Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.31 @ 22:37:30 Player: Maydawn Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (64) 320 Value Destroyed (1764) 1764 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (75) 75 TOTAL SCORE: 4019 Bonus ------- Follower Combat Kills 75 Cogmind --------- Core Integrity 0/550 Matter 72/300 Energy 254/275 System Corruption 1% Temperature Critical (681) Movement Core (450) Ox8 Location -8/Materials Parts ------- > --- POWER (2) -------- Deuterium Engine > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Improved Heat Sink Small Storage Unit Visual Processing Unit > --- WEAPON (4) ------- Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY (8) ---- (None) Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Improved Treads Advanced Treads > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Improved Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Autogun Autogun Enhanced Autogun > --- INVENTORY -------- Ion Engine Light Ion Engine Light Nuclear Core Recoil Stabilizer Particle Gun [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Autogun Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon 2 | . . . 1 1 Parts Attached 62 | 6 12 7 19 18 Power 13 | 1 2 . 3 7 Engine 12 | 1 2 . 3 6 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 15 | 2 2 2 7 2 Treads 2 | . . . . 2 Leg 11 | 2 2 2 5 . Wheel . | . . . . . Hover . | . . . . . Flight 2 | . . . 2 . Utility 7 | 1 1 2 1 2 Device 4 | . 1 1 . 2 Storage 1 | 1 . . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 27 | 2 7 3 8 7 Energy Gun 5 | . 2 1 . 2 Energy Cannon 4 | . . . . 4 Ballistic Gun 13 | 2 1 2 7 1 Ballistic Cannon 3 | . 3 . . . Launcher 1 | . 1 . . . Special Weapon 1 | . . . 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 19 | . 1 1 2 15 Power 7 | . . . 1 6 Propulsion 2 | . . . 1 1 Utility 3 | . . 1 . 2 Weapon 7 | . 1 . . 6 Highest Loss Streak 9 | . 1 1 1 9 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 95 95 97 85 Engine 13 | . 14 14 11 15 Treads 3 | . . . . 12 Leg 18 | . 28 28 20 2 Device 4 | . 10 9 . 1 Storage 11 | . 14 14 11 9 Processor 5 | . . . 10 9 Protection 5 | . . . 11 6 Energy Gun 2 | . 1 13 . . Ballistic Gun 20 | . 10 . 32 27 Ballistic Cannon 5 | . 14 14 . . Peak Build Rating 24 | 6 8 15 16 24 Average Rating 12 | 4 6 9 14 18 On Entrance 7 | . 6 7 9 15 Naked Turns . | . . . . . Heaviest Build 30 | 13 17 17 24 30 Greatest Support 45 | 20 20 20 20 45 Greatest Overweight (x) 5 | 3 . . 4 5 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 Most Carried 8 | 2 6 8 8 6 Average Carried 5 | . 4 7 7 2 Final Capacity 8 | 8 8 8 8 8 Final Carried 7 | 2 6 7 7 . Class Distribution -------------------- 41% | Mutant 36% | Scavenger-Tank 17% | Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Tank | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1689 | 260 242 262 544 381 Remotely . | . . . . . Salvage Created 1965 | . 287 177 779 722 Parts 147 | . 24 12 68 43 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 59 | . 11 7 23 18 Guns 44 | . 3 1 23 17 Cannons 9 | . 2 6 . 1 AOE 6 | . 6 . . . Classes Destroyed 7 | . 3 1 2 1 Hauler 1 | . . . 1 . Watcher 5 | . 1 . 3 1 Swarmer 24 | . 3 . 14 7 Grunt 28 | . 8 6 4 10 Sentry 5 | . . . 5 . Heavy 1 | . . . . 1 Assembled 1 | . . 1 . . Best Kill Streak 6 | . 6 4 5 5 Combat Bots Only 6 | . 6 4 5 5 Max Kills in Single Turn 2 | . 2 1 2 2 Gunslinging 1 | . . . 1 1 Exploded 2 | . 2 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 322 | . 57 40 76 149 Missed 82 | . 21 9 22 30 Damage Taken 3316 | . 400 385 532 1999 Core 819 | . 41 100 57 621 Absorbed by Shields . | . . . . . Core Remaining (%) 76 | 100 . 43 85 . Volleys Fired 163 | . 36 25 40 62 Largest 4 | . 2 2 3 4 Hottest 150 | . 55 75 69 150 Shots Fired 383 | . 57 50 120 156 Gun 320 | . 42 18 120 140 Cannon 57 | . 9 32 . 16 Launcher 6 | . 6 . . . Special . | . . . . . Kinetic 337 | . 51 32 120 134 Thermal 40 | . . 18 . 22 Explosive 6 | . 6 . . . Electromagnetic . | . . . . . Robot Hit Streak 12 | . 12 9 5 8 Robot Miss Streak 8 | . 2 3 5 8 Penetration Max . | . . . . . Secondary Targets 8 | . 1 . 5 2 Max Gunslinging Chain 2 | . 1 . 2 1 Shots Hit Robots 213 | . 35 30 56 92 Core Hits 107 | . 21 11 35 40 Critical Kills 1 | . 1 . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 3 | . 2 . 1 . Destroy 2 | . 1 . 1 . Blast 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3696 | . 697 455 889 1655 Guns 2708 | . 283 97 851 1477 Cannons 653 | . 122 356 . 175 Explosions 292 | . 292 . . . Melee . | . . . . . Ramming 43 | . . 2 38 3 Kinetic 3024 | . 405 356 851 1412 Thermal 337 | . . 97 . 240 Explosive 292 | . 292 . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 1 . 1 Average Corruption 1 | . 1 1 . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . 1 3 . . Message Errors 1 | . . 1 . . Matter Fused 1 | . . 1 . . Data Loss (minor) 2 | . 1 1 . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 7 | . 1 5 1 . Impact 1 | . . . 1 . Kinetic 5 | . 1 4 . . Secondary 1 | . . 1 . . Self-Inflicted Damage 1 | . . . . 1 Shots . | . . . . . Rammed 5 | . . . 1 4 Targets Rammed 10 | . . 1 5 4 Kicked 5 | . . 1 4 . Crushed . | . . . . . Highest Temperature 681 | . 12 234 89 681 Average Temperature 81 | . 6 80 23 124 Received Heat Transfer 1491 | . 135 258 135 963 Effects 9 | . . . . 9 Shutdowns 2 | . . . . 2 Energy Bleed 1 | . . . . 1 Short Circuit 2 | . . . . 2 Damage (minor) 1 | . . . . 1 Damage (major) 2 | . . . . 2 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 632 | . . 225 . 407 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 390 | . 321 266 390 304 Initial 143 | . . 63 25 143 Average 167 | . 186 120 168 196 Maximum Alert Level 1 | . 1 1 1 1 Low Security (%) 65 | 100 60 92 57 59 Level 1 34 | . 39 8 42 40 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 2 2 1 3 Investigation 3 | . 1 . 1 1 Extermination . | . . . . . Reinforcement 3 | . 1 . . 2 Assault 2 | . . 2 . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 7 | . 1 . 3 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 81 | . 17 11 28 25 Peak Tracking Total 9 | . 4 5 7 9 Tactical Retreats 4 | . . 3 1 . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 13 | . 4 1 5 3 Terminals 12 | . 4 1 4 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 36 | . 8 2 18 8 Successful 20 | . 6 2 6 6 Failed 16 | . 2 . 12 2 Catastrophic 2 | . . . 1 1 Database Lockouts . | . . . . . Manual 1 | . . . 1 . Terminals 32 | . 8 2 14 8 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . . . 4 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 18 | . 6 2 4 6 Record 5 | . 2 . 1 2 Prototype ID Bank 1 | . . . . 1 Level Access Points 1 | . 1 . . . Branch Access Points 1 | . . . 1 . Emergency Access Points 1 | . . . . 1 Alert Level 1 | . . 1 . . Locate Traps 4 | . 2 . 1 1 Dispatch Records 1 | . . . . 1 Zone Layout 3 | . 1 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . . 2 . Report Inventory 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 2 . 3 2 Full Trace Events 3 | . . . 2 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . . . 10 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 . . Highest-Rated Group 31 | . . 31 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks 11 | . . 11 . . Total Damage 189 | . . 189 . . Kills 3 | . . 3 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2984 | 70 667 500 982 765 Spaces Moved 1760 | 48 466 344 532 370 Core 47 | 8 . . . 39 Treads 283 | . . . . 283 Legs 1429 | 40 466 344 531 48 Wheels . | . . . . . Hover . | . . . . . Flight 1 | . . . 1 . Fastest Speed 50 | 50 120 120 120 100 Average Speed 137 | 123 120 120 154 154 Slowest Speed 370 | 200 120 120 370 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 48 | 4 90 74 47 28 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 48 | . 39 . . 9 Melee . | . . . . . Projectile 9 | . . . . 9 AOE 39 | . 39 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2029 | 55 516 378 611 469 Wait 10 | . 1 1 5 3 Move 1756 | 47 465 343 531 370 Hop . | . . . . . Pick Up 7 | 2 . . 1 4 Fast Attach 19 | 6 1 1 4 7 Attach 14 | . 3 . 3 8 Detach 4 | . 2 . . 2 Swap 29 | . 8 6 12 3 Drop 17 | . . 1 10 6 Fire 163 | . 36 25 40 62 Melee . | . . . . . Ram 4 | . . . 1 3 Kick 5 | . . 1 4 . Crush 1 | . . . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 3 exits: [*Fac x2] / [*Sto]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Discovered new exit (range 12) 269 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 16) 485 | -10/Materials | Discovered new exit (range 8) 722 | -10/Materials | Identified exit to Materials 738 | -10/Materials | Entered Mines 902 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 905 | -10/Mines | Found Prototype Device 905 | -10/Mines | Identified Exp. Sensor Array 935 | -10/Mines | Assembled infested the area 940 | -10/Mines | Assisted by a Guerilla fighting off Assembled 993 | -10/Mines | Discovered exit to Materials (range 11) 994 | -10/Mines | Learned location of Storage (-8) 995 | -10/Mines | Met a Derelict testing a Signal Generator 1114 | -10/Mines | Core integrity fell below 50% 1214 | -10/Mines | Discovered exit to Materials (range 8) 1238 | -10/Mines | Entered Materials 1238 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1501 | -9/Materials | Build established: Scavenger-Tank 1526 | -9/Materials | Identified exit to Mines 2196 | -9/Materials | Discovered new exit (range 9) 2220 | -9/Materials | Entered another Materials area 2220 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2525 | -8/Materials | Discovered new exit (range 18) 2668 | -8/Materials | Discovered new exit (range 7) 2782 | -8/Materials | Discovered new exit (range 14) 2866 | -8/Materials | Lost 5 parts (3p1u1w) 2888 | -8/Materials | Core integrity fell below 50% 2913 | -8/Materials | Core integrity fell below 20% 2937 | -8/Materials | Lost 9 parts (2p1n1u5w) 2986 | -8/Materials | Core destroyed Last Messages --------------- 02928_ Acquired 14 matter. 02937_ Acquired Hvy. Particle Cannon. 02945_ G-47 Trooper destroyed. 02953_ Slammed into G-47 Trooper. 02957_ Acquired Deuterium Engine. 02978_ U-05 Engineer builds a Wall. 02981_ Power failure, Deuterium Engine shutdown. 02981_ Overheating: Deuterium Engine damaged (-16). 02982_ Overheating: Hvy. Particle Cannon damaged (-43). 02982_ Overheating: Deuterium Engine damaged (-13). 02982_ Deuterium Engine destroyed. 02982_ U-05 Engineer builds a Wall. 02984_ Hvy. Particle Cannon broken. 02984_ Overheating: Short circuit. 02984_ U-05 Engineer builds a Wall. 02986_ Overheating: Core damaged (-82). 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[ ???????????????????????# ??????????? | | ??????? !??????????????????????+ #??????????? | | ??????? !??????????????????????# #??????????? | | ??????+ = !!?????????????????????# < #??????????? | | ??????# ?????????????????????# ???????????? | | ??????# "T"????????????????????####???????????? | | ??????#% """???????????????????????????????????? | | ??????# ??????????????????????????????????? | | ??????####### #??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Loot Pinata Novice Programmer Oops Storm Trooper Challenges ------------ None Game ------ Seed ForceSignalStripper Manual? 0 Play Time 00:55:20 Cumulative 1.2 hours Start 2025.01.31 @ 17:18:41 End 2025.01.31 @ 22:37:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 1 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 8a879d0d-e61f-43e6-a3ba-45467b53923e