Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.17 @ 19:39:16

Player: wchar_t

Result: Core destroyed

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (33)       6600
Robots Destroyed (247)     1235
Value Destroyed (8604)     8604
Prototype IDs (314)        6280
Alien Tech Used (9)        1800
Bonus (27028)              27028
              TOTAL SCORE: 56047

 Bonus
-------
High Alert Combat Kills    1434
Follower Combat Kills      3133
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Used Core Reset Matrix     3000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Started Test 138-B         500
Destroyed A2               1000
Friendly Fire              -4339

 Cogmind 
---------
Core Integrity             0/1600
Matter                     420/425
Energy                     185/200
System Corruption          0%
Temperature                Cool (35)
Movement                   Flying (14)
Location                   -1/Access_0

 Parts 
-------
>              --- POWER (2) --------
         Micro Antimatter Reactor
         Micro Antimatter Reactor
>              --- PROPULSION (9) ---
      Advanced Surge Thruster
      Advanced Surge Thruster
               Field Propulsion Array
        Cooled Impulse Thruster
        Cooled Impulse Thruster
               Impulse Thruster Array
  Experimental Q-thruster
>              --- UTILITY (11) -----
  Experimental Cooling System
      Advanced Melee Analysis Suite
  Experimental Target Analyzer
  Experimental Core Analyzer
      Improved Armor Integrity Analyzer
               Microactuators
               Microactuators
  Experimental Reaction Control System
       Zionite Shade Armor
               Quantum Router
>              --- WEAPON (3) -------
               Nanosword
               Plasma Lance
               Plasma Lance
>              --- INVENTORY (5) ----
         Micro Antimatter Reactor
        Cooled Impulse Thruster
       Zionite Shade Armor
               Integrity Redistributor
               Nanosword

 Peak State 
------------
>              --- POWER ------------
         Micro Antimatter Reactor
         Micro Antimatter Reactor
>              --- PROPULSION -------
      Advanced Surge Thruster
      Advanced Surge Thruster
      Advanced Surge Thruster
               Field Propulsion Array
        Cooled Impulse Thruster
               Impulse Thruster Array
  Experimental Q-thruster
>              --- UTILITY ----------
      Advanced Melee Analysis Suite
      Advanced Melee Analysis Suite
  Experimental Target Analyzer
  Experimental Core Analyzer
      Improved Armor Integrity Analyzer
               Microactuators
               Microactuators
  Experimental Reaction Control System
      Advanced Phase Shifter
       Zionite Shade Armor
       Zionite Shade Armor
>              --- WEAPON -----------
               Nanosword
               Plasma Lance
               Plasma Lance
>              --- INVENTORY --------
         Micro Antimatter Reactor
               Electron Diverter
               Transdimensional Reconstructor
               Transdimensional Reconstructor
               Integrity Redistributor
[Rating: 205]

 Favorites 
-----------
Power                      Micro Antimatter Reactor
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Field Propulsion Array
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
  Flight Unit              Field Propulsion Array
Utility                    Large Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 System Shield
  Protection               Layered Light Armor Plating
Weapon                     Nanosword
  Energy Gun               Particle Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Smartbomb Launcher
  Impact Weapon            Power Maul
  Slashing Weapon          Nanosword
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Ac0 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   2   2   .   2   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               7    | .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Utility                  9    | .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   1   .   .   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             526  | 6   2   4   2   5   26  28  2   2   3   11  30  7   5   2   .   .   .   36  .   30  1   .   13  .   13  32  25  61  27  31  30  90  2   
  Power                    60   | 1   .   .   .   .   3   1   .   .   .   1   6   1   1   .   .   .   .   3   .   2   .   .   2   .   1   7   .   9   5   4   2   11  .   
    Engine                 8    | 1   .   .   .   .   2   .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   8    | .   .   .   .   .   1   1   .   .   .   1   2   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Reactor                44   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   1   .   .   1   .   1   7   .   9   5   4   2   11  .   
  Propulsion               116  | 2   .   .   .   .   7   12  .   .   .   6   7   5   1   2   .   .   .   11  .   8   .   .   3   .   2   10  4   9   2   5   9   10  1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    10   | 2   .   .   .   .   6   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  21   | .   .   .   .   .   .   8   .   .   .   .   2   .   .   .   .   .   .   9   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 85   | .   .   .   .   .   1   2   .   .   .   6   5   5   1   2   .   .   .   2   .   6   .   .   3   .   2   10  4   9   2   5   9   10  1   
  Utility                  220  | 1   2   3   1   .   3   5   .   .   3   .   8   1   2   .   .   .   .   11  .   14  .   .   6   .   4   13  12  35  15  16  14  50  1   
    Device                 130  | .   1   1   .   .   1   1   .   .   .   .   5   1   1   .   .   .   .   6   .   2   .   .   4   .   2   7   7   31  12  11  11  26  .   
    Storage                15   | 1   .   2   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   1   1   1   .   .   .   5   .   
    Processor              29   | .   1   .   .   .   .   2   .   .   2   .   3   .   .   .   .   .   .   1   .   2   .   .   1   .   1   .   2   1   3   4   1   5   .   
    Hackware               14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   1   2   .   1   .   1   1   4   1   
    Protection             32   | .   .   .   .   .   2   2   .   .   1   .   .   .   .   .   .   .   .   3   .   6   .   .   1   .   .   3   2   1   .   .   1   10  .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   130  | 2   .   1   1   5   13  10  2   2   .   4   9   .   1   .   .   .   .   11  .   6   1   .   2   .   6   2   9   8   5   6   5   19  .   
    Energy Gun             7    | 1   .   1   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Energy Cannon          17   | .   .   .   .   1   3   4   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   3   .   
    Ballistic Gun          4    | 1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               31   | .   .   .   .   1   4   1   1   1   .   2   1   .   1   .   .   .   .   3   .   3   1   .   1   .   1   .   1   2   1   1   2   3   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          22   | .   .   .   .   .   2   3   1   .   .   .   3   .   .   .   .   .   .   1   .   3   .   .   1   .   1   1   5   1   .   .   .   .   .   
    Slashing Weapon        27   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   3   3   5   3   10  .   
    Piercing Weapon        19   | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   7   .   .   .   .   .   .   1   1   1   2   .   .   .   2   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  60   | .   .   1   .   .   1   3   .   .   1   .   2   1   .   .   .   .   .   5   .   2   .   .   4   .   2   3   10  5   3   5   1   11  .   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    System Corruption      8    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   
Parts Lost                 90   | .   .   .   .   .   2   2   .   .   .   8   7   .   .   5   .   .   1   4   .   14  .   .   .   .   .   5   .   10  6   8   2   13  3   
  Power                    12   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   2   1   1   1   3   .   
  Propulsion               41   | .   .   .   .   .   .   1   .   .   .   6   6   .   .   5   .   .   1   1   .   5   .   .   .   .   .   1   .   3   3   5   .   3   1   
  Utility                  33   | .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   2   .   7   .   .   .   .   .   3   .   5   2   2   1   6   2   
  Weapon                   4    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Highest Loss Streak      9    | .   .   .   .   .   1   2   .   .   .   8   4   .   .   4   .   .   1   2   .   9   .   .   .   .   .   3   .   3   5   4   2   5   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   95  100 99  100 94  96  100 100 100 95  64  85  93  76  73  73  73  70  94  78  82  82  84  88  82  75  89  84  82  79  85  77  89  
  Engine                   2    | .   14  14  14  14  8   3   .   .   .   .   .   .   3   6   6   6   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   3   7   7   7   7   3   3   .   .   .   .   .   .   .   1   5   5   5   5   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   2   5   1   .   .   .   .   4   5   9   7   7   6   7   7   8   
  Leg                      5    | .   28  28  28  28  34  11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    5    | .   .   .   .   .   .   25  38  38  38  33  1   6   4   .   .   .   .   11  29  13  5   5   1   .   .   .   .   .   .   .   .   .   .   
  Flight                   16   | .   .   .   .   .   .   .   .   .   .   2   20  25  35  23  20  20  20  10  11  12  17  17  24  29  26  27  28  27  25  22  23  22  27  
  Device                   10   | .   6   .   .   .   7   7   7   7   7   6   9   15  20  20  20  20  20  10  11  6   5   5   8   11  11  13  13  16  16  12  9   15  18  
  Storage                  6    | .   14  13  14  14  9   7   7   7   7   7   3   .   5   6   6   6   6   5   5   4   5   5   5   5   5   4   3   4   4   4   4   5   .   
  Processor                13   | .   3   14  14  14  9   13  15  15  15  15  19  23  14  13  13  13  13  13  11  15  11  11  11  11  10  9   9   9   12  15  16  15  18  
  Hackware                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   5   5   5   5   8   5   11  7   6   7   10  2   1   
  Protection               2    | .   .   .   .   .   7   6   7   7   6   6   .   .   .   .   .   .   .   1   5   4   11  11  6   5   5   3   2   .   .   .   3   1   4   
  Energy Gun               2    | .   14  14  24  14  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   1   5   8   7   6   7   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            1    | .   14  14  2   12  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   3   7   7   7   6   .   .   .   .   .   .   .   1   5   4   4   .   5   .   2   1   3   1   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   3   6   7   10  6   4   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   3   6   6   6   6   6   6   2   5   5   5   5   5   5   2   .   3   1   .   .   .   .   8   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             75   | 13  14  20  29  33  44  45  46  43  43  43  36  17  30  24  24  24  24  35  31  45  29  29  30  30  46  66  55  75  55  58  59  67  44  
  Greatest Support         78   | 20  20  20  20  20  50  65  44  44  44  44  36  35  38  37  24  24  24  65  65  74  39  39  46  46  47  57  61  78  69  67  69  69  65  
  Greatest Overweight (x)  15   | 4   .   .   1   1   1   2   1   .   .   3   2   .   .   .   .   .   1   3   .   1   .   .   .   .   .   1   .   1   .   1   .   15  .   
  Average Overweight (x)   .    | 1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   10  15  15  15  15  15  15  15  15  15  5   10  10  10  10  10  10  10  15  10  10  10  10  10  10  10  15  15  15  15  15  5   
  Average Capacity         12   | 7   8   8   12  15  15  15  15  15  15  15  10  5   9   10  10  10  10  10  10  11  10  10  10  10  10  10  9   14  15  15  15  13  5   
  Most Carried             15   | 3   8   8   12  15  15  15  15  15  15  15  15  5   10  10  10  10  10  10  10  14  10  10  10  10  10  10  10  15  15  15  15  15  5   
  Average Carried          11   | 1   6   7   9   14  14  14  15  15  14  14  8   4   7   8   10  10  10  9   9   8   10  10  9   10  9   9   9   14  14  14  14  11  5   
  Final Capacity           15   | 8   8   10  15  15  15  15  15  15  15  15  5   5   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  15  15  15  15  5   5   
  Final Carried            15   | 3   8   8   12  15  15  15  15  15  15  9   5   5   9   10  10  10  10  10  9   10  10  10  10  10  10  10  10  11  13  15  15  5   5   

 Class Distribution 
--------------------
 23% | Mutant
 12% | Commander-Sprinter
 11% | Hacker-Scout
 10% | Scavenger-Scout
  9% | Scout
  8% | Scavenger-Mutant
  7% | Hacker-Ninja
  4% | Infiltrator-Ninja
  3% | Messiah-Scout

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
             Mutant | -9/Mines
   Scavenger-Mutant | -8/Materials
             Mutant | -7/Factory
   Scavenger-Mutant | -7/Lower Caves
   Scavenger-Mutant | -7/Lower Caves
   Scavenger-Mutant | -7/Zion
             Mutant | -6/Proximity Caves
             Mutant | -6/Factory
              Scout | -6/Waste
    Scavenger-Scout | -6/Factory
              Scout | -6/Lower Caves
              Scout | -6/Lower Caves
              Scout | -6/Data Miner
              Scout | -5/Proximity Caves
              Scout | -5/Factory
      Messiah-Scout | -5/Waste
             Mutant | -5/Factory
    Scavenger-Scout | -5/Upper Caves
    Scavenger-Scout | -5/Upper Caves
    Scavenger-Scout | -5/Zhirov
    Scavenger-Scout | -4/Proximity Caves
       Hacker-Scout | -4/Factory
              Scout | -3/Research
       Hacker-Scout | -3/Testing
       Hacker-Ninja | -2/Research
  Infiltrator-Ninja | -2/Quarantine
        Alien-Ninja | -2/Section 7
       Hacker-Scout | -1/Access
 Commander-Sprinter | -1/Command
 Scavenger-Sprinter | -1/Access_0

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
-----------                Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Matter Collected           6984  | 186  .    133  .    47   431  412  119  41   33   119  365  136  72   30   3    .    .    506  24   475  63   112  134  146  343  286  274  718  495  417  110  749  5    
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10369 | .    .    55   .    24   773  416  132  49   .    71   304  172  585  .    68   .    .    604  .    495  41   .    223  176  690  363  366  888  464  639  157  2528 86   
  Parts                    477   | .    .    1    .    9    40   21   5    1    .    7    10   8    22   .    4    .    .    17   .    31   2    .    .    10   27   10   1    36   30   49   13   114  9    
Haulers Intercepted        23    | .    .    .    .    .    1    2    .    .    .    .    2    .    1    .    .    .    .    2    .    1    .    .    .    .    4    2    1    4    2    1    .    .    .    
Recyclers Shooed           4     | .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      26    | .    .    .    .    .    .    .    5    .    .    10   .    .    .    2    .    .    .    .    .    .    1    .    .    8    .    .    .    .    .    .    .    .    .    
  Prevented                8     | .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Ac0 
Combat Hostiles Destroyed  152  | .   .   .   .   4   20  7   4   3   .   7   3   .   .   .   .   .   .   11  .   15  3   .   .   12  5   3   3   4   5   13  4   25  1   
  Melee                    34   | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   2   .   1   .   .   .   .   1   3   .   .   1   5   2   15  1   
  Guns                     2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  11   | .   .   .   .   1   6   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  AOE                      102  | .   .   .   .   3   12  4   3   3   .   7   1   .   .   .   .   .   .   7   .   13  3   .   .   12  4   .   3   4   4   8   2   9   .   
Classes Destroyed          22   | .   .   1   .   1   6   1   .   .   .   .   1   .   3   .   1   .   .   .   .   .   1   .   .   1   1   .   .   .   .   1   .   4   .   
  Worker                   10   | .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Builder                  13   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   3   .   .   .   .   .   .   4   4   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   23   | .   .   .   .   .   1   2   .   .   .   .   2   .   1   .   .   .   .   2   .   1   .   .   .   .   4   2   1   4   2   1   .   .   .   
  Recycler                 10   | .   .   .   .   .   3   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   1   1   .   .   .   1   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Operator                 9    | .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   1   .   2   .   
  Watcher                  16   | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   2   2   .   2   3   .   1   1   .   
  Swarmer                  89   | .   .   .   .   4   10  4   3   3   .   7   .   .   .   .   .   .   .   4   .   8   .   .   .   8   5   .   .   4   4   9   .   16  .   
  Cutter                   8    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   
  Grunt                    24   | .   .   .   .   .   7   .   .   .   .   .   1   .   .   .   .   .   .   5   .   3   2   .   .   3   .   .   3   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   7    | .   .   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Programmer               16   | .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   2   .   3   .   .   .   .   .   .   .   .   1   4   .   3   .   
  Combat Programmer        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Z-Courier                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Z-Light                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Z-EX                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wasp                     5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Martyr                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | .   .   .   .   4   5   5   4   3   .   7   3   .   3   .   .   .   .   5   .   8   3   .   .   8   4   3   3   4   5   10  4   8   1   
  Combat Bots Only         9    | .   .   .   .   4   4   4   4   3   .   7   1   .   .   .   .   .   .   4   .   5   3   .   .   8   4   3   3   4   4   9   4   7   1   
Max Kills in Single Turn   5    | .   .   1   .   4   3   4   2   2   .   2   1   1   1   .   1   .   .   3   .   5   2   .   .   3   4   1   2   4   2   5   2   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   3   3   4   2   2   .   2   1   .   .   .   .   .   .   2   .   4   2   .   .   3   4   .   2   4   2   4   2   2   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   1   1   .   .   1   1   1   1   1   
Uniques/NPCs Destroyed     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A2 (-1/Access_0)

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Damage Taken               13118 | .    23   .    .    86   722  469  43   114  .    752  694  .    .    277  .    .    37   563  .    2238 .    97   .    74   153  1216 145  1355 727  1033 215  1700 385  
  Core                     2683  | .    23   .    .    .    82   48   .    54   .    155  200  .    .    118  .    .    .    139  .    563  .    27   .    23   .    172  22   193  212  325  .    298  29   
  Absorbed by Shields      5     | .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  585   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    44   .    246  .    27   .    .    .    166  .    .    .    .    74   28   .    
  Regen/Repaired (Parts)   472   | .    .    .    .    .    70   .    .    .    .    .    .    .    .    .    .    .    .    .    .    193  .    .    .    .    .    .    209  .    .    .    .    .    .    
Core Remaining (%)         73    | 100  .    .    .    90   85   .    .    .    .    63   .    .    .    .    .    .    62   .    .    .    .    .    .    24   100  .    85   .    .    49   .    .    .    
Volleys Fired              174   | .    .    5    .    1    61   15   4    7    .    8    2    .    1    .    .    .    .    8    .    8    5    .    .    12   2    .    4    3    5    4    3    16   .    
  Largest                  2     | .    .    2    .    2    2    2    1    1    .    1    1    .    1    .    .    .    .    1    .    1    1    .    .    1    1    .    1    1    1    1    1    1    .    
  Hottest                  300   | .    .    85   .    101  104  150  75   36   .    75   36   .    36   .    .    .    .    39   .    80   80   .    .    80   80   .    80   80   80   80   80   300  .    
Shots Fired                252   | .    .    10   .    2    121  25   4    7    .    8    2    .    1    .    .    .    .    9    .    8    5    .    .    12   2    .    4    3    5    4    3    17   .    
  Gun                      61    | .    .    10   .    .    51   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   98    | .    .    .    .    1    60   24   2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    
  Launcher                 93    | .    .    .    .    1    10   1    2    7    .    7    2    .    1    .    .    .    .    9    .    8    5    .    .    12   2    .    4    3    5    4    3    7    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  67    | .    .    5    .    .    55   7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  88    | .    .    5    .    1    56   17   2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
  Explosive                93    | .    .    .    .    1    10   1    2    7    .    7    2    .    1    .    .    .    .    9    .    8    5    .    .    12   2    .    4    3    5    4    3    7    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Phasic                   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Robot Hit Streak         14    | .    .    4    .    4    14   12   5    1    .    5    2    .    .    .    .    .    .    1    .    8    .    .    .    9    .    .    .    .    .    11   12   13   .    
  Robot Miss Streak        6     | .    .    1    .    .    6    2    2    2    .    2    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           365   | .    .    8    .    1    75   18   3    4    .    7    12   9    10   .    2    .    .    25   .    16   .    .    5    1    27   12   8    25   15   17   5    49   11   
  Core Hits                301   | .    .    2    .    4    41   13   5    1    .    9    6    3    6    .    2    .    .    28   .    25   4    .    1    20   14   4    7    14   13   20   6    48   5    
  Critical Kills           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Critical Parts Destroyed 9     | .    .    .    .    .    .    2    1    .    .    1    1    .    .    .    .    .    .    1    .    1    .    .    .    .    .    1    1    .    .    .    .    .    .    
  Critical Strikes         30    | .    .    .    .    .    2    2    1    .    .    1    1    2    1    .    .    .    .    2    .    1    .    .    .    .    2    3    1    5    .    .    .    4    2    
    Burn                   1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Blast                  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  9     | .    .    .    .    .    .    2    1    .    .    1    1    .    .    .    .    .    .    1    .    1    .    .    .    .    .    1    1    .    .    .    .    .    .    
    Sever                  8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    3    .    .    .    2    .    
    Impale                 9     | .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    1    .    .    .    .    .    .    1    .    .    2    .    .    .    .    2    
Melee Attacks              508   | .    .    .    .    .    4    10   1    1    1    4    25   9    19   .    3    .    .    48   .    35   .    .    6    .    47   26   35   55   40   38   18   66   17   
  Impact                   92    | .    .    .    .    .    4    10   1    1    1    4    9    .    .    .    .    .    .    15   .    9    .    .    1    .    7    2    25   3    .    .    .    .    .    
  Slashing                 247   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   24   .    41   40   38   18   65   2    
  Piercing                 169   | .    .    .    .    .    .    .    .    .    .    .    16   9    19   .    3    .    .    33   .    26   .    .    5    .    21   .    10   11   .    .    .    1    15   
  Sneak Attacks            76    | .    .    .    .    .    .    1    .    1    .    .    2    9    8    .    2    .    .    7    .    3    .    .    .    .    7    2    7    13   2    2    1    8    1    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Follow-up Attacks        29    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    1    .    .    .    .    3    .    1    4    2    .    2    8    3    
Damage Inflicted           33248 | .    .    185  .    170  2529 708  357  428  .    621  759  646  777  .    148  .    .    2832 .    2550 537  .    418  1710 2383 1046 1608 2616 1709 1861 523  5381 746  
  Guns                     621   | .    .    131  .    .    490  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  1947  | .    .    .    .    21   677  298  31   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    920  .    
  Explosions               12504 | .    .    .    .    148  1243 208  227  310  .    487  187  .    59   .    .    .    .    1584 .    2067 537  .    .    1710 443  .    569  345  492  800  204  884  .    
  Melee                    18045 | .    .    .    .    .    68   180  99   118  .    134  572  646  718  .    148  .    .    1248 .    483  .    .    418  .    1940 1046 1039 2271 1217 1061 319  3574 746  
  Ramming                  131   | .    .    54   .    1    51   22   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Kinetic                  661   | .    .    70   .    .    524  67   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  2834  | .    .    61   .    21   643  231  31   .    .    .    .    .    .    .    .    .    .    .    .    791  .    .    .    .    136  .    .    .    .    .    .    920  .    
  Explosive                11537 | .    .    .    .    148  1203 208  227  310  .    487  187  .    59   .    .    .    .    1584 .    1276 537  .    .    1710 307  .    569  345  492  800  204  884  .    
  Electromagnetic          40    | .    .    .    .    .    40   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   3236  | .    .    .    .    .    68   180  99   118  .    134  245  .    .    .    .    .    .    449  .    114  .    .    .    .    495  129  923  282  .    .    .    .    .    
  Slashing                 9209  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    754  917  .    1242 1217 1061 319  3574 125  
  Piercing                 5600  | .    .    .    .    .    .    .    .    .    .    .    327  646  718  .    148  .    .    799  .    369  .    .    418  .    691  .    116  747  .    .    .    .    621  
Highest Corruption         15    | .    .    .    .    .    1    2    2    2    2    .    3    3    4    7    7    7    7    6    6    12   12   15   15   15   .    6    6    6    6    7    .    8    .    
  Average Corruption       4     | .    .    .    .    .    1    2    2    2    2    .    2    3    3    6    7    7    7    6    6    9    12   13   15   15   .    6    6    2    5    5    .    2    .    
  Corruption Purged        9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    
  Corruption Blocked       8     | .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  244   | .    .    .    .    .    4    13   3    3    .    .    8    3    8    4    3    .    2    20   7    41   10   3    4    8    .    11   18   13   9    13   .    36   .    
    Message Errors         61    | .    .    .    .    .    2    5    1    .    .    .    2    .    5    .    2    .    .    5    2    7    1    .    .    4    .    2    4    4    3    2    .    10   .    
    Matter Fused           49    | .    .    .    .    .    1    2    1    1    .    .    2    1    1    2    1    .    1    6    2    6    4    2    .    1    .    4    1    1    2    2    .    5    .    
    Heat Flow Errors       32    | .    .    .    .    .    .    2    .    .    .    .    .    1    .    1    .    .    .    3    .    6    1    1    1    .    .    2    4    1    1    3    .    5    .    
    Energy Discharges      30    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    1    2    5    1    .    1    2    .    1    2    3    1    4    .    5    .    
    Parts Rejected         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Parts Fused            4     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Data Loss (minor)      28    | .    .    .    .    .    .    2    1    1    .    .    2    1    .    .    .    .    .    1    .    5    .    .    1    1    .    2    4    2    1    2    .    2    .    
    Data Loss (major)      19    | .    .    .    .    .    1    1    .    .    .    .    1    .    1    .    .    .    .    3    .    3    2    .    1    .    .    .    .    .    1    .    .    5    .    
    Misfires               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Alerts                 6     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    1    1    .    .    .    .    .    1    .    .    .    .    1    .    
    Misdirections          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            4649  | .    .    .    .    .    50   142  99   175  .    158  186  252  192  .    .    .    .    350  .    213  32   .    189  44   351  184  683  718  110  107  35   378  1    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               479   | .    .    .    .    .    50   10   .    69   .    41   .    .    .    .    .    .    .    20   .    119  32   .    .    44   62   .    .    7    19   2    .    4    .    
  Melee                    4170  | .    .    .    .    .    .    132  99   106  .    117  186  252  192  .    .    .    .    330  .    94   .    .    189  .    289  184  683  711  91   105  35   374  1    
Knockbacks                 8     | .    .    1    .    .    4    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    
  Impact                   5     | .    .    1    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    
  Kinetic                  3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      397   | .    .    .    .    48   81   67   .    42   .    21   .    .    .    .    .    .    .    62   .    .    .    .    .    .    .    .    .    34   .    .    .    42   .    
  Shots                    9     | .    .    .    .    1    2    1    .    1    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    
  Rammed                   4     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Targets Rammed             23    | .    .    9    .    4    6    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Kicked                   19    | .    .    9    .    4    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        564   | .    .    72   .    39   30   230  12   .    .    22   7    104  3    99   .    .    13   153  .    260  154  185  157  255  38   246  242  322  214  196  302  564  239  
  Average Temperature      79    | .    .    33   .    20   9    61   9    .    .    7    2    67   2    56   .    .    13   75   .    93   81   95   37   97   21   47   56   85   104  62   64   97   94   
  Received Heat Transfer   1543  | .    12   .    .    9    306  24   .    .    .    177  60   .    .    12   .    .    36   36   .    361  .    .    .    .    .    78   9    90   36   72   .    54   171  
  Effects                  11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    8    .    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Interference           7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    5    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              28    | .    .    .    .    .    .    1    .    .    .    .    5    .    .    .    .    .    .    8    .    .    .    .    .    .    1    2    11   .    .    .    .    .    .    
  Impact Corruptions       51    | .    .    .    .    .    .    4    2    3    .    3    4    .    .    .    .    .    .    9    .    2    .    .    .    .    2    4    16   2    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Heat Transferred         2598  | .    .    148  .    37   1406 370  37   .    .    .    .    .    .    .    .    .    .    .    .    500  .    .    .    .    100  .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
-------                    Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Peak Influence             1386 | .    15   5    .    125  398  407  .    .    .    .    484  103  637  .    .    .    .    702  245  1386 .    .    .    .    861  1027 801  620  597  879  595  1305 .    
  Initial                  577  | .    .    5    .    .    48   180  .    .    .    .    106  103  58   .    .    .    .    .    245  171  .    .    .    .    207  451  577  393  324  198  338  264  .    
  Average                  422  | .    2    2    .    4    204  270  .    .    .    .    314  86   411  .    .    .    .    368  245  710  .    .    .    .    504  773  658  409  383  619  429  890  .    
Maximum Alert Level        5    | .    .    .    .    .    2    2    .    .    .    .    2    .    2    .    .    .    .    3    1    4    .    .    .    .    3    3    3    2    2    3    2    5    .    
  Low Security (%)         21   | 100  100  100  .    100  61   17   .    .    .    .    11   100  12   .    .    .    .    31   .    21   .    .    .    .    .    .    .    3    5    .    .    .    .    
  Level 1                  23   | .    .    .    .    .    38   78   .    .    .    .    59   .    25   .    .    .    .    12   100  24   .    .    .    .    31   .    .    42   46   19   31   1    .    
  Level 2                  27   | .    .    .    .    .    .    4    .    .    .    .    28   .    61   .    .    .    .    55   .    4    .    .    .    .    56   34   68   54   47   42   68   6    .    
  Level 3                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    13   .    .    .    .    11   65   31   .    .    37   .    11   .    
  Level 4                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   .    .    .    .    .    .    .    .    .    .    .    17   .    
  Level 5                  12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    62   .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          64   | .    .    .    .    .    2    4    .    .    .    1    5    .    2    .    .    .    .    5    .    9    .    .    .    .    3    9    2    7    4    6    2    3    .    
  Investigation            14   | .    .    .    .    .    1    2    .    .    .    .    .    .    1    .    .    .    .    3    .    2    .    .    .    .    .    1    .    3    .    1    .    .    .    
  Extermination            17   | .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    1    .    2    .    .    .    .    .    2    1    2    3    2    1    1    .    
  Reinforcement            25   | .    .    .    .    .    1    1    .    .    .    .    4    .    .    .    .    .    .    .    .    4    .    .    .    .    3    4    1    2    1    3    1    .    .    
  Assault                  8    | .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    1    .    1    .    .    .    .    .    2    .    .    .    .    .    2    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    2    3    .    .    .    
Data Miner Redirects       6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    1    .    .    .    2    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    .    .    
Haulers Reinforced         6    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    2    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Ac0 
Distress Signals           36   | .   .   .   .   1   2   .   .   .   .   .   .   .   1   .   .   .   .   3   .   2   .   .   .   .   3   1   1   1   .   2   1   18  .   
Communications Jammed      28   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   25  1   2   .   .   .   
  Distress Signals         25   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   22  1   2   .   .   .   
Times Spotted              605  | .   2   .   .   6   28  15  4   3   .   22  23  1   15  1   5   .   3   49  .   85  1   8   .   8   30  50  22  66  30  62  8   46  12  
  Peak Tracking Total      17   | .   2   .   .   4   4   5   3   3   .   13  4   1   6   1   5   .   5   6   .   13  2   8   .   5   9   10  10  16  11  17  4   10  10  
  Tactical Retreats        104  | .   .   .   .   .   3   2   .   .   .   1   5   .   3   .   .   .   .   6   .   15  1   1   .   3   9   10  3   16  6   12  2   6   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Ac0 
Traps Triggered            27   | .   .   .   .   .   .   4   .   .   .   .   3   .   1   1   .   .   .   2   .   .   .   1   .   .   1   1   .   4   2   1   1   5   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                7    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Ac0 
Machines Disabled          56   | .   .   .   .   1   3   .   .   .   .   .   2   .   2   .   .   .   .   13  .   6   .   .   .   .   5   .   3   .   5   3   1   9   3   
  Max in Single Turn       4    | .   .   .   .   1   1   .   .   .   .   .   1   .   1   .   .   .   .   4   .   2   .   .   .   .   4   .   1   .   1   1   1   2   1   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Ac0 
Machines Accessed          54   | .   .   1   2   .   5   9   2   .   .   .   2   .   2   1   .   4   .   3   .   3   .   .   2   .   3   .   1   3   2   3   2   3   1   
  Terminals                22   | .   .   .   .   .   4   9   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   3   .   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   1   .   1   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   2   .   .   1   .   .   
Total Hacks                133  | .   .   1   2   .   11  23  2   .   .   .   4   .   3   1   .   29  .   7   .   6   .   .   9   .   8   .   2   5   4   4   4   6   2   
  Successful               89   | .   .   1   2   .   7   7   2   .   .   .   1   .   2   1   .   29  .   3   .   6   .   .   9   .   3   .   2   3   2   3   1   3   2   
  Failed                   44   | .   .   .   .   .   4   16  .   .   .   .   3   .   1   .   .   .   .   4   .   .   .   .   .   .   5   .   .   2   2   1   3   3   .   
    Catastrophic           5    | .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   253  | .   .   .   1   .   5   19  .   .   .   .   13  .   12  .   .   .   .   28  .   22  .   .   .   .   26  16  12  24  24  20  17  14  .   
  Terminals                43   | .   .   .   .   .   7   23  1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   6   .   
  Fabricators              12   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   2   .   .   .   .   1   .   .   3   .   .   .   .   .   
  Repair Stations          18   | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   3   .   2   .   3   .   2   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          13   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   3   .   .   .   .   .   .   4   .   .   2   .   .   2   .   .   
Terminal Hacks             59   | .   .   1   2   .   3   2   2   .   .   .   .   .   1   1   .   29  .   .   .   .   .   .   9   .   .   .   .   .   1   3   .   3   2   
  Record                   20   | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   5   .   .   .   .   .   1   .   .   .   .   
  Part Schematic           10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                7    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   
  Branch Access Points     2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Gate Test 138-A          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Gate Test 138-B          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       10   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   2   .   1   .   .   .   .   
  Scan Component           6    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   1   .   .   .   .   
  Repair                   4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   
Unauthorized Hacks         10   | .   .   .   .   .   2   5   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Terminals                7    | .   .   .   .   .   2   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 7    | .   .   .   .   .   2   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Haulers                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         30   | .   .   .   .   .   4   8   .   .   .   .   2   .   1   .   .   .   .   2   .   2   .   .   .   .   3   .   1   2   1   2   2   .   .   
  Full Trace Events        6    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  12   | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   129  | .   .   .   .   .   .   .   .   .   15  .   8   .   .   .   .   10  .   .   .   13  .   .   .   .   38  .   .   19  8   18  .   .   .   
  Parts Built              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   222  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   117 .   58  .   .   .   .   .   .   .   47  .   .   .   .   .   
  Total Part Build Rating  33   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   14  .   .   .   .   .   .   .   5   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Time                     130  | .   .   .   .   .   38  .   .   .   .   .   .   .   .   .   .   .   .   .   .   84  .   .   .   .   .   .   8   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              7    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   3   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -5    -4    -4    -3    -3    -2    -2    -2    -1    -1    -1    
--------                   Run   | Jun   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Pro   Fac   Was   Fac   Low   Low   Dat   Pro   Fac   Was   Fac   Upp   Upp   Zhi   Pro   Fac   Res   Tes   Res   Qua   Sec   Acc   Com   Ac0   
Total Allies               109   | .     .     .     .     .     .     3     .     .     4     .     3     20    1     .     .     .     1     6     .     4     .     .     .     .     2     6     .     7     .     .     .     52    .     
  Largest Group            38    | .     .     .     .     .     .     3     .     .     4     4     3     20    14    5     .     .     .     3     .     2     .     .     .     .     2     4     .     4     .     .     .     38    .     
  Highest-Rated Group      3723  | .     .     .     .     .     .     93    .     .     153   153   153   789   639   213   .     .     .     210   .     170   .     .     .     .     206   403   .     144   .     .     .     3723  .     
  Highest-Rated Ally       269   | .     .     .     .     .     .     31    .     .     39    39    51    50    50    46    .     .     .     70    .     85    .     .     .     .     103   103   .     39    .     .     .     269   .     
Zionite Dispatches         15    | .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     2     .     2     .     .     .     .     1     3     .     5     .     .     .     .     .     
  Heavy                    6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     1     3     .     .     .     .     .     .     .     
  Light                    2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Fire                     1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Hacker                   1     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee Resupply           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Defense Resupply         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Infowar Resupply         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     
  Hacking Resupply         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Total Orders               25    | .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    .     .     .     11    .     
  STAY                     14    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     7     .     
  FOLLOW                   5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     4     .     
  DROP                     6     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     
Ally Attacks               599   | .     .     .     .     .     .     19    .     .     .     20    43    21    72    8     .     .     .     60    .     40    .     .     .     .     8     30    .     .     .     .     .     278   .     
  Total Damage             22384 | .     .     .     .     .     .     376   .     .     .     510   1032  401   1685  272   .     .     .     1025  .     2422  .     .     .     .     534   2055  .     .     .     .     .     12072 .     
  Kills                    112   | .     .     .     .     .     .     4     .     .     .     4     7     1     18    3     .     .     .     8     .     13    .     .     .     .     3     16    .     .     .     .     .     35    .     
Allies Corrupted           10    | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     3     .     .     .     4     .     
Allies Melted              1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Ac0 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    15   | .   .   1   .   .   .   .   1   2   2   .   .   .   .   2   2   .   2   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     50   | .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   5   .   4   .   .   .   .   7   2   3   4   7   6   4   4   .   
  Main Access              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   
  Branch Access            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   
  Emergency Access         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   1   .   .   1   .   
  Guard Positions          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Component Stockpiles     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   1   .   
  Prototype Stockpiles     5    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   
  Component Schematics     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   
  Prototype Schematics     5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   1   .   .   .   .   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unaware Analyses         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   
  Trap Installations       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Active Terminals         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   
  Active Garrisons         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Depthwide Sectors/0      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Depthwide Sectors/-1     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Turns Passed               19327 | 117  89   815  679  570  1250 740  161  178  508  237  757  239  622  143  76   26   51   1021 167  1095 213  121  101  208  779  584  597  1359 1020 820  683  3183 118  
Spaces Moved               29314 | 66   68   632  458  287  631  935  348  374  964  405  987  277  939  301  223  87   167  1419 172  1452 237  233  168  508  1339 1118 981  2746 1946 1528 1296 5305 717  
  Core                     36    | 29   .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2271  | 37   68   632  458  287  631  158  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    4116  | .    .    .    .    .    .    777  348  374  964  368  .    .    .    .    .    .    .    705  172  408  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   22891 | .    .    .    .    .    .    .    .    .    .    37   985  277  939  301  223  87   167  710  .    1044 237  233  168  508  1339 1118 981  2746 1946 1528 1296 5304 717  
  Fastest Speed            6     | 50   120  120  120  190  120  42   42   42   42   24   21   27   27   27   30   30   30   34   51   34   34   34   28   28   28   23   24   20   25   25   17   12   6    
  Average Speed            37    | 159  120  120  147  190  125  58   42   42   42   42   34   31   27   29   30   30   30   44   51   39   34   34   30   28   28   26   24   22   25   28   23   22   12   
  Slowest Speed            800   | 250  120  120  190  190  190  206  102  42   42   230  150  35   31   32   30   30   106  230  51   126  34   34   34   28   29   105  25   101  34   112  34   800  16   
  Overloaded Moves         48    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    48   
  Propulsion Burnouts      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Robots Hopped            214   | .    .    .    .    .    .    .    .    .    .    5    9    .    5    .    .    .    .    5    .    7    .    .    .    1    5    21   17   36   64   30   2    7    .    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       57    | 4    15   97   71   62   64   33   67   55   90   65   26   84   29   57   54   75   43   48   90   39   51   55   53   72   43   37   91   68   90   76   28   79   43   
  Regions Visited          33
    Branch Regions         20
  Pre-discovered Areas     22    | .    .    1    1    .    .    .    1    .    1    .    .    .    .    .    .    1    1    4    .    5    1    .    3    1    .    .    .    .    2    .    .    .    .    
  Known Exits Taken        22    | .    .    .    .    .    .    1    1    1    1    1    .    .    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             18    | .    .    1    .    2    .    .    2    2    2    1    .    .    .    4    1    .    1    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    
Spaces Dug                 163   | .    .    .    .    .    2    7    .    .    .    1    8    .    8    .    1    .    .    14   .    19   .    .    .    .    11   5    20   35   8    10   9    5    .    
Terrain Destroyed          1067  | .    .    .    .    6    103  22   23   58   .    76   15   .    13   .    1    .    .    54   .    73   61   .    .    138  34   5    50   62   51   52   36   134  .    
  Melee                    147   | .    .    .    .    .    2    7    .    .    .    1    8    .    8    .    1    .    .    14   .    19   .    .    .    .    11   5    20   19   8    10   9    5    .    
  Projectile               31    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   .    
  AOE                      889   | .    .    .    .    6    101  15   23   58   .    75   7    .    5    .    .    .    .    40   .    54   61   .    .    138  23   .    30   43   43   42   27   98   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Total                      36289 | 74   75   679  463  308  958  1085 354  383  1065 448  1345 406  1253 354  225  86   166  1725 251  1881 361  274  207  556  1644 1335 1267 3365 2351 1822 1641 7150 732  
  Wait                     5398  | .    .    15   .    .    204  66   .    .    92   23   240  111  278  46   .    .    .    193  78   343  119  42   8    38   218  156  214  478  372  222  266  1576 .    
  Move                     28885 | 65   67   631  457  286  630  934  347  373  963  397  970  276  928  300  222  86   166  1410 171  1437 236  232  167  505  1327 1077 947  2677 1831 1474 1292 5288 716  
  Hop                      180   | .    .    .    .    .    .    .    .    .    .    2    8    .    5    .    .    .    .    4    .    7    .    .    .    1    5    19   16   32   50   23   1    7    .    
  Pick Up                  174   | 3    5    7    2    6    11   8    .    .    2    .    8    1    3    4    .    .    .    9    1    11   .    .    3    .    3    5    7    22   8    4    9    31   1    
  Fast Attach              287   | 6    2    2    .    2    8    16   .    .    2    .    14   5    3    1    .    .    .    17   .    16   .    .    8    .    7    16   21   23   18   22   22   54   2    
  Attach                   120   | .    .    .    1    .    5    1    .    .    .    7    14   .    1    1    .    .    .    14   .    7    .    .    .    .    1    9    .    17   7    8    6    21   .    
  Detach                   102   | .    .    .    1    .    .    .    .    .    1    1    13   .    4    .    .    .    .    13   .    4    .    .    2    .    3    6    5    9    4    13   4    19   .    
  Swap                     129   | .    .    2    1    3    13   11   2    2    1    4    2    2    1    .    .    .    .    5    .    7    1    .    5    .    5    7    4    21   4    7    2    17   .    
  Drop                     299   | .    1    8    1    6    16   20   .    .    3    2    11   2    2    2    .    .    .    15   1    10   .    .    9    .    10   13   19   35   17   9    21   65   1    
  Fire                     174   | .    .    5    .    1    61   15   4    7    .    8    2    .    1    .    .    .    .    8    .    8    5    .    .    12   2    .    4    3    5    4    3    16   .    
  Melee                    447   | .    .    .    .    .    4    10   1    1    1    4    25   9    19   .    3    .    .    37   .    31   .    .    5    .    44   26   30   48   35   36   15   51   12   
  Ram                      4     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Kick                     19    | .    .    9    .    4    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            68    | .    .    .    .    .    .    3    .    .    .    .    36   .    8    .    .    .    .    .    .    .    .    .    .    .    19   .    .    .    .    .    .    2    .    
  Rewire                   3     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac x2 / Ext)
-6/Waste
-6/Factory (discovered 2 exits: *Low / *Ext)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 5 exits: *Fac x4 / *Upp)
-5/Waste
-5/Factory (discovered 2 exits: *Fac / *Upp)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 6 exits: *Res x4 / Upp x2)
-3/Research (discovered 6 exits: *Res x3 / *Arm / *Tes x2)
-3/Testing
-2/Research (discovered 2 exits: *Acc / *Qua)
-2/Quarantine (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access (discovered 2 exits: Sur / *Com)
-1/Command (discovered 3 exits: *Sur x2 / *Ac0)
-1/Access_0

 History 
---------
  Turn | Location           | Event
     5 | -11/Junkyard       | Discovered new exit (range 16)
   118 | -11/Junkyard       | Entered Materials
   164 | -10/Materials      | Discovered new exit (range 16)
   207 | -10/Materials      | Entered Mines
   260 | -10/Mines          | Met a Derelict bent on vengeance
   300 | -10/Mines          | Discovered new exit (range 6)
   304 | -10/Mines          | Build established: Mutant
   402 | -10/Mines          | Assembled infested the area
   620 | -10/Mines          | Found the Drone Emporium
   629 | -10/Mines          | Found Prototype Device
   629 | -10/Mines          | Identified Thief Drone Bay
   694 | -10/Mines          | Discovered new exit (range 14)
   696 | -10/Mines          | Learned location of Zion (-7)
  1016 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1017 | -10/Mines          | Discovered new exit (range 5)
  1022 | -10/Mines          | Entered Exiles
  1040 | -10/Exiles         | Discovered new exit (range 15)
  1052 | -10/Exiles         | Met 8R-AWN
  1072 | -10/Exiles         | Met EX-HEX
  1104 | -10/Exiles         | Met EX-BIN
  1122 | -10/Exiles         | Aligned with FarCom system
  1123 | -10/Exiles         | Given EX-Vault access code
  1152 | -10/Exiles         | Opened EX-Vault
  1185 | -10/Exiles         | Found Cloak of Protection
  1213 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1254 | -10/Exiles         | Met EX-DEC
  1506 | -10/Exiles         | Found AWS/Autocannon
  1678 | -10/Exiles         | Discovered new exit (range 14)
  1701 | -10/Exiles         | Stole two prototypes: Cloak of Protection, AWS/Autocannon
  1701 | -10/Exiles         | Entered Mines
  1703 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
  2051 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  2240 | -9/Mines           | Discovered new exit (range 9)
  2271 | -9/Mines           | Entered Materials
  2271 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  3240 | -8/Materials       | Repaired Carbon-fiber Leg
  3359 | -8/Materials       | Build established: Scavenger-Mutant
  3517 | -8/Materials       | Discovered new exit (range 4)
  3521 | -8/Materials       | Entered Factory
  3521 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  3523 | -7/Factory         | FarCom data flow suspended
  4066 | -7/Factory         | Build established: Mutant
  4120 | -7/Factory         | Allied Derelicts emerged from ambush trap array
  4161 | -7/Factory         | Discovered new exit (range 4)
  4242 | -7/Factory         | Discovered new exit (range 11)
  4246 | -7/Factory         | Identified exit to Lower Caves
  4261 | -7/Factory         | Entered Lower Caves
  4415 | -7/Lower Caves     | Learned location of Extension (-6)
  4416 | -7/Lower Caves     | Discovered new exit (range 16)
  4422 | -7/Lower Caves     | Identified exit to Lower Caves
  4422 | -7/Lower Caves     | Entered another Lower Caves area
  4463 | -7/Lower Caves     | Encountered a Warlord checkpoint
  4464 | -7/Lower Caves     | Learned Factory security intel
  4522 | -7/Lower Caves     | Build established: Scavenger-Mutant
  4539 | -7/Lower Caves     | Discovered new exit (range 10)
  4547 | -7/Lower Caves     | Learned Factory terminal intel
  4600 | -7/Lower Caves     | Identified exit to Zion
  4600 | -7/Lower Caves     | Entered Zion
  4614 | -7/Zion            | System corruption cleaned by Quarantine Array
  4621 | -7/Zion            | Discovered new exit (range 19)
  4712 | -7/Zion            | Learned 4 Factory zone layouts
  4743 | -7/Zion            | Imprinted
  4745 | -7/Zion            | Declared Zion's savior
  4829 | -7/Zion            | Given the Hacking Drone Bay
  4835 | -7/Zion            | Learned 8 Factory zone layouts
  4943 | -7/Zion            | Found Prototype Device
  4969 | -7/Zion            | Found Prototype Processor
  4969 | -7/Zion            | Identified Exp. Armor Integrity Analyzer
  4976 | -7/Zion            | Found Prototype Processor
  5016 | -7/Zion            | Identified exit to Proximity Caves
  5108 | -7/Zion            | Entered Proximity Caves
  5108 | -6/Proximity Caves | Accompanied by 4 allies
  5136 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  5185 | -6/Proximity Caves | Destroyed 7 combat bots
  5232 | -6/Proximity Caves | Spotted B-75 Beast
  5275 | -6/Proximity Caves | Build established: Mutant
  5283 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
  5342 | -6/Proximity Caves | Discovered new exit (range 15)
  5345 | -6/Proximity Caves | Identified exit to Factory
  5345 | -6/Proximity Caves | Entered Factory
  5345 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5346 | -6/Factory         | Identified exit to Extension
  5348 | -6/Factory         | Loaded intel: 28 terminal locations
  5371 | -6/Factory         | Lost 8 parts (1p6n1u)
  5389 | -6/Factory         | Zion Hacker squad teleported in
  5407 | -6/Factory         | Identified Exp. Target Analyzer
  5450 | -6/Factory         | Discovered new exit (range 17)
  5460 | -6/Factory         | Identified exit to Factory
  5740 | -6/Factory         | Retrieved Zion intel report: Prototype Schematics
  5791 | -6/Factory         | Lost 4 parts (4n)
  5840 | -6/Factory         | Retrieved Zion intel report: Prototype Stockpiles
  5922 | -6/Factory         | Discovered exit to Factory (range 12)
  6102 | -6/Factory         | Manually triggered Chute Trap
  6102 | -6/Factory         | Sucked down chute
  6102 | -6/Factory         | Entered Waste
  6103 | -6/Waste           | Joined by Warlord forces that had cleared the area
  6133 | -6/Waste           | Discovered new exit (range 22)
  6140 | -6/Waste           | A Compactor rumbled back to life
  6140 | -6/Waste           | Spotted C-40 Crusher
  6146 | -6/Waste           | Allies destroyed C-40 Crusher
  6236 | -6/Waste           | Identified exit to Factory
  6279 | -6/Waste           | Build established: Scout
  6341 | -6/Waste           | Entered Factory
  6341 | -6/Factory         | Accompanied by 14 allies
  6364 | -6/Factory         | Retrieved Zion intel report: Prototype Stockpiles
  6632 | -6/Factory         | Discovered new exit (range 3)
  6633 | -6/Factory         | Identified exit to Lower Caves
  6656 | -6/Factory         | Retrieved Zion intel report: Trap Installations
  6657 | -6/Factory         | Zion Hacking Resupply teleported in
  6691 | -6/Factory         | First assault squad dispatched
  6742 | -6/Factory         | Build established: Scavenger-Scout
  6861 | -6/Factory         | Discovered exit to Extension (range 10)
  6963 | -6/Factory         | Entered Lower Caves
  6963 | -6/Lower Caves     | Accompanied by 5 allies
  7000 | -6/Lower Caves     | Encountered a Warlord checkpoint
  7003 | -6/Lower Caves     | Learned Factory garrison access intel
  7012 | -6/Lower Caves     | Lost 4 parts (4n)
  7085 | -6/Lower Caves     | Spotted B-75 Beast
  7089 | -6/Lower Caves     | Learned location of 1 exit from Factory
  7103 | -6/Lower Caves     | Discovered new exit (range 10)
  7106 | -6/Lower Caves     | Identified exit to Lower Caves
  7106 | -6/Lower Caves     | Entered another Lower Caves area
  7134 | -6/Lower Caves     | Encountered a Warlord checkpoint
  7161 | -6/Lower Caves     | Learned Factory interactive machine intel
  7173 | -6/Lower Caves     | Spotted 5I-QN4(f)
  7173 | -6/Lower Caves     | Spotted 3C-H59(f)
  7173 | -6/Lower Caves     | Spotted U3-B61(f)
  7173 | -6/Lower Caves     | Spotted BR-QGU(f)
  7174 | -6/Lower Caves     | Encountered a Master Thief
  7174 | -6/Lower Caves     | Encountered a Master Thief
  7174 | -6/Lower Caves     | Encountered a Master Thief
  7174 | -6/Lower Caves     | Encountered a Master Thief
  7174 | -6/Lower Caves     | Spotted JA-Q1X(f)
  7175 | -6/Lower Caves     | Encountered a Master Thief
  7180 | -6/Lower Caves     | Discovered new exit (range 9)
  7182 | -6/Lower Caves     | Identified exit to Data Miner
  7182 | -6/Lower Caves     | Entered Data Miner
  7182 | -6/Data Miner      | Discovered new exit (range 6)
  7186 | -6/Data Miner      | Met Data Miner
  7196 | -6/Data Miner      | Learned location of Section 7 (-2)
  7196 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  7200 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  7208 | -6/Data Miner      | Identified exit to Proximity Caves
  7208 | -6/Data Miner      | Entered Proximity Caves
  7211 | -5/Proximity Caves | Learned Factory stockpile data
  7253 | -5/Proximity Caves | Discovered exit to Factory (range 20)
  7259 | -5/Proximity Caves | Entered Factory
  7259 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7260 | -5/Factory         | Identified exit to Factory
  7262 | -5/Factory         | Loaded intel: 51 interactive machine locations
  7263 | -5/Factory         | Loaded intel: 4 garrison access locations
  7282 | -5/Factory         | Build established: Scout
  7619 | -5/Factory         | Crushed by falling debris
  7631 | -5/Factory         | Retrieved Zion intel report: Active Terminals
  7632 | -5/Factory         | Zion Light squad teleported in
  7706 | -5/Factory         | Zion Light squad teleported in
  7763 | -5/Factory         | Found Prototype Protection
  7796 | -5/Factory         | Incoming investigation squad redirected
  7852 | -5/Factory         | Retrieved Zion intel report: Guard Positions
  7860 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
  7889 | -5/Factory         | Fabricated Impulse Thruster (x2)
  7897 | -5/Factory         | Identified Zio. Weapon Casing
  7970 | -5/Factory         | Discovered exit to Factory (range 14)
  8024 | -5/Factory         | Build established: Scavenger-Scout
  8074 | -5/Factory         | Retrieved Zion intel report: Active Garrisons
  8107 | -5/Factory         | Discovered new exit (range 21)
  8159 | -5/Factory         | First assault squad dispatched
  8184 | -5/Factory         | Spotted B-75 Beast
  8193 | -5/Factory         | Retrieved Zion intel report: Main Access
  8245 | -5/Factory         | Incoming assault squad redirected
  8280 | -5/Factory         | Manually triggered Chute Trap
  8280 | -5/Factory         | Sucked down chute
  8280 | -5/Factory         | Entered Waste
  8280 | -5/Waste           | The area was eerily silent
  8322 | -5/Waste           | Discovered new exit (range 21)
  8347 | -5/Waste           | Build established: Messiah-Scout
  8368 | -5/Waste           | Identified exit to Factory
  8447 | -5/Waste           | Entered Factory
  8516 | -5/Factory         | Found Prototype Launcher
  8535 | -5/Factory         | Retrieved Zion intel report: Component Schematics
  8775 | -5/Factory         | Identified Mni. Smartbomb Launcher
  8803 | -5/Factory         | System corruption reached 10%
  8867 | -5/Factory         | Lost 9 parts (2p4n3u)
  8905 | -5/Factory         | Retrieved Zion intel report: Active Garrisons
  8906 | -5/Factory         | Zion Heavy squad teleported in
  8947 | -5/Factory         | Found Zio. Weapon Casing
  8951 | -5/Factory         | Found Prototype Protection
  8978 | -5/Factory         | Core integrity fell below 50%
  9020 | -5/Factory         | Spotted B-75 Beast
  9054 | -5/Factory         | Build established: Mutant
  9133 | -5/Factory         | Zion Heavy squad teleported in
  9302 | -5/Factory         | Repaired Nuclear Pulse Array
  9347 | -5/Factory         | First assault squad dispatched
  9380 | -5/Factory         | Repaired Nuclear Pulse Array
  9393 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
  9419 | -5/Factory         | Incoming investigation squad redirected
  9453 | -5/Factory         | Fabricated Impulse Thruster?
  9472 | -5/Factory         | Discovered exit to Factory (range 9)
  9487 | -5/Factory         | Retrieved Zion intel report: Emergency Access
  9515 | -5/Factory         | Discovered new exit (range 6)
  9541 | -5/Factory         | Identified exit to Upper Caves
  9542 | -5/Factory         | Entered Upper Caves
  9543 | -5/Upper Caves     | Encountered a Warlord checkpoint
  9552 | -5/Upper Caves     | Learned Factory interactive machine intel
  9564 | -5/Upper Caves     | Build established: Scavenger-Scout
  9744 | -5/Upper Caves     | Discovered new exit (range 21)
  9752 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  9754 | -5/Upper Caves     | Identified exit to Upper Caves
  9755 | -5/Upper Caves     | Entered another Upper Caves area
  9874 | -5/Upper Caves     | Discovered new exit (range 7)
  9876 | -5/Upper Caves     | Identified exit to Zhirov
  9876 | -5/Upper Caves     | Entered Zhirov
  9876 | -5/Zhirov          | Discovered new exit (range 3)
  9884 | -5/Zhirov          | Met Zhirov
  9892 | -5/Zhirov          | Learned location of Quarantine (-2)
  9892 | -5/Zhirov          | Learned location of Testing (-3)
  9892 | -5/Zhirov          | Learned location of Command (-1)
  9894 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  9975 | -5/Zhirov          | Identified exit to Proximity Caves
  9977 | -5/Zhirov          | Entered Proximity Caves
 10139 | -4/Proximity Caves | Destroyed 8 combat bots
 10184 | -4/Proximity Caves | Discovered exit to Factory (range 5)
 10185 | -4/Proximity Caves | Entered Factory
 10185 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 10186 | -4/Factory         | Loaded intel: 52 interactive machine locations
 10286 | -4/Factory         | Retrieved Zion intel report: Emergency Access
 10302 | -4/Factory         | Retrieved Zion intel report: Component Schematics
 10492 | -4/Factory         | Retrieved Zion intel report: Main Access
 10492 | -4/Factory         | Identified exit to Research
 10504 | -4/Factory         | Build established: Hacker-Scout
 10644 | -4/Factory         | Retrieved Zion intel report: Branch Access
 10644 | -4/Factory         | Identified exit to Upper Caves
 10649 | -4/Factory         | Found Prototype Slashing Weapon
 10649 | -4/Factory         | Identified Centrium Greatsword
 10651 | -4/Factory         | Found Centrium Greatsword
 10688 | -4/Factory         | Retrieved Zion intel report: Prototype Schematics
 10700 | -4/Factory         | Retrieved Zion intel report: Active Terminals
 10772 | -4/Factory         | Spotted B-86 Titan
 10852 | -4/Factory         | Retrieved Zion intel report: Component Schematics
 10853 | -4/Factory         | Zion Heavy squad teleported in
 10964 | -4/Factory         | Entered Research
 10964 | -3/Research        | Accompanied by 2 allies
 10964 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 11015 | -3/Research        | Retrieved Zion intel report: Branch Access
 11015 | -3/Research        | Identified exit to Armory
 11015 | -3/Research        | Identified exit to Testing
 11016 | -3/Research        | Zion Heavy squad teleported in
 11057 | -3/Research        | Build established: Scout
 11067 | -3/Research        | Assembled infested ambush trap array
 11076 | -3/Research        | Found Prototype Device
 11076 | -3/Research        | Identified Adv. Kinecellerator
 11078 | -3/Research        | Found Adv. Kinecellerator
 11113 | -3/Research        | Crushed by falling debris
 11158 | -3/Research        | Discovered new exit (range 21)
 11213 | -3/Research        | Found Adv. Powered Armor
 11249 | -3/Research        | Retrieved Zion intel report: Emergency Access
 11250 | -3/Research        | Zion Heavy squad teleported in
 11361 | -3/Research        | Lost 3 parts (1n1u1w)
 11379 | -3/Research        | Zion Heavy squad teleported in
 11421 | -3/Research        | Discovered new exit (range 16)
 11438 | -3/Research        | Discovered new exit (range 6)
 11440 | -3/Research        | Identified exit to Research
 11495 | -3/Research        | Found Unknown Piercing Weapon
 11495 | -3/Research        | Identified Enh. Force Lance
 11509 | -3/Research        | First assault squad dispatched
 11548 | -3/Research        | Entered Testing
 11562 | -3/Testing         | Repaired Med. Storage Unit
 11638 | -3/Testing         | Found Prototype Processor
 11638 | -3/Testing         | Identified Exp. Signal Interpreter
 11642 | -3/Testing         | Retrieved Zion intel report: Trap Installations
 11649 | -3/Testing         | Found Prototype Energy Cannon
 11649 | -3/Testing         | Identified Null Cannon
 11709 | -3/Testing         | Found Prototype Energy Cannon
 11709 | -3/Testing         | Identified Hpw. Disruptor Cannon
 11722 | -3/Testing         | Retrieved Zion intel report: Component Stockpiles
 11739 | -3/Testing         | Retrieved Zion intel report: Active Garrisons
 11742 | -3/Testing         | Spotted Striker
 11743 | -3/Testing         | Spotted Striker
 11746 | -3/Testing         | Found Exp. Signal Interpreter
 11798 | -3/Testing         | Search patrols dispatched
 11820 | -3/Testing         | Build established: Hacker-Scout
 12132 | -3/Testing         | Discovered exit to Research (range 23)
 12145 | -3/Testing         | Entered Research
 12145 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 12167 | -2/Research        | Zion Infowar Resupply teleported in
 12217 | -2/Research        | Zion Defense Resupply teleported in
 12217 | -2/Research        | Incoming investigation squad redirected
 12222 | -2/Research        | Found Prototype Device
 12223 | -2/Research        | Identified Exp. Force Field
 12227 | -2/Research        | Found Adv. Powered Armor
 12350 | -2/Research        | Spotted B-90 Cyclops
 12395 | -2/Research        | Search patrols dispatched
 12404 | -2/Research        | Fabricated Adv. Sensor Array (x1)
 12427 | -2/Research        | Spotted B-90 Cyclops
 12429 | -2/Research        | Retrieved Zion intel report: Prototype Schematics
 12430 | -2/Research        | Zion Melee Resupply teleported in
 12748 | -2/Research        | Spotted B-90 Cyclops
 12755 | -2/Research        | Retrieved Zion intel report: Prototype Stockpiles
 12768 | -2/Research        | Found Prototype Slashing Weapon
 12768 | -2/Research        | Identified Nanosword
 12770 | -2/Research        | Found Nanosword
 12778 | -2/Research        | Found Nanosword
 12782 | -2/Research        | Found Nanosword
 12783 | -2/Research        | Found Nanosword
 12895 | -2/Research        | Search patrols dispatched
 13047 | -2/Research        | Found Unknown Device
 13047 | -2/Research        | Identified Launcher Loader
 13055 | -2/Research        | Retrieved Zion intel report: Component Stockpiles
 13099 | -2/Research        | Discovered new exit (range 10)
 13103 | -2/Research        | Identified exit to Access
 13145 | -2/Research        | Search patrols dispatched
 13347 | -2/Research        | Build established: Hacker-Ninja
 13348 | -2/Research        | Retrieved Zion intel report: Prototype Schematics
 13349 | -2/Research        | Zion Infowar Resupply teleported in
 13395 | -2/Research        | Search patrols dispatched
 13461 | -2/Research        | Lost 3 parts (1p1n1u)
 13464 | -2/Research        | Spotted B-90 Cyclops
 13466 | -2/Research        | Zion Fire squad teleported in
 13484 | -2/Research        | Discovered new exit (range 10)
 13504 | -2/Research        | Identified exit to Quarantine
 13504 | -2/Research        | Entered Quarantine
 13514 | -2/Quarantine      | Retrieved Zion intel report: Main Access
 13532 | -2/Quarantine      | Lost 3 parts (1p1n1u)
 13543 | -2/Quarantine      | Found Alien Artifact
 13552 | -2/Quarantine      | Retrieved Zion intel report: Emergency Access
 13573 | -2/Quarantine      | Retrieved Zion intel report: Guard Positions
 13581 | -2/Quarantine      | Found Alien Energy Cannon
 13582 | -2/Quarantine      | Identified Core Cannon
 13596 | -2/Quarantine      | Identified Subatomic Replicator
 13754 | -2/Quarantine      | Search patrols dispatched
 13795 | -2/Quarantine      | Retrieved Zion intel report: Prototype Schematics
 13798 | -2/Quarantine      | Found Alien Artifact
 13798 | -2/Quarantine      | Identified Core Reset Matrix
 13798 | -2/Quarantine      | Used Core Reset Matrix
 13802 | -2/Quarantine      | Detected hypermatrix surge
 13802 | -2/Quarantine      | Sensed 4 artifacts in vicinity
 13840 | -2/Quarantine      | Retrieved Zion intel report: Depthwide Sectors/0
 13924 | -2/Quarantine      | Retrieved Zion intel report: Unaware Analyses
 14184 | -2/Quarantine      | Build established: Infiltrator-Ninja
 14280 | -2/Quarantine      | Search patrols dispatched
 14447 | -2/Quarantine      | Retrieved Zion intel report: Prototype Stockpiles
 14452 | -2/Quarantine      | Discovered exit to Access (range 22)
 14500 | -2/Quarantine      | Spotted Fortress
 14523 | -2/Quarantine      | Discovered new exit (range 5)
 14524 | -2/Quarantine      | Identified exit to Section 7
 14524 | -2/Quarantine      | Entered Section 7
 14525 | -2/Section 7       | Sensed 17 artifacts in vicinity
 14539 | -2/Section 7       | Lost 5 parts (1p3n1u)
 14548 | -2/Section 7       | Found Integrity Redistributor
 14558 | -2/Section 7       | Retrieved Zion intel report: Active Terminals
 14566 | -2/Section 7       | Found Integrated Mediator
 14566 | -2/Section 7       | Installed Integrated Mediator, increased core attachment efficiency.
 14590 | -2/Section 7       | Found Prototype Device
 14590 | -2/Section 7       | Identified Exp. Focal Shield
 14602 | -2/Section 7       | Spotted B-90 Cyclops
 14662 | -2/Section 7       | Retrieved Zion intel report: Component Schematics
 14676 | -2/Section 7       | Retrieved Zion intel report: Component Stockpiles
 14718 | -2/Section 7       | Destroyed 9 combat bots
 14742 | -2/Section 7       | Retrieved Zion intel report: Unaware Analyses
 14751 | -2/Section 7       | Found Prototype Processor
 14751 | -2/Section 7       | Identified Exp. Core Analyzer
 14766 | -2/Section 7       | Retrieved Zion intel report: Unaware Analyses
 14769 | -2/Section 7       | Discovered exit to Access (range 5)
 14815 | -2/Section 7       | Search patrols dispatched
 14978 | -2/Section 7       | Retrieved Zion intel report: Unaware Analyses
 14990 | -2/Section 7       | Spotted Executioner
 14990 | -2/Section 7       | Spotted Executioner
 15001 | -2/Section 7       | Spotted B-99 Colossus
 15020 | -2/Section 7       | Found LRC Insulator
 15020 | -2/Section 7       | Installed LRC Insulator, gained EM resistance (25)
 15021 | -2/Section 7       | Found LRC Matter Compressor
 15021 | -2/Section 7       | Installed LRC Matter Compressor, increased matter storage capacity (+125)
 15040 | -2/Section 7       | Used Subatomic Replicator to create Supercharged Integrated Reactor
 15041 | -2/Section 7       | Installed Supercharged Integrated Reactor, increased core energy generation (+15)
 15043 | -2/Section 7       | Found Integrated Reactor
 15043 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 15074 | -2/Section 7       | Search patrols dispatched
 15141 | -2/Section 7       | Found Prototype Slashing Weapon
 15141 | -2/Section 7       | Identified Vibroblade
 15177 | -2/Section 7       | Found Transdimensional Reconstructor
 15178 | -2/Section 7       | Found Transdimensional Reconstructor
 15274 | -2/Section 7       | Search patrols dispatched
 15343 | -2/Section 7       | Core integrity fell below 50%
 15344 | -2/Section 7       | Entered Access
 15344 | -1/Access          | Evolved 2 slots: Utility x1, Weapon x1
 15349 | -1/Access          | Found Prototype Device
 15349 | -1/Access          | Identified Exp. Weapon Cycler
 15374 | -1/Access          | Lost 4 parts (3n1u)
 15448 | -1/Access          | Found Unknown Device
 15448 | -1/Access          | Identified Antimissile System
 15464 | -1/Access          | Retrieved Zion intel report: Branch Access
 15464 | -1/Access          | Identified exit to Command
 15472 | -1/Access          | Build established: Alien-Ninja
 15484 | -1/Access          | Spotted B-99 Colossus
 15582 | -1/Access          | Retrieved Zion intel report: Active Terminals
 15675 | -1/Access          | Spotted B-99 Colossus
 15675 | -1/Access          | Spotted B-99 Colossus
 15691 | -1/Access          | Energy Cycler disabled
 15718 | -1/Access          | Retrieved Zion intel report: Main Access
 15718 | -1/Access          | Identified exit to Surface
 15792 | -1/Access          | Retrieved Zion intel report: Depthwide Sectors/-1
 15951 | -1/Access          | Build established: Hacker-Scout
 16027 | -1/Access          | Entered Command
 16128 | -1/Command         | Destroyed 7 combat bots
 16277 | -1/Command         | First assault squad dispatched
 16294 | -1/Command         | Incoming assault squad redirected
 16299 | -1/Command         | Retrieved Zion intel report: Emergency Access
 16301 | -1/Command         | Incoming assault squad redirected
 16322 | -1/Command         | Lost 5 parts (1p1n2u1w)
 16353 | -1/Command         | Retrieved Zion intel report: Component Stockpiles
 16368 | -1/Command         | Retrieved Zion intel report: Prototype Stockpiles
 16382 | -1/Command         | Retrieved Zion intel report: Unaware Schematics
 16465 | -1/Command         | Disengaged cave seal
 16465 | -1/Command         | Zionites emerged from the dark tunnel
 16578 | -1/Command         | Disengaged cave seal
 16578 | -1/Command         | Zionites emerged from the dark tunnel
 16772 | -1/Command         | Spotted M Guard
 16772 | -1/Command         | Spotted M Guard
 16772 | -1/Command         | Spotted Combat Programmer
 16772 | -1/Command         | Spotted Combat Programmer
 16780 | -1/Command         | Destroyed Combat Programmer
 16862 | -1/Command         | Allies destroyed M Guard
 16887 | -1/Command         | Lost 3 parts (1n2u)
 16896 | -1/Command         | All MAIN.C guards destroyed
 16899 | -1/Command         | Found Prototype Device
 16899 | -1/Command         | Identified AEGIS Remote Shield
 16926 | -1/Command         | Found Prototype Protection
 16926 | -1/Command         | Identified Zio. Weapon Casing
 17021 | -1/Command         | 0b10 Conduit disabled
 17021 | -1/Command         | Met MAIN.C
 17028 | -1/Command         | Destroyed MAIN.C Shell
 17031 | -1/Command         | MAIN.C activated Command garrisons
 17042 | -1/Command         | Allies destroyed MAIN.C
 17045 | -1/Command         | Discovered exit to Surface (range 37)
 17045 | -1/Command         | Discovered exit to Surface (range 78)
 17045 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 17348 | -1/Command         | Build established: Commander-Sprinter
 18194 | -1/Command         | Found Prototype Energy Cannon
 18194 | -1/Command         | Identified Zio. Alpha Cannon Mk. II
 18220 | -1/Command         | Found Prototype Protection
 18220 | -1/Command         | Identified Zio. Shade Armor
 18229 | -1/Command         | Found Zio. Shade Armor
 18467 | -1/Command         | Phase Generator disabled
 18811 | -1/Command         | Found Exp. System Purifier
 19044 | -1/Command         | Found Corrupted Prototype Processor
 19044 | -1/Command         | Identified Exp. Target Analyzer
 19183 | -1/Command         | Failed to warp due to unstable space
 19206 | -1/Command         | Warped through subspace to slip node
 19206 | -1/Command         | Discovered new exit (range 4)
 19210 | -1/Command         | Entered Access_0
 19211 | -1/Access_0        | Sensed 1 artifact in vicinity
 19211 | -1/Access_0        | Met Architect
 19230 | -1/Access_0        | Subspace Access Node disabled
 19237 | -1/Access_0        | A6 warped into view
 19241 | -1/Access_0        | Subspace Access Node disabled
 19279 | -1/Access_0        | Destroyed A2
 19281 | -1/Access_0        | Extracted Singularity Gate Test 138-C access codes from A2's data core
 19281 | -1/Access_0        | Found Quantum Router
 19292 | -1/Access_0        | A5 warped into view
 19315 | -1/Access_0        | Lost 3 parts (1n2u)
 19328 | -1/Access_0        | Started Test 138-B, establishing a local singularity
 19328 | -1/Access_0        | Cogmind ripped apart by the singularity
 19328 | -1/Access_0        | Core destroyed

 Last Messages 
---------------
19283_ Acquired 5 matter.
19283_ Quantum Shear penetrates Machine.
19283_ Machine disabled.
19284_ Adv. Surge Thruster destroyed.
19284_ Adv. Surge Thruster burned out.
A5 warps into view.
19297_ Reinforced Shell breached.
19299_ Acquired Cld. Impulse Thruster.
19303_ Quantum Shear penetrates Wall. <x2>
19305_ Quantum Shear penetrates Earth.
19305_ Quantum Shear penetrates Wall.
19328_ Connecting with Gate Controls...
19328_ Current location identified: Access_0
>>Gate Test 138-A
Running Singularity Gate diagnostics...
  All systems nominal.
>>Gate Test 138-B
Preparing Singularity Gate activation...
  Stable singularity established.
19328_ Cogmind ripped apart by the singularity.

 Map 
-----
+----------------------------------------------------+
|      ????????????????????????????????????????????? |
|      ??????????????????###########?????""""""????? |
|      ??????????????????           ?????"]//!"????? |
|      ?????????????????? == !! **  ?????"[]=]"????? |
|      ???????????????????== !! **  #????"!!! "####? |
|      ???????????????????          #???#"" """   #? |
|      ?????????????????? !! [[ ]]  #???#        #?? |
|      ???????????????????!! [[ ]]  #####        #?? |
|      ??????????????????           ## ##        #?? |
|      ??????????????????                 ####   #?? |
|      ??????????????????   ????##  ##     ##   ##?? |
|      ????????????????     ?????#  #         ###??? |
|      ???????????????#     ?????#            ##???? |
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|      ???????????"""""     """"??#  #?#       #???? |
|      ???????????#""""     """"#?#  #?##      #???? |
|      ???????????#"           "###  ##?###   ##???? |
|      ???????????""           ""#    ##??# ###????? |
|      ???????????""           ""#     #### #??????? |
|      ???????????#"           "###         #??????? |
|      ???????????#"           "#?#         ###????? |
|      ???????????#"           "#?#     # ### #????? |
|      ???????????#"           "#?##      ##  ##???? |
|      ??????????##"           "##?#      #    ##??? |
|      ??????????#""           ""#?##           #??? |
|      ??????????#""       @   ""#??##          #??? |
|      ???????????#"           "##???##        ##??? |
|      ???????????#""""      A""#????##      ###???? |
|      ???????????"""""     """""#??##       #?????? |
|      ???????????#####     ######??#       ##?????? |
|      ???????????????#     #???????##     ##??????? |
|      ???????????????#     #????##??##    #???????? |
|      ???????????????#     #????# ####    ###?????? |
|      ???????????????#     #?????#   #      ###???? |
|      ???????????????#     #?????#            #???? |
|      ???????????????#     #?????#       ##   #???? |
|      ???????????????#     #???#  ##    ###  ##???? |
|      ???????????????#     #???###?#   ##?#  ###??? |
|      ???????????????#     #???????##  #??#    #??? |
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|      ???????????????#     #????????#  #?#  ##????? |
|      ???????????????#     #????????#  #?#  #?????? |
|      ???????????????#     #????????#  ###  #?????? |
|      ???????????????#     #????????#  ##   #?????? |
|      ???????????????#     #????????#  ## ###?????? |
|      ???????????????#     #?????##?#  ## #????##?? |
|      ???????????????#     #?????# ##  ## #???  #?? |
|      ???????????????#     #??####     ## #??   #?? |
|      ???????????????#     #?##           ###   #?? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           109
Coolant Potential          50
Energy Generation          68
Energy Capacity            800
Matter Stores              425
Matter Capacity            425
Sight Range                23
Robot Scan Range           18
Terrain Scan Density       10
ECM Strength               2
Jamming Range              14
Cloak Strength             5
Power Amplification        30
Additional Mass Support    16
Armor Coverage             400
Resistance: KI             30
Resistance: TH             30
Resistance: EX             50
Resistance: EM             55
Resistance: I              30
Resistance: S              30
Resistance: P              30
Propulsion Shielding       90
Utility Shielding          66
Weapon Shielding           100
Point Defense Rating       320
Weapon Cycling             30
Melee Speed Boost          40
Phase Shifting             15
Evasion (%)                96
Targeting Accuracy         8
Melee Accuracy             16
Target Analysis            10
Core Analysis              8
Armor Integrity Analysis   50
Matter Filtering           50
Particle Charging          30
Kinecelleration            50
Offensive Hacking          60
Defensive Hacking          25

 Item Schematics 
-----------------
               Imp. Focal Shield | -2/Section 7 | Z-intel
                 Remote Datajack | -2/Section 7 | Z-intel
 Imp. Launcher Guidance Computer | -2/Section 7 | Z-intel
   Imp. Armor Integrity Analyzer | -2/Section 7 | Z-intel
       Adv. Melee Analysis Suite | -2/Section 7 | Z-intel
      Adv. Weight Redist. System | -2/Section 7 | Z-intel
              Adv. Medium Treads | -2/Section 7 | Z-intel
         Imp. Targeting Computer | -2/Section 7 | Z-intel
               Huge Storage Unit | -2/Section 7 | Z-intel
                      Myomer Leg | -2/Section 7 | Z-intel
         Med. Reflective Plating | -2/Section 7 | Z-intel
        Lyr. Heavy Armor Plating | -2/Section 7 | Z-intel
                 Cloaking Device | -2/Section 7 | Z-intel
                      Q-thruster | -2/Section 7 | Z-intel
            Cld. Antigrav System | -2/Section 7 | Archive
      Hdn. Centrium Heavy Treads | -2/Section 7 | Archive
                 Exp. Q-thruster | -2/Section 7 | Archive
  Adv. Dynamic Insulation System | -2/Section 7 | Archive

 Robot Schematics 
------------------
 H-88 Terminator | -2/Section 7 | Archive
     C-65 Expert | -1/Command   | Z-intel
   A-15 Conveyor | -1/Command   | Z-intel
  X-82 Rainmaker | -1/Command   | Z-intel

 Fabricated
------------
  Impulse Thruster | x2 | -5/Factory  
  Impulse Thruster | x2 | -5/Factory  
 Adv. Sensor Array | x1 | -2/Research 

 Alien Tech Used 
-----------------
Core Cannon
Subatomic Replicator
Core Reset Matrix
Integrated Mediator
LRC Insulator
LRC Matter Compressor
Supercharged Integrated Reactor
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ConstructShockCoupler
  Manual?         0
Play Time         06:17:47
  Cumulative      369.5 hours
  Start           2023.10.15 @ 15:39:01
  End             2023.10.17 @ 19:39:16
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          141
  Rogue           125
  Adventurer      8
  Explorer        8
Win Type          -
  Total           26
  Types           12/1/9/1/1/1/1/0/0
Lore%             89
Gallery%          88
Achievement%      77
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 85014b5b-b5f7-481a-9869-ddcd707657b2