Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.29 @ 09:01:59 Player: Tease1234 Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (74) 370 Value Destroyed (2307) 2307 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (12) 12 TOTAL SCORE: 4369 Bonus ------- High Alert Combat Kills 12 Cogmind --------- Core Integrity 0/550 Matter 281/300 Energy 340/340 System Corruption 15% Temperature Cool (0) Movement Walking (186) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg VSS Leg > --- UTILITY (3) ------ Large Storage Unit Advanced Targeting Computer Power Shielding > --- WEAPON (3) ------- Particle Gun Pulse Rifle Heavy Assault Rifle > --- INVENTORY (15) --- Light Treads Light Treads Cryofiber Web Cryofiber Web Improved Cooling System Large Storage Unit Structural Scanner Machine Analyzer Advanced Visual Processing Unit Advanced Visual Processing Unit Advanced Visual Processing Unit Improved Terrain Scan Processor Hardlight Generator Recalibrator EMP Blaster Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Advanced Targeting Computer > --- WEAPON ----------- Pulse Rifle Heavy Laser Gauss Rifle > --- INVENTORY -------- Improved Deuterium Engine Cryofiber Web Cryofiber Web Improved Cooling System Large Storage Unit Structural Scanner Machine Analyzer Advanced Visual Processing Unit Advanced Visual Processing Unit Improved Terrain Scan Processor Power Shielding Hardlight Generator Recalibrator Particle Gun EMP Blaster [Rating: 40] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Power Shielding Weapon Flak Gun Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher EMP Blaster Impact Weapon Great Maul Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 76 | 6 1 23 46 Power 13 | 1 . 3 9 Engine 11 | 1 . 2 8 Core 2 | . . 1 1 Reactor . | . . . . Propulsion 18 | 2 . 5 11 Treads 3 | . . 2 1 Leg 7 | . . . 7 Wheel 6 | 2 . 2 2 Hover . | . . . . Flight 2 | . . 1 1 Utility 17 | 1 1 6 9 Device 8 | . . 4 4 Storage 6 | 1 1 1 3 Processor 2 | . . 1 1 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 28 | 2 . 9 17 Energy Gun 9 | 1 . 2 6 Energy Cannon 3 | . . 2 1 Ballistic Gun 9 | 1 . 2 6 Ballistic Cannon 2 | . . 1 1 Launcher 2 | . . 1 1 Special Weapon . | . . . . Impact Weapon 2 | . . . 2 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes 2 | . . 1 1 Corrupted Parts 4 | . . . 4 System Corruption 15 | . . . 15 Parts Lost 23 | . . 5 18 Power 5 | . . 1 4 Propulsion 6 | . . 2 4 Utility 2 | . . . 2 Weapon 10 | . . 2 8 Highest Loss Streak 4 | . . 2 4 To Critical Strikes . | . . . . Average Backups 10 | 2 6 9 11 Power . | . 1 . 1 Propulsion . | 1 2 1 . Utility 7 | . 1 5 9 Weapon . | . 1 1 . Tool/Special . | . . . . Unused Backups 20 | . . 1 19 Power . | . . . . Propulsion 1 | . . . 1 Utility 16 | . . 1 15 Weapon 3 | . . . 3 Tool/Special . | . . . . Average Slot Usage (%) 91 | . 96 91 91 Engine 14 | . 14 11 15 Core 1 | . . 2 1 Treads 1 | . . 5 . Leg 10 | . . . 14 Wheel 9 | . 28 15 6 Flight 2 | . . . 3 Device 7 | . . 7 7 Storage 10 | . 24 13 9 Processor 6 | . . . 8 Energy Gun 7 | . 14 11 5 Energy Cannon 4 | . . 5 4 Ballistic Gun 7 | . 14 3 8 Ballistic Cannon 3 | . . 7 2 Launcher 2 | . . 4 2 Peak Build Rating 40 | 6 7 17 40 Average Rating 23 | 3 6 11 29 On Entrance 7 | . 6 7 17 Avg Prop Armor Cover (%) 5 | . . 3 5 Naked Turns . | . . . . Heaviest Build 52 | 13 23 38 52 Greatest Support 47 | 20 20 40 47 Greatest Overweight (x) 5 | . 1 5 5 Average Overweight (x) 1 | . . . 1 Largest Inventory Capacity 15 | 8 10 10 15 Average Capacity 11 | 6 9 10 12 Most Carried 15 | 5 8 10 15 Average Carried 10 | 2 6 9 11 Final Capacity 15 | 8 10 10 15 Final Carried 15 | 4 8 10 15 Class Distribution -------------------- 38% | Scavenger-Gunner 27% | Mutant 13% | Skirmisher 10% | Gunner 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 2017 | 195 75 649 1098 Remotely . | . . . . Salvage Created 2450 | . 11 758 1681 Parts 151 | . 1 51 99 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . . 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 61 | . 1 27 33 Guns 28 | . 1 6 21 Cannons 25 | . . 17 8 AOE 8 | . . 4 4 Classes Destroyed 12 | . 1 5 6 Worker 1 | . . . 1 Builder 4 | . . 2 2 Recycler 3 | . . 1 2 Mechanic 1 | . . . 1 Watcher 4 | . . 2 2 Swarmer 19 | . 1 13 5 Grunt 19 | . . 10 9 Brawler 1 | . . . 1 Duelist 1 | . . . 1 Sentry 12 | . . 4 8 Specialist 8 | . . . 8 Hunter 1 | . . . 1 Best Kill Streak 8 | . 1 8 6 Combat Bots Only 4 | . 1 4 4 Max Kills in Single Turn 3 | . 1 3 3 Gunslinging . | . . . . Exploded 2 | . . 1 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 397 | . 11 129 257 Missed 87 | . 4 26 57 Hits 310 | . 7 103 200 Projectile 310 | . 7 103 200 Critical Strikes 10 | . . 4 6 Damage Taken 3868 | . 56 1163 2649 Core 757 | . 31 172 554 Absorbed by Shields 336 | . . . 336 Redirected to Shielding 9 | . . . 9 Core Remaining (%) 81 | 100 87 57 . Volleys Fired 154 | . 1 61 92 Largest 3 | . 1 3 3 Hottest 193 | . 20 193 160 Shots Fired 346 | . 1 149 196 Gun 189 | . 1 61 127 Cannon 134 | . . 75 59 Launcher 23 | . . 13 10 Special . | . . . . Kinetic 179 | . 1 58 120 Thermal 135 | . . 78 57 Explosive 13 | . . 13 . Electromagnetic 19 | . . . 19 Robot Hit Streak 16 | . 1 9 16 Robot Miss Streak 7 | . . 4 7 Penetration Max 1 | . . . 1 Secondary Targets 2 | . . . 2 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 215 | . 1 68 146 Core Hits 162 | . 1 50 111 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 6 | . . 5 1 Burn 5 | . . 4 1 Blast 1 | . . 1 . Melee Attacks 4 | . . . 4 Impact 3 | . . . 3 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 2 | . . . 2 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5019 | . 10 1835 3174 Guns 2204 | . 10 413 1781 Cannons 1601 | . . 818 783 Explosions 888 | . . 545 343 Melee 209 | . . . 209 Ramming 117 | . . 59 58 Kinetic 2300 | . 10 541 1749 Thermal 1482 | . . 690 792 Explosive 545 | . . 545 . Electromagnetic 366 | . . . 366 Impact 209 | . . . 209 Slashing . | . . . . Piercing . | . . . . Highest Corruption 15 | . . 3 15 Average Corruption 6 | . . 2 11 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 46 | . . 19 27 Message Errors 7 | . . 3 4 Matter Fused 16 | . . 8 8 Heat Flow Errors 3 | . . 2 1 Energy Discharges 3 | . . 1 2 Parts Fused 2 | . . 2 . Data Loss (minor) 4 | . . 2 2 Data Loss (major) 3 | . . . 3 Misfires 4 | . . . 4 Alerts 1 | . . . 1 Misdirections 2 | . . . 2 Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 118 | . . 31 87 Projectiles 25 | . . 10 15 Explosions 36 | . . 21 15 Melee 57 | . . . 57 Knockbacks 15 | . . 1 14 Impact 3 | . . . 3 Kinetic 12 | . . 1 11 Secondary . | . . . . Self-Inflicted Damage 235 | . . 138 97 Shots 10 | . . 3 7 Rammed 12 | . . 6 6 Targets Rammed 18 | . . 6 12 Kicked 6 | . . . 6 Crushed . | . . . . Highest Temperature 456 | . . 456 393 Average Temperature 142 | . . 166 125 Received Heat Transfer 1219 | . . 282 937 Effects 23 | . . 13 10 Shutdowns 5 | . . 4 1 Energy Bleed 3 | . . 1 2 Interference 6 | . . 1 5 Matter Decay 1 | . . 1 . Short Circuit 1 | . . . 1 Damage (minor) 3 | . . 2 1 Damage (major) 4 | . . 4 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . . . 2 Impact Corruptions 1 | . . . 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . . 2 3 Heat Transferred 3641 | . . 1924 1717 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 5 | . . . 5 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 2 | . . 2 1 Low Security (%) 65 | 100 100 23 79 Level 1 30 | . . 61 20 Level 2 4 | . . 14 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 488 | . 35 488 366 Initial 195 | . . 14 195 Average 178 | . 8 262 154 Influence Increases 1970 | . 45 884 1041 Destroy 0b10 Robot/C 1220 | . 20 540 660 Destroy 0b10 Robot/NC 65 | . . 25 40 Destroy Leader 338 | . 10 134 194 Successful Hack 33 | . . 13 20 Disable Machine 60 | . . 30 30 Destroy Structure 104 | . . 82 22 Partial Spotted 15 | . . . 15 Lose Combat Pursuer 135 | . 15 60 60 Influence Decreases 1608 | . 10 455 1143 Entered New Map 290 | . . 21 269 Time Decay 1038 | . 10 384 644 Lost Part 230 | . . 50 180 Purge Threat 50 | . . . 50 Squads Dispatched 15 | . . 4 11 Investigation 4 | . . 3 1 Extermination . | . . . . Reinforcement 7 | . . 1 6 Assault . | . . . . Garrison 4 | . . . 4 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 2 | . . 1 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 10 | . . 3 7 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 98 | . 3 39 56 Peak Tracking Total 5 | . 3 5 5 Tactical Retreats 7 | . 1 3 3 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 5 | . . 4 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 4 | . . 2 2 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 9 | . . 3 6 Terminals 5 | . . 2 3 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers 2 | . . 1 1 Garrison Access 1 | . . . 1 Total Hacks 28 | . . 15 13 Successful 16 | . . 10 6 Failed 11 | . . 4 7 Catastrophic 1 | . . 1 . Database Lockouts 1 | . . 1 . Manual . | . . . . Terminals 19 | . . 10 9 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers 7 | . . 5 2 Garrison Access 1 | . . . 1 Terminal Hacks 12 | . . 7 5 Record 3 | . . 3 . Prototype ID Bank 1 | . . 1 . Recycling Unit Index 1 | . . . 1 Alert Level 3 | . . 2 1 Unreport Threat 1 | . . . 1 Surveillance Status 1 | . . . 1 Assault Status 1 | . . 1 . Recall Investigation 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 4 | . . 3 1 Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Retrieve Study 2 | . . 1 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . . 3 2 Full Trace Events 5 | . . 3 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 2 | . . 1 1 Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 1 | . . . 1 Non-combat . | . . . . Combat 1 | . . . 1 Robot Hacks Applied 1 | . . . 1 parse_system 1 | . . . 1 Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1467 | . . 562 905 Optics 13 | . . 13 . Sensors 1454 | . . 549 905 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3700 | 65 65 996 2574 Spaces Moved 2030 | 73 63 658 1236 Core 32 | 32 . . . Treads 119 | . . 114 5 Legs 735 | . . . 735 Wheels 948 | 41 63 529 315 Hover . | . . . . Flight 196 | . . 15 181 Fastest Speed 50 | 50 80 90 100 Average Speed 148 | 66 91 114 174 Slowest Speed 395 | 80 95 395 395 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins 1 | . . . 1 Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 4 16 34 44 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 110 | . . 92 18 Melee . | . . . . Projectile . | . . . . AOE 110 | . . 92 18 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2410 | 88 69 780 1473 Wait . | . . . . Move 2027 | 72 62 657 1236 Hop . | . . . . Pick Up 68 | 10 5 16 37 Fast Attach 25 | . . 5 20 Attach 32 | 6 1 9 16 Detach 3 | . . 2 1 Swap 28 | . . 12 16 Drop 50 | . . 12 38 Fire 154 | . 1 61 92 Melee 4 | . . . 4 Ram 13 | . . 6 7 Kick 6 | . . . 6 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Discovered new exit (range 15) 131 | -10/Materials | Entered another Materials area 131 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 683 | -9/Materials | Build established: Skirmisher 783 | -9/Materials | Central database locked down 930 | -9/Materials | Discovered new exit (range 15) 1127 | -9/Materials | Entered another Materials area 1127 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1460 | -8/Materials | Build established: Mutant 2395 | -8/Materials | Garrison activated, responded to threat 2430 | -8/Materials | Core integrity fell below 50% 2705 | -8/Materials | Build established: Scavenger-Gunner 3089 | -8/Materials | Garrison activated, responded to threat 3297 | -8/Materials | System corruption reached 10% 3314 | -8/Materials | Core integrity fell below 20% 3347 | -8/Materials | Lost 4 parts (2n1u1w) 3700 | -8/Materials | Discovered new exit (range 16) 3701 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 03614_ System corrupted: Energy discharge (-98). 03631_ System corrupted: Matter fused (-9). 03646_ Gauss Rifle destroyed. 03655_ System corrupted: FCS attempts to trigger Particle Gun. 03655_ System corrupted: Particle Gun misfires. 03655_ Y-45 Defender destroyed. 03657_ Acquired 15 matter. 03663_ Acquired Hvy. Assault Rifle. 03665_ R-06 Scavenger collects Heat Sink. 03667_ K-01 Serf collects debris. 03670_ IJIT7SJWJC%H:BGVSJQ2E 03670_ R-06 Scavenger collects Imp. Ion Engine. 03682_ K-01 Serf cleans the TF Node. 03691_ System corrupted: Matter fused (-9). 03692_ K-01 Serf cleans the TF Node. 03699_ C-30 ARC bursts open, deploying its payload. 03699_ S-10 Pest unfolds itself. 03700_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????######+#??? | | ???????????????????????????????????????#* ! #### | | ????????????????????????? < ???????????#/[ # | | ????????????????????????? #??????????# [ + ! | | ????????????????????????? #??????????#[[ # | | ????????????????????????? #??????????#!! ###+ | | ????????????????????????? #??????????#!! | | ????????????????????????# #??????????##### | | ????????????????????????# #?????????########+## | | ????????????????????????# #?????????# ## | | ????????????????????????# #?????????# ## | | ????????????????????????+ +?????????#! !/ # | | ????????????????????????# #?????????# !! # | | ????????????????????????# #?????????# !/ # | | ???????????????????????## ##????????# # | | ???????????????????????# #????????# ## | | ???????????????????????# #????????# ## | | ???????????????????????# @" #????????########### | | ???????????????????????# #?????????????# | | ???????????????????????# #?????????????# | | ???????????????????????## ##??????????####+##### | | ????????????????????????# #???????????# | | ????????????????????????#k #???????????# | | ????????????????????????# #???#####???# """ """ | | ????????????????????????# #??########## """ """ | | ????????????????????????# #??# % % #%""" """ | | ???????????????????????##s ##?# % "" # | | ???????????????????????# #?# % "" ##+####### | | ???????????????????????# ### """"" ## ^ | | ???????????????????????# s / %%"""" +% | | ???????????????????????# s ### %%""" ## | | ???????????????????????# %s #?# %%%""" ######### | | ???????????????????????### ###?# """"" #???????# | | ?????????????????????????# #???# *% #???????# | | ?????????????????????????# #???#######/########## | | ????????????????????????##/######## | | ????????????????????????# # | | ????????????????????????# # | | ????????????????????????# # ############ | | ????????????????????????# # #??????????? | | ????????????????????????# """ # #??????????? | | ????????????????????????# """ "T"%/ #?????????#? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Structural Scanner | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Ion Engine | -9/Materials | Hacked Lgt. Deuterium Engine | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me DATA ERROR: Steam Global Achievement% For Emergencies Only Heavy Suspicion Item+ More Dakka Please Organ Harvest Overwhelming Please Form A Line Resistances Are Futile Spot Them First There's More Where That Came From Troublemaker Challenges ------------ None Game ------ Seed ThrusterDispersionFocus Manual? 0 Play Time 01:06:32 Cumulative 4.0 hours Start 2025.10.28 @ 08:55:04 End 2025.10.29 @ 09:01:59 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ca587706-2c2c-4725-91e7-cb2068e8beeb