Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.14 @ 23:45:03

Player: AppleSource

Result: Destroyed by B-75 Beast with Heavy Machine Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (80)      400
Value Destroyed (2634)     2634
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5794

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -7/Lower Caves

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (7) ------
                    (None)
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (5) ----
  High-capacity Storage Unit
                Huge Storage Unit
                Tactical Coordination Suite
                Gatling Laser
                Missile Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
          Light Nuclear Core
>               --- PROPULSION -------
       Improved Carbon-fiber Leg
                Myomer Leg
>               --- UTILITY ----------
       Advanced Cooling System
  High-capacity Storage Unit
       Improved Sensor Array
       Improved Signal Interpreter
       Advanced Targeting Computer
                Kinecellerator
       Hardened Medium Armor Plating
>               --- WEAPON -----------
                Gatling Laser
       Advanced Beam Cannon
>               --- INVENTORY --------
       Improved Ion Engine
          Heavy Ion Engine
          Light Nuclear Core
                Cooling System
                Coolant Injector
                Huge Storage Unit
       Improved Sensor Array
       Advanced Targeting Computer
       Advanced Targeting Computer
                Tactical Coordination Suite
                Beamcaster
                Beamcaster
       Advanced Beam Cannon
                Rocket Launcher
                Rocket Launcher
                Missile Launcher
          Heavy Missile Launcher
[Rating: 52]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Improved Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Beamcaster
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Heavy Missile Launcher

 Build                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low 
Slots Evolved              6    | .   .   2   2   2   .   .   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  5    | .   .   2   2   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             69   | 6   3   11  19  17  9   4   
  Power                    14   | 1   1   3   3   2   2   2   
    Engine                 4    | 1   .   2   .   1   .   .   
    Core                   10   | .   1   1   3   1   2   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               9    | 2   .   2   3   2   .   .   
    Treads                 2    | 2   .   .   .   .   .   .   
    Leg                    7    | .   .   2   3   2   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  27   | .   2   4   9   8   3   1   
    Device                 15   | .   .   2   5   4   3   1   
    Storage                1    | .   1   .   .   .   .   .   
    Processor              7    | .   1   2   2   2   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             4    | .   .   .   2   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   19   | 3   .   2   4   5   4   1   
    Energy Gun             5    | 1   .   .   .   1   3   .   
    Energy Cannon          11   | .   .   2   4   4   .   1   
    Ballistic Gun          2    | 2   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   2   .   1   .   .   
Parts Lost                 32   | .   .   1   8   3   7   13  
  Power                    8    | .   .   1   2   .   2   3   
  Propulsion               4    | .   .   .   2   .   .   2   
  Utility                  13   | .   .   .   2   2   3   6   
  Weapon                   7    | .   .   .   2   1   2   2   
  Highest Loss Streak      9    | .   .   1   3   1   3   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   91  85  94  97  92  70  
  Engine                   4    | .   9   3   3   7   2   .   
  Core                     7    | .   4   7   5   7   11  13  
  Treads                   5    | .   28  14  .   .   .   .   
  Leg                      12   | .   .   7   17  15  15  6   
  Device                   15   | .   .   8   21  21  16  14  
  Storage                  8    | .   8   11  9   7   7   6   
  Processor                12   | .   11  11  11  15  15  6   
  Protection               5    | .   .   .   8   6   7   6   
  Energy Gun               2    | .   .   .   .   1   7   11  
  Energy Cannon            11   | .   .   15  17  13  5   2   
  Ballistic Gun            3    | .   28  6   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             73   | 7   47  58  70  73  71  71  
  Greatest Support         43   | 40  40  40  26  43  43  43  
  Greatest Overweight (x)  17   | .   1   17  6   3   1   17  
  Average Overweight (x)   1    | .   .   1   2   2   1   1   
Largest Inventory Capacity 20   | 5   20  20  20  20  20  20  
  Average Capacity         19   | 5   14  20  20  20  20  19  
  Most Carried             20   | 1   1   17  20  19  16  14  
  Average Carried          11   | .   .   7   16  13  13  11  
  Final Capacity           20   | 5   20  20  20  20  20  5   
  Final Carried            17   | .   1   17  15  16  13  5   

 Class Distribution 
--------------------
 52% | Scavenger-Mutant
 47% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves

 Resources                      | -11  -10  -9   -8   -7   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  
Matter Collected           1119 | 159  197  124  170  240  199  30   
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3291 | .    314  723  1489 301  364  100  
  Parts                    180  | .    19   55   72   12   17   5    
Haulers Intercepted        .    | .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      19   | .    .    .    .    .    14   5    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low 
Combat Hostiles Destroyed  63   | .   4   15  26  5   9   4   
  Guns                     12   | .   4   2   .   .   2   4   
  Cannons                  42   | .   .   12  25  4   1   .   
  AOE                      6    | .   .   .   .   .   6   .   
Classes Destroyed          12   | .   5   3   1   1   2   .   
  Worker                   2    | .   1   1   .   .   .   .   
  Builder                  1    | .   1   .   .   .   .   .   
  Recycler                 5    | .   1   .   3   1   .   .   
  Minesweeper              1    | .   .   .   .   .   1   .   
  Watcher                  8    | .   1   4   3   .   .   .   
  Swarmer                  15   | .   .   3   7   1   .   4   
  Grunt                    26   | .   4   6   8   .   8   .   
  Brawler                  3    | .   .   1   2   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   14   | .   .   5   8   1   .   .   
  Programmer               3    | .   .   .   .   3   .   .   
  Behemoth                 1    | .   .   .   .   .   1   .   
Best Kill Streak           6    | .   4   3   6   2   5   4   
  Combat Bots Only         5    | .   2   3   5   1   5   4   
Max Kills in Single Turn   2    | .   1   1   2   1   2   2   
  Gunslinging              1    | .   .   .   .   .   .   1   
  Exploded                 2    | .   .   .   .   .   2   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  
Hostile Shots Fired        484  | .    38   47   165  69   69   96   
  Missed                   144  | .    14   11   46   23   26   24   
Damage Taken               4096 | .    252  352  1113 331  737  1311 
  Core                     1009 | .    47   105  148  28   70   611  
  Absorbed by Shields      152  | .    .    .    152  .    .    .    
  Ignored by Resistances   1217 | .    73   105  372  100  202  365  
Core Remaining (%)         81   | 100  81   73   73   .    .    .    
Volleys Fired              210  | .    35   38   68   23   27   19   
  Largest                  2    | .    2    2    2    2    2    2    
  Hottest                  150  | .    40   136  136  148  136  150  
Shots Fired                401  | .    70   76   133  43   48   31   
  Gun                      124  | .    70   26   .    4    5    19   
  Cannon                   271  | .    .    50   133  39   37   12   
  Launcher                 6    | .    .    .    .    .    6    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  96   | .    70   26   .    .    .    .    
  Thermal                  299  | .    .    50   133  43   42   31   
  Explosive                6    | .    .    .    .    .    6    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         41   | .    13   27   37   33   41   21   
  Robot Miss Streak        6    | .    1    1    2    1    2    6    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    1    
Shots Hit Robots           317  | .    58   63   98   37   38   23   
  Core Hits                130  | .    26   25   41   10   21   7    
  Critical Kills           2    | .    .    1    1    .    .    .    
  Critical Parts Destroyed 2    | .    2    .    .    .    .    .    
  Critical Strikes         6    | .    2    1    1    .    .    2    
    Burn                   2    | .    .    .    .    .    .    2    
    Meltdown               2    | .    .    1    1    .    .    .    
    Destroy                2    | .    2    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           6424 | 6    470  953  1974 928  1470 623  
  Guns                     1090 | .    470  168  .    141  41   270  
  Cannons                  4585 | .    .    776  1957 769  730  353  
  Explosions               693  | .    .    .    .    .    693  .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  56   | 6    .    9    17   18   6    .    
  Kinetic                  638  | .    470  168  .    .    .    .    
  Thermal                  5037 | .    .    776  1957 910  771  623  
  Explosive                693  | .    .    .    .    .    693  .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    2    1    1    1    
  Average Corruption       1    | .    .    .    2    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  35   | .    .    .    17   3    12   3    
    Message Errors         9    | .    .    .    6    1    1    1    
    Matter Fused           7    | .    .    .    2    2    3    .    
    Heat Flow Errors       4    | .    .    .    3    .    1    .    
    Energy Discharges      5    | .    .    .    2    .    2    1    
    Data Loss (minor)      2    | .    .    .    .    .    1    1    
    Data Loss (major)      3    | .    .    .    2    .    1    .    
    Misfires               4    | .    .    .    1    .    3    .    
    Alerts                 1    | .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            93   | .    .    12   39   38   4    .    
  Projectiles              92   | .    .    12   39   38   3    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    1    | .    .    .    .    .    1    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      35   | .    .    .    .    .    35   .    
  Shots                    2    | .    .    .    .    .    2    .    
  Rammed                   3    | 1    .    2    .    .    .    .    
Targets Rammed             12   | 1    .    2    4    3    2    .    
  Kicked                   9    | .    .    .    4    3    2    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        587  | .    36   391  482  587  134  195  
  Average Temperature      113  | .    13   104  98   217  34   135  
  Received Heat Transfer   1544 | .    213  183  662  36   294  156  
  Effects                  25   | .    .    1    2    22   .    .    
    Shutdowns              6    | .    .    1    1    4    .    .    
    Energy Bleed           1    | .    .    .    .    1    .    .    
    Interference           6    | .    .    .    .    6    .    .    
    Matter Decay           3    | .    .    .    1    2    .    .    
    Short Circuit          1    | .    .    .    .    1    .    .    
    Damage (minor)         2    | .    .    .    .    2    .    .    
    Damage (major)         6    | .    .    .    .    6    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    1    .    
Robots Melted              3    | .    .    1    1    1    .    .    
  Combat Hostiles          3    | .    .    1    1    1    .    .    
  Parts Melted             15   | .    .    2    10   2    .    1    
  Heat Transferred         8822 | .    .    1406 3515 1533 1332 1036 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low 
Peak Influence             247  | .   92  247 226 91  .   .   
  Initial                  56   | .   .   28  56  .   .   .   
  Average                  68   | .   43  83  99  25  .   .   
Maximum Alert Level        1    | .   .   1   1   .   .   .   
  Low Security (%)         94   | 100 100 96  86  100 .   .   
  Level 1                  5    | .   .   3   13  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          6    | .   .   1   1   4   .   .   
  Investigation            1    | .   .   1   .   .   .   .   
  Extermination            3    | .   .   .   .   3   .   .   
  Reinforcement            2    | .   .   .   1   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low 
Distress Signals           9    | .   1   2   5   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              96   | .   12  24  41  5   9   5   
  Peak Tracking Total      5    | .   3   4   5   2   5   4   
  Tactical Retreats        3    | .   1   2   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low 
Traps Triggered            3    | .   .   1   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low 
Machines Disabled          2    | .   .   .   2   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low 
Machines Accessed          .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   .   .   
  Successful               .    | .   .   .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   2   .   .   
  Machine Destruction      2    | .   .   .   .   2   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Low Low 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  
Turns Passed               8054 | 116  681  1593 2119 1547 1614 384  
Spaces Moved               2887 | 68   298  576  568  448  802  127  
  Core                     11   | 3    .    1    .    .    .    7    
  Treads                   742  | 65   298  379  .    .    .    .    
  Legs                     2134 | .    .    196  568  448  802  120  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  190  260  190  190  50   
  Average Speed            239  | 155  197  247  284  295  190  251  
  Slowest Speed            900  | 160  240  900  540  330  190  900  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 5    64   56   51   11   86   23   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    
Scrap Searched             2    | .    .    .    .    .    1    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          97   | .    .    .    .    .    96   1    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    1    
  AOE                      96   | .    .    .    .    .    96   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low 
Total                      3664 | 76  335 675 941 630 846 161 
  Wait                     366  | .   .   5   251 103 .   7   
  Move                     2881 | 67  297 575 567 447 801 127 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  62   | .   .   26  15  16  3   2   
  Fast Attach              22   | 6   2   5   7   1   1   .   
  Attach                   44   | .   .   6   11  15  8   4   
  Detach                   30   | 1   .   8   5   11  3   2   
  Swap                     4    | .   1   .   1   2   .   .   
  Drop                     33   | 1   .   10  12  9   1   .   
  Fire                     210  | .   35  38  68  23  27  19  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     9    | .   .   .   4   3   2   .   
  Crush                    3    | 1   .   2   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Met Revision 17
   14 | -11/Scrapyard  | Discovered new exit (range 13)
  117 | -11/Scrapyard  | Entered Materials
  307 | -10/Materials  | Build established: Mutant
  358 | -10/Materials  | Discovered new exit (range 15)
  731 | -10/Materials  | Discovered new exit (range 15)
  798 | -10/Materials  | Entered another Materials area
  798 | -9/Materials   | Evolved 2 slots: Utility x2
 1620 | -9/Materials   | Discovered new exit (range 15)
 1801 | -9/Materials   | Discovered new exit (range 11)
 2391 | -9/Materials   | Entered another Materials area
 2391 | -8/Materials   | Evolved 2 slots: Utility x2
 3991 | -8/Materials   | Lost 3 parts (1p1u1w)
 4268 | -8/Materials   | Build established: Scavenger-Mutant
 4432 | -8/Materials   | Discovered new exit (range 15)
 4507 | -8/Materials   | Identified exit to Factory
 4510 | -8/Materials   | Entered Factory
 4510 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 4693 | -7/Factory     | Discovered new exit (range 7)
 4716 | -7/Factory     | Identified exit to Factory
 5647 | -7/Factory     | Cargo convoy interrupted
 6022 | -7/Factory     | Discovered new exit (range 15)
 6055 | -7/Factory     | Identified exit to Lower Caves
 6057 | -7/Factory     | Entered Lower Caves
 6102 | -7/Lower Caves | Encountered a Warlord checkpoint
 6284 | -7/Lower Caves | Spotted B-75 Beast
 6316 | -7/Lower Caves | Destroyed B-75 Beast
 6342 | -7/Lower Caves | Lost 3 parts (1p2u)
 6726 | -7/Lower Caves | Lost 3 parts (1p2w)
 7616 | -7/Lower Caves | Discovered new exit (range 14)
 7639 | -7/Lower Caves | Identified exit to Lower Caves
 7671 | -7/Lower Caves | Entered another Lower Caves area
 7727 | -7/Lower Caves | Lost 4 parts (2p1n1u)
 7999 | -7/Lower Caves | Spotted B-75 Beast
 8032 | -7/Lower Caves | Core integrity fell below 50%
 8050 | -7/Lower Caves | Core integrity fell below 20%
 8055 | -7/Lower Caves | Destroyed by B-75 Beast with Heavy Machine Gun

 Last Messages 
---------------
Acquired Microactuators.
9UR W6NWT7BKFDLQST>V
Knocked back. <x2>
B-75 Beast suffers critical hit (Burn).
Lyr. Light Armor Plating destroyed.
Imp. Signal Interpreter destroyed.
Myomer Leg destroyed.
Knocked back.
Beamcaster destroyed.
Knocked back.
System corrupted: Energy discharge (-72).
Imp. Sensor Array destroyed.
Hvy. Ion Cannon destroyed.
Hcp. Storage Unit destroyed.
Mic. Nuclear Core destroyed.
Knocked back.
Mic. Nuclear Core blasted off.
Knocked back. <x2>
Coolant Injector destroyed.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           87
Coolant Potential          65
Energy Generation          25
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Targeting Accuracy         16
Recoil Reduction           2
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
I Spy
Risk Taker
Serviceable Loadout

 Challenges 
------------
None

 Game 
------
Seed              DecoyFlightHumpback
  Manual?         0
Play Time         01:04:47
  Cumulative      2.1 hours
  Start           2024.05.14 @ 22:42:18
  End             2024.05.14 @ 23:45:03
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          3
  Rogue           0
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          6
Achievement%      6
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          113x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 79583c0b-3ea8-4891-91b0-463148e8d6d9