Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.20 @ 02:54:55

Player: SgtBloody

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (104)     520
Value Destroyed (2101)     2101
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (93)                 93
              TOTAL SCORE: 4694

 Bonus
-------
High Alert Combat Kills    93

 Cogmind 
---------
Core Integrity             306/550
Matter                     300/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>               --- POWER (2) --------
       Improved Ion Engine
>               --- PROPULSION (3) ---
                Aluminum Leg
                Carbon-fiber Leg
>               --- UTILITY (4) ------
       Improved Heat Sink
         Medium Storage Unit
                Sensor Array
                Targeting Computer
>               --- WEAPON (2) -------
                Particle Gun
>               --- INVENTORY (10) ---
       Improved Ion Engine
                Aluminum Leg
       Improved Heat Sink
  High-capacity Matter Pod (200)
                Particle Gun
                Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
         Cooled Ion Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
       Improved Heat Sink
         Medium Storage Unit
                Sensor Array
                Targeting Computer
>               --- WEAPON -----------
                Field Laser
                Field Laser
>               --- INVENTORY --------
       Improved Ion Engine
       Improved Ion Engine
  High-capacity Matter Pod
                Beam Rifle
                Particle Gun
                Grenade Launcher
[Rating: 28]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
Weapon                     Particle Cannon
  Energy Gun               Small Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    1    | .   .   .   1   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  2    | .   .   .   1   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             63   | 8   13  .   28  14  
  Power                    13   | 1   2   .   8   2   
    Engine                 12   | 1   2   .   8   1   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               21   | 2   4   .   11  4   
    Treads                 6    | .   .   .   6   .   
    Leg                    15   | 2   4   .   5   4   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  13   | 2   3   .   6   2   
    Device                 7    | 1   1   .   3   2   
    Storage                5    | 1   2   .   2   .   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   16   | 3   4   .   3   6   
    Energy Gun             9    | 2   .   .   1   6   
    Energy Cannon          6    | .   4   .   2   .   
    Ballistic Gun          1    | 1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 9    | .   .   .   1   8   
  Power                    3    | .   .   .   .   3   
  Propulsion               2    | .   .   .   .   2   
  Utility                  .    | .   .   .   .   .   
  Weapon                   4    | .   .   .   1   3   
  Highest Loss Streak      5    | .   .   .   1   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     98   | .   99  100 99  90  
  Engine                   18   | .   14  14  21  12  
  Treads                   5    | .   .   .   11  .   
  Leg                      18   | .   27  28  10  25  
  Device                   12   | .   14  14  10  15  
  Storage                  12   | .   14  14  11  9   
  Processor                6    | .   .   .   10  9   
  Energy Gun               3    | .   5   .   .   14  
  Energy Cannon            20   | .   22  28  21  1   
Peak Build Rating          28   | 10  12  12  19  28  
  Average Rating           14   | 6   11  12  16  23  
  On Entrance              10   | .   10  12  12  19  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             35   | 14  24  24  35  34  
  Greatest Support         45   | 20  20  20  40  45  
  Greatest Overweight (x)  1    | 1   1   1   1   .   
  Average Overweight (x)   .    | .   .   1   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  
  Most Carried             10   | 8   10  10  10  9   
  Average Carried          9    | 4   9   9   9   6   
  Final Capacity           10   | 8   10  10  10  10  
  Final Carried            10   | 8   10  10  10  6   

 Class Distribution 
--------------------
 70% | Scavenger-Mutant
 29% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  
Matter Collected           1243 | 355  476  .    277  135  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            4919 | 192  1187 59   2897 584  
  Parts                    225  | 20   41   1    142  21   
Haulers Intercepted        4    | .    2    .    2    .    
Recyclers Shooed           13   | 1    1    .    10   1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  52   | .   10  1   31  10  
  Guns                     12   | .   2   .   .   10  
  Cannons                  40   | .   8   1   31  .   
Classes Destroyed          11   | 3   4   .   3   1   
  Worker                   2    | 2   .   .   .   .   
  Builder                  1    | .   .   .   .   1   
  Tunneler                 5    | 5   .   .   .   .   
  Hauler                   4    | .   2   .   2   .   
  Recycler                 31   | 1   8   .   21  1   
  Mechanic                 1    | .   .   .   1   .   
  Watcher                  9    | .   3   .   5   1   
  Swarmer                  15   | .   3   .   10  2   
  Grunt                    27   | .   7   1   13  6   
  Brawler                  1    | .   .   .   1   .   
  Sentry                   9    | .   .   .   7   2   
Best Kill Streak           5    | 4   5   1   5   3   
  Combat Bots Only         3    | .   2   1   3   3   
Max Kills in Single Turn   1    | 1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        358   | .    39   17   151  151  
  Missed                   119   | .    6    6    44   63   
Damage Taken               3087  | .    452  153  1319 1163 
  Core                     590   | .    93   11   242  244  
  Absorbed by Shields      .     | .    .    .    .    .    
  Regen/Repaired (Parts)   280   | .    43   .    237  .    
Core Remaining (%)         65    | 100  .    58   39   .    
Volleys Fired              287   | 30   66   3    130  58   
  Largest                  2     | 2    2    2    2    2    
  Hottest                  136   | 90   136  136  136  128  
Shots Fired                528   | 35   132  6    260  95   
  Gun                      182   | 35   48   .    4    95   
  Cannon                   346   | .    84   6    256  .    
  Launcher                 .     | .    .    .    .    .    
  Special                  .     | .    .    .    .    .    
  Kinetic                  25    | 25   .    .    .    .    
  Thermal                  503   | 10   132  6    260  95   
  Explosive                .     | .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    
  Robot Hit Streak         16    | 7    14   6    16   16   
  Robot Miss Streak        6     | 3    4    .    3    6    
  Penetration Max          .     | .    .    .    .    .    
  Secondary Targets        1     | .    .    .    .    1    
    Max Gunslinging Chain  1     | .    .    .    .    1    
Shots Hit Robots           338   | 23   78   5    173  59   
  Core Hits                128   | 8    32   2    62   24   
  Critical Kills           1     | .    .    .    1    .    
  Critical Parts Destroyed .     | .    .    .    .    .    
  Critical Strikes         6     | .    2    .    1    3    
    Burn                   5     | .    2    .    .    3    
    Meltdown               1     | .    .    .    1    .    
Melee Attacks              .     | .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    
Damage Inflicted           6433  | 312  1454 103  3532 1032 
  Guns                     1657  | 312  272  .    58   1015 
  Cannons                  4714  | .    1174 100  3440 .    
  Explosions               .     | .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    
  Ramming                  62    | .    8    3    34   17   
  Kinetic                  232   | 232  .    .    .    .    
  Thermal                  6139  | 80   1446 100  3498 1015 
  Explosive                .     | .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    
Highest Corruption         .     | .    .    .    .    .    
  Average Corruption       .     | .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    
Overflow Damage            79    | .    33   .    46   .    
  Projectiles              79    | .    33   .    46   .    
  Explosions               .     | .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    
Knockbacks                 1     | .    .    .    1    .    
  Impact                   1     | .    .    .    1    .    
  Kinetic                  .     | .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    
  Rammed                   1     | .    .    .    1    .    
Targets Rammed             11    | .    4    2    4    1    
  Kicked                   10    | .    4    2    3    1    
  Crushed                  .     | .    .    .    .    .    
Highest Temperature        403   | 60   277  117  403  111  
  Average Temperature      64    | 23   81   64   65   32   
  Received Heat Transfer   1275  | .    243  87   450  495  
  Effects                  2     | .    .    .    2    .    
    Shutdowns              2     | .    .    .    2    .    
Siege Activations          .     | .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    
Robots Melted              1     | .    .    .    1    .    
  Combat Hostiles          .     | .    .    .    .    .    
  Parts Melted             17    | .    1    .    9    7    
  Heat Transferred         12203 | 223  2952 185  6364 2479 
Parts Sabotaged            .     | .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             657  | 40  151 78  579 657 
  Initial                  244  | .   26  33  .   244 
  Average                  178  | 16  57  70  243 424 
Maximum Alert Level        2    | .   .   .   2   2   
  Low Security (%)         68   | 100 100 100 51  .   
  Level 1                  19   | .   .   .   31  46  
  Level 2                  12   | .   .   .   16  53  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   1   .   1   4   
  Investigation            1    | .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           9    | .   1   .   3   5   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              109  | .   27  2   51  29  
  Peak Tracking Total      10   | .   5   2   5   10  
  Tactical Retreats        17   | .   3   1   6   7   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            1    | .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          4    | .   1   .   2   1   
  Max in Single Turn       1    | .   1   .   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          21   | .   8   .   12  1   
  Terminals                16   | .   6   .   9   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   1   .   2   .   
  Recycling Units          2    | .   1   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                72   | .   24  .   43  5   
  Successful               40   | .   11  .   28  1   
  Failed                   32   | .   13  .   15  4   
    Catastrophic           4    | .   3   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                53   | .   19  .   29  5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          17   | .   4   .   13  .   
  Recycling Units          2    | .   1   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             25   | .   8   .   16  1   
  Record                   8    | .   .   .   8   .   
  Prototype ID Bank        5    | .   1   .   3   1   
  Emergency Access Points  2    | .   .   .   2   .   
  Terminal Index           1    | .   1   .   .   .   
  Locate Traps             4    | .   2   .   2   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Registered Components    1    | .   1   .   .   .   
  Zone Layout              3    | .   2   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       13   | .   2   .   11  .   
  Scan Component           7    | .   1   .   6   .   
  Repair                   6    | .   1   .   5   .   
Recycling Unit Hacks       2    | .   1   .   1   .   
  Report Inventory         2    | .   1   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         18   | .   6   .   11  1   
  Full Trace Events        1    | .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             6    | .   1   .   5   .   
  Time                     224  | .   26  .   198 .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  
Turns Passed               5838 | 205  1796 417  3009 411  
Spaces Moved               2732 | 106  884  208  1357 177  
  Core                     14   | 14   .    .    .    .    
  Treads                   743  | .    .    .    743  .    
  Legs                     1975 | 92   884  208  614  177  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  160  120  
  Average Speed            166  | 112  167  190  173  120  
  Slowest Speed            240  | 120  190  190  240  120  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       47   | 6    97   35   81   19   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  
Total                      3487 | 154  1077 223  1756 277  
  Wait                     306  | 1    82   9    193  21   
  Move                     2728 | 105  883  207  1356 177  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  41   | 10   11   1    17   2    
  Fast Attach              14   | 5    1    .    6    2    
  Attach                   9    | 2    .    .    2    5    
  Detach                   .    | .    .    .    .    .    
  Swap                     40   | 1    12   .    20   7    
  Drop                     51   | .    18   1    28   4    
  Fire                     287  | 30   66   3    130  58   
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     10   | .    4    2    3    1    
  Crush                    1    | .    .    .    1    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub])
-10/Mines
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
  206 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  389 | -10/Materials | Discovered new exit (range 15)
 1014 | -10/Materials | Repaired Aluminum Leg
 1194 | -10/Materials | Discovered new exit (range 12)
 1303 | -10/Materials | Discovered new exit (range 16)
 1586 | -10/Materials | Discovered new exit (range 11)
 1762 | -10/Materials | Discovered new exit (range 16)
 1771 | -10/Materials | Build established: Scavenger-Mutant
 1895 | -10/Materials | Discovered new exit (range 9)
 2002 | -10/Materials | Entered Mines
 2217 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 2347 | -10/Mines     | Found a hidden stash of uninstalled traps
 2398 | -10/Mines     | Learned location of Zion (-7)
 2400 | -10/Mines     | Discovered new exit (range 11)
 2419 | -10/Mines     | Entered Materials
 2419 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 3274 | -9/Materials  | Discovered new exit (range 16)
 3403 | -9/Materials  | Repaired Particle Cannon
 4194 | -9/Materials  | Repaired Imp. Heat Sink
 4221 | -9/Materials  | Repaired Lgt. Treads
 4274 | -9/Materials  | Repaired Cld. Ion Engine
 4327 | -9/Materials  | Repaired Cld. Ion Engine
 4730 | -9/Materials  | Discovered new exit (range 3)
 5167 | -9/Materials  | Core integrity fell below 50%
 5428 | -9/Materials  | Entered another Materials area
 5428 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 5499 | -8/Materials  | Garrison activated, responded to threat
 5645 | -8/Materials  | Lost 3 parts (1p1n1w)
 5822 | -8/Materials  | Lost 5 parts (2p1n2w)
 5839 | -8/Materials  | Self-destructed

 Last Messages 
---------------
05761_ Field Laser destroyed.
05771_ G-47 Trooper destroyed.
05771_ Switching to secondary target: Y-45
  Defender.
05774_ Y-45 Defender suffers critical hit
  (Burn).
05777_ Lgt. Treads melted.
05777_ Beam Rifle melted.
05777_ Hvy. Assault Rifle melted.
05777_ Heat Sink melted.
05777_ Y-45 Defender destroyed.
05782_ Carbon-fiber Leg destroyed.
05791_ Beam Rifle destroyed.
05795_ Kicked K-01 Serf out of the way.
05820_ W-25 Informer sends out distress signal.
You are entering the active sensor range of a
  Heavy class robot, which gives away their
  position but also has a chance to call more
  squads to reinforce the local area while you
  are within range.

 Map 
-----
+----------------------------------------------------+
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| ##???????????????????????????????????????????????  |
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|  #???????????????????????????????????????????????  |
|  #???????????????????????????????????????????????  |
|  ####?????????     ??????????????????????????????  |
|  +  #????????      ??????????????????????????????  |
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| ??# #???????###   #??????????????????????????????  |
| ??# #???????#""   #??????????????????????????????  |
| ###+#######?#"T   #??????????????????????????????  |
|           #??""   #??????????????????????????????  |
|           #???#   #########??????????????????????  |
|           #??##   ##      #??????????????????????  |
|   "" """  #??#     #      #??????????????????????  |
|   % """"" ####     #      #??????????????????????  |
|  !=["   = /        s      #??????????????????????  |
|  %=%*  *%=#        #      #??????????????????????  |
| ###########        #     @#??????????????????????  |
| ??????????#      #######+##??????????????????????  |
| ??????????#      #?????# #???????????????????????  |
| ??????????#   ?  #?????# #???????????????????????  |
| ??????????#      #?????###???????????????????????  |
| ??????????#      #???????????????????????????????  |
| ??????????#      #???????????????????????????????  |
| ??????????#      #???????????????????????????????  |
| ??????????#      #???????????????????????????????  |
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| ??????????       #???????????????????????????????  |
| ??????????       #???????????????????????????????  |
| ??????????       #???????????????????????????????  |
| ??????????       ????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          23
Energy Capacity            460
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It's Just You

 Challenges 
------------
None

 Game 
------
Seed              WaveCooledTrap
  Manual?         0
Play Time         01:20:39
  Cumulative      5.5 hours
  Start           2024.10.20 @ 01:32:27
  End             2024.10.20 @ 02:54:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          4
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 97b1e05f-3509-4f1e-842e-da7f47ec74b0