Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.21 @ 23:47:39 Player: JackNine Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (84) 420 Value Destroyed (2110) 2110 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (429) 429 TOTAL SCORE: 5219 Bonus ------- High Alert Combat Kills 129 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/400 Matter 206/300 Energy 223/265 System Corruption 3% Temperature Cool (175) Movement Treading (200) Ox2 Location -8/Mines Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Medium Armor Plating > --- WEAPON (2) ------- Shock Rifle > --- INVENTORY (28) --- Improved Ion Engine Light Treads Light Treads Large Storage Unit Lightpack 2.0 Improved Sensor Array Improved Signal Interpreter Light Armor Plating Hardened Light Armor Plating Hacking Suite Hacking Suite Supersonic Drone Bay (1/1) EM Pulse Gun Improved Medium Laser Improved Medium Laser Light EM Pulse Cannon Light Assault Rifle Heavy Assault Rifle Improved Light Cannon Improved Light Cannon Mini Grenade Launcher Mini Grenade Launcher Powered Hammer Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Supersonic Drone Bay > --- WEAPON ----------- Shock Rifle > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Large Storage Unit Lightpack 2.0 Improved Sensor Array Improved Signal Interpreter Light Armor Plating Hardened Light Armor Plating Improved Medium Armor Plating Hacking Suite Hacking Suite EM Pulse Gun Shock Rifle Improved Medium Laser Improved Medium Laser Light EM Pulse Cannon Light Assault Rifle Heavy Assault Rifle Improved Light Cannon Improved Light Cannon Mini Grenade Launcher Mini Grenade Launcher Powered Hammer [Rating: 24] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 81 | 7 10 7 37 13 4 3 Power 7 | 1 1 . 5 . . . Engine 6 | 1 1 . 4 . . . Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 19 | 2 2 2 11 1 1 . Treads 14 | . 2 . 10 1 1 . Leg 3 | . . 2 1 . . . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 2 2 . 6 4 3 2 Device 3 | . . . 1 1 . 1 Storage 8 | 2 2 . 1 . 3 . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 8 | . . . 4 3 . 1 Artifact . | . . . . . . . Weapon 36 | 2 5 5 15 8 . 1 Energy Gun 17 | . 3 1 6 6 . 1 Energy Cannon 2 | . . 2 . . . . Ballistic Gun 11 | 2 2 1 6 . . . Ballistic Cannon 1 | . . . 1 . . . Launcher 5 | . . 1 2 2 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . Parts Lost 18 | . 6 5 4 2 . 1 Power 1 | . 1 . . . . . Propulsion 5 | . 1 2 2 . . . Utility 2 | . . . 1 1 . . Weapon 10 | . 4 3 1 1 . 1 Highest Loss Streak 5 | . 1 5 1 1 . 1 Average Slot Usage (%) 97 | . 99 100 99 99 88 88 Engine 10 | . 14 14 7 11 11 11 Core 1 | . . . 3 . . . Treads 21 | . 23 23 19 22 22 22 Leg 1 | . . 4 2 . . . Wheel 1 | . 4 . . . . . Storage 31 | . 28 28 33 33 33 33 Protection 7 | . . . 10 8 11 10 Energy Gun 10 | . 10 1 9 17 11 11 Ballistic Gun 10 | . 17 23 11 3 . . Naked Turns . | . . . . . . . Heaviest Build 116 | 16 54 56 88 86 114 116 Greatest Support 40 | 20 40 40 40 40 40 40 Greatest Overweight (x) 3 | . 1 2 3 2 2 2 Average Overweight (x) 1 | . . 1 1 1 2 2 Largest Inventory Capacity 28 | 8 18 18 24 24 28 28 Average Capacity 21 | 5 15 18 23 24 24 28 Most Carried 25 | 4 18 18 24 24 25 25 Average Carried 18 | 2 11 17 20 23 24 24 Final Capacity 28 | 8 18 18 24 24 28 28 Final Carried 25 | 4 18 13 24 24 25 24 Class Distribution -------------------- 70% | Hauler-Mutant 29% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Matter Collected 1509 | 215 276 49 763 206 . . Remotely . | . . . . . . . Salvage Created 2620 | 54 531 . 1528 449 . 58 Parts 200 | 2 37 . 122 39 . . Haulers Intercepted 3 | . . . 3 . . . Recyclers Shooed 4 | . . . 4 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Combat Hostiles Destroyed 71 | . 14 1 35 20 . 1 Guns 52 | . 14 1 24 12 . 1 Cannons 6 | . . . 6 . . . AOE 13 | . . . 5 8 . . Classes Destroyed 12 | 1 3 1 7 . . . Worker 3 | . . . 3 . . . Builder 1 | . . . 1 . . . Hauler 3 | . . . 3 . . . Recycler 3 | 1 . . 2 . . . Operator 2 | . . . 2 . . . Watcher 1 | . 1 . . . . . Swarmer 27 | . 3 . 11 13 . . Grunt 31 | . 11 . 13 6 . 1 Brawler 1 | . . . 1 . . . Duelist 2 | . . . 1 1 . . Sentry 9 | . . . 9 . . . Demolisher 1 | . . 1 . . . . Best Kill Streak 7 | 1 2 1 7 5 . 1 Combat Bots Only 5 | . 2 1 5 5 . 1 Max Kills in Single Turn 3 | 1 1 1 3 3 . 1 Gunslinging . | . . . . . . . Exploded 3 | . . . 2 3 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Damage Taken 3993 | . 925 555 1288 1082 . 143 Core 626 | . 145 73 105 287 . 16 Absorbed by Shields . | . . . . . . . Core Remaining (%) 56 | 100 . 12 . . . . Volleys Fired 204 | 3 62 8 99 29 . 3 Largest 2 | 2 2 2 2 2 . 2 Hottest 100 | 40 90 80 85 100 . 100 Shots Fired 394 | 6 124 15 191 52 . 6 Gun 360 | 6 124 9 170 45 . 6 Cannon 24 | . . 6 18 . . . Launcher 10 | . . . 3 7 . . Special . | . . . . . . . Kinetic 237 | 6 86 8 131 6 . . Thermal 87 | . 38 7 42 . . . Explosive 10 | . . . 3 7 . . Electromagnetic 60 | . . . 15 39 . 6 Robot Hit Streak 32 | 1 10 6 32 11 . 9 Robot Miss Streak 4 | 3 3 2 4 3 . 1 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 . . 1 . 1 Max Gunslinging Chain 1 | . 1 . . 1 . 1 Shots Hit Robots 265 | 2 86 10 128 34 . 5 Core Hits 132 | 2 33 2 63 29 . 3 Critical Hits 1 | . . . . . . 1 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4673 | 27 858 131 2559 1006 . 92 Guns 3197 | 27 852 62 1638 526 . 92 Cannons 329 | . . 69 260 . . . Explosions 974 | . . . 502 472 . . Melee . | . . . . . . . Ramming 173 | . 6 . 159 8 . . Kinetic 2004 | 27 528 50 1384 15 . . Thermal 858 | . 324 81 453 . . . Explosive 927 | . . . 455 472 . . Electromagnetic 711 | . . . 108 511 . 92 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . 1 1 3 3 3 3 Average Corruption 2 | . 1 1 3 3 3 3 Corruption Purged . | . . . . . . . Effects 57 | . 3 2 26 12 12 2 Message Errors 11 | . 1 1 6 1 2 . Matter Fused 11 | . . . 6 1 2 2 Heat Flow Errors 11 | . . . 4 2 5 . Energy Discharges 9 | . 2 . 3 2 2 . Data Loss (minor) 8 | . . 1 3 3 1 . Targeting Errors 5 | . . . 3 2 . . Weapon Failures 2 | . . . 1 1 . . Overload Shots . | . . . . . . . Overflow Damage 29 | . . . 8 21 . . Projectiles . | . . . . . . . Explosions 29 | . . . 8 21 . . Melee . | . . . . . . . Knockbacks 1 | . . . 1 . . . Impact . | . . . . . . . Kinetic 1 | . . . 1 . . . Secondary . | . . . . . . . Self-Inflicted Damage 184 | . . . 25 159 . . Shots 6 | . . . 1 5 . . Rammed 19 | . 2 . 15 2 . . Targets Rammed 22 | . 2 . 18 2 . . Kicked . | . . . . . . . Crushed 3 | . . . 3 . . . Highest Temperature 482 | . 164 40 259 482 225 189 Average Temperature 65 | . 58 21 50 119 84 120 Received Heat Transfer 987 | . 417 . 345 162 . 63 Effects 2 | . . . . 2 . . Shutdowns 1 | . . . . 1 . . Short Circuit 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . . 3 . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 2 . . . . . Heat Transferred 1924 | . 833 173 918 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 1 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Peak Influence 625 | 5 216 20 625 575 . 20 Initial 225 | . 3 19 7 225 . . Average 215 | 1 82 17 301 369 . . Maximum Alert Level 2 | . 1 . 2 2 . . Low Security (%) 53 | 100 91 100 34 . . 100 Level 1 25 | . 8 . 31 63 . . Level 2 20 | . . . 33 36 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 3 . 5 1 . . Investigation 4 | . 2 . 1 1 . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . 2 . . . Assault 2 | . . . 2 . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Distress Signals 8 | . 1 . 7 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 125 | . 35 2 59 24 . 5 Peak Tracking Total 7 | . 6 2 6 7 . 3 Tactical Retreats 11 | . 5 . 3 3 . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Traps Triggered 5 | . 5 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Machines Disabled 4 | . . . 3 1 . . Max in Single Turn 2 | . . . 2 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Machines Accessed 17 | . 6 . 9 . 2 . Terminals 13 | . 6 . 7 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 44 | . 15 . 27 . 2 . Successful 24 | . 8 . 14 . 2 . Failed 20 | . 7 . 13 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 31 | . 11 . 19 . 1 . Terminals 40 | . 15 . 25 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 3 . 8 . 2 . Record 1 | . . . . . 1 . Robot Analysis 3 | . . . 3 . . . Prototype ID Bank 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Locate Traps 4 | . 2 . 2 . . . Hauler Manifests 1 | . . . 1 . . . Zone Layout 1 | . 1 . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 11 | . 5 . 6 . . . Terminals 9 | . 5 . 4 . . . Track 5 | . 3 . 2 . . . Botnet 1 | . 1 . . . . . Disrupt 1 | . . . 1 . . . Operators 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Mask 1 | . . . 1 . . . Scanalyzers 1 | . . . 1 . . . Extract 1 | . . . 1 . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 5 . 6 . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 1 | . . . . . . 1 STAY 1 | . . . . . . 1 Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Robot Analysis Total 3 | . . . 3 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 1 | . . . . . . 1 Drone Recoveries 1 | . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Turns Passed 5788 | 76 1477 227 2418 680 649 261 Spaces Moved 2637 | 68 767 110 966 281 321 124 Core 2 | 2 . . . . . . Treads 2268 | . 592 99 851 281 321 124 Legs 126 | . . 11 115 . . . Wheels 241 | 66 175 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 180 180 180 200 200 Average Speed 181 | 79 156 180 196 196 200 200 Slowest Speed 220 | 80 180 180 220 200 200 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 57 | 3 97 35 91 55 70 49 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 80 | . . . 9 71 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 80 | . . . 9 71 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Total 3243 | 81 931 124 1291 354 332 130 Wait 191 | . 69 . 101 21 . . Move 2631 | 67 766 109 965 280 320 124 Hop . | . . . . . . . Pick Up 59 | 4 20 . 30 3 2 . Fast Attach 22 | 7 . . 13 2 . . Attach 21 | . 6 5 6 2 1 1 Detach 9 | . . . 6 2 1 . Swap 38 | . 4 2 18 9 3 2 Drop 46 | . 2 . 35 4 5 . Fire 204 | 3 62 8 99 29 . 3 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 22 | . 2 . 18 2 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Mines -9/Exiles -8/Mines History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 7) 314 | -10/Materials | Build established: Mutant 540 | -10/Materials | Discovered new exit (range 14) 762 | -10/Materials | Discovered new exit (range 15) 1292 | -10/Materials | Core integrity fell below 50% 1554 | -10/Materials | Entered Mines 1701 | -10/Mines | Assembled infested the area 1706 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1760 | -10/Mines | Discovered new exit (range 9) 1763 | -10/Mines | Core integrity fell below 20% 1781 | -10/Mines | Entered Materials 1781 | -9/Materials | Evolved 2 slots: Utility x2 1791 | -9/Materials | Lost 5 parts (2n3w) 2025 | -9/Materials | Build established: Hauler-Mutant 2490 | -9/Materials | Discovered new exit (range 13) 3190 | -9/Materials | Discovered new exit (range 13) 3722 | -9/Materials | Discovered new exit (range 15) 3980 | -9/Materials | Discovered new exit (range 16) 4181 | -9/Materials | First assault squad dispatched 4199 | -9/Materials | Entered Mines 4250 | -9/Mines | Learned location of Storage (-7) 4413 | -9/Mines | Core integrity fell below 50% 4580 | -9/Mines | Core integrity fell below 20% 4588 | -9/Mines | Door terminal overloaded 4624 | -9/Mines | Met a Derelict shopkeep closing up shop 4871 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4871 | -9/Mines | Discovered new exit (range 5) 4879 | -9/Mines | Entered Exiles 4929 | -9/Exiles | Met 8R-AWN 4961 | -9/Exiles | Met EX-HEX 5029 | -9/Exiles | Met EX-BIN 5057 | -9/Exiles | Aligned with FarCom system 5059 | -9/Exiles | Given EX-Vault access code 5109 | -9/Exiles | Opened EX-Vault 5132 | -9/Exiles | Found Lightpack 2.0 5140 | -9/Exiles | Found Supersonic Drone Bay 5184 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5238 | -9/Exiles | Met EX-DEC 5284 | -9/Exiles | Learned location of Zion (-6) 5504 | -9/Exiles | Discovered new exit (range 14) 5528 | -9/Exiles | Stole two prototypes: Lightpack 2.0, Supersonic Drone Bay 5528 | -9/Exiles | Entered Mines 5789 | -8/Mines | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05452_ System corrupted: Matter fused (-5). 05504_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 05528_ Receiving FarCom transmissions... 05636_ System corrupted: Matter fused (-9). 05679_ System corrupted: Matter fused (-7). 05744_ K-01 Serf collects debris. 05765_ Trailblazer released from Supersonic Drone Bay. 05766_ K-01 Serf collects debris. 05775_ Trailblazer retrieved by Supersonic Drone Bay. 05776_ K-01 Serf collects debris. 05778_ G-47 Trooper suffers critical hit. 05778_ Destroyed Aluminum Leg. 05780_ K-01 Serf collects debris. 05781_ Particle Gun fried. 05781_ G-47 Trooper destroyed. 05781_ Switching to secondary target: G-47 Trooper. 05783_ K-01 Serf collects debris. 05787_ Shock Rifle destroyed. 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Hover Unit | -9/Materials | Extracted Targeting Computer | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScanGreatMapper Manual? 0 Play Time 01:27:49 Cumulative 179.9 hours Start 2020.10.21 @ 21:58:46 End 2020.10.21 @ 23:47:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 110 Rogue 110 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0 Lore% 69 Gallery% 82 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 73149888-1e18-4713-a020-35063f454539