Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.01.12 @ 15:43:55 Player: viper Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (91) 455 Value Destroyed (2712) 2712 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (2) 2 TOTAL SCORE: 7629 Bonus ------- High Alert Combat Kills 2 Cogmind --------- Core Integrity 0/1000 Matter 91/300 Energy 291/490 System Corruption 0% Temperature Cool (753) Movement Core (1450) Ox28 Location -5/Upper Caves Parts ------- > --- POWER (3) -------- Reinforced Deuterium Engine Angular Momentum Engine > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Terrain Scanner Improved Terrain Scan Processor Utility Shielding System Shield > --- WEAPON (4) ------- Assault Cannon Assault Cannon Assault Cannon Magnetic Acceleration Cannon > --- INVENTORY (12) --- Improved Ion Engine Improved Ion Engine System Backup Module Heavy Assault Rifle Enhanced Autogun Enhanced Autogun Ripper Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Heavy Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Terrain Scanner Improved Terrain Scan Processor Targeting Computer Utility Shielding Light Armor Plating System Shield > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun Assault Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Signal Interpreter System Backup Module Heavy Assault Rifle Enhanced Autogun Assault Cannon Assault Cannon Magnetic Acceleration Cannon Ripper [Rating: 51] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Terrain Scanner Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Utility Shielding Weapon Enhanced Autogun Energy Gun Medium Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Slots Evolved 11 | . 1 2 2 2 . . 2 2 . Power 2 | . . . 1 . . . . 1 . Propulsion 1 | . . . . . . . . 1 . Utility 6 | . 1 2 . 1 . . 2 . . Weapon 2 | . . . 1 1 . . . . . Parts Attached 59 | 8 4 15 8 8 3 2 3 2 6 Power 10 | 2 . 2 1 2 1 . . 2 . Engine 10 | 2 . 2 1 2 1 . . 2 . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 8 | 2 . 3 . 1 1 1 . . . Treads . | . . . . . . . . . . Leg 8 | 2 . 3 . 1 1 1 . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 19 | 2 1 5 1 4 . 1 3 . 2 Device 6 | 1 . 3 . 2 . . . . . Storage 3 | 1 . 1 . 1 . . . . . Processor 6 | . 1 1 1 1 . . 1 . 1 Hackware 1 | . . . . . . . . . 1 Protection 3 | . . . . . . 1 2 . . Artifact . | . . . . . . . . . . Weapon 22 | 2 3 5 6 1 1 . . . 4 Energy Gun 1 | 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 12 | 1 3 2 4 1 1 . . . . Ballistic Cannon 9 | . . 3 2 . . . . . 4 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . . . Parts Lost 12 | . . 1 . . 2 . . . 9 Power 2 | . . . . . 1 . . . 1 Propulsion 3 | . . . . . 1 . . . 2 Utility 3 | . . . . . . . . . 3 Weapon 4 | . . 1 . . . . . . 3 Highest Loss Streak 9 | . . 1 . . 2 . . . 9 Average Slot Usage (%) 97 | . 98 98 100 100 96 93 100 94 91 Engine 13 | . 12 9 16 14 13 14 12 16 15 Leg 15 | . 25 19 16 14 11 8 12 11 10 Device 17 | . 12 19 16 21 21 14 12 11 11 Storage 7 | . 12 10 8 7 7 7 6 5 5 Processor 14 | . 12 20 16 14 14 14 12 11 11 Protection 2 | . . . . . . 7 18 16 14 Ballistic Gun 18 | . 23 11 1 28 28 28 25 22 19 Ballistic Cannon 6 | . . 8 23 . . . . . 2 Naked Turns . | . . . . . . . . . . Heaviest Build 90 | 18 18 35 47 65 73 73 77 90 90 Greatest Support 35 | 20 20 20 20 25 35 30 30 30 30 Greatest Overweight (x) 28 | 3 . 2 2 2 4 4 2 2 28 Average Overweight (x) 1 | . . . 2 1 1 2 2 2 2 Largest Inventory Capacity 12 | 8 8 10 10 12 12 12 12 12 12 Average Capacity 10 | 7 8 9 10 10 12 12 12 12 12 Most Carried 12 | 5 8 10 10 11 12 12 11 12 12 Average Carried 9 | 1 6 8 8 10 11 11 10 11 11 Final Capacity 12 | 8 8 10 10 12 12 12 12 12 12 Final Carried 12 | 4 8 10 10 11 12 12 11 12 7 Class Distribution -------------------- 80% | Hacker-Skirmisher 12% | Hacker-Mutant 7% | Generator-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -6/Factory Hacker-Skirmisher | -5/Factory Generator-Skirmisher | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Matter Collected 2415 | 235 165 427 663 337 208 128 61 39 152 Remotely . | . . . . . . . . . . Salvage Created 3309 | . 271 992 754 532 142 151 61 40 366 Parts 191 | . 25 70 46 19 9 10 2 1 9 Haulers Intercepted 5 | . . 2 3 . . . . . . Recyclers Shooed 3 | . . 2 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Combat Hostiles Destroyed 60 | . 2 18 17 8 3 3 1 . 8 Guns 39 | . 2 17 . 8 3 3 1 . 5 Cannons 21 | . . 1 17 . . . . . 3 Classes Destroyed 12 | . 5 5 1 . 1 . . . . Worker 4 | . 2 . 2 . . . . . . Builder 3 | . 2 1 . . . . . . . Hauler 5 | . . 2 3 . . . . . . Recycler 6 | . 1 3 1 1 . . . . . Operator 3 | . . 1 1 1 . . . . . Watcher 10 | . 2 3 4 . . . . 1 . Swarmer 14 | . . 6 3 . 2 . . . 3 Grunt 31 | . 2 6 11 7 . 2 . . 3 Brawler 2 | . . . 1 1 . . . . . Duelist 3 | . . 1 . . . 1 . . 1 Sentry 9 | . . 5 2 . . . 1 . 1 Behemoth 1 | . . . . . 1 . . . . Best Kill Streak 8 | . 5 6 5 4 2 3 1 1 8 Combat Bots Only 8 | . 2 5 3 4 2 3 1 . 8 Max Kills in Single Turn 2 | . 2 1 2 1 1 1 1 1 2 Gunslinging 1 | . . . . . . . . . 1 Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Damage Taken 3872 | . 62 420 286 127 739 190 73 . 1975 Core 1784 | . 18 52 80 26 391 153 . . 1064 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 80 | 100 92 87 85 . . 18 100 . . Volleys Fired 210 | . 20 68 51 17 15 9 3 2 25 Largest 4 | . 2 2 3 4 4 4 4 4 4 Hottest 185 | . 40 88 132 100 100 100 100 100 185 Shots Fired 572 | . 40 133 133 68 56 36 12 8 86 Gun 406 | . 40 127 9 68 56 36 12 8 50 Cannon 166 | . . 6 124 . . . . . 36 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 572 | . 40 133 133 68 56 36 12 8 86 Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 48 | . 20 48 37 46 13 11 8 11 28 Robot Miss Streak 4 | . 1 1 2 1 1 1 1 1 4 Penetration Max . | . . . . . . . . . . Secondary Targets 15 | . 1 7 . 3 1 1 . . 2 Max Gunslinging Chain 1 | . 1 1 . 1 1 1 . . 1 Shots Hit Robots 446 | . 32 114 94 59 46 29 10 6 56 Core Hits 177 | . 15 56 40 21 9 8 4 2 22 Critical Hits 6 | . . 2 2 2 . . . . . Critical Kills 4 | . . 2 2 . . . . . . Critical Parts Destroyed 2 | . . . . 2 . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7208 | . 316 1162 2224 1031 827 365 167 97 1019 Guns 4678 | . 316 1096 71 1031 827 365 167 97 708 Cannons 2530 | . . 66 2153 . . . . . 311 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 7208 | . 316 1162 2224 1031 827 365 167 97 1019 Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . 4 . . . . . . . Average Corruption 3 | . . 3 . . . . . . . Corruption Purged . | . . . . . . . . . . Effects 10 | . . 10 . . . . . . . Message Errors 4 | . . 4 . . . . . . . Matter Fused 4 | . . 4 . . . . . . . Targeting Errors 2 | . . 2 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 53 | . . . 53 . . . . . . Projectiles 53 | . . . 53 . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 14 | . . . 11 . . . . . 3 Impact . | . . . . . . . . . . Kinetic 14 | . . . 11 . . . . . 3 Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 1097 | . 9 21 517 329 608 515 234 158 1097 Average Temperature 213 | . 7 7 135 122 280 277 114 79 700 Received Heat Transfer 1110 | . 45 282 180 63 72 63 36 . 369 Effects 89 | . . . 5 . 17 6 . . 61 Shutdowns 22 | . . . 1 . 1 3 . . 17 Energy Bleed 7 | . . . . . . . . . 7 Interference 17 | . . . 3 . 5 . . . 9 Matter Decay 9 | . . . . . . 2 . . 7 Short Circuit 4 | . . . . . 1 . . . 3 Damage (minor) 7 | . . . . . 3 . . . 4 Damage (major) 11 | . . . . . 4 . . . 7 Damage (core) 12 | . . . 1 . 3 1 . . 7 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Peak Influence 446 | . 148 446 359 291 . . 78 66 . Average Influence 128 | . 41 216 129 118 . . 43 55 . Maximum Alert Level 2 | . . 2 1 1 . . . . . Low Security (%) 69 | 100 100 40 70 69 . . 100 100 . Level 1 27 | . . 47 29 30 . . . . . Level 2 3 | . . 11 . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 7 | . . 2 2 2 . . . 1 . Investigation 6 | . . 1 2 2 . . . 1 . Extermination . | . . . . . . . . . . Reinforcement 1 | . . 1 . . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Distress Signals 1 | . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 81 | . 7 23 25 9 3 3 1 1 9 Peak Tracking Total 9 | . 3 5 4 3 2 3 1 1 9 Tactical Retreats 1 | . . . 1 . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Traps Triggered 7 | . 1 5 . 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . . 3 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Machines Disabled 2 | . . . 2 . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Machines Accessed 13 | . 4 2 4 2 . . . 1 . Terminals 11 | . 3 1 4 2 . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . 1 1 . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 69 | . 25 13 20 5 . . . 6 . Successful 54 | . 21 12 15 1 . . . 5 . Failed 15 | . 4 1 5 4 . . . 1 . Catastrophic 1 | . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 55 | . 21 3 20 5 . . . 6 . Fabricators . | . . . . . . . . . . Repair Stations 14 | . 4 10 . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 40 | . 17 2 15 1 . . . 5 . Record 8 | . 3 . 5 . . . . . . Part Schematic 2 | . . . . 1 . . . 1 . Robot Analysis 1 | . . . 1 . . . . . . Prototype ID Bank 3 | . 1 1 1 . . . . . . Level Access Points 2 | . 1 . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . Alert Level 2 | . 1 . 1 . . . . . . Dispatch Records 3 | . 1 . 2 . . . . . . Maintenance Status 2 | . 2 . . . . . . . . Transport Status 2 | . 1 . . . . . . 1 . Investigation Status 2 | . 1 . 1 . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . Assault Status 2 | . 1 . . . . . . 1 . Recall Investigation 1 | . . . 1 . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . Recall Assault 2 | . 1 . . . . . . 1 . Hauler Manifests 2 | . 2 . . . . . . . . Registered Components 1 | . . 1 . . . . . . . Zone Layout 1 | . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 14 | . 4 10 . . . . . . . Scan Component 7 | . 2 5 . . . . . . . Repair 7 | . 2 5 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . . . Used 2 | . . . 1 1 . . . . . Hacking Detections 13 | . 4 2 4 2 . . . 1 . Full Trace Events 8 | . 1 1 3 2 . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . . . 1 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 7 | . 2 5 . . . . . . . Time 188 | . 52 136 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Robot Analysis Total 1 | . . . 1 . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Turns Passed 4856 | 79 468 866 989 543 1022 255 124 129 381 Spaces Moved 1701 | 52 268 285 245 274 348 39 64 64 62 Core 18 | 17 . . . . . . . . 1 Treads . | . . . . . . . . . . Legs 1683 | 35 268 285 245 274 348 39 64 64 61 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 180 150 160 180 180 180 180 Average Speed 164 | 120 120 149 180 172 184 190 180 180 200 Slowest Speed 1450 | 200 120 180 180 180 240 240 180 180 1450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 19 | 5 42 36 23 10 53 9 3 2 13 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched 2 | . . . . . 2 . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 17 | . . 2 11 . . . . . 4 Melee . | . . . . . . . . . . Projectile 17 | . . 2 11 . . . . . 4 AOE . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Total 3422 | 65 377 604 686 331 715 212 70 76 286 Wait 1417 | . 79 227 375 28 346 161 . 8 193 Move 1692 | 51 267 284 244 273 347 38 63 63 62 Hop . | . . . . . . . . . . Pick Up 27 | 5 6 4 5 2 2 1 1 1 . Fast Attach 20 | 7 2 8 . . 2 1 . . . Attach 18 | 1 1 3 2 2 . 1 2 1 5 Detach 1 | . . 1 . . . . . . . Swap 21 | . 1 4 6 6 1 . 1 1 1 Drop 16 | 1 1 5 3 3 2 1 . . . Fire 210 | . 20 68 51 17 15 9 3 2 25 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 16) 80 | -11/Scrapyard | Entered Materials 80 | -10/Materials | Evolved 1 slot: Utility x1 190 | -10/Materials | Identified exit to Materials 306 | -10/Materials | Build established: Hacker-Mutant 317 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Discovered exit to Mines (range 14) 382 | -10/Materials | Repaired Lgt. Assault Rifle 409 | -10/Materials | Repaired Assault Rifle 548 | -10/Materials | Entered another Materials area 548 | -9/Materials | Evolved 2 slots: Utility x2 652 | -9/Materials | Identified exit to Storage 652 | -9/Materials | Discovered exit to Storage (range 16) 768 | -9/Materials | Discovered exit to Storage (range 13) 850 | -9/Materials | Build established: Hacker-Skirmisher 944 | -9/Materials | Identified exit to Mines 944 | -9/Materials | Discovered exit to Mines (range 9) 1014 | -9/Materials | Discovered exit to Mines (range 15) 1116 | -9/Materials | Repaired Terrain Scanner 1144 | -9/Materials | Repaired Sensor Array 1171 | -9/Materials | Repaired Aluminum Leg 1199 | -9/Materials | Repaired Aluminum Leg 1232 | -9/Materials | Repaired Imp. Ion Engine 1375 | -9/Materials | Identified exit to Materials 1375 | -9/Materials | Discovered exit to Materials (range 5) 1414 | -9/Materials | Entered another Materials area 1414 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2234 | -8/Materials | Identified exit to Factory 2403 | -8/Materials | Entered Factory 2403 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2861 | -7/Factory | Identified exit to Lower Caves 2861 | -7/Factory | Discovered exit to Lower Caves (range 16) 2946 | -7/Factory | Entered Lower Caves 3442 | -7/Lower Caves | Identified exit to Lower Caves 3568 | -7/Lower Caves | Spotted B-75 Beast 3610 | -7/Lower Caves | Destroyed B-75 Beast 3613 | -7/Lower Caves | Core integrity fell below 50% 3968 | -7/Lower Caves | Entered another Lower Caves area 4161 | -7/Lower Caves | Core integrity fell below 20% 4198 | -7/Lower Caves | Identified exit to Factory 4198 | -7/Lower Caves | Discovered exit to Factory (range 14) 4223 | -7/Lower Caves | Entered Factory 4223 | -6/Factory | Evolved 2 slots: Utility x2 4314 | -6/Factory | Identified exit to Factory 4314 | -6/Factory | Discovered exit to Factory (range 13) 4347 | -6/Factory | Entered another Factory area 4347 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4448 | -5/Factory | Identified exit to Upper Caves 4448 | -5/Factory | Discovered exit to Upper Caves (range 5) 4476 | -5/Factory | Entered Upper Caves 4731 | -5/Upper Caves | Build established: Generator-Skirmisher 4779 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 4829 | -5/Upper Caves | Core integrity fell below 50% 4845 | -5/Upper Caves | Core integrity fell below 20% 4858 | -5/Upper Caves | Core destroyed Last Messages --------------- 04837_ Carbon-fiber Leg destroyed. 04839_ Overheating: System interference. 04839_ Imp. Terrain Scan Processor temporarily disabled. 04841_ Power failure, Angular Momentum Engine shutdown. 04842_ Overheating: Core damaged (-180). 04843_ Power failure, Rnf. Deuterium Engine shutdown. 04845_ Overheating: Core damaged (-140). 04846_ S-27 Virus knocked back. 04846_ S-27 Virus destroyed. 04847_ Overheating: Matter decay (-2). 04849_ Acquired 65 matter. 04851_ Power failure, Angular Momentum Engine shutdown. 04852_ Overheating: Assault Cannon damaged (-13). 04853_ Overheating: Short circuit. 04853_ Broken Imp. Signal Interpreter permanently disabled. 04855_ Overheating: Energy bleed (-87). 04856_ Overheating: System interference. 04856_ Terrain Scanner temporarily disabled. 04856_ Assault Cannon temporarily disabled. 04857_ Overheating: Core damaged (-120). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#???????????????#?#?#??? | | ????????????????????????#??#??##???????????????#?? | | ???????????????????#??#??####?##??????????????##?? | | ???????????????????#?##??##?###???#?##?#????###??? | | ?????????????????#?#??#?#?####?###?##??#??#??????? | | ????????????????#????#?###??##?###?#???##??#?#??## | | ???????????????#??##?????#?#?##?#?####?#??????##?? | | ????????????????#??##?##??#?##???#?###???##?##???# | | ???????????????""??###?#########?#??###?#????##?## | | ??????????????? ??###### ########?#####????#?????# | | ??????????????" ""######;# ??############???#???## | | ?????????????#? ?### ;##??###### ########### | | ??????????????" "??# ##?## % % | | ?????????????"" ?"#??# ### % | | ????????????? ? ? ???###[! % ######## | | ??????????????? ? #?####@=% % ###?##### | | ???????????????#? ? #####!%####### ###?#????# | | ????????????? ??? ?? #??#$%=#"???# ##???????# | | ????????????? ???? ???#*= # ?"# ###?????? | | ????????????? ?#?#? ? ??#%! ??? # ## % #?#????#? | | ?????????????? ??#### ?## # ### %#?????#? | | ???????????????#???##??## # ??# #?# % #??????# | | ???????????????#?#????### %#""""# ###% ???? | | ???????????????? ??????##% ;###### #? ## ?# ? | | ????????????????? ????###= ?? ? ### #? #???? | | ???????????????????#????#;;#;???## #?# ##? #? ? | | ??????????????????? ?########### #?? #?? ?? | | ??????????????????????? ?? ?? ? ? ###? #??? ??# | | ????????????????????????????? ? #???? ???? ??# | | ?????????????????????????????????##???? ???????? | | ??????????????????????????????????????? ???????? | | ???????????????????????????????????????? ????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 42 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 14 Terrain Scan Density 110 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Adv. Hacking Suite | -7/Factory | Hacked KE Penetrator | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolantHackingUnit Manual? 0 Play Time 00:37:53 Cumulative 748.8 hours Start 2020.01.12 @ 15:07:49 End 2020.01.12 @ 15:43:55 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 572 Rogue 62 Adventurer 0 Explorer 510 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 73 Gallery% 80 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c127861-5ed8-4132-890e-fb7dd1940bee