Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.23 @ 20:36:13 Player: Peace Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (3) 15 Value Destroyed (35) 35 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (470) 470 TOTAL SCORE: 7860 Bonus ------- Pacifist 470 Cogmind --------- Core Integrity 0/1600 Matter 262/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (100) Ox1 Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (20) ----- Terrain Scan Processor Improved Propulsion Shielding Improved Propulsion Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Stasis Canceller Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Nuclear Pulse Array > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Sensor Array Terrain Scan Processor Improved Targeting Computer Improved Propulsion Shielding Improved Propulsion Shielding Improved Propulsion Shielding Hacking Suite Makeshift Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite System Shield System Shield Advanced System Shield > --- WEAPON ----------- Scythe > --- INVENTORY -------- Field Propulsion Drive Field Propulsion Drive Improved Stasis Canceller [Rating: 80] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Field Propulsion Drive Flight Unit Field Propulsion Drive Utility Improved Propulsion Shielding Device Advanced Sensor Array Processor Seismic Analyzer Hackware System Shield Protection Improved Propulsion Shielding Weapon Power Sword Impact Weapon Powered Hammer Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc Slots Evolved 18 | . . . 2 . 2 2 2 2 . . 2 2 2 2 Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 18 | . . . 2 . 2 2 2 2 . . 2 2 2 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 44 | 1 1 1 4 4 4 2 2 6 4 . 4 5 2 4 Power 2 | 1 . . 1 . . . . . . . . . . . Engine 2 | 1 . . 1 . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 8 | . . . . 1 . . . 2 . . 1 . . 4 Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 8 | . . . . 1 . . . 2 . . 1 . . 4 Utility 28 | . 1 1 1 3 3 2 1 3 4 . 3 4 2 . Device 3 | . . . . . . . . 1 . . . . 2 . Storage . | . . . . . . . . . . . . . . . Processor 11 | . 1 . 1 3 1 2 1 1 . . 1 . . . Hackware 10 | . . . . . 1 . . 1 2 . 2 4 . . Protection 4 | . . 1 . . 1 . . . 2 . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 6 | . . . 2 . 1 . 1 1 . . . 1 . . Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 4 | . . . 2 . 1 . 1 . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . 1 . . . . . . Parts Lost 25 | . . . . 1 1 . 2 1 . . 1 . . 19 Power . | . . . . . . . . . . . . . . . Propulsion 5 | . . . . . 1 . . . . . . . . 4 Utility 18 | . . . . 1 . . 2 1 . . . . . 14 Weapon 2 | . . . . . . . . . . . 1 . . 1 Highest Loss Streak 19 | . . . . 1 1 . 2 1 . . 1 . . 19 Average Slot Usage (%) 57 | . 24 28 26 43 51 57 58 50 70 . 83 77 81 60 Engine 1 | . 14 9 . . . . . . . . . . . . Flight 4 | . . . . 8 4 . . 3 11 . 7 4 4 3 Processor 23 | . 10 14 14 23 34 42 43 30 29 . 26 19 13 11 Hackware 15 | . . . . . 3 7 6 7 16 . 28 37 43 28 Protection 8 | . . 4 11 11 3 7 6 5 6 . 15 14 13 11 Slashing Weapon 1 | . . . . . . . . . 5 . 4 . 4 3 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 9 | 3 3 3 6 6 3 2 5 5 9 9 9 8 9 9 Greatest Support 23 | 3 3 3 3 4 4 3 3 9 9 9 20 20 20 23 Greatest Overweight (x) 1 | . . . 1 1 . . 1 1 . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | . 1 3 4 4 4 4 4 4 4 2 3 3 3 3 Average Carried 3 | . . 1 3 3 3 4 3 4 3 2 1 3 2 2 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . 1 3 3 4 4 4 4 4 2 2 3 3 3 1 Class Distribution -------------------- 51% | Mutant 28% | Wizard-Mutant 19% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Wizard-Mutant | -4/Factory Wizard-Mutant | -3/Research Wizard-Mutant | -2/Research Wizard-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc Matter Collected 486 | 170 . 60 . 80 20 . 50 . 95 . 10 . . 1 Remotely . | . . . . . . . . . . . . . . . Salvage Created 74 | . . . . . 64 . . . . . 10 . . . Parts 3 | . . . . . . . . . . . 3 . . . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . Classes Destroyed 2 | . . . . . 2 . . . . . . . . . Builder 2 | . . . . . 1 . . . . . 1 . . . Watcher 1 | . . . . . 1 . . . . . . . . . Best Kill Streak 2 | . . . . . 2 . . . . . 1 . . . Combat Bots Only . | . . . . . . . . . . . . . . . Max Kills in Single Turn 1 | . . . . . 1 . . . . . 1 . . . Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc Damage Taken 4073 | . . . 34 146 337 129 101 283 296 . 165 49 198 2335 Core 2744 | . . . 12 58 287 111 43 215 179 . 109 28 92 1610 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 84 | 100 . 100 . 82 47 84 94 . . 60 90 97 93 . Volleys Fired . | . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 5 | . . . . . 3 . . . . . 2 . . . Core Hits 1 | . . . . . . . . . . . 1 . . . Critical Hits . | . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Melee Attacks 26 | . . . 1 . 3 . 4 2 . . 6 . 7 3 Impact 10 | . . . 1 . 3 . 4 2 . . . . . . Slashing 16 | . . . . . . . . . . . 6 . 7 3 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . 1 . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 275 | . . . . . 96 . . . . . 172 . . 7 Guns . | . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 268 | . . . . . 96 . . . . . 172 . . . Ramming 7 | . . . . . . . . . . . . . . 7 Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact 96 | . . . . . 96 . . . . . . . . . Slashing 172 | . . . . . . . . . . . 172 . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . 5 . . . . . . 12 Average Corruption 4 | . . . . . . . 5 . . . . . . 4 Corruption Purged . | . . . . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . . . . 1 Message Errors 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 132 | . . . . . 46 . . . . . 86 . . . Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 132 | . . . . . 46 . . . . . 86 . . . Knockbacks 1 | . . . . . 1 . . . . . . . . . Impact 1 | . . . . . 1 . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 3 | . . . . . . . . . . . . . . 3 Shots . | . . . . . . . . . . . . . . . Rammed 2 | . . . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature . | . . . . . . . . . . . . . . . Average Temperature . | . . . . . . . . . . . . . . . Received Heat Transfer 327 | . . . 18 . 135 30 . 72 9 . . . 45 18 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . 3 . . . . . . . . . Impact Corruptions 3 | . . . . . 3 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc Peak Influence 658 | . . 30 94 66 208 153 100 167 . . 264 658 399 239 Initial 369 | . . . 11 36 11 94 74 39 . . 128 138 369 239 Average 117 | . . 18 48 43 87 115 81 70 . . 178 248 380 61 Maximum Alert Level 2 | . . . . . 1 . . . . . 1 2 1 1 Low Security (%) 88 | 100 100 100 100 100 91 100 100 100 . . 91 75 . 97 Level 1 8 | . . . . . 8 . . . . . 8 . 100 2 Level 2 3 | . . . . . . . . . . . . 24 . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 8 | . . . 1 . 1 . . 2 . . . 1 1 2 Investigation 2 | . . . . . . . . 1 . . . . . 1 Extermination . | . . . . . . . . . . . . . . . Reinforcement 5 | . . . 1 . 1 . . 1 . . . . 1 1 Assault 1 | . . . . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc Distress Signals 5 | . . . 1 2 . . . 1 . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 114 | . . 1 4 19 14 2 1 10 16 . 10 11 7 19 Peak Tracking Total 12 | . . 2 3 10 9 2 2 6 10 . 6 9 6 12 Tactical Retreats 15 | . . . 1 3 2 1 . 2 3 . 1 1 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc Traps Triggered . | . . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc Machines Disabled . | . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . 1 . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc Machines Accessed 22 | . 2 . 1 1 . 4 1 3 . . 5 2 2 1 Terminals 15 | . 2 . 1 . . 2 1 2 . . 4 1 1 1 Fabricators 2 | . . . . . . 1 . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . 1 . . 1 . . . Garrison Access 2 | . . . . . . 1 . . . . . . 1 . Total Hacks 75 | . 3 . 3 1 . 7 4 9 . . 21 12 8 7 Successful 49 | . 1 . 1 1 . 3 1 2 . . 16 10 8 6 Failed 26 | . 2 . 2 . . 4 3 7 . . 5 2 . 1 Catastrophic 5 | . . . 1 . . 2 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 30 | . 4 . 3 . . 3 4 5 . . 3 5 1 2 Terminals 57 | . 3 . 3 . . 4 4 6 . . 17 6 7 7 Fabricators 7 | . . . . . . 1 . . . . . 6 . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . . . . 3 . . 4 . . . Garrison Access 3 | . . . . . . 2 . . . . . . 1 . Terminal Hacks 37 | . 1 . 1 1 . 1 1 1 . . 13 5 7 6 Record 7 | . . . . . . . . . . . 1 4 2 . Part Schematic 1 | . . . . . . . . . . . 1 . . . Robot Analysis 1 | . . . . . . . . . . . 1 . . . Open Door 1 | . . . . 1 . . . . . . . . . . Level Access Points 5 | . . . . . . . 1 . . . 1 1 1 1 Branch Access Points 2 | . 1 . 1 . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . 1 . Terminal Index 3 | . . . . . . 1 . 1 . . 1 . . . Fabricator Index 1 | . . . . . . . . . . . . . . 1 Scanalyzer Index 1 | . . . . . . . . . . . . . . 1 Alert Level 2 | . . . . . . . . . . . 1 . . 1 Unreport Threat 2 | . . . . . . . . . . . . . . 2 Dispatch Records 1 | . . . . . . . . . . . 1 . . . Maintenance Status 1 | . . . . . . . . . . . 1 . . . Patrol Status 2 | . . . . . . . . . . . 2 . . . Extermination Status 1 | . . . . . . . . . . . 1 . . . Reinforcement Status 1 | . . . . . . . . . . . . . 1 . Registered Components 1 | . . . . . . . . . . . . . 1 . Zone Layout 3 | . . . . . . . . . . . 2 . 1 . Fabricator Hacks 6 | . . . . . . 1 . . . . . 5 . . Network Status 1 | . . . . . . 1 . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . Build 4 | . . . . . . . . . . . . 4 . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . 1 . . 2 . . . Insert Component 2 | . . . . . . . . 1 . . 1 . . . Analyze 1 | . . . . . . . . . . . 1 . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . 1 . Seal Access 2 | . . . . . . 1 . . . . . . 1 . Unauthorized Hacks 1 | . . . . . . . . . . . 1 . . . Terminals 1 | . . . . . . . . . . . 1 . . . Assimilate 1 | . . . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 15 | . 2 . 1 . . 2 1 3 . . 2 2 1 1 Full Trace Events 2 | . . . . . . . . 1 . . . . . 1 Feedback Events 2 | . . . . . . . . . . . . . . 2 Corruption 1 | . . . . . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . 2 . . . Parts Built 4 | . . . . . . . . . . . . 4 . . Matter 760 | . . . . . . . . . . . . 760 . . Time 188 | . . . . . . . . . . . . 188 . . Total Part Build Rating 20 | . . . . . . . . . . . . 20 . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc Total Allies 4 | . . . . 3 . . . . . . 1 . . . Largest Group 3 | . . . . 3 . . . . . . 1 . . . Highest-Rated Group 40 | . . . . 40 . . . . . . 10 . . . Highest-Rated Ally 16 | . . . . 16 . . . . . . 10 . . . Total Orders 1 | . . . . . . . . . . . 1 . . . STAY 1 | . . . . . . . . . . . 1 . . . Ally Attacks 17 | . . . . 17 . . . . . . . . . . Total Damage 124 | . . . . 124 . . . . . . . . . . Kills 4 | . . . . 4 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc Robot Analysis Total 1 | . . . . . . . . . . . 1 . . . Derelict Logs Recovered 5 | . . 2 . 2 . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc Turns Passed 2098 | 18 40 189 110 241 123 122 69 280 191 5 170 268 127 145 Spaces Moved 3642 | 33 75 359 193 534 230 198 109 429 448 12 364 179 187 292 Core 1430 | 33 75 359 193 104 95 198 109 242 . . . . . 22 Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 2212 | . . . . 430 135 . . 187 448 12 364 179 187 270 Fastest Speed 40 | 50 50 50 50 40 40 50 50 40 40 40 40 40 40 40 Average Speed 45 | 50 50 50 51 42 44 50 52 57 40 40 40 40 40 44 Slowest Speed 100 | 50 50 50 100 100 50 50 100 100 40 40 40 40 40 100 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 38 | . . . . 9 1 . . 6 3 . 3 6 3 7 Cave-ins Triggered 1 | . . . . . . . 1 . . . . . . . Exploration Rate (%) 25 | 4 24 85 27 88 24 8 3 15 64 5 16 8 7 11 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 3 | . . . . 2 . . . . 1 . . . . . Known Exits Taken 9 | . 1 . 1 1 1 1 1 . . . 1 1 1 . Unknown Exits Taken 5 | 1 . 1 . . . . . 1 1 1 . . . . Scrap Searched 6 | . . 1 . 2 . . . . 3 . . . . . Spaces Dug 13 | . . . 1 . . . 3 . . . 4 . 4 1 Terrain Destroyed 13 | . . . 1 . . . 3 . . . 4 . 4 1 Melee 13 | . . . 1 . . . 3 . . . 4 . 4 1 Projectile . | . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc Total 3973 | 33 76 367 201 539 245 219 115 450 455 11 375 367 225 295 Wait 282 | . . 6 . 10 . 20 . 18 7 . 2 188 31 . Move 3556 | 32 74 358 192 516 227 197 108 419 441 11 357 166 180 278 Hop 34 | . . . . 8 1 . . 3 3 . 3 6 3 7 Pick Up 8 | . 1 1 . . 4 . 1 . . . . . 1 . Fast Attach 33 | 1 1 1 3 4 3 2 1 6 2 . 3 5 . 1 Attach 11 | . . . 1 . 1 . 1 . 2 . 1 . 2 3 Detach 13 | . . 1 3 1 1 . . . . . 3 2 1 1 Swap . | . . . . . . . . . . . . . . . Drop 8 | . . . 1 . 5 . . 2 . . . . . . Fire . | . . . . . . . . . . . . . . . Melee 26 | . . . 1 . 3 . 4 2 . . 6 . 7 3 Ram 2 | . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 4 exits: *Res x3 / [*Qua]) -2/Research (discovered 4 exits: *Acc x3 / [*Tes]) -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 19 | -11/Scrapyard | Entered Materials 39 | -10/Materials | Identified exit to Mines 59 | -10/Materials | Entered Mines 85 | -10/Mines | Met a Derelict bent on vengeance 103 | -10/Mines | Discovered new exit (range 7) 105 | -10/Mines | Learned Materials terminal intel 170 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 242 | -10/Mines | Discovered new exit (range 11) 248 | -10/Mines | Entered Materials 248 | -9/Materials | Evolved 2 slots: Utility x2 249 | -9/Materials | Identified exit to Mines 250 | -9/Materials | Loaded intel: 12 terminal locations 324 | -9/Materials | Build established: Mutant 358 | -9/Materials | Entered Mines 359 | -9/Mines | Assembled infested the area 364 | -9/Mines | Assisted by a Guerilla fighting off Assembled 395 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 442 | -9/Mines | Discovered new exit (range 5) 446 | -9/Mines | Identified exit to Materials 469 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 543 | -9/Mines | Found a hidden stash of uninstalled traps 569 | -9/Mines | Discovered exit to Materials (range 10) 599 | -9/Mines | Entered Materials 599 | -8/Materials | Evolved 2 slots: Utility x2 710 | -8/Materials | Core integrity fell below 50% 712 | -8/Materials | Discovered new exit (range 17) 722 | -8/Materials | Identified exit to Factory 722 | -8/Materials | Entered Factory 722 | -7/Factory | Evolved 2 slots: Utility x2 808 | -7/Factory | Discovered new exit (range 15) 843 | -7/Factory | Identified exit to Factory 844 | -7/Factory | Entered another Factory area 844 | -6/Factory | Evolved 2 slots: Utility x2 880 | -6/Factory | Identified exit to Factory 904 | -6/Factory | Crushed by falling debris 913 | -6/Factory | Entered another Factory area 913 | -5/Factory | Evolved 2 slots: Utility x2 1186 | -5/Factory | Discovered new exit (range 5) 1193 | -5/Factory | Entered Upper Caves 1211 | -5/Upper Caves | Learned location of Armory (-4) 1353 | -5/Upper Caves | Build established: Hacker-Mutant 1377 | -5/Upper Caves | Discovered new exit (range 12) 1384 | -5/Upper Caves | Entered another Upper Caves area 1385 | -5/Upper Caves | Encountered a Warlord checkpoint 1385 | -5/Upper Caves | Discovered new exit (range 13) 1389 | -5/Upper Caves | Entered Factory 1389 | -4/Factory | Evolved 2 slots: Utility x2 1418 | -4/Factory | Identified exit to Research 1559 | -4/Factory | Entered Research 1559 | -3/Research | Evolved 2 slots: Utility x2 1612 | -3/Research | Fabricated Imp. Hacking Suite (x1) 1660 | -3/Research | Fabricated Imp. Hacking Suite (x1) 1709 | -3/Research | Fabricated Imp. Hacking Suite (x1) 1758 | -3/Research | Fabricated Imp. Hacking Suite (x1) 1762 | -3/Research | Local fabrication network quarantined 1774 | -3/Research | Identified exit to Research 1778 | -3/Research | Spotted B-86 Titan 1779 | -3/Research | Build established: Wizard-Mutant 1808 | -3/Research | Discovered new exit (range 19) 1809 | -3/Research | First assault squad dispatched 1827 | -3/Research | Entered another Research area 1827 | -2/Research | Evolved 2 slots: Utility x2 1833 | -2/Research | Identified exit to Access 1921 | -2/Research | Discovered new exit (range 2) 1954 | -2/Research | Entered Access 1954 | -1/Access | Evolved 2 slots: Utility x2 1958 | -1/Access | Identified exit to Surface 1983 | -1/Access | Imp. Hacking Suite fried by hacking feedback 2050 | -1/Access | Spotted B-99 Colossus 2061 | -1/Access | Spotted B-99 Colossus 2074 | -1/Access | Core integrity fell below 50% 2075 | -1/Access | System corruption reached 10% 2086 | -1/Access | Core integrity fell below 20% 2099 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 02078_ Penetrated by Slug. 02078_ Slug penetrates Wall. 02079_ Penetrated by Slug. 02079_ Slug penetrates Wall. 02079_ Penetrated by Slug. 02082_ U-05 Engineer repairs door. 02083_ Slug penetrates Wall. 02083_ U-05 Engineer builds a Wall. 02084_ P-80 Master resets P-80 Master, system corruption cleaned. 02084_ Slammed into P-80 Master. 02085_ Adv. Visual Processing Unit destroyed. 02085_ Slammed into P-80 Master. 02086_ Penetrated by Slug. 02091_ P-80 Master suffers critical hit. 02091_ P-80 Master destroyed. 02092_ U-05 Engineer destroyed. 02097_ C-30 ARC bursts open, deploying its payload. 02097_ P-80 Master unfolds itself. 02097_ P-80 Master resets P-80 Master, system corruption cleaned. 02099_ Imp. Hacking Suite destroyed. 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