Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.19 @ 18:52:03 Player: jumpy Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (108) 540 Value Destroyed (3849) 3849 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (69) 69 TOTAL SCORE: 8578 Bonus ------- High Alert Combat Kills 66 Follower Combat Kills 50 Friendly Fire -47 Cogmind --------- Core Integrity 0/850 Matter 251/300 Energy 257/300 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Armored Leg > --- UTILITY (7) ------ Improved Terrain Scan Processor Improved Light Armor Plating Layered Light Armor Plating Hacking Suite > --- WEAPON (3) ------- Beamcaster Heavy Beamcaster Barrage Gun > --- INVENTORY (5) ---- Improved Deuterium Engine Angular Momentum Engine Hacking Drone Bay (1/1) Heavy Missile Launcher Power Maul Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Improved Terrain Scan Processor Improved Light Armor Plating Improved Heavy Armor Plating Makeshift Light Armor Plating Layered Light Armor Plating Hacking Suite > --- WEAPON ----------- Beamcaster Heavy Beamcaster Barrage Gun > --- INVENTORY -------- Improved Deuterium Engine Angular Momentum Engine Hacking Drone Bay Heavy Missile Launcher Power Maul [Rating: 59] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Armored Leg Utility Improved Light Armor Plating Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Mini Assault Cannon Energy Gun Heavy Beamcaster Energy Cannon Heavy Ion Cannon Ballistic Gun Barrage Gun Ballistic Cannon Mini Assault Cannon Launcher Advanced EMP Blaster Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Slots Evolved 8 | . . 2 2 . 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . Utility 5 | . . 1 1 . 1 2 . . . . Weapon 1 | . . 1 . . . . . . . . Parts Attached 88 | 8 3 7 7 8 17 16 . 4 13 5 Power 11 | 2 1 . . 2 2 2 . 1 1 . Engine 9 | 2 . . . 1 2 2 . 1 1 . Core 2 | . 1 . . 1 . . . . . . Reactor . | . . . . . . . . . . . Propulsion 19 | 2 . . 1 3 4 6 . . 1 2 Treads 16 | 2 . . 1 3 4 6 . . . . Leg 3 | . . . . . . . . . 1 2 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 29 | 2 1 2 2 1 6 7 . 2 4 2 Device 12 | 1 . 1 1 . 4 3 . 1 1 . Storage 4 | 1 1 . . . 1 1 . . . . Processor 3 | . . . 1 . . 1 . . 1 . Hackware 1 | . . . . . . . . . 1 . Protection 9 | . . 1 . 1 1 2 . 1 1 2 Artifact . | . . . . . . . . . . . Weapon 29 | 2 1 5 4 2 5 1 . 1 7 1 Energy Gun 9 | 2 1 2 . 1 . . . . 2 1 Energy Cannon 3 | . . . 3 . . . . . . . Ballistic Gun 4 | . . 2 . . . . . . 2 . Ballistic Cannon 6 | . . . 1 . 4 1 . . . . Launcher 5 | . . 1 . 1 . . . 1 2 . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 . . . 1 . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 2 1 . . . 3 . Parts Lost 24 | . . . . 4 3 10 . 7 . . Power 3 | . . . . 2 . 1 . . . . Propulsion 13 | . . . . . 3 6 . 4 . . Utility 7 | . . . . 1 . 3 . 3 . . Weapon 1 | . . . . 1 . . . . . . Highest Loss Streak 8 | . . . . 2 3 8 . 3 . . To Critical Strikes 1 | . . . . . . 1 . . . . Average Backups 10 | 5 8 12 14 14 17 16 12 12 5 5 Power 2 | . 1 2 2 1 3 2 2 2 2 2 Propulsion 1 | 1 2 2 2 4 4 2 . . . . Utility 2 | . 1 2 2 2 3 4 4 4 1 1 Weapon 4 | 1 3 6 8 6 5 7 6 5 2 2 Tool/Special . | . . . . . . . . . . . Unused Backups 19 | 1 1 . 2 4 . 1 1 6 . 3 Power 5 | . 1 . . . . . . 2 . 2 Propulsion 3 | . . . 2 1 . . . . . . Utility 3 | . . . . 1 . . . 2 . . Weapon 8 | 1 . . . 2 . 1 1 2 . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 79 | . 100 91 88 98 98 84 86 69 49 72 Engine 4 | . 2 . . . 7 5 6 5 5 6 Core 2 | . 11 11 9 8 . . . . . . Treads 17 | . 28 22 19 27 29 22 26 15 . . Leg 2 | . . . . . . . . . 5 19 Device 9 | . 14 11 9 9 21 17 13 10 . . Storage 5 | . 14 11 9 9 7 6 6 5 . . Processor 4 | . . . 5 9 1 6 6 5 5 6 Hackware 1 | . . . . . . . . . 5 6 Protection 8 | . . 2 9 7 7 5 6 9 11 13 Energy Gun 4 | . 28 22 1 . . . . . 4 12 Energy Cannon 4 | . . . 19 18 8 . . . . . Ballistic Gun 3 | . . 10 . . . . . . 9 6 Ballistic Cannon 7 | . . . 5 8 6 17 20 17 . . Impact Weapon 1 | . . . . . 6 . . . . . Peak Build Rating 59 | 7 10 15 26 28 44 56 41 48 36 59 Average Rating 29 | 6 9 12 23 26 37 43 41 39 30 44 On Entrance 22 | . 7 10 15 26 22 44 41 41 2 36 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns 120 | . . . . . . . . 112 8 . Heaviest Build 96 | 14 29 38 53 53 96 85 67 80 30 37 Greatest Support 85 | 40 40 40 60 60 84 85 80 60 16 46 Greatest Overweight (x) 3 | . . . 1 . 1 1 . 3 1 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 5 5 Average Capacity 13 | 7 11 15 15 15 19 20 20 17 5 5 Most Carried 20 | 7 11 15 15 15 20 19 13 15 5 5 Average Carried 10 | 5 8 12 14 14 17 16 12 12 4 5 Final Capacity 20 | 8 15 15 15 15 20 20 20 5 5 5 Final Carried 20 | 6 10 15 14 14 20 12 12 5 5 5 Class Distribution -------------------- 20% | Derelict-Tank 19% | Mutant 17% | Scavenger-Mutant 13% | Tank 11% | Scavenger-Skirmisher 10% | Scavenger-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Tank | -6/Lower Caves Derelict-Tank | -6/Zion Derelict-Tank | -5/Proximity Caves Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Matter Collected 2812 | 280 28 46 218 363 355 381 125 511 150 355 Remotely . | . . . . . . . . . . . Salvage Created 4104 | 284 175 71 404 1272 816 280 . 545 . 257 Parts 207 | 27 9 8 23 70 29 11 . 21 . 9 Haulers Intercepted 5 | . 1 . . 3 1 . . . . . Recyclers Shooed 2 | . 1 . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . 21 . 7 Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 79 | . 3 4 7 23 12 8 . 17 . 5 Guns 10 | . 3 2 . . . . . . . 5 Cannons 57 | . . . 7 23 7 6 . 14 . . AOE 11 | . . 2 . . 4 2 . 3 . . Classes Destroyed 14 | 3 2 2 3 2 2 . . . . . Worker 5 | 2 . . 1 2 . . . . . . Builder 3 | . . . 1 1 1 . . . . . Tunneler 10 | 9 . . 1 . . . . . . . Hauler 5 | . 1 . . 3 1 . . . . . Recycler 2 | 1 . . . . 1 . . . . . Operator 2 | . . . . 1 1 . . . . . Watcher 2 | . . . . 1 1 . . . . . Swarmer 10 | . . 3 . . . . . 6 . 1 Grunt 40 | . 3 . 4 16 7 3 . 5 . 2 Brawler 3 | . . . 1 . . . . 2 . . Duelist 4 | . . . . . 1 . . 1 . 2 Sentry 16 | . . 1 1 7 2 3 . 2 . . Hunter 3 | . . . 1 . 1 1 . . . . Programmer 3 | . . . . . 1 1 . 1 . . Best Kill Streak 10 | 4 2 3 5 10 6 2 . 7 . 3 Combat Bots Only 7 | . 2 3 4 7 4 2 . 7 . 3 Max Kills in Single Turn 3 | 1 1 2 2 2 3 2 . 3 . 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 2 . . 2 2 . 3 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Hostile Shots Fired 796 | . 17 15 27 111 85 339 5 156 . 41 Missed 307 | . 9 3 8 35 31 147 1 60 . 13 Hits 489 | . 8 12 19 76 54 192 4 96 . 28 Melee 18 | . . . . . . . . 12 . 6 Projectile 471 | . 8 12 19 76 54 192 4 84 . 22 AOE 1 | . . . . . 1 . . . . . Critical Strikes 15 | . . . . 4 1 5 . 4 . 1 Damage Taken 6605 | . 103 168 194 1181 723 1905 74 1562 . 695 Core 1082 | . 10 10 23 80 106 300 18 397 . 138 Absorbed by Shields 113 | . . . . . . 113 . . . . Regen/Repaired (Parts) 345 | . . . . 72 . . . . 273 . Core Remaining (%) 91 | 100 96 97 . 81 84 . . . . . Volleys Fired 237 | 29 17 7 14 58 35 31 . 34 . 12 Largest 3 | 2 2 3 3 3 2 3 . 3 . 3 Hottest 195 | 90 90 135 195 167 130 120 . 120 . 184 Shots Fired 586 | 58 34 13 42 164 62 82 . 96 . 35 Gun 136 | 58 34 9 . . . . . . . 35 Cannon 435 | . . . 42 164 54 80 . 95 . . Launcher 15 | . . 4 . . 8 2 . 1 . . Special . | . . . . . . . . . . . Kinetic 291 | . . 3 13 58 26 80 . 95 . 16 Thermal 280 | 58 34 6 29 106 28 . . . . 19 Explosive 5 | . . 4 . . . . . 1 . . Electromagnetic 10 | . . . . . 8 2 . . . . Robot Hit Streak 12 | 6 7 4 7 5 12 10 . 7 . 7 Robot Miss Streak 9 | 3 4 1 2 3 4 6 . 9 . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . 1 Shots Hit Robots 306 | 34 18 6 23 85 31 43 . 44 . 22 Core Hits 168 | 14 11 5 14 47 20 17 . 28 . 12 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 10 | . . 1 . 1 2 5 . . . 1 Burn 2 | . . 1 . . . . . . . 1 Blast 8 | . . . . 1 2 5 . . . . Melee Attacks 5 | . . . . . 4 . . . 1 . Impact 5 | . . . . . 4 . . . 1 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9076 | 406 244 221 659 2439 1628 1413 . 1578 . 488 Guns 1197 | 404 235 70 . . . . . . . 488 Cannons 6479 | . . . 647 2399 814 1187 . 1432 . . Explosions 1195 | . . 151 . . 698 200 . 146 . . Melee 116 | . . . . . 116 . . . . . Ramming 89 | 2 9 . 12 40 . 26 . . . . Kinetic 4193 | . . 15 110 871 400 1187 . 1432 . 178 Thermal 3584 | 404 235 55 537 1528 515 . . . . 310 Explosive 297 | . . 151 . . . . . 146 . . Electromagnetic 797 | . . . . . 597 200 . . . . Impact 116 | . . . . . 116 . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . . . 2 . . 1 1 . Average Corruption 1 | . . . . . 1 . . 1 1 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 9 | . . . . . 7 . . 2 . . Message Errors 5 | . . . . . 3 . . 2 . . Matter Fused 1 | . . . . . 1 . . . . . Energy Discharges 2 | . . . . . 2 . . . . . Alerts 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 267 | . . 2 9 19 156 32 . 49 . . Projectiles 122 | . . . 9 19 13 32 . 49 . . Explosions 39 | . . 2 . . 37 . . . . . Melee 106 | . . . . . 106 . . . . . Knockbacks 33 | . . . 2 3 4 7 . 17 . . Impact 1 | . . . . . 1 . . . . . Kinetic 31 | . . . 2 3 2 7 . 17 . . Secondary 1 | . . . . . 1 . . . . . Self-Inflicted Damage 108 | . . 50 . . . 17 . 41 . . Shots 5 | . . 3 . . . 1 . 1 . . Rammed 17 | 2 4 . 1 6 . 4 . . . . Targets Rammed 18 | 2 4 . 2 6 . 4 . . . . Kicked . | . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . Highest Temperature 468 | 192 144 110 171 197 3 39 . 111 . 468 Average Temperature 65 | 62 56 53 53 62 3 9 . 26 . 161 Received Heat Transfer 1991 | . 60 18 81 675 171 497 36 324 . 129 Effects 7 | . . . . . . . . . . 7 Shutdowns 1 | . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . 1 Interference 2 | . . . . . . . . . . 2 Matter Decay 2 | . . . . . . . . . . 2 Damage (major) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Parts Fried 5 | . . . . . 5 . . . . . Impact Corruptions 4 | . . . . . 4 . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | 1 . . 1 1 . . . . . 2 Heat Transferred 6090 | 1078 644 222 740 2109 705 . . . . 592 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 3 . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Maximum Alert Level 2 | . . . . 2 1 . . . . . Low Security (%) 87 | 100 100 100 100 32 95 100 . . . . Level 1 8 | . . . . 44 4 . . . . . Level 2 4 | . . . . 23 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 516 | 15 50 94 115 516 218 76 . . . . Initial 218 | . . . 35 39 218 76 . . . . Average 81 | . 9 9 33 275 114 20 . . . . Influence Increases 2489 | 60 92 158 196 807 383 234 . 391 . 168 Destroy 0b10 Robot/C 1600 | . 60 80 140 460 240 160 . 340 . 120 Destroy 0b10 Robot/NC 145 | 60 5 . 15 40 25 . . . . . Destroy Leader 354 | . 22 20 30 118 74 60 . 20 . 10 Allied During Kill 9 | . . . . . . . . 1 . 8 Successful Hack 14 | . 5 4 . 5 . . . . . . Disable Machine 90 | . . . . 60 30 . . . . . Destroy Structure 112 | . . 24 11 49 14 14 . . . . Lose Combat Pursuer 165 | . . 30 . 75 . . . 30 . 30 Influence Decreases 2423 | 60 92 74 185 422 706 377 14 326 65 102 Entered New Map 519 | . . . 49 56 262 81 6 . 65 . Time Decay 1631 | 60 92 74 136 326 404 223 8 246 . 62 Lost Part 203 | . . . . 40 30 73 . 60 . . Lost Ally 70 | . . . . . 10 . . 20 . 40 Squads Dispatched 20 | . 2 1 . 7 4 4 . 1 . 1 Investigation 4 | . 1 . . 2 1 . . . . . Extermination 3 | . . . . . 2 1 . . . . Reinforcement 8 | . 1 1 . 3 1 2 . . . . Assault 2 | . . . . . . . . 1 . 1 Garrison 3 | . . . . 2 . 1 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Distress Signals 8 | . . . 1 6 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 118 | . 6 7 9 37 17 11 3 18 . 10 Peak Tracking Total 7 | . 3 4 4 6 4 4 3 7 . 7 Tactical Retreats 5 | . . 1 . 2 . . . 1 . 1 Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Traps Triggered 2 | . 1 . . . 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Machines Disabled 7 | . . . . 4 2 . . 1 . . Max in Single Turn 1 | . . . . 1 1 . . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Machines Accessed 11 | . 3 2 . 5 1 . . . . . Terminals 9 | . 3 2 . 4 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 22 | . 6 6 . 9 1 . . . . . Successful 8 | . 1 3 . 4 . . . . . . Failed 14 | . 5 3 . 5 1 . . . . . Catastrophic 2 | . 2 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 11 | . 4 6 . 1 . . . . . . Terminals 20 | . 6 6 . 8 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 6 | . 1 2 . 3 . . . . . . Part Schematic 1 | . . 1 . . . . . . . . Robot Schematic 1 | . . 1 . . . . . . . . Open Door 1 | . . . . 1 . . . . . . Locate Traps 1 | . . . . 1 . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 2 | . . 1 . 1 . . . . . . Terminals 1 | . . 1 . . . . . . . . Skim 1 | . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . Patch 1 | . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . 3 2 . 3 1 . . . . . Full Trace Events 1 | . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . 1 . . . . . . 2 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 16 | . . 1 . . . . . . 15 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Total Allies 4 | . . . . . . . . 1 3 . Largest Group 3 | . . . . . . . . 1 3 3 Highest-Rated Group 59 | . . . . . . . . 29 59 59 Highest-Rated Ally 31 | . . . . . . . . 29 31 31 Total Orders 5 | . . . . . 4 1 . . . . EXPLORE 5 | . . . . . 4 1 . . . . Ally Attacks 30 | . . . . . . . . 8 . 22 Total Damage 451 | . . . . . . . . 96 . 355 Kills 1 | . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Active Infowar (turns) 4200 | 696 331 284 230 739 138 688 536 558 . . Optics 1107 | . . . 230 739 138 . . . . . Terrain 1782 | . . . . . . 688 536 558 . . Seismic 1311 | 696 331 284 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 1 1 1 Drone Launches 5 | . . . . . 4 1 . . . . Drone Recoveries 3 | . . . . . 3 . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Turns Passed 7522 | 808 331 382 360 739 977 689 536 772 1444 484 Spaces Moved 4039 | 442 161 189 136 303 426 237 335 436 1029 345 Core 616 | 6 . . . . . . . 224 386 . Treads 2435 | 436 161 189 136 303 426 237 335 212 . . Legs 988 | . . . . . . . . . 643 345 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 152 152 160 50 50 120 Average Speed 156 | 158 160 160 211 160 190 208 160 145 136 121 Slowest Speed 400 | 160 160 160 240 160 240 240 160 400 190 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 37 | 10 33 22 18 61 18 8 50 65 78 49 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . . 2 . Known Exits Taken 1 | . . . . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . Scrap Searched 8 | . . . . . . . 2 2 3 1 Spaces Dug 14 | . . 6 . . 4 4 . . . . Terrain Destroyed 147 | . . 23 11 50 14 15 . 34 . . Melee 2 | . . . . . 2 . . . . . Projectile 103 | . . . 11 50 9 15 . 18 . . AOE 42 | . . 23 . . 3 . . 16 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Total 4719 | 487 199 254 176 436 525 359 336 499 1061 387 Wait 218 | . 7 48 9 38 21 62 . 2 8 23 Move 4029 | 441 160 188 135 302 425 236 334 435 1028 345 Hop . | . . . . . . . . . . . Pick Up 43 | 6 5 3 2 9 11 1 1 3 2 . Fast Attach 41 | 7 . 1 5 2 5 3 . 2 12 4 Attach 19 | . . 1 . 1 4 10 . . 3 . Detach 4 | . . . . . . 2 . . 2 . Swap 41 | 1 3 6 2 8 11 6 . 3 . 1 Drop 46 | 1 3 . 7 12 9 4 1 2 5 2 Fire 237 | 29 17 7 14 58 35 31 . 34 . 12 Melee 5 | . . . . . 4 . . . 1 . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 18 | 2 4 . 2 6 . 4 . . . . Escape Stasis . | . . . . . . . . . . . Rewire 18 | . . . . . . . . 18 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 809 | -11/Scrapyard | Entered Materials 810 | -10/Materials | Build established: Mutant 1102 | -10/Materials | Discovered new exit (range 10) 1140 | -10/Materials | Entered another Materials area 1140 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1470 | -9/Materials | Discovered new exit (range 16) 1522 | -9/Materials | Entered another Materials area 1522 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1838 | -8/Materials | Build established: Tank 1849 | -8/Materials | Discovered new exit (range 10) 1882 | -8/Materials | Entered Storage 2158 | -8/Storage | Destroyed 7 combat bots 2518 | -8/Storage | Garrison activated, responded to threat 2590 | -8/Storage | Discovered new exit (range 19) 2621 | -8/Storage | Entered Factory 2621 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2913 | -7/Factory | Build established: Scavenger-Mutant 3299 | -7/Factory | Lost 3 parts (3n) 3547 | -7/Factory | Discovered new exit (range 15) 3598 | -7/Factory | Entered another Factory area 3598 | -6/Factory | Evolved 2 slots: Utility x2 3705 | -6/Factory | Discovered new exit (range 39) 3837 | -6/Factory | Garrison activated, responded to threat 3958 | -6/Factory | Lost 8 parts (1p5n2u) 4287 | -6/Factory | Entered Lower Caves 4446 | -6/Lower Caves | Build established: Scavenger-Skirmisher 4801 | -6/Lower Caves | Discovered new exit (range 15) 4823 | -6/Lower Caves | Entered another Lower Caves area 4825 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4916 | -6/Lower Caves | Found DCF Scrap (15 items) 5172 | -6/Lower Caves | Encountered a Warlord checkpoint 5229 | -6/Lower Caves | Build established: Tank 5362 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5376 | -6/Lower Caves | Core integrity fell below 50% 5431 | -6/Lower Caves | Destroyed 7 combat bots 5435 | -6/Lower Caves | Lost 3 parts (2n1u) 5483 | -6/Lower Caves | Released all parts (7) 5488 | -6/Lower Caves | Core integrity fell below 20% 5581 | -6/Lower Caves | Learned 12 Factory zone layouts 5590 | -6/Lower Caves | Discovered new exit (range 5) 5595 | -6/Lower Caves | Entered Zion 5602 | -6/Zion | Given the Hacking Drone Bay 5604 | -6/Zion | Found Prototype Device 5622 | -6/Zion | System corruption cleaned by Quarantine Array 5671 | -6/Zion | Found Prototype Launcher 5671 | -6/Zion | Identified Gui. Missile Launcher 5715 | -6/Zion | Learned location of Quarantine (-2) 5793 | -6/Zion | Build established: Mutant 5798 | -6/Zion | Learned location of Armory (-4) 5825 | -6/Zion | Identified Hacking Drone Bay 5851 | -6/Zion | Identified exit to Deep Caves 5877 | -6/Zion | Identified exit to Proximity Caves 5908 | -6/Zion | Received a visual enhancement algorithm 6300 | -6/Zion | Build established: Derelict-Tank 6714 | -6/Zion | Visited the Megawrench Repair Shop 6741 | -6/Zion | Megawrench repaired 6 parts 6995 | -6/Zion | Gained Derelict followers 7039 | -6/Zion | Entered Proximity Caves 7039 | -5/Proximity Caves | Accompanied by 3 allies 7089 | -5/Proximity Caves | Lost 3 allies 7423 | -5/Proximity Caves | Learned 8 Factory zone layouts 7441 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7523 | -5/Proximity Caves | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 07482_ Switching to secondary target: L-41 Fighter. 07484_ Overheating: Matter decay (-33). 07485_ Overheating: Matter decay (-24). 07486_ Microactuators fries itself beyond repair. 07490_ Power failure, Angular Momentum Engine shutdown. 07491_ Overheating: Carbon-fiber Leg damaged (-9). 07497_ Overheating: Energy bleed (-36). 07497_ Acquired 23 matter. 07499_ Core Shielding fries itself beyond repair. 07500_ L-41 Fighter destroyed. 07503_ Acquired 62 matter. 07506_ Carbon-fiber Leg fries itself beyond repair. 07507_ Axe fries itself beyond repair. 07508_ Penetrated by Slug. 07510_ Overheating: System interference. 07510_ Hvy. Beamcaster temporarily disabled. 07510_ Barrage Gun temporarily disabled. 07517_ Acquired 62 matter. 07523_ Y-72 Warden suffers critical hit (Burn). 07523_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????????????#####????????????????? | | ???????????????????#### ##???????????????? | | ??????????????????## bY ##??????????????? | | ?????????????????## #;@ #??????????????? | | ????????????????## ### #??????????????? | | ????????????????# ### ##??????????????? | | ????????????????# ## #???????????????? | | ????????????????# #???????????????? | | ???????????????## #???????????????? | | ?????????????### ## ;#??????????????? | | ????????????## #### ## #?????????????? | | ?????????#### ##??###?##?????????????? | | ?????????# ##??????????????????????? | | ?????????# #???????????????????????? | | ?????????## #???????????????????????? | | ?????? ??# #???????????????????????? | | ????? #?# ##???????????????????????? | | ???? ?# ##????###????????????????? | | ##??? ?# "#??# ##???????????????? | | ???? ## ### #???????????????? | | ?$ #???????????????? | | ???## #### ##??????????????? | | ????# ####??## #??????????????? | | ??? / # ##???## #??????????????? | | # #? ##?# #???# #??????????????? | | # #??????# ##??# ## ##??????????????? | | #??????# ##### #??#???????????????? | | #??????# ## ## #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 400 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Imp. Thermal Shield | -6/Zion | Archive System Guard | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Arm. Leg | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Imp. Remote Force Field | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Wave Gun | -6/Zion | Archive Focal Shield | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Robot Schematics ------------------ M-13 Machinist | -9/Materials | Hacked A-02 Transporter | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TowerLegCapacitor Manual? 0 Play Time 00:45:58 Cumulative 297.2 hours Start 2025.12.19 @ 17:34:58 End 2025.12.19 @ 18:52:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 636 Rogue 636 Adventurer 0 Explorer 0 Win Type - Total 20 Types 14/0/4/1/1/0/0/0/0/0 Lore% 80 Gallery% 72 Achievement% 50 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: cc577c6d-b907-4290-8933-76fd7f4d3749