Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.14 @ 13:38:11 Player: CrossedViper Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (314) 1570 Value Destroyed (14854) 14854 Prototype IDs (263) 5260 Alien Tech Used (2) 400 Bonus (13554) 13554 TOTAL SCORE: 44538 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3779 Follower Combat Kills 2128 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Pursued by Intercept 1500 Friendly Fire -1553 Cogmind --------- Core Integrity 0/1600 Matter 232/300 Energy 163/190 System Corruption 7% Temperature Cool (0) Movement Core (500) Ox9 Location -1/Access Parts ------- > --- POWER (4) -------- Light Quantum Reactor > --- PROPULSION (6) --- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Biometal Leg Cooled Field Propulsion Drive > --- UTILITY (11) ----- Faulty Experimental Melee Analysis Suite Experimental Core Analyzer Armor Integrity Analyzer Advanced Transmission Jammer Advanced Hacking Suite Improved System Backup Module > --- WEAPON (4) ------- Linked Autogun > --- INVENTORY (4) ---- Antimissile System Subatomic Replicator Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Zionite Heavy DM Reactor Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Biometal Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Coolant Injector High-capacity Storage Unit High-capacity Storage Unit Armor Integrity Analyzer Zionite Weapon Casing Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Gamma Rifle KE Penetrator KE Penetrator Ionic Axe > --- INVENTORY -------- Zionite Supercomposite Leg Antigrav Array Advanced Heat Sink Zionite Biocell Zionite Biocell Array Improved Light Armor Plating Improved Remote Force Field Antimissile System Advanced Hacking Suite Hacking Drone Bay Core Reset Matrix Subatomic Replicator Phase Gun Enhanced Nova Cannon Core Cannon Heavy Machine Gun Heavy Shock Bomb Launcher [Rating: 182] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Compact Wheel Hover Unit Combat Gravmag System Flight Unit Cooled Field Propulsion Drive Utility High-capacity Storage Unit Device Experimental Thermal Shield Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Quantum Router Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Improved Lightning Gun Energy Cannon Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Battle Cannon Launcher Heavy Rocket Launcher Slashing Weapon Ionic Axe Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Slots Evolved 18 | . . . . . 4 . 2 . . . . 2 . . . . 2 2 2 . 2 2 Power 3 | . . . . . . . . . . . . . . . . . 1 . . . 1 1 Propulsion 4 | . . . . . 1 . . . . . . 1 . . . . 1 . 1 . . . Utility 9 | . . . . . 3 . 1 . . . . 1 . . . . . 2 1 . 1 . Weapon 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 Parts Attached 364 | 4 . 4 5 3 24 14 22 14 1 16 14 8 3 . 1 25 28 4 42 20 50 62 Power 34 | . . 1 . 2 2 2 3 1 . 1 . 1 . . . 1 3 . 2 3 7 5 Engine 18 | . . 1 . 2 1 2 2 1 . 1 . 1 . . . 1 3 . . . 3 . Core 4 | . . . . . 1 . 1 . . . . . . . . . . . . 1 . 1 Reactor 12 | . . . . . . . . . . . . . . . . . . . 2 2 4 4 Propulsion 95 | 2 . 1 1 1 11 6 5 3 . 3 2 2 . . . 10 4 . 9 4 9 22 Treads 47 | 2 . 1 . 1 7 6 5 3 . 3 2 2 . . . 4 . . . . 7 4 Leg 17 | . . . . . 3 . . . . . . . . . . . . . . . . 14 Wheel 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . Hover 28 | . . . . . . . . . . . . . . . . 6 4 . 9 4 2 3 Flight 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Utility 106 | . . 1 3 . 6 2 8 4 1 3 3 3 1 . . 6 12 2 12 5 15 19 Device 36 | . . . 1 . . . 2 1 . 1 1 1 1 . . 2 6 2 6 1 5 6 Storage 10 | . . 1 2 . 1 . . . . . . . . . . . . . 1 . 3 2 Processor 7 | . . . . . 1 . 1 . . . . . . . . . 1 . 1 . 1 2 Hackware 7 | . . . . . . . 1 . . . . 2 . . . . . . 1 2 . 1 Protection 46 | . . . . . 4 2 4 3 1 2 2 . . . . 4 5 . 3 2 6 8 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 129 | 2 . 1 1 . 5 4 6 6 . 9 9 2 2 . 1 8 9 2 19 8 19 16 Energy Gun 21 | . . . . . . . . . . . . . . . . . 1 . 4 2 9 5 Energy Cannon 26 | . . . . . . . . . . 1 4 1 . . . 2 1 1 5 4 4 3 Ballistic Gun 53 | 2 . 1 . . 5 3 5 3 . 5 2 1 1 . 1 4 6 1 7 . 1 5 Ballistic Cannon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Launcher 23 | . . . . . . 1 1 3 . 2 3 . 1 . . 2 1 . 3 1 4 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . . . . . . . . . . 1 1 2 Piercing Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 32 | . . . . . 1 . . . . . . 2 . . . . 1 1 5 1 7 14 Parts Lost 140 | . . 2 . 3 10 4 4 1 . 7 9 . 1 . . 2 3 1 16 11 19 47 Power 14 | . . . . 2 1 . . . . . . . . . . . . . 1 3 1 6 Propulsion 37 | . . 1 . 1 4 1 2 1 . 3 3 . . . . . . . 3 2 3 13 Utility 47 | . . . . . 2 2 . . . 3 3 . 1 . . 1 1 1 5 5 6 17 Weapon 42 | . . 1 . . 3 1 2 . . 1 3 . . . . 1 2 . 7 1 9 11 Highest Loss Streak 15 | . . 1 . 1 5 4 2 1 . 5 8 . 1 . . 1 1 1 15 7 4 12 Average Slot Usage (%) 92 | . 57 82 92 99 85 99 98 99 100 98 97 94 97 100 100 98 96 95 92 86 74 56 Engine 6 | . . 13 14 14 7 9 2 7 7 7 7 5 6 6 6 6 10 10 7 . 2 . Treads 19 | . 28 27 22 15 20 26 22 22 23 22 21 22 26 26 26 22 . . . . 12 3 Hover 3 | . . . . . . . . . . . . . . . . 2 28 26 26 22 5 . Device 6 | . . . 1 14 1 . 2 3 . 4 6 7 9 13 13 3 12 22 19 13 9 6 Storage 13 | . . 12 19 14 15 18 15 15 15 15 15 13 13 13 13 13 11 10 9 9 9 5 Processor 5 | . . . . . 3 9 15 15 15 15 12 6 . . . . 5 5 6 3 3 4 Hackware 5 | . . . . . . . 3 . . . . 9 13 13 13 13 5 5 5 8 8 7 Protection 7 | . . . . . 12 17 8 10 15 9 9 7 6 6 6 14 4 . 1 7 4 3 Energy Cannon 1 | . . . . . . . . . . 2 7 5 . . . 7 2 2 . . 1 1 Ballistic Gun 14 | . 28 27 26 14 16 17 22 19 23 16 14 13 15 13 13 11 10 11 8 . . 4 Launcher 1 | . . . . . . . . 3 . 1 . . 3 6 5 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 230 | 2 2 21 69 46 92 93 97 107 106 106 113 115 102 102 102 113 115 112 134 139 230 180 Greatest Support 191 | 3 3 40 40 40 60 60 76 70 64 80 88 114 114 114 114 114 125 115 140 120 191 169 Greatest Overweight (x) 4 | . . . 2 2 3 1 1 1 1 1 1 1 . . . 4 1 . 2 4 3 2 Average Overweight (x) . | . . . 1 1 1 1 1 1 1 1 1 . . . . . . . . . . . Largest Inventory Capacity 40 | 4 4 10 20 12 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 40 20 Average Capacity 18 | 4 4 9 14 12 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 22 14 Most Carried 20 | 4 4 10 12 11 20 20 20 20 20 20 20 17 20 20 20 20 20 16 19 18 20 19 Average Carried 16 | 1 4 8 11 9 15 18 18 19 20 17 17 13 19 20 19 19 17 15 16 15 16 12 Final Capacity 20 | 4 4 10 12 12 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 4 Final Carried 20 | 4 4 10 11 11 20 17 20 20 20 19 12 17 20 20 20 20 16 16 16 16 17 2 Class Distribution -------------------- 23% | Scavenger-Mutant 23% | Hacker-Mutant 18% | Hauler-Gunner 15% | Mutant 7% | Scavenger-Gunner 4% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Hauler-Gunner | -7/Factory Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Matter Collected 8428 | 240 . 81 20 189 717 717 823 369 10 329 321 110 165 62 10 689 531 150 983 66 857 989 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 16547 | . . 232 2 112 949 1479 1192 445 . 451 692 87 159 107 . 1597 756 141 1207 492 4174 2273 Parts 706 | . . 14 2 2 57 88 60 19 . 25 30 3 1 . . 56 33 5 52 24 145 90 Haulers Intercepted 4 | . . . . . 2 . . . . . . 1 . . . . . . . . . 1 Recyclers Shooed 19 | . 1 2 . . 3 2 . . . . . . . . . . . . 1 . 4 6 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 65 | . . . . . . . . 9 . . 25 . . . . 31 . . . . . . Prevented 33 | . . . . . . . . 10 . . . . . . . 23 . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Combat Hostiles Destroyed 247 | . . 7 . 5 19 30 20 7 . 4 20 . 4 3 . 26 17 2 14 7 40 22 Guns 140 | . . 7 . 1 18 27 16 6 . 2 6 . 3 1 . 10 11 1 10 . 12 9 Cannons 26 | . . . . 4 1 . . . . . 4 . . . . . 2 1 . 4 3 7 AOE 45 | . . . . . . 3 4 . . . 10 . 1 2 . 9 4 . 3 3 5 1 Classes Destroyed 22 | . . 3 1 1 6 2 2 1 . . 2 . 1 . . 2 . . . 1 . . Worker 17 | . . . . . . 1 4 . . . . . . . . . 3 1 1 2 3 2 Builder 18 | . . . . . 1 1 1 . . . . . . . . . 2 . 1 2 4 6 Tunneler 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . Hauler 4 | . . . . . 2 . . . . . . 1 . . . . . . . . . 1 Recycler 11 | . . 1 . . 1 . 1 . . . . . . . . . . . . . 6 2 Mechanic 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . . Operator 4 | . . . . . . 1 2 . . . . . . . . . 1 . . . . . Watcher 7 | . . . . . 1 1 1 . . . . . . . . . . . . . 2 2 Swarmer 46 | . . 5 . . 8 3 3 4 . . 7 . . . . 3 10 . . . 3 . Grunt 102 | . . 2 . 2 6 15 11 1 . . 4 . 2 3 . 13 5 . 9 3 17 9 Brawler 8 | . . . . . . . . . . . 3 . 1 . . 1 . . . . 1 2 Duelist 14 | . . . . . . . 1 . . . 3 . . . . 1 . . . . 6 3 Protector 4 | . . . . . . . . . . . . . . . . 3 . . . . 1 . Researcher 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 26 | . . . . . 3 11 2 1 . . 3 . . . . 2 1 1 . . 2 . Demolisher 5 | . . . . . . . . . . . . . . . . 5 . . . . . . Hunter 15 | . . . . . 2 1 1 . . . . . . . . . 1 . 1 1 6 2 Programmer 11 | . . . . . . . 2 . . . . . . . . . . 1 . 1 4 3 Behemoth 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . Enhanced Grunt 4 | . . . . . . . . . . 4 . . . . . . . . . . . . Tracker 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . Combat Programmer 5 | . . . . . . . . . . . . . . . . . . . 2 1 . 2 Zionite 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Assembled 3 | . . . . 3 . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 23 | . . 4 1 3 6 6 6 3 . 2 17 1 3 3 . 7 14 1 4 13 11 23 Combat Bots Only 16 | . . 3 . 2 5 6 4 3 . 2 16 . 3 3 . 7 8 1 4 7 8 6 Max Kills in Single Turn 4 | . . 1 1 1 2 2 4 1 . 2 3 1 1 1 . 2 4 1 3 4 2 3 Gunslinging 1 | . . . . . . 1 . . . . . . . . . . 1 . . . . . Exploded 4 | . . . . . . 1 2 . . . 3 . 1 1 . 2 4 . 2 2 2 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 Data Miner (-7/Data Miner) 7V-RTL (-1/Access) Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Damage Taken 30518 | . 175 207 . 337 1422 1404 1303 1006 . 1375 1878 . 219 81 . 1740 1224 149 2226 2367 4234 9171 Core 2978 | . 18 29 . 39 212 98 75 23 . 47 123 . . . . 154 142 . 213 239 184 1382 Absorbed by Shields 349 | . . . . . . . 85 30 . . . . . . . . . . 69 . 143 22 Reduced by Siege Mode 57 | . . . . . . . . . . . . . . . . . . . . . 50 7 Core Remaining (%) 74 | 100 . . . 65 . 43 . . . . 61 . . . . 81 85 100 . 56 78 . Volleys Fired 755 | . 1 25 3 21 81 76 55 20 . 21 24 4 13 5 . 65 37 15 70 7 113 99 Largest 4 | . 2 2 2 2 2 2 3 3 . 3 3 3 3 2 . 3 3 3 3 1 3 4 Hottest 301 | . 40 40 59 59 59 56 84 108 . 84 208 90 146 56 . 150 178 148 173 300 301 300 Shots Fired 1555 | . 2 49 6 42 160 147 156 54 . 48 49 8 23 7 . 137 90 30 163 9 180 195 Gun 1203 | . 2 49 3 21 149 143 154 36 . 36 29 6 14 4 . 58 72 22 138 1 111 155 Cannon 223 | . . . 3 21 11 . . . . . 14 2 4 . . 68 16 8 10 6 25 35 Launcher 129 | . . . . . . 4 2 18 . 12 6 . 5 3 . 11 2 . 15 2 44 5 Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1047 | . 2 49 6 42 160 143 154 36 . 36 29 6 14 4 . 58 53 22 129 . . 104 Thermal 215 | . . . . . . . . . . . 14 2 4 . . . 16 8 2 6 111 52 Explosive 29 | . . . . . . 4 . . . . 6 . 5 3 . 11 . . . . . . Electromagnetic 229 | . . . . . . . 2 18 . 12 . . . . . 68 21 . 22 3 44 39 Phasic 35 | . . . . . . . . . . . . . . . . . . . 10 . 25 . Robot Hit Streak 50 | . 1 11 3 6 25 29 12 32 . 14 23 13 15 9 . 14 13 5 11 7 50 17 Robot Miss Streak 9 | . 1 3 2 2 3 2 5 2 . 2 5 1 3 2 . 4 9 5 4 1 2 4 Penetration Max 1 | . . . . . 1 1 1 1 . . 1 . . . . . . . 1 1 . 1 Secondary Targets 20 | . . . . . 1 3 4 2 . . 1 . 1 . . 2 1 . 1 . 2 2 Max Gunslinging Chain 1 | . . . . . 1 1 1 1 . . 1 . 1 . . 1 1 . 1 . 1 1 Shots Hit Robots 1130 | . 1 33 4 26 122 117 107 37 . 37 36 6 19 7 . 106 64 19 116 10 125 138 Core Hits 801 | . 1 18 2 11 47 50 54 13 . 23 60 7 18 11 . 113 75 11 69 19 108 91 Critical Hits 29 | . . 1 . . 2 2 9 3 . 1 1 . . . . 1 . . 3 . . 6 Critical Kills 7 | . . 1 . . . 1 2 1 . . 1 . . . . . . . 1 . . . Critical Parts Destroyed 19 | . . . . . 2 1 7 2 . 1 . . . . . 1 . . 2 . . 3 Melee Attacks 21 | . . . . . . . . . . 1 . . . . . . . . . 9 6 5 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 20 | . . . . . . . . . . . . . . . . . . . . 9 6 5 Piercing 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . . . 1 . . . . . . . . . 1 3 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 45544 | . 9 211 60 260 2091 2993 3056 760 . 1067 2321 64 859 436 . 4070 1818 508 3547 3771 9121 8522 Guns 22192 | . 9 211 17 93 1873 2760 2505 503 . 663 604 64 299 56 . 1046 1206 380 2404 . 3777 3722 Cannons 10583 | . . . 43 167 128 . . . . . 380 . 163 . . 1371 326 128 116 2145 1741 3875 Explosions 11523 | . . . . . 25 202 536 257 . 320 1337 . 397 380 . 1653 222 . 1027 1316 3149 702 Melee 1022 | . . . . . . . . . . 84 . . . . . . . . . 310 437 191 Ramming 224 | . . . . . 65 31 15 . . . . . . . . . 64 . . . 17 32 Kinetic 17183 | . 9 211 60 260 2001 2760 2505 503 . 663 604 64 299 56 . 1046 846 380 2274 . . 2642 Thermal 13355 | . . . . . . . 144 . . . 380 . 163 . . . 475 128 362 2460 4919 4324 Explosive 5142 | . . . . . . 202 289 . . . 1337 . 397 380 . 1653 . . . 884 . . Electromagnetic 7615 | . . . . . 25 . 103 257 . 320 . . . . . 1371 433 . 795 117 2861 1333 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 938 | . . . . . . . . . . . . . . . . . . . . 310 437 191 Piercing 84 | . . . . . . . . . . 84 . . . . . . . . . . . . Phasic 1003 | . . . . . . . . . . . . . . . . . . . 116 . 887 . Highest Corruption 14 | . . . . 1 1 1 . . . . . . . . . . . . 8 14 7 7 Average Corruption 3 | . . . . 1 1 1 . . . . . . . . . . . . 6 8 4 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Effects 57 | . . . . . 4 4 . . . . . . . . . . . . 14 17 13 5 Message Errors 9 | . . . . . 1 1 . . . . . . . . . . . . 1 2 3 1 Matter Fused 6 | . . . . . . . . . . . . . . . . . . . 4 1 1 . Heat Flow Errors 4 | . . . . . . . . . . . . . . . . . . . . . 3 1 Energy Discharges 4 | . . . . . 2 1 . . . . . . . . . . . . . . . 1 Parts Rejected 4 | . . . . . . . . . . . . . . . . . . . 1 3 . . Data Loss (minor) 5 | . . . . . . . . . . . . . . . . . . . 1 3 . 1 Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . . 2 1 . Misfires 6 | . . . . . . . . . . . . . . . . . . . 2 2 2 . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Targeting Errors 14 | . . . . . 1 2 . . . . . . . . . . . . 5 3 3 . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2982 | . . . . . . . 50 . . . 71 . . . . 11 42 . 86 933 745 1044 Projectiles 2435 | . . . . . . . . . . . 7 . . . . 8 6 . . 828 671 915 Explosions 367 | . . . . . . . 50 . . . 64 . . . . 3 6 . 86 105 2 51 Melee 180 | . . . . . . . . . . . . . . . . . 30 . . . 72 78 Knockbacks 4 | . . . . 2 1 . . . . . . . . . . . 1 . . . . . Impact 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Kinetic 3 | . . . . 2 1 . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 862 | . . . . . 3 . 59 . . 12 118 . . . . 21 31 . 164 67 306 81 Shots 37 | . . . . . . . 1 . . 2 3 . . . . 1 . . 8 3 14 5 Rammed 25 | . . . . . 8 3 1 . . . . . . . . . 2 . . . 4 7 Targets Rammed 27 | . . . . . 9 3 1 . . . . . . . . . 2 . . . 5 7 Kicked 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Highest Temperature 428 | . . 15 36 87 44 97 253 233 . 152 428 114 303 56 . 384 324 99 106 94 245 199 Average Temperature 73 | . . 8 22 26 11 21 55 72 . 70 157 45 95 27 . 102 82 34 17 44 72 107 Received Heat Transfer 5162 | . 90 42 . 99 333 594 453 147 . 186 327 . 99 57 . 312 303 27 230 297 356 1210 Effects 7 | . . . . . . . . . . . 3 . . . . 4 . . . . . . Shutdowns 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Energy Bleed 3 | . . . . . . . . . . . 2 . . . . 1 . . . . . . Interference 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Short Circuit 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Siege Activations 4 | . . . . . . . . . . . . . . . . . . . . . 3 1 Total Turns 83 | . . . . . . . . . . . . . . . . . . . . . 76 7 Longest Duration 30 | . . . . . . . . . . . . . . . . . . . . . 30 7 Robots Corrupted 37 | . . . . . . . 1 1 . 2 . . . . . 10 . . 1 . 17 5 Combat Hostiles 32 | . . . . . . . . 1 . 2 . . . . . 7 . . 1 . 17 4 Parts Fried 88 | . . . . . . . 3 2 . 10 . . . . . 23 2 . 3 . 33 12 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Robots Melted 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Parts Melted 11 | . . . . . . . . . . . . . . . . . 1 . . . 9 1 Heat Transferred 7097 | . . . . . . . 200 . . . 425 . 100 . . . 520 75 224 150 4133 1270 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 14 | . . . . . . . 2 . . . . . . . . . 1 . 3 1 6 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Peak Influence 2120 | . 57 137 . 50 238 679 508 . . . . 136 . . . . 886 620 743 969 1269 2120 Initial 760 | . . 22 . . . 40 308 . . . . 91 . . . . 154 434 320 417 409 760 Average 399 | . 15 68 . 24 113 261 330 . . . . 116 . . . . 563 508 520 522 740 1223 Maximum Alert Level 5 | . . . . . 1 2 2 . . . . . . . . . 3 2 3 3 4 5 Low Security (%) 41 | 100 100 100 . 100 74 45 14 . . . . 100 . . . . 12 . . . . . Level 1 13 | . . . . . 25 33 44 . . . . . . . . . 10 . 11 . . . Level 2 26 | . . . . . . 22 40 . . . . . . . . . 34 100 84 82 50 . Level 3 10 | . . . . . . . . . . . . . . . . . 41 . 3 17 36 31 Level 4 7 | . . . . . . . . . . . . . . . . . . . . . 12 58 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . 10 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 71 | . 1 1 . . 3 7 7 . . . 1 . . . . . 4 2 8 9 12 16 Investigation 14 | . 1 1 . . 3 1 3 . . . . . . . . . 1 . 1 1 1 1 Extermination 6 | . . . . . . . 2 . . . . . . . . . 1 . . . 1 2 Reinforcement 20 | . . . . . . 4 2 . . . . . . . . . 1 1 2 2 3 5 Assault 10 | . . . . . . . . . . . 1 . . . . . . . 1 1 4 3 Garrison 13 | . . . . . . 2 . . . . . . . . . . 1 1 1 3 3 2 Intercept 8 | . . . . . . . . . . . . . . . . . . . 3 2 . 3 Construction Impeded 9 | . . . . . . 1 1 . . . . . . . . . . . 2 1 3 1 Haulers Reinforced 4 | . . . . . . . . . . . . . . . . . . . . 1 . 3 Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Distress Signals 26 | . . . . 1 6 1 1 . . . . . . . . 9 . . . 1 3 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 484 | . 9 8 . 6 32 38 32 9 . 7 24 3 8 2 . 38 39 8 30 34 62 95 Peak Tracking Total 15 | . 9 3 2 2 8 4 5 3 . 3 7 2 4 3 . 7 9 4 5 13 7 15 Tactical Retreats 40 | . . . . 1 2 2 3 3 . 2 . . . . . 1 5 . 5 1 4 11 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Traps Triggered 10 | . . . . . 1 . 2 . . . . . . . . . 3 . . 3 1 . Indirectly 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . 3 . . . . . . 1 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Machines Disabled 39 | . . . . . 3 4 3 . . . 1 . . . . 4 3 . 4 12 3 2 Max in Single Turn 3 | . . . . . 1 1 1 . . . 1 . . . . 1 . . 1 3 1 1 Garrison Access 4 | . . . . . . . . . . . . . . . . . 2 . 1 . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Machines Accessed 33 | . 4 1 2 . 6 5 3 . . 4 . 1 . . . 1 3 . 2 1 . . Terminals 16 | . 3 . . . 4 4 3 . . . . 1 . . . 1 . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Repair Stations 3 | . . . . . 1 . . . . . . . . . . . 1 . . 1 . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . . . . . . . . . 2 . 1 . . . Total Hacks 111 | . 8 1 2 . 19 16 9 . . 26 . 6 . . . 5 10 . 6 3 . . Successful 71 | . 3 1 2 . 10 9 3 . . 26 . 2 . . . 5 6 . 2 2 . . Failed 40 | . 5 . . . 9 7 6 . . . . 4 . . . . 4 . 4 1 . . Catastrophic 5 | . . . . . 2 . 1 . . . . . . . . . . . 2 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 108 | . 8 . 1 . 11 10 2 . . . . 6 . . . . 19 9 16 12 6 8 Terminals 54 | . 7 . . . 13 14 9 . . . . 6 . . . 5 . . . . . . Fabricators 3 | . . . . . . . . . . . . . . . . . . . 3 . . . Repair Stations 12 | . . . . . 2 . . . . . . . . . . . 7 . . 3 . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . 4 . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . 2 . . . . . . . . . . 3 . 3 . . . Terminal Hacks 50 | . 2 1 2 . 4 6 3 . . 26 . 1 . . . 5 . . . . . . Record 17 | . . . 1 . . . . . . 11 . . . . . 5 . . . . . . Part Schematic 6 | . . . . . . . . . . 6 . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . . . . . . . . Robot Analysis 3 | . 2 . . . . 1 . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . 1 . . . 3 . . . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Branch Access Points 3 | . . . . . 1 . 1 . . . . 1 . . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Garrison Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Alert Level 3 | . . . . . 1 1 1 . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . 2 . 1 . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks 8 | . . . . . 2 . . . . . . . . . . . 4 . . 2 . . Scan Component 4 | . . . . . 1 . . . . . . . . . . . 2 . . 1 . . Repair 4 | . . . . . 1 . . . . . . . . . . . 2 . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . 4 . . . . . . . . . . . . . . . . . Insert Component 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Analyze 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . . . . . 2 . 1 . . . Seal Access 3 | . . . . . . . . . . . . . . . . . 2 . 1 . . . Unauthorized Hacks 5 | . 1 . . . . 3 . . . . . 1 . . . . . . . . . . Terminals 4 | . . . . . . 3 . . . . . 1 . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Botnet 3 | . . . . . . 3 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Used 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Hacking Detections 20 | . 3 . . . 5 5 3 . . . . 1 . . . . . . 2 1 . . Full Trace Events 5 | . . . . . 2 1 2 . . . . . . . . . . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . . . 2 . . . . 6 . . . . . . 10 . . 10 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . 1 . . . . . . . . . . . 1 . . 1 . . Time 230 | . . . . . 26 . . . . . . . . . . . 124 . . 80 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 . Machine Destruction 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 . Robots Rewired 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Total Allies 54 | . . . . . . . . . . . . 1 . . 4 2 4 3 9 . 3 28 Largest Group 9 | . . . . . . . . . . . . 1 . . 4 4 4 3 4 3 2 9 Highest-Rated Group 425 | . . . . . . . . . . . . 10 . . 150 150 237 167 398 276 54 425 Highest-Rated Ally 268 | . . . . . . . . . . . . 10 . . 38 49 70 70 268 103 32 268 Zionite Dispatches 16 | . . . . . . . . . . . . . . . . . 2 2 5 . 3 4 Heavy 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Light 3 | . . . . . . . . . . . . . . . . . 1 . . . . 2 Hacker 3 | . . . . . . . . . . . . . . . . . . 1 2 . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 Hero 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Zionite Resupply 3 | . . . . . . . . . . . . . . . . . . . 1 . 2 . Total Orders 10 | . . . . . . . . . . . . 1 . . . 2 1 1 2 . 3 . STAY 3 | . . . . . . . . . . . . 1 . . . 2 . . . . . . DROP 6 | . . . . . . . . . . . . . . . . . 1 1 1 . 3 . PICKUP 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Ally Attacks 386 | . . . . . . . . . . . . . . . . 43 60 22 53 6 . 202 Total Damage 12361 | . . . . . . . . . . . . . . . . 611 1767 201 3108 316 . 6358 Kills 60 | . . . . . . . . . . . . . . . . 8 7 1 10 3 . 31 Allies Corrupted 3 | . . . . . . . . . . . . . . . . 1 . . 1 . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Robot Analysis Total 118 | . 2 . . . . 1 . . . 115 . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . 2 . . . 3 2 . 1 . . . . 1 . . . . . . Drone Launches 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Zionite Intel Received 7 | . . . . . . . . . . . . . . . . . 3 1 1 2 . . Emergency Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . . Trap Installations 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Turns Passed 16662 | 52 137 856 532 859 994 1000 1048 1148 1093 471 582 378 395 527 1676 1308 534 169 619 420 1015 849 Spaces Moved 9440 | 82 264 479 332 355 375 396 453 585 642 212 269 208 223 324 1041 627 485 196 587 346 370 589 Core 688 | 82 264 . . . . . . . . . . . . . . . . . . . . 342 Treads 6294 | . . 479 193 62 292 396 453 585 642 212 269 208 223 324 1041 470 . . . . 342 103 Legs 157 | . . . . . 83 . . . . . . . . . . . . . . . . 74 Wheels 432 | . . . 139 293 . . . . . . . . . . . . . . . . . . Hover 1802 | . . . . . . . . . . . . . . . . 157 485 196 587 346 28 3 Flight 67 | . . . . . . . . . . . . . . . . . . . . . . 67 Fastest Speed 32 | 50 50 160 120 120 150 180 180 170 170 170 180 160 160 160 160 68 58 58 40 48 55 32 Average Speed 138 | 50 50 160 150 130 179 180 180 173 170 177 184 167 160 160 160 152 60 58 56 88 156 83 Slowest Speed 400 | 50 50 160 180 180 210 180 180 180 170 183 190 190 160 160 160 400 146 58 181 360 220 205 Overloaded Moves 61 | . . . . . . . . . . . . . . . . . . . . . . 61 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 4 52 87 69 72 41 69 14 62 75 78 38 7 41 53 88 57 18 5 15 45 15 17 Regions Visited 22 Branch Regions 13 Pre-discovered Areas 33 | . 1 1 1 1 . . . 2 1 23 . . . . 1 . . . . 2 . . Known Exits Taken 4 | . . . . . 1 . 1 1 . . . 1 . . . . . . . . . . Unknown Exits Taken 18 | 1 1 1 1 1 . 1 . . 1 1 1 . 1 1 1 1 1 1 1 1 1 . Scrap Searched 17 | . . 1 . 1 . . . 1 3 . 2 . 2 2 4 1 . . . . . . Spaces Dug 156 | . . . . . . . . . . . 43 2 11 . . 31 2 3 19 10 32 3 Terrain Destroyed 569 | . . . . . . 30 16 3 . . 73 2 45 25 . 101 8 6 23 81 50 106 Melee 5 | . . . . . . . . . . . . . . . . . . . . 2 2 1 Projectile 201 | . . . . . . 5 2 3 . . 4 2 . . . . 6 6 8 29 33 103 AOE 363 | . . . . . . 25 14 . . . 69 . 45 25 . 101 2 . 15 50 15 2 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Total 11713 | 91 268 530 358 713 550 541 564 680 645 265 309 231 244 328 1056 862 642 223 760 441 625 787 Wait 760 | . . 11 18 332 34 31 9 41 . 1 2 1 . . . 90 74 7 39 23 38 9 Move 9414 | 81 263 478 331 354 375 395 452 584 641 211 268 207 222 323 1040 626 484 195 586 345 369 584 Hop 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Pick Up 170 | 6 2 11 . 3 22 8 15 10 1 10 1 7 5 . 7 12 7 1 11 9 18 4 Fast Attach 151 | 2 . . 1 . 8 4 9 . 1 1 1 4 . . . 12 16 2 13 9 27 41 Attach 140 | 2 . 4 1 3 13 4 8 8 . 9 8 2 1 . . 6 7 1 14 11 18 20 Detach 26 | . . . 1 . . . . 2 . . . 1 . . . 1 . . 3 7 8 3 Swap 74 | . . . 3 . 3 6 5 6 . 6 5 2 2 . 1 7 5 1 15 . 5 2 Drop 139 | . 2 1 . . 6 14 10 9 2 5 . 3 1 . 7 23 10 1 9 8 18 10 Fire 755 | . 1 25 3 21 81 76 55 20 . 21 24 4 13 5 . 65 37 15 70 7 113 99 Melee 21 | . . . . . . . . . . 1 . . . . . . . . . 9 6 5 Ram 4 | . . . . . . . . . . . . . . . . . 2 . . . . 2 Kick 3 | . . . . . 3 . . . . . . . . . . . . . . . . . Crush 19 | . . . . . 5 3 1 . . . . . . . . . . . . . 5 5 Escape Stasis 13 | . . . . . . . . . . . . . . . . . . . . 13 . . Rewire 22 | . . . . . . . . . . . . . . . 1 20 . . . . . 1 Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory -4/Factory -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine -2/Research -1/Access History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Discovered new exit (range 16) 89 | -10/Materials | Discovered new exit (range 15) 182 | -10/Materials | Discovered new exit (range 15) 190 | -10/Materials | Entered Mines 308 | -10/Mines | Build established: Mutant 325 | -10/Mines | Met a Derelict shopkeep closing up shop 396 | -10/Mines | Discovered new exit (range 13) 427 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 427 | -10/Mines | Discovered new exit (range 5) 463 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 528 | -10/Mines | Learned location of Storage (-8) 846 | -10/Mines | Discovered new exit (range 9) 1046 | -10/Mines | Entered Exiles 1085 | -10/Exiles | Met 8R-AWN 1112 | -10/Exiles | Met EX-HEX 1205 | -10/Exiles | Met EX-DEC 1238 | -10/Exiles | Learned location of Zion (-6) 1360 | -10/Exiles | Met EX-BIN 1386 | -10/Exiles | Aligned with FarCom system 1387 | -10/Exiles | Given EX-Vault access code 1415 | -10/Exiles | Opened EX-Vault 1441 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1464 | -10/Exiles | Exiles lab attacked by MAIN.C 1522 | -10/Exiles | Discovered new exit (range 14) 1568 | -10/Exiles | Attacked by the Exiles 1578 | -10/Exiles | Entered Mines 1661 | -9/Mines | Assembled infested the area 1666 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1681 | -9/Mines | Met a Derelict bent on vengeance 2216 | -9/Mines | Learned Materials garrison access intel 2400 | -9/Mines | Discovered new exit (range 7) 2437 | -9/Mines | Entered Materials 2437 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2438 | -8/Materials | Loaded intel: 1 garrison access location 2496 | -8/Materials | Discovered new exit (range 15) 2595 | -8/Materials | Lost 5 parts (2n1u2w) 2864 | -8/Materials | Build established: Scavenger-Mutant 3183 | -8/Materials | Repaired Lgt. Treads 3185 | -8/Materials | Discovered new exit (range 6) 3201 | -8/Materials | Identified exit to Storage 3431 | -8/Materials | Entered Storage 4271 | -8/Storage | Garrison activated, responded to threat 4373 | -8/Storage | Core integrity fell below 50% 4409 | -8/Storage | Lost 4 parts (1n2u1w) 4424 | -8/Storage | Discovered new exit (range 5) 4431 | -8/Storage | Entered Factory 4431 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4737 | -7/Factory | Build established: Hauler-Gunner 4826 | -7/Factory | Identified exit to Lower Caves 5479 | -7/Factory | Entered Lower Caves 5505 | -7/Lower Caves | Identified exit to Lower Caves 5517 | -7/Lower Caves | Spotted B-75 Beast 5711 | -7/Lower Caves | Build established: Scavenger-Gunner 5850 | -7/Lower Caves | Destroyed B-75 Beast 6158 | -7/Lower Caves | Build established: Hauler-Gunner 6570 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6627 | -7/Lower Caves | Entered another Lower Caves area 7118 | -7/Lower Caves | Discovered new exit (range 13) 7694 | -7/Lower Caves | Discovered new exit (range 15) 7720 | -7/Lower Caves | Entered Data Miner 7720 | -7/Data Miner | Discovered new exit (range 6) 7753 | -7/Data Miner | Met Data Miner 7797 | -7/Data Miner | Learned location of Section 7 (-3) 7797 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7814 | -7/Data Miner | Received God Mode back door access code from Data Miner 7861 | -7/Data Miner | Destroyed Data Miner 7863 | -7/Data Miner | Interfaced with the Data Conduit 7943 | -7/Data Miner | Lost 5 parts (2n2u1w) 8012 | -7/Data Miner | Found Prototype Hackware 8014 | -7/Data Miner | Found Prototype Hackware 8017 | -7/Data Miner | Found Prototype Hackware 8064 | -7/Data Miner | Found Exp. Thermal Shield 8191 | -7/Data Miner | Entered Proximity Caves 8254 | -6/Proximity Caves | Learned Factory terminal intel 8275 | -6/Proximity Caves | Build established: Scavenger-Gunner 8461 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8553 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8625 | -6/Proximity Caves | Lost 8 parts (2n3u3w) 8636 | -6/Proximity Caves | Destroyed 16 combat bots 8669 | -6/Proximity Caves | Discovered new exit (range 7) 8670 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8773 | -6/Proximity Caves | Entered Factory 8773 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8774 | -6/Factory | Identified exit to Extension 8775 | -6/Factory | Loaded intel: 250 machine locations 8776 | -6/Factory | Loaded intel: 22 terminal locations 8853 | -6/Factory | Build established: Scavenger-Mutant 8860 | -6/Factory | Identified Quantum Router 8866 | -6/Factory | Identified Ghost Barrier 8869 | -6/Factory | Identified exit to Lower Caves 9151 | -6/Factory | Entered Lower Caves 9165 | -6/Lower Caves | Build established: Hacker-Mutant 9186 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 9538 | -6/Lower Caves | Discovered new exit (range 5) 9546 | -6/Lower Caves | Entered another Lower Caves area 9644 | -6/Lower Caves | Discovered new exit (range 10) 9863 | -6/Lower Caves | Spotted B-75 Beast 10065 | -6/Lower Caves | Discovered new exit (range 6) 10073 | -6/Lower Caves | Entered Zion 10137 | -6/Zion | Discovered new exit (range 16) 10217 | -6/Zion | Given the Hacking Drone Bay 10943 | -6/Zion | Learned Factory emergency access door positions 11303 | -6/Zion | Imprinted 11305 | -6/Zion | Declared Zion's savior 11599 | -6/Zion | Found Prototype Device 11630 | -6/Zion | Visited the Megawrench Repair Shop 11630 | -6/Zion | Megawrench repaired 12 parts 11749 | -6/Zion | Entered Proximity Caves 11749 | -5/Proximity Caves | Accompanied by 4 allies 11873 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11904 | -5/Proximity Caves | Learned 4 Factory zone layouts 11936 | -5/Proximity Caves | Build established: Hacker-Tank 12076 | -5/Proximity Caves | Attracted the attention of an 0b10 base 12123 | -5/Proximity Caves | Destroyed 7 combat bots 12136 | -5/Proximity Caves | Learned Armory emergency access door positions 12136 | -5/Proximity Caves | Learned Factory terminal intel 12136 | -5/Proximity Caves | Learned Extension garrison access intel 12400 | -5/Proximity Caves | Build established: Hacker-Mutant 12473 | -5/Proximity Caves | Discovered new exit (range 15) 13057 | -5/Proximity Caves | Entered Factory 13057 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 13060 | -5/Factory | Loaded intel: 295 machine locations 13061 | -5/Factory | Loaded intel: 20 terminal locations 13103 | -5/Factory | Garrison activated, responded to threat 13123 | -5/Factory | Zion Light squad teleported in 13212 | -5/Factory | Zion Hover Resupply teleported in 13407 | -5/Factory | Destroyed 8 combat bots 13464 | -5/Factory | Retrieved Zion intel report: Emergency Access 13483 | -5/Factory | Retrieved Zion intel report: Trap Installations 13488 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 13542 | -5/Factory | Repaired Flak Gun 13571 | -5/Factory | Discovered new exit (range 15) 13591 | -5/Factory | Entered another Factory area 13591 | -4/Factory | Evolved 2 slots: Utility x2 13591 | -4/Factory | Identified Hacking Drone Bay 13592 | -4/Factory | Loaded intel: 234 machine locations 13682 | -4/Factory | Discovered new exit (range 14) 13684 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 13685 | -4/Factory | Zion Hacker squad teleported in 13701 | -4/Factory | Zion Kinetic Resupply teleported in 13756 | -4/Factory | Garrison activated, responded to threat 13760 | -4/Factory | Entered Research 13760 | -3/Research | Accompanied by 2 allies 13760 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13761 | -3/Research | Loaded intel: 117 machine locations 13770 | -3/Research | Zion Zionite Resupply teleported in 13774 | -3/Research | Found Prototype Energy Cannon 13775 | -3/Research | Identified Zio. Alpha Cannon 13791 | -3/Research | Identified Deep Network Scanner 13896 | -3/Research | Spotted B-86 Titan 13974 | -3/Research | Zion Experimental squad teleported in 13987 | -3/Research | Destroyed B-86 Titan 14052 | -3/Research | Retrieved Zion intel report: Guard Positions 14053 | -3/Research | Zion Hacker squad teleported in 14058 | -3/Research | Intercept squad dispatched 14067 | -3/Research | Spotted Tracker 14071 | -3/Research | Spotted Tracker 14080 | -3/Research | Destroyed Tracker 14087 | -3/Research | Found Exp. Phase Shifter 14091 | -3/Research | Found Prototype Energy Gun 14092 | -3/Research | Identified Immobilizer 14093 | -3/Research | Spotted Combat Programmer 14100 | -3/Research | Found Exp. Targeting Computer 14118 | -3/Research | Destroyed Combat Programmer 14131 | -3/Research | Spotted Combat Programmer 14187 | -3/Research | Destroyed Combat Programmer 14222 | -3/Research | Lost 15 parts (1p3n4u7w) 14232 | -3/Research | Zion Heavy squad teleported in 14260 | -3/Research | First assault squad dispatched 14261 | -3/Research | Found Imp. Powered Armor 14263 | -3/Research | Found Imp. Powered Armor 14275 | -3/Research | Zion Hacker squad teleported in 14281 | -3/Research | Discovered new exit (range 13) 14359 | -3/Research | Build established: Scavenger-Mutant 14359 | -3/Research | Garrison activated, responded to threat 14361 | -3/Research | Discovered new exit (range 14) 14379 | -3/Research | Entered Quarantine 14379 | -3/Quarantine | Accompanied by 3 allies 14380 | -3/Quarantine | Loaded intel: 85 machine locations 14468 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 14474 | -3/Quarantine | Repaired F-cell Engine? 14484 | -3/Quarantine | Found Alien Artifact 14500 | -3/Quarantine | Found Alien Energy Cannon 14549 | -3/Quarantine | Found Antimissile System 14556 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 14588 | -3/Quarantine | Garrison activated, responded to threat 14629 | -3/Quarantine | First assault squad dispatched 14662 | -3/Quarantine | Found Alien Artifact 14674 | -3/Quarantine | System corruption reached 10% 14697 | -3/Quarantine | Intercept squad dispatched 14699 | -3/Quarantine | Spotted Tracker 14711 | -3/Quarantine | Spotted Combat Programmer 14716 | -3/Quarantine | Identified Core Cannon 14717 | -3/Quarantine | Destroyed Combat Programmer 14719 | -3/Quarantine | Destroyed Tracker 14767 | -3/Quarantine | Lost 4 parts (1n2u1w) 14785 | -3/Quarantine | Destroyed 7 combat bots 14788 | -3/Quarantine | Discovered new exit (range 15) 14799 | -3/Quarantine | Entered Research 14799 | -2/Research | Evolved 2 slots: Power x1, Utility x1 14800 | -2/Research | Loaded intel: 108 machine locations 14817 | -2/Research | Lost 7 parts (3p1n3u) 14889 | -2/Research | Zion Zionite Resupply teleported in 14902 | -2/Research | Found Prototype Protection 14902 | -2/Research | Identified Zio. Shade Carapace 15198 | -2/Research | Zion Zionite Resupply teleported in 15203 | -2/Research | Found Prototype Protection 15207 | -2/Research | Found Prototype Protection 15209 | -2/Research | Identified Zio. Heavy Carapace (x2) 15267 | -2/Research | Garrison activated, responded to threat 15299 | -2/Research | First assault squad dispatched 15310 | -2/Research | Lost 4 parts (2u2w) 15336 | -2/Research | Zion Thermal Resupply teleported in 15539 | -2/Research | Lost 4 parts (2u2w) 15653 | -2/Research | Destroyed 8 combat bots 15706 | -2/Research | Garrison activated, responded to threat 15801 | -2/Research | Discovered new exit (range 8) 15814 | -2/Research | Entered Access 15814 | -1/Access | Evolved 2 slots: Power x1, Weapon x1 15815 | -1/Access | Loaded intel: 112 machine locations 15923 | -1/Access | Zion hero teleported in (7V-RTL) 16041 | -1/Access | Zion Experimental squad teleported in 16041 | -1/Access | Lost 5 parts (1p3u1w) 16103 | -1/Access | First assault squad dispatched 16111 | -1/Access | Found Prototype Protection 16111 | -1/Access | Identified Zio. Weapon Casing 16113 | -1/Access | Found Prototype Protection 16113 | -1/Access | Identified Zio. Shade Armor 16116 | -1/Access | Found Zio. Shade Armor 16120 | -1/Access | Found Zio. Weapon Casing 16187 | -1/Access | Destroyed 7V-RTL 16255 | -1/Access | Found Adv. Powered Armor 16259 | -1/Access | Lost 12 parts (1p4n4u3w) 16333 | -1/Access | Lost 9 parts (1p2n3u3w) 16383 | -1/Access | Identified Core Reset Matrix 16383 | -1/Access | Identified Subatomic Replicator 16383 | -1/Access | Used Core Reset Matrix 16402 | -1/Access | Core integrity fell below 50% 16422 | -1/Access | Lost 12 parts (2p2n4u4w) 16457 | -1/Access | Intercept squad dispatched 16458 | -1/Access | Spotted Tracker 16458 | -1/Access | Spotted Tracker 16469 | -1/Access | Emitted hypermatrix ping 16471 | -1/Access | Zion Light squad teleported in 16474 | -1/Access | Assembled emerged from beneath the floor 16485 | -1/Access | Allies destroyed Tracker 16493 | -1/Access | Spotted Combat Programmer 16493 | -1/Access | Spotted Combat Programmer 16494 | -1/Access | Allies destroyed Tracker 16500 | -1/Access | Found Prototype Protection 16500 | -1/Access | Identified Zio. Weapon Casing 16508 | -1/Access | Destroyed Combat Programmer 16518 | -1/Access | Destroyed Combat Programmer 16538 | -1/Access | Lost 6 parts (4n2u) 16541 | -1/Access | Core integrity fell below 20% 16565 | -1/Access | Assembled emerged from beneath the floor 16575 | -1/Access | Garrison activated, responded to threat 16576 | -1/Access | Zion Light squad teleported in 16578 | -1/Access | High security lockdown imminent 16617 | -1/Access | Assembled emerged from beneath the floor 16634 | -1/Access | Garrison activated, responded to threat 16638 | -1/Access | Found Prototype Processor 16638 | -1/Access | Identified Exp. Melee Analysis Suite 16640 | -1/Access | Found Prototype Processor 16640 | -1/Access | Identified Exp. Core Analyzer 16658 | -1/Access | High security lockdown engaged 16663 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 16653_ G-73 Enforcer destroyed. 16653_ R-10 Processor collects Exp. Core Analyzer. 16655_ Acquired Unknown Reactor. 16655_ Identified Lgt. Quantum Reactor. 16656_ R-10 Processor collects Prototype Energy Gun. 16657_ as-94969 destroyed. 16658_ Acquired 14 matter. 16658_ ALERT: Lockdown in effect, collecting threat data. 16658_ IV-LOS(z) destroyed. 16658_ R-10 Processor sends out distress signal. 16659_ R-10 Processor collects Zio. Weapon Casing. 16659_ Penetrated by Slug. 16659_ as-26309 destroyed. 16660_ Acquired 18 matter. 16660_ Penetrated by Slug. 16660_ Slug penetrates Sealed Heavy Doors. 16660_ K-01 Serf collects debris. 16661_ G-73 Enforcer reactivates. 16662_ R-10 Processor collects Prototype Hover Unit. 16663_ Penetrated by Slug. 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[ #????? ?###+##########????? | | #?????? ????# #?????????????? | | #??????? ??????# #?????????????? | | #########+######### #?????????????? | | "" "" #?????????????? | | ""R"" #?????????????? | | """" #?????????????? | | #?????????????? | | #?????????????? | | #?????????????? | | #####+##### ????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Coolant Potential 100 Energy Generation 79 Energy Capacity 1595 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 135 Jamming Range 16 Armor Coverage 2400 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 30 Utility Shielding 33 Weapon Shielding 100 Weapon Cycling 15 Phase Shifting 20 Evasion (%) 63 Targeting Accuracy 12 Target Analysis 5 Core Analysis 15 Armor Integrity Analysis 33 Recoil Reduction 12 Offensive Hacking 42 Defensive Hacking 45 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Cannon Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed SupersonicBombShield Manual? 0 Play Time 02:14:32 Cumulative 450.2 hours Start 2021.06.14 @ 11:13:27 End 2021.06.14 @ 13:38:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 340 Rogue 333 Adventurer 0 Explorer 7 Win Type - Total 21 Types 8/2/9/1/0/0/0/1/0 Lore% 82 Gallery% 94 Achievement% 78 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9048f74a-4155-430c-b3b9-87b13f7f5765