Cogmind - Beta 16 --- EXPLORER MODE // 2025.11.10 @ 11:10:33 Player: SleepyBill Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (38) 190 Value Destroyed (958) 958 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2788 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 229/300 Energy 85/100 System Corruption 0% Temperature Cool (9) Movement Walking (360) Ox3 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- VSS Leg > --- UTILITY (4) ------ High-capacity Storage Unit Visual Processing Unit Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Backup Power I Aluminum Leg Aluminum Leg VSS Leg Large Storage Unit High-capacity Matter Pod (191) Structural Scanner Improved Utility Shielding EM Pulse Gun Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- VSS Leg VSS Leg > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Improved Targeting Computer ECM Suite > --- WEAPON ----------- Particle Gun Particle Gun Particle Gun Heavy Assault Rifle > --- INVENTORY -------- Backup Power I Aluminum Leg Aluminum Leg VSS Leg VSS Leg Large Storage Unit High-capacity Matter Pod Structural Scanner Improved Utility Shielding EM Pulse Gun Medium Laser Advanced Beam Cannon Assault Rifle Heavy Assault Rifle Grenade Launcher [Rating: 26] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion VSS Leg Leg VSS Leg Utility Targeting Computer Device Structural Scanner Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 5 | . 1 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 2 | . . 1 1 Weapon 2 | . 1 1 . Parts Attached 26 | 7 6 11 2 Power 2 | 1 1 . . Engine 1 | 1 . . . Core 1 | . 1 . . Reactor . | . . . . Propulsion 6 | 2 . 4 . Treads . | . . . . Leg 6 | 2 . 4 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 2 1 4 1 Device 2 | . . 2 . Storage 2 | . 1 1 . Processor 3 | 1 . 1 1 Hackware . | . . . . Protection 1 | 1 . . . Artifact . | . . . . Weapon 10 | 2 4 3 1 Energy Gun 5 | 1 2 2 . Energy Cannon 1 | . 1 . . Ballistic Gun 3 | 1 . 1 1 Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 13 | . . . 13 Power 2 | . . . 2 Propulsion 2 | . . . 2 Utility 1 | . . . 1 Weapon 8 | . . . 8 Highest Loss Streak 13 | . . . 13 To Critical Strikes . | . . . . Average Backups 9 | . 3 12 14 Power 1 | . . 1 1 Propulsion 2 | . . 3 4 Utility 2 | . 2 3 4 Weapon 2 | . . 3 4 Tool/Special . | . . . . Unused Backups 3 | . 1 . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon 1 | . 1 . . Tool/Special . | . . . . Average Slot Usage (%) 97 | . 98 99 81 Engine 3 | . 8 . 5 Core 7 | . 3 9 5 Leg 20 | . 25 20 11 Device 6 | . . 10 5 Storage 7 | . 3 10 8 Processor 11 | . 12 10 16 Protection 2 | . 8 . . Energy Gun 21 | . 15 23 18 Energy Cannon 5 | . 6 6 . Ballistic Gun 8 | . 5 9 7 Launcher 2 | . 7 . . Peak Build Rating 26 | 7 13 23 26 Average Rating 17 | 4 9 20 20 On Entrance 10 | . 7 13 23 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 64 | 12 34 59 64 Greatest Support 24 | 20 20 24 24 Greatest Overweight (x) 14 | . 1 2 14 Average Overweight (x) 1 | . . 1 3 Largest Inventory Capacity 20 | 5 15 20 20 Average Capacity 14 | 5 7 17 20 Most Carried 17 | 1 6 17 16 Average Carried 9 | . 3 12 13 Final Capacity 20 | 5 15 20 20 Final Carried 17 | . 6 17 10 Class Distribution -------------------- 92% | Hacker-Gunner 7% | Hacker-Mutant Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 867 | 233 106 528 . Remotely . | . . . . Salvage Created 1082 | . 263 555 264 Parts 66 | . 18 41 7 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 24 | . 8 12 4 Guns 13 | . 3 9 1 Cannons 5 | . 2 3 . AOE 5 | . 3 . 2 Classes Destroyed 9 | . 3 4 2 Worker 3 | . . 3 . Recycler 1 | . . . 1 Mechanic 1 | . . . 1 Operator 1 | . . 1 . Watcher 8 | . 3 4 1 Swarmer 8 | . 2 5 1 Grunt 11 | . 6 4 1 Duelist 1 | . . 1 . Sentry 4 | . . 2 2 Best Kill Streak 7 | . 5 5 7 Combat Bots Only 4 | . 2 4 4 Max Kills in Single Turn 2 | . 2 2 2 Gunslinging . | . . . . Exploded 2 | . 1 . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 267 | . 21 65 181 Missed 45 | . 3 15 27 Hits 222 | . 18 50 154 Projectile 222 | . 18 50 154 Critical Strikes 3 | . . . 3 Damage Taken 1849 | . 154 362 1333 Core 664 | . 20 91 553 Absorbed by Shields . | . . . . Ignored by Resistances 1117 | . 100 215 802 Regen/Repaired (Parts) 46 | . . 46 . Core Remaining (%) 89 | 100 92 77 . Volleys Fired 70 | . 17 37 16 Largest 4 | . 3 4 4 Hottest 218 | . 148 218 218 Shots Fired 183 | . 41 109 33 Gun 135 | . 22 82 31 Cannon 36 | . 9 27 . Launcher 12 | . 10 . 2 Special . | . . . . Kinetic 52 | . 8 36 8 Thermal 102 | . 23 56 23 Explosive 12 | . 10 . 2 Electromagnetic 17 | . . 17 . Robot Hit Streak 23 | . 12 18 23 Robot Miss Streak 2 | . 2 2 1 Penetration Max . | . . . . Secondary Targets 2 | . 1 . 1 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 123 | . 31 63 29 Core Hits 59 | . 17 25 17 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 4 | . 1 2 1 Burn 4 | . 1 2 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2467 | . 746 1098 623 Guns 1300 | . 232 686 382 Cannons 493 | . 143 350 . Explosions 658 | . 371 46 241 Melee . | . . . . Ramming 16 | . . 16 . Kinetic 441 | . 93 235 113 Thermal 1247 | . 282 696 269 Explosive 612 | . 371 . 241 Electromagnetic 151 | . . 151 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 1 | . 1 . . Projectiles 1 | . 1 . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 52 | . 32 . 20 Shots 4 | . 2 . 2 Rammed . | . . . . Targets Rammed 4 | . . 4 . Kicked 4 | . . 4 . Crushed . | . . . . Highest Temperature 674 | . 317 554 674 Average Temperature 230 | . 120 218 409 Received Heat Transfer 936 | . 90 144 702 Effects 63 | . 1 29 33 Shutdowns 12 | . . 6 6 Energy Bleed 9 | . 1 2 6 Interference 19 | . . 10 9 Short Circuit 5 | . . 1 4 Damage (minor) 6 | . . 3 3 Damage (major) 10 | . . 6 4 Damage (core) 2 | . . 1 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 13 | . 1 8 4 Heat Transferred 3060 | . 740 1580 740 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 164 | . 164 131 97 Initial 8 | . . 8 . Average 28 | . 57 19 15 Influence Increases 872 | . 317 381 174 Destroy 0b10 Robot/C 480 | . 160 240 80 Destroy 0b10 Robot/NC 70 | . 15 40 15 Destroy Leader 156 | . 36 78 42 Successful Hack 11 | . 3 8 . Disable Machine 20 | . 12 8 . Destroy Structure 75 | . 61 7 7 Lose Combat Pursuer 60 | . 30 . 30 Influence Decreases 830 | . 288 410 132 Entered New Map 21 | . . 21 . Time Decay 722 | . 288 389 45 Lost Part 87 | . . . 87 Squads Dispatched 5 | . . 1 4 Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . . 1 1 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . 1 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 45 | . 13 16 16 Peak Tracking Total 8 | . 4 3 8 Tactical Retreats 2 | . 1 . 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 5 | . 3 2 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 8 | . 3 4 1 Terminals 7 | . 3 3 1 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 15 | . 7 6 2 Successful 13 | . 5 6 2 Failed 2 | . 2 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 12 | . 7 3 2 Fabricators . | . . . . Repair Stations 3 | . . 3 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 10 | . 5 3 2 Prototype ID Bank 1 | . 1 . . Level Access Points 1 | . . . 1 Emergency Access Points 1 | . . 1 . Alert Level 2 | . 1 1 . Dispatch Records 1 | . . . 1 Maintenance Status 1 | . . 1 . Security Status 1 | . 1 . . Hauler Manifests 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . . 3 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Refit 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 3 | . . 2 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 1 | . . 1 . Time 38 | . . 38 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1246 | . . 1130 116 Optics 116 | . . . 116 Structural 630 | . . 630 . ECM 616 | . . 500 116 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1967 | 73 521 1173 200 Spaces Moved 886 | 54 335 452 45 Core 13 | 7 . . 6 Treads . | . . . . Legs 873 | 47 335 452 39 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 180 270 Average Speed 189 | 110 135 225 329 Slowest Speed 750 | 120 190 270 750 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 29 | 4 64 42 8 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 72 | . 60 6 6 Melee . | . . . . Projectile . | . . . . AOE 72 | . 60 6 6 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1023 | 67 367 520 69 Wait . | . . . . Move 883 | 53 334 451 45 Hop . | . . . . Pick Up 30 | 7 9 14 . Fast Attach . | . . . . Attach 18 | 7 2 2 7 Detach . | . . . . Swap 17 | . 4 12 1 Drop 1 | . 1 . . Fire 70 | . 17 37 16 Melee . | . . . . Ram . | . . . . Kick 4 | . . 4 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 16) 74 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Evolved 1 slot: Weapon x1 177 | -10/Materials | Identified exit to Materials 177 | -10/Materials | Discovered exit to Materials (range 8) 374 | -10/Materials | Discovered exit to Materials (range 15) 402 | -10/Materials | Build established: Hacker-Gunner 480 | -10/Materials | Discovered exit to Materials (range 4) 595 | -10/Materials | Entered another Materials area 595 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 809 | -9/Materials | Repaired Lgt. Nuclear Core 1259 | -9/Materials | Identified exit to Materials 1259 | -9/Materials | Discovered exit to Materials (range 16) 1768 | -9/Materials | Entered another Materials area 1768 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1849 | -8/Materials | Identified exit to Factory 1932 | -8/Materials | Core integrity fell below 50% 1946 | -8/Materials | Core integrity fell below 20% 1965 | -8/Materials | Lost 13 parts (2p2n1u8w) 1968 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- U-05 Engineer lays Concrete. Med. Laser destroyed. Assault Rifle broken. Overheating: Short circuit. Overheating: Energy bleed (-14). U-05 Engineer lays Concrete. Broken Assault Rifle destroyed. U-05 Engineer lays Concrete. Overheating: Hvy. Assault Rifle damaged (-14). U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. Hvy. Assault Rifle destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer builds a Door. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Critical hit (Burn: +37). U-05 Engineer lays Concrete. 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Nuclear Core | 8% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% Fitting Room For Emergencies Only Hydra Organ Harvest Resistances Are Futile Spot Them First There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed PhasePointArticulator Manual? 0 Play Time 00:25:08 Cumulative 5.5 hours Start 2025.11.10 @ 10:45:49 End 2025.11.10 @ 11:10:33 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 9 Rogue 0 Adventurer 0 Explorer 9 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 11 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ab141fc8-15ce-40c0-8b15-44361b07dbb4