Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 22:48:38 Player: ebo Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (89) 445 Value Destroyed (2976) 2976 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (237) 237 TOTAL SCORE: 7958 Bonus ------- Follower Combat Kills 37 Entered Garrisons 200 Cogmind --------- Core Integrity 827/850 Matter 475/500 Energy 225/225 System Corruption 1% Temperature Cool (0) Movement Walking (190) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (3) -------- Light Ion Engine Micro Nuclear Core Micro Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit High-capacity Matter Pod Advanced Visual Processing Unit Signal Interpreter > --- WEAPON (3) ------- Cooled Pulse Rifle Variable Charge Gun Disruptor Cannon > --- INVENTORY (15) --- Improved Deuterium Engine Small Matter Pod (50) Medium Matter Pod (100) Hardened Heavy Armor Plating Improved Medium Armor Plating Improved Shield Generator High-powered Shock Rifle High-powered Shock Rifle Long-range Proton Cannon High-powered Shotgun High-powered Shotgun Rocket Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit High-capacity Matter Pod Advanced Visual Processing Unit Signal Interpreter > --- WEAPON ----------- Cooled Pulse Rifle Variable Charge Gun Disruptor Cannon > --- INVENTORY -------- Improved Deuterium Engine Small Matter Pod Medium Matter Pod Hardened Heavy Armor Plating Improved Medium Armor Plating Improved Shield Generator High-powered Shock Rifle High-powered Shock Rifle Long-range Proton Cannon High-powered Shotgun High-powered Shotgun Rocket Launcher [Rating: 45] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Fac Low Slots Evolved 8 | . . . 2 2 . . 2 . . 2 . Power 2 | . . . . 1 . . 1 . . . . Propulsion 2 | . . . . . . . . . . 2 . Utility 3 | . . . 2 . . . 1 . . . . Weapon 1 | . . . . 1 . . . . . . . Parts Attached 114 | 6 4 . 14 22 2 16 31 5 1 10 3 Power 21 | 1 1 . 1 4 . 2 7 1 . 4 . Engine 10 | 1 . . 1 4 . 1 1 . . 2 . Core 11 | . 1 . . . . 1 6 1 . 2 . Reactor . | . . . . . . . . . . . . Propulsion 23 | 2 . . 6 4 . 1 6 . 1 3 . Treads 11 | 2 . . 4 4 . 1 . . . . . Leg 12 | . . . 2 . . . 6 . 1 3 . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 27 | 1 2 . 4 6 . 4 8 . . 1 1 Device 10 | . . . 1 2 . 1 4 . . 1 1 Storage 11 | 1 2 . 2 3 . 1 2 . . . . Processor 2 | . . . 1 . . 1 . . . . . Hackware . | . . . . . . . . . . . . Protection 4 | . . . . 1 . 1 2 . . . . Artifact . | . . . . . . . . . . . . Weapon 43 | 2 1 . 3 8 2 9 10 4 . 2 2 Energy Gun 18 | . . . 1 1 2 4 6 2 . 1 1 Energy Cannon 3 | . . . . . . . 2 . . . 1 Ballistic Gun 15 | 2 . . 2 4 . 3 1 2 . 1 . Ballistic Cannon 4 | . . . . 3 . . 1 . . . . Launcher 3 | . 1 . . . . 2 . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 . . 3 . . 1 . Parts Lost 34 | . 2 . 4 4 . 13 3 7 1 . . Power 8 | . . . 1 1 . 2 . 4 . . . Propulsion 5 | . . . 2 . . 2 . . 1 . . Utility 7 | . . . 1 2 . 2 2 . . . . Weapon 14 | . 2 . . 1 . 7 1 3 . . . Highest Loss Streak 12 | . 2 . 4 3 . 12 1 5 1 . . To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 89 | . 91 85 89 98 100 92 92 82 76 80 86 Engine 5 | . 9 . 3 17 18 13 3 . . 6 6 Core 11 | . 4 14 7 . . 2 18 8 . 6 13 Treads 6 | . 28 28 14 7 18 15 2 . . . . Leg 8 | . . . 2 9 . . 8 15 15 13 13 Device 5 | . . . 7 2 18 13 6 7 7 5 6 Storage 14 | . 27 28 25 22 9 10 7 15 15 13 13 Processor 11 | . . . 11 9 9 11 15 15 15 13 13 Protection 2 | . . . . 1 . . 6 . . . . Energy Gun 9 | . . . 1 . 5 17 15 4 7 12 13 Energy Cannon 1 | . . . . . . . 3 . . . 1 Ballistic Gun 5 | . 13 . 15 10 21 5 . 13 15 6 4 Ballistic Cannon 1 | . . . . 16 . . . . . . . Launcher 1 | . 7 14 1 . . 1 1 . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 64 | 11 32 32 35 60 50 51 64 57 36 57 58 Greatest Support 47 | 40 40 40 40 44 44 44 34 34 34 47 30 Greatest Overweight (x) 18 | 2 . . 11 18 1 1 3 1 1 14 1 Average Overweight (x) 1 | . . . . 1 1 1 1 . 1 . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 4 12 13 15 15 15 15 15 15 11 15 15 Average Carried 13 | 2 8 12 13 14 15 13 13 12 10 12 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 3 12 13 15 15 15 7 15 11 10 15 13 Class Distribution -------------------- 32% | Scavenger-Skirmisher 28% | Mutant 10% | Scavenger-Tank 9% | Tank 7% | Skirmisher 4% | Bomber 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Bomber | -8/Materials Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Lower Caves Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Fac Low Matter Collected 2820 | 201 118 21 512 381 134 210 820 135 52 107 129 Remotely . | . . . . . . . . . . . . Salvage Created 3089 | . 219 21 360 326 134 502 948 211 59 276 33 Parts 180 | . 15 4 21 27 7 37 38 11 3 16 1 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . 14 3 . 4 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Fac Low Combat Hostiles Destroyed 71 | . 6 3 10 9 3 12 14 6 3 4 1 Guns 48 | . 4 . 10 2 3 7 10 4 3 4 1 Cannons 12 | . . . . 7 . . 3 2 . . . AOE 9 | . 2 3 . . . 4 . . . . . Classes Destroyed 16 | . 2 1 2 3 . 2 3 . . 3 . Worker 7 | . . . . 1 . . 4 . . 2 . Builder 3 | . . . . 2 . 1 . . . . . Recycler 3 | . . . . . . . 3 . . . . Mechanic 1 | . . . . . . . . . . 1 . Operator 1 | . 1 . . . . . . . . . . Watcher 3 | . . . . 2 . 1 . . . . . Swarmer 18 | . . 3 2 3 . 3 2 2 3 . . Grunt 31 | . 6 . 4 5 3 3 6 3 . . 1 Brawler 2 | . . . 1 . . . 1 . . . . Duelist 1 | . . . . . . . . . . 1 . Protector 1 | . . . . . . . . . . 1 . Sentry 8 | . . . 3 1 . 3 . . . 1 . Specialist 2 | . . . . . . 2 . . . . . Hunter 3 | . . . . . . . 2 1 . . . Programmer 4 | . . . . . . . 3 . . 1 . Heavy 1 | . . . . . . 1 . . . . . Best Kill Streak 5 | . 3 3 5 5 3 5 5 3 3 3 1 Combat Bots Only 5 | . 3 3 5 3 3 4 3 3 3 2 1 Max Kills in Single Turn 3 | . 1 3 1 2 1 3 1 1 2 2 1 Gunslinging 1 | . . . . . . . . . 1 . . Exploded 3 | . 1 3 . . . 3 . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Fac Low Hostile Shots Fired 582 | . 59 2 74 86 21 146 88 58 11 29 8 Missed 173 | . 17 . 12 17 5 62 28 10 6 12 4 Damage Taken 6244 | . 478 14 842 967 248 1688 971 745 74 132 85 Core 928 | . 54 8 148 221 51 254 80 89 . 5 18 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 14 | . . . . . . . 14 . . . . Core Remaining (%) 63 | 100 . 75 63 . . 4 . . 75 . . Volleys Fired 233 | . 34 1 34 33 8 43 45 18 2 10 5 Largest 3 | . 2 1 2 3 3 3 3 3 3 3 3 Hottest 210 | . 40 30 63 111 73 175 210 173 73 108 108 Shots Fired 521 | . 59 1 51 94 18 86 125 39 6 30 12 Gun 405 | . 54 . 48 28 18 80 94 35 6 30 12 Cannon 101 | . . . . 66 . . 31 4 . . . Launcher 15 | . 5 1 3 . . 6 . . . . . Special . | . . . . . . . . . . . . Kinetic 279 | . 54 . 45 94 18 22 . 27 4 10 5 Thermal 184 | . . . 3 . . 30 125 12 2 10 2 Explosive 15 | . 5 1 3 . . 6 . . . . . Electromagnetic 43 | . . . . . . 28 . . . 10 5 Robot Hit Streak 22 | . 5 . 8 5 4 8 12 10 2 22 11 Robot Miss Streak 11 | . 4 . 4 6 2 6 4 11 2 3 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 6 | . . . . . 1 3 1 . 1 . . Max Gunslinging Chain 1 | . . . . . 1 1 1 . 1 . . Shots Hit Robots 314 | . 39 . 35 39 11 54 75 25 5 24 7 Core Hits 183 | . 15 3 20 19 6 26 35 24 4 23 8 Critical Kills 1 | . . . . . . 1 . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . Critical Strikes 11 | . . . 1 3 . 2 5 . . . . Burn 5 | . . . . . . . 5 . . . . Destroy 2 | . . . 1 . . 1 . . . . . Blast 3 | . . . . 3 . . . . . . . Corrupt 1 | . . . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6224 | . 545 69 617 960 197 1217 1487 363 83 537 149 Guns 4480 | . 416 . 556 187 197 962 1093 312 83 525 149 Cannons 1218 | . . . . 773 . . 394 51 . . . Explosions 512 | . 127 69 61 . . 255 . . . . . Melee . | . . . . . . . . . . . . Ramming 14 | . 2 . . . . . . . . 12 . Kinetic 2974 | . 416 . 534 960 197 258 . 284 45 199 81 Thermal 2119 | . . 8 22 . . 301 1487 79 38 166 18 Explosive 464 | . 127 61 61 . . 215 . . . . . Electromagnetic 653 | . . . . . . 443 . . . 160 50 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . 1 1 . 2 2 2 3 3 3 1 1 Average Corruption 1 | . 1 1 . 2 2 2 2 3 3 1 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 54 | . . 4 . 4 . 6 12 12 1 3 12 Message Errors 14 | . . 1 . . . 1 5 4 . 1 2 Matter Fused 12 | . . 2 . 1 . 4 1 2 . . 2 Heat Flow Errors 8 | . . . . . . . 4 2 . . 2 Energy Discharges 9 | . . . . 1 . 1 2 1 . 1 3 Parts Fused 1 | . . . . . . . . 1 . . . Data Loss (minor) 5 | . . . . 1 . . . 1 . 1 2 Data Loss (major) 4 | . . 1 . 1 . . . . 1 . 1 Misfires 1 | . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 54 | . . . 9 24 . . 21 . . . . Projectiles 45 | . . . . 24 . . 21 . . . . Explosions 9 | . . . 9 . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 5 | . . . . 5 . . . . . . . Impact . | . . . . . . . . . . . . Kinetic 5 | . . . . 5 . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 44 | . . . 29 . . 15 . . . . . Shots 2 | . . . 1 . . 1 . . . . . Rammed 1 | . 1 . . . . . . . . . . Targets Rammed 4 | . 1 . . . . . . . . 3 . Kicked 3 | . . . . . . . . . . 3 . Crushed . | . . . . . . . . . . . . Highest Temperature 528 | . 24 . 14 528 26 303 510 342 . 26 243 Average Temperature 163 | . 8 . 6 237 16 140 177 114 . 12 65 Received Heat Transfer 1821 | . 267 . 279 369 162 342 252 72 . 36 42 Effects 41 | . . . . 17 . 4 19 1 . . . Shutdowns 19 | . . . . 6 . . 12 1 . . . Energy Bleed 7 | . . . . 2 . 2 3 . . . . Interference 6 | . . . . 4 . 2 . . . . . Matter Decay 3 | . . . . 3 . . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . Damage (major) 4 | . . . . . . . 4 . . . . Damage (core) 1 | . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . Parts Fried 5 | . . . . . . 5 . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . Parts Melted 13 | . . . . . . . 13 . . . . Heat Transferred 4885 | . . 50 50 . . 716 3451 174 74 333 37 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Fac Low Peak Influence 352 | . 241 201 289 265 167 352 135 . . 129 . Initial 93 | . . 93 . 37 92 81 89 . . 44 . Average 87 | . 117 139 136 95 134 149 61 . . 50 . Maximum Alert Level 1 | . 1 1 1 1 . 1 . . . . . Low Security (%) 88 | 100 70 35 78 96 100 82 100 . . 100 . Level 1 11 | . 29 64 21 3 . 17 . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 14 | . 1 . 2 1 . 2 7 . . 1 . Investigation 3 | . 1 . . 1 . . 1 . . . . Extermination 4 | . . . . . . . 3 . . 1 . Reinforcement 7 | . . . 2 . . 2 3 . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Fac Low Distress Signals 5 | . 1 . 2 1 . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 98 | . 12 3 14 16 3 14 19 7 3 5 2 Peak Tracking Total 6 | . 5 3 6 5 3 4 4 3 3 2 2 Tactical Retreats 5 | . 1 . 1 1 . 1 1 . . . . Traps | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Fac Low Traps Triggered 9 | . . . 1 . . . 6 . . 2 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 4 | . . . . 4 . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 1 . 1 Machines | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Fac Low Machines Disabled 4 | . 1 2 . 1 . . . . . . . Max in Single Turn 2 | . 1 2 . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Fac Low Machines Accessed 10 | . 3 . . 2 . . 4 . . . 1 Terminals 4 | . 2 . . 1 . . 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . Recycling Units 3 | . 1 . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Total Hacks 25 | . 9 . . 4 . . 11 . . . 1 Successful 12 | . 3 . . 3 . . 5 . . . 1 Failed 13 | . 6 . . 1 . . 6 . . . . Catastrophic 1 | . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . 1 Terminals 9 | . 4 . . 3 . . 2 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . . . . . 3 . . . . Recycling Units 11 | . 5 . . . . . 6 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Terminal Hacks 6 | . 2 . . 2 . . 1 . . . 1 Record 1 | . 1 . . . . . . . . . . Open Door 1 | . . . . . . . . . . . 1 Open DSF 1 | . . . . . . . 1 . . . . Alert Level 2 | . 1 . . 1 . . . . . . . Disarm Traps 1 | . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . 1 . . . . Repair 1 | . . . . . . . 1 . . . . Recycling Unit Hacks 3 | . 1 . . . . . 2 . . . . Process 2 | . 1 . . . . . 1 . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 7 | . 2 . . 1 . . 4 . . . . Full Trace Events 4 | . 2 . . 1 . . 1 . . . . Feedback Events 1 | . 1 . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . Time 70 | . . . . . . . 70 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 92 | . 66 . . . . . 26 . . . . Retrieved Matter 26 | . . . . . . . 26 . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Fac Low Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Fac Low Total Allies 1 | . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . 1 1 Highest-Rated Group 32 | . . . . . . . . . . 32 32 Highest-Rated Ally 32 | . . . . . . . . . . 32 32 Total Orders . | . . . . . . . . . . . . Ally Attacks 3 | . . . . . . . . . . . 3 Total Damage 128 | . . . . . . . . . . . 128 Kills 1 | . . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Fac Low Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . . . 1 . . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Fac Low Turns Passed 8632 | 152 384 528 487 734 66 423 2530 636 57 542 2093 Spaces Moved 3509 | 60 174 329 185 230 20 124 832 280 26 161 1088 Core 24 | 11 . . 10 2 . . . . . 1 . Treads 1237 | 49 174 329 148 101 20 124 292 . . . . Legs 2248 | . . . 27 127 . . 540 280 26 160 1088 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 190 225 225 190 130 195 123 190 Average Speed 206 | 151 160 160 201 253 225 225 254 199 196 175 190 Slowest Speed 950 | 160 160 160 600 950 225 225 340 200 200 750 190 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 27 | 6 29 84 27 28 6 17 16 54 5 7 47 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 2 | . . 2 . . . . . . . . . Known Exits Taken 7 | . . . 1 1 . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . Scrap Searched 3 | . . 1 . . . . . 1 . . 1 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 115 | . 34 8 9 14 . 50 . . . . . Melee . | . . . . . . . . . . . . Projectile 14 | . . . . 14 . . . . . . . AOE 101 | . 34 8 9 . . 50 . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Fac Low Total 4473 | 121 225 330 248 319 29 198 1152 322 28 395 1106 Wait 456 | 47 . . . . . 6 192 20 . 189 2 Move 3498 | 59 173 328 184 229 19 123 831 279 25 160 1088 Hop . | . . . . . . . . . . . . Pick Up 113 | 9 12 1 13 20 . 6 36 . . 13 3 Fast Attach . | . . . . . . . . . . . . Attach 67 | 6 2 . 8 10 . 11 15 4 1 8 2 Detach 2 | . . . . 1 . . 1 . . . . Swap 47 | . 2 . 6 12 2 5 16 1 . 2 1 Drop 43 | . 1 . 3 14 . 4 16 . . . 5 Fire 233 | . 34 1 34 33 8 43 45 18 2 10 5 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 3 | . . . . . . . . . . 3 . Crush 1 | . 1 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 10 | . . . . . . . . . . 10 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Garrison -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 153 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 15) 537 | -10/Materials | Entered Mines 898 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 966 | -10/Mines | Found a hidden stash of uninstalled traps 1020 | -10/Mines | Discovered new exit (range 14) 1045 | -10/Mines | Met a Derelict testing a Signal Generator 1054 | -10/Mines | Learned location of Storage (-8) 1054 | -10/Mines | Discovered new exit (range 8) 1065 | -10/Mines | Entered Materials 1065 | -9/Materials | Evolved 2 slots: Utility x2 1235 | -9/Materials | Met 8R-AWN 1251 | -9/Materials | Discovered new exit (range 10) 1270 | -9/Materials | Identified exit to Mines 1446 | -9/Materials | Lost 4 parts (1p2n1u) 1516 | -9/Materials | Discovered new exit (range 16) 1548 | -9/Materials | Identified exit to Materials 1552 | -9/Materials | Entered another Materials area 1552 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1849 | -8/Materials | Build established: Bomber 2147 | -8/Materials | Lost 3 parts (1p1u1w) 2280 | -8/Materials | Identified exit to Garrison 2286 | -8/Materials | Entered Garrison 2302 | -8/Garrison | Triggered checkpoint 2343 | -8/Garrison | Discovered new exit (range 5) 2350 | -8/Garrison | Identified exit to Materials 2352 | -8/Garrison | Entered Materials 2554 | -8/Materials | Core integrity fell below 50% 2680 | -8/Materials | Core integrity fell below 20% 2725 | -8/Materials | Lost 12 parts (2p2n2u6w) 2728 | -8/Materials | Discovered new exit (range 9) 2773 | -8/Materials | Identified exit to Factory 2775 | -8/Materials | Entered Factory 2775 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3052 | -7/Factory | Build established: Tank 3456 | -7/Factory | Build established: Mutant 3996 | -7/Factory | Build established: Tank 4311 | -7/Factory | Build established: Scavenger-Tank 4470 | -7/Factory | Repaired Cld. Pulse Rifle 5256 | -7/Factory | Build established: Scavenger-Skirmisher 5273 | -7/Factory | Discovered new exit (range 17) 5303 | -7/Factory | Identified exit to Lower Caves 5305 | -7/Factory | Entered Lower Caves 5450 | -7/Lower Caves | Lost 5 parts (2p3w) 5456 | -7/Lower Caves | Learned Factory emergency access door positions 5882 | -7/Lower Caves | Encountered a Warlord checkpoint 5913 | -7/Lower Caves | Discovered new exit (range 14) 5939 | -7/Lower Caves | Identified exit to Lower Caves 5941 | -7/Lower Caves | Entered another Lower Caves area 5953 | -7/Lower Caves | Discovered new exit (range 13) 5982 | -7/Lower Caves | Build established: Skirmisher 5994 | -7/Lower Caves | Identified exit to Factory 5998 | -7/Lower Caves | Entered Factory 5998 | -6/Factory | Evolved 2 slots: Propulsion x2 6248 | -6/Factory | Discovered new exit (range 7) 6432 | -6/Factory | Identified exit to Lower Caves 6540 | -6/Factory | Entered Lower Caves 6540 | -6/Lower Caves | Accompanied by 1 ally 6578 | -6/Lower Caves | Build established: Scavenger-Skirmisher 6631 | -6/Lower Caves | Encountered a Warlord checkpoint 7304 | -6/Lower Caves | Learned Factory emergency access door positions 8633 | -6/Lower Caves | Self-destructed Last Messages --------------- Data stored: Factory emergency access points. System corrupted: Heat flow error (+181). System corrupted: Component data lost. System corrupted: Energy discharge (-90). System corrupted: Energy discharge (-69). DJCTD |RV|JDLWT9GTD /OI3EVAAJSFP System corrupted: Energy discharge (-83). System corrupted: Matter fused (-10). System corrupted: Matter fused (-7). The lore collection interface (ESC then open Records) is a centralized reference of all the lore you've uncovered throughout all runs. Acquired 27 matter. Connecting with WAR.Sys... Dropped Gatling Laser. Acquired Variable Charge Gun. Dropped Flak Gun. Dropped Imp. Lightning Gun. System corrupted: Component data lost. Connecting with WAR.Sys... Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????###???????????????????????? | | ??????????????????????## ###?????????????????????? | | ??????????????????????#!=#X#?????????????????????? | | ??????????????????????#Y!@ #?????????????????????? | | ??????????????????????## #[#?????????????????????? | | ???????????????????????###[#?????????????????????? | | ????????????????????????# ##?????????????????????? | | ??????????????????????### #####??????????????????? | | ????????????????????### # # #??????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #### #???????????????????? | | ????????????????????# ##??# #???????????????????? | | ????????????????????# ##??# #???????????????????? | | ????????????????????# #### ####????????????????? | | ????????????????????# ## #????????????????? | | ????????????????????## ####### #??????####??????? | | ?????????????????????# #?????# #?????## ##?????? | | ?????????????????????# ##????# ####### ###??## | | ????????????????????## ##???# #?## | | ???????????????????## ###?# ### | | ???????????????????# ########### ### | | ???????????????????# #????????# ## | | ???????????????????## #????????# ## | | ????????????????????## ##???????# #### | | ?????????????????????## ## ##??????### #??# | | ??????????????????????##### #??#####?# #??# | | ??????????????????????????# ##?## ### #??# | | ?????????????????????????## ##??# ##??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 36 Energy Capacity 680 Matter Stores 500 Matter Capacity 650 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Close Call It's Just You Oops Power Corrupts Tourist Challenges ------------ None Game ------ Seed DimensionalDispersionRipper Manual? 0 Play Time 00:58:06 Cumulative 3.0 hours Start 2024.04.01 @ 11:08:26 End 2024.04.01 @ 22:48:38 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3b730cce-bb19-4a46-abaa-fb9ac89e8bf1