Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.20 @ 02:54:55 Player: SgtBloody Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (104) 520 Value Destroyed (2101) 2101 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (93) 93 TOTAL SCORE: 4694 Bonus ------- High Alert Combat Kills 93 Cogmind --------- Core Integrity 306/550 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit Sensor Array Targeting Computer > --- WEAPON (2) ------- Particle Gun > --- INVENTORY (10) --- Improved Ion Engine Aluminum Leg Improved Heat Sink High-capacity Matter Pod (200) Particle Gun Grenade Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Sensor Array Targeting Computer > --- WEAPON ----------- Field Laser Field Laser > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine High-capacity Matter Pod Beam Rifle Particle Gun Grenade Launcher [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Weapon Particle Cannon Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . 1 . Propulsion 1 | . . . . 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 63 | 8 13 . 28 14 Power 13 | 1 2 . 8 2 Engine 12 | 1 2 . 8 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 21 | 2 4 . 11 4 Treads 6 | . . . 6 . Leg 15 | 2 4 . 5 4 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 2 3 . 6 2 Device 7 | 1 1 . 3 2 Storage 5 | 1 2 . 2 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 16 | 3 4 . 3 6 Energy Gun 9 | 2 . . 1 6 Energy Cannon 6 | . 4 . 2 . Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 9 | . . . 1 8 Power 3 | . . . . 3 Propulsion 2 | . . . . 2 Utility . | . . . . . Weapon 4 | . . . 1 3 Highest Loss Streak 5 | . . . 1 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 99 100 99 90 Engine 18 | . 14 14 21 12 Treads 5 | . . . 11 . Leg 18 | . 27 28 10 25 Device 12 | . 14 14 10 15 Storage 12 | . 14 14 11 9 Processor 6 | . . . 10 9 Energy Gun 3 | . 5 . . 14 Energy Cannon 20 | . 22 28 21 1 Peak Build Rating 28 | 10 12 12 19 28 Average Rating 14 | 6 11 12 16 23 On Entrance 10 | . 10 12 12 19 Naked Turns . | . . . . . Heaviest Build 35 | 14 24 24 35 34 Greatest Support 45 | 20 20 20 40 45 Greatest Overweight (x) 1 | 1 1 1 1 . Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 Most Carried 10 | 8 10 10 10 9 Average Carried 9 | 4 9 9 9 6 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 8 10 10 10 6 Class Distribution -------------------- 70% | Scavenger-Mutant 29% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1243 | 355 476 . 277 135 Remotely . | . . . . . Salvage Created 4919 | 192 1187 59 2897 584 Parts 225 | 20 41 1 142 21 Haulers Intercepted 4 | . 2 . 2 . Recyclers Shooed 13 | 1 1 . 10 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 52 | . 10 1 31 10 Guns 12 | . 2 . . 10 Cannons 40 | . 8 1 31 . Classes Destroyed 11 | 3 4 . 3 1 Worker 2 | 2 . . . . Builder 1 | . . . . 1 Tunneler 5 | 5 . . . . Hauler 4 | . 2 . 2 . Recycler 31 | 1 8 . 21 1 Mechanic 1 | . . . 1 . Watcher 9 | . 3 . 5 1 Swarmer 15 | . 3 . 10 2 Grunt 27 | . 7 1 13 6 Brawler 1 | . . . 1 . Sentry 9 | . . . 7 2 Best Kill Streak 5 | 4 5 1 5 3 Combat Bots Only 3 | . 2 1 3 3 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 358 | . 39 17 151 151 Missed 119 | . 6 6 44 63 Damage Taken 3087 | . 452 153 1319 1163 Core 590 | . 93 11 242 244 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 280 | . 43 . 237 . Core Remaining (%) 65 | 100 . 58 39 . Volleys Fired 287 | 30 66 3 130 58 Largest 2 | 2 2 2 2 2 Hottest 136 | 90 136 136 136 128 Shots Fired 528 | 35 132 6 260 95 Gun 182 | 35 48 . 4 95 Cannon 346 | . 84 6 256 . Launcher . | . . . . . Special . | . . . . . Kinetic 25 | 25 . . . . Thermal 503 | 10 132 6 260 95 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 16 | 7 14 6 16 16 Robot Miss Streak 6 | 3 4 . 3 6 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 338 | 23 78 5 173 59 Core Hits 128 | 8 32 2 62 24 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 6 | . 2 . 1 3 Burn 5 | . 2 . . 3 Meltdown 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6433 | 312 1454 103 3532 1032 Guns 1657 | 312 272 . 58 1015 Cannons 4714 | . 1174 100 3440 . Explosions . | . . . . . Melee . | . . . . . Ramming 62 | . 8 3 34 17 Kinetic 232 | 232 . . . . Thermal 6139 | 80 1446 100 3498 1015 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 79 | . 33 . 46 . Projectiles 79 | . 33 . 46 . Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . . . 1 . Impact 1 | . . . 1 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . . . 1 . Targets Rammed 11 | . 4 2 4 1 Kicked 10 | . 4 2 3 1 Crushed . | . . . . . Highest Temperature 403 | 60 277 117 403 111 Average Temperature 64 | 23 81 64 65 32 Received Heat Transfer 1275 | . 243 87 450 495 Effects 2 | . . . 2 . Shutdowns 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles . | . . . . . Parts Melted 17 | . 1 . 9 7 Heat Transferred 12203 | 223 2952 185 6364 2479 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 657 | 40 151 78 579 657 Initial 244 | . 26 33 . 244 Average 178 | 16 57 70 243 424 Maximum Alert Level 2 | . . . 2 2 Low Security (%) 68 | 100 100 100 51 . Level 1 19 | . . . 31 46 Level 2 12 | . . . 16 53 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 1 . 1 4 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 9 | . 1 . 3 5 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 109 | . 27 2 51 29 Peak Tracking Total 10 | . 5 2 5 10 Tactical Retreats 17 | . 3 1 6 7 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 4 | . 1 . 2 1 Max in Single Turn 1 | . 1 . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 21 | . 8 . 12 1 Terminals 16 | . 6 . 9 1 Fabricators . | . . . . . Repair Stations 3 | . 1 . 2 . Recycling Units 2 | . 1 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 72 | . 24 . 43 5 Successful 40 | . 11 . 28 1 Failed 32 | . 13 . 15 4 Catastrophic 4 | . 3 . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 53 | . 19 . 29 5 Fabricators . | . . . . . Repair Stations 17 | . 4 . 13 . Recycling Units 2 | . 1 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 25 | . 8 . 16 1 Record 8 | . . . 8 . Prototype ID Bank 5 | . 1 . 3 1 Emergency Access Points 2 | . . . 2 . Terminal Index 1 | . 1 . . . Locate Traps 4 | . 2 . 2 . Hauler Manifests 1 | . 1 . . . Registered Components 1 | . 1 . . . Zone Layout 3 | . 2 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 13 | . 2 . 11 . Scan Component 7 | . 1 . 6 . Repair 6 | . 1 . 5 . Recycling Unit Hacks 2 | . 1 . 1 . Report Inventory 2 | . 1 . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 18 | . 6 . 11 1 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 6 | . 1 . 5 . Time 224 | . 26 . 198 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 5838 | 205 1796 417 3009 411 Spaces Moved 2732 | 106 884 208 1357 177 Core 14 | 14 . . . . Treads 743 | . . . 743 . Legs 1975 | 92 884 208 614 177 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 160 120 Average Speed 166 | 112 167 190 173 120 Slowest Speed 240 | 120 190 190 240 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 47 | 6 97 35 81 19 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 3487 | 154 1077 223 1756 277 Wait 306 | 1 82 9 193 21 Move 2728 | 105 883 207 1356 177 Hop . | . . . . . Pick Up 41 | 10 11 1 17 2 Fast Attach 14 | 5 1 . 6 2 Attach 9 | 2 . . 2 5 Detach . | . . . . . Swap 40 | 1 12 . 20 7 Drop 51 | . 18 1 28 4 Fire 287 | 30 66 3 130 58 Melee . | . . . . . Ram . | . . . . . Kick 10 | . 4 2 3 1 Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 206 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 15) 1014 | -10/Materials | Repaired Aluminum Leg 1194 | -10/Materials | Discovered new exit (range 12) 1303 | -10/Materials | Discovered new exit (range 16) 1586 | -10/Materials | Discovered new exit (range 11) 1762 | -10/Materials | Discovered new exit (range 16) 1771 | -10/Materials | Build established: Scavenger-Mutant 1895 | -10/Materials | Discovered new exit (range 9) 2002 | -10/Materials | Entered Mines 2217 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2347 | -10/Mines | Found a hidden stash of uninstalled traps 2398 | -10/Mines | Learned location of Zion (-7) 2400 | -10/Mines | Discovered new exit (range 11) 2419 | -10/Mines | Entered Materials 2419 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 3274 | -9/Materials | Discovered new exit (range 16) 3403 | -9/Materials | Repaired Particle Cannon 4194 | -9/Materials | Repaired Imp. Heat Sink 4221 | -9/Materials | Repaired Lgt. Treads 4274 | -9/Materials | Repaired Cld. Ion Engine 4327 | -9/Materials | Repaired Cld. Ion Engine 4730 | -9/Materials | Discovered new exit (range 3) 5167 | -9/Materials | Core integrity fell below 50% 5428 | -9/Materials | Entered another Materials area 5428 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5499 | -8/Materials | Garrison activated, responded to threat 5645 | -8/Materials | Lost 3 parts (1p1n1w) 5822 | -8/Materials | Lost 5 parts (2p1n2w) 5839 | -8/Materials | Self-destructed Last Messages --------------- 05761_ Field Laser destroyed. 05771_ G-47 Trooper destroyed. 05771_ Switching to secondary target: Y-45 Defender. 05774_ Y-45 Defender suffers critical hit (Burn). 05777_ Lgt. Treads melted. 05777_ Beam Rifle melted. 05777_ Hvy. Assault Rifle melted. 05777_ Heat Sink melted. 05777_ Y-45 Defender destroyed. 05782_ Carbon-fiber Leg destroyed. 05791_ Beam Rifle destroyed. 05795_ Kicked K-01 Serf out of the way. 05820_ W-25 Informer sends out distress signal. You are entering the active sensor range of a Heavy class robot, which gives away their position but also has a chance to call more squads to reinforce the local area while you are within range. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ####????????? ?????????????????????????????? | | + #???????? ?????????????????????????????? | | ### #???????? ????????????????????????????? | | ??# #????????? ?????????????????????????????? | | ??# #????????? ?????????????????????????????? | | ??# #?????????# #????????????????H????????????? | | ??# #???????### #?????????????????????????????? | | ??# #???????#"" #?????????????????????????????? | | ###+#######?#"T #?????????????????????????????? | | #??"" #?????????????????????????????? | | #???# #########?????????????????????? | | #??## ## #?????????????????????? | | "" """ #??# # #?????????????????????? | | % """"" #### # #?????????????????????? | | !=[" = / s #?????????????????????? | | %=%* *%=# # #?????????????????????? | | ########### # @#?????????????????????? | | ??????????# #######+##?????????????????????? | | ??????????# #?????# #??????????????????????? | | ??????????# ? #?????# #??????????????????????? | | ??????????# #?????###??????????????????????? | | ??????????# #??????????????????????????????? | | ??????????# #??????????????????????????????? | | ??????????# #??????????????????????????????? | | ??????????# #??????????????????????????????? | | ??????????# #??????????????????????????????? | | ??????????# #??????????????????????????????? | | ?????????? #??????????????????????????????? | | ?????????? #??????????????????????????????? | | ?????????? #??????????????????????????????? | | ?????????? ???????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Challenges ------------ None Game ------ Seed WaveCooledTrap Manual? 0 Play Time 01:20:39 Cumulative 5.5 hours Start 2024.10.20 @ 01:32:27 End 2024.10.20 @ 02:54:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 4 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 97b1e05f-3509-4f1e-842e-da7f47ec74b0