Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.05 @ 17:15:56 Player: Mr Goldstein Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (165) 825 Value Destroyed (4652) 4652 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (378) 378 TOTAL SCORE: 10675 Bonus ------- High Alert Combat Kills 91 Follower Combat Kills 20 Aligned with FarCom 300 Friendly Fire -33 Cogmind --------- Core Integrity 0/850 Matter 247/300 Energy 499/500 System Corruption 3% Temperature Cool (-141) Movement Walking (192) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY (8) ------ Improved Cryofiber Web Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Large Battery Machine Analyzer Core Analyzer Armor Integrity Analyzer > --- WEAPON (2) ------- Plasma Rifle Plasma Rifle > --- INVENTORY (25) --- Light Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine Fission Core Wheel Layered Medium Armor Plating Authchip [R/Combat] Authchip [Armor] Thermic Laser Beamcaster Beamcaster Improved Heavy Laser Flak Gun Flak Gun Hypervelocity Gauss Rifle Heavy Machine Gun Heavy Machine Gun Rocket Launcher Field Lobotomy Kit (5) Force Lance Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Armored Leg Improved VSS Leg > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Improved Cooling System Huge Storage Unit Machine Analyzer Core Analyzer Armor Integrity Analyzer Layered Light Armor Plating > --- WEAPON ----------- Thermic Laser Improved Heavy Laser > --- INVENTORY -------- Angular Momentum Engine Light Angular Momentum Engine Titanium Leg Improved Carbon-fiber Leg Large Battery Advanced Terrain Scanner Layered Medium Armor Plating Authchip [R/Combat] Authchip [Armor] Plasma Rifle Plasma Rifle Plasma Rifle Plasma Rifle Beamcaster Beamcaster Gauss Rifle Flak Gun Flak Gun Hypervelocity Gauss Rifle Heavy Machine Gun Heavy Machine Gun Advanced EMP Blaster Rocket Launcher Field Lobotomy Kit Force Lance [Rating: 75] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Wheel Leg Improved Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Targeting Computer Protection Layered Light Armor Plating Weapon Plasma Rifle Energy Gun Plasma Rifle Ballistic Gun Heavy Assault Rifle Launcher Advanced EMP Blaster Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Fac Slots Evolved 8 | . . . 2 . . . 2 2 . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . Utility 6 | . . . 1 . . . 1 2 . 2 Weapon . | . . . . . . . . . . . Parts Attached 154 | 6 5 . 6 2 1 4 19 25 18 68 Power 11 | 1 . . 1 . . 1 1 2 1 4 Engine 7 | 1 . . 1 . . 1 . 2 . 2 Core 4 | . . . . . . . 1 . 1 2 Reactor . | . . . . . . . . . . . Propulsion 38 | 2 1 . 3 . . 1 5 7 3 16 Treads . | . . . . . . . . . . . Leg 11 | . . . . . . . . . . 11 Wheel 27 | 2 1 . 3 . . 1 5 7 3 5 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 48 | 1 2 . 1 . . 1 5 8 5 25 Device 18 | . . . . . . . 2 2 1 13 Storage 5 | 1 1 . . . . . . . 1 2 Processor 7 | . 1 . . . . . 1 2 . 3 Hackware . | . . . . . . . . . . . Protection 18 | . . . 1 . . 1 2 4 3 7 Artifact . | . . . . . . . . . . . Weapon 57 | 2 2 . 1 2 1 1 8 8 9 23 Energy Gun 36 | . . . . . . . 6 7 6 17 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 10 | 2 2 . 1 1 . 1 2 . . 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 11 | . . . . 1 1 . . 1 3 5 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . . . 3 2 4 1 Parts Lost 68 | . 1 1 . . 3 . 5 12 6 40 Power 6 | . . . . . . . 1 1 . 4 Propulsion 29 | . 1 1 . . 2 . 3 7 3 12 Utility 23 | . . . . . 1 . 1 4 2 15 Weapon 10 | . . . . . . . . . 1 9 Highest Loss Streak 16 | . 1 1 . . 3 . 4 4 2 16 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 88 | . 98 98 88 100 95 88 82 90 78 84 Engine 6 | . 14 14 11 11 11 11 2 4 3 3 Core 1 | . . . . . . . 6 2 3 2 Leg 4 | . . . . . . . . . . 11 Wheel 17 | . 27 26 21 33 30 22 20 26 17 6 Device 11 | . . . . . . . 5 15 14 17 Storage 9 | . 14 14 11 11 11 11 9 7 7 10 Processor 11 | . 13 14 11 11 11 11 16 10 6 11 Protection 6 | . . . 11 11 9 11 4 6 7 6 Energy Gun 8 | . . . . . . . 1 14 14 12 Ballistic Gun 8 | . 28 28 22 22 20 20 16 . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 128 | 14 31 31 34 34 35 38 36 58 122 128 Greatest Support 68 | 20 26 26 36 36 36 26 46 46 46 68 Greatest Overweight (x) 11 | . 2 1 2 . 3 1 3 3 11 11 Average Overweight (x) 1 | . 1 1 . . . 1 . . 4 3 Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 25 25 Average Capacity 19 | 6 14 15 15 15 15 15 15 15 21 25 Most Carried 25 | 4 15 15 15 15 15 14 15 15 25 25 Average Carried 16 | 1 9 14 14 14 14 13 14 14 19 20 Final Capacity 25 | 8 15 15 15 15 15 15 15 15 25 25 Final Carried 20 | 1 15 15 15 15 15 14 13 15 20 20 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Storage Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Fac Matter Collected 2487 | 197 232 39 204 87 . 42 383 399 237 667 Remotely . | . . . . . . . . . . . Salvage Created 6769 | . 306 31 333 182 76 16 555 1208 1020 3042 Parts 289 | . 27 1 21 15 4 2 29 48 55 87 Haulers Intercepted 6 | . 1 . . . . . 1 1 3 . Recyclers Shooed 4 | . . . 2 . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Fac Combat Hostiles Destroyed 109 | . 8 1 5 9 1 . 7 16 16 46 Guns 87 | . 8 1 5 6 . . 7 14 12 34 AOE 13 | . . . . 3 1 . . 1 3 5 Classes Destroyed 18 | . 4 1 3 . 1 1 2 2 . 4 Worker 21 | . . . 3 1 . . . 5 4 8 Builder 5 | . . . 1 . . . 1 2 1 . Tunneler 6 | . . . . . . 1 1 3 . 1 Hauler 6 | . 1 . . . . . 1 1 3 . Recycler 11 | . 1 . . 1 . . 1 3 1 4 Carrier 1 | . . . 1 . . . . . . . Mechanic 1 | . . . . . . . . . . 1 Operator 2 | . . . . . . . 1 1 . . Watcher 3 | . 2 . 1 . . . . . . . Swarmer 38 | . 8 . 3 9 . . . 4 4 10 Cutter 2 | . . . . . . . . . . 2 Grunt 40 | . . 1 2 . . . 3 7 6 21 Brawler 1 | . . . . . . . . 1 . . Duelist 1 | . . . . . . . . . . 1 Sentry 19 | . . . . . . . 3 2 6 8 Hunter 3 | . . . . . 1 . 1 1 . . Programmer 4 | . . . . . . . . 1 . 3 Behemoth 1 | . . . . . . . . . . 1 Best Kill Streak 8 | . 4 1 3 3 1 1 4 4 7 8 Combat Bots Only 8 | . 3 1 2 3 1 . 4 4 4 8 Max Kills in Single Turn 5 | . 1 1 1 2 1 1 1 3 5 2 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . 2 1 . . 1 3 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Fac Damage Taken 8891 | . 242 71 82 89 322 . 497 1001 1033 5554 Core 1318 | . 31 12 15 . 33 . 50 160 150 867 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 83 | 100 . 82 . . . 88 90 . 55 . Volleys Fired 429 | . 24 4 28 12 7 1 34 71 65 183 Largest 2 | . 2 2 2 2 2 2 2 2 2 2 Hottest 150 | . 40 46 46 56 56 46 122 122 143 150 Shots Fired 844 | . 48 8 56 24 13 2 68 143 126 356 Gun 823 | . 48 8 56 22 11 2 68 142 124 342 Cannon . | . . . . . . . . . . . Launcher 21 | . . . . 2 2 . . 1 2 14 Special . | . . . . . . . . . . . Kinetic 234 | . 48 8 56 22 11 2 64 . . 23 Thermal 589 | . . . . . . . 4 142 124 319 Explosive 7 | . . . . 2 2 . . 1 2 . Electromagnetic 14 | . . . . . . . . . . 14 Robot Hit Streak 24 | . 3 3 5 7 5 5 11 16 19 24 Robot Miss Streak 4 | . 4 2 4 1 4 . 2 2 3 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 14 | . 2 . 2 3 . . . 1 . 6 Max Gunslinging Chain 1 | . 1 . 1 1 . . . 1 . 1 Shots Hit Robots 594 | . 23 4 35 15 6 1 50 97 96 267 Core Hits 292 | . 15 2 13 11 8 1 23 46 61 112 Critical Kills 3 | . . . 2 . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 36 | . . . 2 . . . . 8 3 23 Burn 33 | . . . . . . . . 8 3 22 Destroy 3 | . . . 2 . . . . . . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 13716 | . 332 53 515 541 332 18 748 2091 2283 6803 Guns 12091 | . 332 53 515 223 69 18 748 1970 1984 6179 Cannons . | . . . . . . . . . . . Explosions 1625 | . . . . 318 263 . . 121 299 624 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 2322 | . 332 53 515 223 69 18 708 . . 404 Thermal 10130 | . . . . 133 . . 40 1970 1984 6003 Explosive 868 | . . . . 185 263 . . 121 299 . Electromagnetic 396 | . . . . . . . . . . 396 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 9 | . . . . . . . 4 9 9 3 Average Corruption 5 | . . . . . . . 4 7 9 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked 4 | . . . . . . . . . . 4 Effects 78 | . . . . . . . 2 19 28 29 Message Errors 22 | . . . . . . . 1 5 3 13 Matter Fused 19 | . . . . . . . . 6 7 6 Heat Flow Errors 9 | . . . . . . . . 3 4 2 Energy Discharges 8 | . . . . . . . . 1 6 1 Data Loss (minor) 7 | . . . . . . . 1 1 4 1 Data Loss (major) 6 | . . . . . . . . . 2 4 Misfires 2 | . . . . . . . . 2 . . Alerts 2 | . . . . . . . . 1 . 1 Weapon Failures 3 | . . . . . . . . . 2 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 263 | . . . . 63 . . . . . 200 Projectiles . | . . . . . . . . . . . Explosions 263 | . . . . 63 . . . . . 200 Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 183 | . . . . . . . . . . 183 Shots 3 | . . . . . . . . . . 3 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 402 | . . 1 21 28 27 6 18 239 402 372 Average Temperature 77 | . . 1 12 5 8 4 8 64 54 129 Received Heat Transfer 2670 | . . 24 36 . 36 . 153 267 345 1809 Effects 1 | . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . Robots Melted 10 | . . . . . . . . 1 1 8 Combat Hostiles 9 | . . . . . . . . 1 1 7 Parts Melted 66 | . . . . . . . . 12 9 45 Heat Transferred 21990 | . . . . 150 . . 74 4181 4276 13309 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . 3 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Fac Peak Influence 611 | . 192 114 246 188 . 5 152 172 394 611 Initial 140 | . . 74 44 23 . . 1 46 38 140 Average 154 | . 102 87 174 125 . 4 80 90 257 193 Maximum Alert Level 2 | . . . 1 . . . . . 1 2 Low Security (%) 72 | 100 100 100 35 100 . 100 100 100 23 59 Level 1 25 | . . . 64 . . . . . 76 34 Level 2 2 | . . . . . . . . . . 6 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 27 | . 1 1 1 . . . 2 2 1 19 Investigation 6 | . . 1 1 . . . . . . 4 Extermination 5 | . . . . . . . . 1 . 4 Reinforcement 8 | . 1 . . . . . 2 . 1 4 Assault . | . . . . . . . . . . . Garrison 8 | . . . . . . . . 1 . 7 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Fac Distress Signals 7 | . 1 . 1 . . . 1 1 . 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 180 | . 16 2 16 8 21 2 12 18 23 62 Peak Tracking Total 8 | . 5 1 4 4 6 4 4 4 4 8 Tactical Retreats 15 | . 3 1 . 1 3 . . 1 2 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Fac Traps Triggered 2 | . . . . . . . . . . 2 Indirectly 1 | . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 12 | . . . 6 . . . . 6 . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Fac Machines Disabled 13 | . . 1 . 4 1 . 1 1 2 3 Max in Single Turn 4 | . . 1 . 4 1 . 1 1 1 2 Garrison Access 2 | . . . . . . . . 1 1 . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Fac Machines Accessed 38 | . 7 1 2 . 1 . 3 9 6 9 Terminals 28 | . 7 . 2 . . . 2 6 5 6 Fabricators 2 | . . . . . . . . 1 . 1 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . Garrison Access 5 | . . . . . . . 1 1 1 2 Total Hacks 85 | . 17 1 5 . 1 . 8 20 12 21 Successful 42 | . 10 1 2 . 1 . 5 12 4 7 Failed 43 | . 7 . 3 . . . 3 8 8 14 Catastrophic 12 | . . . 1 . . . . 1 3 7 Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . . . 1 . . . . . Terminals 70 | . 17 . 5 . . . 6 16 11 15 Fabricators 2 | . . . . . . . . 1 . 1 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . 2 . . Garrison Access 9 | . . . . . . . 2 1 1 5 Terminal Hacks 36 | . 10 1 2 . 1 . 5 8 3 6 Robot Analysis 2 | . . . . . . . . 1 1 . Prototype ID Bank 5 | . 2 . . . . . 1 2 . . Open Door 2 | . . 1 . . . . . . 1 . Open DSF 1 | . . . . . . . . . . 1 Emergency Access Points 1 | . . . . . . . . 1 . . Alert Level 7 | . 2 . . . . . 2 2 . 1 Unreport Threat 1 | . . . . . . . 1 . . . Locate Traps 4 | . 1 . 1 . . . . 1 . 1 Disarm Traps 2 | . . . 1 . . . . 1 . . Dispatch Records 1 | . 1 . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . Hauler Manifests 2 | . 1 . . . . . . . . 1 Registered Components 1 | . 1 . . . . . . . . . Zone Layout 4 | . . . . . . . 1 . 1 2 EX-Prototype ID Bank 1 | . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . 1 . 1 Build 2 | . . . . . . . . 1 . 1 Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . 2 . . Insert Component 1 | . . . . . . . . 1 . . Analyze 1 | . . . . . . . . 1 . . Garrison Access Hacks 2 | . . . . . . . . 1 1 . Seal Access 2 | . . . . . . . . 1 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . Used 1 | . . . . . . . . 1 . . Hacking Detections 27 | . 4 . 2 . . . 2 7 5 7 Full Trace Events 4 | . . . 1 . . . . . . 3 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . Parts Built 2 | . . . . . . . . 1 . 1 Authchips . | . . . . . . . . . . . Time 175 | . . . . . . . . 117 . 58 Total Part Build Rating 14 | . . . . . . . . 7 . 7 Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 1 . 1 Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Fac Total Allies 2 | . . . . . . . . 1 . 1 Largest Group 1 | . . . . . . . . 1 . 1 Highest-Rated Group 12 | . . . . . . . . 12 . 12 Highest-Rated Ally 12 | . . . . . . . . 12 . 12 Total Orders 3 | . . . . . . . . . . 3 EXPLORE 3 | . . . . . . . . . . 3 Ally Attacks 5 | . . . . . . . . 1 . 4 Total Damage 27 | . . . . . . . . . . 27 Kills 1 | . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Fac Robot Analysis Total 2 | . . . . . . . . 1 1 . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . . Drone Launches 3 | . . . . . . . . . . 3 Drone Recoveries 2 | . . . . . . . . . . 2 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Fac Turns Passed 8558 | 49 676 272 426 580 384 75 613 1372 891 3220 Spaces Moved 4886 | 53 484 229 313 625 400 64 296 934 386 1102 Core 21 | 21 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 582 | . . . . . . . . . . 582 Wheels 4283 | 32 484 229 313 625 400 64 296 934 386 520 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 105 86 86 86 105 80 80 95 110 Average Speed 123 | 68 97 106 102 86 89 105 93 91 143 207 Slowest Speed 330 | 80 110 115 130 86 125 105 125 125 245 330 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 44 | 3 80 62 30 84 68 20 18 17 77 28 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 1 | . . . 1 . . . . . . . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . . . 1 . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 117 | . . . . 37 8 . . 7 20 45 Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 117 | . . . . 37 8 . . 7 20 45 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Fac Total 6586 | 65 641 251 366 645 414 69 568 1311 586 1670 Wait 885 | . 104 13 11 5 5 . 198 236 100 213 Move 4876 | 52 483 228 312 624 399 63 295 933 385 1102 Hop . | . . . . . . . . . . . Pick Up 141 | 7 19 3 4 1 1 1 11 27 14 53 Fast Attach 12 | . . . 2 . . . 7 2 . 1 Attach 87 | 6 3 . 1 . . 2 5 15 8 47 Detach 2 | . 1 . . . . . . . . 1 Swap 55 | . 2 . 3 2 1 2 7 8 10 20 Drop 57 | . 5 3 5 1 1 . 11 17 4 10 Fire 429 | . 24 4 28 12 7 1 34 71 65 183 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 42 | . . . . . . . . 2 . 40 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -7/Storage -6/Factory History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 14) 50 | -11/Junkyard | Entered Materials 310 | -10/Materials | Build established: Mutant 601 | -10/Materials | Discovered new exit (range 7) 700 | -10/Materials | Discovered new exit (range 11) 726 | -10/Materials | Entered Mines 729 | -10/Mines | Learned Materials trap positions 766 | -10/Mines | Found a hidden stash of uninstalled traps 796 | -10/Mines | Assembled infested the area 887 | -10/Mines | Learned location of 1 exit from Materials 922 | -10/Mines | Met a Derelict shopkeep closing up shop 959 | -10/Mines | Discovered new exit (range 8) 998 | -10/Mines | Entered Materials 998 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 999 | -9/Materials | Identified exit to Mines 1000 | -9/Materials | Loaded intel: 19 trap records 1411 | -9/Materials | Discovered exit to Mines (range 8) 1424 | -9/Materials | Entered Mines 1441 | -9/Mines | Met a Derelict bent on vengeance 1485 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1549 | -9/Mines | Discovered new exit (range 15) 1608 | -9/Mines | Discovered new exit (range 5) 1760 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1865 | -9/Mines | Learned Materials security intel 1868 | -9/Mines | Learned location of Storage (-7) 1998 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1999 | -9/Mines | Discovered new exit (range 5) 2004 | -9/Mines | Entered Exiles 2025 | -9/Exiles | Discovered new exit (range 15) 2036 | -9/Exiles | Met 8R-AWN 2051 | -9/Exiles | Met EX-HEX 2081 | -9/Exiles | Met EX-BIN 2091 | -9/Exiles | Aligned with FarCom system 2092 | -9/Exiles | Given EX-Vault access code 2118 | -9/Exiles | Opened EX-Vault 2129 | -9/Exiles | Found Field Lobotomy Kit 2148 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2155 | -9/Exiles | Exiles lab attacked by MAIN.C 2342 | -9/Exiles | Attacked by the Exiles 2377 | -9/Exiles | Lost 3 parts (2n1u) 2378 | -9/Exiles | Discovered new exit (range 10) 2388 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 2388 | -9/Exiles | Entered Mines 2450 | -8/Mines | Discovered new exit (range 5) 2463 | -8/Mines | Entered Materials 2463 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2688 | -8/Materials | Lost 4 parts (1p2n1u) 2943 | -8/Materials | Discovered new exit (range 10) 2971 | -8/Materials | Build established: Scavenger-Mutant 3076 | -8/Materials | Entered Factory 3076 | -7/Factory | Evolved 2 slots: Utility x2 3136 | -7/Factory | Garrison activated, responded to threat 3318 | -7/Factory | Fabricated Force Lance (x1) 3328 | -7/Factory | Discovered new exit (range 9) 3872 | -7/Factory | Lost 3 parts (1p2n) 3938 | -7/Factory | Lost 4 parts (1n3u) 4235 | -7/Factory | Discovered new exit (range 4) 4448 | -7/Factory | Entered Storage 4997 | -7/Storage | Build established: Mutant 5334 | -7/Storage | Discovered new exit (range 5) 5339 | -7/Storage | Entered Factory 5339 | -6/Factory | Evolved 2 slots: Utility x2 5549 | -6/Factory | Build established: Scavenger-Mutant 5622 | -6/Factory | Fabricated Adv. Power Amplifier (x1) 5724 | -6/Factory | Garrison activated, responded to threat 5834 | -6/Factory | Lost 16 parts (1p4n7u4w) 5859 | -6/Factory | Destroyed 8 combat bots 6175 | -6/Factory | Lost 3 parts (1n2u) 6435 | -6/Factory | Build established: Mutant 6770 | -6/Factory | Garrison activated, responded to threat 6825 | -6/Factory | Cargo convoy interrupted 7524 | -6/Factory | Core integrity fell below 50% 7762 | -6/Factory | Spotted B-75 Beast 7833 | -6/Factory | Destroyed B-75 Beast 8301 | -6/Factory | Garrison activated, responded to threat 8324 | -6/Factory | Core integrity fell below 20% 8409 | -6/Factory | Destroyed 7 combat bots 8415 | -6/Factory | Lost 7 parts (1p2n3u1w) 8559 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08506_ S-27 Virus destroyed. 08516_ Imp. Heavy Laser destroyed. 08516_ Imp. VSS Leg destroyed. 08519_ U-05 Engineer builds a Door. 08520_ M-13 Machinist repairs Lgt. Deuterium Engine. 08523_ Plasma Rifle destroyed. 08524_ M-13 Machinist repairs Imp. Hover Unit. 08526_ Y-54 Guardian suffers critical hit (Burn). 08527_ Y-54 Guardian heat short circuits Flak Gun. 08529_ Y-54 Guardian suffers critical hit (Burn). 08529_ Gatling Laser melted. 08529_ Broken Flak Gun melted. 08529_ Y-54 Guardian destroyed. 08537_ Acquired 20 matter. 08542_ Acquired Wheel. 08544_ W-25 Informer sends out distress signal. 08545_ System corrupted: Matter fused (-5). 08547_ Acquired Lgt. Nuclear Core. 08548_ Imp. Carbon-fiber Leg destroyed. 08548_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????????????????????????""???????????H????????? | | ???????????????"""?"""??""????????????????????? | | ???????????????"""?"""??""????????????????????? | | ???????????????"""?"""???T????????????????????? | | ????????????????????????""? #?????? ?"""??????? | | ???????????????"""?"""??""?????????? """??????? | | ???????????????"""?"""??""??????#????"""??????? | | ???????????????"""?"""????#???????????????#?#?# | | ???????????????? ? ###########?????#?????? | | ???????????????""" """ # ???????????? | | ???????????????""" """ # ? ""?????????? | | ???????????????""" """ # """"""" ""??##?????? | | ????????????????? # """"""" ""#?#??#???? | | ???????????????""" """ =#[%""""""" T#########? | | ????????????? ?""" """ %#@=""""""" ""# #? | | ???????????????""" """%%g= ""# #? | | ????????????? *# *""""""" ""# """ #? | | ???????????# A g#[ """"""" # """ ## | | ???????????# ###### # """""" # """ #? | | ???????????# ???T##??# # %""""""" # #? | | ????????????????? ???## # m + """ #? | | ??????????????????????# #####+######## """ #? | | ???????????? ??? ?????# ##### #??????# """ ## | | ?????????????? ??????## #?????## #? | | ???????????? ? ???#####/#####!#??????# #? | | ??????????????????# =!#%###########+####? | | ?????????????? ???# " "%%+=% #???? | | ?????????? ??? ???# ""G""=#%= ##### #??## | | ??????????????????# #/ ** % #?#?# #???? | | ?????????????? ???########### * %% ##??# #???? | | ?????????????????#???????##?# ##+##+##??# #???? | | ??????????????????? ???????## #[%=== #??# #???? | | ?????????????????????"""????#%+ %!% #??# #???? | | ???????????#?????????""" ???# #%!*= #??# #???? | | ?????????????????#?? """????# # """ #??# #??#? | | ?????????????????+?????? ???# # """ #### ###?? | | ?????????????????????"""????# # """ ## #?? | | ??????????????? ?????"""????# ######### ### | | ???????????????? ????"""????# #?? ???+ #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 20 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Power Amplification 30 Base Temperature (-) 150 Armor Coverage 1050 Power Shielding 66 Evasion (%) 50 Targeting Accuracy 5 Core Analysis 6 Armor Integrity Analysis 30 Energy Filtering 30 Particle Charging 20 Authchip Count 2 Item Schematics ----------------- Lyr. Light Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Force Lance | x1 | -7/Factory | Preloaded Adv. Power Amplifier | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Preemptive Strike Challenges ------------ None Game ------ Seed InsulationPoweredAccelerator Manual? 0 Play Time 01:25:31 Cumulative 74.6 hours Start 2023.04.05 @ 14:36:50 End 2023.04.05 @ 17:15:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 96 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 46 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9e219938-d1ac-43c9-8740-9dcfde953200