Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.23 @ 19:20:08 Player: Gitida Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (167) 835 Value Destroyed (6009) 6009 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1814) 1814 TOTAL SCORE: 14218 Bonus ------- High Alert Combat Kills 675 Follower Combat Kills 929 Met Imprinter 300 Was Imprinted 300 Friendly Fire -390 Cogmind --------- Core Integrity 0/1000 Matter 297/300 Energy 90/100 System Corruption 20% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Armored Treads Improved Medium Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Advanced Visual Processing Unit Improved Kinecellerator Makeshift Transmission Jammer Improved Medium Armor Plating Hacking Drone Bay > --- WEAPON ----------- Wave Gun Coil Gun Improved Remote Datajack > --- INVENTORY -------- Micro Fission Core Improved Treads Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Huge Storage Unit Small Matter Pod Improved Transmission Jammer Heavy Laser Plasma Rifle Zionite Laser-S Wave Gun Heavy Proton Cannon Heavy Plasma Cannon Heavy Machine Gun Hypervelocity Coil Gun Enhanced Gauss Cannon Smartbomb Launcher CR-A16's Pointy Stick [Rating: 97] Favorites ----------- Power Micro Nuclear Core Engine Angular Momentum Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Improved Propulsion Shielding Weapon Gauss Rifle Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Power Maul Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 2 . . . 2 2 2 . . . . 2 Power 1 | . . . . . . . . 1 . . . . . . Propulsion 2 | . . . 1 . . . . . . . . . . 1 Utility 6 | . . . 1 . . . 1 1 2 . . . . 1 Weapon 1 | . . . . . . . 1 . . . . . . . Parts Attached 199 | 6 3 5 8 5 . 1 13 28 40 1 14 7 10 58 Power 20 | 1 1 1 . . . . 1 5 5 . 2 1 . 3 Engine 10 | 1 1 . . . . . 1 3 3 . . 1 . . Core 9 | . . 1 . . . . . 2 2 . 1 . . 3 Reactor 1 | . . . . . . . . . . . 1 . . . Propulsion 44 | 2 . 1 4 2 . . 4 9 8 . 4 1 . 9 Treads 42 | 2 . 1 4 2 . . 4 9 8 . 4 1 . 7 Leg 2 | . . . . . . . . . . . . . . 2 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 58 | 1 . 1 2 . . . 3 2 14 . 2 1 10 22 Device 31 | . . 1 . . . . 2 1 8 . 1 . 8 10 Storage 9 | 1 . . 1 . . . 1 1 1 . . . . 4 Processor 6 | . . . 1 . . . . . 2 . . 1 . 2 Hackware . | . . . . . . . . . . . . . . . Protection 12 | . . . . . . . . . 3 . 1 . 2 6 Artifact . | . . . . . . . . . . . . . . . Weapon 77 | 2 2 2 2 3 . 1 5 12 13 1 6 4 . 24 Energy Gun 24 | 1 1 1 1 1 . 1 . 3 5 1 . . . 9 Energy Cannon 7 | . . . . . . . 2 1 1 . 1 1 . 1 Ballistic Gun 28 | 1 1 . 1 1 . . 3 4 5 . 3 2 . 7 Ballistic Cannon 1 | . . . . . . . . . . . 1 . . . Launcher 12 | . . 1 . 1 . . . 3 2 . 1 1 . 3 Special Weapon 1 | . . . . . . . . . . . . . . 1 Impact Weapon 2 | . . . . . . . . 1 . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . . 1 1 . . . . 2 4 Parts Lost 58 | . 1 . . . . 1 1 3 11 . 12 . . 29 Power 7 | . . . . . . . . 1 1 . 2 . . 3 Propulsion 12 | . . . . . . . . . . . 4 . . 8 Utility 15 | . . . . . . . . . 4 . 2 . . 9 Weapon 24 | . 1 . . . . 1 1 2 6 . 4 . . 9 Highest Loss Streak 15 | . 1 . . . . 1 1 1 7 . 10 . . 15 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 85 95 96 99 100 100 96 81 91 93 90 92 93 89 Engine 5 | . 14 4 . . . . 6 6 6 13 10 4 6 . Core 4 | . . 9 11 11 11 11 2 5 6 . 1 1 . 7 Reactor 1 | . . . . . . . . . . . 1 6 6 1 Treads 22 | . 28 28 33 33 33 33 26 22 19 20 19 20 20 19 Device 13 | . . 9 11 11 11 11 17 15 18 13 12 13 9 15 Storage 7 | . 14 14 11 11 11 11 9 7 6 6 6 6 6 5 Processor 10 | . . . 7 11 11 11 8 . 10 13 13 18 20 13 Protection 2 | . . . . . . . . . 3 6 4 6 3 4 Energy Gun 7 | . 14 14 10 10 11 11 7 6 7 13 10 . . 6 Energy Cannon 2 | . . . . . . . 3 4 . . 1 4 6 . Ballistic Gun 8 | . 14 . 11 10 11 11 14 9 10 6 2 8 13 6 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 96 | 13 13 17 31 32 32 32 69 79 92 92 94 86 89 96 Greatest Support 120 | 40 40 40 60 60 60 60 60 60 70 60 70 78 78 120 Greatest Overweight (x) 2 | . . . . . . . 1 1 1 1 1 1 1 2 Average Overweight (x) . | . . . . . . . . . 1 1 1 . 1 . Largest Inventory Capacity 20 | 8 8 8 15 15 15 15 20 20 20 20 20 20 20 20 Average Capacity 18 | 6 8 8 14 15 15 15 15 20 20 20 20 20 20 19 Most Carried 20 | 4 8 8 15 15 15 15 19 20 20 20 20 19 20 20 Average Carried 17 | 2 7 7 13 14 15 14 14 19 19 19 18 17 18 18 Final Capacity 20 | 8 8 8 15 15 15 15 20 20 20 20 20 20 20 5 Final Carried 20 | 2 8 8 15 15 15 14 19 20 20 20 13 18 20 3 Class Distribution -------------------- 29% | Scavenger-Mutant 27% | Scavenger-Skirmisher 22% | Scavenger-Gunner 10% | Scavenger-Tank 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Matter Collected 6383 | 214 122 86 192 63 . 29 245 369 1220 82 318 42 945 2456 Remotely . | . . . . . . . . . . . . . . . Salvage Created 7163 | . 297 71 394 60 . 52 448 622 1723 181 521 . 119 2675 Parts 351 | . 22 4 28 5 . 2 30 36 72 4 28 . . 120 Haulers Intercepted 6 | . 1 . 1 . . . 1 1 . . . . . 2 Recyclers Shooed 8 | . 1 . 1 . . . . 1 1 . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . . . . 3 28 . 11 . Prevented 5 | . . . . . . . . . . . . . 5 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 118 | . 7 5 6 3 . 1 6 9 27 3 15 . . 36 Melee 1 | . . . . . . . . . . . . . . 1 Guns 82 | . 7 . 6 . . 1 5 5 19 3 10 . . 26 Cannons 7 | . . . . . . . 1 . 3 . 1 . . 2 AOE 27 | . . 5 . 3 . . . 4 4 . 4 . . 7 Classes Destroyed 18 | . 3 1 3 . . 1 2 4 . . 1 . . 3 Worker 17 | . . 1 1 . . . . 4 3 . . . . 8 Builder 8 | . . . 1 . . . . . 1 . . . . 6 Tunneler 1 | . . . . . . . . 1 . . . . . . Hauler 6 | . 1 . 1 . . . 1 1 . . . . . 2 Recycler 11 | . . . . . . . 1 3 3 . . . . 4 Operator 1 | . . . 1 . . . . . . . . . . . Watcher 3 | . . . . . . . . 1 1 . . . . 1 Swarmer 29 | . 3 3 1 3 . . . 3 6 . 6 . . 4 Cutter 2 | . . . . . . . . . . . . . . 2 Grunt 43 | . 4 2 4 . . . . 2 11 2 3 . . 15 Brawler 1 | . . . . . . . . . . . . . . 1 Duelist 6 | . . . . . . . . 1 2 . 3 . . . Sentry 11 | . . . 2 . . . 3 . 2 1 1 . . 2 Hunter 9 | . . . . . . 1 2 1 2 . . . . 3 Programmer 16 | . . . . . . . . 2 4 . 1 . . 9 Heavy 1 | . . . . . . . 1 . . . . . . . Behemoth 1 | . . . . . . . . . . . 1 . . . Z-Light 1 | . . . . . . . . . . . . . . 1 Best Kill Streak 11 | . 4 4 4 3 . 1 2 4 8 3 9 . . 11 Combat Bots Only 9 | . 4 3 3 3 . 1 2 3 5 3 9 . . 5 Max Kills in Single Turn 6 | . 1 2 1 1 . 1 1 3 2 1 4 . . 6 Gunslinging 1 | . . . . . . . . . 1 . 1 . . . Exploded 4 | . . 2 . 1 . . . 3 2 . 4 . . 3 Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Damage Taken 13699 | . 336 61 325 115 . 159 694 1059 3164 189 1928 . 37 5632 Core 1817 | . 58 15 24 8 . 38 79 120 315 . 151 . . 1009 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 63 | . . . . . . . . . 2 . . . 11 50 Regen/Repaired (Parts) 1569 | . . . . . . . . 519 . . . 1050 . . Core Remaining (%) 77 | 100 . 70 . . . 82 85 82 . . . . 45 . Volleys Fired 395 | . 39 4 37 4 . 8 24 40 71 6 30 . 7 125 Largest 3 | . 2 2 2 1 . 2 3 3 3 3 3 . 3 3 Hottest 202 | . 60 95 85 33 . 88 151 147 179 179 202 . 123 153 Shots Fired 922 | . 75 6 62 4 . 16 72 83 192 20 80 . 17 295 Gun 818 | . 75 2 62 . . 16 65 66 167 20 58 . 15 272 Cannon 83 | . . . . . . . 7 14 21 . 21 . 2 18 Launcher 20 | . . 4 . 4 . . . 3 4 . 1 . . 4 Special 1 | . . . . . . . . . . . . . . 1 Kinetic 461 | . 38 . 37 . . 8 46 32 88 7 32 . 15 158 Thermal 315 | . 12 2 25 . . 8 24 21 93 13 47 . 2 68 Explosive 9 | . . 4 . . . . . . . . 1 . . 4 Electromagnetic 99 | . 25 . . 4 . . 2 30 11 . . . . 27 Phasic 37 | . . . . . . . . . . . . . . 37 Robot Hit Streak 21 | . 8 3 13 . . 13 12 9 16 12 13 . 6 21 Robot Miss Streak 4 | . 3 3 4 . . 3 3 2 4 1 2 . 3 4 Penetration Max 1 | . . . . . . . . . 1 . . . . 1 Secondary Targets 6 | . . . . . . . . . 2 . 1 . . 3 Max Gunslinging Chain 1 | . . . . . . . . . 1 . 1 . . 1 Shots Hit Robots 635 | . 45 3 40 . . 12 47 50 138 15 66 . 11 208 Core Hits 336 | . 16 6 16 3 . 3 17 32 83 9 39 . 4 108 Critical Kills 1 | . . . . . . . . . . . . . . 1 Critical Parts Destroyed 7 | . 1 . . . . . . . 3 . . . . 3 Critical Strikes 25 | . 1 . 3 . . 1 1 . 6 . 3 . . 10 Burn 13 | . . . 3 . . 1 1 . 3 . 3 . . 2 Destroy 8 | . 1 . . . . . . . 3 . . . . 4 Corrupt 2 | . . . . . . . . . . . . . . 2 Intensify 2 | . . . . . . . . . . . . . . 2 Melee Attacks 5 | . . . . . . . . 1 . . . . . 4 Impact 1 | . . . . . . . . 1 . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 4 | . . . . . . . . . . . . . . 4 Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 18476 | . 460 279 638 121 . 146 677 1871 3537 363 1808 . 340 8236 Guns 12166 | . 457 15 638 . . 146 559 730 2684 363 1166 . 282 5126 Cannons 1638 | . . . . . . . 113 103 486 . 404 . 58 474 Explosions 4380 | . . 260 . 119 . . . 970 362 . 238 . . 2431 Melee 32 | . . . . . . . . . . . . . . 32 Ramming 260 | . 3 4 . 2 . . 5 68 5 . . . . 173 Kinetic 6516 | . 200 . 318 . . 72 357 450 1398 113 586 . 282 2740 Thermal 6804 | . 90 53 320 . . 74 294 637 1918 250 984 . 58 2126 Explosive 2555 | . . 222 . . . . . 388 . . 238 . . 1707 Electromagnetic 1319 | . 167 . . 119 . . 21 328 216 . . . . 468 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 32 | . . . . . . . . . . . . . . 32 Phasic 990 | . . . . . . . . . . . . . . 990 Highest Corruption 20 | . . . . . . . . 3 4 4 4 4 1 20 Average Corruption 4 | . . . . . . . . 2 3 4 4 4 1 10 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 202 | . . . . . . . . 19 37 17 29 6 3 91 Message Errors 45 | . . . . . . . . 4 7 3 8 2 1 20 Matter Fused 47 | . . . . . . . . 4 10 4 5 2 . 22 Heat Flow Errors 25 | . . . . . . . . 3 4 1 3 1 1 12 Energy Discharges 25 | . . . . . . . . 1 5 4 1 . . 14 Parts Rejected 2 | . . . . . . . . . 1 . . . . 1 Data Loss (minor) 25 | . . . . . . . . 4 6 2 5 . . 8 Data Loss (major) 11 | . . . . . . . . 2 2 1 4 1 . 1 Misfires 4 | . . . . . . . . . . 2 . . 1 1 Alerts 3 | . . . . . . . . . . . 1 . . 2 Misdirections 3 | . . . . . . . . . . . . . . 3 Weapon Failures 12 | . . . . . . . . 1 2 . 2 . . 7 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 323 | . . 5 . . . . . 95 28 . 41 . . 154 Projectiles 51 | . . . . . . . . . 17 . 18 . . 16 Explosions 264 | . . 5 . . . . . 95 11 . 23 . . 130 Melee 8 | . . . . . . . . . . . . . . 8 Knockbacks 4 | . . . . . . . . 1 1 . 1 . . 1 Impact 3 | . . . . . . . . 1 1 . . . . 1 Kinetic 1 | . . . . . . . . . . . 1 . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 443 | . . . . 64 . . . 163 11 . 24 . . 181 Shots 13 | . . . . 4 . . . 4 1 . 1 . . 3 Rammed 27 | . 2 . 1 1 . . 1 9 1 . . . . 12 Targets Rammed 34 | . 2 1 1 1 . . 2 11 1 . . . . 15 Kicked 1 | . . . . . . . . . . . . . . 1 Crushed 6 | . . 1 . . . . 1 2 . . . . . 2 Highest Temperature 450 | . 76 8 2 . . . 66 450 160 89 222 94 121 366 Average Temperature 91 | . 33 6 2 . . . 23 133 30 45 64 66 35 119 Received Heat Transfer 2157 | . 129 18 93 . . . 63 72 573 72 336 . 9 792 Effects 6 | . . . . . . . . 2 . . . . . 4 Shutdowns 1 | . . . . . . . . 1 . . . . . . Energy Bleed 3 | . . . . . . . . 1 . . . . . 2 Interference 2 | . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . 1 . . . . . 1 Impact Corruptions 1 | . . . . . . . . . . . . . . 1 Robots Melted 1 | . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . Parts Melted 27 | . . . 4 . . . 1 1 9 1 2 . . 9 Heat Transferred 12082 | . 200 87 962 . . 259 740 818 3454 535 2136 . 74 2817 Parts Sabotaged 2 | . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Peak Influence 1317 | . 288 375 294 318 . 30 175 425 468 . . . . 1317 Initial 104 | . . 54 68 70 . . 11 42 104 . . . . . Average 258 | . 141 208 196 156 . 13 60 245 213 . . . . 421 Maximum Alert Level 4 | . 1 1 1 1 . . . 2 2 . . . . 4 Low Security (%) 39 | 100 75 46 53 64 . 100 100 5 53 . . . . 35 Level 1 42 | . 24 53 46 35 . . . 92 33 . . . . 6 Level 2 13 | . . . . . . . . 1 13 . . . . 38 Level 3 2 | . . . . . . . . . . . . . . 10 Level 4 2 | . . . . . . . . . . . . . . 8 Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 36 | . 3 . . . . . 2 5 9 . 1 . . 16 Investigation 2 | . . . . . . . . 1 . . . . . 1 Extermination 13 | . . . . . . . . 4 4 . . . . 5 Reinforcement 17 | . 3 . . . . . 2 . 4 . . . . 8 Assault 4 | . . . . . . . . . 1 . 1 . . 2 Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 1 . . . . 2 Haulers Reinforced 3 | . . . . . . . . . . . . . . 3 Active Scanning Responses 1 | . . . . . . . . 1 . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Distress Signals 8 | . 2 . 1 . . . 1 . 2 . . . . 2 Communications Jammed 47 | . . . . . . . . 21 . . . . . 26 Distress Signals 39 | . . . . . . . . 21 . . . . . 18 Times Spotted 215 | . 22 5 14 5 . 1 11 23 40 3 16 . 7 68 Peak Tracking Total 11 | . 6 3 4 4 . 1 2 5 5 3 11 . 3 9 Tactical Retreats 16 | . 2 . 1 1 . . 1 3 2 . 3 . . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Traps Triggered 7 | . . . . . . . . 2 1 . . . . 4 Indirectly 2 | . . . . . . . . 2 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Machines Disabled 35 | . . 2 . 5 . . 1 16 5 . . . . 6 Max in Single Turn 6 | . . 2 . 5 . . 1 6 5 . . . . 3 Garrison Access 3 | . . . . . . . 1 1 . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Machines Accessed 32 | . 3 . 3 . 4 . 4 8 3 2 . . . 5 Terminals 18 | . 3 . 3 . . . 3 4 3 1 . . . 1 Fabricators 1 | . . . . . . . . . . . . . . 1 Repair Stations 3 | . . . . . . . . 2 . . . . . 1 Recycling Units 2 | . . . . . . . . 1 . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 1 . . . . . 1 Total Hacks 114 | . 9 . 13 . 47 . 5 22 6 2 . . . 10 Successful 86 | . 3 . 6 . 47 . 3 14 4 2 . . . 7 Failed 28 | . 6 . 7 . . . 2 8 2 . . . . 3 Catastrophic 3 | . . . 1 . . . . 1 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 30 | . . . 4 . . . 2 8 2 . . . . 14 Terminals 42 | . 9 . 13 . . . 3 9 6 1 . . . 1 Fabricators 1 | . . . . . . . . . . . . . . 1 Repair Stations 13 | . . . . . . . . 11 . . . . . 2 Recycling Units 4 | . . . . . . . . 1 . . . . . 3 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 2 1 . . . . . 3 Terminal Hacks 69 | . 3 . 6 . 47 . 2 4 4 2 . . . 1 Record 49 | . . . . . 47 . . . 1 1 . . . . Robot Analysis 2 | . 1 . . . . . . 1 . . . . . . Prototype ID Bank 3 | . . . 2 . . . . 1 . . . . . . Open Door 1 | . . . . . . . . . . 1 . . . . Open DSF 1 | . . . . . . . . . . . . . . 1 Level Access Points 2 | . 1 . . . . . 1 . . . . . . . Branch Access Points 2 | . . . . . . . . 1 1 . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . 1 . . . . . Locate Traps 1 | . . . . . . . . 1 . . . . . . Garrison Status 1 | . . . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . Zone Layout 4 | . 1 . 1 . . . 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 10 | . . . . . . . . 9 . . . . . 1 Scan Component 6 | . . . . . . . . 5 . . . . . 1 Repair 4 | . . . . . . . . 4 . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . . . . . . 3 Process 1 | . . . . . . . . . . . . . . 1 Retrieve Matter 2 | . . . . . . . . . . . . . . 2 Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 1 . . . . . . Seal Access 2 | . . . . . . . 1 1 . . . . . . Unauthorized Hacks 2 | . . . . . . . . . . . . . . 2 Terminals . | . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 Report 1 | . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 Jam 1 | . . . . . . . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 16 | . 2 . 3 . . . . 6 3 . . . . 2 Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 4 | . . . . . . . . 4 . . . . . . Time 164 | . . . . . . . . 164 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 27 | . . . . . . . . . . . . . . 27 Retrieved Matter 27 | . . . . . . . . . . . . . . 27 Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . 2 . . . Allies Hacked 2 | . . . . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Total Allies 22 | . . 4 . 2 . . . . . . 2 4 . 10 Largest Group 6 | . . 3 3 2 2 . . . . . 2 6 6 6 Highest-Rated Group 294 | . . 55 55 40 40 . . . . . 59 216 216 294 Highest-Rated Ally 99 | . . 31 31 31 31 . . . . . 30 41 41 99 Zionite Dispatches 3 | . . . . . . . . . . . . . . 3 Heavy 1 | . . . . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . . . . . 1 Fire 1 | . . . . . . . . . . . . . . 1 Total Orders 4 | . . . . . . . . . . . . 4 . . STAY 2 | . . . . . . . . . . . . 2 . . FOLLOW 2 | . . . . . . . . . . . . 2 . . Ally Attacks 151 | . . 7 15 8 . . . . . . . . 50 71 Total Damage 3594 | . . 55 143 105 . . . . . . . . 1217 2074 Kills 28 | . . 3 3 1 . . . . . . . . 7 14 Allies Corrupted 1 | . . . . . . . . . . . . . . 1 Allies Melted 1 | . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Robot Analysis Total 2 | . 1 . . . . . . 1 . . . . . . Derelict Logs Recovered 11 | . . 2 . 1 . . . . . 1 2 3 2 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Turns Passed 16839 | 75 706 425 544 364 548 48 645 3106 1915 914 1595 1904 1246 2804 Spaces Moved 7284 | 46 362 250 241 216 343 15 285 1072 616 360 598 891 485 1504 Core 274 | 10 . . . . . . . . . . . . . 264 Treads 7009 | 36 362 250 241 216 343 15 285 1072 616 360 598 891 485 1239 Legs 1 | . . . . . . . . . . . . . . 1 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 166 245 246 243 163 243 50 Average Speed 200 | 136 160 160 160 160 160 160 168 245 245 246 245 212 243 145 Slowest Speed 250 | 160 160 160 160 160 160 160 240 246 246 246 250 243 243 243 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 3 40 58 27 59 78 8 28 24 20 63 80 90 46 37 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 2 | . . . . 1 1 . . . . . . . . . Known Exits Taken 9 | . . 1 . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . . . . . . . Scrap Searched 15 | . . 3 . 1 . . . . . 2 2 4 3 . Spaces Dug 25 | . . . . 23 . . . 1 . . . . . 1 Terrain Destroyed 279 | . . 29 . 23 . . 1 65 13 . 18 . . 130 Melee 2 | . . . . . . . . 1 . . . . . 1 Projectile 26 | . . . . . . . 1 . 2 . 5 . . 18 AOE 250 | . . 29 . 23 . . . 64 11 . 13 . . 110 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Total 8768 | 59 421 269 339 230 342 23 401 1458 859 377 656 905 543 1886 Wait 568 | . 3 3 33 . . . 47 278 90 3 2 . 24 85 Move 7270 | 45 361 249 240 215 342 14 284 1071 615 359 597 890 484 1504 Hop . | . . . . . . . . . . . . . . . Pick Up 143 | 8 9 2 12 1 . . 15 15 22 3 4 5 6 41 Fast Attach 54 | . . 3 2 1 . . 5 10 10 . 1 1 5 16 Attach 81 | 6 1 . 1 . . 1 3 5 13 . 11 3 5 32 Detach 12 | . . . . . . . . . 1 . . 3 3 5 Swap 64 | . 2 2 5 4 . . 5 13 17 1 2 3 . 10 Drop 129 | . 4 5 8 4 . . 16 14 19 5 . . 9 45 Fire 395 | . 39 4 37 4 . 8 24 40 71 6 30 . 7 125 Melee 5 | . . . . . . . . 1 . . . . . 4 Ram . | . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . 1 Crush 33 | . 2 1 1 1 . . 2 11 1 . . . . 14 Escape Stasis . | . . . . . . . . . . . . . . . Rewire 13 | . . . . . . . . . . . 9 . . 4 Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: Fac x3 / Upp x2) History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 14) 76 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 386 | -10/Materials | Identified exit to Materials 576 | -10/Materials | Discovered new exit (range 6) 782 | -10/Materials | Entered Mines 786 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 838 | -10/Mines | Learned 8 Materials zone layouts 843 | -10/Mines | Learned location of 1 exit from Materials 1034 | -10/Mines | Received a Mining Laser from a helpful Derelict 1137 | -10/Mines | Discovered exit to Materials (range 16) 1207 | -10/Mines | Entered Materials 1207 | -9/Materials | Accompanied by 3 allies 1207 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1208 | -9/Materials | Identified exit to Materials 1524 | -9/Materials | Build established: Scavenger-Mutant 1636 | -9/Materials | Discovered new exit (range 14) 1751 | -9/Materials | Entered Mines 1798 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1889 | -9/Mines | Learned location of Storage (-7) 1986 | -9/Mines | Discovered exit to Materials (range 15) 2107 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2108 | -9/Mines | Discovered new exit (range 5) 2115 | -9/Mines | Entered Exiles 2115 | -9/Exiles | Accompanied by 2 allies 2136 | -9/Exiles | Discovered new exit (range 16) 2145 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2155 | -9/Exiles | Met 8R-AWN 2179 | -9/Exiles | Met EX-HEX 2256 | -9/Exiles | Met EX-BIN 2407 | -9/Exiles | Met EX-DEC 2423 | -9/Exiles | Learned location of Zion (-6) 2504 | -9/Exiles | Visited The Gauntlet 2645 | -9/Exiles | Discovered new exit (range 14) 2663 | -9/Exiles | Entered Mines 2701 | -8/Mines | Discovered exit to Materials (range 5) 2711 | -8/Mines | Entered Materials 2711 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2742 | -8/Materials | Identified exit to Factory 3136 | -8/Materials | Build established: Scavenger-Gunner 3315 | -8/Materials | Found Prototype Device 3315 | -8/Materials | Identified Active Sensor Suite 3356 | -8/Materials | Entered Factory 3356 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3392 | -7/Factory | Identified exit to Storage 3392 | -7/Factory | Identified exit to Lower Caves 4006 | -7/Factory | Build established: Scavenger-Mutant 4938 | -7/Factory | Build established: Scavenger-Skirmisher 6167 | -7/Factory | Repaired Arm. Treads 6237 | -7/Factory | Repaired Gauss Rifle 6283 | -7/Factory | Repaired Lightning Gun 6322 | -7/Factory | Repaired Arm. Treads 6398 | -7/Factory | Discovered new exit (range 15) 6459 | -7/Factory | Identified exit to Factory 6462 | -7/Factory | Entered another Factory area 6462 | -6/Factory | Evolved 2 slots: Utility x2 7249 | -6/Factory | Lost 7 parts (2u5w) 7879 | -6/Factory | Identified exit to Lower Caves 7879 | -6/Factory | Identified exit to Extension 8069 | -6/Factory | Lost 3 parts (2u1w) 8240 | -6/Factory | First assault squad dispatched 8343 | -6/Factory | Build established: Scavenger-Tank 8377 | -6/Factory | Entered Lower Caves 8567 | -6/Lower Caves | Learned Factory interactive machine intel 8752 | -6/Lower Caves | Encountered a Warlord checkpoint 8917 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9210 | -6/Lower Caves | Discovered new exit (range 18) 9270 | -6/Lower Caves | Found Prototype Device 9288 | -6/Lower Caves | Identified exit to Lower Caves 9291 | -6/Lower Caves | Entered another Lower Caves area 9334 | -6/Lower Caves | Encountered a Warlord checkpoint 9669 | -6/Lower Caves | Build established: Scavenger-Mutant 9786 | -6/Lower Caves | Spotted B-75 Beast 10401 | -6/Lower Caves | Destroyed B-75 Beast 10530 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10572 | -6/Lower Caves | Core integrity fell below 50% 10607 | -6/Lower Caves | Destroyed 9 combat bots 10615 | -6/Lower Caves | Lost 10 parts (2p3n1u4w) 10696 | -6/Lower Caves | Learned location of 1 exit from Factory 10769 | -6/Lower Caves | Learned location of 2 exits from Factory 10874 | -6/Lower Caves | Discovered new exit (range 4) 10881 | -6/Lower Caves | Identified exit to Zion 10886 | -6/Lower Caves | Entered Zion 10886 | -6/Zion | Accompanied by 2 allies 10952 | -6/Zion | Learned Factory stockpile data 10994 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 11002 | -6/Zion | Learned 8 Factory zone layouts 11049 | -6/Zion | Discovered new exit (range 11) 11110 | -6/Zion | Found CR-A16's Pointy Stick 11145 | -6/Zion | System corruption cleaned by Quarantine Array 11399 | -6/Zion | Given the Hacking Drone Bay 11399 | -6/Zion | Found Prototype Device 11482 | -6/Zion | Visited the Megawrench Repair Shop 11494 | -6/Zion | Megawrench repaired 13 parts 11753 | -6/Zion | Imprinted 11756 | -6/Zion | Declared Zion's savior 11791 | -6/Zion | Build established: Scavenger-Gunner 12401 | -6/Zion | Given A8's code to call for help 12788 | -6/Zion | Identified exit to Proximity Caves 12790 | -6/Zion | Entered Proximity Caves 12790 | -5/Proximity Caves | Accompanied by 6 allies 12820 | -5/Proximity Caves | Identified Hacking Drone Bay 12822 | -5/Proximity Caves | Identified Heart of Steel 13200 | -5/Proximity Caves | Learned Factory terminal intel 13268 | -5/Proximity Caves | Spotted B-75 Beast 13296 | -5/Proximity Caves | Allies destroyed B-75 Beast 13298 | -5/Proximity Caves | Discovered new exit (range 17) 13366 | -5/Proximity Caves | Learned location of 1 exit from Factory 14024 | -5/Proximity Caves | Identified exit to Factory 14036 | -5/Proximity Caves | Entered Factory 14036 | -5/Factory | Accompanied by 3 allies 14036 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14037 | -5/Factory | Identified exit to Upper Caves 14038 | -5/Factory | Identified exit to Factory 14041 | -5/Factory | Loaded intel: 51 interactive machine locations 14042 | -5/Factory | Loaded intel: 26 terminal locations 14103 | -5/Factory | Zion Heavy squad teleported in 14358 | -5/Factory | Found Prototype Protection 14358 | -5/Factory | Identified Zio. Weapon Casing 14617 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 14618 | -5/Factory | Zion Fire squad teleported in 14870 | -5/Factory | P-70 Sage assimilated allied EC-5LK(i) 15080 | -5/Factory | Zion Light squad teleported in 15111 | -5/Factory | P-70 Sage assimilated allied YT-X1Q(i) 15257 | -5/Factory | Heart of Steel transformed into Warbot 15496 | -5/Factory | Terminal network hard line cut 15563 | -5/Factory | Build established: Scavenger-Skirmisher 15836 | -5/Factory | First assault squad dispatched 15984 | -5/Factory | System corruption reached 10% 16071 | -5/Factory | Lost 10 parts (3n4u3w) 16233 | -5/Factory | Cargo convoy interrupted 16420 | -5/Factory | Build established: Scavenger-Gunner 16661 | -5/Factory | Core integrity fell below 50% 16671 | -5/Factory | Core integrity fell below 20% 16688 | -5/Factory | Lost 15 parts (3p4n4u4w) 16840 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 16786_ Identified Maul. 16787_ K-01 Serf cleans the Manufacturing Mainframe. 16790_ Acquired 10 matter. 16811_ Triggered Ambush Trap. 16811_ G-50 Soldier emerges from a hatch in the floor. 16811_ S-27 Virus emerges from a hatch in the floor. 16817_ UH7Q|4CD ZXEJ=WQ>7X9N5PV 0G 16827_ System corrupted: Hvy. Laser failed to cycle. 16829_ C-30 ARC bursts open, deploying its payload. 16829_ G-67 Veteran unfolds itself. 16829_ G-50 Soldier unfolds itself. 16829_ B-60 Warrior unfolds itself. 16829_ E-15 Imp unfolds itself. 16829_ Critical hit (Burn: +37). 16833_ Kicked S-27 Virus out of the way. 16834_ Flexi-carbon Leg destroyed. 16836_ System corrupted: Carbon-fiber Leg rejected. 16836_ Hvy. Laser blown off. 16836_ Maul blown off. 16836_ E-15 Imp destroyed. 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