Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.27 @ 16:30:59

Player: Charango24

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (56)      280
Value Destroyed (1504)     1504
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (218)                218
              TOTAL SCORE: 3882

 Bonus
-------
High Alert Combat Kills    50
Follower Combat Kills      168

 Cogmind 
---------
Core Integrity             0/550
Matter                     47/300
Energy                     0/100
System Corruption          0%
Temperature                Cool (36)
Movement                   Core (400) Ox7
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (5) ------
     Large Storage Unit
  Improved Targeting Computer
           ECM Suite
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
  Improved Ion Engine
     Light Nuclear Core
           Heat Sink
           Sensor Array
  Improved Sensor Array
           Actuator Array
           Minigun
           Rocket Launcher
           Datajack
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
   Compact Wheel
   Compact Wheel
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Weight Redist. System
  Hardened Medium Armor Plating
           Hacking Suite
           System Shield
>          --- WEAPON -----------
           Minigun
      Mini Grenade Launcher
>          --- INVENTORY --------
  Improved Ion Engine
     Light Nuclear Core
           Aluminum Leg
           Aluminum Leg
           Heat Sink
           Sensor Array
  Improved Sensor Array
           Actuator Array
           ECM Suite
           Shield Generator
  Improved Assault Rifle
           Grenade Launcher
           Datajack
           Mining Laser
[Rating: 25]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Improved Light Cannon
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    1    | .   .   .   1   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  3    | .   .   .   1   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             46   | 6   7   2   14  17  
  Power                    4    | 1   .   1   2   .   
    Engine                 3    | 1   .   .   2   .   
    Core                   1    | .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 2   .   .   2   4   
    Treads                 2    | 2   .   .   .   .   
    Leg                    4    | .   .   .   2   2   
    Wheel                  2    | .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  18   | 1   4   1   4   8   
    Device                 9    | .   2   .   1   6   
    Storage                2    | 1   1   .   .   .   
    Processor              4    | .   1   1   1   1   
    Hackware               2    | .   .   .   2   .   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   16   | 2   3   .   6   5   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          9    | 2   1   .   3   3   
    Ballistic Cannon       2    | .   2   .   .   .   
    Launcher               3    | .   .   .   1   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   
  Unidentified Prototypes  2    | .   .   .   2   .   
Parts Lost                 14   | .   .   .   .   14  
  Power                    1    | .   .   .   .   1   
  Propulsion               4    | .   .   .   .   4   
  Utility                  5    | .   .   .   .   5   
  Weapon                   4    | .   .   .   .   4   
  Highest Loss Streak      5    | .   .   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     88   | .   87  85  95  78  
  Engine                   9    | .   14  4   10  7   
  Core                     5    | .   .   9   9   .   
  Treads                   7    | .   16  14  .   .   
  Leg                      7    | .   .   .   20  4   
  Wheel                    1    | .   .   .   .   7   
  Device                   6    | .   13  8   .   10  
  Storage                  12   | .   14  14  11  9   
  Processor                6    | .   .   5   12  2   
  Hackware                 5    | .   .   .   9   15  
  Ballistic Gun            4    | .   9   .   4   7   
  Ballistic Cannon         13   | .   18  28  5   .   
  Launcher                 4    | .   .   .   9   3   
Peak Build Rating          25   | 6   9   11  23  25  
  Average Rating           13   | 5   8   10  18  19  
  On Entrance              8    | .   6   9   11  18  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             42   | 10  32  34  37  42  
  Greatest Support         41   | 40  40  20  23  41  
  Greatest Overweight (x)  13   | .   1   1   2   13  
  Average Overweight (x)   .    | .   .   1   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         13   | 7   13  15  15  15  
  Most Carried             15   | 3   15  15  15  15  
  Average Carried          11   | .   8   14  13  11  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | .   15  14  15  10  

 Class Distribution 
--------------------
 56% | Mutant
 21% | Scavenger-Mutant
 21% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
    Hacker-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           1129 | 241 149 120 274 345 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1484 | .   139 61  398 886 
  Parts                    115  | .   20  5   27  63  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  45   | .   10  4   11  20  
  Guns                     17   | .   4   .   2   11  
  Cannons                  15   | .   6   4   5   .   
  AOE                      13   | .   .   .   4   9   
Classes Destroyed          10   | .   3   .   4   3   
  Worker                   1    | .   .   .   1   .   
  Builder                  3    | .   .   .   .   3   
  Recycler                 3    | .   .   .   .   3   
  Watcher                  4    | .   1   .   1   2   
  Swarmer                  19   | .   9   3   .   7   
  Grunt                    15   | .   1   1   5   8   
  Brawler                  1    | .   .   .   1   .   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   8    | .   .   .   4   4   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           14   | .   3   3   4   14  
  Combat Bots Only         10   | .   3   3   4   10  
Max Kills in Single Turn   5    | .   1   1   3   5   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   2   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        307  | .    21   13   42   231  
  Missed                   96   | .    3    6    16   71   
Damage Taken               2246 | .    115  49   274  1808 
  Core                     619  | .    5    18   35   561  
  Absorbed by Shields      80   | .    .    .    .    80   
  Ignored by Resistances   671  | .    36   15   82   538  
Core Remaining (%)         93   | 100  .    90   91   .    
Volleys Fired              187  | .    20   8    47   112  
  Largest                  2    | .    2    2    1    2    
  Hottest                  78   | .    78   78   39   68   
Shots Fired                216  | .    40   16   47   113  
  Gun                      141  | .    20   .    24   97   
  Cannon                   59   | .    20   16   20   3    
  Launcher                 16   | .    .    .    3    13   
  Special                  .    | .    .    .    .    .    
  Kinetic                  197  | .    40   16   44   97   
  Thermal                  3    | .    .    .    .    3    
  Explosive                16   | .    .    .    3    13   
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         30   | .    9    6    7    30   
  Robot Miss Streak        4    | .    2    2    2    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           162  | .    24   10   34   94   
  Core Hits                95   | .    15   5    23   52   
  Critical Kills           1    | .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         3    | .    .    .    2    1    
    Destroy                1    | .    .    .    .    1    
    Blast                  2    | .    .    .    2    .    
Melee Attacks              8    | .    .    .    .    8    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3668 | .    346  221  987  2114 
  Guns                     1673 | .    126  .    277  1270 
  Cannons                  789  | .    220  219  329  21   
  Explosions               1193 | .    .    .    371  822  
  Melee                    .    | .    .    .    .    .    
  Ramming                  13   | .    .    2    10   1    
  Kinetic                  2441 | .    346  219  606  1270 
  Thermal                  21   | .    .    .    .    21   
  Explosive                1193 | .    .    .    371  822  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            7    | .    3    4    .    .    
  Projectiles              7    | .    3    4    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 5    | .    1    2    2    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  5    | .    1    2    2    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      20   | .    .    .    .    20   
  Shots                    1    | .    .    .    .    1    
  Rammed                   2    | .    .    1    .    1    
Targets Rammed             6    | .    .    1    4    1    
  Kicked                   4    | .    .    .    4    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        90   | .    72   90   45   56   
  Average Temperature      20   | .    23   40   16   14   
  Received Heat Transfer   1022 | .    12   .    171  839  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         37   | .    .    .    .    37   
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             552  | .   185 132 239 552 
  Initial                  61   | .   .   61  .   .   
  Average                  84   | .   58  51  73  266 
Maximum Alert Level        2    | .   .   .   1   2   
  Low Security (%)         90   | 100 100 100 95  39  
  Level 1                  4    | .   .   .   4   22  
  Level 2                  5    | .   .   .   .   37  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   .   .   2   3   
  Investigation            1    | .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   .   .   1   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           8    | .   3   .   2   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              77   | .   17  5   24  31  
  Peak Tracking Total      7    | .   4   3   5   7   
  Tactical Retreats        3    | .   .   .   1   2   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            2    | .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 6    | .   .   .   6   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          6    | .   1   .   3   2   
  Max in Single Turn       1    | .   1   .   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          11   | .   3   1   6   1   
  Terminals                10   | .   3   .   6   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                22   | .   6   1   14  1   
  Successful               19   | .   4   1   13  1   
  Failed                   3    | .   2   .   1   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   
  Terminals                21   | .   6   .   14  1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             19   | .   4   1   13  1   
  Record                   2    | .   .   .   2   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Open Door                1    | .   .   1   .   .   
  Alert Level              6    | .   1   .   4   1   
  Unreport Threat          1    | .   .   .   1   .   
  Locate Traps             2    | .   .   .   2   .   
  Disarm Traps             1    | .   .   .   1   .   
  Dispatch Records         1    | .   .   .   1   .   
  Investigation Status     1    | .   1   .   .   .   
  Assault Status           1    | .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   1   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   1   .   3   .   
  Full Trace Events        1    | .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   3   
  Non-combat               3    | .   .   .   .   3   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        3    | .   .   .   .   3   
  parse_system             2    | .   .   .   .   2   
  find_recycling           1    | .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               3    | .   .   3   .   .   
  Largest Group            3    | .   .   3   2   .   
  Highest-Rated Group      76   | .   .   76  45  .   
  Highest-Rated Ally       31   | .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               31   | .   .   4   27  .   
  Total Damage             379  | .   .   21  358 .   
  Kills                    8    | .   .   1   7   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  
Turns Passed               5477 | 532  1058 1366 1780 741  
Spaces Moved               2269 | 129  454  555  842  289  
  Core                     13   | 11   .    .    .    2    
  Treads                   1183 | 118  454  555  56   .    
  Legs                     835  | .    .    .    786  49   
  Wheels                   238  | .    .    .    .    238  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  240  190  100  
  Average Speed            200  | 150  214  240  193  140  
  Slowest Speed            700  | 160  240  240  260  700  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       57   | 15   65   98   72   38   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    
Scrap Searched             2    | .    .    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          111  | .    1    .    38   72   
  Melee                    .    | .    .    .    .    .    
  Projectile               2    | .    1    .    1    .    
  AOE                      109  | .    .    .    37   72   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      2995 | 467 500 575 945 508 
  Wait                     411  | 327 .   3   13  68  
  Move                     2265 | 128 453 554 841 289 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  50   | 6   18  3   15  8   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   26   | 6   4   .   4   12  
  Detach                   5    | .   2   .   1   2   
  Swap                     20   | .   3   2   10  5   
  Drop                     17   | .   .   4   10  3   
  Fire                     187  | .   20  8   47  112 
  Melee                    8    | .   .   .   .   8   
  Ram                      1    | .   .   .   .   1   
  Kick                     4    | .   .   .   4   .   
  Crush                    1    | .   .   1   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
  533 | -11/Scrapyard | Entered Materials
  534 | -10/Materials | Build established: Mutant
  770 | -10/Materials | Discovered new exit (range 16)
  983 | -10/Materials | Discovered new exit (range 14)
 1539 | -10/Materials | Discovered new exit (range 7)
 1591 | -10/Materials | Entered Mines
 1594 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1623 | -10/Mines     | Discovered new exit (range 8)
 1921 | -10/Mines     | Learned Materials non-interactive machine intel
 1921 | -10/Mines     | Discovered new exit (range 10)
 2375 | -10/Mines     | Identified exit to Materials
 2602 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2957 | -10/Mines     | Entered Materials
 2957 | -9/Materials  | Accompanied by 2 allies
 2957 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 2958 | -9/Materials  | Loaded intel: 44 non-interactive machine locations
 2962 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 3198 | -9/Materials  | Discovered new exit (range 16)
 3406 | -9/Materials  | Build established: Scavenger-Mutant
 3801 | -9/Materials  | Discovered new exit (range 12)
 3820 | -9/Materials  | Identified exit to Materials
 4573 | -9/Materials  | Discovered exit to Materials (range 7)
 4600 | -9/Materials  | Build established: Hacker-Mutant
 4737 | -9/Materials  | Entered another Materials area
 4737 | -8/Materials  | Evolved 2 slots: Utility x2
 4974 | -8/Materials  | Lost 3 parts (1n1u1w)
 5143 | -8/Materials  | Destroyed 10 combat bots
 5271 | -8/Materials  | Lost 3 parts (1n1u1w)
 5394 | -8/Materials  | Garrison activated, responded to threat
 5440 | -8/Materials  | Core integrity fell below 50%
 5461 | -8/Materials  | Core integrity fell below 20%
 5467 | -8/Materials  | Lost 5 parts (1p1n1u2w)
 5478 | -8/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
The unstable cave ceiling collapses.
U-05 Engineer builds a Wall.
U-05 Engineer builds a Door.
The unstable cave ceiling collapses. <x2>
Imp. Assault Rifle destroyed.
Critical hit (Burn: +37).
U-05 Engineer lays Concrete. <x2>
U-05 Engineer builds a Wall.
The unstable cave ceiling collapses.
U-05 Engineer lays Concrete. <x2>
U-05 Engineer builds a Wall.
U-05 Engineer destroyed.
Critical hit (Burn: +37).
K-01 Serf collects debris. <x2>
Critical hit (Burn: +37).
K-01 Serf collects debris.
The unstable cave ceiling collapses.
K-01 Serf collects debris.
Critical hit (Burn: +37).
U-05 Engineer builds a Door.

 Map 
-----
+----------------------------------------------------+
| #####??????????????????????????????????????        |
|     #??????????????????????????????????????        |
|     #??????????????????????????????????????        |
|     #??????????????????????????????????????        |
| #   #??????????????????????????????????????        |
| #?  #??????????????????????????????????????        |
| #?? #??????????????????????????????????????        |
| #??????????????????????????????????????????        |
| #   ???????????????????????????????????????        |
| #   #??????????????????????????????????????        |
| #   #??????????????????????????????????????        |
| #   #??????????????????????????????????????        |
| #   #?????????????  ???????????????????????        |
| #   #?????????????   ??????????????????????        |
| #   #?????????????#  ??????????????????????        |
| #   #?????????????#   ?????????????????????        |
| #   #?????????????#   ?????????????????????        |
| #   ####+###???+###   ########?????????????        |
| #          ?????             #?????????????        |
| #          ??????         Y  +?????????????        |
| #       ?????????? u k       #?????????????        |
| #   #???????????####+  ##   ##?????????????        |
|     #???????????   *%  Y     #???? ????????        |
|     #####???????? """ =      #??G" #???????        |
|     #    ???????  """%*   =# # ""  #???????        |
| ##+##     ????#   """|   @!#      [#???????        |
|     #     ????#       %%!!%# #####?????????        |
|     #     #########      #+# #??###########        |
| """ #  """##                 #??#         #        |
| """ #  """##           ;    ##??#         #        |
| """ #  """##           #  T ##??#         #        |
|     #     ##           #    #???# """ """ #        |
| +####  """##           ##  ##???# """ """ #        |
|    ##  """##           ##  #????# """ """ #        |
|     +  """##           ##  #????#         #        |
|     #     ###############  #????#         #        |
|     ###+#################  #########+######        |
|                                      #?????        |
|                                      #?????        |
| ###############  #####+#########+##  #?????        |
| ?????#        #  #        ##      #  #?????        |
| ?????#         =  #       ##      #  #?????        |
| ?????#  !!!               ##      ####?????        |
| ?????#  !!                ##      #????????        |
| ?????#  !!      =         ##  !   #????????        |
| ?????#                   =##      #????????        |
| ?????#          *!        #########????????        |
| ?????#                    #????????????????        |
| ?????#        # ##        #????????????????        |
| ?????#       ### ##       #????????????????        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          23
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    9
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           2
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Novice Programmer

 Challenges 
------------
None

 Game 
------
Seed              RecoilPhaseNullifier
  Manual?         0
Play Time         00:46:38
  Cumulative      5.7 hours
  Start           2024.10.26 @ 17:42:49
  End             2024.10.27 @ 16:30:59
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          10
  Rogue           0
  Adventurer      10
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          13
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          55x37
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1bbe47c5-6911-4ebd-a826-827a11b6aed6