Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.27 @ 22:36:09 Player: Atherys Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (77) 385 Value Destroyed (1519) 1519 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3964 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 262/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (600) Ox11 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Large Storage Unit Large Storage Unit > --- WEAPON (3) ------- Improved Datajack Spear > --- INVENTORY (16) --- Cesium-ion Thruster Cesium-ion Thruster Improved Heat Sink Compact Battery (300) High-capacity Matter Pod (63) Advanced Signal Interpreter Particle Charger Kinecellerator Weapon Cycler Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Energy Filter > --- WEAPON ----------- Advanced Beam Rifle Heavy Laser Heavy Laser > --- INVENTORY -------- Cesium-ion Thruster Compact Battery High-capacity Matter Pod Particle Charger Minigun Datajack [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Heavy Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 2 . . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Parts Attached 84 | 11 8 16 42 7 Power 9 | 1 1 1 6 . Engine 5 | 1 1 1 2 . Core 4 | . . . 4 . Reactor . | . . . . . Propulsion 40 | 6 3 12 18 1 Treads 8 | 2 . . 5 1 Leg 8 | . . 4 4 . Wheel 10 | 4 1 4 1 . Hover 4 | . . 4 . . Flight 10 | . 2 . 8 . Utility 11 | 2 . . 7 2 Device 4 | 1 . . 2 1 Storage 4 | 1 . . 2 1 Processor 2 | . . . 2 . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 24 | 2 4 3 11 4 Energy Gun 6 | 1 . . 4 1 Energy Cannon 1 | . . 1 . . Ballistic Gun 11 | 1 3 1 5 1 Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon 2 | . 1 . 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon 1 | . . . . 1 Special Melee Weapon 2 | . . . 1 1 Unidentified Prototypes 1 | . . . 1 . Parts Lost 37 | . 6 9 12 10 Power 4 | . 1 1 1 1 Propulsion 17 | . 2 5 5 5 Utility 3 | . . . 2 1 Weapon 13 | . 3 3 4 3 Highest Loss Streak 7 | . 4 7 4 7 Average Slot Usage (%) 87 | . 92 88 87 80 Engine 6 | . 13 10 3 . Core 1 | . . . 4 1 Treads 5 | . . . 5 26 Leg 8 | . . 23 5 . Wheel 8 | . 19 2 9 . Hover 1 | . . 5 . . Flight 6 | . 3 3 13 . Device 9 | . 14 11 8 . Storage 12 | . 14 11 10 17 Processor 2 | . . . 4 8 Energy Gun 4 | . . . 8 7 Energy Cannon 1 | . . 4 . . Ballistic Gun 13 | . 24 13 8 8 Piercing Weapon 1 | . . . . 9 Special Melee Weapon 1 | . . . 2 . Naked Turns . | . . . . . Heaviest Build 47 | 14 14 20 46 47 Greatest Support 80 | 32 20 40 80 80 Greatest Overweight (x) 11 | . 3 5 2 11 Average Overweight (x) . | . . . . . Largest Inventory Capacity 16 | 6 6 6 16 16 Average Capacity 8 | 5 6 6 7 15 Most Carried 11 | 4 3 6 11 10 Average Carried 4 | 1 1 4 5 9 Final Capacity 16 | 6 6 6 16 16 Final Carried 10 | . 3 5 10 9 Class Distribution -------------------- 53% | Scavenger-Mutant 38% | Mutant 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 1772 | 285 202 423 766 96 Remotely . | . . . . . Salvage Created 2440 | 91 576 725 853 195 Parts 167 | 8 42 41 62 14 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 5 | . 2 1 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 46 | . 13 11 14 8 Melee 1 | . . . . 1 Guns 37 | . 12 4 14 7 Cannons 4 | . . 4 . . AOE 4 | . 1 3 . . Classes Destroyed 11 | 2 6 1 2 . Worker 11 | . 1 5 5 . Builder 6 | . 1 2 3 . Tunneler 2 | 2 . . . . Hauler 1 | . 1 . . . Recycler 6 | 1 2 3 . . Operator 1 | . . . 1 . Watcher 4 | . 1 2 1 . Swarmer 19 | . 8 3 2 6 Grunt 16 | . 5 5 5 1 Sentry 10 | . . 3 6 1 Hunter 1 | . . . 1 . Best Kill Streak 12 | 3 4 12 5 3 Combat Bots Only 6 | . 4 6 2 3 Max Kills in Single Turn 5 | 1 2 5 1 1 Gunslinging 1 | . 1 . . . Exploded 2 | . 1 2 . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 3919 | . 675 659 1204 1381 Core 858 | . 172 118 176 392 Absorbed by Shields . | . . . . . Core Remaining (%) 67 | 100 31 70 . . Volleys Fired 255 | 8 55 59 107 26 Largest 3 | 2 2 2 3 2 Hottest 163 | 70 40 101 163 79 Shots Fired 431 | 16 97 104 166 48 Gun 395 | 16 92 73 166 48 Cannon 26 | . . 26 . . Launcher 5 | . . 5 . . Special 5 | . 5 . . . Kinetic 297 | 8 92 73 99 25 Thermal 129 | 8 5 26 67 23 Explosive 5 | . . 5 . . Electromagnetic . | . . . . . Robot Hit Streak 16 | 5 5 8 16 11 Robot Miss Streak 7 | 4 5 4 7 4 Penetration Max . | . . . . . Secondary Targets 7 | . 6 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 272 | 8 47 66 115 36 Core Hits 122 | 4 25 40 41 12 Critical Hits 4 | . 1 1 1 1 Critical Kills 3 | . . 1 1 1 Critical Parts Destroyed . | . . . . . Melee Attacks 3 | . . . . 3 Impact . | . . . . . Slashing . | . . . . . Piercing 3 | . . . . 3 Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4334 | 115 609 1202 1990 418 Guns 3420 | 115 560 388 1989 368 Cannons 309 | . . 309 . . Explosions 547 | . 42 505 . . Melee 50 | . . . . 50 Ramming 1 | . . . 1 . Kinetic 2241 | 39 560 388 1114 140 Thermal 1495 | 76 7 309 875 228 Explosive 505 | . . 505 . . Electromagnetic 42 | . 42 . . . Impact . | . . . . . Slashing . | . . . . . Piercing 50 | . . . . 50 Highest Corruption 4 | . 4 1 . . Average Corruption 1 | . 2 1 . . Corruption Purged . | . . . . . Effects 7 | . 6 1 . . Message Errors 1 | . 1 . . . Matter Fused 1 | . 1 . . . Heat Flow Errors 1 | . 1 . . . Energy Discharges 1 | . 1 . . . Targeting Errors 3 | . 2 1 . . Overload Shots . | . . . . . Overflow Damage 16 | . . 16 . . Projectiles . | . . . . . Explosions 16 | . . 16 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 72 | . 43 29 . . Shots 2 | . 1 1 . . Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 545 | 45 260 545 497 83 Average Temperature 167 | 19 160 230 186 17 Received Heat Transfer 1308 | . 102 225 396 585 Effects 29 | . . 13 16 . Shutdowns 7 | . . 3 4 . Energy Bleed 1 | . . . 1 . Interference 9 | . . 4 5 . Matter Decay 3 | . . 2 1 . Short Circuit 3 | . . 2 1 . Damage (minor) 3 | . . 2 1 . Damage (major) 3 | . . . 3 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | . . 2 4 1 Heat Transferred 3368 | 222 75 555 1924 592 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 298 | 15 298 220 203 258 Initial 70 | . 9 55 70 43 Average 119 | 6 110 125 101 201 Maximum Alert Level 1 | . 1 1 1 1 Low Security (%) 83 | 100 76 88 96 44 Level 1 16 | . 23 11 3 55 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 2 3 6 . Investigation 3 | . 2 1 . . Extermination . | . . . . . Reinforcement 4 | . . 2 2 . Assault . | . . . . . Garrison 4 | . . . 4 . Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 4 | . . 1 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 74 | . 16 18 20 20 Peak Tracking Total 8 | . 6 5 3 8 Tactical Retreats 5 | . . . 3 2 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 5 | . 3 1 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 1 | . 1 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 3 | . 2 1 . . Max in Single Turn 1 | . 1 1 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 10 | . 3 3 4 . Terminals 7 | . 3 2 2 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 32 | . 15 6 11 . Successful 15 | . 7 1 7 . Failed 17 | . 8 5 4 . Catastrophic 3 | . 1 2 . . Database Lockouts . | . . . . . Manual 5 | . 2 . 3 . Terminals 25 | . 15 5 5 . Fabricators . | . . . . . Repair Stations 4 | . . . 4 . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 10 | . 7 . 3 . Record 3 | . 3 . . . Prototype ID Bank 1 | . 1 . . . Unreport Threat 1 | . . . 1 . Disarm Traps 1 | . 1 . . . Registered Components 2 | . 1 . 1 . Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Refit 2 | . . . 2 . Recycling Unit Hacks 1 | . . 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 1 | . . . 1 . Terminals 1 | . . . 1 . Botnet 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 3 2 3 . Full Trace Events 3 | . 2 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 4 | . . 4 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 2293 | 92 505 565 816 315 Spaces Moved 1291 | 60 364 329 411 127 Core 52 | 21 23 5 1 2 Treads 193 | 2 . . 66 125 Legs 286 | . . 181 105 . Wheels 519 | 37 292 48 142 . Hover 42 | . . 42 . . Flight 199 | . 49 53 97 . Fastest Speed 34 | 50 37 48 34 160 Average Speed 107 | 78 90 110 107 166 Slowest Speed 600 | 160 200 300 200 600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 6 50 33 27 31 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 25 | . . 25 . . Melee . | . . . . . Projectile . | . . . . . AOE 25 | . . 25 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 1791 | 88 442 439 643 179 Wait 80 | . 10 18 37 15 Move 1287 | 59 363 328 410 127 Hop . | . . . . . Pick Up 40 | 6 4 10 20 . Fast Attach 45 | 5 6 6 25 3 Attach 24 | 6 1 7 9 1 Detach 2 | . . . 2 . Swap 15 | . 1 3 8 3 Drop 39 | 4 2 8 24 1 Fire 255 | 8 55 59 107 26 Melee 3 | . . . . 3 Ram 1 | . . . 1 . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Discovered new exit (range 13) 317 | -10/Materials | Build established: Mutant 417 | -10/Materials | Discovered new exit (range 6) 466 | -10/Materials | Core integrity fell below 50% 485 | -10/Materials | Lost 4 parts (2n2w) 598 | -10/Materials | Entered another Materials area 598 | -9/Materials | Evolved 2 slots: Propulsion x2 707 | -9/Materials | Discovered new exit (range 9) 838 | -9/Materials | Build established: Scavenger-Mutant 910 | -9/Materials | Discovered new exit (range 5) 1064 | -9/Materials | Discovered new exit (range 12) 1149 | -9/Materials | Lost 7 parts (1p4n2w) 1154 | -9/Materials | Discovered new exit (range 10) 1163 | -9/Materials | Entered another Materials area 1163 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1313 | -8/Materials | Lost 3 parts (1p1n1u) 1633 | -8/Materials | Discovered new exit (range 11) 1635 | -8/Materials | Garrison activated, responded to threat 1708 | -8/Materials | Lost 4 parts (1n3w) 1906 | -8/Materials | Identified exit to Garrison 1935 | -8/Materials | Garrison activated, responded to threat 1979 | -8/Materials | Entered Garrison 2116 | -8/Garrison | Triggered checkpoint 2194 | -8/Garrison | Triggered checkpoint 2277 | -8/Garrison | Core integrity fell below 50% 2288 | -8/Garrison | Core integrity fell below 20% 2294 | -8/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02137_ Lgt. Ion Engine melted. 02137_ S-10 Pest destroyed. 02140_ Acquired 15 matter. 02141_ Acquired 10 matter. 02164_ Acquired 13 matter. 02194_ Beams of light sweep through the air. An alarm sounds. Garrison Door activated. 02238_ Beam Rifle destroyed. 02244_ Y-45 Defender destroyed. Garrison Door activated. 02255_ Acquired Lgt. Treads. 02258_ Acquired Beam Rifle. 02260_ Lgt. Treads destroyed. 02270_ Lgt. Assault Rifle destroyed. 02272_ Beam Rifle destroyed. 02278_ Lgt. Treads destroyed. 02280_ G-47 Trooper suffers critical hit. 02280_ G-47 Trooper destroyed. 02282_ Lgt. Treads destroyed. 02289_ Adv. Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????##??????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #??###????????????????? | | ????????????????????????# #? ?????#???????????? | | ???????????????????????## ## """## ##??????????? | | ??????????????# ####### g #??????????? | | ??????????????# g ????????? | | ??????????????# * ????????? | | ?????????????????####### @%## #??? ???????????? | | ?????????????????????###! =## ## #??????????? | | ?????????????????????# !gggg "??????????? | | ?????????????????????# g "??????????? | | ?????????????????????# "??????????? | | ?????????????????????# ?????????? | | ?????????????????????### ## ## ##?????????? | | ?????????????########### ## ## #??????????? | | ?????????????# ?????????? | | ?????????????# ?????????? | | ?????????????# ######## ?????????? | | ?????????????# #??????## ## ######??????????? | | ?????????????# #???????# #? #???????????????? | | ?????????????# #???????# #??####???????????????? | | ?????????????# #???????# #?????????????????????? | | ???????#####?# #???????# #?????????????????????? | | ???????# #?# #???????# #?????????????????????? | | ?####### ### ######### #?????????????????????? | | ?# = #?????????????????????? | | ?# = * #?????????????????????? | | ?####### ### ############?????????????????????? | | ???????# #?# #????????????????????????????????? | | ??????#"""""## #????????????????????????????????? | | ??????######## #????????????????????????????????? | | ?????????????# #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 4 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PowerHypervelocityMace Manual? 0 Play Time 00:34:44 Cumulative 16.6 hours Start 2020.10.27 @ 22:01:32 End 2020.10.27 @ 22:36:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 62d990a5-3b84-41ac-8221-baaf633fe132