Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.19 @ 02:31:55 Player: Nika Jay Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (39) 195 Value Destroyed (726) 726 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2941 Bonus ------- Registered with UFD 300 Cogmind --------- Core Integrity 207/400 Matter 293/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Rolling (120) Ox2 Location -9/Scraptown Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Armored Wheel Armored Wheel > --- UTILITY (4) ------ High-capacity Storage Unit Seismic Detector Improved Targeting Computer Medium Armor Plating > --- WEAPON (2) ------- Bolt Gun Heavy Assault Rifle > --- INVENTORY (20) --- Wheel Wheel Wheel Wheel Wheel Compact Wheel Compact Wheel Heat Sink Seismic Detector Seismic Detector Medium Armor Plating Hardened Light Armor Plating Hardened Medium Armor Plating Beam Rifle Beam Rifle Particle Gun Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Seismic Detector Improved Targeting Computer Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Wheel Wheel Wheel Wheel Compact Wheel Compact Wheel Armored Wheel Heat Sink Seismic Detector Seismic Detector Light Armor Plating Hardened Medium Armor Plating Beam Rifle Beam Rifle Particle Gun Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher Plasma Cutter [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 41 | 7 8 . 11 8 2 5 Power 8 | 1 1 . 1 3 1 1 Engine 8 | 1 1 . 1 3 1 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 11 | 2 1 . 3 1 1 3 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 11 | 2 1 . 3 1 1 3 Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 2 3 . 3 3 . . Device 5 | 1 1 . 1 2 . . Storage 3 | 1 2 . . . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 2 | . . . 1 1 . . Artifact . | . . . . . . . Weapon 11 | 2 3 . 4 1 . 1 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 11 | 2 3 . 4 1 . 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 6 | . . . 5 1 . . Power . | . . . . . . . Propulsion 4 | . . . 3 1 . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Highest Loss Streak 3 | . . . 3 1 . . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 99 100 93 98 100 100 Engine 11 | . 14 14 11 11 11 11 Wheel 22 | . 28 28 20 21 22 22 Device 12 | . 14 14 11 17 11 11 Storage 11 | . 14 14 11 11 11 11 Processor 9 | . . . 10 11 11 11 Protection 7 | . . . 6 3 11 11 Ballistic Gun 22 | . 27 28 21 22 22 22 Peak Build Rating 21 | 7 7 7 14 17 17 21 Average Rating 14 | 6 6 7 10 15 16 18 On Entrance 9 | . 7 7 7 14 17 16 Naked Turns . | . . . . . . . Heaviest Build 64 | 13 48 48 53 61 61 64 Greatest Support 32 | 32 32 32 32 20 26 26 Greatest Overweight (x) 3 | . 1 1 2 3 3 2 Average Overweight (x) 1 | . . 1 1 2 2 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 18 | 7 10 20 20 20 20 20 Most Carried 20 | 6 9 9 11 18 20 20 Average Carried 14 | 3 6 9 9 14 18 19 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 6 9 9 10 18 19 20 Class Distribution -------------------- 61% | Scavenger-Mutant 38% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -9/Scraptown Resources | -11 -10 -10 -9 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Matter Collected 1063 | 344 103 . 214 267 92 43 Remotely . | . . . . . . . Salvage Created 1510 | 243 116 . 376 467 308 . Parts 106 | 20 6 . 27 40 13 . Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 8 | 1 2 . 3 . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Combat Hostiles Destroyed 18 | . 3 . 9 5 1 . Guns 18 | . 3 . 9 5 1 . Classes Destroyed 10 | 3 1 . 4 2 . . Worker 4 | 2 . . . 2 . . Builder 1 | . . . . 1 . . Tunneler 5 | 5 . . . . . . Hauler 1 | . . . . 1 . . Recycler 6 | 1 1 . . 1 3 . Operator 2 | . . . 1 1 . . Watcher 2 | . . . 1 1 . . Swarmer 6 | . 3 . 3 . . . Grunt 3 | . . . 3 . . . Sentry 9 | . . . 3 5 1 . Best Kill Streak 5 | 2 3 . 5 3 4 . Combat Bots Only 5 | . 2 . 5 2 1 . Max Kills in Single Turn 1 | 1 1 . 1 1 1 . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Scr Hostile Shots Fired 96 | . 3 . 47 40 6 . Missed 22 | . 1 . 10 9 2 . Damage Taken 1040 | . 15 . 502 461 62 . Core 193 | . . . 96 97 . . Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 18 | . . . . 18 . . Core Remaining (%) 100 | 100 . 100 . . . . Volleys Fired 149 | 37 17 1 50 32 12 . Largest 2 | 2 2 2 2 2 2 . Hottest 46 | 40 40 40 43 46 46 . Shots Fired 297 | 74 33 2 100 64 24 . Gun 297 | 74 33 2 100 64 24 . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 297 | 74 33 2 100 64 24 . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 23 | 11 7 2 13 23 7 . Robot Miss Streak 3 | 3 2 1 2 3 2 . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 215 | 52 20 1 75 49 18 . Core Hits 77 | 18 8 . 27 17 7 . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2289 | 432 152 10 651 761 283 . Guns 2289 | 432 152 10 651 761 283 . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2289 | 432 152 10 651 761 283 . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 28 | . . . 28 9 5 . Average Temperature 7 | . . . 9 3 3 . Received Heat Transfer 456 | . . . 231 207 18 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Peak Influence 297 | 40 167 64 297 287 178 . Initial 111 | . 26 64 24 59 111 . Average 117 | 17 93 64 142 158 164 . Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 85 | 100 100 100 69 69 100 . Level 1 14 | . . . 30 30 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . . . 1 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Distress Signals 4 | . . . 2 1 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 32 | . 7 . 17 7 1 . Peak Tracking Total 4 | . 3 . 4 2 1 . Tactical Retreats 3 | . 1 . 2 . . . Traps | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Traps Triggered 3 | . 3 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Machines Accessed 10 | . 2 . 3 2 3 . Terminals 6 | . 2 . 2 . 2 . Fabricators . | . . . . . . . Repair Stations 2 | . . . . 2 . . Recycling Units 2 | . . . 1 . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 25 | . 7 . 6 4 8 . Successful 10 | . 3 . 2 3 2 . Failed 15 | . 4 . 4 1 6 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual 22 | . 7 . 5 2 8 . Terminals 17 | . 7 . 4 . 6 . Fabricators . | . . . . . . . Repair Stations 4 | . . . . 4 . . Recycling Units 4 | . . . 2 . 2 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 1 . 1 . . . Branch Access Points 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 2 . 1 1 2 . Terminals 4 | . 2 . 1 . 1 . Botnet 3 | . 2 . 1 . . . Operators 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Mechanics 1 | . . . . 1 . . Recycling Units 1 | . . . . . 1 . Tunnel 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 7 | . 2 . 3 . 2 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 26 | . . . . 26 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Scr Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Turns Passed 3049 | 248 265 165 479 373 268 1251 Spaces Moved 2107 | 132 197 142 241 177 189 1029 Core 2 | 2 . . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 2105 | 130 197 142 241 177 189 1029 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 115 105 110 110 115 Average Speed 115 | 99 102 115 111 116 120 119 Slowest Speed 125 | 100 115 115 120 125 125 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 7 35 47 20 31 39 86 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 2 | . 1 . 1 . . . Unknown Exits Taken 4 | 1 . 1 . 1 1 . Scrap Searched 3 | . . . . . . 3 Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Total 2460 | 186 231 142 367 280 204 1050 Wait 115 | 5 5 . 58 47 . . Move 2101 | 131 196 141 240 176 188 1029 Hop . | . . . . . . . Pick Up 30 | 6 3 . 4 9 1 7 Fast Attach 20 | 7 6 . 4 3 . . Attach 5 | . . . 4 1 . . Detach 3 | . . . 1 2 . . Swap 16 | . 2 . 3 4 2 5 Drop 21 | . 2 . 3 6 1 9 Fire 149 | 37 17 1 50 32 12 . Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Min / *Sto) -9/Storage -9/Recycling -9/Scraptown History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 249 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 472 | -10/Materials | Discovered new exit (range 14) 487 | -10/Materials | Identified exit to Mines 514 | -10/Materials | Entered Mines 613 | -10/Mines | Assembled infested the area 618 | -10/Mines | Assisted by a Guerilla fighting off Assembled 669 | -10/Mines | Discovered new exit (range 10) 679 | -10/Mines | Entered Materials 679 | -9/Materials | Evolved 2 slots: Utility x2 918 | -9/Materials | Identified exit to Mines 918 | -9/Materials | Identified exit to Storage 1131 | -9/Materials | Lost 3 parts (2n1u) 1158 | -9/Materials | Entered Storage 1314 | -9/Storage | Repaired Seismic Detector 1423 | -9/Storage | Build established: Scavenger-Mutant 1476 | -9/Storage | Used back door to open Recycling access 1476 | -9/Storage | Discovered new exit (range 5) 1531 | -9/Storage | Entered Recycling 1770 | -9/Recycling | Scanned before Scraplab entrance 1788 | -9/Recycling | Entered Scraplab 1798 | -9/Recycling | Discovered new exit (range 2) 1799 | -9/Recycling | Entered Scraptown 1841 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 1930 | -9/Scraptown | Visited IN-MT5's Study 1949 | -9/Scraptown | Visited SPCMW 2161 | -9/Scraptown | Visited Junk Repository 2181 | -9/Scraptown | Visited TADAMA 2200 | -9/Scraptown | Visited UFD Registry 2200 | -9/Scraptown | Registered with UFD as "Metalslicer" 2209 | -9/Scraptown | Visited Assassins FH 2239 | -9/Scraptown | Visited Shadow of the Wyrm 2251 | -9/Scraptown | Visited Awakened 2464 | -9/Scraptown | Visited Junk Repository 2506 | -9/Scraptown | Visited Scrapoid Pod Storage 2525 | -9/Scraptown | Visited Junk Cannon Lab 2679 | -9/Scraptown | Visited Scrap Suit Storage 2735 | -9/Scraptown | Visited Research Penetration Think Tank 2756 | -9/Scraptown | Visited Supply Room 2792 | -9/Scraptown | Visited Science Testing Area 2815 | -9/Scraptown | Visited DA-N13 Charitable Foundation 2820 | -9/Scraptown | Found DCF Scrap (31 items) 2875 | -9/Scraptown | Visited Chapter 10 2969 | -9/Scraptown | Visited Supply Room 3050 | -9/Scraptown | Self-destructed Last Messages --------------- 02844_ Dropped Lgt. Assault Rifle. 02845_ Acquired Med. Armor Plating. 02847_ Dropped Lgt. Armor Plating. 02847_ Acquired Hrd. Light Armor Plating. 02851_ Searching scrap... 02851_ Found Signal Interpreter. 02851_ Found 35 Matter. 02851_ Found Datajack. 02851_ Found Imp. Treads. 02851_ Found 33 Matter. 02852_ Acquired 33 matter. 1D-RJU(j): Have you met the self-proclaimed "Botcube" researcher? He claims he found a whole stash of those things, but I heard he took them off someone who went mad after traveling deep into the caves who knows where. 02875_ LOCAL NARROWCAST: Chapter 10. If you can't beat 'em, join 'em to beat 'em. L6-1QU(g): Be mindful of unnecessary attacks on harmless 0b10 maintenance bots, they could very well be Chapter 10 operatives! 02969_ LOCAL NARROWCAST: Supplies. 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E#??????????? | | ?????????? @ E#??????????? | | ?????????????????####### ######???????????????? | | ???????????????????????## ##????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ?????????????############ #?????????????????????? | | ?????????????# ## #?????????????????????? | | ??##########?# ## ##########????????????? | | ??# ##*==#?# ## #!! !"""!#????????????? | | ??#/*=##!==#?# ## # ""!!!"!#????????????? | | ??#% !!! %*#?# ## # "" !! !#????????????? | | ??#!=*! ]][#?# ## # "" "#????????????? | | ??# [=!*=[#?# ## #" " #????????????? | | ??# *[|[=!#?# ## #" #????????????? | | ??#####*####?###### ##### ## #######????????????? | | ####### ########### ##### ## ###########????????? | | """"""" """"""""""" """"" "" "##"""""""#????????? | | "## """"""#????????? | | "## ""#????????? | | "## ""#????????? | | "## ""#????????? | | "#????????? | | """"""""""""""""""""""""" "## ""#????????? | | """"""""""""""""""""""""" "## " """"#????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NetworkCargoCore Manual? 0 Play Time 00:27:32 Cumulative 138.1 hours Start 2025.03.09 @ 14:16:52 End 2025.03.19 @ 02:31:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 65 Adventurer 2 Explorer 2 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 60 Gallery% 66 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 43baec7c-ba29-4761-8ee0-e0c76ae5d72f