Cogmind - Beta 10 X2 @@@ ROGUE MODE // 2020.06.30 @ 12:37:38 Player: Kyzrati Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (116) 580 Value Destroyed (4237) 4237 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (230) 230 TOTAL SCORE: 9887 Bonus ------- High Alert Combat Kills 230 Cogmind --------- Core Integrity 0/1150 Matter 280/300 Energy 79/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Antimatter Reactor Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Cooled Aerolev Unit Cooled Aerolev Unit Cooled Aerolev Unit Cooled Aerolev Unit > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Melee Analysis Suite Improved Target Analyzer Improved Medium Armor Plating Improved Medium Armor Plating Drone Bay > --- WEAPON ----------- Scythe Scythe Power Sword Heavy Pick > --- INVENTORY -------- Improved Ion Engine Flexi-carbon Leg Flexi-carbon Leg Armored Huge Wheel Cooled Aerolev Unit Long-range Missile Launcher Power Maul Scythe Scythe Scythe Chainsword [Rating: 74] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Cooled Aerolev Unit Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Scythe Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Long-range Missile Launcher Impact Weapon Power Maul Slashing Weapon Scythe Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . . 2 2 2 Power . | . . . . . . . . . . Propulsion 2 | . . 1 . . . . . 1 . Utility 8 | . . 1 1 2 . . 1 1 2 Weapon 2 | . . . 1 . . . 1 . . Parts Attached 142 | 7 1 7 18 22 1 1 28 28 29 Power 15 | 1 . . 1 5 . . 3 1 4 Engine 7 | 1 . . 1 2 . . 2 1 . Core 5 | . . . . 3 . . 1 . 1 Reactor 3 | . . . . . . . . . 3 Propulsion 36 | 2 . 1 5 6 . . 5 11 6 Treads 1 | . . 1 . . . . . . . Leg 18 | 2 . . 5 4 . . 1 2 4 Wheel 11 | . . . . 2 . . 2 5 2 Hover 4 | . . . . . . . . 4 . Flight 2 | . . . . . . . 2 . . Utility 44 | 2 . 2 6 4 1 1 13 8 7 Device 13 | . . . . 1 . . 4 4 4 Storage 7 | 2 . . 2 2 . . 1 . . Processor 8 | . . . 2 . . . 3 2 1 Hackware 1 | . . . . . . . . . 1 Protection 15 | . . 2 2 1 1 1 5 2 1 Artifact . | . . . . . . . . . . Weapon 47 | 2 1 4 6 7 . . 7 8 12 Energy Gun 2 | 1 . . . 1 . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 11 | 1 1 3 5 1 . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 9 | . . 1 1 . . . 3 1 3 Special Weapon . | . . . . . . . . . . Impact Weapon 6 | . . . . 4 . . . . 2 Slashing Weapon 18 | . . . . 1 . . 3 7 7 Piercing Weapon 1 | . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 1 . Parts Lost 65 | . . . 1 14 . . 5 18 27 Power 7 | . . . . 3 . . . 1 3 Propulsion 16 | . . . . 5 . . 1 4 6 Utility 23 | . . . 1 3 . . 3 8 8 Weapon 19 | . . . . 3 . . 1 5 10 Highest Loss Streak 12 | . . . 1 5 . . 3 12 10 Average Slot Usage (%) 81 | . 100 92 94 75 82 88 88 80 54 Engine 3 | . 14 11 9 2 . . 1 4 . Core 2 | . . . . 3 7 7 4 . . Leg 10 | . 28 22 25 18 7 7 6 3 4 Wheel 4 | . . . . 1 15 15 5 6 5 Hover 1 | . . . . . . . . 4 5 Device 3 | . . . . 2 . . 4 8 5 Storage 12 | . 28 22 18 14 15 15 11 10 1 Processor 8 | . . . 6 7 7 7 12 12 5 Protection 6 | . . 4 7 3 5 11 13 3 2 Ballistic Gun 4 | . 21 21 25 4 . . . . . Impact Weapon 6 | . . . . 12 23 23 7 2 2 Slashing Weapon 8 | . . . . 2 . . 11 14 16 Piercing Weapon 2 | . . . . . . . 5 4 . Naked Turns . | . . . . . . . . . . Heaviest Build 67 | 15 15 22 48 52 53 60 67 67 52 Greatest Support 60 | 20 20 20 33 40 20 20 28 60 60 Greatest Overweight (x) 5 | . . 1 4 2 2 2 5 2 1 Average Overweight (x) 1 | . . . . 1 2 2 2 . . Largest Inventory Capacity 18 | 8 8 8 18 16 16 16 16 16 10 Average Capacity 13 | 5 8 8 13 15 16 16 15 15 5 Most Carried 16 | 6 8 8 13 16 16 15 16 16 10 Average Carried 11 | 3 6 7 10 11 14 15 14 12 5 Final Capacity 16 | 8 8 8 16 16 16 16 16 10 4 Final Carried 15 | 6 8 8 11 12 15 15 15 10 1 Class Distribution -------------------- 64% | Mutant 22% | Scavenger-Mutant 3% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Matter Collected 2025 | 270 46 127 331 345 10 . 342 284 270 Remotely . | . . . . . . . . . . Salvage Created 5177 | 91 104 113 621 965 72 . 802 1568 841 Parts 215 | 4 3 14 31 25 4 . 40 68 26 Haulers Intercepted 3 | . . . 1 . . . 1 1 . Recyclers Shooed 3 | . . . . 2 . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 2 | . . . . . 2 . . . . Prevented 1 | . . . . . 1 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Combat Hostiles Destroyed 78 | . 2 6 10 11 3 . 17 14 15 Melee 37 | . . . . 6 . . 10 9 12 Guns 14 | . 2 2 9 1 . . . . . AOE 22 | . . 4 1 . 3 . 6 5 3 Classes Destroyed 12 | 1 1 2 3 3 1 . 1 . . Worker 10 | . . . . 4 . . 4 1 1 Builder 7 | . . . 1 . . . 2 4 . Hauler 3 | . . . 1 . . . 1 1 . Recycler 13 | 1 . . 2 4 . . . 6 . Minesweeper 1 | . . . . . 1 . . . . Operator 1 | . . . . . . . 1 . . Watcher 3 | . . . 1 1 . . . 1 . Swarmer 24 | . . 4 3 . 3 . 7 4 3 Grunt 26 | . 2 . 6 5 . . 7 1 5 Sentry 11 | . . 2 1 2 . . 1 3 2 Hunter 8 | . . . . 3 . . . 3 2 Programmer 9 | . . . . 1 . . 2 3 3 Best Kill Streak 8 | 1 2 5 5 6 3 . 5 8 3 Combat Bots Only 5 | . 2 5 4 3 3 . 4 4 3 Max Kills in Single Turn 5 | 1 1 4 2 1 3 . 3 5 1 Gunslinging . | . . . . . . . . . . Exploded 4 | . . 4 1 . 3 . 3 3 1 Melee 1 | . . . . 1 . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Damage Taken 10949 | . 48 404 486 1902 78 . 1623 2882 3526 Core 2411 | . 36 77 . 356 26 . 194 572 1150 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 75 | 100 85 80 100 . . 45 77 42 . Volleys Fired 87 | 4 6 15 30 20 . . 6 1 5 Largest 3 | 2 2 2 3 3 . . 1 1 1 Hottest 70 | 70 40 40 63 68 . . 43 43 43 Shots Fired 192 | 8 12 29 86 45 . . 6 1 5 Gun 177 | 8 12 28 84 45 . . . . . Cannon . | . . . . . . . . . . Launcher 15 | . . 1 2 . . . 6 1 5 Special . | . . . . . . . . . . Kinetic 166 | 4 12 28 84 38 . . . . . Thermal 11 | 4 . . . 7 . . . . . Explosive 15 | . . 1 2 . . . 6 1 5 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 18 | 2 5 11 15 18 . . 10 . 4 Robot Miss Streak 3 | 1 1 1 3 3 . . 1 . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . Shots Hit Robots 406 | 5 9 25 62 100 1 . 53 75 76 Core Hits 174 | 2 5 9 31 20 3 . 33 39 32 Critical Hits 13 | . . . 1 1 . . 1 5 5 Critical Kills 3 | . . . . . . . 1 1 1 Critical Parts Destroyed 9 | . . . 1 1 . . . 4 3 Melee Attacks 389 | . . . . 85 1 . 83 126 94 Impact 99 | . . . . 75 1 . 14 7 2 Slashing 201 | . . . . 10 . . 24 75 92 Piercing 89 | . . . . . . . 45 44 . Sneak Attacks 35 | . . . . 6 1 . 10 16 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 87 | . . . . 16 . . 19 27 25 Damage Inflicted 16934 | 62 100 472 1108 2942 287 . 3984 4886 3093 Guns 1604 | 62 100 232 754 456 . . . . . Cannons . | . . . . . . . . . . Explosions 3725 | . . 240 354 . 166 . 1599 912 454 Melee 11605 | . . . . 2486 121 . 2385 3974 2639 Ramming . | . . . . . . . . . . Kinetic 1445 | 26 100 232 754 333 . . . . . Thermal 1182 | 36 . . . 123 . . 258 765 . Explosive 2140 | . . 240 354 . . . 971 121 454 Electromagnetic 562 | . . . . . 166 . 370 26 . Impact 2791 | . . . . 1930 121 . 420 254 66 Slashing 5672 | . . . . 556 . . 432 2111 2573 Piercing 3142 | . . . . . . . 1533 1609 . Highest Corruption 8 | . . . . . 1 1 . 8 4 Average Corruption 3 | . . . . . 1 1 . 3 3 Corruption Purged . | . . . . . . . . . . Effects 23 | . . . . . . . . 11 12 Message Errors 6 | . . . . . . . . 3 3 Matter Fused 3 | . . . . . . . . 2 1 Heat Flow Errors 2 | . . . . . . . . 1 1 Energy Discharges 3 | . . . . . . . . 3 . Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . 2 Targeting Errors 6 | . . . . . . . . 2 4 Overload Shots . | . . . . . . . . . . Overflow Damage 2164 | . . . 4 540 111 . 752 572 185 Projectiles . | . . . . . . . . . . Explosions 515 | . . . 4 . . . 336 155 20 Melee 1649 | . . . . 540 111 . 416 417 165 Knockbacks 18 | . . . . 15 1 . 2 . . Impact 18 | . . . . 15 1 . 2 . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 518 | . . . 79 . 78 . 81 187 93 Shots 9 | . . . 2 . 1 . 2 2 2 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 149 | 36 6 9 25 13 . . 17 149 74 Average Temperature 14 | 19 6 6 8 6 . . 8 87 40 Received Heat Transfer 1803 | . 27 117 180 453 . . 447 297 282 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Fried 10 | . . . . 9 . . 1 . . Impact Corruptions 31 | . . . . 20 3 . 5 2 1 Robots Melted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Melted 1 | . . . . 1 . . . . . Heat Transferred 1020 | 111 . . . 259 . . 150 500 . Parts Sabotaged 3 | . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Peak Influence 917 | 5 68 214 420 347 . . 251 740 917 Average Influence 230 | . 19 102 229 161 . . 111 266 668 Maximum Alert Level 3 | . . 1 2 1 . . 1 3 3 Low Security (%) 64 | 100 100 72 40 73 . . 96 45 . Level 1 17 | . . 27 43 26 . . 3 37 4 Level 2 10 | . . . 15 . . . . 4 55 Level 3 7 | . . . . . . . . 12 40 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . . . 3 2 . . 4 2 7 Investigation 3 | . . . 1 . . . . . 2 Extermination 4 | . . . . . . . 2 1 1 Reinforcement 8 | . . . 2 2 . . 2 1 1 Assault 3 | . . . . . . . . . 3 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Distress Signals 4 | . . . 1 1 . . . 2 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 162 | . 3 7 16 25 3 . 28 36 44 Peak Tracking Total 13 | . 2 5 5 6 3 . 7 10 13 Tactical Retreats 20 | . . . 1 3 . . 5 5 6 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Traps Triggered 3 | . . . 3 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 4 | . . . . . 1 . 3 . . Traps Extracted . | . . . . . . . . . . Installed 5 | . . . . . 2 . 3 . . Triggered 6 | . . . . . 3 . 3 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Machines Disabled 34 | . . . . 1 . . 6 25 2 Max in Single Turn 20 | . . . . 1 . . 3 20 2 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . 1 Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Machines Accessed 17 | . . 2 5 2 . . 3 2 3 Terminals 13 | . . 2 5 1 . . 3 2 . Fabricators 2 | . . . . . . . . . 2 Repair Stations 1 | . . . . . . . . . 1 Recycling Units 1 | . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 41 | . . 4 14 6 . . 6 3 8 Successful 17 | . . 2 6 2 . . 2 1 4 Failed 24 | . . 2 8 4 . . 4 2 4 Catastrophic 4 | . . . . 1 . . 1 . 2 Database Lockouts . | . . . . . . . . . . Manual 22 | . . 2 12 4 . . 3 1 . Terminals 31 | . . 4 14 4 . . 6 3 . Fabricators 5 | . . . . . . . . . 5 Repair Stations 3 | . . . . . . . . . 3 Recycling Units 2 | . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 7 | . . 2 3 . . . 1 1 . Record 1 | . . 1 . . . . . . . Part Schematic 1 | . . . 1 . . . . . . Level Access Points 1 | . . . . . . . 1 . . Branch Access Points 1 | . . . . . . . . 1 . Zone Layout 3 | . . 1 2 . . . . . . Fabricator Hacks 4 | . . . . . . . . . 4 Load Schematic 2 | . . . . . . . . . 2 Build 2 | . . . . . . . . . 2 Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . . Retrieve Components 2 | . . . . 2 . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 4 | . . . 3 . . . 1 . . Terminals 4 | . . . 3 . . . 1 . . Track 1 | . . . 1 . . . . . . Botnet 3 | . . . 2 . . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . . 2 3 1 . . 3 2 3 Full Trace Events 3 | . . . 1 . . . . . 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built 2 | . . . . . . . . . 2 Matter 146 | . . . . . . . . . 146 Time 36 | . . . . . . . . . 36 Total Part Build Rating 6 | . . . . . . . . . 6 Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . . . . 3 . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders 12 | . . . . . . . 7 5 . COLLECT 8 | . . . . . . . 4 4 . EXPLORE 4 | . . . . . . . 3 1 . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . . Drone Launches 10 | . . . . . . . 4 6 . Drone Recoveries 6 | . . . . . . . 3 3 . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Turns Passed 5239 | 92 140 240 432 678 439 19 1679 833 687 Spaces Moved 3196 | 56 96 153 209 256 426 18 956 630 396 Core 33 | 4 . . . 5 . . . . 24 Treads . | . . . . . . . . . . Legs 824 | 52 96 153 209 205 . . 102 . 7 Wheels 1928 | . . . . 46 426 18 854 317 267 Hover 411 | . . . . . . . . 313 98 Flight . | . . . . . . . . . . Fastest Speed 38 | 50 120 120 120 80 100 100 100 38 38 Average Speed 110 | 115 120 121 145 142 100 100 132 74 82 Slowest Speed 270 | 120 120 150 240 190 100 100 270 146 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . Exploration Rate (%) 21 | 4 27 23 23 8 61 7 29 22 8 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . 1 . Scrap Searched 3 | . . . . . 2 1 . . . Spaces Dug 39 | . . . . . . . 12 23 4 Terrain Destroyed 356 | . . 12 27 . 17 . 147 84 69 Melee 39 | . . . . . . . 12 23 4 Projectile . | . . . . . . . . . . AOE 317 | . . 12 27 . 17 . 135 61 65 Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Total 4288 | 72 111 182 276 439 438 18 1270 836 646 Wait 457 | . 3 2 2 53 . . 176 83 138 Move 3186 | 55 95 152 208 255 425 17 955 628 396 Hop . | . . . . . . . . . . Pick Up 68 | 6 3 1 8 14 6 . 14 7 9 Fast Attach 87 | 7 1 2 10 15 1 1 22 16 12 Attach 35 | . . 1 3 6 . . 2 10 13 Detach 29 | . 1 1 3 4 . . 10 7 3 Swap 20 | . . 4 5 1 . . 4 2 4 Drop 64 | . 2 4 7 8 3 . 32 4 4 Fire 87 | 4 6 15 30 20 . . 6 1 5 Melee 249 | . . . . 63 1 . 46 77 62 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 1 | . . . . . . . . 1 . Rewire . | . . . . . . . . . . Trap 5 | . . . . . 2 . 3 . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2) -4/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Discovered new exit (range 5) 233 | -10/Materials | Entered another Materials area 233 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 306 | -9/Materials | Build established: Mutant 318 | -9/Materials | Discovered new exit (range 16) 426 | -9/Materials | Discovered new exit (range 7) 473 | -9/Materials | Entered another Materials area 473 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 860 | -8/Materials | Discovered new exit (range 15) 905 | -8/Materials | Entered Factory 905 | -7/Factory | Evolved 2 slots: Utility x2 998 | -7/Factory | Lost 3 parts (1p1u1w) 1195 | -7/Factory | Discovered new exit (range 15) 1290 | -7/Factory | Lost 5 parts (2n2u1w) 1483 | -7/Factory | Core integrity fell below 50% 1501 | -7/Factory | Lost 5 parts (1p3n1w) 1583 | -7/Factory | Entered Lower Caves 1609 | -7/Lower Caves | Learned location of Zion (-6) 1771 | -7/Lower Caves | Build established: Scavenger-Mutant 1793 | -7/Lower Caves | Encountered a Warlord checkpoint 2014 | -7/Lower Caves | Discovered new exit (range 9) 2022 | -7/Lower Caves | Entered another Lower Caves area 2029 | -7/Lower Caves | Discovered new exit (range 7) 2041 | -7/Lower Caves | Entered Factory 2041 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2368 | -6/Factory | Build established: Mutant 2996 | -6/Factory | Identified exit to Factory 3674 | -6/Factory | Lost 3 parts (3u) 3720 | -6/Factory | Entered another Factory area 3720 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3993 | -5/Factory | Discovered new exit (range 20) 4166 | -5/Factory | Lost 12 parts (1p4n5u2w) 4471 | -5/Factory | Identified exit to Upper Caves 4471 | -5/Factory | Identified exit to Extension 4486 | -5/Factory | Crushed by falling debris 4487 | -5/Factory | Core integrity fell below 50% 4553 | -5/Factory | Entered another Factory area 4553 | -4/Factory | Evolved 2 slots: Utility x2 4670 | -4/Factory | Fabricated Katana (x2) 4965 | -4/Factory | Local fabrication network quarantined 4973 | -4/Factory | Lost 9 parts (1p2n3u3w) 5043 | -4/Factory | Spotted B-86 Titan 5053 | -4/Factory | First assault squad dispatched 5208 | -4/Factory | Core integrity fell below 50% 5218 | -4/Factory | Core integrity fell below 20% 5240 | -4/Factory | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 05215_ B-60 Warrior unfolds itself. 05215_ E-15 Imp unfolds itself. 05215_ C-30 ARC bursts open, deploying its payload. 05215_ G-73 Enforcer unfolds itself. 05215_ L-61 Swordsman unfolds itself. 05215_ B-60 Warrior unfolds itself. 05215_ G-67 Veteran unfolds itself. 05215_ I-47 Archangel unfolds itself. 05216_ K-01 Serf collects debris. 05217_ Scythe destroyed. 05218_ Lgt. Nuclear Core blown off. 05218_ Flexi-carbon Leg blown off. 05218_ Adv. Heat Sink blown off. 05218_ E-15 Imp destroyed. 05230_ C-30 ARC bursts open, deploying its payload. 05230_ G-73 Enforcer unfolds itself. 05230_ G-67 Veteran unfolds itself. 05237_ Katana destroyed. 05237_ Lrn. Missile Launcher destroyed. 05239_ Hacking Suite destroyed. Map ----- +----------------------------------------------------+ | ?????????##+############## """"#?????????????? | | ????????# ##????????????? | | ???????? "###??????????? | | ??????? """ "% ???????????? | | ??????? 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""# """ #?????#####???# # | | ??????????? # b"""gg#?????????????# # | | ????????# """ """ # g #?????????????# | | ????????# """ """ "+% """ #?????????????# | | ????????# """ """ # """ #?????????????# | | ????????# # """ #???????????### | | ????????# # #???????????# | | ???????????## # # """ #???????????# # ## | | ???????????????# # """ #???????????# # | | ???????????????# #%["""= #??????????## # # | | ????????######## # % =% #???????#### # # | | ????????+ #################% =# % | | ????????# %/==%%===! = % | | ????????# """^""" ##### ########= % # # | | ????????# """ """ ##???# #??????##### ]## | | ?????????? """ """ #????# #??????????# [ " | | ??????????? #????# #??????????# # | | ??????????? #????# ########???#!!! ## | | ??????????? #????# # #???#!!! =## | | ???????????##+#######????# # "T" #???#!! ## | | ?????????????????????????# # #???# ### | | ?????????????????????????# + = #???# """ #?? | | ?????????????????????????###### | #???# """!#?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 21 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Melee Speed Boost 20 Evasion (%) 57 Targeting Accuracy 8 Melee Accuracy 22 Target Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Katana | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Katana | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ModifiedNeutrinoRedirector Manual? 0 Play Time 01:08:55 Cumulative 258.9 hours Start 2020.06.30 @ 11:28:54 End 2020.06.30 @ 12:37:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 91 Adventurer 0 Explorer 0 Win Type - Total 21 Types 17/0/1/2/0/1/0 Lore% 32 Gallery% 74 Achievement% 78 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 170fe1b5-4421-40ee-9e79-f55f9e81c7d7