . 30 . . . . . 70 . . . . 59 . . . Shots 3 | . 1 . . . . . 1 . . . . 1 . . . Rammed 18 | . . 2 3 1 . . 1 . . . . . 11 . . Targets Rammed 20 | . . 2 3 1 . . 1 . . . . . 13 . . Kicked . | . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . . . . . . 2 . . Highest Temperature 7833 | . 164 . 20 204 195 581 373 18 339 209 402 315 598 . 7833 Average Temperature 318 | . 59 . 5 87 57 202 105 9 158 75 161 103 186 . 1125 Received Heat Transfer 2742 | . 90 12 177 90 123 . 102 . 117 . 174 306 1398 . 153 Effects 74 | . . . . . . 6 . . . . 1 3 15 . 49 Shutdowns 12 | . . . . . . 1 . . . . 1 . 2 . 8 Energy Bleed 5 | . . . . . . . . . . . . 1 . . 4 Interference 15 | . . . . . . 2 . . . . . 2 6 . 5 Matter Decay 5 | . . . . . . 1 . . . . . . . . 4 Short Circuit 4 | . . . . . . 1 . . . . . . 1 . 2 Damage (minor) 9 | . . . . . . . . . . . . . 3 . 6 Damage (major) 17 | . . . . . . . . . . . . . 3 . 14 Damage (core) 7 | . . . . . . 1 . . . . . . . . 6 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . 2 2 . . . . . . . . . . Combat Hostiles 4 | . . . . 2 2 . . . . . . . . . . Parts Fried 7 | . 1 . . 3 3 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . . 1 . 1 Heat Transferred 1523 | . . . . 150 111 555 322 . . . . 200 185 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . 3 . . 2 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Ext Fac DSF Peak Influence 545 | 20 283 111 345 545 360 20 149 . . . . 368 249 91 322 Initial 169 | . 11 37 15 100 169 20 . . . . . . 139 89 56 Average 111 | 13 110 73 172 367 207 7 48 . . . . 203 71 89 165 Maximum Alert Level 2 | . 1 . 1 2 1 . . . . . . 1 1 . 1 Low Security (%) 80 | 100 85 100 74 19 44 100 100 . . . . 47 92 100 60 Level 1 17 | . 14 . 25 30 55 . . . . . . 52 7 . 39 Level 2 2 | . . . . 50 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . 1 Squads Dispatched 21 | . 1 . 3 2 3 . 2 . . . 1 6 2 . 1 Investigation 10 | . 1 . 2 1 2 . 1 . . . . 2 1 . . Extermination 3 | . . . . . 1 . 1 . . . . 1 . . . Reinforcement 7 | . . . 1 1 . . . . . . . 3 1 . 1 Assault 1 | . . . . . . . . . . . 1 . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Ext Fac DSF Distress Signals 9 | . 2 . 3 1 . . . . . . . . 3 . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 208 | . 11 2 29 23 13 1 14 3 6 1 13 23 51 . 18 Peak Tracking Total 9 | . 4 1 6 6 3 1 4 3 4 1 8 5 7 . 9 Tactical Retreats 14 | . . . . 2 1 . . . 2 . 3 . 4 . 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Ext Fac DSF Traps Triggered 25 | . 1 . 1 1 10 . 4 . . . . . 8 . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 1 . 1 . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Ext Fac DSF Machines Disabled 12 | . . . . 2 . . 1 . . 1 1 5 2 . . Max in Single Turn 4 | . . . . 2 . . 1 . . 1 1 4 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Ext Fac DSF Machines Accessed 20 | . . 1 3 2 5 . 6 . . . . . 2 1 . Terminals 7 | . . . . . 2 . 2 . . . . . 2 1 . Fabricators 3 | . . . . . 2 . 1 . . . . . . . . Repair Stations 6 | . . . 1 1 1 . 3 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 2 1 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 61 | . . 1 18 9 15 . 14 . . . . . 3 1 . Successful 48 | . . 1 17 8 11 . 8 . . . . . 2 1 . Failed 13 | . . . 1 1 4 . 6 . . . . . 1 . . Catastrophic 1 | . . . . . . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 25 | . . . . . 4 . 5 . . . . 3 13 . . Terminals 14 | . . . . . 5 . 5 . . . . . 3 1 . Fabricators 5 | . . . . . 4 . 1 . . . . . . . . Repair Stations 22 | . . . 2 6 6 . 8 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 19 | . . . 16 3 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 7 | . . 1 . . 2 . 1 . . . . . 2 1 . Open Door 3 | . . 1 . . . . . . . . . . 2 . . Open DSF 1 | . . . . . . . . . . . . . . 1 . Level Access Points 1 | . . . . . 1 . . . . . . . . . . Branch Access Points 2 | . . . . . 1 . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . 1 . 1 . . . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . . . Build 1 | . . . . . 1 . . . . . . . . . . Repair Station Hacks 17 | . . . 2 6 5 . 4 . . . . . . . . Scan Component 9 | . . . 1 3 3 . 2 . . . . . . . . Repair 8 | . . . 1 3 2 . 2 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 17 | . . . 15 2 . . . . . . . . . . . Insert Component 9 | . . . 8 1 . . . . . . . . . . . Analyze 8 | . . . 7 1 . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . . . . . 3 . 2 . . . . . . . . Terminals 4 | . . . . . 2 . 2 . . . . . . . . Botnet 4 | . . . . . 2 . 2 . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . . Recompile 1 | . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 13 | . . . 2 2 3 . 5 . . . . . 1 . . Full Trace Events 4 | . . . 1 1 1 . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . 5 . . Robots Built 1 | . . . . . 1 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 58 | . . . . . 58 . . . . . . . . . . Total Robot Build Rating 3 | . . . . . 3 . . . . . . . . . . Part Schematics Acquired 7 | . . . 6 1 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 8 | . . . 1 3 2 . 2 . . . . . . . . Time 217 | . . . 51 78 34 . 54 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . 6 1 . . . . . . . . . . . Part Schematics Acquired 7 | . . . 6 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Ext Fac DSF Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 20 | . . . . . . . . . . . 2 . 18 . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Ext Fac DSF Total Allies 32 | . . 3 . . 1 . . . . 4 2 . 22 . . Largest Group 15 | . . 3 3 . 1 . . . . 4 3 1 15 4 4 Highest-Rated Group 414 | . . 40 40 . 23 . . . . 150 114 35 414 124 124 Highest-Rated Ally 39 | . . 16 16 . 23 . . . . 39 39 35 39 39 39 Zionite Dispatches 1 | . . . . . . . . . . . . 1 . . . Recon 1 | . . . . . . . . . . . . 1 . . . Total Orders 1 | . . . . . 1 . . . . . . . . . . AID 1 | . . . . . 1 . . . . . . . . . . Ally Attacks 268 | . . 15 33 . . . . . . 6 19 12 178 . 5 Total Damage 4386 | . . 134 412 . . . . . . 116 278 80 3300 . 66 Kills 41 | . . 3 6 . . . . . . 1 1 1 28 . 1 Allies Corrupted 1 | . . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Ext Fac DSF Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . . . . 3 1 2 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . . . 3 . . Unaware Schematics 1 | . . . . . . . . . . . . . 1 . . Unaware Analyses 1 | . . . . . . . . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Ext Fac DSF Turns Passed 14539 | 234 551 528 845 533 921 1137 1244 435 256 2169 953 720 3169 224 620 Spaces Moved 6086 | 38 272 318 413 226 415 571 505 256 133 949 320 359 1062 91 158 Core . | . . . . . . . . . . . . . . . . Treads 6024 | 38 272 318 413 226 415 571 505 256 133 949 320 359 1062 91 96 Legs 62 | . . . . . . . . . . . . . . . 62 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 160 | 160 160 160 160 160 160 160 160 163 163 163 163 163 163 240 240 Average Speed 181 | 160 160 160 160 160 160 181 162 163 163 163 163 163 237 240 277 Slowest Speed 570 | 160 160 160 160 160 160 240 163 163 163 163 163 163 570 240 470 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . . . Exploration Rate (%) 44 | 5 41 69 36 39 10 96 20 51 28 90 53 13 88 2 69 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 6 | . . 1 . . . . . . . . . . 5 . . Known Exits Taken 5 | . . 1 . . . . 1 1 . . 1 . . 1 . Unknown Exits Taken 8 | 1 1 . 1 1 . . . . 1 1 . 1 1 . . Scrap Searched 6 | . . 1 . . . . . 1 3 1 . . . . . Spaces Dug 7 | . . . . . . . 7 . . . . . . . . Terrain Destroyed 173 | . 13 . . 33 9 4 36 1 5 . 15 52 4 . 1 Melee . | . . . . . . . . . . . . . . . . Projectile 51 | . . . . . . 4 15 1 5 . 15 7 4 . . AOE 121 | . 13 . . 33 9 . 21 . . . . 45 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Ext Fac DSF Total 8856 | 203 340 334 527 351 629 655 882 264 148 1569 705 426 1475 99 249 Wait 1863 | 145 . 6 42 83 166 35 312 . . 613 343 5 104 . 9 Move 6073 | 37 271 317 412 225 415 570 504 255 132 948 319 358 1062 90 158 Hop . | . . . . . . . . . . . . . . . . Pick Up 89 | 2 17 1 8 4 4 11 9 1 2 2 . 3 13 4 8 Fast Attach 71 | 2 2 2 3 5 13 7 3 . . . . 7 18 1 8 Attach 39 | 2 . . 3 3 4 . 3 . . . 1 4 12 2 5 Detach 8 | . . . . . . . 1 . . . . 1 4 . 2 Swap 56 | . 5 . 6 4 1 4 10 4 1 1 1 2 17 . . Drop 93 | 5 12 3 12 2 3 19 9 . 1 3 . 7 5 2 10 Fire 353 | 10 33 3 38 24 23 9 30 4 12 2 23 39 56 . 47 Melee 48 | . . . . . . . . . . . . . 48 . . Ram 1 | . . . . . . . . . . . . . 1 . . Kick . | . . . . . . . . . . . . . . . . Crush 19 | . . 2 3 1 . . 1 . . . . . 12 . . Escape Stasis 16 | . . . . . . . . . . . . . 16 . . Rewire 127 | . . . . . . . . . . . 18 . 107 . 2 Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 6 exits: Fac x4 / Low x2) -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [Dee] / [*Pro]) -6/Proximity Caves -6/Factory (discovered 2 exits: Low / *Ext) -6/Extension (discovered 2 exits: *Fac / [*Cet]) -5/Factory -5/DSF History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 2) 235 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 7) 313 | -10/Materials | Build established: Mutant 543 | -10/Materials | Discovered new exit (range 11) 690 | -10/Materials | Discovered new exit (range 16) 786 | -10/Materials | Entered Mines 788 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 930 | -10/Mines | Found the Drone Emporium 937 | -10/Mines | Found Prototype Device 937 | -10/Mines | Identified Thief Drone Bay 1013 | -10/Mines | Identified exit to Materials 1300 | -10/Mines | Learned location of Storage (-8) 1314 | -10/Mines | Entered Materials 1314 | -9/Materials | Accompanied by 3 allies 1314 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1703 | -9/Materials | Build established: Scavenger-Mutant 1977 | -9/Materials | Repaired Imp. Assault Rifle 2141 | -9/Materials | Discovered new exit (range 14) 2159 | -9/Materials | Entered another Materials area 2159 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2514 | -8/Materials | Repaired Lgt. Treads 2541 | -8/Materials | Repaired Lgt. Treads 2569 | -8/Materials | Repaired Lgt. Treads 2655 | -8/Materials | Discovered new exit (range 13) 2692 | -8/Materials | Entered Factory 2692 | -7/Factory | Evolved 2 slots: Utility x2 2909 | -7/Factory | Repaired Broken Lgt. Treads 2926 | -7/Factory | Repaired Imp. Ion Engine 3068 | -7/Factory | Fabricated M-28 Smith (x1) 3357 | -7/Factory | Identified exit to Lower Caves 3384 | -7/Factory | Identified exit to Factory 3449 | -7/Factory | Build established: Scavenger-Skirmisher 3613 | -7/Factory | Sucked down chute 3613 | -7/Factory | Entered Waste 3613 | -7/Waste | The area was eerily silent 4250 | -7/Waste | A Compactor rumbled back to life 4262 | -7/Waste | Spotted C-40 Crusher 4269 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4271 | -7/Waste | Destroyed C-40 Crusher 4483 | -7/Waste | Discovered new exit (range 12) 4578 | -7/Waste | Found Damper Plating 4664 | -7/Waste | Found Damper Plating 4750 | -7/Waste | Entered Factory 4872 | -7/Factory | Repaired Hvy. Treads 5167 | -7/Factory | Build established: Hacker-Mutant 5202 | -7/Factory | Repaired Broken Hyp. Coil Gun 5994 | -7/Factory | Entered Lower Caves 6040 | -7/Lower Caves | Identified exit to Lower Caves 6065 | -7/Lower Caves | Learned Factory terminal intel 6151 | -7/Lower Caves | Learned 8 Factory zone layouts 6227 | -7/Lower Caves | Build established: Hacker-Skirmisher 6429 | -7/Lower Caves | Entered another Lower Caves area 6447 | -7/Lower Caves | Learned Factory garrison access intel 6478 | -7/Lower Caves | Encountered a Warlord checkpoint 6550 | -7/Lower Caves | Discovered new exit (range 16) 6685 | -7/Lower Caves | Entered Zion 6811 | -7/Zion | Discovered new exit (range 11) 6893 | -7/Zion | System corruption cleaned by Quarantine Array 6946 | -7/Zion | Learned 4 Factory zone layouts 7045 | -7/Zion | Found GAL Module 7112 | -7/Zion | Learned Factory terminal intel 7206 | -7/Zion | Given A8's code to call for help 7893 | -7/Zion | Discovered new exit (range 11) 8479 | -7/Zion | Imprinted 8482 | -7/Zion | Declared Zion's savior 8831 | -7/Zion | Found CR-A16's Pointy Stick 8854 | -7/Zion | Entered Proximity Caves 8854 | -6/Proximity Caves | Accompanied by 3 allies 8952 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9160 | -6/Proximity Caves | System corruption reached 10% 9275 | -6/Proximity Caves | Build established: Hacker-Mutant 9428 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9807 | -6/Proximity Caves | Entered Factory 9807 | -6/Factory | Accompanied by 1 ally 9807 | -6/Factory | Evolved 2 slots: Utility x2 9808 | -6/Factory | Identified exit to Lower Caves 9809 | -6/Factory | Loaded intel: 28 terminal locations 9810 | -6/Factory | Loaded intel: 4 garrison access locations 10039 | -6/Factory | Zion Recon squad teleported in 10208 | -6/Factory | Crushed by falling debris 10509 | -6/Factory | Discovered new exit (range 12) 10527 | -6/Factory | Entered Extension 10704 | -6/Extension | Lost 9 parts (1p3n4u1w) 11059 | -6/Extension | Build established: Scavenger-Mutant 11465 | -6/Extension | Core integrity fell below 50% 11499 | -6/Extension | Lost 10 parts (2p5n1u2w) 11605 | -6/Extension | Retrieved Zion intel report: Depthwide Sectors/-1 11624 | -6/Extension | Retrieved Zion intel report: Unaware Analyses 11634 | -6/Extension | Retrieved Zion intel report: Unaware Schematics 11661 | -6/Extension | Rescued a captive Derelict 11661 | -6/Extension | Rescued a captive Derelict 11724 | -6/Extension | Rescued a captive Derelict 11725 | -6/Extension | Rescued a captive Derelict 12002 | -6/Extension | Disrupted transfer network 12199 | -6/Extension | Build established: Commander-Mutant 12312 | -6/Extension | Terminal network hard line cut 12376 | -6/Extension | Spotted B-75 Beast 12386 | -6/Extension | Spotted B-75 Beast 12396 | -6/Extension | Allies destroyed B-75 Beast 12400 | -6/Extension | Allies destroyed B-75 Beast 12575 | -6/Extension | Build established: Scavenger-Mutant 13629 | -6/Extension | Discovered new exit (range 10) 13632 | -6/Extension | Discovered new exit (range 6) 13696 | -6/Extension | Entered Factory 13696 | -5/Factory | Accompanied by 4 allies 13696 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 13697 | -5/Factory | Loaded intel: 25 terminal locations 13915 | -5/Factory | Identified exit to DSF 13920 | -5/Factory | Entered DSF 13920 | -5/DSF | Accompanied by 4 allies 13969 | -5/DSF | Additional patrols routed to DSF 14261 | -5/DSF | Sterilization system engaged 14281 | -5/DSF | Ambient heat levels rising (+10) 14296 | -5/DSF | Ambient heat levels rising (+10) 14311 | -5/DSF | Ambient heat levels rising (+10) 14313 | -5/DSF | Lost 6 parts (1p2n1u2w) 14326 | -5/DSF | Ambient heat levels rising (+10) 14335 | -5/DSF | Destroyed 7 combat bots 14341 | -5/DSF | Ambient heat levels rising (+10) 14356 | -5/DSF | Ambient heat levels rising (+10) 14371 | -5/DSF | Ambient heat levels rising (+10) 14386 | -5/DSF | Ambient heat levels rising (+10) 14401 | -5/DSF | Ambient heat levels rising (+10) 14416 | -5/DSF | Ambient heat levels rising (+10) 14431 | -5/DSF | Ambient heat levels rising (+10) 14446 | -5/DSF | Ambient heat levels rising (+10) 14461 | -5/DSF | Ambient heat levels rising (+10) 14476 | -5/DSF | Ambient heat levels rising (+10) 14483 | -5/DSF | Core integrity fell below 50% 14491 | -5/DSF | Ambient heat levels rising (+10) 14506 | -5/DSF | Ambient heat levels rising (+10) 14518 | -5/DSF | Core integrity fell below 20% 14521 | -5/DSF | Ambient heat levels rising (+10) 14536 | -5/DSF | Ambient heat levels rising (+10) 14541 | -5/DSF | Core destroyed Last Messages --------------- 14511_ Overheating: Hyp. Gauss Rifle damaged (-3). 14517_ Overheating: Imp. Utility Shielding damaged (-38). 14518_ Overheating: Core damaged (-200). 14520_ Power failure, Angular Momentum Engine shutdown. 14521_ ALERT: Ambient heat levels +10. 14523_ Overheating: Hyp. Gauss Rifle damaged (-4). 14525_ Overheating: Matter decay (-8). 14526_ Power failure, Angular Momentum Engine shutdown. 14527_ Carbon-fiber Leg broken. 14527_ Overheating: Short circuit. 14531_ Overheating: Energy bleed (-48). 14533_ Overheating: Broken Carbon-fiber Leg damaged (-34). 14533_ Overheating: Adv. Heat Sink damaged (-15). 14536_ Power failure, Angular Momentum Engine shutdown. 14536_ ALERT: Ambient heat levels +10. 14537_ Overheating: Energy bleed (-69). 14538_ Overheating: Imp. Utility Shielding damaged (-16). 14538_ Overheating: Broken Imp. VSS Leg damaged (-19). 14539_ Overheating: Matter decay (-12). 14541_ Overheating: Core damaged (-100). Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???????????????????[= ???????????????????????? | | ???????????????????^^^???????????????????????? | | ???????????????????%" ??????????????????????? | | ??????????????????#=*%#??????????????????????? | | ??????????????????=%==!??????????????????????? | | ????? ???????????=*%[!??????????????????????? | | ????? ???????????= % !??????????????????????? | | ??### ?????###???# #?###############??????? | | ??#!! #????#!!!?## %###[[[#!!!## !!#??????? | | ??#!! #?????!!!## %##[[[#!!!## !!#??????? | | ??? "?? % @ #??????? | | ??? ??% % % % #??????? | | ??? ?? #??????? | | ???? #??? #!!!## %%##!!!# ## ==#??????? | | ???? #?????????## ! #?#!!!# ## ==#??????? | | ???## ###??????### !############ ###??????? | | ???#] #??????#! ==#??????# =#???????? | | ???#] #??????#!! ==#??????# =#???????? | | ???#]^^ ???????#!! ==#??????# =#???????? | | ???##^^###??????### %[###??????### ##???????? | | ???# ]]#??????# *[ #??????#== =#???????? | | ???# ]]#??????#%* #??????#==^^=#???????? | | ???## ########## ! ] %########## ##???????? | | ??### ### # ###%] ###===#==### ###??????? | | ###"" ## # ###[[!###===#==## ""###????? | | """"% [ """""#???? | | "##""% [ = ""##"#???? | | ??#"""""## # #! [[%= #===#==##"""""#??????? | | ??#"""""#########! ["/% #########"""""#??????? | | ??####"##???????###"##"##???????##"####??????? | | ?????#"#??????????# ## #?????????#"#?????????? | | ?????""#??????????# ## #?????????#""?????????? | | ??????????????????######?????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 80 Energy Generation 27 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 1600 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 100 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 40 Targeting Accuracy 10 Recoil Reduction 8 Offensive Hacking 32 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Scanalyzed Structural Scanner | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ L-41 Fighter | -6/Extension | Z-intel E-15 Imp | -6/Extension | Z-intel G-50 Soldier | -6/Extension | Z-intel H-55 Commando | -6/Extension | Z-intel A-02 Transporter | -6/Extension | Z-intel Fabricated ------------ M-28 Smith | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AbsorptionMiningDiverter Manual? 0 Play Time 01:47:23 Cumulative 896.5 hours Start 2022.04.17 @ 20:52:03 End 2022.04.17 @ 23:11:44 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 190 Rogue 1 Adventurer 189 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 81 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(125)|SATURATION(75)|LOW_CONTRAST(13,24,33)|SHIFT_HUE(130) Steam 1 RUN: 0f52dae2-32ae-410d-a464-719185275e59