Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.04 @ 21:39:12 Player: Godsword Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (19) 95 Value Destroyed (515) 515 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1313) 1313 TOTAL SCORE: 6083 Bonus ------- Pacifist 200 Follower Combat Kills 40 Registered with UFD 300 Met Optimus in HQ 500 Met Imprinter 300 Friendly Fire -27 Cogmind --------- Core Integrity 807/850 Matter 295/300 Energy 335/340 System Corruption 0% Temperature Cool (57) Movement Flying (103) Ox1 Location -6/Zion Parts ------- > --- POWER (2) -------- Cooled Ion Engine Light Fission Core > --- PROPULSION (6) --- Flight Unit VTOL Module Improved Flight Unit Improved Flight Unit Nuclear Pulse Thruster > --- UTILITY (5) ------ Improved Cooling System Weight Redist. System Advanced Melee Analysis Suite Layered Medium Armor Plating (fused) Layered Medium Armor Plating > --- WEAPON (2) ------- Flail > --- INVENTORY (5) ---- Power Amplifier 0b10 Decoder Chip [Skirmisher] Stasis Canceller Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Fission Core > --- PROPULSION ------- Flight Unit VTOL Module VTOL Module Improved Flight Unit Improved Flight Unit Nuclear Pulse Thruster > --- UTILITY ---------- Weight Redist. System Weight Redist. System Advanced Melee Analysis Suite Layered Medium Armor Plating Powered Armor > --- WEAPON ----------- Mini Grenade Launcher Flail > --- INVENTORY -------- Light Angular Momentum Engine Flight Unit Power Amplifier Layered Medium Armor Plating [Rating: 47] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Propulsion Flight Unit Hover Unit Cooled Gravmag System Flight Unit Flight Unit Utility Weight Redist. System Device Weight Redist. System Storage Medium Storage Unit Processor Advanced Melee Analysis Suite Protection Layered Medium Armor Plating Weapon Mini Grenade Launcher Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Launcher Mini Grenade Launcher Special Weapon Junk Cannon Impact Weapon Flail Slashing Weapon Axe Build | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Slots Evolved 8 | . . 2 . . . 6 . . . Power 1 | . . . . . . 1 . . . Propulsion 4 | . . 2 . . . 2 . . . Utility 3 | . . . . . . 3 . . . Weapon . | . . . . . . . . . . Parts Attached 42 | . . 1 16 6 3 8 2 4 2 Power 6 | . . . 3 . . 2 . 1 . Engine 5 | . . . 3 . . 2 . . . Core 1 | . . . . . . . . 1 . Reactor . | . . . . . . . . . . Propulsion 12 | . . . 6 2 . 1 2 1 . Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover 1 | . . . . 1 . . . . . Flight 11 | . . . 6 1 . 1 2 1 . Utility 14 | . . 1 2 2 . 5 . 2 2 Device 6 | . . 1 1 . . 2 . 1 1 Storage 3 | . . . 1 2 . . . . . Processor 1 | . . . . . . 1 . . . Hackware . | . . . . . . . . . . Protection 4 | . . . . . . 2 . 1 1 Artifact . | . . . . . . . . . . Weapon 10 | . . . 5 2 3 . . . . Energy Gun 3 | . . . 3 . . . . . . Energy Cannon 2 | . . . 2 . . . . . . Ballistic Gun . | . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . . 2 . . . . . Special Weapon 1 | . . . . . 1 . . . . Impact Weapon 1 | . . . . . 1 . . . . Slashing Weapon 1 | . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . 5 1 1 . . . . Corrupted Parts 1 | . . . . . . . . 1 . System Corruption 11 | . . . . . . . . 11 . Parts Lost 5 | . . . 1 1 . . . 1 2 Power . | . . . . . . . . . . Propulsion 4 | . . . 1 1 . . . . 2 Utility 1 | . . . . . . . . 1 . Weapon . | . . . . . . . . . . Highest Loss Streak 2 | . . . 1 1 . . . 1 2 To Critical Strikes . | . . . . . . . . . . Average Backups 5 | . . . 3 6 9 5 5 5 4 Power . | . . . . 1 . . . . . Propulsion 1 | . . . . 1 3 1 1 1 . Utility 3 | . . . 1 3 5 4 4 3 2 Weapon . | . . . 1 . . . . . 1 Tool/Special . | . . . . . . . . . . Unused Backups 16 | . . . 5 3 3 2 . . 3 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 13 | . . . 2 3 3 2 . . 3 Weapon 3 | . . . 3 . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 89 | . . . 64 96 99 97 100 98 93 Engine 9 | . . . 6 11 11 12 13 11 6 Core 1 | . . . . . . . . 1 6 Flight 37 | . . . 20 43 44 39 40 40 40 Device 13 | . . . 14 11 11 19 20 18 13 Storage 5 | . . . 5 11 11 . . . . Processor 2 | . . . . . . 5 6 6 6 Protection 3 | . . . . . . 5 6 7 13 Energy Gun 1 | . . . 7 . . . . . . Energy Cannon 3 | . . . 10 9 . . . . . Launcher 6 | . . . . 8 13 6 6 5 . Impact Weapon 3 | . . . . . 6 6 6 6 6 Peak Build Rating 47 | . . 2 21 23 28 37 39 47 47 Average Rating 26 | . . . 12 18 20 35 37 41 46 On Entrance 18 | . . . 2 21 19 20 37 39 43 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns 73 | . 53 20 . . . . . . . Heaviest Build 36 | . . . 19 20 22 32 32 36 36 Greatest Support 36 | 3 3 9 24 24 24 36 36 36 36 Greatest Overweight (x) 3 | . . . 3 . . . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 10 10 10 5 5 5 Average Capacity 6 | 5 5 5 5 6 10 5 5 5 5 Most Carried 10 | . . . 5 10 10 9 5 5 5 Average Carried 5 | . . . 3 6 9 4 5 4 4 Final Capacity 10 | 5 5 5 5 10 10 5 5 5 5 Final Carried 10 | . . . 5 10 10 5 5 5 4 Class Distribution -------------------- 47% | Commander-Sprinter 31% | Scavenger-Sprinter 11% | Mutant 7% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Commander-Sprinter | -9/Recycling Commander-Sprinter | -9/Scraptown Commander-Sprinter | -6/Factory Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Zion Resources | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Matter Collected 775 | 200 . . 180 80 20 76 35 159 25 Remotely . | . . . . . . . . . . Salvage Created 505 | . . . 167 85 . . 66 187 . Parts 41 | . . . 25 1 . . 8 7 . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . 13 4 . Prevented 1 | . . . . . . . . 1 . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Combat Hostiles Destroyed 15 | . . . 5 . . . 4 6 . Melee 1 | . . . . . . . 1 . . Guns 2 | . . . 2 . . . . . . Cannons 1 | . . . 1 . . . . . . AOE 9 | . . . 2 . . . 3 4 . Classes Destroyed 7 | . . . 5 1 . . . 1 . Builder 2 | . . . 2 . . . . . . Recycler 1 | . . . . 1 . . . . . Drone 1 | . . . 1 . . . . . . Watcher 1 | . . . 1 . . . . . . Swarmer 12 | . . . 4 . . . 4 4 . Sentry 1 | . . . 1 . . . . . . Hunter 2 | . . . . . . . . 2 . Best Kill Streak 4 | . . . 4 1 . . 4 4 . Combat Bots Only 4 | . . . 3 . . . 4 4 . Max Kills in Single Turn 3 | . . . 3 1 . . 3 2 . Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 2 . . . 3 2 . Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Hostile Shots Fired 70 | . 5 . 12 5 . . 11 31 6 Missed 30 | . 2 . 4 1 . . 6 14 3 Hits 40 | . 3 . 8 4 . . 5 17 3 Projectile 40 | . 3 . 8 4 . . 5 17 3 AOE 2 | . . . . 2 . . . . . Critical Strikes 1 | . . . . . . . . . 1 Damage Taken 716 | . 33 . 118 153 . . 75 304 33 Core 158 | . 33 . 24 58 . . 18 14 11 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 88 | 100 86 . . . 79 . . . . Volleys Fired 27 | . . . 19 2 . . 1 5 . Largest 2 | . . . 2 2 . . 1 1 . Hottest 136 | . . . 136 136 . . 30 30 . Shots Fired 48 | . . . 38 4 . . 1 5 . Gun 10 | . . . 10 . . . . . . Cannon 32 | . . . 28 4 . . . . . Launcher 6 | . . . . . . . 1 5 . Special . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal 32 | . . . 28 4 . . . . . Explosive 6 | . . . . . . . 1 5 . Electromagnetic 10 | . . . 10 . . . . . . Robot Hit Streak 4 | . . . 4 1 . . . 2 . Robot Miss Streak 6 | . . . 6 3 . . . 3 . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 31 | . . . 18 1 . . 1 11 . Core Hits 20 | . . . 9 1 . . 4 6 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . 1 2 . Critical Strikes 3 | . . . . . . . 1 2 . Smash 3 | . . . . . . . 1 2 . Melee Attacks 11 | . . . . . . . 1 9 1 Impact 11 | . . . . . . . 1 9 1 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 1557 | . . . 527 21 . . 201 808 . Guns 134 | . . . 134 . . . . . . Cannons 278 | . . . 257 21 . . . . . Explosions 622 | . . . 136 . . . 169 317 . Melee 523 | . . . . . . . 32 491 . Ramming . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal 414 | . . . 393 21 . . . . . Explosive 486 | . . . . . . . 169 317 . Electromagnetic 134 | . . . 134 . . . . . . Impact 523 | . . . . . . . 32 491 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . . . . 1 . . . 11 11 Average Corruption 3 | . . . . 1 . . . 11 11 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 4 | . . . . . . . . 3 1 Matter Fused 1 | . . . . . . . . 1 . Heat Flow Errors 1 | . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . . 1 Misdirections 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 194 | . . . . . . . 32 162 . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 194 | . . . . . . . 32 162 . Knockbacks 4 | . . . . . . . . 4 . Impact 4 | . . . . . . . . 4 . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 32 | . . . 10 . . . . 22 . Shots 2 | . . . 1 . . . . 1 . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 289 | . . . 289 80 . . 8 202 57 Average Temperature 53 | . . . 107 41 . . 4 20 29 Received Heat Transfer 196 | . 18 . 39 39 . . . . 100 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . 2 . Parts Fried 4 | . . . . . . . . 4 . Impact Corruptions 10 | . . . . . . . 2 8 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . Heat Transferred 768 | . . . 731 37 . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 . . . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 129 | . . . 110 30 . 129 . . . Initial 30 | . . . . 30 . . . . . Average 26 | . . . 59 1 . 56 . . . Influence Increases 702 | . . . 224 19 . 189 130 140 . Destroy 0b10 Robot/C 420 | . . . 100 . . 80 120 120 . Destroy 0b10 Robot/NC 25 | . . . 15 5 . 5 . . . Destroy Leader 82 | . . . 32 . . 20 10 20 . Allied During Kill 9 | . . . . . . 9 . . . Successful Hack 45 | . . . 7 14 . 24 . . . Disable Machine 75 | . . . 60 . . 15 . . . Destroy Structure 31 | . . . 10 . . 21 . . . Partial Spotted 15 | . . . . . . 15 . . . Influence Decreases 702 | . . . 147 96 . 80 189 120 70 Entered New Map 168 | . . . . 47 . . 41 10 70 Time Decay 386 | . . . 137 39 . 50 60 100 . Lost Part 30 | . . . 10 10 . . . 10 . Lost Ally 118 | . . . . . . 30 88 . . Squads Dispatched 2 | . 1 . . . . 1 . . . Investigation 1 | . . . . . . 1 . . . Extermination . | . . . . . . . . . . Reinforcement 1 | . 1 . . . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Distress Signals 2 | . . . 2 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 55 | . 4 1 15 6 . 1 13 10 5 Peak Tracking Total 8 | . 4 2 3 3 . 1 7 6 8 Tactical Retreats 1 | . . . . . . . 1 . . Traps | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Traps Triggered . | . . . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Machines Disabled 5 | . . . 4 . . 1 . . . Max in Single Turn 1 | . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Machines Accessed 22 | . 1 . 2 7 9 2 . 1 . Terminals 7 | . 1 . 2 4 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units 3 | . . . . 3 . . . . . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . Total Hacks 65 | . 2 . 2 16 42 2 . 1 . Successful 52 | . 1 . 2 5 42 1 . 1 . Failed 13 | . 1 . . 11 . 1 . . . Catastrophic 1 | . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual 3 | . . . 1 1 . . . . 1 Terminals 15 | . 2 . 2 11 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units 5 | . . . . 5 . . . . . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 48 | . 1 . 2 2 42 . . 1 . Record 37 | . . . . . 37 . . . . Robot Analysis 4 | . . . . . 4 . . . . Prototype ID Bank 1 | . . . . 1 . . . . . Open Door 3 | . . . 2 . . . . 1 . Branch Access Points 1 | . . . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 3 | . . . . 3 . . . . . Retrieve Components 3 | . . . . 3 . . . . . Scanalyzer 1 | . . . . . . 1 . . . Retrieve Study 1 | . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 1 . 2 3 . 2 . . . Full Trace Events 1 | . . . . 1 . . . . . Feedback Events 1 | . . . . 1 . . . . . Corruption 1 | . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 1 | . . . . . . 1 . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 6 | . . . . 6 . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 13 | . . . . 13 . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Total Allies 13 | . . . . 13 . . . . . Largest Group 13 | . . . . 13 11 11 8 . . Highest-Rated Group 188 | . . . . 188 173 173 150 . . Highest-Rated Ally 34 | . . . . 34 34 34 34 . . Initial UFD Resources 22 | . . . . . . 22 22 22 22 Total Orders 1 | . . . 1 . . . . . . EXPLORE 1 | . . . 1 . . . . . . Ally Attacks 22 | . . . . 5 . 11 6 . . Total Damage 1037 | . . . . 26 . 608 403 . . Kills 10 | . . . . . . 6 4 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Active Infowar (turns) 583 | . . . . . . 139 189 255 . Structural 583 | . . . . . . 139 189 255 . Robot Analysis Total 4 | . . . . . 4 . . . . Derelict Logs Recovered 5 | . . . . . . . 2 1 2 Drone Launches 16 | . . . 16 . . . . . . Drone Recoveries 2 | . . . 2 . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Turns Passed 2683 | 10 53 24 388 620 529 143 189 330 397 Spaces Moved 5706 | 20 106 44 331 925 1319 273 618 1037 1033 Core 237 | 20 106 44 67 . . . . . . Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 5469 | . . . 264 925 1319 273 618 1037 1033 Fastest Speed 23 | 50 50 50 29 29 31 25 23 23 24 Average Speed 28 | 50 50 50 42 30 31 25 24 23 24 Slowest Speed 200 | 50 50 50 200 31 31 25 25 24 24 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 14 | . . . 2 6 6 . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 52 | 2 28 6 52 98 87 8 77 86 85 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . 1 Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . 3 . . . 3 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 36 | . . . 9 . . . 3 24 . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 36 | . . . 9 . . . 3 24 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Total 6679 | 19 105 44 533 1251 1435 349 655 1107 1181 Wait 677 | . . . 143 160 102 56 30 47 139 Move 5673 | 19 105 43 326 913 1309 272 617 1036 1033 Hop 10 | . . . 2 5 3 . . . . Pick Up 34 | . . . 10 11 5 6 . . 2 Fast Attach 19 | . . 1 11 . 5 . . 2 . Attach 14 | . . . 1 3 . 7 . 2 1 Detach 2 | . . . . . . . . 2 . Swap 19 | . . . 5 5 . 2 3 2 2 Drop 40 | . . . 9 7 10 6 3 2 3 Fire 27 | . . . 19 2 . . 1 5 . Melee 11 | . . . . . . . 1 9 1 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 146 | . . . . 145 1 . . . . Trap . | . . . . . . . . . . Miscellaneous 7 | . . . 7 . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -6/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 11 | -11/Scrapyard | Entered Materials 59 | -10/Materials | Discovered new exit (range 11) 64 | -10/Materials | Entered another Materials area 64 | -9/Materials | Evolved 2 slots: Propulsion x2 74 | -9/Materials | Discovered new exit (range 6) 88 | -9/Materials | Entered Storage 161 | -9/Storage | Lost 5 allies 249 | -9/Storage | Lost 5 allies 277 | -9/Storage | Met 01-MTF 469 | -9/Storage | Used back door to open Recycling access 469 | -9/Storage | Discovered new exit (range 5) 476 | -9/Storage | Entered Recycling 476 | -9/Recycling | Accompanied by 1 ally (01-MTF) 791 | -9/Recycling | Scanned before Scraplab entrance 831 | -9/Recycling | Discovered new exit (range 10) 898 | -9/Recycling | Build established: Commander-Sprinter 979 | -9/Recycling | Entered Scraplab 981 | -9/Recycling | Discovered new exit (range 4) 1096 | -9/Recycling | Entered Scraptown 1096 | -9/Scraptown | Accompanied by 11 allies 1096 | -9/Scraptown | System corruption cleaned by C-Scrubber 1154 | -9/Scraptown | Visited UFD Registry 1154 | -9/Scraptown | Registered with UFD as "Boltcase" 1159 | -9/Scraptown | Visited CPS Storage 1167 | -9/Scraptown | Visited Assassins FH 1245 | -9/Scraptown | Visited IN-MT5's Study 1260 | -9/Scraptown | Visited Red Mages 1272 | -9/Scraptown | Visited Cyclists 1274 | -9/Scraptown | Entered Cyclist Reading Room 1298 | -9/Scraptown | Visited Cave Peace 1300 | -9/Scraptown | Visited Symbiants 1314 | -9/Scraptown | Discovered new exit (range 13) 1361 | -9/Scraptown | Visited Science Guys 1372 | -9/Scraptown | Visited Junk Repository 1383 | -9/Scraptown | Visited Curators Association 1427 | -9/Scraptown | Visited Analyses Database 1435 | -9/Scraptown | Visited Scrap Suit Storage 1440 | -9/Scraptown | Visited Research Penetration Think Tank 1453 | -9/Scraptown | Visited Junk Cannon Lab 1456 | -9/Scraptown | Found Prototype Special Weapon 1456 | -9/Scraptown | Identified Junk Cannon 1480 | -9/Scraptown | Visited Modified Component R&D 1514 | -9/Scraptown | Met Optimus 1514 | -9/Scraptown | Accepted into 0bPrime 1532 | -9/Scraptown | Discovered new exit (range 5) 1625 | -9/Scraptown | Entered Factory 1625 | -6/Factory | Accompanied by 11 allies 1625 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 1634 | -6/Factory | Found Powered Armor 1711 | -6/Factory | Discovered new exit (range 7) 1760 | -6/Factory | Lost 3 allies 1768 | -6/Factory | Entered Lower Caves 1768 | -6/Lower Caves | Accompanied by 8 allies 1884 | -6/Lower Caves | Lost 4 allies 1897 | -6/Lower Caves | Attacked by a faux Warlord 1909 | -6/Lower Caves | Learned Factory stockpile data 1943 | -6/Lower Caves | Discovered new exit (range 10) 1957 | -6/Lower Caves | Entered another Lower Caves area 1958 | -6/Lower Caves | Encountered a Warlord checkpoint 1991 | -6/Lower Caves | Discovered new exit (range 15) 2090 | -6/Lower Caves | Learned Factory interactive machine intel 2133 | -6/Lower Caves | Build established: Scavenger-Sprinter 2136 | -6/Lower Caves | Spotted B-75 Beast 2229 | -6/Lower Caves | System corruption reached 10% 2267 | -6/Lower Caves | Discovered new exit (range 9) 2287 | -6/Lower Caves | Entered Zion 2304 | -6/Zion | Discovered new exit (range 8) 2322 | -6/Zion | System corruption cleaned by Quarantine Array 2336 | -6/Zion | Given A8's code to call for help 2348 | -6/Zion | Learned Factory security intel 2424 | -6/Zion | Received a hallucinogenic algorithm 2424 | -6/Zion | Ran a hallucination algorithm 2557 | -6/Zion | Learned 4 Factory zone layouts 2673 | -6/Zion | Turned away by Imprinter 2679 | -6/Zion | Attempted to imprint without authorization 2679 | -6/Zion | Attacked by Zionites 2684 | -6/Zion | Self-destructed Last Messages --------------- any good! Before you ask, 0.5 because I admit the first time I came back less than whole... Imprinter: Ah, our sensors at the entrance did pick up yet another new bot visiting from the UFD. That must be you. The vetting process for even being allowed to use the machine will take me longer than usual since you're already in with the hodge-podge bunch over in Scraptown. You look so promising I'm happy to speed up the process, but it won't be soon, you'll have to come back some other time. 02679_ IMPRINTER ALERT: Unauthorized bot attempting to interface! Defend our home! 02680_ N9-NNW(c) calibrates the Memory Banks. 02681_ 8S-1J4(c) calibrates the Memory Banks. 02683_ Flight Unit+ destroyed. 02683_ Critical hit (Burn: +80). 02683_ VTOL Module destroyed. 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"????????????????????????? | | ??????????????? ????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 625 Evasion (%) 65 Melee Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flight Unit | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TripodAntisysPod Manual? 0 Play Time 00:48:39 Cumulative 54.6 hours Start 2026.09.04 @ 15:35:17 End 2026.09.04 @ 21:39:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 138 Rogue 138 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 41 Achievement% 43 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: f66495ce-9ff6-461e-b3f5-21481d22680d