Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.01 @ 21:55:57 Player: SNACKS Result: Destroyed 0B10! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (57) 285 Value Destroyed (1372) 1372 Prototype IDs (31) 620 Alien Tech Used (1) 200 Bonus (10152) 10152 TOTAL SCORE: 20929 Bonus ------- Met Zhirov 300 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Friendly Fire -148 Cogmind --------- Core Integrity 1573/1600 Matter 258/300 Energy 357/360 System Corruption 0% Temperature Cool (6) Movement Flying (24) Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Fission Core > --- PROPULSION (8) --- Cesium-ion Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Impulse Thruster Q-thruster > --- UTILITY (13) ----- Medium Storage Unit Experimental Optical Array Spectral Analyzer Improved Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Scout] Hacking Suite Experimental Hacking Suite Improved System Shield Advanced System Shield > --- WEAPON (2) ------- Enhanced Force Lance > --- INVENTORY (10) --- Transdimensional Reconstructor Core Reset Matrix Terrabomb Fusion Bomb Launcher Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Cesium-ion Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Impulse Thruster Q-thruster > --- UTILITY ---------- Medium Storage Unit Experimental Optical Array Spectral Analyzer Improved Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Scout] Hacking Suite Experimental Hacking Suite Improved System Shield Advanced System Shield > --- WEAPON ----------- Plasma Sword Enhanced Force Lance > --- INVENTORY -------- Transdimensional Reconstructor Core Reset Matrix Terrabomb Terrabomb Fusion Bomb Launcher Sigix Containment Pod [Rating: 124] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Xenon Bombardment Thruster Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Katana Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Katana Piercing Weapon Enhanced Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Slots Evolved 18 | . . . 2 . 2 2 . . 2 2 . . . . 2 2 . 2 2 Power 1 | . . . . . . . . . . 1 . . . . . . . . . Propulsion 6 | . . . . . 1 1 . . . 1 . . . . 1 . . 1 1 Utility 11 | . . . 2 . 1 1 . . 2 . . . . . 1 2 . 1 1 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 104 | 6 2 3 8 1 19 26 . 2 6 8 . 2 3 . 5 5 4 2 2 Power 17 | 1 . 1 2 1 2 3 . . 2 2 . . 1 . 1 . . . 1 Engine 12 | 1 . 1 1 1 2 3 . . 1 1 . . . . 1 . . . . Core 3 | . . . 1 . . . . . . 1 . . . . . . . . 1 Reactor 2 | . . . . . . . . . 1 . . . 1 . . . . . . Propulsion 25 | 2 . 2 1 . 6 7 . . . 3 . . . . 1 . 1 1 1 Treads . | . . . . . . . . . . . . . . . . . . . . Leg 8 | 2 . 2 1 . 1 2 . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . 2 1 . . . . . . . . . . . . . Flight 14 | . . . . . 3 4 . . . 3 . . . . 1 . 1 1 1 Utility 42 | 1 1 . 3 . 9 10 . . 4 2 . . 2 . 2 4 3 1 . Device 13 | . . . 2 . 2 4 . . 3 1 . . . . . 1 . . . Storage 8 | 1 . . 1 . 3 1 . . 1 . . . . . . . 1 . . Processor 11 | . 1 . . . 3 1 . . . 1 . . . . 2 1 1 1 . Hackware 4 | . . . . . . 1 . . . . . . . . . 2 1 . . Protection 6 | . . . . . 1 3 . . . . . . 2 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 20 | 2 1 . 2 . 2 6 . 2 . 1 . 2 . . 1 1 . . . Energy Gun 1 | 1 . . . . . . . . . . . . . . . . . . . Energy Cannon 4 | . . . 1 . 1 1 . . . . . 1 . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 4 | . . . . . 1 1 . 1 . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . 1 . 1 . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . 3 . 1 . 1 . . . . 1 . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 . . 1 . . 1 2 . . 2 . . . 1 1 . Parts Lost 19 | . . 2 2 1 8 2 . . . . . 1 . . . . 1 . 2 Power 6 | . . 1 2 . 2 . . . . . . . . . . . . . 1 Propulsion 7 | . . . . . 4 1 . . . . . . . . . . 1 . 1 Utility 2 | . . . . 1 1 . . . . . . . . . . . . . . Weapon 4 | . . 1 . . 1 1 . . . . . 1 . . . . . . . Highest Loss Streak 5 | . . 2 1 1 5 1 . . . . . 1 . . . . 1 . 2 To Critical Strikes 1 | . . . . . 1 . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 98 88 79 83 72 80 100 100 97 94 94 88 86 88 94 93 99 88 84 Engine 7 | . 14 13 2 11 6 5 7 7 6 5 5 5 5 5 10 9 9 8 7 Leg 7 | . 28 28 22 22 10 7 . . . . . . . . . . . . . Hover 1 | . . . . . 1 4 . . . . . . . . . . . . . Flight 16 | . . . . . 5 7 30 30 26 29 29 29 29 29 31 28 28 26 24 Device 9 | . . . 18 17 10 7 7 7 17 17 17 17 17 17 14 9 8 4 4 Storage 7 | . 14 14 11 11 7 5 7 7 6 5 5 5 5 5 5 4 4 4 4 Processor 14 | . 12 14 11 11 16 15 15 15 13 11 11 11 11 11 15 19 19 19 20 Hackware 5 | . . . . . . 6 7 7 6 5 5 5 5 5 5 12 19 17 16 Protection 3 | . . . . . 4 4 7 7 6 5 5 5 4 5 5 4 . . . Energy Cannon 1 | . . . 5 . . 2 . . . . . 5 5 5 1 . . . . Impact Weapon 2 | . 5 14 5 11 7 . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . 7 15 14 13 11 11 . . . 3 4 4 4 4 Naked Turns 3 | . . . . . 3 . . . . . . . . . . . . . . Heaviest Build 41 | 12 12 12 17 17 34 25 20 20 23 29 29 30 30 30 35 36 37 36 41 Greatest Support 44 | 20 20 25 25 25 40 34 24 24 24 30 30 30 30 30 37 37 39 38 44 Greatest Overweight (x) 1 | . . . . . 1 . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 10 10 15 8 8 8 8 8 8 8 8 8 8 8 10 10 10 Average Capacity 8 | 6 8 8 8 10 9 7 8 8 8 8 8 8 8 8 8 8 9 10 10 Most Carried 12 | 4 7 8 8 10 12 8 8 8 8 8 8 8 8 8 7 8 10 9 9 Average Carried 7 | 2 5 7 7 8 8 6 8 8 8 7 7 8 7 8 5 6 9 9 8 Final Capacity 10 | 8 8 8 10 10 5 8 8 8 8 8 8 8 8 8 8 8 10 10 10 Final Carried 10 | 4 7 8 8 10 5 8 8 8 8 8 8 8 8 8 6 8 9 9 6 Class Distribution -------------------- 38% | Mutant 34% | Scout 17% | Hacker-Scout 5% | Scavenger-Mutant 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -6/Factory Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Scout | -4/Proximity Caves Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -3/Quarantine Hacker-Scout | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Matter Collected 1290 | 136 154 35 70 10 132 306 59 50 . . 18 147 . 15 . 80 . . 78 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 1523 | . 195 125 236 116 250 328 . 59 . . . 56 . . . 80 . . 78 Parts 77 | . 5 4 6 4 16 23 . 1 . . . 5 . . . 6 . . 7 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . 1 2 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . 3 9 . . . 8 . . . . . . . Prevented 5 | . . . . . . . 5 . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Combat Hostiles Destroyed 39 | . 2 5 6 4 10 7 . 2 . . . 3 . . . . . . . Melee 12 | . 1 2 . 2 3 4 . . . . . . . . . . . . . Cannons 5 | . . . 3 . 1 . . . . . . 1 . . . . . . . AOE 10 | . . . . . 3 3 . 2 . . . 2 . . . . . . . Classes Destroyed 10 | . 4 1 2 . 1 1 . 1 . . . . . . . . . . . Worker 2 | . 1 . 1 . . . . . . . . . . . . . . . . Tunneler 1 | . . . 1 . . . . . . . . . . . . . . . . Recycler 3 | . 1 . . 1 1 . . . . . . . . . . . . . . Operator 2 | . 2 . . . . . . . . . . . . . . . . . . Watcher 9 | . . . 1 . 1 3 . . . . . . . . . 2 . . 2 Swarmer 26 | . . 3 3 4 8 3 . 2 . . . 3 . . . . . . . Grunt 8 | . 2 2 3 . . 1 . . . . . . . . . . . . . Sentry 3 | . . . . . 2 1 . . . . . . . . . . . . . Programmer 2 | . . . . . . 2 . . . . . . . . . . . . . Butcher 1 | . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 4 | . 3 3 4 4 4 3 . 2 . . . 3 . . . 1 . . 2 Combat Bots Only 4 | . 2 3 3 4 4 3 . 2 . . . 3 . . . . . . . Max Kills in Single Turn 3 | . 1 1 1 1 2 3 . 2 . . . 2 . . . 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 2 3 . 1 . . . 2 . . . . . . . Melee 1 | . 1 1 . 1 1 1 . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Damage Taken 2858 | . 168 334 387 113 872 581 14 . . . 16 117 . . . . 101 . 155 Core 709 | . 34 105 78 34 223 148 14 . . . . 46 . . . . . . 27 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 85 | 100 . 44 . 72 59 . . 76 100 . . . . 95 100 . 100 100 98 Volleys Fired 43 | . 5 . 16 . 8 8 . 3 . . . 3 . . . . . . . Largest 2 | . 2 . 1 . 1 1 . 1 . . . 1 . . . . . . . Hottest 70 | . 70 . 68 . 68 68 . 30 . . . 69 . . . . . . . Shots Fired 48 | . 10 . 16 . 8 8 . 3 . . . 3 . . . . . . . Gun 10 | . 10 . . . . . . . . . . . . . . . . . . Cannon 30 | . . . 16 . 6 6 . . . . . 2 . . . . . . . Launcher 8 | . . . . . 2 2 . 3 . . . 1 . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 5 | . 5 . . . . . . . . . . . . . . . . . . Thermal 33 | . 5 . 16 . 6 6 . . . . . . . . . . . . . Explosive 8 | . . . . . 2 2 . 3 . . . 1 . . . . . . . Electromagnetic 2 | . . . . . . . . . . . . 2 . . . . . . . Robot Hit Streak 6 | . 5 . 6 . 3 1 . 1 . . . 2 . . . . . . . Robot Miss Streak 3 | . 1 . 1 . 2 3 . 1 . . . 1 . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 142 | . 24 16 20 14 31 29 . 1 . . . 2 . . . 3 . . 2 Core Hits 44 | . 4 2 4 1 8 12 . 6 . . . 3 . . . 2 . . 2 Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 17 | . 2 4 2 3 6 . . . . . . . . . . . . . . Critical Strikes 20 | . 2 4 2 3 6 3 . . . . . . . . . . . . . Smash 17 | . 2 4 2 3 6 . . . . . . . . . . . . . . Sever 3 | . . . . . . 3 . . . . . . . . . . . . . Melee Attacks 212 | . 18 20 13 18 39 38 . . 12 4 . . . . 3 8 9 10 20 Impact 108 | . 18 20 13 18 39 . . . . . . . . . . . . . . Slashing 67 | . . . . . . 35 . . 12 4 . . . . 3 8 1 2 2 Piercing 34 | . . . . . . . . . . . . . . . . . 8 8 18 Sneak Attacks 12 | . 1 . 2 2 3 3 . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . 2 . . . . . . . . . . . . . Damage Inflicted 4227 | . 469 353 467 335 830 1027 . 186 . . . 190 . . . 219 . . 151 Guns 97 | . 97 . . . . . . . . . . . . . . . . . . Cannons 437 | . . . 269 . 82 62 . . . . . 24 . . . . . . . Explosions 761 | . . . . . 214 195 . 186 . . . 166 . . . . . . . Melee 2928 | . 372 353 198 335 530 770 . . . . . . . . . 219 . . 151 Ramming 4 | . . . . . 4 . . . . . . . . . . . . . . Kinetic 35 | . 35 . . . . . . . . . . . . . . . . . . Thermal 475 | . 62 . 269 . 82 62 . . . . . . . . . . . . . Explosive 761 | . . . . . 214 195 . 186 . . . 166 . . . . . . . Electromagnetic 24 | . . . . . . . . . . . . 24 . . . . . . . Impact 1788 | . 372 353 198 335 530 . . . . . . . . . . . . . . Slashing 989 | . . . . . . 770 . . . . . . . . . 219 . . . Piercing 151 | . . . . . . . . . . . . . . . . . . . 151 Highest Corruption 3 | . . . . . . 3 . . . . . . . . . . 1 . . Average Corruption 2 | . . . . . . 2 . . . . . . . . . . 1 . . Corruption Purged 3 | . . . . . . 3 . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 15 | . . . . . . 15 . . . . . . . . . . . . . Message Errors 2 | . . . . . . 2 . . . . . . . . . . . . . Matter Fused 6 | . . . . . . 6 . . . . . . . . . . . . . Heat Flow Errors 2 | . . . . . . 2 . . . . . . . . . . . . . Energy Discharges 1 | . . . . . . 1 . . . . . . . . . . . . . Data Loss (minor) 1 | . . . . . . 1 . . . . . . . . . . . . . Data Loss (major) 2 | . . . . . . 2 . . . . . . . . . . . . . Alerts 1 | . . . . . . 1 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 596 | . 63 118 58 107 155 73 . . . . . 22 . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions 34 | . . . . . 12 . . . . . . 22 . . . . . . . Melee 562 | . 63 118 58 107 143 73 . . . . . . . . . . . . . Knockbacks 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . Impact 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 44 | . . . . . 44 . . . . . . . . . . . . . . Shots 2 | . . . . . 2 . . . . . . . . . . . . . . Rammed 2 | . . . . . 2 . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . 2 . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 258 | . 18 . 84 . 120 248 2 4 . 4 4 64 8 4 258 132 . 18 77 Average Temperature 38 | . 7 . 50 . 69 75 1 1 . 2 2 5 2 2 107 52 . 8 19 Received Heat Transfer 639 | . 90 75 153 . 180 114 9 . . . . . . . . . . . 18 Effects 3 | . . . . . . . . . . . . . . . 3 . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . 1 . . . . Interference 2 | . . . . . . . . . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 25 | . 5 4 8 2 6 . . . . . . . . . . . . . . Impact Corruptions 34 | . 5 5 6 7 11 . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . . . . . . . . . . Heat Transferred 925 | . 185 . 481 . 148 111 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Peak Influence 431 | . 124 148 217 207 368 305 . . 110 64 . . . . 21 99 190 100 431 Initial 141 | . . 48 . 84 80 141 . . 107 2 . . . . . 10 55 58 60 Average 129 | . 35 66 153 146 213 203 . . 57 43 . . . . 6 79 96 84 223 Maximum Alert Level 2 | . . . 1 1 1 1 . . . . . . . . . . . . 2 Low Security (%) 73 | 100 100 100 57 90 38 44 . . 100 100 . . . . 100 100 100 100 37 Level 1 26 | . . . 42 9 61 55 . . . . . . . . . . . . 61 Level 2 . | . . . . . . . . . . . . . . . . . . . 1 Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 10 | . 1 1 . . 2 2 . . . 2 . . . . . . 1 . 1 Investigation 2 | . . 1 . . . 1 . . . . . . . . . . . . . Extermination 2 | . . . . . . 1 . . . . . . . . . . . . 1 Reinforcement 6 | . 1 . . . 2 . . . . 2 . . . . . . 1 . . Assault . | . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Distress Signals 7 | . . . 2 . 1 2 . . . . . . . . . . 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 124 | . 6 5 14 6 26 19 4 4 . 4 4 4 . . . 2 12 1 13 Peak Tracking Total 11 | . 2 3 4 4 11 5 2 4 . 3 4 4 . . . 1 8 1 11 Tactical Retreats 17 | . . . 2 1 5 4 1 . . . . . . . . . 2 . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Traps Triggered 4 | . . . . . . 3 . . . . . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . 2 . . . 1 3 . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Machines Disabled 5 | . . . . . . 2 . . . . . . . . . . 2 . 1 Max in Single Turn 1 | . . . . . . 1 . . . . . . . . . . 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Machines Accessed 46 | . 2 2 2 1 1 10 1 . 1 4 . . 4 . . 2 9 1 6 Terminals 36 | . 2 1 2 1 1 7 . . 1 3 . . . . . 2 9 1 6 Fabricators 2 | . . . . . . 2 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 1 . . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Total Hacks 133 | . 6 3 7 6 3 18 1 . 5 8 . . 13 . . 6 33 7 17 Successful 81 | . 3 2 3 2 1 9 1 . 4 4 . . 13 . . 3 21 5 10 Failed 52 | . 3 1 4 4 2 9 . . 1 4 . . . . . 3 12 2 7 Catastrophic 3 | . . . . . . . . . . . . . . . . . . 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 59 | . 3 . 6 4 1 12 . . 2 5 . . . . . 5 12 2 7 Terminals 112 | . 6 2 7 6 3 15 . . 5 5 . . . . . 6 33 7 17 Fabricators 2 | . . . . . . 2 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . 1 . . . 3 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Terminal Hacks 50 | . 1 2 1 2 . 2 1 . 3 . . . 13 . . . 16 3 6 Record 10 | . . . . . . . . . . . . . 5 . . . 5 . . Part Schematic 4 | . . . . . . . . . . . . . 4 . . . . . . Robot Analysis 3 | . . . . . . . . . . . . . . . . . 1 1 1 Prototype ID Bank 8 | . . . . . . 1 . . 1 . . . 4 . . . 1 1 . Open Door 3 | . . 1 . . . . 1 . . . . . . . . . 1 . . Open DSF 1 | . . . . . . 1 . . . . . . . . . . . . . Level Access Points 2 | . . . . . . . . . . . . . . . . . 1 . 1 Branch Access Points 3 | . . . . 1 . . . . . . . . . . . . 1 . 1 Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . 1 Terminal Index 2 | . . . . . . . . . . . . . . . . . 1 . 1 Alert Level 1 | . . . . . . . . . 1 . . . . . . . . . . Unreport Threat 2 | . . . . . . . . . 1 . . . . . . . 1 . . Locate Traps 2 | . . . . . . . . . . . . . . . . . 2 . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . 1 . . Zone Layout 6 | . 1 1 . 1 . . . . . . . . . . . . 1 1 1 Fabricator Hacks 2 | . . . . . . 2 . . . . . . . . . . . . . Network Status 2 | . . . . . . 2 . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . 2 . . . . . . . . . Insert Component 1 | . . . . . . . . . . 1 . . . . . . . . . Analyze 1 | . . . . . . . . . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 27 | . 2 . 2 . 1 5 . . 1 2 . . . . . 3 5 2 4 Terminals 27 | . 2 . 2 . 1 5 . . 1 2 . . . . . 3 5 2 4 Assimilate 4 | . . . . . . . . . . 1 . . . . . 1 1 1 . Botnet 23 | . 2 . 2 . 1 5 . . 1 1 . . . . . 2 4 1 4 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 2 1 2 1 1 8 . . 1 4 . . . . . 2 7 1 6 Full Trace Events 1 | . . . . . . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . 1 . . 4 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . 2 . . . . . . . . . . . . . Non-combat 2 | . . . . . . 2 . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . 3 . . . . . . . . . . . . . parse_system 1 | . . . . . . 1 . . . . . . . . . . . . . no_distress 1 | . . . . . . 1 . . . . . . . . . . . . . find_dsf 1 | . . . . . . 1 . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Total Allies 3 | . . . . . . . . . . 1 . . . . . 1 . 1 . Largest Group 1 | . . . . . . . . . . 1 . . . . . 1 1 1 1 Highest-Rated Group 26 | . . . . . . . . . . 26 . . . . . 26 26 10 10 Highest-Rated Ally 26 | . . . . . . . . . . 26 . . . . . 26 26 10 10 Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Robot Analysis Total 3 | . . . . . . . . . . . . . . . . . 1 1 1 Derelict Logs Recovered 5 | . . . . 1 . . 1 1 . . 1 . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 25 | . . . . . . . . . . . . . . . 4 7 4 3 7 Traps 15 | . . . . . . . . . . . . . . . 3 3 3 1 5 Emergency Access 8 | . . . . . . . . . . . . . . . 1 3 . 2 2 Garrisons 2 | . . . . . . . . . . . . . . . . 1 1 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Turns Passed 6252 | 65 239 653 340 158 433 1201 374 234 227 208 327 365 51 79 184 341 240 228 305 Spaces Moved 8706 | 45 127 476 194 54 400 1309 519 518 563 534 404 444 148 270 457 676 547 508 513 Core 163 | 4 . . . . 101 58 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . Legs 1310 | 41 127 476 194 54 94 324 . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover 377 | . . . . . 37 340 . . . . . . . . . . . . . Flight 6856 | . . . . . 168 587 519 518 563 534 404 444 148 270 457 676 547 508 513 Fastest Speed 21 | 50 120 120 120 120 32 31 31 31 31 28 28 28 28 28 25 25 25 24 21 Average Speed 43 | 113 120 120 120 120 59 63 31 31 31 28 28 28 28 28 25 25 25 24 23 Slowest Speed 130 | 120 120 120 120 120 120 130 31 31 31 28 28 28 28 28 25 25 25 24 24 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 18 | . . . . . 1 . . . 3 3 . 2 . . 5 1 3 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 3 37 93 19 12 54 43 73 49 13 20 79 56 63 64 14 15 57 11 24 Regions Visited 19 Branch Regions 9 Pre-discovered Areas 4 | . . . . 1 . . . . . . . . 3 . . . . . . Known Exits Taken 17 | . 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . . . . 1 . . . . . . . . . . . . . . Scrap Searched 10 | . . 1 . . . . 2 2 . . 2 2 . 1 . . . . . Spaces Dug 48 | . . . . . 1 4 . . 8 3 . . . . 3 3 3 8 15 Terrain Destroyed 76 | . . . . . 13 8 . 11 8 3 . 1 . . 3 3 3 8 15 Melee 48 | . . . . . 1 4 . . 8 3 . . . . 3 3 3 8 15 Projectile . | . . . . . . . . . . . . . . . . . . . . AOE 28 | . . . . . 12 4 . 11 . . . 1 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Total 10720 | 56 171 526 262 115 517 1615 731 587 598 582 617 677 157 273 515 834 633 595 659 Wait 1563 | 2 17 13 27 42 27 209 213 63 18 37 212 231 . . 54 136 59 78 125 Move 8652 | 44 126 475 193 53 397 1308 518 517 556 527 403 439 147 269 448 673 540 507 512 Hop 16 | . . . . . 1 . . . 3 3 . 2 . . 3 1 3 . . Pick Up 63 | 4 3 7 2 1 10 12 . 1 2 . 1 . 2 2 1 7 8 . . Fast Attach 55 | 6 1 1 3 . 8 18 . . 5 4 . . 3 . 1 2 2 1 . Attach 25 | . . 1 3 . 7 4 . . . 1 . . . . 3 2 1 . 3 Detach 10 | . . 1 1 . 3 3 . . . 1 . . . . . . 1 . . Swap 26 | . 1 1 2 1 4 4 . 2 1 3 . 2 . . 1 1 2 1 . Drop 67 | . . 7 2 . 11 15 . 1 5 3 1 . 5 2 1 4 9 . 1 Fire 43 | . 5 . 16 . 8 8 . 3 . . . 3 . . . . . . . Melee 198 | . 18 20 13 18 39 34 . . 8 3 . . . . 3 8 8 8 18 Ram 2 | . . . . . 2 . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: *Fac x3 / Low) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -3/Research -3/Quarantine -2/Research -1/Access (discovered 2 exits: *Sur / Com) Tau Ceti IV Orbit History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Entered Mines 308 | -10/Mines | Met a Derelict shopkeep closing up shop 314 | -10/Mines | Build established: Mutant 472 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 475 | -10/Mines | Found Prototype Device 517 | -10/Mines | Core integrity fell below 50% 556 | -10/Mines | Discovered new exit (range 15) 572 | -10/Mines | Identified exit to Materials 750 | -10/Mines | Discovered exit to Materials (range 9) 958 | -10/Mines | Entered Materials 958 | -9/Materials | Evolved 2 slots: Utility x2 958 | -9/Materials | Identified Exp. Sensor Array 1116 | -9/Materials | Discovered new exit (range 12) 1297 | -9/Materials | Identified exit to Mines 1298 | -9/Materials | Entered Mines 1299 | -9/Mines | Assembled infested the area 1302 | -9/Mines | Learned 2 Materials zone layouts 1441 | -9/Mines | Discovered new exit (range 10) 1452 | -9/Mines | Learned location of Storage (-9) 1455 | -9/Mines | Identified exit to Materials 1456 | -9/Mines | Entered Materials 1456 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1566 | -8/Materials | Build established: Scavenger-Mutant 1829 | -8/Materials | Released all parts (5) 1860 | -8/Materials | Lost 5 parts (1p2n1u1w) 1882 | -8/Materials | Discovered new exit (range 15) 1889 | -8/Materials | Entered Factory 1889 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2076 | -7/Factory | Build established: Mutant 3070 | -7/Factory | Discovered new exit (range 13) 3090 | -7/Factory | Identified exit to Lower Caves 3090 | -7/Factory | Entered Lower Caves 3290 | -7/Lower Caves | Build established: Scout 3399 | -7/Lower Caves | Learned Factory terminal intel 3430 | -7/Lower Caves | Discovered new exit (range 16) 3433 | -7/Lower Caves | Identified exit to Lower Caves 3464 | -7/Lower Caves | Entered another Lower Caves area 3466 | -7/Lower Caves | Learned 8 Factory zone layouts 3648 | -7/Lower Caves | Encountered a Warlord checkpoint 3673 | -7/Lower Caves | Discovered new exit (range 14) 3698 | -7/Lower Caves | Identified exit to Factory 3698 | -7/Lower Caves | Entered Factory 3698 | -6/Factory | Evolved 2 slots: Utility x2 3699 | -6/Factory | Identified exit to Factory 3699 | -6/Factory | Identified exit to Lower Caves 3700 | -6/Factory | Loaded intel: 26 terminal locations 3719 | -6/Factory | Spotted B-75 Beast 3731 | -6/Factory | Discovered exit to Factory (range 14) 3922 | -6/Factory | Discovered exit to Factory (range 3) 3925 | -6/Factory | Entered another Factory area 3925 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4086 | -5/Factory | Discovered new exit (range 10) 4089 | -5/Factory | Identified exit to Upper Caves 4133 | -5/Factory | Entered Upper Caves 4179 | -5/Upper Caves | Encountered a Warlord checkpoint 4182 | -5/Upper Caves | Learned Factory interactive machine intel 4206 | -5/Upper Caves | Spotted B-75 Beast 4457 | -5/Upper Caves | Discovered new exit (range 12) 4460 | -5/Upper Caves | Identified exit to Upper Caves 4460 | -5/Upper Caves | Entered another Upper Caves area 4511 | -5/Upper Caves | Discovered new exit (range 13) 4515 | -5/Upper Caves | Identified exit to Factory 4797 | -5/Upper Caves | Discovered new exit (range 22) 4824 | -5/Upper Caves | Identified exit to Zhirov 4825 | -5/Upper Caves | Entered Zhirov 4825 | -5/Zhirov | Discovered new exit (range 3) 4831 | -5/Zhirov | Met Zhirov 4836 | -5/Zhirov | Learned location of Quarantine (-3) 4836 | -5/Zhirov | Learned location of Testing (-2) 4836 | -5/Zhirov | Learned location of Command (-1) 4842 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4850 | -5/Zhirov | Found Alien Artifact 4875 | -5/Zhirov | Identified exit to Proximity Caves 4876 | -5/Zhirov | Entered Proximity Caves 4903 | -4/Proximity Caves | Learned Research stockpile data 4952 | -4/Proximity Caves | Discovered exit to Factory (range 12) 4955 | -4/Proximity Caves | Entered Factory 4955 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4956 | -4/Factory | Loaded intel: 51 interactive machine locations 4974 | -4/Factory | Discovered new exit (range 17) 4978 | -4/Factory | Identified exit to Research 5139 | -4/Factory | Entered Research 5139 | -3/Research | Evolved 2 slots: Utility x2 5326 | -3/Research | Found Enh. Force Lance 5353 | -3/Research | Found Fusion Bomb Launcher 5399 | -3/Research | Found Prototype Hackware 5416 | -3/Research | Identified Exp. Hacking Suite 5438 | -3/Research | Build established: Hacker-Scout 5472 | -3/Research | Discovered new exit (range 5) 5473 | -3/Research | Identified exit to Quarantine 5480 | -3/Research | Entered Quarantine 5480 | -3/Quarantine | Accompanied by 1 ally 5503 | -3/Quarantine | Identified exit to Research 5505 | -3/Quarantine | Found Alien Artifact 5622 | -3/Quarantine | Met incapacitated Sigix Warrior 5622 | -3/Quarantine | Lockdown squad dispatched 5633 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 5633 | -3/Quarantine | Unlocked Sigix quarantine chamber 5674 | -3/Quarantine | Spotted Lightning 5701 | -3/Quarantine | Found Alien Artifact 5701 | -3/Quarantine | Identified Terrabomb 5701 | -3/Quarantine | Used Terrabomb 5707 | -3/Quarantine | Found Terrabomb 5713 | -3/Quarantine | Found Terrabomb 5720 | -3/Quarantine | Entered Research 5720 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5794 | -2/Research | Spotted B-90 Cyclops 5827 | -2/Research | Found Prototype Processor 5827 | -2/Research | Identified Spectral Analyzer 5945 | -2/Research | Discovered new exit (range 7) 5946 | -2/Research | Identified exit to Access 5948 | -2/Research | Entered Access 5948 | -1/Access | Accompanied by 1 ally 5948 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 5987 | -1/Access | Identified exit to Command 6069 | -1/Access | Spotted B-99 Colossus 6176 | -1/Access | Identified exit to Surface 6246 | -1/Access | Used Terrabomb 6246 | -1/Access | Spotted B-99 Colossus 6253 | *** | Destroyed 0B10! Last Messages --------------- Tier: 9 The most powerful demolisher, the D-83 Annihilator is built around a single micro-nuke launcher. Its advanced guidance computer is extremely accurate, and excellent defense against explosives reduce damage from such sources to almost insignificant levels, whether caused by its own micro-nuke or those of an enemy. 06185_ U-05 Engineer builds a Wall. 06193_ >> DECODED: Gamma Bomb Trap location. 06198_ ALERT: Rogue bot located, Programmers report to Access Zone 3J. 06198_ U-05 Engineer builds a Wall. 06225_ >> DECODED: Gamma Bomb Trap location. 06225_ W-44 Eye sends out distress signal. 06226_ Lgt. Deuterium Engine destroyed. 06226_ Penetrated by Slug. 06226_ Slug penetrates Wall. 06246_ Terrabomb activated. 06246_ U-05 Engineer builds a Wall. 06246_ Terminal disabled. 06249_ Main Access Shell breached. 06249_ Xenon Bombardment Thruster destroyed. 06252_ Dropped Plasma Sword. [Achievement: Payload Armed] Map ----- +----------------------------------------------------+ | ? ??????????????????????????????????????????????? | | ? ??????????????????????????????????????????????? | | # #?????????????????????????????????????????????? | | #??????????? ?????????????????????????????????? | | # #???????? ? ""?? ????????????????????????????? | | # +????? ? """ #??????????????????????????? | | # #??? # " + ????????????????????????? | | # #??? " " ?????????????????????????? | | # #??? "] " ?????????????????????????? | | # #???#"""""""""""""""??????????????????????????? | | # #??? " " ??????????????????????????? | | # "??? 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" " S """"""""""""""" #????????????? | | " " " "" """??????????????? #????????????? | | " " "" " " ????????????????????????????? | | " + "" " ""????????????????????????????? | | """""""" " " "T ???????????????????????????? | | " " !" """ ??????????????????????????? | | "" """""""" """ ??????????????????????????? | | ? " """""#""""" ?????????????????????????? | | ??? " u ?k???????????????????????? | | ???? " ????????????????????????? | | ??? " """"""""""""?""???????????????????????? | | ??# """""" ? ???????????????????????? | | ???# ??? ??????????????????????? | | ????## ??? ??????????????????????? | | ?????### ??????????????????????????? | | ???????###" """""""""??????????????????????????? | | ????????? ##### ??????????????????????????? | | ????????! ????? ??????????????????????????? | | ???????? ?????? " ??????????????????????????? | | ??????????????? """ ???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 31 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 225 Evasion (%) 71 Targeting Accuracy 8 Offensive Hacking 26 Defensive Hacking 26 Item Schematics ----------------- Cesium-ion Thruster | -5/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Terrabomb Achievements -------------- Payload Armed Challenges ------------ None Game ------ Seed BattleDisposableReactor Manual? 0 Play Time 04:00:58 Cumulative 122.5 hours Start 2022.04.28 @ 23:13:44 End 2022.05.01 @ 21:55:57 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type 3 Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 49 Gallery% 60 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2d90b8f2-a4c3-4c82-a68c-97e69c40a7de