Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.16 @ 07:20:19 Player: MoonDog Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (25) 125 Value Destroyed (348) 348 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3933 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 278/300 Energy 99/100 System Corruption 9% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array Long-range Sensor Array Target Analyzer > --- WEAPON (2) ------- Battle Rifle > --- INVENTORY (4) ---- Heavy Deuterium Engine Coolant Injector Advanced Sensor Array Matter Filter Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Target Analyzer Core Analyzer > --- WEAPON ----------- Cooled Pulse Rifle Great Maul > --- INVENTORY -------- Heavy Deuterium Engine Flight Unit Advanced Sensor Array Long-range Sensor Array [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Propulsion Wheel Leg Improved Titanium Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Processor Seismic Analyzer Hackware System Shield Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Battle Rifle Ballistic Cannon Assault Cannon Special Weapon Mining Laser Impact Weapon Great Maul Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . Power 1 | . . . . 1 . . . Propulsion 1 | . . . 1 . . . . Utility 4 | . . 2 1 1 . . . Weapon . | . . . . . . . . Parts Attached 51 | 10 5 9 6 15 4 . 2 Power 8 | 1 1 1 1 4 . . . Engine 7 | 1 1 1 1 3 . . . Core 1 | . . . . 1 . . . Reactor . | . . . . . . . . Propulsion 12 | 3 . 3 1 4 1 . . Treads . | . . . . . . . . Leg 3 | . . . . 3 . . . Wheel 3 | 3 . . . . . . . Hover 1 | . . . . 1 . . . Flight 5 | . . 3 1 . 1 . . Utility 20 | 3 2 3 3 5 2 . 2 Device 9 | 1 1 1 2 1 1 . 2 Storage 3 | 1 1 . . 1 . . . Processor 6 | 1 . 1 . 3 1 . . Hackware 2 | . . 1 1 . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 11 | 3 2 2 1 2 1 . . Energy Gun 4 | 1 2 . . 1 . . . Energy Cannon . | . . . . . . . . Ballistic Gun 3 | 1 . 1 . . 1 . . Ballistic Cannon 1 | . . 1 . . . . . Launcher . | . . . . . . . . Special Weapon 1 | 1 . . . . . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . Unidentified Prototypes 2 | . . . . 2 . . . Parts Lost 22 | . . 3 . 17 . . 2 Power 3 | . . . . 3 . . . Propulsion 9 | . . 1 . 6 . . 2 Utility 7 | . . 1 . 6 . . . Weapon 3 | . . 1 . 2 . . . Highest Loss Streak 6 | . . 3 . 6 . . 2 Average Slot Usage (%) 70 | . 99 72 78 75 41 46 45 Engine 8 | . 14 10 9 11 . . . Leg 2 | . . . . 1 7 7 6 Wheel 6 | . 28 14 . . . . . Flight 11 | . . 6 24 18 5 7 6 Device 13 | . 13 11 20 16 6 7 7 Storage 4 | . 12 7 . 5 . . . Processor 7 | . 1 1 9 6 13 15 15 Hackware 2 | . . 4 6 3 . . . Energy Gun 5 | . 27 13 . . . . . Ballistic Gun 2 | . . 1 . . 5 7 7 Impact Weapon 2 | . . . 4 6 . . . Naked Turns . | . . . . . . . . Heaviest Build 23 | 10 18 18 12 23 4 4 4 Greatest Support 60 | 20 20 20 13 60 4 4 4 Greatest Overweight (x) 3 | 3 . 1 . 2 . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 4 6 4 4 4 Average Capacity 4 | 4 5 5 4 5 4 4 4 Most Carried 6 | 4 6 6 4 6 4 4 4 Average Carried 4 | 3 5 5 3 5 3 4 4 Final Capacity 6 | 4 6 4 4 4 4 4 4 Final Carried 6 | 4 6 4 4 4 4 4 4 Class Distribution -------------------- 57% | Mutant 42% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Dat Pro Matter Collected 694 | 300 40 62 54 116 52 . 70 Remotely . | . . . . . . . . Salvage Created 760 | 206 . 224 45 240 . . 45 Parts 54 | 24 . 18 5 6 . . 1 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Combat Hostiles Destroyed 9 | . . 5 3 1 . . . Melee 1 | . . . . 1 . . . Guns 3 | . . 3 . . . . . Cannons 3 | . . . 3 . . . . AOE 2 | . . 2 . . . . . Classes Destroyed 8 | 2 . 3 1 2 . . . Worker 1 | . . . . 1 . . . Builder 1 | . . . 1 . . . . Tunneler 7 | 6 . . . 1 . . . Recycler 3 | 1 . 1 . 1 . . . Operator 4 | . . 1 . 3 . . . Swarmer 7 | . . 4 3 . . . . Sentry 1 | . . 1 . . . . . Programmer 1 | . . . . 1 . . . Decomposer 3 | . . . . . . . 3 Best Kill Streak 6 | 3 . 6 3 4 . . . Combat Bots Only 5 | . . 5 3 1 . . . Max Kills in Single Turn 3 | 1 . 3 1 1 . . 1 Gunslinging . | . . . . . . . . Exploded 2 | . . 2 . . . . . Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Dat Pro Damage Taken 2635 | 28 . 432 96 1977 . . 102 Core 953 | 28 . 179 43 656 . . 47 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 80 | 88 88 55 92 . . . . Volleys Fired 63 | 25 4 24 6 . . . 4 Largest 2 | 1 2 2 1 . . . 1 Hottest 90 | 40 90 90 44 . . . 25 Shots Fired 78 | 25 7 36 6 . . . 4 Gun 70 | 25 7 34 . . . . 4 Cannon 8 | . . 2 6 . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 12 | . . 2 6 . . . 4 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic 66 | 25 7 34 . . . . . Robot Hit Streak 9 | 9 . 7 4 . . . 6 Robot Miss Streak 12 | 3 7 12 . . . . 1 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 50 | 13 . 16 4 14 . . 3 Core Hits 25 | 8 . 9 3 2 . . 3 Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 56 | . . . 5 51 . . . Impact 55 | . . . 5 50 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 5 | . . . 1 4 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1448 | 242 24 308 167 652 . . 55 Guns 525 | 214 24 232 . . . . 55 Cannons 69 | . . . 69 . . . . Explosions 104 | 28 . 76 . . . . . Melee 750 | . . . 98 652 . . . Ramming . | . . . . . . . . Kinetic 124 | . . . 69 . . . 55 Thermal 104 | 28 . 76 . . . . . Explosive . | . . . . . . . . Electromagnetic 470 | 214 24 232 . . . . . Impact 750 | . . . 98 652 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . 3 . 2 9 9 9 9 Average Corruption 7 | . 2 . 2 9 9 9 9 Corruption Purged . | . . . . . . . . Effects 28 | . 2 . 1 12 4 1 8 Message Errors 7 | . 1 . . 3 1 . 2 Matter Fused 7 | . . . . 2 2 . 3 Heat Flow Errors 2 | . . . . 1 . . 1 Energy Discharges 5 | . . . . 4 1 . . Data Loss (minor) 3 | . . . 1 . . 1 1 Data Loss (major) 1 | . . . . . . . 1 Targeting Errors 2 | . . . . 2 . . . Weapon Failures 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 388 | . . . 105 283 . . . Projectiles 29 | . . . 29 . . . . Explosions . | . . . . . . . . Melee 359 | . . . 76 283 . . . Knockbacks 4 | . . . 2 2 . . . Impact 3 | . . . 1 2 . . . Kinetic . | . . . . . . . . Secondary 1 | . . . 1 . . . . Self-Inflicted Damage 63 | 28 . 35 . . . . . Shots 2 | 1 . 1 . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 261 | 12 66 198 . 261 . . 243 Average Temperature 98 | 12 30 100 . 139 . . 134 Received Heat Transfer 141 | . . 60 45 24 . . 12 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 12 | . . 3 1 8 . . . Impact Corruptions 17 | . . . 3 14 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 100 | . . 100 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | 1 . 1 . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Peak Influence 363 | 35 75 196 363 301 . . . Initial 82 | . . 31 82 45 . . . Average 70 | 7 22 112 207 169 . . . Maximum Alert Level 1 | . . . 1 1 . . . Low Security (%) 85 | 100 100 100 38 58 . . . Level 1 14 | . . . 61 41 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . . 2 . 5 . . . Investigation 2 | . . . . 2 . . . Extermination . | . . . . . . . . Reinforcement 5 | . . 2 . 3 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . 1 . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Dat Pro Distress Signals 7 | . 1 2 2 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 67 | . 5 17 14 30 . . 1 Peak Tracking Total 8 | . 3 8 5 8 . . 1 Tactical Retreats 10 | . 1 . 3 6 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Traps Triggered 4 | . 2 . 1 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts 3 | . . . . 3 . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 1 | . . . . 1 . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Dat Pro Machines Disabled 1 | . . 1 . . . . . Max in Single Turn 1 | . . 1 . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Dat Pro Machines Accessed 22 | . 3 3 5 7 . 4 . Terminals 16 | . 3 3 5 5 . . . Fabricators 2 | . . . . 2 . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 107 | . 20 9 25 28 . 25 . Successful 60 | . 10 5 9 11 . 25 . Failed 46 | . 10 4 15 17 . . . Catastrophic 2 | . . . 1 1 . . . Database Lockouts 1 | . . . 1 . . . . Manual 56 | . 12 3 23 18 . . . Terminals 76 | . 20 9 25 22 . . . Fabricators 6 | . . . . 6 . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 40 | . 4 2 5 4 . 25 . Record 11 | . . . . . . 11 . Part Schematic 6 | . . . 1 1 . 4 . Robot Schematic 7 | . . . . . . 7 . Prototype ID Bank 4 | . 1 . . . . 3 . Branch Access Points 2 | . . 1 . 1 . . . Terminal Index 1 | . . . 1 . . . . Unreport Threat 2 | . . . 2 . . . . Locate Traps 2 | . 1 1 . . . . . Patrol Status 1 | . 1 . . . . . . Registered Prototypes 1 | . . . 1 . . . . Zone Layout 3 | . 1 . . 2 . . . Fabricator Hacks 3 | . . . . 3 . . . Load Schematic 2 | . . . . 2 . . . Build 1 | . . . . 1 . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 17 | . 6 3 4 4 . . . Terminals 17 | . 6 3 4 4 . . . Track 4 | . 2 . 1 1 . . . Assimilate 2 | . . 1 1 . . . . Botnet 8 | . 3 2 1 2 . . . Operators 3 | . 1 . 1 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used 1 | . . . . 1 . . . Hacking Detections 17 | . 3 3 5 6 . . . Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 7 | . . . . . . 7 . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 6 | . . . 1 1 . 4 . Parts Built . | . . . . . . . . Matter 190 | . . . . 190 . . . Time 95 | . . . . 95 . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Dat Pro Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . 4 . . . Programmers 4 | . . . . 4 . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Dat Pro Total Allies 3 | . . 1 1 . . . 1 Largest Group 1 | . . 1 1 . . . 1 Highest-Rated Group 94 | . . 10 26 . . . 94 Highest-Rated Ally 94 | . . 10 26 . . . 94 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted 1 | . . . 1 . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Dat Pro Turns Passed 3021 | 1283 272 210 245 525 179 41 266 Spaces Moved 2704 | 275 213 219 488 766 283 82 378 Core 219 | 70 . . . 90 48 . 11 Treads . | . . . . . . . . Legs 9 | . . . . 9 . . . Wheels 514 | 205 213 96 . . . . . Hover 3 | . . . . 3 . . . Flight 1959 | . . 123 488 664 235 82 367 Fastest Speed 34 | 50 80 37 34 34 50 50 50 Average Speed 49 | 76 80 56 35 38 50 50 51 Slowest Speed 200 | 200 80 125 37 150 50 50 100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . 1 . . . Cave-ins Triggered 1 | . . . . 1 . . . Exploration Rate (%) 38 | 16 30 27 44 22 45 74 49 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . . . 1 1 . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . Scrap Searched 4 | . . . . . 2 . 2 Spaces Dug 37 | . . 2 5 30 . . . Terrain Destroyed 48 | 6 . 7 5 30 . . . Melee 33 | . . . 3 30 . . . Projectile 4 | . . 2 2 . . . . AOE 11 | 6 . 5 . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Dat Pro Total 4173 | 1317 307 270 544 890 318 81 446 Wait 1256 | 1004 74 5 34 49 30 . 60 Move 2694 | 274 212 218 487 762 282 81 378 Hop 1 | . . . . 1 . . . Pick Up 16 | 1 5 4 2 2 2 . . Fast Attach 41 | 10 4 7 5 11 2 . 2 Attach 8 | . 1 1 1 3 2 . . Detach 7 | 3 1 . 1 2 . . . Swap 2 | . . 1 . 1 . . . Drop 25 | . 6 10 3 4 . . 2 Fire 63 | 25 4 24 6 . . . 4 Melee 56 | . . . 5 51 . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 1 | . . . . 1 . . . Rewire . | . . . . . . . . Trap 3 | . . . . 3 . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 1284 | -11/Scrapyard | Entered Materials 1285 | -10/Materials | Build established: Scavenger-Mutant 1361 | -10/Materials | Discovered new exit (range 8) 1556 | -10/Materials | Entered another Materials area 1556 | -9/Materials | Evolved 2 slots: Utility x2 1613 | -9/Materials | Build established: Mutant 1716 | -9/Materials | Lost 3 parts (1n1u1w) 1736 | -9/Materials | Identified exit to Mines 1763 | -9/Materials | Discovered new exit (range 9) 1766 | -9/Materials | Entered another Materials area 1766 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1826 | -8/Materials | Discovered new exit (range 11) 1968 | -8/Materials | Central database locked down 2011 | -8/Materials | Entered Factory 2011 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2144 | -7/Factory | Identified exit to Lower Caves 2283 | -7/Factory | Crushed by falling debris 2314 | -7/Factory | Lost 3 parts (3u) 2431 | -7/Factory | Lost 3 parts (1p1n1u) 2474 | -7/Factory | Core integrity fell below 50% 2488 | -7/Factory | Lost 5 parts (1p3n1w) 2520 | -7/Factory | Core integrity fell below 20% 2536 | -7/Factory | Entered Lower Caves 2537 | -7/Lower Caves | Learned location of 1 exit from Factory 2565 | -7/Lower Caves | Lost 6 parts (1p2n2u1w) 2575 | -7/Lower Caves | Learned location of Extension (-5) 2712 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 2715 | -7/Lower Caves | Entered Data Miner 2715 | -7/Data Miner | Discovered new exit (range 6) 2722 | -7/Data Miner | Met Data Miner 2734 | -7/Data Miner | Learned location of Section 7 (-2) 2734 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2744 | -7/Data Miner | Received God Mode back door access code from Data Miner 2756 | -7/Data Miner | Entered Proximity Caves 3008 | -6/Proximity Caves | Learned Factory interactive machine intel 3011 | -6/Proximity Caves | Spotted B-75 Beast 3013 | -6/Proximity Caves | Escorted by Enhanced Grunt 3022 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 02843_ Found 22 Matter. 02844_ Acquired 22 matter. 02855_ System corrupted: Component data lost. 02897_ System corrupted: Matter fused (-8). 02935_ System corrupted: Substantial component data lost. 02951_ FD#ZKVOMXUCZ2=E&8H/LT 02995_ Searching scrap... 02995_ Found Unknown Device. 02995_ Found Plasma Rifle. 02995_ Found 36 Matter. 02996_ Acquired 36 matter. 02997_ Acquired Unknown Device. 02997_ Identified Mak. Sensor Array. 02999_ Dropped Mak. Sensor Array. 03008_ Acquired derelict log, extracted data. Data stored: Factory interactive machine intel. 03011_ System corrupted: Matter fused (-5). 03011_ Imp. Titanium Leg destroyed. 03011_ Flight Unit destroyed. 03013_ Enhanced Grunt: "Protecting LRC-V3." Map ----- +----------------------------------------------------+ | ????????????????????????????## ## #?# | | ??????????????????????????#### ##?# | | ?????????????????????????## ## ##??# | | ?????????????????????##### #??## | | ?????????????????????# #?## | | ?????????????????????# ##?# | | ????????????????????## ### ##### | | ????????????????????# #### | | ???????????????????## #?###### | | ??????????????????## ##??????### ##### # | | ??????????????????# [ #####??????## #???### | | ????????????????### ! ## ##??????## ##????? | | ????????????????# #???????## ##???? | | ???????????????# ##????????## #???? | | ???????????????# ##### ##??????????## ##???? | | ???????????????# ##???# #???????????# ##????? | | ???????????????## #?????# #####???????# ##?????? | | ????????????????###??????# #???????# #??????? | | ?????????????????????????#### ##### # ??????? | | ???????????????????######??## ???? | | ??????????????????## #### #### ???? | | ?????????????????## ## #????? ??????? | | ????????????????## ##???# ??????? | | ????????????????# #??? ??????? | | ????????????????#### # # #? #??????? | | ???????????????????## ## @##### #? ## ???????? | | ????????????????????# ?# #???? #????? ????????? | | ???????????????????? ?# #???? #?????????????? | | ??????????????????? ?; g#???? #?????????????? | | ?????????????????? ?#; #????# #?????????????? | | ????????????????? ? ????? ?????????????? | | ???????????????? BB ????? ????????????? | | ???????????????# BB #???? ####???????????? | | ???????????????# ####???? ##??????????????? | | ???????????????? #?????????#???????????????? | | ???????????????? ??????????????????????????? | | ???????????????####### ??????????????????????????? | | ?????????????????????# ??????????????????????????? | | ?????????????????????#???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 50 Energy Generation 21 Energy Capacity 305 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 60 Additional Mass Support 9 Base Temperature (-) 100 Evasion (%) 69 Core Analysis 6 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked Adv. ECM Suite | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CombatLobotomyCasing Manual? 0 Play Time 00:49:08 Cumulative 122.4 hours Start 2021.03.15 @ 08:20:13 End 2021.03.16 @ 07:20:19 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 59 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e394aa95-bfdd-484e-9222-651433b85e42