Cogmind - Beta 11 X1 @@@ ROGUE MODE // 2021.02.01 @ 19:02:50 Player: Vulpy Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (26) 130 Value Destroyed (1031) 1031 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3881 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 66/300 Energy 100/100 System Corruption 0% Temperature Cool (6) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Ion Engine Improved Ion Engine Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Large Storage Unit Advanced Terrain Scan Processor Target Analyzer Core Shielding Weapon Shielding > --- WEAPON ----------- Heavy Assault Rifle Missile Launcher > --- INVENTORY -------- Ion Engine Improved Ion Engine Light Nuclear Core Wheel Wheel Aerolev Unit Large Storage Unit Compact Battery High-capacity Matter Pod Terrain Scan Processor Beam Rifle Assault Rifle Light Assault Rifle Light Cannon [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aerolev Unit Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Storage Large Storage Unit Processor Target Analyzer Protection Weapon Shielding Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 4 | . . 1 1 2 . Weapon . | . . . . . . Parts Attached 38 | 1 9 6 8 2 12 Power 4 | . 1 . 2 . 1 Engine 3 | . 1 . 2 . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 13 | 1 2 3 4 . 3 Treads 3 | . 1 2 . . . Leg 1 | . . . . . 1 Wheel 4 | 1 1 1 . . 1 Hover 5 | . . . 4 . 1 Flight . | . . . . . . Utility 9 | . 3 3 2 1 . Device . | . . . . . . Storage 4 | . 2 1 1 . . Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection 3 | . 1 2 . . . Artifact . | . . . . . . Weapon 12 | . 3 . . 1 8 Energy Gun 1 | . . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 8 | . 3 . . 1 4 Ballistic Cannon 1 | . . . . . 1 Launcher 2 | . . . . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 21 | . 3 . . 1 17 Power 2 | . 1 . . . 1 Propulsion 6 | . . . . . 6 Utility 2 | . . . . . 2 Weapon 11 | . 2 . . 1 8 Highest Loss Streak 14 | . 3 . . 1 14 Average Slot Usage (%) 88 | . 94 94 87 84 75 Engine 9 | . 14 11 9 7 2 Treads 9 | . 11 22 5 . . Wheel 7 | . 14 11 2 . . Hover 11 | . . . 22 30 23 Storage 14 | . 18 20 10 7 6 Processor 4 | . . . . 7 13 Protection 8 | . 3 7 18 15 9 Energy Gun 3 | . 10 . . . . Ballistic Gun 16 | . 17 22 18 15 11 Naked Turns 27 | . . . . . 27 Heaviest Build 34 | 11 32 33 31 30 34 Greatest Support 40 | 20 20 40 32 32 32 Greatest Overweight (x) 3 | . 3 3 3 . 3 Average Overweight (x) . | . . 2 . . . Largest Inventory Capacity 14 | 7 14 14 14 14 14 Average Capacity 12 | 7 11 14 14 14 13 Most Carried 14 | 6 14 14 14 14 14 Average Carried 11 | 6 10 13 13 13 12 Final Capacity 14 | 7 14 14 14 14 4 Final Carried 14 | 6 13 14 14 14 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Matter Collected 721 | 200 181 56 . 53 231 Remotely . | . . . . . . Salvage Created 834 | . 311 56 . 53 414 Parts 46 | . 22 7 . 3 14 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Combat Hostiles Destroyed 25 | . 11 1 . 1 12 Guns 18 | . 10 1 . 1 6 Cannons 2 | . . . . . 2 AOE 5 | . 1 . . . 4 Classes Destroyed 6 | . 3 1 . . 2 Worker 1 | . 1 . . . . Swarmer 10 | . 8 . . . 2 Grunt 11 | . 3 . . 1 7 Duelist 1 | . . . . . 1 Sentry 1 | . . 1 . . . Hunter 2 | . . . . . 2 Best Kill Streak 4 | . 4 1 . 1 4 Combat Bots Only 4 | . 3 1 . 1 4 Max Kills in Single Turn 1 | . 1 1 . 1 1 Gunslinging . | . . . . . . Exploded 1 | . 1 . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Damage Taken 3050 | . 575 61 63 51 2300 Core 788 | . 52 . 25 . 711 Absorbed by Shields 198 | . . . . . 198 Core Remaining (%) 93 | 100 79 100 95 . . Volleys Fired 99 | . 39 5 . 4 51 Largest 2 | . 2 2 . 2 2 Hottest 63 | . 60 40 . 43 63 Shots Fired 181 | . 73 10 . 7 91 Gun 161 | . 73 10 . 7 71 Cannon 13 | . . . . . 13 Launcher 7 | . . . . . 7 Special . | . . . . . . Kinetic 151 | . 53 10 . 7 81 Thermal 23 | . 20 . . . 3 Explosive 7 | . . . . . 7 Electromagnetic . | . . . . . . Robot Hit Streak 8 | . 8 6 . 3 6 Robot Miss Streak 4 | . 3 1 . 2 4 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 109 | . 46 7 . 5 51 Core Hits 64 | . 18 2 . 4 40 Critical Hits 4 | . . . . . 4 Critical Kills 2 | . . . . . 2 Critical Parts Destroyed 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2049 | . 706 70 . 63 1210 Guns 1118 | . 452 70 . 63 533 Cannons 172 | . . . . . 172 Explosions 759 | . 254 . . . 505 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1141 | . 332 70 . 63 676 Thermal 149 | . 120 . . . 29 Explosive 759 | . 254 . . . 505 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . 1 . . Average Corruption 1 | . . . 1 . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 72 | . 62 . . . 10 Projectiles . | . . . . . . Explosions 72 | . 62 . . . 10 Melee . | . . . . . . Knockbacks 4 | . . . . . 4 Impact . | . . . . . . Kinetic 4 | . . . . . 4 Secondary . | . . . . . . Self-Inflicted Damage 78 | . 36 . . . 42 Shots 2 | . 1 . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 36 | . 20 6 . 4 36 Average Temperature 10 | . 9 6 . 4 12 Received Heat Transfer 642 | . 126 18 . 27 471 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 349 | . 275 . . . 74 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Peak Influence 364 | . 338 117 139 106 364 Initial 76 | . . 57 49 63 76 Average 153 | . 149 97 69 80 302 Maximum Alert Level 1 | . 1 . . . 1 Low Security (%) 68 | 100 64 100 100 100 9 Level 1 31 | . 35 . . . 90 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 . 1 1 . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 2 | . . . 1 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Distress Signals 3 | . 3 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 48 | . 18 3 4 2 21 Peak Tracking Total 8 | . 8 2 5 1 6 Tactical Retreats 5 | . 2 . 1 . 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Traps Triggered 7 | . 1 . 1 . 5 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Machines Disabled 2 | . 1 . . . 1 Max in Single Turn 1 | . 1 . . . 1 Garrison Relay 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Machines Accessed 6 | . 3 . . 3 . Terminals 4 | . 2 . . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 12 | . 5 . . 7 . Successful 8 | . 3 . . 5 . Failed 4 | . 2 . . 2 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 5 | . 2 . . 3 . Terminals 8 | . 3 . . 5 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 4 | . 1 . . 3 . Record 1 | . . . . 1 . Branch Access Points 2 | . 1 . . 1 . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 1 | . . . . 1 . Terminals 1 | . . . . 1 . Botnet 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 . . 2 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . 1 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Machine Destruction 4 | . . . . . 4 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Turns Passed 1365 | 31 401 345 126 144 318 Spaces Moved 1120 | 25 233 247 145 225 245 Core 30 | . . . . . 30 Treads 6 | . 3 3 . . . Legs 26 | 24 . . . . 2 Wheels 509 | 1 230 244 34 . . Hover 549 | . . . 111 225 213 Flight . | . . . . . . Fastest Speed 38 | 100 100 110 38 38 38 Average Speed 73 | 119 107 110 57 38 42 Slowest Speed 280 | 120 260 160 230 38 280 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 3 51 18 21 8 33 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 75 | . 25 . . . 50 Melee . | . . . . . . Projectile . | . . . . . . AOE 75 | . 25 . . . 50 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Total 1493 | 25 316 312 186 276 378 Wait 137 | . 20 41 23 43 10 Move 1115 | 24 232 246 144 224 245 Hop . | . . . . . . Pick Up 28 | . 11 7 3 2 5 Fast Attach 13 | . 2 1 6 1 3 Attach 17 | . 4 2 . 1 10 Detach 3 | . 2 . 1 . . Swap 10 | 1 3 3 2 . 1 Drop 30 | . 2 7 7 1 13 Fire 99 | . 39 5 . 4 51 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 35 | . . . . . 35 Rewire 6 | . 1 . . . 5 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -9/Materials -8/Materials -7/Factory (discovered 3 exits: Low x2 / Gar) -7/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 32 | -11/Scrapyard | Entered Materials 46 | -10/Materials | Identified exit to Mines 316 | -10/Materials | Build established: Mutant 403 | -10/Materials | Lost 3 parts (1p2w) 416 | -10/Materials | Discovered new exit (range 15) 433 | -10/Materials | Entered another Materials area 433 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 713 | -9/Materials | Discovered new exit (range 8) 778 | -9/Materials | Entered another Materials area 778 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 898 | -8/Materials | Discovered new exit (range 15) 904 | -8/Materials | Entered Factory 904 | -7/Factory | Evolved 2 slots: Utility x2 960 | -7/Factory | Identified exit to Lower Caves 1048 | -7/Factory | Identified exit to Garrison 1048 | -7/Factory | Entered Garrison 1104 | -7/Garrison | Triggered checkpoint 1118 | -7/Garrison | Garrison Relay disabled 1252 | -7/Garrison | Triggered checkpoint 1325 | -7/Garrison | Triggered checkpoint 1339 | -7/Garrison | Core integrity fell below 50% 1354 | -7/Garrison | Triggered checkpoint 1361 | -7/Garrison | Core integrity fell below 20% 1364 | -7/Garrison | Lost 14 parts (1p6n1u6w) 1366 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01353_ Field strength at 94. 01354_ Beams of light sweep through the air. An alarm sounds. 01354_ Field strength at 88. 01355_ Field strength at 74. 01356_ Field strength at 68. 01357_ Field strength at 54. 01358_ Field strength at 44. 01359_ Field strength at 34. 01360_ Field strength at 19. 01360_ Penetrated by Slug. 01360_ Stasis field depleted. 01361_ Triggered Stasis Trap. 01361_ A bubble of rippling energy engulfs the area. 01361_ Field strength at 94. 01361_ Field strength at 84. 01362_ Field strength at 69. 01363_ Field strength at 63. 01364_ Field strength at 48. 01365_ Field strength at 42. 01366_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????## #????# #?????????????????????????? | | ??????????# # ##????# #?????????????????????????? | | ??????????# ###?????# #?????????????????????????? | | ??????##### ###?????# #?????????????????????????? | | ????### ## ####### #?????????????????????????? | | ????# = #?????????????????????????? | | ????# #### #?????????????????????????? | | ????#*## ## ###### #?????????????????????????? | | ##### ## # ##???# #?????????????????????????? | | = = #####[!#?????????????????????????? | | ###### # # *!!#?????????????????????????? | | #????##### ## #####*!#?????????????????????????? | | ##????????# ## #???#=^#?#####???????????????????? | | ??????????# ## #???#!!#? #???????????????????? | | ??????????# ## #??##!%## ########????????????? | | ??????????# #######%%! ???????????? | | ??????????# h ???????????? | | ??????????# g ???????????? | | ??????????##########sg ## ## ###????????????? | | ?????????????????### ## ## #??????????????? | | ?????????????????# "??????????????? | | ?????????????????# "??????????????? | | ?????????????????# "??????????????? | | ?????????????????# "??????????????? | | ?????????????????### ## #??????????????? | | ???????????????????# ##@^ #? #??????????????? | | ????????????????? #??????????????? | | ??????????????? g #??????????????? | | ????????????? #??????????????? | | ????????????# #######;### g ## ##??????????????? | | ????????????????????# #?# #? #???????????????? | | ????????????????????# ??######?? #???????????????? | | ????????????????????# ???????????#???????????????? | | ????????????????????# ???????????????????????????? | | ????????????????????# ???????????????????????????? | | ????????????????????# ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 450 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Density 210 Core Shielding 20 Weapon Shielding 33 Evasion (%) 57 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BoreEnhancedPod Manual? 0 Play Time 00:55:27 Cumulative 62.0 hours Start 2021.01.31 @ 18:22:31 End 2021.02.01 @ 19:02:50 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 47 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 38 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b726efc8-b610-4bee-95d8-a71ac1a9c6e8