Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.27 @ 23:51:50 Player: nibu Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (119) 595 Value Destroyed (3289) 3289 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (120) 120 TOTAL SCORE: 6144 Bonus ------- High Alert Combat Kills 60 Follower Combat Kills 60 Cogmind --------- Core Integrity 0/550 Matter 176/300 Energy 113/150 System Corruption 0% Temperature Cool (870) Movement Treading (210) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Armored Treads Armored Treads Armored Treads > --- UTILITY (2) ------ Cryofiber Web High-capacity Storage Unit > --- WEAPON (4) ------- Gatling Laser Enhanced Autogun Enhanced Autogun Flak Gun > --- INVENTORY (12) --- Deuterium Engine Armored Treads Improved Heat Sink Improved Heat Sink Large Storage Unit Hardened Medium Armor Plating Shock Rifle Advanced Beam Rifle Flak Gun Flak Gun Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit > --- WEAPON ----------- Gatling Laser Gatling Laser Flak Gun Flak Gun > --- INVENTORY -------- Light Nuclear Core Light Treads Armored Treads Cryofiber Web Improved Heat Sink Improved Heat Sink Hardened Medium Armor Plating Hacking Suite Shock Rifle Heavy Assault Rifle Improved Assault Rifle Enhanced Autogun Flak Gun Flak Gun EMP Blaster Advanced EMP Blaster Rocket Launcher [Rating: 40] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility . | . . . . . . Weapon 2 | . . . 2 . . Parts Attached 108 | 6 14 1 44 3 40 Power 11 | 1 3 . 3 . 4 Engine 8 | 1 3 . 3 . 1 Core 3 | . . . . . 3 Reactor . | . . . . . . Propulsion 19 | 2 3 1 10 . 3 Treads 5 | . . . 2 . 3 Leg 14 | 2 3 1 8 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 4 . 3 . 2 Device 3 | . 2 . . . 1 Storage 7 | 1 2 . 3 . 1 Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 68 | 2 4 . 28 3 31 Energy Gun 27 | 2 . . 15 1 9 Energy Cannon 1 | . . . 1 . . Ballistic Gun 25 | . 4 . 6 1 14 Ballistic Cannon 2 | . . . 2 . . Launcher 11 | . . . 3 1 7 Special Weapon 1 | . . . 1 . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 7 | . . . 4 . 3 Parts Lost 18 | . 1 . 5 5 7 Power 3 | . . . . 1 2 Propulsion 2 | . . . . . 2 Utility . | . . . . . . Weapon 13 | . 1 . 5 4 3 Highest Loss Streak 4 | . 1 . 2 4 2 Average Slot Usage (%) 98 | . 98 100 99 95 98 Engine 10 | . 14 14 11 10 6 Core 2 | . . . . . 11 Treads 8 | . . . 5 22 26 Leg 15 | . 27 28 16 . . Device 1 | . 6 . . . . Storage 21 | . 20 28 22 22 17 Energy Gun 15 | . 3 . 23 9 17 Ballistic Gun 18 | . 24 28 13 31 16 Ballistic Cannon 2 | . . . 5 . . Naked Turns . | . . . . . . Heaviest Build 78 | 11 30 30 68 68 78 Greatest Support 60 | 20 20 20 40 40 60 Greatest Overweight (x) 22 | . 2 1 22 1 1 Average Overweight (x) 1 | . . 1 1 1 . Largest Inventory Capacity 18 | 6 12 12 18 18 18 Average Capacity 14 | 5 8 12 16 18 17 Most Carried 18 | 3 12 12 18 17 18 Average Carried 13 | 1 8 11 15 16 16 Final Capacity 18 | 6 12 12 18 18 12 Final Carried 17 | 2 12 12 17 17 11 Class Distribution -------------------- 50% | Gunner 34% | Mutant 13% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 2339 | 260 221 82 1025 91 660 Remotely . | . . . . . . Salvage Created 4531 | . 641 164 2221 239 1266 Parts 289 | . 42 9 158 11 69 Haulers Intercepted 10 | . 2 . 6 . 2 Recyclers Shooed 4 | . 1 . 1 . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 94 | . 14 4 42 5 29 Guns 65 | . 14 4 25 5 17 Cannons 5 | . . . 5 . . AOE 24 | . . . 12 . 12 Classes Destroyed 11 | . 4 . 7 . . Worker 5 | . 1 . 1 . 3 Builder 2 | . . . 2 . . Tunneler 2 | . . . 1 1 . Hauler 10 | . 2 . 6 . 2 Recycler 5 | . . . 3 . 2 Operator 1 | . . . 1 . . Swarmer 23 | . 3 . 7 . 13 Grunt 53 | . 11 4 23 5 10 Duelist 1 | . . . 1 . . Protector 1 | . . . 1 . . Sentry 16 | . . . 10 . 6 Best Kill Streak 6 | . 3 2 6 5 6 Combat Bots Only 5 | . 3 2 4 5 4 Max Kills in Single Turn 3 | . 2 1 3 1 3 Gunslinging 1 | . . . 1 . 1 Exploded 3 | . . . 3 . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 4874 | . 577 184 1602 811 1700 Core 785 | . 60 . 135 35 555 Absorbed by Shields . | . . . . . . Core Remaining (%) 77 | 100 . 76 . 57 . Volleys Fired 220 | . 44 12 96 8 60 Largest 4 | . 2 2 4 4 4 Hottest 216 | . 80 40 185 124 216 Shots Fired 618 | . 87 24 331 26 150 Gun 527 | . 87 24 258 25 133 Cannon 62 | . . . 62 . . Launcher 26 | . . . 8 1 17 Special 3 | . . . 3 . . Kinetic 324 | . 58 24 156 19 67 Thermal 96 | . 29 . 10 . 57 Explosive 19 | . . . 8 . 11 Electromagnetic 179 | . . . 157 7 15 Robot Hit Streak 19 | . 14 8 19 14 18 Robot Miss Streak 8 | . 4 2 5 1 8 Penetration Max . | . . . . . . Secondary Targets 5 | . . . 3 1 1 Max Gunslinging Chain 1 | . . . 1 1 1 Shots Hit Robots 427 | . 55 18 222 18 114 Core Hits 225 | . 32 6 96 10 81 Critical Hits 3 | . 1 . 2 . . Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 2 | . . . 2 . . Melee Attacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7835 | . 571 241 3993 324 2706 Guns 5377 | . 571 221 2492 265 1828 Cannons 366 | . . . 366 . . Explosions 1915 | . . . 1028 38 849 Melee 21 | . . . . . 21 Ramming 134 | . . 20 85 21 8 Kinetic 2600 | . 421 221 1075 186 697 Thermal 1574 | . 150 . 360 . 1064 Explosive 1300 | . . . 779 . 521 Electromagnetic 2206 | . . . 1694 117 395 Impact 21 | . . . . . 21 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . 1 1 . Average Corruption 1 | . . . 1 1 . Corruption Purged . | . . . . . . Effects 9 | . . . 9 . . Message Errors 4 | . . . 4 . . Energy Discharges 3 | . . . 3 . . Targeting Errors 2 | . . . 2 . . Overload Shots . | . . . . . . Overflow Damage 82 | . . . 54 . 28 Projectiles 17 | . . . 17 . . Explosions 65 | . . . 37 . 28 Melee . | . . . . . . Knockbacks 3 | . . . 3 . . Impact 1 | . . . 1 . . Kinetic 2 | . . . 2 . . Secondary . | . . . . . . Self-Inflicted Damage 297 | . . . 213 . 84 Shots 9 | . . . 6 . 3 Rammed 9 | . . . 7 1 1 Targets Rammed 16 | . . 3 11 1 1 Kicked 7 | . . 3 4 . . Crushed . | . . . . . . Highest Temperature 932 | . 123 18 470 164 932 Average Temperature 163 | . 35 10 142 83 237 Received Heat Transfer 1534 | . 267 102 534 190 441 Effects 53 | . . . 12 . 41 Shutdowns 12 | . . . 1 . 11 Energy Bleed 2 | . . . 1 . 1 Interference 13 | . . . 7 . 6 Matter Decay 4 | . . . 1 . 3 Short Circuit 5 | . . . 1 . 4 Damage (minor) 6 | . . . 1 . 5 Damage (major) 6 | . . . . . 6 Damage (core) 5 | . . . . . 5 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles . | . . . . . . Parts Fried 10 | . . . 9 . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . 1 . . . 5 Heat Transferred 3222 | . 350 . 536 . 2336 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . . . 5 . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 526 | . 188 69 526 342 399 Average Influence 193 | . 43 35 264 329 258 Maximum Alert Level 2 | . . . 2 1 1 Low Security (%) 53 | 100 100 100 34 . 28 Level 1 38 | . . . 45 99 71 Level 2 8 | . . . 19 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 2 . 8 . 2 Investigation 4 | . 2 . 2 . . Extermination . | . . . . . . Reinforcement 6 | . . . 4 . 2 Assault 2 | . . . 2 . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 17 | . 2 . 6 . 9 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 194 | . 32 6 86 15 55 Peak Tracking Total 8 | . 5 2 7 8 6 Tactical Retreats 12 | . . . 6 . 6 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 3 | . 1 . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 12 | . . 1 9 1 1 Max in Single Turn 2 | . . . 2 1 1 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 32 | . 11 . 13 . 8 Terminals 22 | . 8 . 9 . 5 Fabricators . | . . . . . . Repair Stations 4 | . 1 . 2 . 1 Recycling Units 3 | . 2 . . . 1 Scanalyzers 2 | . . . 2 . . Garrison Access 1 | . . . . . 1 Total Hacks 91 | . 39 . 34 . 18 Successful 60 | . 28 . 22 . 10 Failed 31 | . 11 . 12 . 8 Catastrophic 6 | . . . 4 . 2 Database Lockouts . | . . . . . . Manual 39 | . 14 . 17 . 8 Terminals 54 | . 25 . 21 . 8 Fabricators . | . . . . . . Repair Stations 20 | . 6 . 7 . 7 Recycling Units 10 | . 8 . . . 2 Scanalyzers 6 | . . . 6 . . Garrison Access 1 | . . . . . 1 Terminal Hacks 16 | . 10 . 4 . 2 Record 1 | . . . . . 1 Robot Analysis 3 | . 1 . 2 . . Emergency Access Points 1 | . 1 . . . . Terminal Index 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Unreport Threat 5 | . 2 . 2 . 1 Locate Traps 2 | . 2 . . . . Registered Prototypes 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 16 | . 4 . 7 . 5 Scan Component 9 | . 2 . 4 . 3 Repair 7 | . 2 . 3 . 2 Recycling Unit Hacks 5 | . 5 . . . . Process 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 3 | . 3 . . . . Scanalyzer 6 | . . . 6 . . Insert Component 3 | . . . 3 . . Analyze 3 | . . . 3 . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 16 | . 9 . 5 . 2 Terminals 16 | . 9 . 5 . 2 Track 14 | . 7 . 5 . 2 Botnet 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 25 | . 7 . 13 . 5 Full Trace Events 2 | . 1 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . 3 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 7 | . 2 . 3 . 2 Time 224 | . 52 . 102 . 70 Parts Recycled . | . . . . . . Recycled Matter 139 | . 139 . . . . Retrieved Matter 280 | . 280 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . 3 . . Part Schematics Acquired 3 | . . . 3 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies 5 | . . 5 . . . Largest Group 5 | . . 5 . . . Highest-Rated Group 85 | . . 85 . . . Highest-Rated Ally 31 | . . 31 . . . Total Orders 3 | . . 3 . . . GUARD 3 | . . 3 . . . Ally Attacks 25 | . . 25 . . . Total Damage 280 | . . 280 . . . Kills 2 | . . 2 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total 3 | . 1 . 2 . . Derelict Logs Recovered 3 | . . 1 . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 8480 | 73 1485 1138 3613 283 1888 Spaces Moved 4034 | 57 886 682 1551 130 728 Core 14 | 11 . . 3 . . Treads 1213 | . . . 355 130 728 Legs 2807 | 46 886 682 1193 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 150 150 190 170 Average Speed 162 | 106 133 150 171 190 189 Slowest Speed 1150 | 120 180 150 1150 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 63 | 4 98 100 97 30 52 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 2 | . . 2 . . . Spaces Dug 27 | . . . . . 27 Terrain Destroyed 186 | . . . 98 . 88 Melee . | . . . . . . Projectile . | . . . . . . AOE 186 | . . . 98 . 88 Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 5496 | 69 1108 775 2280 150 1114 Wait 951 | . 135 67 500 6 243 Move 4029 | 56 885 681 1550 129 728 Hop . | . . . . . . Pick Up 98 | 7 19 5 38 1 28 Fast Attach 13 | 1 3 . 7 . 2 Attach 33 | 5 3 . 9 1 15 Detach 3 | . . . 2 1 . Swap 62 | . 8 1 28 2 23 Drop 70 | . 11 6 39 1 13 Fire 220 | . 44 12 96 8 60 Melee 1 | . . . . . 1 Ram . | . . . . . . Kick 11 | . . 3 8 . . Crush 5 | . . . 3 1 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 20) 226 | -10/Materials | Discovered new exit (range 17) 332 | -10/Materials | Build established: Mutant 462 | -10/Materials | Discovered new exit (range 16) 803 | -10/Materials | Discovered new exit (range 13) 1176 | -10/Materials | Repaired Aluminum Leg 1204 | -10/Materials | Repaired Aluminum Leg 1257 | -10/Materials | Discovered new exit (range 16) 1559 | -10/Materials | Entered Mines 1561 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1594 | -10/Mines | Learned location of 1 exit from Materials 2013 | -10/Mines | Discovered new exit (range 11) 2216 | -10/Mines | Discovered new exit (range 7) 2697 | -10/Mines | Entered Materials 2697 | -9/Materials | Evolved 2 slots: Weapon x2 2698 | -9/Materials | Identified exit to Mines 2955 | -9/Materials | Repaired Aluminum Leg 2998 | -9/Materials | Repaired Carbon-fiber Leg 3165 | -9/Materials | Build established: Scavenger-Gunner 3466 | -9/Materials | Build established: Gunner 4104 | -9/Materials | Repaired Carbon-fiber Leg 4465 | -9/Materials | Discovered exit to Mines (range 13) 4661 | -9/Materials | Discovered new exit (range 10) 5038 | -9/Materials | Build established: Scavenger-Gunner 5134 | -9/Materials | Discovered new exit (range 10) 5826 | -9/Materials | Discovered new exit (range 15) 5897 | -9/Materials | First assault squad dispatched 6065 | -9/Materials | Build established: Gunner 6310 | -9/Materials | Entered Mines 6416 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 6439 | -9/Mines | Learned Materials emergency access door positions 6464 | -9/Mines | Learned location of 1 exit from Materials 6464 | -9/Mines | Discovered new exit (range 6) 6543 | -9/Mines | Assembled infested the area 6593 | -9/Mines | Entered Materials 6593 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 6594 | -8/Materials | Identified exit to Factory 6610 | -8/Materials | Lost 4 parts (1p3w) 7186 | -8/Materials | Repaired Flak Gun 7214 | -8/Materials | Repaired Lrg. Storage Unit 7576 | -8/Materials | Discovered exit to Factory (range 16) 8314 | -8/Materials | Discovered exit to Factory (range 7) 8461 | -8/Materials | Core integrity fell below 50% 8475 | -8/Materials | Core integrity fell below 20% 8482 | -8/Materials | Core destroyed Last Messages --------------- 08466_ U-05 Engineer lays Concrete. 08467_ Power failure averted by Cryofiber Web. 08467_ U-05 Engineer lays Concrete. 08468_ Power failure averted by Cryofiber Web. 08468_ Lgt. Nuclear Core destroyed. 08469_ Power failure averted by Cryofiber Web. 08470_ Destroyed Particle Gun. 08471_ Power failure averted by Cryofiber Web. 08471_ Overheating: Cryofiber Web damaged (-3). 08474_ Overheating: System interference. 08474_ Cryofiber Web temporarily disabled. 08475_ Power failure, Lgt. Angular Momentum Engine shutdown. 08475_ Overheating: Core damaged (-99). 08476_ Overheating: Matter decay (-23). 08477_ Imp. Heat Sink melted. 08477_ Particle Gun melted. 08477_ Lgt. Nuclear Core melted. 08477_ G-47 Trooper destroyed. 08479_ Overheating: Matter decay (-17). 08482_ Overheating: Core damaged (-66). Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????????????????????? ?????????????????? | | ???????????????????????? ??????????????? | | ??????????????????????? ????????????? | | ??????????????????????? ??????????? | | ??????????????????????? ??????????? | | ?????????????########## [[ ?????????? | | ?????????????#!! [%[ ?????????? | | ?????????????#!! 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