Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.06 @ 14:27:46 Player: fishy 2.0 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (125) 625 Value Destroyed (4434) 4434 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1030) 1030 TOTAL SCORE: 9189 Bonus ------- High Alert Combat Kills 430 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Improved Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Transport Network Coupler Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Large Matter Pod Improved Signal Interpreter Improved Shield Generator > --- WEAPON ----------- Minigun Flak Gun Assault Cannon Proton Missile Launcher > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Transport Network Coupler Weapon Cycler Shield Generator Assault Rifle Heavy Assault Rifle Improved Light Cannon Grenade Launcher Mini Grenade Launcher [Rating: 33] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Improved Shield Generator Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Weapon Heavy Assault Rifle Energy Gun Heavy Riot Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . 2 . . . . . . Utility 2 | . . . . 1 1 . . . Weapon 2 | . . . . 1 1 . . . Parts Attached 77 | 6 7 8 . 28 11 2 2 13 Power 9 | 1 . 2 . 4 1 . . 1 Engine 8 | 1 . 2 . 3 1 . . 1 Core 1 | . . . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 26 | 2 . 4 . 15 1 2 1 1 Treads 1 | . . . . . . . . 1 Leg 18 | 2 . 4 . 11 1 . . . Wheel 3 | . . . . . . 2 1 . Hover . | . . . . . . . . . Flight 4 | . . . . 4 . . . . Utility 9 | 1 2 . . 3 2 . . 1 Device 4 | . . . . 2 1 . . 1 Storage 3 | 1 2 . . . . . . . Processor 1 | . . . . . 1 . . . Hackware 1 | . . . . 1 . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 33 | 2 5 2 . 6 7 . 1 10 Energy Gun 1 | . . . . . . . . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 21 | 2 3 2 . 4 4 . . 6 Ballistic Cannon 5 | . . . . 1 2 . 1 1 Launcher 6 | . 2 . . 1 1 . . 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 24 | . . . . 3 4 . . 17 Power 1 | . . . . . . . . 1 Propulsion 9 | . . . . 2 3 . . 4 Utility 3 | . . . . . . . . 3 Weapon 11 | . . . . 1 1 . . 9 Highest Loss Streak 7 | . . . . 1 2 . . 7 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 92 | . 94 90 100 95 91 89 100 78 Engine 8 | . 14 10 11 8 7 7 7 5 Leg 22 | . 28 35 44 32 22 15 9 4 Wheel 5 | . . . . . . 5 20 10 Device 5 | . . . . 6 7 7 7 6 Storage 17 | . 22 22 22 18 15 15 15 14 Processor 4 | . . . . . 7 7 7 7 Ballistic Gun 17 | . 23 22 22 14 16 23 16 11 Ballistic Cannon 6 | . . . . 8 7 7 13 6 Launcher 3 | . 4 . . 3 5 . . 5 Naked Turns . | . . . . . . . . . Heaviest Build 46 | 14 23 26 26 38 46 42 42 41 Greatest Support 60 | 20 20 60 60 60 46 26 38 38 Greatest Overweight (x) 8 | . 1 1 . 1 3 1 1 8 Average Overweight (x) . | . . . . . . 1 1 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 10 10 Most Carried 10 | 5 4 7 4 8 10 8 10 9 Average Carried 5 | . 3 3 4 4 6 6 8 6 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 Final Carried 9 | . 4 4 4 5 7 7 9 1 Class Distribution -------------------- 51% | Scavenger-Tank 26% | Mutant 13% | Tank 4% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Matter Collected 3455 | 188 142 220 335 855 996 117 66 536 Remotely . | . . . . . . . . . Salvage Created 4573 | . 338 220 307 899 1790 79 . 940 Parts 237 | . 26 17 23 47 77 . . 47 Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed 3 | . . . . . 3 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . . 42 Prevented 3 | . . . . . . . . 3 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Combat Hostiles Destroyed 91 | . 10 4 9 18 27 . . 23 Guns 45 | . 3 4 9 10 11 . . 8 Cannons 19 | . . . . 5 6 . . 8 AOE 27 | . 7 . . 3 10 . . 7 Classes Destroyed 16 | . 6 1 1 3 2 . . 3 Worker 7 | . 1 . 1 . 5 . . . Builder 6 | . 1 . . 1 4 . . . Hauler 1 | . . . . . 1 . . . Recycler 8 | . 1 . 1 1 5 . . . Minesweeper 1 | . . . . . . . . 1 Operator 2 | . . . . 2 . . . . Watcher 9 | . 2 1 . 3 3 . . . Swarmer 22 | . 3 . 7 3 6 . . 3 Grunt 37 | . 7 1 1 8 12 . . 8 Brawler 5 | . . . . 1 . . . 4 Duelist 4 | . . . 1 1 . . . 2 Protector 1 | . . . . . . . . 1 Sentry 15 | . . 3 . 3 8 . . 1 Specialist 1 | . . . . . . . . 1 Hunter 4 | . . . . 2 . . . 2 Programmer 2 | . . . . . 1 . . 1 Packrat 1 | . . . . . . 1 . . Best Kill Streak 12 | . 12 2 4 4 7 . . 11 Combat Bots Only 11 | . 9 2 4 3 4 . . 11 Max Kills in Single Turn 3 | . 3 1 1 2 3 1 . 2 Gunslinging . | . . . . . . . . . Exploded 3 | . 2 . . 2 3 . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Hostile Shots Fired 602 | . 49 8 67 70 174 . . 234 Missed 194 | . 18 3 17 18 66 . . 72 Damage Taken 3817 | . 262 56 378 578 602 . . 1941 Core 833 | . 67 . 15 42 96 . . 613 Absorbed by Shields 442 | . . . . 55 185 . . 202 Ignored by Resistances 1271 | . 86 16 119 186 255 . . 609 Regen/Repaired (Parts) 132 | . . 57 . 75 . . . . Core Remaining (%) 90 | 100 73 . 96 92 . . . . Volleys Fired 220 | . 29 10 25 59 56 1 . 40 Largest 4 | . 2 2 2 3 4 4 . 4 Hottest 162 | . 50 46 46 101 136 120 . 162 Shots Fired 631 | . 48 20 50 172 209 4 . 128 Gun 415 | . 39 20 50 99 129 3 . 75 Cannon 148 | . . . . 58 55 1 . 34 Launcher 68 | . 9 . . 15 25 . . 19 Special . | . . . . . . . . . Kinetic 559 | . 39 20 50 157 184 4 . 105 Thermal . | . . . . . . . . . Explosive 29 | . 9 . . . 1 . . 19 Electromagnetic 43 | . . . . 15 24 . . 4 Robot Hit Streak 19 | . 10 10 19 9 18 8 . 9 Robot Miss Streak 7 | . 2 1 3 7 4 2 . 3 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 411 | . 33 16 33 100 133 4 . 92 Core Hits 293 | . 23 9 14 46 112 3 . 86 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 3 | . 1 . 1 . 1 . . . Critical Strikes 5 | . 1 . 1 1 1 . . 1 Destroy 3 | . 1 . 1 . 1 . . . Blast 2 | . . . . 1 . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10872 | . 1158 249 505 1965 3925 77 . 2993 Guns 4867 | . 380 246 505 871 1733 52 . 1080 Cannons 1992 | . . . . 615 831 25 . 521 Explosions 4006 | . 778 . . 475 1361 . . 1392 Melee . | . . . . . . . . . Ramming 7 | . . 3 . 4 . . . . Kinetic 6783 | . 380 246 505 1486 2564 77 . 1525 Thermal 594 | . . . . 206 388 . . . Explosive 2119 | . 727 . . . . . . 1392 Electromagnetic 1369 | . 51 . . 269 973 . . 76 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . 1 1 1 . Average Corruption 1 | . . . . . 1 1 1 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 9 | . . . . . 6 2 1 . Message Errors 4 | . . . . . 1 2 1 . Matter Fused 2 | . . . . . 2 . . . Heat Flow Errors 2 | . . . . . 2 . . . Energy Discharges 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 220 | . 55 . . 61 100 . . 4 Projectiles 11 | . . . . 11 . . . . Explosions 209 | . 55 . . 50 100 . . 4 Melee . | . . . . . . . . . Knockbacks 12 | . . . . 5 4 . . 3 Impact . | . . . . . . . . . Kinetic 12 | . . . . 5 4 . . 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 115 | . . . . 42 36 . . 37 Shots 9 | . . . . 4 3 . . 2 Rammed . | . . . . . . . . . Targets Rammed 2 | . . 1 . 1 . . . . Kicked 2 | . . 1 . 1 . . . . Crushed . | . . . . . . . . . Highest Temperature 281 | . 11 . . 92 192 39 . 281 Average Temperature 50 | . 5 . . 22 50 22 . 97 Received Heat Transfer 1016 | . 144 15 36 204 245 . . 372 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 500 | . . . . 150 350 . . . Parts Sabotaged 4 | . . . . . . . . 4 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . . . . 3 3 . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Peak Influence 982 | . 300 225 303 463 982 . . . Initial 172 | . . 36 74 33 172 . . . Average 328 | . 200 123 190 204 593 . . . Maximum Alert Level 3 | . 1 1 1 2 3 . . . Low Security (%) 42 | 100 37 64 66 54 16 . . . Level 1 33 | . 62 35 33 36 20 . . . Level 2 6 | . . . . 8 13 . . . Level 3 17 | . . . . . 49 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 1 1 . 4 8 . . 1 Investigation 5 | . 1 . . 3 1 . . . Extermination 1 | . . . . . 1 . . . Reinforcement 4 | . . 1 . 1 2 . . . Assault 2 | . . . . . 1 . . 1 Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Distress Signals 9 | . 2 . . 3 4 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 128 | . 12 5 9 30 39 . . 33 Peak Tracking Total 10 | . 9 1 4 5 4 . . 10 Tactical Retreats 4 | . . . . 2 2 . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Traps Triggered 1 | . 1 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Machines Disabled 28 | . 1 . 1 10 16 . . . Max in Single Turn 7 | . 1 . 1 3 7 . . . Garrison Access 2 | . . . . 1 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Machines Accessed 15 | . 2 3 . 8 2 . . . Terminals 8 | . 1 2 . 4 1 . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . 1 . 1 . . . . Recycling Units 3 | . 1 . . 1 1 . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 40 | . 3 8 . 25 4 . . . Successful 27 | . 2 6 . 17 2 . . . Failed 13 | . 1 2 . 8 2 . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 7 | . . . . 6 . . 1 . Terminals 20 | . 1 4 . 14 1 . . . Fabricators . | . . . . . . . . . Repair Stations 8 | . . 4 . 4 . . . . Recycling Units 9 | . 2 . . 4 3 . . . Scanalyzers 2 | . . . . 2 . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 12 | . 1 2 . 8 1 . . . Record 2 | . . 1 . 1 . . . . Alert Level 5 | . . 1 . 3 1 . . . Unreport Threat 1 | . . . . 1 . . . . Dispatch Records 1 | . . . . 1 . . . . Maintenance Status 1 | . . . . 1 . . . . Recall Investigation 1 | . . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 8 | . . 4 . 4 . . . . Scan Component 4 | . . 2 . 2 . . . . Repair 4 | . . 2 . 2 . . . . Recycling Unit Hacks 4 | . 1 . . 2 1 . . . Recycle Component 1 | . . . . . 1 . . . Report Inventory 2 | . 1 . . 1 . . . . Retrieve Components 1 | . . . . 1 . . . . Scanalyzer 2 | . . . . 2 . . . . Insert Component 1 | . . . . 1 . . . . Analyze 1 | . . . . 1 . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 1 2 . 6 1 . . . Full Trace Events 6 | . . 2 . 3 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . . 2 . 2 . . . . Time 110 | . . 52 . 58 . . . . Parts Recycled 1 | . . . . . 1 . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . . 10 . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . . Machine Destruction 2 | . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Total Allies 4 | . . . . . . . 4 . Largest Group 4 | . . . . . . . 4 . Highest-Rated Group 152 | . . . . . . . 152 . Highest-Rated Ally 40 | . . . . . . . 40 . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . . 2 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Turns Passed 5052 | 40 435 343 407 962 1189 192 842 642 Spaces Moved 3270 | 32 210 217 277 556 669 127 796 386 Core 34 | 14 . . . . . . . 20 Treads 49 | . . . . . . . . 49 Legs 2008 | 18 210 217 277 556 669 61 . . Wheels 1179 | . . . . . . 66 796 317 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 105 105 105 Average Speed 127 | 89 160 134 120 125 146 145 105 129 Slowest Speed 450 | 120 190 190 120 190 330 190 105 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 3 42 21 72 51 21 28 79 57 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 7 | . . . 1 . . 2 4 . Spaces Dug 69 | . . . . . 69 . . . Terrain Destroyed 314 | . 21 . . 96 124 . . 73 Melee . | . . . . . . . . . Projectile 6 | . . . . 2 1 . . 3 AOE 308 | . 21 . . 94 123 . . 70 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Total 3654 | 43 257 247 301 683 750 131 801 441 Wait 18 | . 7 . . 11 . . . . Move 3262 | 31 209 216 276 555 668 126 795 386 Hop . | . . . . . . . . . Pick Up 56 | 6 5 8 . 19 11 2 3 2 Fast Attach . | . . . . . . . . . Attach 36 | 6 1 5 . 8 4 2 . 10 Detach . | . . . . . . . . . Swap 41 | . 6 3 . 20 7 . 2 3 Drop 19 | . . 4 . 10 4 . 1 . Fire 220 | . 29 10 25 59 56 1 . 40 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 2 | . . 1 . 1 . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 41 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Destroyed 9 combat bots 318 | -10/Materials | Build established: Mutant 455 | -10/Materials | Discovered new exit (range 5) 476 | -10/Materials | Entered another Materials area 476 | -9/Materials | Evolved 2 slots: Propulsion x2 532 | -9/Materials | Repaired Ion Engine 563 | -9/Materials | Repaired Assault Rifle? 775 | -9/Materials | Discovered new exit (range 12) 819 | -9/Materials | Entered Mines 1210 | -9/Mines | Discovered new exit (range 12) 1226 | -9/Mines | Entered Materials 1226 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1227 | -8/Materials | Identified exit to Factory 1981 | -8/Materials | Build established: Tank 2026 | -8/Materials | Repaired Aluminum Leg 2058 | -8/Materials | Repaired Hvy. Assault Rifle 2163 | -8/Materials | Discovered exit to Factory (range 16) 2188 | -8/Materials | Entered Factory 2188 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2475 | -7/Factory | Garrison activated, responded to threat 2490 | -7/Factory | Build established: Scavenger-Tank 3354 | -7/Factory | Discovered new exit (range 12) 3375 | -7/Factory | Identified exit to Lower Caves 3377 | -7/Factory | Entered Lower Caves 3560 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3568 | -7/Lower Caves | Identified exit to Zion 3569 | -7/Lower Caves | Entered Zion 3674 | -7/Zion | Discovered new exit (range 13) 3687 | -7/Zion | Identified exit to Proximity Caves 3722 | -7/Zion | System corruption cleaned by Quarantine Array 3735 | -7/Zion | Learned 8 Factory zone layouts 3853 | -7/Zion | Given A8's code to call for help 4179 | -7/Zion | Imprinted 4181 | -7/Zion | Declared Zion's savior 4411 | -7/Zion | Entered Proximity Caves 4418 | -6/Proximity Caves | Learned 4 Factory zone layouts 4458 | -6/Proximity Caves | Unaware initiated a cargo recovery operation 4750 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4803 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4894 | -6/Proximity Caves | Destroyed 11 combat bots 4898 | -6/Proximity Caves | Lost 6 parts (2n1u3w) 4983 | -6/Proximity Caves | Lost 3 parts (1p2w) 4995 | -6/Proximity Caves | Core integrity fell below 50% 5027 | -6/Proximity Caves | Core integrity fell below 20% 5053 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Hvy. Assault Rifle destroyed. Acquired 15 matter. Hvy. Riot Gun destroyed. Grenade Launcher destroyed. Acquired Hpw. Shotgun. Critical hit (Destroy). Lgt. Treads destroyed. Hpw. Shotgun destroyed. The unstable cave ceiling collapses. Weapon Cycler destroyed. Lrg. Matter Pod destroyed. The unstable cave ceiling collapses. Open spaces previously occupied by now-destroyed walls and earth have a slight glow to them. Consecutive moves through these unstable areas may cause a cave-in, but only if doing so for extended periods. Tunneling a short distance between rooms is safe unless the area was destabilized by an explosion. The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????# ?????????????????????? | | ????????????????????????# #???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????# #???????????????????? | | ??????????????#????????# #???????????????????? | | ??????????????# ??##### ????????????????????? | | ??????????????# ### ????????????????????? | | ??????????????? #????????????????????? | | ???????????????? #????????????????????? | | ?????????????????# #####????????????????? | | ?????????????????# ##???????????????? | | ????????????????## ##??????????????? | | ????????????????? #??????????????? | | ?????????????####### #??????????????? | | ?????????????#""""# ## #?##???#???????? | | ?????????????#" $ # @ ### ##"##? #???????? | | ?????????????#g # #????? ?? | | ?????????????#g # ## ?? | | ?????????????#" # s ? | | ?????????????#"???# ? | | ???? ####### ss ! #??? | | ???? # ! = # #???? | | ????# ##### #% # # #???? | | ?????# ######???# % # ## ?? | | ?????## ?????????????# ?? | | ??????????????????????## # ??? | | ??????????????????????# # # ??? | | ?????????????????????### ### ??? | | ?????????????????????# "%" = ### ### ???? | | ???????????????????### [ #?##??# ???? | | ?????????????????### #??????# ????? | | ????????????????## ##??????# ????? | | ????????????????# "#?????????????? | | ##??????????????## ##?????????????? | | ???????????????# #??????????????? | | # ???????????????# #??????????????? | | ?????????????#?# ### ###??????????????? | | ?????????????# # #?## #???????????????? | | ##??????????## # #??### #???????????????? | | ##????????## ###??### #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 1 Offensive Hacking 20 Item Schematics ----------------- Grenade Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed RainbowAssembledSystem Manual? 0 Play Time 00:51:18 Cumulative 5.3 hours Start 2024.07.06 @ 13:38:16 End 2024.07.06 @ 14:27:46 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 0 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 69a22301-8776-493d-ba14-0ff4e89afab3