Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.23 @ 20:36:13

Player: Peace

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (14)       2800
Robots Destroyed (3)       15
Value Destroyed (35)       35
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (470)                470
              TOTAL SCORE: 7860

 Bonus
-------
Pacifist                   470

 Cogmind 
---------
Core Integrity             0/1600
Matter                     262/300
Energy                     100/100
System Corruption          13%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -1/Access

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (20) -----
           Terrain Scan Processor
  Improved Propulsion Shielding
  Improved Propulsion Shielding
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
  Improved Stasis Canceller

 Peak State 
------------
>           --- POWER ------------
                (None)
>           --- PROPULSION -------
            Nuclear Pulse Array
>           --- UTILITY ----------
   Advanced Visual Processing Unit
   Advanced Sensor Array
            Terrain Scan Processor
   Improved Targeting Computer
   Improved Propulsion Shielding
   Improved Propulsion Shielding
   Improved Propulsion Shielding
            Hacking Suite
  Makeshift Hacking Suite
   Improved Hacking Suite
   Improved Hacking Suite
   Improved Hacking Suite
   Improved Hacking Suite
   Improved Hacking Suite
            System Shield
            System Shield
   Advanced System Shield
>           --- WEAPON -----------
            Scythe
>           --- INVENTORY --------
            Field Propulsion Drive
            Field Propulsion Drive
   Improved Stasis Canceller
[Rating: 80]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Field Propulsion Drive
  Flight Unit              Field Propulsion Drive
Utility                    Improved Propulsion Shielding
  Device                   Advanced Sensor Array
  Processor                Seismic Analyzer
  Hackware                 System Shield
  Protection               Improved Propulsion Shielding
Weapon                     Power Sword
  Impact Weapon            Powered Hammer
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc 
Slots Evolved              18   | .   .   .   2   .   2   2   2   2   .   .   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  18   | .   .   .   2   .   2   2   2   2   .   .   2   2   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             44   | 1   1   1   4   4   4   2   2   6   4   .   4   5   2   4   
  Power                    2    | 1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Engine                 2    | 1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               8    | .   .   .   .   1   .   .   .   2   .   .   1   .   .   4   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 8    | .   .   .   .   1   .   .   .   2   .   .   1   .   .   4   
  Utility                  28   | .   1   1   1   3   3   2   1   3   4   .   3   4   2   .   
    Device                 3    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              11   | .   1   .   1   3   1   2   1   1   .   .   1   .   .   .   
    Hackware               10   | .   .   .   .   .   1   .   .   1   2   .   2   4   .   .   
    Protection             4    | .   .   1   .   .   1   .   .   .   2   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   6    | .   .   .   2   .   1   .   1   1   .   .   .   1   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   2   .   1   .   1   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
Parts Lost                 25   | .   .   .   .   1   1   .   2   1   .   .   1   .   .   19  
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   
  Utility                  18   | .   .   .   .   1   .   .   2   1   .   .   .   .   .   14  
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Highest Loss Streak      19   | .   .   .   .   1   1   .   2   1   .   .   1   .   .   19  
Average Slot Usage (%)     57   | .   24  28  26  43  51  57  58  50  70  .   83  77  81  60  
  Engine                   1    | .   14  9   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   4    | .   .   .   .   8   4   .   .   3   11  .   7   4   4   3   
  Processor                23   | .   10  14  14  23  34  42  43  30  29  .   26  19  13  11  
  Hackware                 15   | .   .   .   .   .   3   7   6   7   16  .   28  37  43  28  
  Protection               8    | .   .   4   11  11  3   7   6   5   6   .   15  14  13  11  
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   5   .   4   .   4   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             9    | 3   3   3   6   6   3   2   5   5   9   9   9   8   9   9   
  Greatest Support         23   | 3   3   3   3   4   4   3   3   9   9   9   20  20  20  23  
  Greatest Overweight (x)  1    | .   .   .   1   1   .   .   1   1   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Most Carried             4    | .   1   3   4   4   4   4   4   4   4   2   3   3   3   3   
  Average Carried          3    | .   .   1   3   3   3   4   3   4   3   2   1   3   2   2   
  Final Capacity           4    | 4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Final Carried            4    | .   1   3   3   4   4   4   4   4   2   2   3   3   3   1   

 Class Distribution 
--------------------
 51% | Mutant
 28% | Wizard-Mutant
 19% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
        Mutant | -9/Mines
        Mutant | -8/Materials
        Mutant | -7/Factory
        Mutant | -6/Factory
        Mutant | -5/Factory
 Hacker-Mutant | -5/Upper Caves
 Hacker-Mutant | -5/Upper Caves
 Wizard-Mutant | -4/Factory
 Wizard-Mutant | -3/Research
 Wizard-Mutant | -2/Research
 Wizard-Mutant | -1/Access

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -1  
-----------                Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc 
Matter Collected           486  | 170 .   60  .   80  20  .   50  .   95  .   10  .   .   1   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            74   | .   .   .   .   .   64  .   .   .   .   .   10  .   .   .   
  Parts                    3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Builder                  2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           2    | .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   1    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -6   -5   -5   -5   -4   -3   -2   -1   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Res  Res  Acc  
Damage Taken               4073 | .    .    .    34   146  337  129  101  283  296  .    165  49   198  2335 
  Core                     2744 | .    .    .    12   58   287  111  43   215  179  .    109  28   92   1610 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         84   | 100  .    100  .    82   47   84   94   .    .    60   90   97   93   .    
Volleys Fired              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Largest                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hottest                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Fired                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           5    | .    .    .    .    .    3    .    .    .    .    .    2    .    .    .    
  Core Hits                1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Critical Hits            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              26   | .    .    .    1    .    3    .    4    2    .    .    6    .    7    3    
  Impact                   10   | .    .    .    1    .    3    .    4    2    .    .    .    .    .    .    
  Slashing                 16   | .    .    .    .    .    .    .    .    .    .    .    6    .    7    3    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           275  | .    .    .    .    .    96   .    .    .    .    .    172  .    .    7    
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    268  | .    .    .    .    .    96   .    .    .    .    .    172  .    .    .    
  Ramming                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   96   | .    .    .    .    .    96   .    .    .    .    .    .    .    .    .    
  Slashing                 172  | .    .    .    .    .    .    .    .    .    .    .    172  .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12   | .    .    .    .    .    .    .    5    .    .    .    .    .    .    12   
  Average Corruption       4    | .    .    .    .    .    .    .    5    .    .    .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Message Errors         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            132  | .    .    .    .    .    46   .    .    .    .    .    86   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    132  | .    .    .    .    .    46   .    .    .    .    .    86   .    .    .    
Knockbacks                 1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Impact                   1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Targets Rammed             2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Average Temperature      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Received Heat Transfer   327  | .    .    .    18   .    135  30   .    72   9    .    .    .    45   18   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc 
Peak Influence             658  | .   .   30  94  66  208 153 100 167 .   .   264 658 399 239 
  Initial                  369  | .   .   .   11  36  11  94  74  39  .   .   128 138 369 239 
  Average                  117  | .   .   18  48  43  87  115 81  70  .   .   178 248 380 61  
Maximum Alert Level        2    | .   .   .   .   .   1   .   .   .   .   .   1   2   1   1   
  Low Security (%)         88   | 100 100 100 100 100 91  100 100 100 .   .   91  75  .   97  
  Level 1                  8    | .   .   .   .   .   8   .   .   .   .   .   8   .   100 2   
  Level 2                  3    | .   .   .   .   .   .   .   .   .   .   .   .   24  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   .   1   .   1   .   .   2   .   .   .   1   1   2   
  Investigation            2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   .   .   1   .   1   .   .   1   .   .   .   .   1   1   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc 
Distress Signals           5    | .   .   .   1   2   .   .   .   1   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              114  | .   .   1   4   19  14  2   1   10  16  .   10  11  7   19  
  Peak Tracking Total      12   | .   .   2   3   10  9   2   2   6   10  .   6   9   6   12  
  Tactical Retreats        15   | .   .   .   1   3   2   1   .   2   3   .   1   1   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc 
Machines Accessed          22   | .   2   .   1   1   .   4   1   3   .   .   5   2   2   1   
  Terminals                15   | .   2   .   1   .   .   2   1   2   .   .   4   1   1   1   
  Fabricators              2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
Total Hacks                75   | .   3   .   3   1   .   7   4   9   .   .   21  12  8   7   
  Successful               49   | .   1   .   1   1   .   3   1   2   .   .   16  10  8   6   
  Failed                   26   | .   2   .   2   .   .   4   3   7   .   .   5   2   .   1   
    Catastrophic           5    | .   .   .   1   .   .   2   2   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   30   | .   4   .   3   .   .   3   4   5   .   .   3   5   1   2   
  Terminals                57   | .   3   .   3   .   .   4   4   6   .   .   17  6   7   7   
  Fabricators              7    | .   .   .   .   .   .   1   .   .   .   .   .   6   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   .   .   .   .   3   .   .   4   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   
Terminal Hacks             37   | .   1   .   1   1   .   1   1   1   .   .   13  5   7   6   
  Record                   7    | .   .   .   .   .   .   .   .   .   .   .   1   4   2   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      5    | .   .   .   .   .   .   .   1   .   .   .   1   1   1   1   
  Branch Access Points     2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           3    | .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Alert Level              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Patrol Status            2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Extermination Status     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              3    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   
Fabricator Hacks           6    | .   .   .   .   .   .   1   .   .   .   .   .   5   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Build                    4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Seal Access              2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Terminals                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   2   .   1   .   .   2   1   3   .   .   2   2   1   1   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
    Matter                 760  | .   .   .   .   .   .   .   .   .   .   .   .   760 .   .   
    Time                   188  | .   .   .   .   .   .   .   .   .   .   .   .   188 .   .   
  Total Part Build Rating  20   | .   .   .   .   .   .   .   .   .   .   .   .   20  .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -1  
------------               Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -1  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc 
Total Allies               4    | .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   
  Largest Group            3    | .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   
  Highest-Rated Group      40   | .   .   .   .   40  .   .   .   .   .   .   10  .   .   .   
  Highest-Rated Ally       16   | .   .   .   .   16  .   .   .   .   .   .   10  .   .   .   
Total Orders               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  STAY                     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Ally Attacks               17   | .   .   .   .   17  .   .   .   .   .   .   .   .   .   .   
  Total Damage             124  | .   .   .   .   124 .   .   .   .   .   .   .   .   .   .   
  Kills                    4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Derelict Logs Recovered    5    | .   .   2   .   2   .   .   .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -1  
-------------              Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc 
Turns Passed               2098 | 18  40  189 110 241 123 122 69  280 191 5   170 268 127 145 
Spaces Moved               3642 | 33  75  359 193 534 230 198 109 429 448 12  364 179 187 292 
  Core                     1430 | 33  75  359 193 104 95  198 109 242 .   .   .   .   .   22  
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   2212 | .   .   .   .   430 135 .   .   187 448 12  364 179 187 270 
  Fastest Speed            40   | 50  50  50  50  40  40  50  50  40  40  40  40  40  40  40  
  Average Speed            45   | 50  50  50  51  42  44  50  52  57  40  40  40  40  40  44  
  Slowest Speed            100  | 50  50  50  100 100 50  50  100 100 40  40  40  40  40  100 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            38   | .   .   .   .   9   1   .   .   6   3   .   3   6   3   7   
  Cave-ins Triggered       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Exploration Rate (%)       25   | 4   24  85  27  88  24  8   3   15  64  5   16  8   7   11  
  Regions Visited          14
    Branch Regions         4
  Pre-discovered Areas     3    | .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
  Known Exits Taken        9    | .   1   .   1   1   1   1   1   .   .   .   1   1   1   .   
  Unknown Exits Taken      5    | 1   .   1   .   .   .   .   .   1   1   1   .   .   .   .   
Scrap Searched             6    | .   .   1   .   2   .   .   .   .   3   .   .   .   .   .   
Spaces Dug                 13   | .   .   .   1   .   .   .   3   .   .   .   4   .   4   1   
Terrain Destroyed          13   | .   .   .   1   .   .   .   3   .   .   .   4   .   4   1   
  Melee                    13   | .   .   .   1   .   .   .   3   .   .   .   4   .   4   1   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc 
Total                      3973 | 33  76  367 201 539 245 219 115 450 455 11  375 367 225 295 
  Wait                     282  | .   .   6   .   10  .   20  .   18  7   .   2   188 31  .   
  Move                     3556 | 32  74  358 192 516 227 197 108 419 441 11  357 166 180 278 
  Hop                      34   | .   .   .   .   8   1   .   .   3   3   .   3   6   3   7   
  Pick Up                  8    | .   1   1   .   .   4   .   1   .   .   .   .   .   1   .   
  Fast Attach              33   | 1   1   1   3   4   3   2   1   6   2   .   3   5   .   1   
  Attach                   11   | .   .   .   1   .   1   .   1   .   2   .   1   .   2   3   
  Detach                   13   | .   .   1   3   1   1   .   .   .   .   .   3   2   1   1   
  Swap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drop                     8    | .   .   .   1   .   5   .   .   2   .   .   .   .   .   .   
  Fire                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    26   | .   .   .   1   .   3   .   4   2   .   .   6   .   7   3   
  Ram                      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 4 exits: *Res x4)
-3/Research (discovered 4 exits: *Res x3 / [*Qua])
-2/Research (discovered 4 exits: *Acc x3 / [*Tes])
-1/Access (discovered 1 exit: Sur)

 History 
---------
 Turn | Location       | Event
    9 | -11/Scrapyard  | Discovered new exit (range 15)
   19 | -11/Scrapyard  | Entered Materials
   39 | -10/Materials  | Identified exit to Mines
   59 | -10/Materials  | Entered Mines
   85 | -10/Mines      | Met a Derelict bent on vengeance
  103 | -10/Mines      | Discovered new exit (range 7)
  105 | -10/Mines      | Learned Materials terminal intel
  170 | -10/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
  242 | -10/Mines      | Discovered new exit (range 11)
  248 | -10/Mines      | Entered Materials
  248 | -9/Materials   | Evolved 2 slots: Utility x2
  249 | -9/Materials   | Identified exit to Mines
  250 | -9/Materials   | Loaded intel: 12 terminal locations
  324 | -9/Materials   | Build established: Mutant
  358 | -9/Materials   | Entered Mines
  359 | -9/Mines       | Assembled infested the area
  364 | -9/Mines       | Assisted by a Guerilla fighting off Assembled
  395 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
  442 | -9/Mines       | Discovered new exit (range 5)
  446 | -9/Mines       | Identified exit to Materials
  469 | -9/Mines       | Met a Derelict who couldn't figure out how to use a Trap Extractor
  543 | -9/Mines       | Found a hidden stash of uninstalled traps
  569 | -9/Mines       | Discovered exit to Materials (range 10)
  599 | -9/Mines       | Entered Materials
  599 | -8/Materials   | Evolved 2 slots: Utility x2
  710 | -8/Materials   | Core integrity fell below 50%
  712 | -8/Materials   | Discovered new exit (range 17)
  722 | -8/Materials   | Identified exit to Factory
  722 | -8/Materials   | Entered Factory
  722 | -7/Factory     | Evolved 2 slots: Utility x2
  808 | -7/Factory     | Discovered new exit (range 15)
  843 | -7/Factory     | Identified exit to Factory
  844 | -7/Factory     | Entered another Factory area
  844 | -6/Factory     | Evolved 2 slots: Utility x2
  880 | -6/Factory     | Identified exit to Factory
  904 | -6/Factory     | Crushed by falling debris
  913 | -6/Factory     | Entered another Factory area
  913 | -5/Factory     | Evolved 2 slots: Utility x2
 1186 | -5/Factory     | Discovered new exit (range 5)
 1193 | -5/Factory     | Entered Upper Caves
 1211 | -5/Upper Caves | Learned location of Armory (-4)
 1353 | -5/Upper Caves | Build established: Hacker-Mutant
 1377 | -5/Upper Caves | Discovered new exit (range 12)
 1384 | -5/Upper Caves | Entered another Upper Caves area
 1385 | -5/Upper Caves | Encountered a Warlord checkpoint
 1385 | -5/Upper Caves | Discovered new exit (range 13)
 1389 | -5/Upper Caves | Entered Factory
 1389 | -4/Factory     | Evolved 2 slots: Utility x2
 1418 | -4/Factory     | Identified exit to Research
 1559 | -4/Factory     | Entered Research
 1559 | -3/Research    | Evolved 2 slots: Utility x2
 1612 | -3/Research    | Fabricated Imp. Hacking Suite (x1)
 1660 | -3/Research    | Fabricated Imp. Hacking Suite (x1)
 1709 | -3/Research    | Fabricated Imp. Hacking Suite (x1)
 1758 | -3/Research    | Fabricated Imp. Hacking Suite (x1)
 1762 | -3/Research    | Local fabrication network quarantined
 1774 | -3/Research    | Identified exit to Research
 1778 | -3/Research    | Spotted B-86 Titan
 1779 | -3/Research    | Build established: Wizard-Mutant
 1808 | -3/Research    | Discovered new exit (range 19)
 1809 | -3/Research    | First assault squad dispatched
 1827 | -3/Research    | Entered another Research area
 1827 | -2/Research    | Evolved 2 slots: Utility x2
 1833 | -2/Research    | Identified exit to Access
 1921 | -2/Research    | Discovered new exit (range 2)
 1954 | -2/Research    | Entered Access
 1954 | -1/Access      | Evolved 2 slots: Utility x2
 1958 | -1/Access      | Identified exit to Surface
 1983 | -1/Access      | Imp. Hacking Suite fried by hacking feedback
 2050 | -1/Access      | Spotted B-99 Colossus
 2061 | -1/Access      | Spotted B-99 Colossus
 2074 | -1/Access      | Core integrity fell below 50%
 2075 | -1/Access      | System corruption reached 10%
 2086 | -1/Access      | Core integrity fell below 20%
 2099 | -1/Access      | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
02078_ Penetrated by Slug.
02078_ Slug penetrates Wall.
02079_ Penetrated by Slug. <x3>
02079_ Slug penetrates Wall. <x3>
02079_ Penetrated by Slug. <x2>
02082_ U-05 Engineer repairs door.
02083_ Slug penetrates Wall.
02083_ U-05 Engineer builds a Wall.
02084_ P-80 Master resets P-80 Master, system corruption cleaned.
02084_ Slammed into P-80 Master.
02085_ Adv. Visual Processing Unit destroyed.
02085_ Slammed into P-80 Master.
02086_ Penetrated by Slug.
02091_ P-80 Master suffers critical hit.
02091_ P-80 Master destroyed.
02092_ U-05 Engineer destroyed.
02097_ C-30 ARC bursts open, deploying its payload.
02097_ P-80 Master unfolds itself.
02097_ P-80 Master resets P-80 Master, system corruption cleaned.
02099_ Imp. Hacking Suite destroyed.

 Map 
-----
+----------------------------------------------------+
| ""  # !!         #???????????????????????????????? |
| ""  #            #???????????????????????????????? |
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|              #???????????????????????????????????? |
|              #?#########?????????????????????????? |
| #########    #?#       "?????????????????????????? |
|         #    #?#       "?????????????????????????? |
|         #    ###       "?????????????????????????? |
|         #              "?????????????????????????? |
|         /              "???????<?????????????????? |
|         #              "?????????????????????????? |
|         #              "?????????????????????????? |
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|     ????#    # #       "?????????????????????????? |
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| ????????#    #?#########?????????????????????????? |
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| ???????????#u%=p%=       @ R  #??????????????????? |
| ???????????#=!|pp=p   ####   p        ???????????? |
| ???????????#  p!      #???       w%      ????????? |
| ???????????#          #????   #######  #?????????? |
| ???????????# ######## #????  ##??????????????????? |
| ???????????# #??????# #????? #???????????????????? |
| ???????????# #??????# #????? #???????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Density       135
Armor Coverage             150
Propulsion Shielding       66
Evasion (%)                62
Targeting Accuracy         6
Core Analysis              6
Armor Integrity Analysis   33
Offensive Hacking          81
Defensive Hacking          34

 Item Schematics 
-----------------
 Imp. Hacking Suite | -4/Factory | Scanalyzed
            Railgun | -4/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Hacking Suite | x1 | -3/Research 
 Imp. Hacking Suite | x1 | -3/Research 
 Imp. Hacking Suite | x1 | -3/Research 
 Imp. Hacking Suite | x1 | -3/Research 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GrenadeSeismicActivator
  Manual?         0
Play Time         00:46:11
  Cumulative      74.8 hours
  Start           2021.10.23 @ 19:50:04
  End             2021.10.23 @ 20:36:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          94
  Rogue           94
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          55
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e2a1e9a1-95fd-4986-ba20-9ef5a6472ae0