Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.27 @ 16:30:59 Player: Charango24 Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (56) 280 Value Destroyed (1504) 1504 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (218) 218 TOTAL SCORE: 3882 Bonus ------- High Alert Combat Kills 50 Follower Combat Kills 168 Cogmind --------- Core Integrity 0/550 Matter 47/300 Energy 0/100 System Corruption 0% Temperature Cool (36) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Targeting Computer ECM Suite Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Improved Ion Engine Light Nuclear Core Heat Sink Sensor Array Improved Sensor Array Actuator Array Minigun Rocket Launcher Datajack Mining Laser Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Hardened Medium Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Minigun Mini Grenade Launcher > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Heat Sink Sensor Array Improved Sensor Array Actuator Array ECM Suite Shield Generator Improved Assault Rifle Grenade Launcher Datajack Mining Laser [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Light Cannon Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . 1 . Propulsion . | . . . . . Utility 3 | . . . 1 2 Weapon . | . . . . . Parts Attached 46 | 6 7 2 14 17 Power 4 | 1 . 1 2 . Engine 3 | 1 . . 2 . Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 8 | 2 . . 2 4 Treads 2 | 2 . . . . Leg 4 | . . . 2 2 Wheel 2 | . . . . 2 Hover . | . . . . . Flight . | . . . . . Utility 18 | 1 4 1 4 8 Device 9 | . 2 . 1 6 Storage 2 | 1 1 . . . Processor 4 | . 1 1 1 1 Hackware 2 | . . . 2 . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 16 | 2 3 . 6 5 Energy Gun . | . . . . . Energy Cannon 1 | . . . 1 . Ballistic Gun 9 | 2 1 . 3 3 Ballistic Cannon 2 | . 2 . . . Launcher 3 | . . . 1 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes 2 | . . . 2 . Parts Lost 14 | . . . . 14 Power 1 | . . . . 1 Propulsion 4 | . . . . 4 Utility 5 | . . . . 5 Weapon 4 | . . . . 4 Highest Loss Streak 5 | . . . . 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 88 | . 87 85 95 78 Engine 9 | . 14 4 10 7 Core 5 | . . 9 9 . Treads 7 | . 16 14 . . Leg 7 | . . . 20 4 Wheel 1 | . . . . 7 Device 6 | . 13 8 . 10 Storage 12 | . 14 14 11 9 Processor 6 | . . 5 12 2 Hackware 5 | . . . 9 15 Ballistic Gun 4 | . 9 . 4 7 Ballistic Cannon 13 | . 18 28 5 . Launcher 4 | . . . 9 3 Peak Build Rating 25 | 6 9 11 23 25 Average Rating 13 | 5 8 10 18 19 On Entrance 8 | . 6 9 11 18 Naked Turns . | . . . . . Heaviest Build 42 | 10 32 34 37 42 Greatest Support 41 | 40 40 20 23 41 Greatest Overweight (x) 13 | . 1 1 2 13 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 13 15 15 15 Most Carried 15 | 3 15 15 15 15 Average Carried 11 | . 8 14 13 11 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | . 15 14 15 10 Class Distribution -------------------- 56% | Mutant 21% | Scavenger-Mutant 21% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Hacker-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1129 | 241 149 120 274 345 Remotely . | . . . . . Salvage Created 1484 | . 139 61 398 886 Parts 115 | . 20 5 27 63 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 45 | . 10 4 11 20 Guns 17 | . 4 . 2 11 Cannons 15 | . 6 4 5 . AOE 13 | . . . 4 9 Classes Destroyed 10 | . 3 . 4 3 Worker 1 | . . . 1 . Builder 3 | . . . . 3 Recycler 3 | . . . . 3 Watcher 4 | . 1 . 1 2 Swarmer 19 | . 9 3 . 7 Grunt 15 | . 1 1 5 8 Brawler 1 | . . . 1 . Duelist 1 | . . . 1 . Sentry 8 | . . . 4 4 Hunter 1 | . . . . 1 Best Kill Streak 14 | . 3 3 4 14 Combat Bots Only 10 | . 3 3 4 10 Max Kills in Single Turn 5 | . 1 1 3 5 Gunslinging . | . . . . . Exploded 2 | . . . 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 307 | . 21 13 42 231 Missed 96 | . 3 6 16 71 Damage Taken 2246 | . 115 49 274 1808 Core 619 | . 5 18 35 561 Absorbed by Shields 80 | . . . . 80 Ignored by Resistances 671 | . 36 15 82 538 Core Remaining (%) 93 | 100 . 90 91 . Volleys Fired 187 | . 20 8 47 112 Largest 2 | . 2 2 1 2 Hottest 78 | . 78 78 39 68 Shots Fired 216 | . 40 16 47 113 Gun 141 | . 20 . 24 97 Cannon 59 | . 20 16 20 3 Launcher 16 | . . . 3 13 Special . | . . . . . Kinetic 197 | . 40 16 44 97 Thermal 3 | . . . . 3 Explosive 16 | . . . 3 13 Electromagnetic . | . . . . . Robot Hit Streak 30 | . 9 6 7 30 Robot Miss Streak 4 | . 2 2 2 4 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 162 | . 24 10 34 94 Core Hits 95 | . 15 5 23 52 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . . 2 1 Destroy 1 | . . . . 1 Blast 2 | . . . 2 . Melee Attacks 8 | . . . . 8 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3668 | . 346 221 987 2114 Guns 1673 | . 126 . 277 1270 Cannons 789 | . 220 219 329 21 Explosions 1193 | . . . 371 822 Melee . | . . . . . Ramming 13 | . . 2 10 1 Kinetic 2441 | . 346 219 606 1270 Thermal 21 | . . . . 21 Explosive 1193 | . . . 371 822 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 7 | . 3 4 . . Projectiles 7 | . 3 4 . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 5 | . 1 2 2 . Impact . | . . . . . Kinetic 5 | . 1 2 2 . Secondary . | . . . . . Self-Inflicted Damage 20 | . . . . 20 Shots 1 | . . . . 1 Rammed 2 | . . 1 . 1 Targets Rammed 6 | . . 1 4 1 Kicked 4 | . . . 4 . Crushed . | . . . . . Highest Temperature 90 | . 72 90 45 56 Average Temperature 20 | . 23 40 16 14 Received Heat Transfer 1022 | . 12 . 171 839 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 37 | . . . . 37 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 552 | . 185 132 239 552 Initial 61 | . . 61 . . Average 84 | . 58 51 73 266 Maximum Alert Level 2 | . . . 1 2 Low Security (%) 90 | 100 100 100 95 39 Level 1 4 | . . . 4 22 Level 2 5 | . . . . 37 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . . . 2 3 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 3 | . . . 1 2 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 8 | . 3 . 2 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 77 | . 17 5 24 31 Peak Tracking Total 7 | . 4 3 5 7 Tactical Retreats 3 | . . . 1 2 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . . . 6 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 6 | . 1 . 3 2 Max in Single Turn 1 | . 1 . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 11 | . 3 1 6 1 Terminals 10 | . 3 . 6 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 22 | . 6 1 14 1 Successful 19 | . 4 1 13 1 Failed 3 | . 2 . 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . . . 1 . Terminals 21 | . 6 . 14 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 19 | . 4 1 13 1 Record 2 | . . . 2 . Prototype ID Bank 1 | . 1 . . . Open Door 1 | . . 1 . . Alert Level 6 | . 1 . 4 1 Unreport Threat 1 | . . . 1 . Locate Traps 2 | . . . 2 . Disarm Traps 1 | . . . 1 . Dispatch Records 1 | . . . 1 . Investigation Status 1 | . 1 . . . Assault Status 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 . 3 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked 3 | . . . . 3 Non-combat 3 | . . . . 3 Combat . | . . . . . Robot Hacks Applied 3 | . . . . 3 parse_system 2 | . . . . 2 find_recycling 1 | . . . . 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 2 . Highest-Rated Group 76 | . . 76 45 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 31 | . . 4 27 . Total Damage 379 | . . 21 358 . Kills 8 | . . 1 7 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 5477 | 532 1058 1366 1780 741 Spaces Moved 2269 | 129 454 555 842 289 Core 13 | 11 . . . 2 Treads 1183 | 118 454 555 56 . Legs 835 | . . . 786 49 Wheels 238 | . . . . 238 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 240 190 100 Average Speed 200 | 150 214 240 193 140 Slowest Speed 700 | 160 240 240 260 700 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 57 | 15 65 98 72 38 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 111 | . 1 . 38 72 Melee . | . . . . . Projectile 2 | . 1 . 1 . AOE 109 | . . . 37 72 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2995 | 467 500 575 945 508 Wait 411 | 327 . 3 13 68 Move 2265 | 128 453 554 841 289 Hop . | . . . . . Pick Up 50 | 6 18 3 15 8 Fast Attach . | . . . . . Attach 26 | 6 4 . 4 12 Detach 5 | . 2 . 1 2 Swap 20 | . 3 2 10 5 Drop 17 | . . 4 10 3 Fire 187 | . 20 8 47 112 Melee 8 | . . . . 8 Ram 1 | . . . . 1 Kick 4 | . . . 4 . Crush 1 | . . 1 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 533 | -11/Scrapyard | Entered Materials 534 | -10/Materials | Build established: Mutant 770 | -10/Materials | Discovered new exit (range 16) 983 | -10/Materials | Discovered new exit (range 14) 1539 | -10/Materials | Discovered new exit (range 7) 1591 | -10/Materials | Entered Mines 1594 | -10/Mines | Received a Mining Laser from a helpful Derelict 1623 | -10/Mines | Discovered new exit (range 8) 1921 | -10/Mines | Learned Materials non-interactive machine intel 1921 | -10/Mines | Discovered new exit (range 10) 2375 | -10/Mines | Identified exit to Materials 2602 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2957 | -10/Mines | Entered Materials 2957 | -9/Materials | Accompanied by 2 allies 2957 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2958 | -9/Materials | Loaded intel: 44 non-interactive machine locations 2962 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3198 | -9/Materials | Discovered new exit (range 16) 3406 | -9/Materials | Build established: Scavenger-Mutant 3801 | -9/Materials | Discovered new exit (range 12) 3820 | -9/Materials | Identified exit to Materials 4573 | -9/Materials | Discovered exit to Materials (range 7) 4600 | -9/Materials | Build established: Hacker-Mutant 4737 | -9/Materials | Entered another Materials area 4737 | -8/Materials | Evolved 2 slots: Utility x2 4974 | -8/Materials | Lost 3 parts (1n1u1w) 5143 | -8/Materials | Destroyed 10 combat bots 5271 | -8/Materials | Lost 3 parts (1n1u1w) 5394 | -8/Materials | Garrison activated, responded to threat 5440 | -8/Materials | Core integrity fell below 50% 5461 | -8/Materials | Core integrity fell below 20% 5467 | -8/Materials | Lost 5 parts (1p1n1u2w) 5478 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- The unstable cave ceiling collapses. U-05 Engineer builds a Wall. U-05 Engineer builds a Door. The unstable cave ceiling collapses. Imp. Assault Rifle destroyed. Critical hit (Burn: +37). U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer destroyed. Critical hit (Burn: +37). K-01 Serf collects debris. Critical hit (Burn: +37). K-01 Serf collects debris. The unstable cave ceiling collapses. K-01 Serf collects debris. Critical hit (Burn: +37). U-05 Engineer builds a Door. 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