Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.27 @ 23:51:50

Player: nibu

Result: Core destroyed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (119)     595
Value Destroyed (3289)     3289
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (120)                120
              TOTAL SCORE: 6144

 Bonus
-------
High Alert Combat Kills    60
Follower Combat Kills      60

 Cogmind 
---------
Core Integrity             0/550
Matter                     176/300
Energy                     113/150
System Corruption          0%
Temperature                Cool (870)
Movement                   Treading (210) Ox2
Location                   -8/Materials

 Parts 
-------
>               --- POWER (2) --------
          Light Angular Momentum Engine
>               --- PROPULSION (3) ---
        Armored Treads
        Armored Treads
        Armored Treads
>               --- UTILITY (2) ------
                Cryofiber Web
  High-capacity Storage Unit
>               --- WEAPON (4) -------
                Gatling Laser
       Enhanced Autogun
       Enhanced Autogun
                Flak Gun
>               --- INVENTORY (12) ---
                Deuterium Engine
        Armored Treads
       Improved Heat Sink
       Improved Heat Sink
          Large Storage Unit
       Hardened Medium Armor Plating
                Shock Rifle
       Advanced Beam Rifle
                Flak Gun
                Flak Gun
       Advanced EMP Blaster

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
          Light Angular Momentum Engine
>               --- PROPULSION -------
        Armored Treads
        Armored Treads
        Armored Treads
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
>               --- WEAPON -----------
                Gatling Laser
                Gatling Laser
                Flak Gun
                Flak Gun
>               --- INVENTORY --------
          Light Nuclear Core
          Light Treads
        Armored Treads
                Cryofiber Web
       Improved Heat Sink
       Improved Heat Sink
       Hardened Medium Armor Plating
                Hacking Suite
                Shock Rifle
          Heavy Assault Rifle
       Improved Assault Rifle
       Enhanced Autogun
                Flak Gun
                Flak Gun
                EMP Blaster
       Advanced EMP Blaster
                Rocket Launcher
[Rating: 40]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   2    | .   .   .   2   .   .   
Parts Attached             108  | 6   14  1   44  3   40  
  Power                    11   | 1   3   .   3   .   4   
    Engine                 8    | 1   3   .   3   .   1   
    Core                   3    | .   .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               19   | 2   3   1   10  .   3   
    Treads                 5    | .   .   .   2   .   3   
    Leg                    14   | 2   3   1   8   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  10   | 1   4   .   3   .   2   
    Device                 3    | .   2   .   .   .   1   
    Storage                7    | 1   2   .   3   .   1   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   68   | 2   4   .   28  3   31  
    Energy Gun             27   | 2   .   .   15  1   9   
    Energy Cannon          1    | .   .   .   1   .   .   
    Ballistic Gun          25   | .   4   .   6   1   14  
    Ballistic Cannon       2    | .   .   .   2   .   .   
    Launcher               11   | .   .   .   3   1   7   
    Special Weapon         1    | .   .   .   1   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   4   .   3   
Parts Lost                 18   | .   1   .   5   5   7   
  Power                    3    | .   .   .   .   1   2   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   13   | .   1   .   5   4   3   
  Highest Loss Streak      4    | .   1   .   2   4   2   
Average Slot Usage (%)     98   | .   98  100 99  95  98  
  Engine                   10   | .   14  14  11  10  6   
  Core                     2    | .   .   .   .   .   11  
  Treads                   8    | .   .   .   5   22  26  
  Leg                      15   | .   27  28  16  .   .   
  Device                   1    | .   6   .   .   .   .   
  Storage                  21   | .   20  28  22  22  17  
  Energy Gun               15   | .   3   .   23  9   17  
  Ballistic Gun            18   | .   24  28  13  31  16  
  Ballistic Cannon         2    | .   .   .   5   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             78   | 11  30  30  68  68  78  
  Greatest Support         60   | 20  20  20  40  40  60  
  Greatest Overweight (x)  22   | .   2   1   22  1   1   
  Average Overweight (x)   1    | .   .   1   1   1   .   
Largest Inventory Capacity 18   | 6   12  12  18  18  18  
  Average Capacity         14   | 5   8   12  16  18  17  
  Most Carried             18   | 3   12  12  18  17  18  
  Average Carried          13   | 1   8   11  15  16  16  
  Final Capacity           18   | 6   12  12  18  18  12  
  Final Carried            17   | 2   12  12  17  17  11  

 Class Distribution 
--------------------
 50% | Gunner
 34% | Mutant
 13% | Scavenger-Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Gunner | -9/Materials
 Gunner | -9/Mines
 Gunner | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -8   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  
Matter Collected           2339 | 260  221  82   1025 91   660  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            4531 | .    641  164  2221 239  1266 
  Parts                    289  | .    42   9    158  11   69   
Haulers Intercepted        10   | .    2    .    6    .    2    
Recyclers Shooed           4    | .    1    .    1    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Combat Hostiles Destroyed  94   | .   14  4   42  5   29  
  Guns                     65   | .   14  4   25  5   17  
  Cannons                  5    | .   .   .   5   .   .   
  AOE                      24   | .   .   .   12  .   12  
Classes Destroyed          11   | .   4   .   7   .   .   
  Worker                   5    | .   1   .   1   .   3   
  Builder                  2    | .   .   .   2   .   .   
  Tunneler                 2    | .   .   .   1   1   .   
  Hauler                   10   | .   2   .   6   .   2   
  Recycler                 5    | .   .   .   3   .   2   
  Operator                 1    | .   .   .   1   .   .   
  Swarmer                  23   | .   3   .   7   .   13  
  Grunt                    53   | .   11  4   23  5   10  
  Duelist                  1    | .   .   .   1   .   .   
  Protector                1    | .   .   .   1   .   .   
  Sentry                   16   | .   .   .   10  .   6   
Best Kill Streak           6    | .   3   2   6   5   6   
  Combat Bots Only         5    | .   3   2   4   5   4   
Max Kills in Single Turn   3    | .   2   1   3   1   3   
  Gunslinging              1    | .   .   .   1   .   1   
  Exploded                 3    | .   .   .   3   .   3   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  
Damage Taken               4874 | .    577  184  1602 811  1700 
  Core                     785  | .    60   .    135  35   555  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         77   | 100  .    76   .    57   .    
Volleys Fired              220  | .    44   12   96   8    60   
  Largest                  4    | .    2    2    4    4    4    
  Hottest                  216  | .    80   40   185  124  216  
Shots Fired                618  | .    87   24   331  26   150  
  Gun                      527  | .    87   24   258  25   133  
  Cannon                   62   | .    .    .    62   .    .    
  Launcher                 26   | .    .    .    8    1    17   
  Special                  3    | .    .    .    3    .    .    
  Kinetic                  324  | .    58   24   156  19   67   
  Thermal                  96   | .    29   .    10   .    57   
  Explosive                19   | .    .    .    8    .    11   
  Electromagnetic          179  | .    .    .    157  7    15   
  Robot Hit Streak         19   | .    14   8    19   14   18   
  Robot Miss Streak        8    | .    4    2    5    1    8    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        5    | .    .    .    3    1    1    
    Max Gunslinging Chain  1    | .    .    .    1    1    1    
Shots Hit Robots           427  | .    55   18   222  18   114  
  Core Hits                225  | .    32   6    96   10   81   
  Critical Hits            3    | .    1    .    2    .    .    
  Critical Kills           1    | .    1    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    2    .    .    
Melee Attacks              1    | .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    1    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           7835 | .    571  241  3993 324  2706 
  Guns                     5377 | .    571  221  2492 265  1828 
  Cannons                  366  | .    .    .    366  .    .    
  Explosions               1915 | .    .    .    1028 38   849  
  Melee                    21   | .    .    .    .    .    21   
  Ramming                  134  | .    .    20   85   21   8    
  Kinetic                  2600 | .    421  221  1075 186  697  
  Thermal                  1574 | .    150  .    360  .    1064 
  Explosive                1300 | .    .    .    779  .    521  
  Electromagnetic          2206 | .    .    .    1694 117  395  
  Impact                   21   | .    .    .    .    .    21   
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    1    1    .    
  Average Corruption       1    | .    .    .    1    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  9    | .    .    .    9    .    .    
    Message Errors         4    | .    .    .    4    .    .    
    Energy Discharges      3    | .    .    .    3    .    .    
    Targeting Errors       2    | .    .    .    2    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            82   | .    .    .    54   .    28   
  Projectiles              17   | .    .    .    17   .    .    
  Explosions               65   | .    .    .    37   .    28   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    3    .    .    
  Impact                   1    | .    .    .    1    .    .    
  Kinetic                  2    | .    .    .    2    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      297  | .    .    .    213  .    84   
  Shots                    9    | .    .    .    6    .    3    
  Rammed                   9    | .    .    .    7    1    1    
Targets Rammed             16   | .    .    3    11   1    1    
  Kicked                   7    | .    .    3    4    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        932  | .    123  18   470  164  932  
  Average Temperature      163  | .    35   10   142  83   237  
  Received Heat Transfer   1534 | .    267  102  534  190  441  
  Effects                  53   | .    .    .    12   .    41   
    Shutdowns              12   | .    .    .    1    .    11   
    Energy Bleed           2    | .    .    .    1    .    1    
    Interference           13   | .    .    .    7    .    6    
    Matter Decay           4    | .    .    .    1    .    3    
    Short Circuit          5    | .    .    .    1    .    4    
    Damage (minor)         6    | .    .    .    1    .    5    
    Damage (major)         6    | .    .    .    .    .    6    
    Damage (core)          5    | .    .    .    .    .    5    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              10   | .    .    .    9    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             6    | .    1    .    .    .    5    
  Heat Transferred         3222 | .    350  .    536  .    2336 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      6    | .    .    .    5    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Peak Influence             526  | .   188 69  526 342 399 
  Average Influence        193  | .   43  35  264 329 258 
Maximum Alert Level        2    | .   .   .   2   1   1   
  Low Security (%)         53   | 100 100 100 34  .   28  
  Level 1                  38   | .   .   .   45  99  71  
  Level 2                  8    | .   .   .   19  .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          12   | .   2   .   8   .   2   
  Investigation            4    | .   2   .   2   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            6    | .   .   .   4   .   2   
  Assault                  2    | .   .   .   2   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Distress Signals           17   | .   2   .   6   .   9   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              194  | .   32  6   86  15  55  
  Peak Tracking Total      8    | .   5   2   7   8   6   
  Tactical Retreats        12   | .   .   .   6   .   6   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Traps Triggered            3    | .   1   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Mat 
Machines Disabled          12   | .   .   1   9   1   1   
  Max in Single Turn       2    | .   .   .   2   1   1   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Machines Accessed          32   | .   11  .   13  .   8   
  Terminals                22   | .   8   .   9   .   5   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   1   .   2   .   1   
  Recycling Units          3    | .   2   .   .   .   1   
  Scanalyzers              2    | .   .   .   2   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                91   | .   39  .   34  .   18  
  Successful               60   | .   28  .   22  .   10  
  Failed                   31   | .   11  .   12  .   8   
    Catastrophic           6    | .   .   .   4   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   39   | .   14  .   17  .   8   
  Terminals                54   | .   25  .   21  .   8   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          20   | .   6   .   7   .   7   
  Recycling Units          10   | .   8   .   .   .   2   
  Scanalyzers              6    | .   .   .   6   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Terminal Hacks             16   | .   10  .   4   .   2   
  Record                   1    | .   .   .   .   .   1   
  Robot Analysis           3    | .   1   .   2   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   
  Unreport Threat          5    | .   2   .   2   .   1   
  Locate Traps             2    | .   2   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       16   | .   4   .   7   .   5   
  Scan Component           9    | .   2   .   4   .   3   
  Repair                   7    | .   2   .   3   .   2   
Recycling Unit Hacks       5    | .   5   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
  Retrieve Matter          3    | .   3   .   .   .   .   
Scanalyzer                 6    | .   .   .   6   .   .   
  Insert Component         3    | .   .   .   3   .   .   
  Analyze                  3    | .   .   .   3   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   1   
Unauthorized Hacks         16   | .   9   .   5   .   2   
  Terminals                16   | .   9   .   5   .   2   
    Track                  14   | .   7   .   5   .   2   
    Botnet                 2    | .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         25   | .   7   .   13  .   5   
  Full Trace Events        2    | .   1   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   3   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             7    | .   2   .   3   .   2   
  Time                     224  | .   52  .   102 .   70  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          139  | .   139 .   .   .   .   
  Retrieved Matter         280  | .   280 .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   3   .   .   
  Part Schematics Acquired 3    | .   .   .   3   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Mat 
Total Allies               5    | .   .   5   .   .   .   
  Largest Group            5    | .   .   5   .   .   .   
  Highest-Rated Group      85   | .   .   85  .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   
Total Orders               3    | .   .   3   .   .   .   
  GUARD                    3    | .   .   3   .   .   .   
Ally Attacks               25   | .   .   25  .   .   .   
  Total Damage             280  | .   .   280 .   .   .   
  Kills                    2    | .   .   2   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Robot Analysis Total       3    | .   1   .   2   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  
Turns Passed               8480 | 73   1485 1138 3613 283  1888 
Spaces Moved               4034 | 57   886  682  1551 130  728  
  Core                     14   | 11   .    .    3    .    .    
  Treads                   1213 | .    .    .    355  130  728  
  Legs                     2807 | 46   886  682  1193 .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  150  150  190  170  
  Average Speed            162  | 106  133  150  171  190  189  
  Slowest Speed            1150 | 120  180  150  1150 190  190  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       63   | 4    98   100  97   30   52   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    1    .    
Scrap Searched             2    | .    .    2    .    .    .    
Spaces Dug                 27   | .    .    .    .    .    27   
Terrain Destroyed          186  | .    .    .    98   .    88   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      186  | .    .    .    98   .    88   

 Actions                        | -11  -10  -10  -9   -9   -8   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  
Total                      5496 | 69   1108 775  2280 150  1114 
  Wait                     951  | .    135  67   500  6    243  
  Move                     4029 | 56   885  681  1550 129  728  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  98   | 7    19   5    38   1    28   
  Fast Attach              13   | 1    3    .    7    .    2    
  Attach                   33   | 5    3    .    9    1    15   
  Detach                   3    | .    .    .    2    1    .    
  Swap                     62   | .    8    1    28   2    23   
  Drop                     70   | .    11   6    39   1    13   
  Fire                     220  | .    44   12   96   8    60   
  Melee                    1    | .    .    .    .    .    1    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     11   | .    .    3    8    .    .    
  Crush                    5    | .    .    .    3    1    1    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   74 | -11/Scrapyard | Entered Materials
  226 | -10/Materials | Discovered new exit (range 20)
  226 | -10/Materials | Discovered new exit (range 17)
  332 | -10/Materials | Build established: Mutant
  462 | -10/Materials | Discovered new exit (range 16)
  803 | -10/Materials | Discovered new exit (range 13)
 1176 | -10/Materials | Repaired Aluminum Leg
 1204 | -10/Materials | Repaired Aluminum Leg
 1257 | -10/Materials | Discovered new exit (range 16)
 1559 | -10/Materials | Entered Mines
 1561 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1594 | -10/Mines     | Learned location of 1 exit from Materials
 2013 | -10/Mines     | Discovered new exit (range 11)
 2216 | -10/Mines     | Discovered new exit (range 7)
 2697 | -10/Mines     | Entered Materials
 2697 | -9/Materials  | Evolved 2 slots: Weapon x2
 2698 | -9/Materials  | Identified exit to Mines
 2955 | -9/Materials  | Repaired Aluminum Leg
 2998 | -9/Materials  | Repaired Carbon-fiber Leg
 3165 | -9/Materials  | Build established: Scavenger-Gunner
 3466 | -9/Materials  | Build established: Gunner
 4104 | -9/Materials  | Repaired Carbon-fiber Leg
 4465 | -9/Materials  | Discovered exit to Mines (range 13)
 4661 | -9/Materials  | Discovered new exit (range 10)
 5038 | -9/Materials  | Build established: Scavenger-Gunner
 5134 | -9/Materials  | Discovered new exit (range 10)
 5826 | -9/Materials  | Discovered new exit (range 15)
 5897 | -9/Materials  | First assault squad dispatched
 6065 | -9/Materials  | Build established: Gunner
 6310 | -9/Materials  | Entered Mines
 6416 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 6439 | -9/Mines      | Learned Materials emergency access door positions
 6464 | -9/Mines      | Learned location of 1 exit from Materials
 6464 | -9/Mines      | Discovered new exit (range 6)
 6543 | -9/Mines      | Assembled infested the area
 6593 | -9/Mines      | Entered Materials
 6593 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 6594 | -8/Materials  | Identified exit to Factory
 6610 | -8/Materials  | Lost 4 parts (1p3w)
 7186 | -8/Materials  | Repaired Flak Gun
 7214 | -8/Materials  | Repaired Lrg. Storage Unit
 7576 | -8/Materials  | Discovered exit to Factory (range 16)
 8314 | -8/Materials  | Discovered exit to Factory (range 7)
 8461 | -8/Materials  | Core integrity fell below 50%
 8475 | -8/Materials  | Core integrity fell below 20%
 8482 | -8/Materials  | Core destroyed

 Last Messages 
---------------
08466_ U-05 Engineer lays Concrete.
08467_ Power failure averted by Cryofiber Web.
08467_ U-05 Engineer lays Concrete.
08468_ Power failure averted by Cryofiber Web.
08468_ Lgt. Nuclear Core destroyed.
08469_ Power failure averted by Cryofiber Web. <x2>
08470_ Destroyed Particle Gun.
08471_ Power failure averted by Cryofiber Web.
08471_ Overheating: Cryofiber Web damaged (-3).
08474_ Overheating: System interference.
08474_ Cryofiber Web temporarily disabled.
08475_ Power failure, Lgt. Angular Momentum Engine shutdown.
08475_ Overheating: Core damaged (-99).
08476_ Overheating: Matter decay (-23).
08477_ Imp. Heat Sink melted.
08477_ Particle Gun melted.
08477_ Lgt. Nuclear Core melted.
08477_ G-47 Trooper destroyed.
08479_ Overheating: Matter decay (-17).
08482_ Overheating: Core damaged (-66).

 Map 
-----
+----------------------------------------------------+
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ???????????????????????? ?????????????????? |
|        ????????????????????????    ??????????????? |
|        ???????????????????????       ????????????? |
|        ???????????????????????         ??????????? |
|        ???????????????????????         ??????????? |
|        ?????????????##########      [[  ?????????? |
|        ?????????????#!!            [%[  ?????????? |
|        ?????????????#!!            [[! ??????????? |
|        ?????????????#]]               ???????????? |
|        ??????????????]]              ????????????? |
|        ???????????????!      %%##  ??  ###???????? |
|        ????????????????           #   ]  #???????? |
|        ??????????########      #       ??????????? |
|        ??????????#            !   #??! ??????????? |
|        ??????????#   !            + !    #???????? |
|        ??????????#  *%=     ### ###??  ????????    |
|        ??????????#   #####+#######???  ???????"  ? |
|        ?????####?#   #  [@%      #???  ??????"" ?? |
|        ????##  ###   #  ]!*   %[ #?###+###??   ??? |
|        ???##     #   #   = !  =  #?#     ###+##### |
|        ???#          # """   |!  ###               |
|        ???#          # """   |!  +                 |
|        ???#          # """   !!  #?#               |
|        ???#    #  ####     [     #?#     #????#### |
|        ???#   #     #################   ########?? |
|        ???# < #     #?????#  !      #   #   [  #?? |
|        ???#   #     #?????#         #   #      #?? |
|        ???##### """ #?????# """"""" #   + """" #?? |
|        ???????# """ ####### """"""" #   # """" #?? |
|        ???????# """ +     + """"""" /   # """" #?? |
|        ???????#     ####### """"""" #   #      ??? |
|        ???????#######?????# """"""" ### ########?? |
|        ???????????????????#         #?#%########## |
|        ???????????????????########+##?# =!         |
|        ??????????????????????????# #??# ########+# |
|        ??????????????????????????# #??# #????#     |
|        ??????????????????????????# #??# #????#! /  |
|        ??????????????????????????# #??# #????#     |
|        ??????????????????????????# #??# #????#  "" |
|        ??????????????????######### #??# #????#  "" |
|        ??????????????????# """  ## ##?# #????#  "" |
|        ??????????????????# """  #   ### ########## |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          27
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Base Temperature (-)       100
Evasion (%)                50
Recoil Reduction           3

 Item Schematics 
-----------------
     Aluminum Leg | -9/Materials | Scanalyzed
 Grenade Launcher | -9/Materials | Scanalyzed
    Assault Rifle | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation

 Challenges 
------------
None

 Game 
------
Seed              SeismicDynamicAmplifier
  Manual?         0
Play Time         01:33:05
  Cumulative      18.9 hours
  Start           2020.05.27 @ 22:18:08
  End             2020.05.27 @ 23:51:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           10
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             18
Gallery%          15
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 24c24e4a-4168-4997-b0e4-ca119c719e0e