Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.05 @ 22:02:22 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (206) 1030 Value Destroyed (7655) 7655 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (4685) 4685 TOTAL SCORE: 18590 Bonus ------- High Alert Combat Kills 1852 Follower Combat Kills 33 Entered Garrisons 800 Used RIF Installer 2000 Cogmind --------- Core Integrity 538/1000 Matter 290/300 Energy 170/170 System Corruption 3% Temperature Cool (0) Movement Treading (170) Location -5/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (4) --- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY (9) ------ Advanced Heat Sink Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Transmission Jammer Relay Coupler [NC] (22) > --- WEAPON (3) ------- Gauss Rifle Gauss Rifle Great Axe > --- INVENTORY (26) --- Micro Fission Core Improved Treads Improved Treads Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Large Storage Unit Matter Compressor (250) Matter Compressor (250) Improved Sensor Array Improved Sensor Array Improved Terrain Scanner Improved Kinecellerator Improved Kinecellerator Transmission Jammer EM Shield Force Rifle Flak Gun KE Penetrator Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Heavy Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor EM Shield Relay Coupler [NC] > --- WEAPON ----------- Force Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Fission Core Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Advanced Heat Sink Large Storage Unit Matter Compressor Matter Compressor Improved Sensor Array Improved Sensor Array Improved Terrain Scanner Improved Kinecellerator Improved Kinecellerator Improved Light Armor Plating Force Rifle Gauss Rifle Flak Gun KE Penetrator Improved Proton Missile Launcher Great Axe [Rating: 76] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Relay Coupler [NC] Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun EM Pulse Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Launcher Improved Proton Missile Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Slots Evolved 10 | . . . . . 4 . 2 . . . 2 . 2 Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . 1 . . Utility 7 | . . . . . 2 . 2 . . . 1 . 2 Weapon 1 | . . . . . 1 . . . . . . . . Parts Attached 313 | 7 7 1 1 2 49 16 28 10 57 20 28 14 73 Power 15 | 1 . . . . 3 2 1 . 3 . 2 . 3 Engine 10 | 1 . . . . 2 1 1 . 3 . 2 . . Core 5 | . . . . . 1 1 . . . . . . 3 Reactor . | . . . . . . . . . . . . . . Propulsion 52 | 2 . . . 2 7 4 5 1 7 4 2 . 18 Treads 52 | 2 . . . 2 7 4 5 1 7 4 2 . 18 Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 133 | 2 6 . 1 . 23 5 4 5 29 7 12 10 29 Device 98 | 1 5 . . . 21 2 3 4 23 5 7 8 19 Storage 6 | 1 1 . 1 . . . . . . . 1 . 2 Processor 9 | . . . . . 2 . 1 1 3 . 1 . 1 Hackware 1 | . . . . . . . . . . . . . 1 Protection 19 | . . . . . . 3 . . 3 2 3 2 6 Artifact . | . . . . . . . . . . . . . . Weapon 113 | 2 1 1 . . 16 5 18 4 18 9 12 4 23 Energy Gun 29 | 1 . 1 . . 7 2 4 2 3 1 3 . 5 Energy Cannon 14 | . . . . . . . 4 1 6 1 2 . . Ballistic Gun 39 | 1 . . . . 5 2 8 1 5 3 3 2 9 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 11 | . . . . . 1 1 . . . 4 . 2 3 Special Weapon 3 | . 1 . . . 2 . . . . . . . . Impact Weapon 4 | . . . . . 1 . 2 . 1 . . . . Slashing Weapon 13 | . . . . . . . . . 3 . 4 . 6 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 1 . 4 . . . 1 . . Parts Lost 33 | . . . . . 1 7 1 3 6 2 . . 13 Power 3 | . . . . . . 1 . . . 1 . . 1 Propulsion 9 | . . . . . . 2 . 1 3 . . . 3 Utility 9 | . . . . . 1 1 . 2 . 1 . . 4 Weapon 12 | . . . . . . 3 1 . 3 . . . 5 Highest Loss Streak 7 | . . . . . 1 6 1 2 2 1 . . 7 Average Slot Usage (%) 99 | . 100 100 100 100 99 99 99 99 99 98 99 100 97 Engine 6 | . 14 14 14 14 5 5 7 7 7 6 5 6 . Core 1 | . . . . . 3 3 . . . . . . 4 Treads 24 | . 28 28 28 28 26 26 23 23 22 23 26 26 21 Device 8 | . 14 14 7 . 8 1 14 12 10 8 12 5 9 Storage 16 | . 14 14 21 28 18 18 15 15 15 15 13 13 16 Processor 12 | . . . . . 9 9 10 16 18 15 20 20 17 Protection 2 | . . . . . . 7 3 . . 5 . 6 1 Energy Gun 4 | . 8 8 14 14 6 8 3 5 2 . 1 . 2 Energy Cannon 1 | . . . . . . . 6 1 5 . . . . Ballistic Gun 14 | . 14 14 14 14 18 18 11 15 13 19 14 17 11 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 105 | 14 18 18 33 33 45 45 54 58 61 52 75 78 105 Greatest Support 124 | 40 40 40 40 40 60 60 60 60 60 60 80 80 124 Greatest Overweight (x) 1 | . . . . . . . . . 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 26 | 6 8 8 14 14 14 14 14 14 14 14 18 18 26 Average Capacity 15 | 5 7 8 10 14 14 14 14 14 14 14 17 18 24 Most Carried 26 | 3 8 8 11 14 14 14 14 14 14 14 18 18 26 Average Carried 14 | 1 6 8 9 13 13 13 13 13 13 13 16 17 21 Final Capacity 26 | 6 8 8 14 14 14 14 14 14 14 14 18 18 26 Final Carried 21 | 3 8 8 11 14 14 14 14 14 14 14 18 18 21 Class Distribution -------------------- 32% | Scavenger-Skirmisher 16% | Mutant 15% | Scavenger-Tank 9% | Scavenger-Mutant 9% | Hauler-Skirmisher 6% | Scavenger-Gunner 5% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Garrison Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Garrison Hauler-Skirmisher | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Matter Collected 6941 | 300 42 . 60 53 784 409 322 288 650 838 575 587 2033 Remotely . | . . . . . . . . . . . . . . Salvage Created 10032 | 175 42 . . 166 1043 688 700 567 800 917 566 640 3728 Parts 518 | 16 3 . . 8 76 35 44 27 58 31 30 36 154 Haulers Intercepted 6 | . . . . . 1 . 3 . . . 2 . . Recyclers Shooed 15 | 1 1 . . 1 3 . . . 3 . 2 . 4 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Combat Hostiles Destroyed 152 | . 1 . . 4 18 17 6 12 11 16 2 18 47 Melee 2 | . . . . . . . . . . . . . 2 Guns 111 | . 1 . . 4 16 16 2 12 7 8 2 9 34 Cannons 7 | . . . . . . . 4 . 3 . . . . AOE 22 | . . . . . 2 1 . . . 6 . 9 4 Classes Destroyed 16 | 2 1 . . 2 6 . 3 . . . . . 2 Worker 9 | . . . . . . . 2 . 2 . 2 . 3 Builder 9 | . . . . . 2 . 2 . 1 . . . 4 Tunneler 11 | 5 . . . 2 . . . . 2 . 1 . 1 Hauler 6 | . . . . . 1 . 3 . . . 2 . . Recycler 7 | 1 . . . . 1 . 1 . . . 1 . 3 Mechanic 1 | . . . . . . . . . . . . . 1 Watcher 13 | . . . . . 4 . 4 . 2 . 1 . 2 Swarmer 30 | . . . . . 6 3 . 3 . . . 14 4 Saboteur 2 | . . . . . . . . . . . . . 2 Grunt 74 | . 1 . . 1 4 12 2 7 3 15 1 3 25 Brawler 8 | . . . . 1 1 . 1 . 1 . . . 4 Duelist 5 | . . . . . . . 1 1 1 . . . 2 Sentry 18 | . . . . . 6 2 . . 4 1 1 . 4 Hunter 8 | . . . . . 1 . 1 1 1 . . 1 3 Programmer 5 | . . . . . . . 1 . 1 . . . 3 Assembled 2 | . . . . 2 . . . . . . . . . Best Kill Streak 20 | 4 1 . . 2 7 5 5 7 3 10 2 4 20 Combat Bots Only 17 | . 1 . . 2 6 5 2 7 3 10 1 4 17 Max Kills in Single Turn 3 | 1 1 . . 2 2 1 2 1 2 2 1 3 3 Gunslinging 1 | . . . . . . . . . . 1 . . 1 Exploded 3 | . . . . . 2 1 . . . 2 . 3 2 Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Damage Taken 10152 | . 16 . . 62 757 1124 166 1106 864 1266 90 310 4391 Core 1044 | . . . . . 56 142 20 237 45 82 . . 462 Absorbed by Shields 494 | . 6 . . . 218 116 . 51 . . . 103 . Reduced by Siege Mode 164 | . . . . . . . . . . . . . 164 Core Remaining (%) 81 | 100 . . . 100 . 64 . . . 45 . 100 . Volleys Fired 426 | 11 5 1 . 11 64 44 25 27 51 36 18 25 108 Largest 3 | 2 2 1 . 2 3 3 3 3 3 3 3 3 3 Hottest 141 | 60 100 40 . 60 107 107 140 96 140 136 136 99 141 Shots Fired 1084 | 22 8 1 . 22 169 119 75 73 145 65 47 53 285 Gun 932 | 22 6 1 . 22 161 116 43 63 95 41 43 46 273 Cannon 99 | . . . . . . . 32 10 50 3 4 . . Launcher 44 | . . . . . 1 3 . . . 21 . 7 12 Special 9 | . 2 . . . 7 . . . . . . . . Kinetic 710 | 11 3 . . 11 106 79 30 48 75 39 35 46 227 Thermal 279 | . 2 . . . 61 37 45 10 61 5 12 . 46 Explosive 4 | . . . . . 1 3 . . . . . . . Electromagnetic 91 | 11 3 1 . 11 1 . . 15 9 21 . 7 12 Robot Hit Streak 30 | 5 2 1 . 12 15 15 8 15 15 12 16 12 30 Robot Miss Streak 5 | 2 2 . . 2 4 2 4 2 5 3 2 4 4 Penetration Max 1 | . . . . . . . . 1 . . 1 . 1 Secondary Targets 29 | . . . . . 2 3 1 5 1 3 . 2 12 Max Gunslinging Chain 1 | . . . . . 1 1 1 1 1 1 . 1 1 Shots Hit Robots 779 | 14 2 1 . 16 108 79 42 61 110 57 31 25 233 Core Hits 422 | 7 1 . . 11 45 31 25 28 43 45 23 31 132 Critical Hits 22 | . . . . . . 1 . . 1 . . . 20 Critical Kills 6 | . . . . . . 1 . . . . . . 5 Critical Parts Destroyed 15 | . . . . . . . . . 1 . . . 14 Melee Attacks 39 | . . . . . 4 . 2 . 12 . 10 . 11 Impact 12 | . . . . . 4 . 2 . 6 . . . . Slashing 27 | . . . . . . . . . 6 . 10 . 11 Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 19613 | 219 38 13 . 296 1899 1630 974 953 2111 1918 784 949 7829 Guns 13924 | 219 38 13 . 182 1787 1344 323 789 1164 659 784 498 6124 Cannons 1828 | . . . . . . . 647 164 934 83 . . . Explosions 3830 | . . . . 113 99 286 . . . 1176 . 451 1705 Melee . | . . . . . . . . . . . . . . Ramming 31 | . . . . 1 13 . 4 . 13 . . . . Kinetic 10255 | 85 23 . . 70 919 772 161 570 828 613 597 498 5119 Thermal 5062 | . . . . 113 856 572 809 164 1135 187 187 . 1039 Explosive 385 | . . . . . 99 286 . . . . . . . Electromagnetic 3880 | 134 15 13 . 112 12 . . 219 135 1118 . 451 1671 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . . 1 . . 3 Average Corruption 1 | . . . . . . . . . . 1 . . 1 Corruption Purged . | . . . . . . . . . . . . . . Effects 6 | . . . . . . . . . . 2 . . 4 Message Errors 1 | . . . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . 1 . . . Data Loss (minor) 1 | . . . . . . . . . . . . . 1 Targeting Errors 3 | . . . . . . . . . . 1 . . 2 Overload Shots 2 | . . . . . . . . . . . 2 . . Overflow Damage 47 | . . . . 7 . . . . 4 . . 1 35 Projectiles 4 | . . . . . . . . . 4 . . . . Explosions 43 | . . . . 7 . . . . . . . 1 35 Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 189 | . . . . . 19 103 . . . 63 . 4 . Shots 8 | . . . . . 1 3 . . . 3 . 1 . Rammed 8 | . . . . 2 3 . 2 . 1 . . . . Targets Rammed 9 | . . . . 2 3 . 3 . 1 . . . . Kicked . | . . . . . . . . . . . . . . Crushed 1 | . . . . . . . 1 . . . . . . Highest Temperature 280 | 20 20 . . 18 185 269 54 10 98 17 90 18 280 Average Temperature 55 | 20 9 . . 14 65 79 19 3 36 7 30 9 55 Received Heat Transfer 3018 | . 8 . . 18 241 498 27 237 345 564 27 18 1035 Siege Activations 3 | . . . . . . . . . . . . . 3 Total Turns 111 | . . . . . . . . . . . . . 111 Longest Duration 53 | . . . . . . . . . . . . . 53 Robots Corrupted 9 | . . . . . . . . . . 2 . . 7 Combat Hostiles 9 | . . . . . . . . . . 2 . . 7 Parts Fried 18 | . . . . . . . . . 1 3 . 2 12 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . Parts Melted 12 | . . . . . 2 1 4 . 3 . . . 2 Heat Transferred 7978 | . . . . 100 1517 1073 1221 222 1708 311 296 . 1530 Parts Sabotaged 4 | . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 11 | . . . . 2 . . . . . 4 . . 5 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Peak Influence 1416 | 30 83 31 . 82 377 816 547 618 444 580 389 712 1416 Initial 428 | . 19 31 . . . 245 428 333 324 231 304 167 373 Average 450 | 13 59 31 . 52 192 564 474 536 343 464 284 463 934 Maximum Alert Level 4 | . . . . . 1 3 2 2 2 2 1 3 4 Low Security (%) 20 | 100 100 100 . 100 57 . . . . . 21 9 . Level 1 28 | . . . . . 42 13 2 14 78 18 78 27 3 Level 2 38 | . . . . . . 77 97 85 21 81 . 55 31 Level 3 5 | . . . . . . 8 . . . . . 7 23 Level 4 7 | . . . . . . . . . . . . . 40 Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 28 | . . . . . 5 . 4 . 1 . 3 . 15 Investigation 2 | . . . . . . . . . . . 1 . 1 Extermination 4 | . . . . . . . 1 . 1 . 1 . 1 Reinforcement 6 | . . . . . 1 . . . . . 1 . 4 Assault 6 | . . . . . . . . . . . . . 6 Garrison 10 | . . . . . 4 . 3 . . . . . 3 Intercept . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . 3 Haulers Reinforced 2 | . . . . . . . . . . . 1 . 1 Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Distress Signals 6 | . . . . . 3 . 1 . . . . . 2 Communications Jammed 1 | . . . . . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . . . . . 1 Times Spotted 209 | . 1 . . 5 29 17 11 12 17 18 3 21 75 Peak Tracking Total 10 | . 1 . . 2 4 6 3 7 3 7 2 8 10 Tactical Retreats 11 | . . . . . 1 1 . 1 . 1 . 2 5 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Traps Triggered 3 | . . . . . . . . . . . 1 . 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Machines Disabled 6 | . . . . 1 1 . . 1 . . . 1 2 Max in Single Turn 1 | . . . . 1 1 . . 1 . . . 1 1 Garrison Access 3 | . . . . . . . 1 . 1 . . . 1 Garrison Relay 1 | . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Machines Accessed 28 | . 4 . . 1 6 . 2 . 6 . 2 . 7 Terminals 18 | . 4 . . 1 4 . . . 4 . . . 5 Fabricators 1 | . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . Recycling Units 3 | . . . . . 1 . . . . . 1 . 1 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 . 2 . 2 . 1 . . Total Hacks 72 | . 16 . . 3 20 . 2 . 12 . 3 . 16 Successful 41 | . 12 . . 2 10 . 2 . 6 . 3 . 6 Failed 31 | . 4 . . 1 10 . . . 6 . . . 10 Catastrophic 3 | . . . . . 1 . . . 1 . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 51 | . 15 . . 3 17 . . . 6 . 2 . 8 Terminals 55 | . 16 . . 3 15 . . . 10 . . . 11 Fabricators 2 | . . . . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . . . Recycling Units 9 | . . . . . 4 . . . . . 2 . 3 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 . 2 . 2 . 1 . . Terminal Hacks 14 | . 7 . . 2 3 . . . 1 . . . 1 Part Schematic 1 | . 1 . . . . . . . . . . . . Robot Analysis 7 | . 4 . . 2 1 . . . . . . . . Terminal Index 3 | . 1 . . . 1 . . . . . . . 1 Garrison Index 1 | . . . . . . . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . 1 . 2 . 2 . 1 . . Unlock Access 4 | . . . . . 1 . 1 . 1 . 1 . . Seal Access 2 | . . . . . . . 1 . 1 . . . . Unauthorized Hacks 19 | . 5 . . . 6 . . . 3 . 2 . 3 Terminals 15 | . 5 . . . 5 . . . 3 . . . 2 Track 2 | . 2 . . . . . . . . . . . . Botnet 9 | . 2 . . . 3 . . . 2 . . . 2 Operators 4 | . 1 . . . 2 . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 4 | . . . . . 1 . . . . . 2 . 1 Recyclers 3 | . . . . . 1 . . . . . 1 . 1 Mask 1 | . . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 24 | . 4 . . 1 5 . 1 . 4 . 2 . 7 Full Trace Events 1 | . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . 1 Matter 102 | . . . . . . . . . . . . . 102 Time 25 | . . . . . . . . . . . . . 25 Total Part Build Rating 1 | . . . . . . . . . . . . . 1 Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Used RIF Installer 4 | . . . . . . 1 . 1 . 1 . 1 . Command Fork 1 | . . . . . . . . . . . . 1 . Watcher Feeds 1 | . . . . . . . . . . 1 . . . Structural Interface 1 | . . . . . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . 3 2 Machine Destruction 5 | . . . . . . . . . . . . 3 2 Attached 1 | . . . . . . . . . . . . . 1 Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Total Allies 5 | . . 2 . 3 . . . . . . . . . Largest Group 3 | . . 2 2 3 2 . . . . . . . . Highest-Rated Group 43 | . . 43 43 40 32 . . . . . . . . Highest-Rated Ally 31 | . . 31 31 16 16 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 27 | . . . . 17 10 . . . . . . . . Total Damage 298 | . . . . 160 138 . . . . . . . . Kills 2 | . . . . 1 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Robot Analysis Total 7 | . 4 . . 2 1 . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Turns Passed 9563 | 112 253 223 397 529 1007 1068 647 569 1304 637 797 405 1615 Spaces Moved 4604 | 44 137 138 246 303 429 561 304 294 607 306 389 191 655 Core 4 | 4 . . . . . . . . . . . . . Treads 4600 | 40 137 138 246 303 429 561 304 294 607 306 389 191 655 Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 160 166 160 165 165 Average Speed 162 | 150 160 160 160 160 160 160 160 160 161 166 164 165 168 Slowest Speed 190 | 160 160 160 160 160 160 160 160 160 180 166 165 165 190 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 42 | 3 31 50 52 78 52 66 12 60 18 78 15 53 20 Regions Visited 13 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . Known Exits Taken 4 | . . . . . 1 . 1 . 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . Scrap Searched 3 | . . . . 3 . . . . . . . . . Spaces Dug 46 | . 2 . . . 10 . 2 . 9 . 12 . 11 Terrain Destroyed 99 | . 2 . . 6 10 6 5 . 15 14 14 1 26 Melee 36 | . . . . . 4 . 2 . 9 . 10 . 11 Projectile 26 | . 2 . . . 6 . 3 . 6 . 4 1 4 AOE 37 | . . . . 6 . 6 . . . 14 . . 11 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Total 5709 | 66 157 139 250 326 594 638 406 334 795 379 492 230 903 Wait 65 | . . . . . 3 8 10 1 18 4 6 . 15 Move 4587 | 43 136 137 245 302 428 559 303 292 606 304 388 189 655 Hop . | . . . . . . . . . . . . . . Pick Up 129 | 5 6 . 3 6 15 7 12 1 23 4 22 1 24 Fast Attach 54 | 5 . . 1 . 9 2 8 4 5 3 2 . 15 Attach 67 | 2 . . . . 6 8 8 1 14 4 5 . 19 Detach 15 | . . . . . 1 1 2 . 4 3 2 . 2 Swap 192 | . 7 1 . 2 34 6 12 5 38 13 21 14 39 Drop 126 | . 3 . 1 3 27 3 21 3 23 8 18 1 15 Fire 426 | 11 5 1 . 11 64 44 25 27 51 36 18 25 108 Melee 39 | . . . . . 4 . 2 . 12 . 10 . 11 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 9 | . . . . 2 3 . 3 . 1 . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / [*Exi]) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: Fac / *Sto / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison -5/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 9) 366 | -10/Materials | Entered Mines 453 | -10/Mines | Discovered new exit (range 14) 461 | -10/Mines | Learned 2 Materials zone layouts 581 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 581 | -10/Mines | Discovered new exit (range 5) 589 | -10/Mines | Entered Exiles 589 | -10/Exiles | Accompanied by 2 allies 610 | -10/Exiles | Discovered new exit (range 15) 619 | -10/Exiles | Led the pair of lost Derelicts to a safe place 629 | -10/Exiles | Met 8R-AWN 652 | -10/Exiles | Met EX-HEX 725 | -10/Exiles | Met EX-DEC 974 | -10/Exiles | Discovered new exit (range 10) 986 | -10/Exiles | Entered Mines 1070 | -9/Mines | Learned 4 Materials zone layouts 1132 | -9/Mines | Learned location of Zion (-6) 1174 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1191 | -9/Mines | Assembled infested the area 1196 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1504 | -9/Mines | Discovered new exit (range 7) 1515 | -9/Mines | Entered Materials 1515 | -8/Materials | Accompanied by 2 allies 1515 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1516 | -8/Materials | Identified exit to Factory 2033 | -8/Materials | Garrison activated, responded to threat 2108 | -8/Materials | Discovered new exit (range 5) 2166 | -8/Materials | Identified exit to Storage 2520 | -8/Materials | Identified exit to Garrison 2522 | -8/Materials | Entered Garrison 2704 | -8/Garrison | Triggered checkpoint 2707 | -8/Garrison | Lost 6 parts (1p2n1u2w) 2734 | -8/Garrison | Build established: Scavenger-Tank 2764 | -8/Garrison | Discovered exit to Factory (range 12) 2951 | -8/Garrison | Discovered exit to Factory (range 11) 3008 | -8/Garrison | Triggered checkpoint 3196 | -8/Garrison | Discovered exit to Factory (range 10) 3302 | -8/Garrison | Triggered checkpoint 3582 | -8/Garrison | Installed Relay Interface Framework 3590 | -8/Garrison | Entered Factory 3590 | -7/Factory | Evolved 2 slots: Utility x2 3883 | -7/Factory | Build established: Scavenger-Skirmisher 3989 | -7/Factory | Garrison activated, responded to threat 4223 | -7/Factory | Identified exit to Garrison 4237 | -7/Factory | Entered Garrison 4288 | -7/Garrison | Triggered checkpoint 4356 | -7/Garrison | Triggered checkpoint 4368 | -7/Garrison | Destroyed 7 combat bots 4435 | -7/Garrison | Discovered new exit (range 8) 4586 | -7/Garrison | Discovered new exit (range 12) 4624 | -7/Garrison | Build established: Scavenger-Gunner 4740 | -7/Garrison | Discovered new exit (range 10) 4753 | -7/Garrison | Identified exit to Factory 4764 | -7/Garrison | Expanded RIF knowledge: Structural Interface 4806 | -7/Garrison | Entered Factory 5674 | -7/Factory | Discovered new exit (range 14) 6108 | -7/Factory | Identified exit to Garrison 6110 | -7/Factory | Entered Garrison 6170 | -7/Garrison | Triggered checkpoint 6172 | -7/Garrison | Triggered checkpoint 6215 | -7/Garrison | Triggered checkpoint 6226 | -7/Garrison | Core integrity fell below 50% 6274 | -7/Garrison | Destroyed 10 combat bots 6388 | -7/Garrison | Discovered new exit (range 15) 6504 | -7/Garrison | Discovered new exit (range 10) 6659 | -7/Garrison | Discovered new exit (range 15) 6728 | -7/Garrison | Identified exit to Factory 6738 | -7/Garrison | Expanded RIF knowledge: Patrol Navigation 6747 | -7/Garrison | Entered Factory 6747 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7541 | -6/Factory | Identified exit to Garrison 7544 | -6/Factory | Entered Garrison 7553 | -6/Garrison | Expanded RIF knowledge: Command Fork 7647 | -6/Garrison | Triggered checkpoint 7679 | -6/Garrison | Triggered checkpoint 7730 | -6/Garrison | Triggered checkpoint 7762 | -6/Garrison | Garrison Relay disabled 7910 | -6/Garrison | Triggered checkpoint 7925 | -6/Garrison | Discovered new exit (range 14) 7946 | -6/Garrison | Identified exit to Factory 7949 | -6/Garrison | Entered Factory 7949 | -5/Factory | Evolved 2 slots: Utility x2 8247 | -5/Factory | Spotted B-75 Beast 8249 | -5/Factory | First assault squad dispatched 8575 | -5/Factory | Fabricated Hcp. Storage Unit (x1) 8880 | -5/Factory | Garrison activated, responded to threat 9012 | -5/Factory | Destroyed 17 combat bots 9015 | -5/Factory | Lost 7 parts (3n1u3w) 9189 | -5/Factory | Build established: Hauler-Skirmisher 9468 | -5/Factory | Lost 3 parts (1p1u1w) 9564 | -5/Factory | Self-destructed Last Messages --------------- 09508_ Slug penetrates G-50 Soldier. 09508_ System corrupted: Gauss Rifle targeting data glitched. 09508_ Slug penetrates G-50 Soldier. 09511_ Slug penetrates Fusion Modulator. 09511_ Slug penetrates G-50 Soldier. 09514_ G-50 Soldier suffers critical hit. 09514_ Destroyed Carbon-fiber Leg. 09514_ Destroyed Hvy. Laser. 09519_ Acquired Imp. Treads. 09520_ Acquired 86 matter. 09522_ Acquired 87 matter. 09524_ Acquired 12 matter. 09525_ Acquired 4 matter. 09529_ R-10 Processor collects Sml. Matter Pod. 09533_ R-10 Processor collects Wheel. 09536_ R-10 Processor collects Lgt. Ion Engine. 09542_ R-10 Processor collects Com. Wheel. 09553_ M-28 Smith fits Backup Laser III on G-50 Soldier. 09555_ M-28 Smith fits Backup Propulsion III on G-50 Soldier. 09562_ Detecting nearby Garrison Access. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????#?#?#? | | ???????????????????????????????????####???#?##?#?# | | ????????????????????????????? ?? ??##?????#####?# | | ??????????????????????????# ??? ?####?##?#?#??## | | ?R??????????????????????????? ? ?? ?#########?#### | | ??????????????????????? ? ? ?? ##?#######?##?# | | ????????????????????? 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""" """ g## """%# %"" """ ### | | ?????????"F """ """ ## # """ """ ### | | ?????????""" !! #####/### ^ ### | | ????????? "" """ !!! !! % | | ???#???????? """ !!! ! "F"" | | ?????##! """ !!! R """" | | ##??## % ! = | | ?#???# m | | ?#???# #####+###=%%%%#####+########### | | ###??# ## % #%%% # ##### | | ? ## *#%% # """ ##### | | = ?? % ## !# %% # """ ##### | | %= ?? % ##"""" # % # """ ##### | | *! ? ##"""" # %# + + | | %!? ? ##"""" # # """ ##### | | !#########+##########"""" # # """ ##### | | %#### [% ####"""" # ^^^^# """ ##### | | %#### !% ####"""" # %# ##### | | #### ! !!####"""" # ################# | | #### !!#### # ################# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 8 Armor Coverage 300 Resistance: EM 25 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Relay Coupler Types 22 Relay Coupler Value 1 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointCorruptionHumpback Manual? 0 Play Time 02:30:18 Cumulative 399.8 hours Start 2021.12.05 @ 17:21:44 End 2021.12.05 @ 22:02:22 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 195 Rogue 77 Adventurer 116 Explorer 2 Win Type - Total 32 Types 29/2/0/0/0/0/0/0/1 Lore% 55 Gallery% 82 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1428f29e-2af4-4a08-9dc2-2ed6bf941a38