Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 16:33:08

Player: Maha

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (34)      170
Value Destroyed (619)      619
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2609

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     13/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>                 --- POWER (1) --------
                      (None)
>                 --- PROPULSION (3) ---
                      (None)
>                 --- UTILITY (4) ------
                      (None)
>                 --- WEAPON (3) -------
                      (None)
>                 --- INVENTORY (5) ----
                  Shield Generator
           Medium Laser
  Faulty Improved Assault Rifle
            Heavy Mace
                  Scythe

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
     Light Treads
>          --- UTILITY ----------
  Advanced Visual Processing Unit
  Improved Signal Interpreter
           Shield Generator
>          --- WEAPON -----------
  Improved Assault Rifle
           Flak Cannon
>          --- INVENTORY --------
           Shield Generator
    Medium Laser
  Improved Assault Rifle
     Heavy Mace
           Scythe
[Rating: 17]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Backup Propulsion I
Utility                    High-capacity Matter Pod
  Device                   Heat Sink
  Storage                  High-capacity Matter Pod
  Processor                Advanced Visual Processing Unit
  Hackware                 System Shield
Weapon                     Light Assault Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  2    | .   .   .   1   1   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             28   | 6   5   3   10  4   
  Power                    5    | 1   2   1   .   1   
    Engine                 4    | 1   1   1   .   1   
    Core                   1    | .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | 2   1   1   1   .   
    Treads                 1    | .   .   .   1   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  4    | 2   1   1   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  8    | 1   1   1   3   2   
    Device                 3    | 1   .   .   .   2   
    Storage                1    | .   1   .   .   .   
    Processor              3    | .   .   1   2   .   
    Hackware               1    | .   .   .   1   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   10   | 2   1   .   6   1   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          5    | 2   1   .   2   .   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               3    | .   .   .   3   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 15   | .   2   8   3   2   
  Power                    4    | .   1   2   .   1   
  Propulsion               4    | .   .   3   .   1   
  Utility                  1    | .   .   1   .   .   
  Weapon                   6    | .   1   2   3   .   
  Highest Loss Streak      6    | .   2   6   3   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     67   | .   96  65  41  54  
  Engine                   7    | .   10  10  .   8   
  Treads                   2    | .   .   .   1   7   
  Wheel                    11   | .   25  15  .   .   
  Device                   8    | .   14  8   .   8   
  Storage                  6    | .   12  10  .   .   
  Processor                7    | .   .   1   19  15  
  Hackware                 1    | .   .   .   5   .   
  Energy Cannon            1    | .   .   .   6   .   
  Ballistic Gun            15   | .   27  18  2   8   
  Ballistic Cannon         1    | .   .   .   .   6   
  Launcher                 1    | .   .   .   6   .   
Naked Turns                131  | .   .   90  9   32  
Heaviest Build             14   | 7   13  12  12  14  
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  3    | .   1   3   3   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             5    | 3   5   3   5   5   
  Average Carried          2    | .   2   1   1   3   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            5    | 1   3   .   3   5   

 Class Distribution 
--------------------
 92% | Mutant
  5% | Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           748  | 280 342 83  43  .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            849  | 46  352 164 287 .   
  Parts                    57   | 2   24  10  21  .   
Haulers Intercepted        1    | .   .   .   1   .   
Recyclers Shooed           1    | .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  24   | 1   7   10  6   .   
  Guns                     18   | 1   7   10  .   .   
  AOE                      6    | .   .   .   6   .   
Classes Destroyed          11   | 1   4   .   6   .   
  Worker                   3    | .   .   .   3   .   
  Builder                  2    | .   .   .   2   .   
  Tunneler                 1    | .   .   .   1   .   
  Hauler                   1    | .   .   .   1   .   
  Recycler                 1    | .   1   .   .   .   
  Mechanic                 1    | .   1   .   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  13   | .   3   10  .   .   
  Grunt                    8    | 1   4   .   3   .   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   2    | .   .   .   2   .   
Best Kill Streak           11   | 1   3   3   11  .   
  Combat Bots Only         6    | 1   2   3   6   .   
Max Kills in Single Turn   6    | 1   1   2   6   .   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 2    | .   .   .   2   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        263  | 6    42   70   64   81   
  Missed                   79   | 2    13   19   17   28   
Damage Taken               2202 | 46   319  432  627  778  
  Core                     1023 | .    86   142  234  561  
  Absorbed by Shields      93   | .    .    .    .    93   
  Regen/Repaired (Parts)   12   | .    12   .    .    .    
Core Remaining (%)         49   | 100  .    8    41   .    
Volleys Fired              87   | 5    35   35   10   2    
  Largest                  3    | 2    2    2    3    1    
  Hottest                  99   | 40   40   40   99   23   
Shots Fired                151  | 10   65   54   20   2    
  Gun                      132  | 10   65   54   1    2    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 19   | .    .    .    19   .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  132  | 10   65   54   1    2    
  Thermal                  .    | .    .    .    .    .    
  Explosive                19   | .    .    .    19   .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         8    | 2    8    6    6    6    
  Robot Miss Streak        6    | 2    3    6    2    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    .    3    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           87   | 5    40   30   11   1    
  Core Hits                51   | 2    19   15   15   .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    
  Critical Strikes         1    | .    1    .    .    .    
    Destroy                1    | .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1792 | 50   427  246  1048 21   
  Guns                     752  | 50   427  245  15   15   
  Cannons                  .    | .    .    .    .    .    
  Explosions               1033 | .    .    .    1033 .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  7    | .    .    1    .    6    
  Kinetic                  752  | 50   427  245  15   15   
  Thermal                  .    | .    .    .    .    .    
  Explosive                1033 | .    .    .    1033 .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            28   | .    .    .    28   .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               28   | .    .    .    28   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      53   | .    .    .    53   .    
  Shots                    4    | .    .    .    4    .    
  Rammed                   2    | .    .    1    .    1    
Targets Rammed             2    | .    .    1    .    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        60   | 6    5    6    60   5    
  Average Temperature      15   | 6    5    6    22   5    
  Received Heat Transfer   870  | 24   132  54   267  393  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             396  | 20  239 235 396 182 
  Initial                  167  | .   13  15  85  167 
  Average                  135  | 4   83  148 185 175 
Maximum Alert Level        1    | .   1   1   1   .   
  Low Security (%)         79   | 100 87  62  65  100 
  Level 1                  20   | .   12  37  34  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   .   .   1   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           2    | .   1   .   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              39   | 1   8   14  12  4   
  Peak Tracking Total      6    | 1   4   4   6   3   
  Tactical Retreats        4    | .   1   3   .   .   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            2    | .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          1    | .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          5    | .   2   .   2   1   
  Terminals                3    | .   1   .   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                26   | .   7   .   16  3   
  Successful               19   | .   3   .   13  3   
  Failed                   7    | .   4   .   3   .   
    Catastrophic           1    | .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                18   | .   2   .   16  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          5    | .   5   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   3   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             13   | .   .   .   13  .   
  Record                   12   | .   .   .   12  .   
  Investigation Status     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       3    | .   3   .   .   .   
  Scan Component           1    | .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   
  Refit                    1    | .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   3   
  Insert Component         1    | .   .   .   .   1   
  Analyze                  2    | .   .   .   .   2   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   2   .   2   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     26   | .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Mat Mat 
Turns Passed               1451 | 78  411 368 294 300 
Spaces Moved               1131 | 70  323 358 229 151 
  Core                     384  | 18  .   154 211 1   
  Treads                   168  | .   .   .   18  150 
  Legs                     .    | .   .   .   .   .   
  Wheels                   579  | 52  323 204 .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  80  50  50  50  
  Average Speed            93   | 72  82  72  105 159 
  Slowest Speed            200  | 80  95  200 200 160 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       30   | 9   40  56  31  16  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          105  | .   .   .   105 .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      105  | .   .   .   105 .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      1398 | 88  410 423 266 211 
  Wait                     106  | 1   37  25  1   42  
  Move                     1127 | 69  322 357 228 151 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  34   | 7   8   .   15  4   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   26   | 6   3   3   10  4   
  Detach                   2    | .   .   .   .   2   
  Swap                     2    | .   2   .   .   .   
  Drop                     12   | .   3   2   2   5   
  Fire                     87   | 5   35  35  10  2   
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   .   1   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    1    | .   .   .   .   1   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / Sto)
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   46 | -11/Scrapyard | Discovered new exit (range 8)
   79 | -11/Scrapyard | Entered Materials
  154 | -10/Materials | Repaired Wheel?
  318 | -10/Materials | Build established: Mutant
  475 | -10/Materials | Discovered new exit (range 8)
  490 | -10/Materials | Entered Mines
  535 | -10/Mines     | Discovered new exit (range 15)
  644 | -10/Mines     | Core integrity fell below 50%
  690 | -10/Mines     | Learned 2 Materials zone layouts
  723 | -10/Mines     | Core integrity fell below 20%
  799 | -10/Mines     | Lost 6 parts (2p1n1u2w)
  858 | -10/Mines     | Entered Materials
  858 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  859 | -9/Materials  | Identified exit to Materials
  859 | -9/Materials  | Identified exit to Storage
 1107 | -9/Materials  | Discovered exit to Materials (range 17)
 1133 | -9/Materials  | Core integrity fell below 50%
 1145 | -9/Materials  | Lost 3 parts (3w)
 1152 | -9/Materials  | Entered another Materials area
 1152 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1437 | -8/Materials  | Core integrity fell below 50%
 1447 | -8/Materials  | Core integrity fell below 20%
 1452 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01270_ Slammed into R-06 Scavenger.
01309_ K-01 Serf cleans the Terminal.
01314_ K-01 Serf collects debris.
01315_ Critical hit (Burn: +26).
01319_ K-01 Serf collects debris. <x2>
01328_ Acquired Hvy. Mace.
01333_ K-01 Serf collects debris.
01369_ Critical hit (Burn: +26).
01373_ Acquired Scythe.
01392_ Critical hit (Burn: +26).
01416_ Lgt. Treads destroyed.
01418_ Knocked back.
01418_ Dropped Shield Generator.
01419_ Discarded Broken Imp. Signal Interpreter.
01419_ Dropped Flak Cannon.
01420_ Dropped Imp. Assault Rifle.
01420_ Lgt. Ion Engine destroyed.
01420_ Discarded Adv. Visual Processing Unit.
01432_ Critical hit (Burn: +37).
01436_ Knocked back.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                    ??????????????????????????????? |
|                    ??????????????###########?????? |
|                    ??????????????#         #?????? |
|                    ??????????????#         #?????? |
|                    ??????????????#         #?????? |
|                    ??????????????#         ####### |
|                    ??????????????# """ """ +  +    |
|                    ??????????????# """ """ #  #    |
|                    ???########???# """ """ #  #    |
|                    ???#      #???#         #  #    |
|                    ???#      ###########+###  #    |
|                    ???# ]=[= #                #    |
|                    ???#[!=[= #                +    |
|                    ???#  b= g/            ## ##    |
|                    ???#  @  g#  """  """ !## ##    |
|                    ???########  """  """  ##+##### |
|                    ?????????#   """  """  #        |
|                    ?????????+             # """ "" |
|                    ?????????#             + """ "" |
|                    ?????????#             # """ "" |
|                    ?????????#   ###########        |
|                    ?????????#   #?????????#        |
|                    ?????????#   +?????????#        |
|                    ?????????#   #?????????#        |
|                    ?????????#   #?????????#######+ |
|                    ?????????#   #???????#######?#  |
|                    ?????????#   #???????#     ###  |
|                    ?????????#   #########          |
|                    ?????????               T       |
|                    ?????????    #########          |
|                    ?????????##+#????????#     ##/# |
|                    ?????????????????????##   ##    |
|                    ??????????????????????#   ##    |
|                    ??????????????????????#    +    |
|                    ??????????????????????#   ##    |
|                    ??????????????????????#   ##    |
|                    ??????????????????????## ###    |
|                    ???????????????????????# #?#### |
|                    ???????????????????????# #????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          14
Energy Capacity            250
Matter Stores              500
Matter Capacity            500
Sight Range                20
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           1
Defensive Hacking          10

 Item Schematics 
-----------------
 Imp. Assault Rifle | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call

 Challenges 
------------
None

 Game 
------
Seed              IntegritySiegeRigger
  Manual?         0
Play Time         00:52:27
  Cumulative      35.8 hours
  Start           2024.03.31 @ 11:35:18
  End             2024.03.31 @ 16:33:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          40
  Rogue           40
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          34
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b58a46b2-02f0-458f-af73-dd5347b1434a