Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.06 @ 00:14:34 Player: Autumn Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (22) 110 Value Destroyed (484) 484 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6174 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 15/300 Energy 93/100 System Corruption 13% Temperature Cool (0) Movement Hovering (40) Location -3/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- Linear Gravjet > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Weapon Cycler Improved Light Armor Plating Hardlight Generator Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- VTOL Module VTOL Module Nuclear Pulse Array > --- UTILITY ---------- Medium Battery Advanced Weight Redist. System Advanced Sensor Array Transmission Jammer Advanced ECM Suite Reaction Control System > --- WEAPON ----------- Remote Datajack > --- INVENTORY -------- Angular Momentum Engine Nuclear Pulse Array Weapon Cycler [Rating: 48] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Reactor Antimatter Reactor Propulsion VTOL Module Treads Biometal Medium Treads Leg Aluminum Leg Hover Unit Linear Gravjet Flight Unit VTOL Module Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Storage Medium Battery Processor Salvage Targeting Computer Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Impact Mace Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . . 2 . 2 2 2 2 2 2 Power 3 | . . . . . . 1 . 1 1 . Propulsion 3 | . . . 1 . 1 . . . . 1 Utility 6 | . . . 1 . 1 . 1 1 1 1 Weapon 2 | . . . . . . 1 1 . . . Parts Attached 45 | 6 . 2 3 4 6 10 4 5 . 5 Power 7 | 1 . . . 1 . 3 1 . . 1 Engine 6 | 1 . . . 1 . 3 1 . . . Core . | . . . . . . . . . . . Reactor 1 | . . . . . . . . . . 1 Propulsion 13 | 2 . . 3 . 2 1 . 2 . 3 Treads 1 | . . . . . . . . . . 1 Leg 2 | 2 . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . . . . . 1 Flight 9 | . . . 3 . 2 1 . 2 . 1 Utility 13 | 1 . . . 1 2 4 3 2 . . Device 10 | . . . . 1 1 4 2 2 . . Storage 2 | 1 . . . . . . 1 . . . Processor 1 | . . . . . 1 . . . . . Hackware . | . . . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 12 | 2 . 2 . 2 2 2 . 1 . 1 Energy Gun 1 | 1 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 3 | 1 . 1 . . 1 . . . . . Ballistic Cannon 1 | . . . . . . 1 . . . . Launcher 4 | . . 1 . 1 1 . . . . 1 Special Weapon 1 | . . . . . . . . 1 . . Impact Weapon 1 | . . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . Unidentified Prototypes 2 | . . . . . . 2 . . . . Parts Lost 27 | . 1 . . 1 2 . 4 4 2 13 Power 5 | . . . . . 1 . 1 . . 3 Propulsion 8 | . . . . 1 . . 2 1 1 3 Utility 8 | . . . . . . . . 2 1 5 Weapon 6 | . 1 . . . 1 . 1 1 . 2 Highest Loss Streak 5 | . 1 . . 1 1 . 3 4 2 5 To Critical Strikes . | . . . . . . . . . . . Average Backups 4 | 1 2 4 6 4 4 4 4 3 4 3 Power . | . 1 1 1 . . . 1 1 . . Propulsion . | . . . 1 . . 1 . . 1 . Utility 2 | . . . 1 1 1 2 3 2 2 3 Weapon 1 | . 1 2 3 2 2 . . . . . Tool/Special . | . . . . . . . . . . . Unused Backups 11 | . . . 5 1 1 . . . 1 3 Power 1 | . . . . . . . . . 1 . Propulsion 2 | . . . 2 . . . . . . . Utility 3 | . . . . 1 . . . . . 2 Weapon 5 | . . . 3 . 1 . . . . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 70 | . 85 85 66 59 65 95 88 69 58 25 Engine 10 | . 14 14 11 10 7 13 12 11 10 2 Leg 5 | . 28 28 12 . . . . . . . Flight 17 | . . . 15 27 24 30 25 17 11 4 Device 13 | . . . . 5 8 22 26 25 25 9 Storage 4 | . 14 14 6 . . . 6 5 5 3 Processor 1 | . . . . . 9 5 . . . . Ballistic Gun 6 | . 14 21 11 4 5 7 6 2 . . Ballistic Cannon 1 | . . . . . . 5 5 . . . Launcher 4 | . . 6 11 6 7 7 3 . . . Special Weapon 1 | . . . . . . . . 4 5 2 Peak Build Rating 48 | 6 6 7 11 11 21 39 40 48 48 44 Average Rating 24 | 4 5 6 8 8 15 36 38 40 46 28 On Entrance 19 | . 6 5 7 10 8 21 39 34 48 41 Naked Turns 21 | . . . . . . . . . . 21 Heaviest Build 27 | 14 14 16 16 11 9 25 27 23 21 21 Greatest Support 35 | 20 20 20 20 12 18 29 29 30 30 35 Greatest Overweight (x) 6 | 1 . . . . . . . 1 . 6 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 8 6 5 5 5 5 5 5 5 Most Carried 8 | 4 3 8 8 5 5 5 5 5 5 5 Average Carried 4 | 1 2 4 6 4 4 4 4 4 5 4 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 Final Carried 8 | 2 2 8 5 5 5 5 5 5 5 3 Class Distribution -------------------- 49% | Sprinter 32% | Mutant 11% | Infiltrator-Sprinter 6% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Infiltrator-Sprinter | -5/Factory Infiltrator-Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Matter Collected 774 | 217 15 82 30 307 50 43 10 20 . . Remotely . | . . . . . . . . . . . Salvage Created 618 | . 192 17 261 58 50 40 . . . . Parts 40 | . 15 5 15 1 2 2 . . . . Haulers Intercepted 2 | . . . 2 . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 12 | . 3 3 3 2 1 . . . . . Guns 4 | . 1 1 1 . 1 . . . . . AOE 8 | . 2 2 2 2 . . . . . . Classes Destroyed 8 | . 4 . 4 . . . . . . . Worker 1 | . 1 . . . . . . . . . Builder 1 | . 1 . . . . . . . . . Hauler 2 | . . . 2 . . . . . . . Recycler 3 | . 1 . 2 . . . . . . . Watcher 3 | . . . 1 . . 2 . . . . Swarmer 6 | . 3 3 . . . . . . . . Grunt 3 | . . . 2 . 1 . . . . . Sentry 3 | . . . 1 2 . . . . . . Best Kill Streak 7 | . 6 3 7 2 1 1 . . . . Combat Bots Only 3 | . 3 3 1 2 1 . . . . . Max Kills in Single Turn 3 | . 2 2 3 1 1 1 . . . . Gunslinging . | . . . . . . . . . . . Exploded 2 | . 2 2 1 1 . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Hostile Shots Fired 391 | . 25 14 14 4 28 . 62 38 28 178 Missed 185 | . 8 3 4 3 17 . 35 23 17 75 Hits 206 | . 17 11 10 1 11 . 27 15 11 103 Projectile 206 | . 17 11 10 1 11 . 27 15 11 103 Critical Strikes 6 | . 1 . . . . . 1 . . 4 Part Disruptions 1 | . . . . . . . . . . 1 Damage Taken 3826 | . 176 92 185 63 216 . 471 231 150 2242 Core 1636 | . 48 14 41 . 76 . 99 26 19 1313 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 91 | 100 . 75 . 89 86 100 88 97 98 . Volleys Fired 64 | 1 11 9 12 3 6 3 4 13 2 . Largest 3 | 2 2 2 2 2 2 2 3 1 1 . Hottest 90 | 60 60 53 53 66 55 60 90 20 5 . Shots Fired 102 | 2 22 11 24 6 7 6 9 13 2 . Gun 62 | 2 22 10 12 . 6 3 4 3 . . Cannon 7 | . . . . . . 3 4 . . . Launcher 21 | . . 1 12 6 1 . 1 . . . Special 12 | . . . . . . . . 10 2 . Kinetic 57 | 1 11 10 12 . 6 6 8 3 . . Thermal . | . . . . . . . . . . . Explosive 21 | . . 1 12 6 1 . 1 . . . Electromagnetic 12 | 1 11 . . . . . . . . . Robot Hit Streak 7 | . 2 2 3 4 6 1 7 2 3 . Robot Miss Streak 5 | 2 5 4 2 2 2 1 . 3 1 . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 47 | . 8 4 11 4 5 3 6 5 1 . Core Hits 41 | . 9 3 13 8 3 2 2 . . 1 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 1 | . . . . . . 1 . . . . Blast 1 | . . . . . . 1 . . . . Melee Attacks 2 | . . . . 1 1 . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 1812 | . 422 186 788 114 88 93 91 10 . 20 Guns 386 | . 119 50 80 . 88 11 28 10 . . Cannons 145 | . . . . . . 82 63 . . . Explosions 1261 | . 303 136 708 114 . . . . . . Melee . | . . . . . . . . . . . Ramming 20 | . . . . . . . . . . 20 Kinetic 458 | . 46 50 80 . 88 93 91 10 . . Thermal 101 | . 101 . . . . . . . . . Explosive 958 | . . 136 708 114 . . . . . . Electromagnetic 275 | . 275 . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 13 | . 1 1 . . . . . 5 . 13 Average Corruption 3 | . 1 1 . . . . . 5 . 11 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 6 | . . 2 . . . . . 1 . 3 Message Errors 1 | . . . . . . . . 1 . . Matter Fused 1 | . . . . . . . . . . 1 Heat Flow Errors 1 | . . 1 . . . . . . . . Energy Discharges 1 | . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . 1 Data Loss (major) 1 | . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 12 | . . . 9 3 . . . . . . Projectiles . | . . . . . . . . . . . Explosions 12 | . . . 9 3 . . . . . . Melee . | . . . . . . . . . . . Knockbacks 2 | . . . . . . 1 1 . . . Impact . | . . . . . . . . . . . Kinetic 2 | . . . . . . 1 1 . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 232 | . 24 . 63 46 47 . 43 . . 9 Shots 8 | . 2 . 3 1 1 . 1 . . . Rammed 3 | . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 343 | . 12 274 6 . 3 34 34 . . 343 Average Temperature 57 | . 12 144 3 . 3 13 11 . . 183 Received Heat Transfer 526 | . 18 . 39 . 63 . . 9 9 388 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . Heat Transferred 150 | . 150 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Maximum Alert Level 1 | . . . 1 1 . . . . . . Low Security (%) 92 | 100 100 100 94 45 100 100 100 100 100 100 Level 1 7 | . . . 5 54 . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 278 | . 119 68 261 278 78 7 35 165 70 30 Initial 101 | . . 38 6 101 78 4 . 14 70 10 Average 43 | . 28 27 46 192 40 . 6 62 34 4 Influence Increases 1375 | . 119 78 341 282 32 14 156 248 30 75 Destroy 0b10 Robot/C 240 | . 60 60 60 40 20 . . . . . Destroy 0b10 Robot/NC 50 | . 15 . 25 . . 10 . . . . Destroy Leader 50 | . 10 10 26 . . 4 . . . . Successful Hack 23 | . . . . . 5 . 10 8 . . Disable Machine 120 | . 30 . 75 . . . 15 . . . Destroy Structure 172 | . 4 8 110 32 7 . 11 . . . Partial Spotted 255 | . . . . 75 . . 60 75 . 45 Lose Combat Pursuer 465 | . . . 45 135 . . 60 165 30 30 Influence Decreases 1375 | . 20 159 98 340 225 24 126 133 155 95 Entered New Map 465 | . . 61 12 160 125 6 . 16 75 10 Time Decay 773 | . 10 98 86 170 80 18 109 82 70 50 Lost Part 137 | . 10 . . 10 20 . 17 35 10 35 Squads Dispatched 13 | . 1 . 1 . 1 2 2 1 1 4 Investigation 5 | . . . 1 . 1 . 1 . 1 1 Extermination 3 | . . . . . . 1 1 . . 1 Reinforcement 5 | . 1 . . . . 1 . 1 . 2 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Distress Signals 9 | . 1 . 2 . 2 1 . 1 1 1 Communications Jammed 11 | . . . . . . . . 9 . 2 Distress Signals 11 | . . . . . . . . 9 . 2 Times Spotted 102 | . 7 3 10 8 9 5 22 14 8 16 Peak Tracking Total 12 | . 4 3 5 3 9 3 8 12 6 9 Tactical Retreats 20 | . . . 1 4 . 1 7 4 1 2 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Traps Triggered 3 | . . . 1 . . . . 1 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Machines Disabled 10 | . 2 . 6 1 . . 1 . . . Max in Single Turn 2 | . 1 . 2 1 . . 1 . . . Garrison Access 2 | . . . . . . 1 . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Machines Accessed 19 | . . . 1 . 3 4 3 5 1 2 Terminals 11 | . . . 1 . 3 . 2 4 . 1 Fabricators 2 | . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . . . 1 . 1 . Scanalyzers 2 | . . . . . . 1 . . . 1 Garrison Access 2 | . . . . . . 1 . 1 . . Total Hacks 35 | . . . 1 . 7 6 6 9 2 4 Successful 20 | . . . 1 . 3 4 3 7 . 2 Failed 15 | . . . . . 4 2 3 2 2 2 Catastrophic 5 | . . . . . 3 . 1 . 1 . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 19 | . . . 1 . 7 . 4 6 . 1 Fabricators 3 | . . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . . . . . . . 2 . 2 . Scanalyzers 5 | . . . . . . 2 . . . 3 Garrison Access 4 | . . . . . . 1 . 3 . . Terminal Hacks 11 | . . . 1 . 3 . 2 5 . . Record 5 | . . . . . 1 . 2 2 . . Prototype ID Bank 1 | . . . 1 . . . . . . . Open DSF 1 | . . . . . . . . 1 . . Alert Level 2 | . . . . . 1 . . 1 . . Zone Layout 2 | . . . . . 1 . . 1 . . Fabricator Hacks 1 | . . . . . . 1 . . . . Network Status 1 | . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . Retrieve Matter 1 | . . . . . . . 1 . . . Scanalyzer 4 | . . . . . . 2 . . . 2 Insert Component 2 | . . . . . . 1 . . . 1 Analyze 2 | . . . . . . 1 . . . 1 Garrison Access Hacks 3 | . . . . . . 1 . 2 . . Seal Access 2 | . . . . . . 1 . 1 . . Coupler Status 1 | . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . . . . . 2 2 3 1 1 . Full Trace Events 3 | . . . . . 1 . 1 . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 . . . 1 Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 1 . . . 1 Part Schematics Acquired 2 | . . . . . . 1 . . . 1 Parts Damaged 1 | . . . . . . . . . . 1 Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked 5 | . . . . 1 1 . . 2 1 . Non-combat 5 | . . . . 1 1 . . 2 1 . Combat . | . . . . . . . . . . . Robot Hacks Applied 6 | . . . . 1 1 . . 3 1 . parse_system 2 | . . . . . 1 . . . 1 . no_distress 2 | . . . . 1 . . . 1 . . find_dsf 1 | . . . . . . . . 1 . . check_alert 1 | . . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Active Infowar (turns) 1036 | . . . . . . 76 504 214 172 70 Sensors 862 | . . . . . . 53 460 107 172 70 Jamming 506 | . . . . . . . 50 214 172 70 ECM 129 | . . . . . . 23 85 . 21 . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Turns Passed 2827 | 74 118 247 290 356 164 304 556 214 172 332 Spaces Moved 5298 | 45 70 182 438 840 406 600 994 614 364 745 Core 77 | 7 . . . . . . . . . 70 Treads 6 | . . . . . . . . . . 6 Legs 407 | 38 70 182 117 . . . . . . . Wheels . | . . . . . . . . . . . Hover 38 | . . . . . . . . . . 38 Flight 4770 | . . . 321 840 406 600 994 614 364 631 Fastest Speed 26 | 50 120 120 29 29 26 26 26 29 30 37 Average Speed 38 | 129 120 120 53 30 29 27 27 29 33 42 Slowest Speed 350 | 190 120 120 120 32 32 32 29 112 40 350 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 34 | . . . 1 3 5 3 12 6 1 3 Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 26 | 4 17 44 35 91 31 16 16 16 7 13 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 3 | . . 1 . 2 . . . . . . Spaces Dug 9 | . . . . . 9 . . . . . Terrain Destroyed 186 | . 3 8 115 40 9 . 11 . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 186 | . 3 8 115 40 9 . 11 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Total 5972 | 59 82 199 472 934 438 728 1256 632 414 758 Wait 510 | . . . 6 82 10 105 260 . 47 . Move 5221 | 44 69 181 435 833 395 593 970 601 361 739 Hop 33 | . . . 1 3 5 3 11 6 1 3 Pick Up 58 | 8 1 7 6 3 9 9 4 5 1 5 Fast Attach . | . . . . . . . . . . . Attach 40 | 6 . 1 1 3 7 6 4 6 . 6 Detach 4 | . . . . 2 1 . . . . 1 Swap 11 | . . 1 2 1 . 6 1 . . . Drop 26 | . 1 . 9 3 4 3 2 1 2 1 Fire 64 | 1 11 9 12 3 6 3 4 13 2 . Melee 2 | . . . . 1 1 . . . . . Ram 3 | . . . . . . . . . . 3 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Discovered new exit (range 7) 193 | -10/Materials | Entered Mines 259 | -10/Mines | Met a Derelict bent on vengeance 279 | -10/Mines | Learned location of Storage (-7) 309 | -10/Mines | Build established: Mutant 309 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 416 | -10/Mines | Discovered new exit (range 16) 426 | -10/Mines | Assembled infested the area 431 | -10/Mines | Assisted by a Guerilla fighting off Assembled 440 | -10/Mines | Entered Materials 440 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 707 | -9/Materials | Discovered new exit (range 15) 730 | -9/Materials | Entered Mines 735 | -9/Mines | Discovered new exit (range 15) 763 | -9/Mines | Learned Materials emergency access door positions 856 | -9/Mines | Learned 2 Materials zone layouts 884 | -9/Mines | Build established: Sprinter 1074 | -9/Mines | Discovered new exit (range 15) 1086 | -9/Mines | Entered Materials 1086 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1087 | -8/Materials | Identified exit to Factory 1250 | -8/Materials | Entered Factory 1250 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1538 | -7/Factory | Discovered new exit (range 15) 1554 | -7/Factory | Entered another Factory area 1554 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2054 | -6/Factory | Lost 3 parts (1p2n) 2069 | -6/Factory | Discovered new exit (range 12) 2110 | -6/Factory | Entered another Factory area 2110 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2249 | -5/Factory | Lost 4 parts (1n2u1w) 2306 | -5/Factory | Discovered new exit (range 9) 2324 | -5/Factory | Entered another Factory area 2324 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 2354 | -4/Factory | Build established: Infiltrator-Sprinter 2420 | -4/Factory | Discovered new exit (range 13) 2496 | -4/Factory | Entered Research 2496 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2565 | -3/Research | Spotted B-86 Titan 2621 | -3/Research | Lost 4 parts (2p2u) 2770 | -3/Research | Core integrity fell below 50% 2772 | -3/Research | System corruption reached 10% 2800 | -3/Research | Core integrity fell below 20% 2802 | -3/Research | Lost 5 parts (1p1n3u) 2828 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- Adv. Weight Redist. System destroyed. System corrupted by crushing effect (+4). Acquired Biometal Medium Treads. System corrupted: Energy discharge (-26). Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates H-77 Assassin. H-77 Assassin suffers critical hit (Destroy). H-77 Assassin destroyed. ALERT: Security rotation in progress. Micro-nuke Launcher destroyed. Biometal Medium Treads destroyed. Acquired Linear Gravjet. System corrupted: Component data lost. Slug penetrates Wall. ALERT: Hostiles spotted, dispatching reinforcements to Terminal R013. Slug penetrates Wall. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????"?????????????????? | | ??????????????????????????????? ?????????????????? | | ??????????????????????????????? ?????????????????? | | ???????????????????????????????/?????????????????? | | ??????????????????????????????? ?????????????????? | | ??????????????????????????????? ?????????????????? | | ????????????????????????? ????# #????????????????? | | ????????????????????????? ????# #????????????????? | | ????????????????????????? ????# ##############???? | | ????????????????????????? ????# # #???? | | ????????????????????????# ????# # #???? | | ????????????????????????# ????# # """"" !#???? | | ????????????????????????# ????# # """"" #???? | | ????????????????????????# #???# # """"" #???? | | ????????????????????????# #???# + #??"" | | ????????????????????????#k#???# # #? "" | | ????????????????????????# #???# # """"" # "? | | ????????????????????????#R#???# # """"" + ??? | | ???????????????????????##/#####h# """"" #???? | | ???????????????????????# # #???? | | ???????????????????????# # #???? | | ???????????????????????# @ = #######/######???? | | ???????????????????????# ss p s #???????? | | ???????????????????????# o #####p #???????? | | ???????????????????????# #???# #???????? | | ???????????????????????# #???# + ??????? | | ???????????????????????# [ #???# # ????? | | ?????????????#######???# #???# # ??? | | ?????????????# ?########+###### #? ? | | ?????????????# ?# #? | | ?????????????# "" # #??###### | | ?????????????# "" # ######### | | ?????????????# "T / # | | ?????????????# "" # ############### | | ?????????????# "" # #?????????????# "" | | ?????????????# ?# ############### "" | | ?????????????# ?# # ! T" | | ?????????????#######??# # "" | | ??????????????????????# # "" | | ??????????????????????# / | | ??????????????????????############### # | | ????????????????????????############# ##/###### | | ????????????????????????# # # | | ????????????????????????# # # | | ????????????????????????# # # | | ????????????????????????# # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 23 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Additional Mass Support 9 Weapon Cycling 15 Evasion (%) 72 Recoil Reduction 1 Salvage Targeting 1 Trap Extractor Capacity 4 Item Schematics ----------------- VTOL Module | -7/Factory | Scanalyzed Micro-nuke Launcher | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Total Silence Challenges ------------ None Game ------ Seed TiamatGravjetSheargun Manual? 0 Play Time 01:01:38 Cumulative 9.2 hours Start 2025.10.05 @ 23:12:05 End 2025.10.06 @ 00:14:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7291a6b6-64ca-4058-8e26-1dd13a217807