Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.12 @ 22:35:00 Player: Cernixs Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (69) 345 Value Destroyed (2694) 2694 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1590) 1590 TOTAL SCORE: 10249 Bonus ------- High Alert Combat Kills 197 Follower Combat Kills 1000 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -507 Cogmind --------- Core Integrity 0/1000 Matter 99/300 Energy 98/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Phase Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine Fusion Compressor > --- PROPULSION ------- Armored Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Experimental Heat Sink Medium Storage Unit IFF Parser Layered Medium Armor Plating > --- WEAPON ----------- Heavy Laser Plasma Rifle Wave Gun Wave Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Reinforced Fission Core Improved Treads Improved Medium Treads Improved Heat Sink IFF Parser Advanced Terrain Scanner Improved Medium Armor Plating Layered Medium Armor Plating Improved System Restoration Module [Rating: 86] Favorites ----------- Power Fusion Compressor Engine Angular Momentum Engine Power Core Fusion Compressor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Thunder Leg Flight Unit Flight Unit Utility Core Analyzer Device Experimental Heat Sink Storage Medium Storage Unit Processor Core Analyzer Protection Layered Medium Armor Plating Weapon Light Assault Rifle Energy Gun Wave Gun Energy Cannon Disruptor Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Rocket Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Was Fac Upp Slots Evolved 10 | . . . 2 . . . 6 . . . 2 . . . Power 1 | . . . . . . . 1 . . . . . . . Propulsion 4 | . . . 2 . . . 1 . . . 1 . . . Utility 2 | . . . . . . . 2 . . . . . . . Weapon 3 | . . . . . . . 2 . . . 1 . . . Parts Attached 82 | 6 2 . 4 3 6 3 29 . . 2 15 3 9 . Power 9 | 1 . . . 1 1 . 3 . . . 2 1 . . Engine 6 | 1 . . . 1 1 . 1 . . . 1 1 . . Core 3 | . . . . . . . 2 . . . 1 . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 24 | 2 2 . 2 . 1 1 9 . . 1 3 . 3 . Treads 13 | 2 . . . . . . 7 . . 1 3 . . . Leg 5 | . . . . . . . 2 . . . . . 3 . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 6 | . 2 . 2 . 1 1 . . . . . . . . Utility 21 | 1 . . . . 2 2 7 . . . 4 1 4 . Device 11 | . . . . . 2 1 2 . . . 3 1 2 . Storage 3 | 1 . . . . . . 1 . . . . . 1 . Processor 1 | . . . . . . 1 . . . . . . . . Hackware . | . . . . . . . . . . . . . . . Protection 6 | . . . . . . . 4 . . . 1 . 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 28 | 2 . . 2 2 2 . 10 . . 1 6 1 2 . Energy Gun 10 | . . . . . . . 3 . . 1 5 1 . . Energy Cannon 2 | . . . 1 . . . . . . . 1 . . . Ballistic Gun 4 | 2 . . . . . . 2 . . . . . . . Ballistic Cannon 5 | . . . . . . . 3 . . . . . 2 . Launcher 4 | . . . 1 1 . . 2 . . . . . . . Special Weapon 1 | . . . . . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . Piercing Weapon 1 | . . . . 1 . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 3 . 1 . . . . . . . Parts Lost 35 | . . . . 1 . . 14 1 . . 13 1 5 . Power 2 | . . . . . . . 1 . . . 1 . . . Propulsion 10 | . . . . 1 . . 3 . . . 2 1 3 . Utility 5 | . . . . . . . 2 . . . 2 . 1 . Weapon 18 | . . . . . . . 8 1 . . 8 . 1 . Highest Loss Streak 6 | . . . . 1 . . 5 1 . . 6 1 2 . To Critical Strikes 1 | . . . . . . . . . . . 1 . . . Average Backups 4 | 2 4 4 2 4 4 4 5 10 10 9 8 6 . . Power . | . 1 1 1 1 . . . 1 1 1 . 1 . . Propulsion 1 | 1 2 2 . . . . 1 2 2 2 1 1 . . Utility 2 | . . . . 1 . 1 2 5 5 5 5 4 . . Weapon 1 | . 1 1 1 2 3 3 1 2 2 1 . . . . Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 10 | . 2 . . 1 1 3 3 . . . . . . . Power 1 | . . . . . . . 1 . . . . . . . Propulsion 3 | . 2 . . . . . 1 . . . . . . . Utility 2 | . . . . . 1 . 1 . . . . . . . Weapon 4 | . . . . 1 . 3 . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 78 71 76 75 74 93 81 93 93 97 97 42 41 . Engine 6 | . 14 14 11 11 11 11 3 6 6 6 5 5 . . Core 3 | . . . . . . . 7 6 6 6 5 . 4 . Treads 17 | . 14 . . . . . 21 33 33 33 34 16 . . Leg 1 | . . . . . . . 2 . . . . . 14 . Flight 12 | . 11 28 43 42 41 43 3 . . . . . . . Device 6 | . . . . . . 7 8 6 6 6 10 9 6 . Storage 3 | . 9 . . . . . 2 6 6 6 5 2 4 . Processor 3 | . . . . . . 7 6 6 6 6 . . . . Protection 3 | . . . . . . . 4 6 6 6 5 . 3 . Energy Gun 6 | . . . . . . . 3 6 6 10 21 5 . . Ballistic Cannon 3 | . . . . . . . 4 13 13 13 1 . 2 . Launcher 4 | . . . 9 11 11 11 5 . . . . . . . Slashing Weapon 3 | . . . . . 9 11 2 . . . . . . . Peak Build Rating 86 | 6 6 5 10 14 29 30 73 73 68 73 86 57 48 . Average Rating 35 | 3 5 5 9 13 18 27 56 68 68 70 83 30 38 . On Entrance 28 | . 6 5 5 10 13 21 30 73 68 68 73 47 2 . Avg Prop Armor Cover (%) 4 | . . . 3 3 . . 4 . . . 3 9 9 . Naked Turns 289 | . . . . . . . . . . . . 54 23 212 Heaviest Build 84 | 10 10 5 11 12 18 20 63 63 55 59 84 48 50 . Greatest Support 170 | 40 40 8 16 16 18 18 140 140 140 140 170 78 69 3 Greatest Overweight (x) 3 | . 3 . . . . 1 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 5 5 5 5 5 10 10 10 10 10 10 5 5 Average Capacity 7 | 6 6 5 5 5 5 5 7 10 10 10 10 7 5 5 Most Carried 10 | 4 5 5 4 5 5 5 10 10 10 10 10 9 5 1 Average Carried 4 | 2 3 4 2 4 4 4 5 10 10 9 8 6 . . Final Capacity 10 | 8 5 5 5 5 5 5 10 10 10 10 10 5 5 5 Final Carried 10 | 4 4 5 3 5 5 4 10 10 10 10 10 5 . 1 Class Distribution -------------------- 44% | Mutant 16% | Scavenger-Mutant 14% | Gunner 10% | Scavenger-Tank 7% | Scavenger-Sprinter 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Sprinter | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Data Miner Gunner | -5/Proximity Caves Scavenger-Tank | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Was Fac Upp Matter Collected 2100 | 282 20 . 14 153 35 55 717 61 . 224 384 . 93 62 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2584 | 136 . . 71 163 . . 1339 . . 121 691 . 63 . Parts 135 | 5 . . 10 19 . . 67 . . 2 31 . 1 . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . . . 2 . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . 7 . 2 . 2 . . . . Prevented 5 | . . . . . . . . 5 . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Was Fac Upp Combat Hostiles Destroyed 43 | . . . 2 5 . . 18 . . 4 11 . 3 . Melee 5 | . . . . 3 . . 1 . . . . . 1 . Guns 12 | . . . . . . . 2 . . 1 9 . . . Cannons 10 | . . . . . . . 4 . . 3 1 . 2 . AOE 15 | . . . 2 2 . . 10 . . . 1 . . . Classes Destroyed 15 | 2 . . 3 3 . . 5 . . . 1 . 1 . Worker 10 | 2 . . 2 . . . 5 . . . 1 . . . Builder 3 | . . . 2 . . . 1 . . . . . . . Tunneler 2 | . . . . 1 . . 1 . . . . . . . Recycler 6 | 1 . . . . . . 4 . . . 1 . . . Mechanic 1 | . . . . . . . . . . . . . 1 . Operator 1 | . . . . . . . . . . . 1 . . . Watcher 2 | . . . 1 . . . . . . . 1 . . . Swarmer 6 | . . . . 2 . . . . . 2 2 . . . Grunt 16 | . . . 2 2 . . 8 . . . 4 . . . Brawler 2 | . . . . . . . 1 . . . 1 . . . Duelist 2 | . . . . 1 . . 1 . . . . . . . Sentry 5 | . . . . . . . 4 . . 1 . . . . Hunter 3 | . . . . . . . 2 . . . . . 1 . Programmer 9 | . . . . . . . 2 . . 1 4 . 2 . Mutant 1 | . . . . . . . 1 . . . . . . . Best Kill Streak 7 | 1 . . 3 3 . . 6 . . 3 7 . 3 . Combat Bots Only 5 | . . . 2 3 . . 5 . . 3 4 . 2 . Max Kills in Single Turn 5 | 1 . . 3 3 . . 5 . . 1 2 . 1 . Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . 1 2 . . 3 . . . 1 . . . Melee 1 | . . . . 1 . . 1 . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Was Fac Upp Hostile Shots Fired 665 | 5 . . . 6 . 1 314 5 . 30 171 1 121 11 Missed 232 | 1 . . . 2 . . 129 2 . 8 46 . 41 3 Hits 433 | 4 . . . 4 . 1 185 3 . 22 125 1 80 8 Melee 7 | . . . . . . . 5 . . . 1 1 . . Projectile 426 | 4 . . . 4 . 1 180 3 . 22 124 . 80 8 AOE 4 | 4 . . . . . . . . . . . . . . Critical Strikes 28 | . . . . 1 . . 6 . . 1 11 1 7 1 Part Disruptions 1 | . . . . . . . . . . . . . 1 . Damage Taken 7717 | 187 . . 36 58 . 16 2451 61 . 483 2952 45 1364 64 Core 1510 | 63 . . 18 14 . . 403 . . . 685 . 263 64 Absorbed by Shields . | . . . . . . . . . . . . . . . Regen/Repaired (Parts) 3 | . . . . . 3 . . . . . . . . . Core Remaining (%) 73 | 74 . 74 . . . 92 . . . 52 . . . . Volleys Fired 161 | 11 3 . 8 1 . . 57 1 . 12 33 6 29 . Largest 5 | 2 2 . 2 1 . . 3 2 . 4 5 2 2 . Hottest 387 | 40 40 . 101 39 . . 126 106 . 226 387 144 87 . Shots Fired 319 | 22 6 . 12 1 . . 81 2 . 45 99 12 39 . Gun 177 | 22 6 . . . . . 39 1 . 20 77 12 . . Cannon 108 | . . . 5 . . . 18 . . 25 21 . 39 . Launcher 32 | . . . 7 1 . . 23 1 . . . . . . Special 2 | . . . . . . . 1 . . . 1 . . . Kinetic 153 | 22 6 . . . . . 46 . . 25 15 . 39 . Thermal 94 | . . . 5 . . . . 1 . 20 62 6 . . Explosive 20 | . . . 7 1 . . 11 . . . 1 . . . Electromagnetic 52 | . . . . . . . 24 1 . . 21 6 . . Robot Hit Streak 11 | 9 1 . 2 . . . 10 8 . 9 11 8 4 . Robot Miss Streak 8 | 1 2 . 7 2 . . 4 . . 3 3 1 8 . Penetration Max 1 | . . . . . . . . . . . . . 1 . Secondary Targets 1 | . . . . . . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . . . . . . 1 . . . Shots Hit Robots 196 | 17 2 . 3 4 . . 61 2 . 20 58 11 18 . Core Hits 131 | 7 2 . 7 6 . . 50 3 . 9 30 1 16 . Critical Kills 2 | . . . . . . . 2 . . . . . . . Critical Parts Destroyed 2 | . . . . . . . 2 . . . . . . . Critical Strikes 9 | . . . . . . . 6 . . 1 2 . . . Burn 2 | . . . . . . . . . . . 2 . . . Destroy 5 | . . . . . . . 5 . . . . . . . Blast 1 | . . . . . . . . . . 1 . . . . Sever 1 | . . . . . . . 1 . . . . . . . Melee Attacks 19 | . . . . 4 . . 15 . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 15 | . . . . . . . 15 . . . . . . . Piercing 4 | . . . . 4 . . . . . . . . . . Sneak Attacks 6 | . . . . 3 . . 3 . . . . . . . Combat Hostiles 3 | . . . . 3 . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 8637 | 156 22 . 483 316 . . 4168 111 . 605 1756 126 894 . Guns 2218 | 156 22 . . . . . 599 17 . 187 1111 126 . . Cannons 1737 | . . . 41 . . . 229 . . 418 287 . 762 . Explosions 3901 | . . . 442 157 . . 2883 94 . . 325 . . . Melee 553 | . . . . 159 . . 394 . . . . . . . Ramming 156 | . . . . . . . 24 . . . . . 132 . Kinetic 2385 | 156 22 . . . . . 753 . . 418 274 . 762 . Thermal 2136 | . . . 41 . . . 854 17 . 187 921 116 . . Explosive 2592 | . . . 442 157 . . 1668 . . . 325 . . . Electromagnetic 743 | . . . . . . . 436 94 . . 203 10 . . Impact . | . . . . . . . . . . . . . . . Slashing 466 | . . . . . . . 433 . . . 33 . . . Piercing 159 | . . . . 159 . . . . . . . . . . Highest Corruption 18 | . . . . . . . 9 9 9 9 10 10 18 18 Average Corruption 7 | . . . . . . . 8 9 9 9 4 10 9 18 Corruption Purged 7 | . . . . . . . . . . . . . 7 . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 139 | . . . . . . . 41 3 4 27 26 5 24 9 Message Errors 41 | . . . . . . . 15 . 2 7 6 3 5 3 Matter Fused 28 | . . . . . . . 7 1 2 3 5 . 6 4 Heat Flow Errors 19 | . . . . . . . 4 . . 5 6 1 2 1 Energy Discharges 13 | . . . . . . . 5 . . 3 3 . 2 . Parts Rejected 1 | . . . . . . . . . . 1 . . . . Data Loss (minor) 13 | . . . . . . . 2 1 . 4 2 . 4 . Data Loss (major) 3 | . . . . . . . 2 . . 1 . . . . Misfires 5 | . . . . . . . 1 . . 2 2 . . . Alerts 8 | . . . . . . . 4 1 . 1 . . 1 1 Misdirections 2 | . . . . . . . . . . . . 1 1 . Weapon Failures 6 | . . . . . . . 1 . . . 2 . 3 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 252 | . . . 24 16 . . 196 . . . 10 . 6 . Projectiles 21 | . . . . . . . 5 . . . 10 . 6 . Explosions 215 | . . . 24 . . . 191 . . . . . . . Melee 16 | . . . . 16 . . . . . . . . . . Knockbacks 15 | . . . . . . . 2 . . 2 . . 11 . Impact 2 | . . . . . . . . . . . . . 2 . Kinetic 13 | . . . . . . . 2 . . 2 . . 9 . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 119 | . . . 37 . . . 82 . . . . . . . Shots 5 | . . . 1 . . . 4 . . . . . . . Rammed 1 | . . . . . . . 1 . . . . . . . Targets Rammed 32 | . . . . . . . 3 . . . . . 29 . Kicked 29 | . . . . . . . . . . . . . 29 . Crushed 2 | . . . . . . . 2 . . . . . . . Highest Temperature 705 | . 8 . 109 2 . . 214 . . 329 705 187 269 180 Average Temperature 157 | . 5 . 49 1 . . 93 . . 113 230 109 72 100 Received Heat Transfer 897 | . . . . 24 . . 363 18 . 54 426 . . 12 Effects 26 | . . . . . . . . . . 1 25 . . . Shutdowns 13 | . . . . . . . . . . . 13 . . . Energy Bleed 1 | . . . . . . . . . . . 1 . . . Interference 4 | . . . . . . . . . . . 4 . . . Short Circuit 3 | . . . . . . . . . . . 3 . . . Damage (minor) 2 | . . . . . . . . . . 1 1 . . . Damage (core) 3 | . . . . . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 6 | . . . . . . . . . . . 6 . . . Heat Transferred 2967 | . . . 74 . . . 500 37 . 383 1751 222 . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Was Fac Upp Maximum Alert Level 3 | . . . . . . . 3 . . . 1 . . . Low Security (%) 75 | 100 100 100 100 100 . . 16 . . . 71 100 100 . Level 1 9 | . . . . . . . 17 . . . 28 . . . Level 2 10 | . . . . . . . 45 . . . . . . . Level 3 4 | . . . . . . . 20 . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 844 | 40 19 . 119 113 . . 844 . . . 318 2 39 . Initial 44 | . 19 . . 44 . . . . . . . 2 . . Average 132 | 3 5 . 62 58 . . 456 . . . 134 . 6 . Influence Increases 3248 | 45 . . 164 169 . 307 1555 71 . 107 668 . 162 . Destroy 0b10 Robot/C 1480 | . . . 40 120 . 160 540 60 . 80 420 . 60 . Destroy 0b10 Robot/NC 130 | 15 . . 25 5 . . 60 . . . 20 . 5 . Destroy Leader 326 | . . . 2 20 . 20 152 . . 10 102 . 20 . Allied During Kill 309 | . . . . 1 . 112 125 11 . 2 58 . . . Disable Machine 495 | . . . 30 . . . 450 . . . 15 . . . Destroy Structure 253 | . . . 37 8 . . 138 . . . 38 . 32 . Partial Spotted 45 | . . . 30 . . . . . . . . . 15 . Lose Combat Pursuer 210 | 30 . . . 15 . 15 90 . . 15 15 . 30 . Influence Decreases 3248 | 15 30 . 50 200 83 307 711 393 522 107 662 6 147 15 Entered New Map 1009 | . 11 . . 70 83 . . 313 522 . . 4 . 6 Time Decay 1635 | 15 19 . 50 100 . 227 471 50 . 103 484 2 105 9 Lost Part 305 | . . . . 10 . . 140 10 . . 108 . 37 . Lost Ally 299 | . . . . 20 . 80 100 20 . 4 70 . 5 . Squads Dispatched 21 | . 1 . . 1 . . 10 . . . 8 . 1 . Investigation 1 | . . . . 1 . . . . . . . . . . Extermination 6 | . . . . . . . 3 . . . 2 . 1 . Reinforcement 6 | . 1 . . . . . 3 . . . 2 . . . Assault 1 | . . . . . . . 1 . . . . . . . Garrison 7 | . . . . . . . 3 . . . 4 . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . Haulers Reinforced 2 | . . . . . . . 1 . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Was Fac Upp Distress Signals 3 | . 1 . . . . . 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 104 | 3 2 . 3 6 . 4 33 4 . 5 30 6 7 1 Peak Tracking Total 10 | 2 2 . 2 2 . 3 5 4 . 3 10 6 3 1 Tactical Retreats 13 | 1 . . . 1 . 1 6 . . 1 1 . 2 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Was Fac Upp Traps Triggered 1 | . . . . . . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Was Fac Upp Machines Disabled 33 | . . . 2 . . . 30 . . . 1 . . . Max in Single Turn 5 | . . . 1 . . . 5 . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Was Fac Upp Machines Accessed 9 | . . . . 1 . 1 1 . 4 . 2 . . . Terminals 1 | . . . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 1 . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . Total Hacks 34 | . . . . 1 . 1 2 . 28 . 2 . . . Successful 32 | . . . . 1 . 1 2 . 28 . . . . . Failed 2 | . . . . . . . . . . . 2 . . . Catastrophic 1 | . . . . . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 26 | . . . . . 1 . 11 . . . 11 . 3 . Terminals 1 | . . . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . 2 . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . Terminal Hacks 30 | . . . . 1 . 1 . . 28 . . . . . Record 12 | . . . . . . 1 . . 11 . . . . . Part Schematic 9 | . . . . . . . . . 9 . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . 1 . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . Monitor 1 | . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 4 | . . . . . . 1 1 . . . 2 . . . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . 1 . . . 5 . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . 3 . . . 9 . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Was Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 . . . Programmers 3 | . . . . . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Was Fac Upp Total Allies 24 | . . . . 1 9 . 6 1 . . 4 . 3 . Largest Group 9 | . . . . 1 9 9 8 3 1 1 3 . 3 . Highest-Rated Group 398 | . . . . 31 287 287 398 153 51 51 210 . 132 . Highest-Rated Ally 70 | . . . . 31 41 41 70 51 51 51 70 . 51 . Zionite Dispatches 6 | . . . . . . . 2 . . . 3 . 1 . Light 2 | . . . . . . . 1 . . . 1 . . . Recon 1 | . . . . . . . . . . . 1 . . . Hacker 2 | . . . . . . . 1 . . . . . 1 . Offense Resupply 1 | . . . . . . . . . . . 1 . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 185 | . . . . 6 . 26 64 11 . 7 69 . 2 . Total Damage 3773 | . . . . 82 . 415 1501 233 . 50 1411 . 81 . Kills 33 | . . . . 1 . 8 11 3 . . 10 . . . Allies Corrupted 1 | . . . . . . . 1 . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Was Fac Upp Active Infowar (turns) 1926 | . . . . . . . 101 . . . 1282 . 543 . IFF 1825 | . . . . . . . . . . . 1282 . 543 . Terrain 101 | . . . . . . . 101 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 1 . . . 2 . . . . Drone Launches 2 | . . . . . . . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . 1 . . . Emergency Access 1 | . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Was Fac Upp Turns Passed 10268 | 3155 93 18 114 206 685 908 1634 110 128 994 1305 113 593 212 Spaces Moved 6217 | 507 98 31 232 262 1165 1139 895 43 80 561 387 128 267 422 Core 580 | 8 1 . . . . . . . . . . 108 41 422 Treads 2255 | 499 20 . . . . . 645 43 80 561 387 20 . . Legs 419 | . . . . . . . 193 . . . . . 226 . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 2963 | . 77 31 232 262 1165 1139 57 . . . . . . . Fastest Speed 29 | 50 37 37 31 31 31 29 109 162 162 162 161 50 50 50 Average Speed 93 | 158 69 37 33 33 31 62 149 162 162 162 161 67 109 50 Slowest Speed 200 | 160 200 37 37 34 34 114 170 162 162 162 163 163 120 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 2 | . . . 2 . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 42 28 15 28 53 89 98 31 6 70 84 9 81 6 36 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 5 | . . . . . 3 . . . 1 1 . . . . Known Exits Taken . | . . . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 . . 1 . Scrap Searched 10 | . . . . . 1 5 . . . 3 . . . 1 Spaces Dug 8 | . . . . . . . 8 . . . . . . . Terrain Destroyed 214 | . . . 40 10 . . 128 . . 10 10 . 16 . Melee . | . . . . . . . . . . . . . . . Projectile 32 | . . . . . . . 2 . . 10 4 . 16 . AOE 182 | . . . 40 10 . . 126 . . . 6 . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Was Fac Upp Total 10391 | 2842 119 36 253 373 1480 1332 1093 81 79 618 1002 140 520 423 Wait 3729 | 2309 8 5 8 94 300 178 22 38 . 42 543 3 179 . Move 6200 | 506 97 30 227 261 1164 1138 894 42 79 560 387 127 266 422 Hop 2 | . . . 2 . . . . . . . . . . . Pick Up 107 | 10 4 1 2 6 5 7 47 . . 2 16 . 6 1 Fast Attach . | . . . . . . . . . . . . . . . Attach 70 | 6 2 . 2 . 3 3 29 . . 2 11 2 10 . Detach 3 | . . . . . 1 . 2 . . . . . . . Swap 22 | . . . 2 3 3 . 5 . . . 7 2 . . Drop 46 | . 5 . 2 4 4 6 19 . . . 5 . 1 . Fire 161 | 11 3 . 8 1 . . 57 1 . 12 33 6 29 . Melee 19 | . . . . 4 . . 15 . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick 29 | . . . . . . . . . . . . . 29 . Crush 3 | . . . . . . . 3 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory -5/Upper Caves History --------- Turn | Location | Event 1220 | -11/Scrapyard | Discovered new exit (range 15) 2231 | -11/Scrapyard | Assembled infested the area 3156 | -11/Scrapyard | Entered Materials 3157 | -10/Materials | Build established: Mutant 3157 | -10/Materials | Met a group of wandering Federalists 3233 | -10/Materials | Discovered new exit (range 6) 3249 | -10/Materials | Entered Mines 3258 | -10/Mines | Discovered new exit (range 5) 3265 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3267 | -10/Mines | Entered Materials 3267 | -9/Materials | Evolved 2 slots: Propulsion x2 3379 | -9/Materials | Discovered new exit (range 6) 3381 | -9/Materials | Entered Mines 3385 | -9/Mines | Met a Derelict shopkeep closing up shop 3423 | -9/Mines | Discovered new exit (range 7) 3466 | -9/Mines | Received a Mining Laser from a helpful Derelict 3582 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3587 | -9/Mines | Entered Zion 3603 | -7/Zion | Given A8's code to call for help 3626 | -7/Zion | Found Prototype Device 3627 | -7/Zion | Identified Phasing AFG 3642 | -7/Zion | Found Prototype Special Weapon 3643 | -7/Zion | Identified RU-N14's Throwing Claymores 3654 | -7/Zion | Received a visual enhancement algorithm 3655 | -7/Zion | Ran a visual enhancement algorithm 3824 | -7/Zion | Learned location of Quarantine (-2) 3871 | -7/Zion | Gained Derelict followers 3926 | -7/Zion | Discovered new exit (range 10) 3927 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3934 | -7/Zion | Given the Hacking Drone Bay 3934 | -7/Zion | Found Prototype Device 3938 | -7/Zion | Identified Hacking Drone Bay 4007 | -7/Zion | Met Imprinter 4012 | -7/Zion | Imprinted 4014 | -7/Zion | Declared Zion's savior 4036 | -7/Zion | Build established: Scavenger-Sprinter 4272 | -7/Zion | Entered Proximity Caves 4272 | -6/Proximity Caves | Accompanied by 9 allies 4444 | -6/Proximity Caves | Learned Factory stockpile data 4612 | -6/Proximity Caves | Lost 3 allies 4822 | -6/Proximity Caves | Build established: Scavenger-Mutant 5041 | -6/Proximity Caves | Discovered new exit (range 9) 5180 | -6/Proximity Caves | Entered Factory 5180 | -6/Factory | Accompanied by 5 allies 5180 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 5297 | -6/Factory | Zion Light squad teleported in 5512 | -6/Factory | Lost 3 parts (1n2w) 5516 | -6/Factory | Lost 5 allies 5570 | -6/Factory | Lost 5 parts (1p1n2u1w) 5624 | -6/Factory | Spotted B-75 Beast 5730 | -6/Factory | Lost 3 parts (1n2w) 5743 | -6/Factory | Discovered new exit (range 11) 6509 | -6/Factory | Zion Hacker squad teleported in 6515 | -6/Factory | Build established: Mutant 6533 | -6/Factory | Terminal network hard line cut 6580 | -6/Factory | First assault squad dispatched 6692 | -6/Factory | Discovered new exit (range 14) 6814 | -6/Factory | Entered Lower Caves 6814 | -6/Lower Caves | Accompanied by 3 allies 6816 | -6/Lower Caves | Build established: Gunner 6847 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 6924 | -6/Lower Caves | Entered Data Miner 6924 | -6/Data Miner | Accompanied by 1 ally 6924 | -6/Data Miner | Discovered new exit (range 6) 6955 | -6/Data Miner | Met Data Miner 6989 | -6/Data Miner | Learned location of Section 7 (-2) 6989 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7015 | -6/Data Miner | Received God Mode back door access code from Data Miner 7052 | -6/Data Miner | Entered Proximity Caves 7052 | -5/Proximity Caves | Accompanied by 1 ally 7460 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7658 | -5/Proximity Caves | Learned location of Armory (-4) 7995 | -5/Proximity Caves | Learned 8 Factory zone layouts 8022 | -5/Proximity Caves | Discovered new exit (range 15) 8046 | -5/Proximity Caves | Entered Factory 8046 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8076 | -5/Factory | Zion Light squad teleported in 8079 | -5/Factory | Garrison activated, responded to threat 8090 | -5/Factory | Garrison activated, responded to threat 8134 | -5/Factory | Lost 3 parts (1p2w) 8460 | -5/Factory | Build established: Scavenger-Tank 9170 | -5/Factory | Retrieved Zion intel report: Emergency Access 9171 | -5/Factory | Zion Offense Resupply teleported in 9236 | -5/Factory | Zion Recon squad teleported in 9284 | -5/Factory | Terminal network hard line cut 9338 | -5/Factory | System corruption reached 10% 9345 | -5/Factory | Core integrity fell below 50% 9351 | -5/Factory | Sucked down chute 9351 | -5/Factory | Entered Waste 9360 | -5/Waste | Spotted C-40 Crusher 9362 | -5/Waste | Spotted C-40 Crusher 9380 | -5/Waste | Lost 6 parts (1n5w) 9382 | -5/Waste | Spotted C-40 Crusher 9402 | -5/Waste | Spotted C-40 Crusher 9409 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9410 | -5/Waste | Released all parts (11) 9425 | -5/Waste | Spotted C-40 Crusher 9426 | -5/Waste | Spotted C-40 Crusher 9457 | -5/Waste | Discovered new exit (range 12) 9464 | -5/Waste | Entered Factory 9696 | -5/Factory | Build established: Mutant 9981 | -5/Factory | Zion Hacker squad teleported in 10023 | -5/Factory | Lost 3 allies 10024 | -5/Factory | Core integrity fell below 20% 10045 | -5/Factory | Released all parts (4) 10053 | -5/Factory | Discovered new exit (range 7) 10057 | -5/Factory | Entered Upper Caves 10104 | -5/Upper Caves | Spotted B-75 Beast 10269 | -5/Upper Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 10046_ U-05 Engineer builds a Door. 10053_ EXIT=FOUND 10055_ Slug penetrates Wall. [Achievement: Streaker] LOCATION=UNKNOWN GOAL=ESCAPE 10058_ System corrupted: Matter fused (-8). 10116_ System corrupted: Matter fused (-9). 10136_ System corrupted: Matter fused (-6). 10156_ L% 56>CBS>Y# F