Cogmind - Beta 11 --- EXPLORER MODE // 2022.04.13 @ 23:49:39 Player: Grimbling Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (364) 1820 Value Destroyed (17135) 17135 Prototype IDs (75) 1500 Alien Tech Used (6) 1200 Bonus (5942) 5942 TOTAL SCORE: 36297 Bonus ------- High Alert Combat Kills 191 Follower Combat Kills 2053 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -902 Cogmind --------- Core Integrity 1282/1600 Matter 300/300 Energy 5/700 System Corruption 12% Temperature Cool (18) Movement Treading (152) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY (15) ----- Advanced Cooling System Coolant Network High-capacity Storage Unit Experimental Energy Well Advanced Visual Processing Unit Experimental Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer AEGIS Remote Shield > --- WEAPON (3) ------- Enhanced Nova Cannon > --- INVENTORY (20) --- Particle Reactor Particle Reactor Advanced Medium Treads Heavy Siege Treads Advanced Heavy Siege Treads Advanced Power Amplifier Advanced Cooling System Coolant Network Advanced Signal Interpreter Advanced Focal Shield Quantum Rifle Enhanced Quantum Rifle Hypervelocity Multirail Tiamat Missile Launcher Peak State ------------ > --- POWER ------------ Graviton Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Advanced Medium Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Coolant Network High-capacity Storage Unit Experimental Energy Well Advanced Visual Processing Unit Advanced Sensor Array Experimental Signal Interpreter Phase Shifter Layered Medium Armor Plating Layered Medium Armor Plating Layered Heavy Armor Plating AEGIS Remote Shield Long-range Tractor Beam > --- WEAPON ----------- Heavy Quantum Rifle Core Cannon > --- INVENTORY -------- Particle Reactor Advanced Medium Treads Heavy Siege Treads Advanced Heavy Siege Treads Advanced Power Amplifier Coolant Network Coolant Network Advanced Signal Interpreter Advanced Focal Shield Quantum Rifle Quantum Rifle Enhanced Quantum Rifle Hypervelocity Multirail Tiamat Missile Launcher Enhanced Force Lance [Rating: 215] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Enhanced Fission Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Armored Huge Wheel Utility Advanced Heat Sink Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Mapper Protection Improved Medium Armor Plating Artifact Phase Armor Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Hypervelocity Multirail Ballistic Cannon Omega Cannon Launcher Long-range Missile Launcher Special Weapon Enhanced Flamer Slashing Weapon Greatsword Piercing Weapon Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac DSF Fac Res Qua Res Tes Acc Com Slots Evolved 19 | . 1 . 2 . . . 2 . 2 . . . 4 . 2 2 . 2 . 2 . Power 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . Propulsion 3 | . . . . . . . 1 . . . . . 1 . . . . 1 . . . Utility 13 | . 1 . 2 . . . 1 . 2 . . . 1 . 2 2 . 1 . 1 . Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . Parts Attached 454 | 7 2 . 7 . . 1 22 24 7 . 5 7 5 15 36 59 57 15 113 60 12 Power 53 | 1 1 . . . . . 2 3 . . . 3 1 1 3 8 8 2 11 9 . Engine 13 | 1 1 . . . . . 2 1 . . . 3 . 1 . . 1 1 1 1 . Core 7 | . . . . . . . . 2 . . . . 1 . 1 1 . 1 . 1 . Reactor 33 | . . . . . . . . . . . . . . . 2 7 7 . 10 7 . Propulsion 63 | 2 . . . . . . 8 4 1 . . 1 1 3 10 4 10 3 9 7 . Treads 45 | 2 . . . . . . 8 4 1 . . 1 1 3 8 4 4 . 3 6 . Leg 15 | . . . . . . . . . . . . . . . . . 5 3 6 1 . Wheel 3 | . . . . . . . . . . . . . . . 2 . 1 . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 182 | 2 1 . 5 . . 1 9 5 2 . 1 . 2 7 11 25 15 6 43 38 9 Device 107 | . 1 . 2 . . . 5 2 1 . 1 . 2 5 5 16 11 2 26 24 4 Storage 13 | 1 . . . . . . . 1 . . . . . . 2 . . . 8 1 . Processor 32 | 1 . . 1 . . 1 . 1 . . . . . 1 3 3 1 3 7 7 3 Hackware 3 | . . . . . . . . . . . . . . . 1 . 1 . 1 . . Protection 26 | . . . 2 . . . 4 1 1 . . . . 1 . 6 1 1 1 6 2 Artifact 1 | . . . . . . . . . . . . . . . . . 1 . . . . Weapon 156 | 2 . . 2 . . . 3 12 4 . 4 3 1 4 12 22 24 4 50 6 3 Energy Gun 93 | 2 . . . . . . 1 5 4 . 3 3 . 1 10 12 15 . 32 4 1 Energy Cannon 39 | . . . 2 . . . 2 6 . . . . . . 1 10 7 1 7 1 2 Ballistic Gun 6 | . . . . . . . . 1 . . . . . . . . 1 1 2 1 . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . 2 . . Launcher 9 | . . . . . . . . . . . 1 . . 3 . . 1 1 3 . . Special Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . . . . . . . . . 4 . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . Unidentified Prototypes 53 | . . . . . . . 1 1 . . 2 . . . 5 12 4 . 25 3 . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . 1 . . . . System Corruption 2 | . . . . . . . . . . . . . . . . . 2 . . . . Parts Lost 108 | . . . . . . . 8 1 . . . 7 . 9 1 10 29 . 35 2 6 Power 13 | . . . . . . . 1 . . . . 1 . 1 . 1 1 . 5 1 2 Propulsion 16 | . . . . . . . 2 . . . . . . 2 1 . 5 . 6 . . Utility 52 | . . . . . . . 4 1 . . . 4 . 4 . 5 15 . 15 1 3 Weapon 27 | . . . . . . . 1 . . . . 2 . 2 . 4 8 . 9 . 1 Highest Loss Streak 16 | . . . . . . . 5 1 . . . 7 . 5 1 2 7 . 16 1 6 To Critical Strikes 3 | . . . . . . . . . . . . 1 . . 1 . 1 . . . . Average Slot Usage (%) 89 | . 100 100 99 100 100 100 95 93 90 92 99 99 81 76 86 87 69 68 79 83 83 Engine 4 | . 12 12 10 10 10 10 7 7 7 7 7 6 5 6 5 . . 4 . . . Reactor 3 | . . . . . . . . . . . . . . . 2 7 7 4 6 10 10 Treads 14 | . 25 25 20 20 20 20 24 25 21 21 21 21 22 17 13 8 6 . 1 10 10 Leg 1 | . . . . . . . . . . . . . . . . . . 16 11 . . Device 21 | . 12 12 20 20 20 20 17 25 21 21 27 27 27 20 22 27 19 9 18 25 22 Storage 8 | . 12 12 10 10 10 10 8 8 7 7 7 7 5 5 7 9 7 . 5 7 7 Processor 12 | . 12 12 10 10 10 10 8 2 7 7 7 6 . 3 12 16 12 20 23 11 8 Protection 6 | . . . 9 10 10 10 11 7 12 14 14 13 . 2 4 2 3 2 . 3 10 Energy Gun 8 | . 25 25 13 . . . . 9 14 14 13 13 11 5 11 4 5 . 5 8 6 Energy Cannon 5 | . . . 6 20 20 20 15 5 . . . . . . . 8 3 2 . . 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 176 | 19 22 22 34 34 34 34 39 43 55 55 56 61 49 67 95 135 110 65 91 176 175 Greatest Support 185 | 40 40 40 40 40 40 40 60 63 65 65 65 73 93 100 145 150 150 128 128 185 185 Greatest Overweight (x) 28 | . . . . . . . . . . . . . . . . 1 28 . 3 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 20 20 20 5 15 20 20 Average Capacity 13 | 9 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 20 18 5 6 19 20 Most Carried 20 | 6 10 10 10 10 10 10 10 11 15 15 15 15 11 15 19 20 20 5 14 20 20 Average Carried 12 | 3 8 9 8 9 10 10 8 9 12 15 14 14 7 8 12 18 13 5 5 15 19 Final Capacity 20 | 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 20 20 5 5 15 20 20 Final Carried 19 | 5 10 10 10 10 10 10 10 10 15 15 15 12 7 15 17 19 5 5 9 19 17 Class Distribution -------------------- 52% | Hacker-Mutant 11% | Hacker-Gunner 10% | Scavenger-Gunner 6% | Scavenger-Mutant 4% | Scavenger-Skirmisher 3% | Generator-Tank 3% | Scavenger-Assassin Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -9/Exiles Hacker-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Scavenger-Mutant | -5/DSF Hacker-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Skirmisher | -3/Quarantine Scavenger-Assassin | -2/Research Scavenger-Assassin | -2/Testing Generator-Tank | -1/Access Scavenger-Tank | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac DSF Fac Res Qua Res Tes Acc Com Matter Collected 6126 | 176 114 7 40 30 . 10 195 263 80 . . 128 . 151 618 782 473 281 1215 1455 108 Remotely 934 | . . . . . . . . . . . . . . . . . . . . 826 108 Salvage Created 20304 | 29 183 288 148 269 . 153 1665 1066 531 . . 385 . 284 2287 5462 1877 169 1938 3120 450 Parts 883 | 4 14 14 12 14 . 12 71 26 28 . . 12 . 16 66 258 110 4 85 116 21 Haulers Intercepted 23 | . . . 2 . . . 4 6 . . . . . . 4 5 . . 1 1 . Recyclers Shooed 7 | . . 1 . . . . . 1 . . . . . . . 1 . 1 2 . 1 Parts Field Recycled 1 | . . . . . . . . . . . . . . . . . . 1 . . . Retrieved Matter 12 | . . . . . . . . . . . . . . . . . . 12 . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac DSF Fac Res Qua Res Tes Acc Com Combat Hostiles Destroyed 244 | . 4 3 1 7 . 5 28 10 9 . . 3 . 12 22 57 28 . 22 30 3 Melee 8 | . . . . . . . . . . . . . . . . . . . 8 . . Guns 94 | . 4 2 1 . . . . 3 6 . . . . . 14 12 11 . 12 28 1 Cannons 91 | . . . . 5 . 4 23 5 . . . . . 2 . 37 11 . 2 . 2 AOE 20 | . . . . . . . . . 3 . . 2 . 10 . . 5 . . . . Classes Destroyed 20 | 1 4 3 1 1 . . 3 . 1 . . . . 2 . 1 2 . . 1 . Worker 19 | . 1 1 . 1 . 1 . . 1 . . . . . 1 5 1 . 4 1 2 Builder 19 | . . 1 . . . 2 1 . . . . . . . 1 6 2 . 2 4 . Tunneler 8 | 1 . 2 . 1 . 1 . . . . . . . . 1 2 . . . . . Hauler 23 | . . . 2 . . . 4 6 . . . . . . 4 5 . . 1 1 . Recycler 16 | . 1 1 . . . . 1 3 . . . . . . 2 3 . 1 1 2 1 Mechanic 3 | . . . . . . . . . . . . . . . . . 1 . 1 1 . Operator 6 | . . . . . . . 1 . . . . . . . 2 1 2 . . . . Watcher 23 | . 2 . 1 . . . 4 1 1 . . . . . 1 6 1 1 2 2 1 Swarmer 39 | . 4 . . 3 . 5 6 . . . . . . 7 3 5 3 . . 3 . Grunt 70 | . . 1 1 3 . . 13 5 5 . . 1 . 2 11 12 3 . 4 9 . Brawler 4 | . . . . . . . 1 2 . . . 1 . . . . . . . . . Duelist 11 | . . . . 1 . . 3 1 . . . 1 . . . 3 . . 2 . . Researcher 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . Sentry 31 | . . 2 . . . . 4 1 3 . . 1 . . 1 7 6 . . 6 . Specialist 2 | . . . . . . . . . . . . . . 2 . . . . . . . Hunter 28 | . . . . . . . 1 1 . . . 1 . . 2 8 6 . 3 4 2 Programmer 54 | . . . . . . . . . 1 . . . . . 5 21 10 . 12 4 1 Heavy 1 | . . . . . . . . . . . . . . 1 . . . . . . . Q-Series 4 | . . . . . . . . . . . . . . . . . . . . 4 . Behemoth 1 | . . . . . . . . . . . . . . . . 1 . . . . . Protovariant G 1 | . . . . . . . . . . . . . . . . . . . 1 . . Z-Courier 3 | . . . . . . . . . . . . . . . 1 1 . . . 1 . Best Kill Streak 12 | 1 4 5 2 3 . 4 8 4 3 . . 1 . 6 4 12 5 1 4 7 3 Combat Bots Only 6 | . 2 2 1 3 . 3 6 4 3 . . 1 . 6 4 5 4 . 4 6 2 Max Kills in Single Turn 4 | 1 1 2 1 1 . 1 2 1 2 . . 2 . 4 2 2 2 1 2 2 1 Gunslinging 1 | . . . . . . . . . . . . . . . 1 . . . . 1 . Exploded 4 | . . . . . . . . . 2 . . 1 . 4 . . 2 . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac DSF Fac Res Qua Res Tes Acc Com Damage Taken 22729 | . 72 72 49 65 . 40 1692 281 355 . . 1087 . 1038 784 3862 5236 . 5218 1454 1424 Core 2590 | . 9 . 9 7 . . 219 20 56 . . 150 . 76 119 203 670 . 835 67 150 Absorbed by Shields 2257 | . . . . . . . . . . . . . . . . . 5 . 64 1376 812 Reduced by Siege Mode 15 | . . . . . . . . . . . . . . . . . . . . 15 . Redirected to Shielding 516 | . . . . . . . 10 . . . . . . 3 43 146 217 . . . 97 Core Remaining (%) 72 | 100 . 96 . . . 96 . 56 . . . 70 . 92 89 . 19 . 30 . . Volleys Fired 969 | 1 12 14 10 15 . 11 108 63 24 . 1 25 . 29 77 175 158 4 96 124 22 Largest 3 | 2 2 2 2 2 . 2 2 2 2 . 1 2 . 2 3 3 3 2 3 3 3 Hottest 388 | 100 100 100 100 136 . 136 136 136 122 . 61 122 . 141 273 331 365 106 388 300 294 Shots Fired 1946 | 2 24 28 20 30 . 22 179 124 48 . 1 50 . 55 190 480 229 6 157 239 62 Gun 1179 | 2 24 28 20 . . . . 72 48 . 1 50 . 19 189 144 175 3 130 234 40 Cannon 725 | . . . . 30 . 22 179 52 . . . . . . 1 336 48 3 27 5 22 Launcher 23 | . . . . . . . . . . . . . . 17 . . 6 . . . . Special 19 | . . . . . . . . . . . . . . 19 . . . . . . . Kinetic 115 | . . . . . . . . 4 . . . . . . . . 14 3 15 79 . Thermal 1564 | 2 24 28 20 30 . 22 179 120 34 . 1 3 . 38 190 416 128 . 107 160 62 Explosive 23 | . . . . . . . . . . . . . . 17 . . 6 . . . . Electromagnetic 219 | . . . . . . . . . 14 . . 47 . . . 41 79 3 35 . . Phasic 25 | . . . . . . . . . . . . . . . . 23 2 . . . . Robot Hit Streak 92 | 1 8 20 22 29 . 14 29 44 16 . . 27 . 53 57 48 42 6 43 92 14 Robot Miss Streak 3 | . 2 1 1 1 . 1 2 2 2 . . 1 . 3 1 2 2 1 2 2 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 . 1 1 . Secondary Targets 15 | . 2 . . . . . . 1 . . . . . . 2 1 . . 2 7 . Max Gunslinging Chain 2 | . 1 . . . . . . 1 . . . . . . 2 1 . . 1 1 . Shots Hit Robots 1626 | 1 15 24 15 25 . 14 143 96 40 . . 45 . 50 158 377 196 5 172 212 38 Core Hits 715 | 1 9 13 7 8 . 8 48 29 24 . . 17 . 32 60 156 86 4 65 132 16 Critical Kills 40 | . . . . 2 . 1 6 . . . . . . . . 9 3 . 2 16 1 Critical Parts Destroyed 78 | . . . . . . . . . . . . . . . . 4 11 . 8 55 . Critical Strikes 217 | . 3 5 1 2 . 1 6 3 . . . 1 . 1 19 17 15 . 37 105 1 Burn 45 | . 3 5 1 . . . . 3 . . . 1 . 1 19 2 . . 10 . . Meltdown 16 | . . . . 2 . 1 6 . . . . . . . . 6 . . . . 1 Destroy 137 | . . . . . . . . . . . . . . . . 7 15 . 10 105 . Blast 4 | . . . . . . . . . . . . . . . . . . . 4 . . Corrupt 4 | . . . . . . . . . . . . . . . . . . . 4 . . Sever 6 | . . . . . . . . . . . . . . . . . . . 6 . . Impale 3 | . . . . . . . . . . . . . . . . . . . 3 . . Intensify 2 | . . . . . . . . . . . . . . . . 2 . . . . . Melee Attacks 51 | . . . . . . . . . . . . . . . . . . . 51 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 20 | . . . . . . . . . . . . . . . . . . . 20 . . Piercing 31 | . . . . . . . . . . . . . . . . . . . 31 . . Sneak Attacks 3 | . . . . . . . . . . . . . . . . . . . 3 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 51108 | 12 186 329 188 514 . 308 3079 1948 1159 . . 869 . 2886 4175 13488 7156 178 6438 6627 1568 Guns 23278 | 12 186 323 188 . . . . 966 674 . . 528 . 375 4138 2895 3192 46 2902 5933 920 Cannons 21321 | . . . . 514 . 308 3079 982 . . . . . . 37 10582 2903 132 1536 600 648 Explosions 4294 | . . . . . . . . . 485 . . 341 . 2315 . . 1059 . . 94 . Melee 2000 | . . . . . . . . . . . . . . . . . . . 2000 . . Ramming 19 | . . 6 . . . . . . . . . . . . . 11 2 . . . . Kinetic 2947 | . . . . . . . . 70 . . . . . . . . 293 46 1104 1434 . Thermal 39985 | 12 186 323 188 514 . 308 3079 1878 1015 . . 411 . 571 4175 12617 5095 . 2946 5099 1568 Explosive 3392 | . . . . . . . . . . . . . . 2315 . . 983 . . 94 . Electromagnetic 1967 | . . . . . . . . . 144 . . 458 . . . 100 745 132 388 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 1039 | . . . . . . . . . . . . . . . . . . . 1039 . . Piercing 961 | . . . . . . . . . . . . . . . . . . . 961 . . Phasic 798 | . . . . . . . . . . . . . . . . 760 38 . . . . Highest Corruption 38 | . 1 1 . . . . . 3 . . . 7 . 2 2 20 28 . 38 2 12 Average Corruption 11 | . 1 1 . . . . . 3 . . . 5 . 1 1 16 19 . 24 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 35 | . . . . . . . . . . . . . . . . . 15 . 20 . . Effects 357 | . . 8 . . . . . 9 . . . 2 . 3 9 142 60 . 100 11 13 Message Errors 63 | . . 2 . . . . . 1 . . . . . 1 . 24 12 . 20 2 1 Matter Fused 78 | . . 1 . . . . . 2 . . . 2 . 1 3 29 13 . 20 5 2 Heat Flow Errors 42 | . . 2 . . . . . 1 . . . . . 1 2 12 5 . 16 1 2 Energy Discharges 34 | . . . . . . . . 3 . . . . . . 2 13 4 . 9 . 3 Parts Rejected 8 | . . . . . . . . 1 . . . . . . . 2 4 . 1 . . Data Loss (minor) 41 | . . 1 . . . . . . . . . . . . 1 22 6 . 9 . 2 Data Loss (major) 23 | . . 1 . . . . . 1 . . . . . . . 10 3 . 6 1 1 Misfires 16 | . . . . . . . . . . . . . . . . 8 1 . 6 . 1 Alerts 10 | . . 1 . . . . . . . . . . . . 1 3 1 . 4 . . Misdirections 5 | . . . . . . . . . . . . . . . . 2 1 . 1 . 1 Weapon Failures 37 | . . . . . . . . . . . . . . . . 17 10 . 8 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1951 | . . . . 11 . 1 54 . 80 . . . . 58 . 314 637 12 768 . 16 Projectiles 1530 | . . . . 11 . 1 54 . . . . . . 3 . 314 583 12 536 . 16 Explosions 189 | . . . . . . . . . 80 . . . . 55 . . 54 . . . . Melee 232 | . . . . . . . . . . . . . . . . . . . 232 . . Knockbacks 6 | . . . . . . . . . . . . . . . . . . . 6 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . . . . . . . . . . . 5 . . Secondary 1 | . . . . . . . . . . . . . . . . . . . 1 . . Self-Inflicted Damage 201 | . . . . . . . . . 82 . . 11 . . . . 108 . . . . Shots 5 | . . . . . . . . . 2 . . 1 . . . . 2 . . . . Rammed 3 | . . 1 . . . . . . . . . . . . . 1 1 . . . . Targets Rammed 3 | . . 1 . . . . . . . . . . . . . 1 1 . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 457 | 39 210 237 60 258 . 144 454 154 . . . . . 182 421 347 216 24 332 457 90 Average Temperature 105 | 20 90 96 22 92 . 46 156 50 . . . . . 112 82 82 35 12 95 158 49 Received Heat Transfer 3711 | . . 36 33 30 . . 963 171 141 . . 285 . 72 189 409 438 . 720 176 48 Effects 19 | . . . . . . . 8 . . . . . . . 1 . . . 2 8 . Shutdowns 7 | . . . . . . . 2 . . . . . . . 1 . . . . 4 . Energy Bleed 6 | . . . . . . . 5 . . . . . . . . . . . . 1 . Interference 2 | . . . . . . . . . . . . . . . . . . . 2 . . Matter Decay 2 | . . . . . . . . . . . . . . . . . . . . 2 . Damage (minor) 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . 1 . Total Turns 28 | . . . . . . . . . . . . . . . . . . . . 28 . Longest Duration 28 | . . . . . . . . . . . . . . . . . . . . 28 . Robots Corrupted 3 | . . . . . . . . . . . . 2 . . . . 1 . . . . Combat Hostiles 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . Parts Fried 12 | . . . . . . . . . . . . 4 . . . . 2 2 4 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 36 | . . 1 . 2 . 1 7 3 . . . . . . 11 8 . . . 2 1 Combat Hostiles 29 | . . 1 . 2 . 1 5 2 . . . . . . 8 8 . . . 2 . Parts Melted 176 | . 1 6 . 5 . 3 20 9 5 . . 1 . . 35 49 7 . 15 17 3 Heat Transferred 51934 | 37 777 1332 629 925 . 555 5550 3566 1312 . . 499 . 2180 7844 12580 3774 . 4221 4847 1306 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . . . 2 . . 3 . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac DSF Fac Res Qua Res Tes Acc Com Peak Influence 543 | 5 165 47 338 152 . 101 457 335 187 . . . . 426 385 504 337 91 134 518 543 Initial 253 | . 2 1 . 92 . . 2 75 1 . . . . . 165 68 52 64 38 11 253 Average 117 | . 69 12 128 74 . 40 142 126 69 . . . . 202 158 169 115 67 52 134 393 Maximum Alert Level 2 | . . . 1 . . . 2 1 . . . . . 2 1 2 1 . . 2 2 Low Security (%) 80 | 100 100 100 66 100 . 100 67 81 100 . . . 100 52 87 64 85 100 100 68 1 Level 1 14 | . . . 33 . . . 18 18 . . . . . 14 12 33 14 . . 25 37 Level 2 4 | . . . . . . . 13 . . . . . . 33 . 2 . . . 5 61 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . 1 . . . . . . . Squads Dispatched 74 | . . . 4 . . . 7 5 2 . . 1 . 2 6 16 10 2 6 11 2 Investigation 9 | . . . 2 . . . 1 1 1 . . . . . 1 2 . . . . 1 Extermination 26 | . . . . . . . . . 1 . . . . . 3 7 4 1 4 5 1 Reinforcement 23 | . . . 2 . . . 1 1 . . . . . 2 2 4 6 1 2 2 . Assault 4 | . . . . . . . 1 2 . . . 1 . . . . . . . . . Garrison 12 | . . . . . . . 4 1 . . . . . . . 3 . . . 4 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . . . . 1 3 . . . . Haulers Reinforced 6 | . . . . . . . . . . . . . . . 2 2 . . 1 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac DSF Fac Res Qua Res Tes Acc Com Distress Signals 16 | . 1 . 1 . . . 2 2 . . . . . . . 1 2 . . . 7 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 523 | . 6 4 14 7 . 5 42 28 11 . . 19 . 13 28 82 46 2 29 36 151 Peak Tracking Total 175 | . 4 2 3 2 . 3 6 9 3 . . 9 . 4 4 6 6 2 6 5 175 Tactical Retreats 18 | . . 1 . . . . 4 2 . . . . . 2 1 2 3 . 1 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac DSF Fac Res Qua Res Tes Acc Com Traps Triggered 11 | . 1 . . . . . 1 . . . . . . . 1 4 1 . 3 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac DSF Fac Res Qua Res Tes Acc Com Machines Disabled 46 | . . . . 1 . 6 1 4 4 . . . . . 2 3 10 . 11 4 . Max in Single Turn 6 | . . . . 1 . 6 1 1 2 . . . . . 1 1 2 . 2 2 . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac DSF Fac Res Qua Res Tes Acc Com Machines Accessed 35 | . 6 . 4 . 4 . 6 5 2 . . . 1 . 1 3 2 . . . 1 Terminals 25 | . 5 . 4 . . . 5 5 1 . . . 1 . . 1 2 . . . 1 Fabricators 2 | . . . . . . . . . 1 . . . . . . 1 . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . . . . . 1 . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Total Hacks 115 | . 27 . 19 . 4 . 35 14 4 . . . 1 . 1 5 3 . . . 2 Successful 80 | . 19 . 13 . 4 . 25 8 3 . . . 1 . 1 3 3 . . . . Failed 35 | . 8 . 6 . . . 10 6 1 . . . . . . 2 . . . . 2 Catastrophic 5 | . 2 . . . . . 1 2 . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 175 | . 27 . 19 . . . 35 14 3 . . . . . 10 20 10 . 24 4 9 Terminals 102 | . 25 . 19 . . . 34 14 3 . . . 1 . . 1 3 . . . 2 Fabricators 4 | . . . . . . . . . 1 . . . . . . 3 . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . . . . . . . . . . . 1 . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 56 | . 13 . 9 . 4 . 19 5 1 . . . 1 . . 1 3 . . . . Record 7 | . . . . . 4 . . . . . . . . . . . 3 . . . . Prototype ID Bank 33 | . 10 . 6 . . . 15 1 1 . . . . . . . . . . . . Open Door 2 | . . . . . . . . 2 . . . . . . . . . . . . . Open DSF 2 | . . . . . . . . . . . . . 1 . . 1 . . . . . Level Access Points 2 | . . . . . . . 1 1 . . . . . . . . . . . . . Branch Access Points 4 | . 1 . 1 . . . 1 1 . . . . . . . . . . . . . Unreport Threat 6 | . 2 . 2 . . . 2 . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . 1 . . . . . . 2 . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 21 | . 6 . 4 . . . 6 3 1 . . . . . 1 . . . . . . Terminals 18 | . 5 . 4 . . . 5 3 1 . . . . . . . . . . . . Botnet 18 | . 5 . 4 . . . 5 3 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . . . . . . . . Mechanics 1 | . . . . . . . 1 . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . . . . . 1 . . . . . . Recyclers 1 | . 1 . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . . . . . . . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 6 . 4 . . . 5 3 1 . . . . . . 2 . . . . 1 Full Trace Events 12 | . 3 . 3 . . . 1 2 1 . . . . . . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 3 . . . . . 1 . 1 . . Robots Built 3 | . . . . . . . . . . . . . . . . 3 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 50 | . . . . . . . . . . . . . . . . 50 . . . . . Total Robot Build Rating 15 | . . . . . . . . . . . . . . . . 15 . . . . . Part Schematics Acquired 23 | . . . . . . . . . . . 15 . . . . . 4 . 4 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac DSF Fac Res Qua Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . 2 . . . . . . . . . 3 . . . . Machine Destruction 2 | . . . . . . . 2 . . . . . . . . . . . . . . Programmers 3 | . . . . . . . . . . . . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . 2 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac DSF Fac Res Qua Res Tes Acc Com Total Allies 34 | . . 5 . . . . . 12 . . 6 2 . . 1 6 . . . 2 . Largest Group 10 | . . 5 5 . . . . 10 . . 6 6 . . 1 5 1 . . 1 1 Highest-Rated Group 269 | . . 85 85 . . . . 173 . . 188 188 . . 30 261 29 . . 269 269 Highest-Rated Ally 269 | . . 31 31 . . . . 31 . . 39 64 . . 30 103 29 . . 269 269 Zionite Dispatches 5 | . . . . . . . . . . . . . . . 1 2 . . . 2 . Heavy 1 | . . . . . . . . . . . . . . . . 1 . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . 1 . Heavy Resupply 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . Infowar Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 323 | . . 1 40 . . . . 87 . . . 54 . . . 97 2 . . . 42 Total Damage 10759 | . . 14 476 . . . . 1181 . . . 1152 . . . 3736 . . . . 4200 Kills 56 | . . 1 10 . . . . 9 . . . 6 . . . 15 . . . . 15 Allies Corrupted 3 | . . . . . . . . 1 . . . 1 . . . . . . . . 1 Allies Melted 1 | . . . . . . . . 1 . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac DSF Fac Res Qua Res Tes Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . . . 1 . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 18 | . . . . . . . . . . . . . . . 2 4 3 . 7 . 2 Main Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 Guard Positions 1 | . . . . . . . . . . . . . . . . 1 . . . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . 1 . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . 1 . . Trap Installations 1 | . . . . . . . . . . . . . . . . . 1 . . . . Active Terminals 3 | . . . . . . . . . . . . . . . . 1 1 . 1 . . Active Garrisons 3 | . . . . . . . . . . . . . . . . . 1 . 1 . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac DSF Fac Res Qua Res Tes Acc Com Turns Passed 23089 | 207 512 1727 342 782 785 992 1450 889 853 416 1399 861 27 353 1582 3612 1522 279 2226 1555 718 Spaces Moved 11867 | 119 290 583 187 459 491 598 673 408 479 269 872 486 15 151 812 1671 544 126 1454 769 411 Core 22 | 3 . . . . . . . . . . . . . . . . 18 . 1 . . Treads 9987 | 116 290 583 187 459 491 598 673 408 479 269 872 486 15 151 709 1671 437 . 1 681 411 Legs 1740 | . . . . . . . . . . . . . . . . . 74 126 1452 88 . Wheels 118 | . . . . . . . . . . . . . . . 103 . 15 . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 155 155 155 155 156 156 100 165 95 116 100 100 150 Average Speed 153 | 157 160 160 160 160 160 160 160 160 157 155 155 155 156 162 157 175 172 118 109 146 150 Slowest Speed 1450 | 160 160 160 160 160 160 160 160 160 160 155 155 155 156 163 170 270 1450 120 305 160 152 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . 2 . . Teleports 1 | . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 52 | 5 47 100 24 91 92 96 50 63 11 40 90 62 . 95 19 44 45 3 96 12 15 Regions Visited 21 Branch Regions 11 Pre-discovered Areas 11 | . . 1 . 1 . . . . . . 2 . . . 1 2 . . 4 . . Known Exits Taken 19 | 1 1 1 1 1 1 1 1 1 1 . 1 1 1 . 1 1 1 1 1 1 . Unknown Exits Taken 1 | . . . . . . . . . . 1 . . . . . . . . . . . Scrap Searched 8 | . . 1 . 1 . 1 . . . 1 . 4 . . . . . . . . . Spaces Dug 75 | . . . . . . . . . . . . . . . . . 18 . 51 . 6 Terrain Destroyed 643 | . . . . . . 22 . 1 47 . . 18 . 80 4 51 221 . 96 93 10 Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile 264 | . . . . . . . . 1 . . . . . . 4 51 50 . 96 52 10 AOE 369 | . . . . . . 22 . . 47 . . 18 . 80 . . 171 . . 31 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac DSF Fac Res Qua Res Tes Acc Com Total 15177 | 134 316 1350 210 477 490 611 869 527 528 268 918 545 19 203 1039 2081 933 245 1877 1072 465 Wait 1316 | . . 749 . 2 . 2 38 . 4 . 34 13 . . 41 98 129 95 66 42 3 Move 11844 | 118 289 582 186 458 490 597 672 407 478 268 871 485 14 150 811 1670 543 125 1451 768 411 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 151 | 7 9 2 2 1 . . 14 9 8 . 2 3 . 9 26 23 4 . 14 16 2 Fast Attach 280 | 6 . . 4 . . . 7 10 4 . 4 1 . 5 18 31 25 15 92 47 11 Attach 115 | 1 1 . 3 . . . 9 3 . . . 3 5 7 10 13 30 . 19 10 1 Detach 78 | . . . 1 . . . 1 4 . . . 1 . . 10 9 20 . 20 11 1 Swap 64 | . 1 . . . . 1 6 11 3 . 1 3 . 3 8 15 6 . 3 3 . Drop 296 | 1 4 2 4 1 . . 14 20 7 . 5 5 . . 38 45 17 6 63 51 13 Fire 969 | 1 12 14 10 15 . 11 108 63 24 . 1 25 . 29 77 175 158 4 96 124 22 Melee 51 | . . . . . . . . . . . . . . . . . . . 51 . . Ram 1 | . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . . 1 . . . . . . . . . . . . . 1 1 . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . 2 . . Rewire 7 | . . . . . . . . . . . . 6 . . . 1 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: Fac x3 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/DSF -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine -2/Research -2/Testing -1/Access -1/Command History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 15) 208 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Evolved 1 slot: Utility x1 326 | -10/Materials | Build established: Hacker-Mutant 423 | -10/Materials | Identified exit to Mines 720 | -10/Materials | Entered Mines 783 | -10/Mines | Learned location of Storage (-8) 1078 | -10/Mines | Identified exit to Materials 1078 | -10/Mines | Discovered exit to Materials (range 15) 1676 | -10/Mines | Discovered exit to Materials (range 10) 1684 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1988 | -10/Mines | Found a hidden stash of uninstalled traps 2148 | -10/Mines | Learned Materials emergency access door positions 2447 | -10/Mines | Entered Materials 2447 | -9/Materials | Accompanied by 5 allies 2447 | -9/Materials | Evolved 2 slots: Utility x2 2452 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2486 | -9/Materials | Identified exit to Mines 2789 | -9/Materials | Entered Mines 3245 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3289 | -9/Mines | Identified exit to Materials 3289 | -9/Mines | Discovered exit to Materials (range 5) 3556 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3558 | -9/Mines | Identified exit to Exiles 3558 | -9/Mines | Discovered exit to Exiles (range 5) 3571 | -9/Mines | Entered Exiles 3571 | -9/Exiles | Found Exiles lab abandoned 3597 | -9/Exiles | Identified exit to Mines 3597 | -9/Exiles | Discovered exit to Mines (range 15) 4340 | -9/Exiles | Discovered exit to Mines (range 11) 4356 | -9/Exiles | Entered Mines 4834 | -8/Mines | Discovered exit to Materials (range 3) 5096 | -8/Mines | Discovered exit to Materials (range 8) 5348 | -8/Mines | Entered Materials 5348 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5724 | -8/Materials | Lost 5 parts (1p1n2u1w) 5988 | -8/Materials | Garrison activated, responded to threat 6162 | -8/Materials | Identified exit to Storage 6162 | -8/Materials | Identified exit to Factory 6308 | -8/Materials | Build established: Scavenger-Mutant 6325 | -8/Materials | Garrison activated, responded to threat 6798 | -8/Materials | Entered Storage 7006 | -8/Storage | Met a pair of Derelict thieves 7202 | -8/Storage | Build established: Hacker-Mutant 7307 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 7350 | -8/Storage | Identified exit to Recycling 7497 | -8/Storage | Garrison activated, responded to threat 7687 | -8/Storage | Entered Factory 7687 | -7/Factory | Evolved 2 slots: Utility x2 7836 | -7/Factory | Identified exit to Lower Caves 7836 | -7/Factory | Discovered exit to Lower Caves (range 20) 7978 | -7/Factory | Identified exit to Factory 7978 | -7/Factory | Discovered exit to Factory (range 18) 8540 | -7/Factory | Entered Lower Caves 8708 | -7/Lower Caves | Learned Factory trap positions 8938 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 8956 | -7/Lower Caves | Entered Zion 8986 | -6/Zion | Given the Hacking Drone Bay 8986 | -6/Zion | Found Prototype Device 8986 | -6/Zion | Identified Hacking Drone Bay 9035 | -6/Zion | Identified exit to Proximity Caves 9035 | -6/Zion | Discovered exit to Proximity Caves (range 15) 9380 | -6/Zion | Gained Derelict followers 9607 | -6/Zion | Found Prototype Launcher 9607 | -6/Zion | Identified Gui. Missile Launcher 10030 | -6/Zion | Imprinted 10033 | -6/Zion | Declared Zion's savior 10355 | -6/Zion | Entered Proximity Caves 10355 | -5/Proximity Caves | Accompanied by 6 allies 10712 | -5/Proximity Caves | Spotted B-75 Beast 10722 | -5/Proximity Caves | Allies destroyed B-75 Beast 10915 | -5/Proximity Caves | Identified exit to Factory 11165 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11216 | -5/Proximity Caves | Entered Factory 11216 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 11217 | -5/Factory | Loaded intel: 125 trap records 11230 | -5/Factory | Lost 7 parts (1p4u2w) 11243 | -5/Factory | Identified exit to DSF 11243 | -5/Factory | Entered DSF 11282 | -5/DSF | Additional patrols routed to DSF 11314 | -5/DSF | Lost 5 parts (2n2u1w) 11386 | -5/DSF | Lost 3 parts (1p2u) 11474 | -5/DSF | Sterilization system engaged 11478 | -5/DSF | Identified exit to Factory 11478 | -5/DSF | Discovered exit to Factory (range 16) 11494 | -5/DSF | Ambient heat levels rising (+10) 11509 | -5/DSF | Ambient heat levels rising (+10) 11524 | -5/DSF | Ambient heat levels rising (+10) 11539 | -5/DSF | Ambient heat levels rising (+10) 11554 | -5/DSF | Ambient heat levels rising (+10) 11569 | -5/DSF | Ambient heat levels rising (+10) 11584 | -5/DSF | Ambient heat levels rising (+10) 11596 | -5/DSF | Entered Factory 11596 | -4/Factory | Evolved 2 slots: Utility x2 11818 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 12450 | -4/Factory | Build established: Hacker-Gunner 12928 | -4/Factory | Retrieved Zion intel report: Main Access 12928 | -4/Factory | Identified exit to Research 12929 | -4/Factory | Zion Heavy Resupply teleported in 13178 | -4/Factory | Entered Research 13178 | -3/Research | Evolved 2 slots: Utility x2 13307 | -3/Research | Retrieved Zion intel report: Active Terminals 13590 | -3/Research | System corruption reached 10% 13891 | -3/Research | Build established: Hacker-Mutant 14280 | -3/Research | Retrieved Zion intel report: Component Stockpiles 14281 | -3/Research | Zion Infowar Resupply teleported in 14294 | -3/Research | Found Prototype Device 14294 | -3/Research | Identified Exp. Sensor Array 14355 | -3/Research | Build established: Hacker-Gunner 14886 | -3/Research | Found Prototype Processor 14886 | -3/Research | Identified Spectral Analyzer 14978 | -3/Research | Build established: Scavenger-Gunner 15350 | -3/Research | Identified exit to Research 15350 | -3/Research | Discovered exit to Research (range 24) 15891 | -3/Research | Garrison activated, responded to threat 15940 | -3/Research | Zion Heavy squad teleported in 16091 | -3/Research | Spotted B-86 Titan 16109 | -3/Research | Destroyed B-86 Titan 16231 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-1 16400 | -3/Research | Fabricated G-50 Soldier? 16467 | -3/Research | Retrieved Zion intel report: Guard Positions 16574 | -3/Research | Identified exit to Quarantine 16574 | -3/Research | Discovered exit to Quarantine (range 19) 16602 | -3/Research | Found Prototype Protection 16603 | -3/Research | Identified Zio. Weapon Casing 16790 | -3/Research | Entered Quarantine 16790 | -3/Quarantine | Accompanied by 1 ally 16867 | -3/Quarantine | Found Alien Artifact 16867 | -3/Quarantine | Identified Phase Armor 16986 | -3/Quarantine | Found Alien Energy Cannon 16986 | -3/Quarantine | Identified Core Cannon 17083 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 17145 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 17197 | -3/Quarantine | Build established: Scavenger-Skirmisher 17352 | -3/Quarantine | Scanned by Researcher 17463 | -3/Quarantine | Lost 6 parts (2n2u2w) 17556 | -3/Quarantine | Found Alien Reactor 17556 | -3/Quarantine | Identified Matter Drive 17634 | -3/Quarantine | Found Alien Artifact 17634 | -3/Quarantine | Identified Core Reset Matrix 17634 | -3/Quarantine | Used Core Reset Matrix 17638 | -3/Quarantine | Detected hypermatrix surge 17638 | -3/Quarantine | Sensed 13 artifacts in vicinity 17666 | -3/Quarantine | Found Subatomic Replicator 17669 | -3/Quarantine | Used Subatomic Replicator to replicate Core Cannon 17950 | -3/Quarantine | Core integrity fell below 50% 18019 | -3/Quarantine | Lost 7 parts (1n4u2w) 18028 | -3/Quarantine | Discovered exit to Research (range 16) 18171 | -3/Quarantine | Lost 7 parts (1n3u3w) 18186 | -3/Quarantine | Core integrity fell below 20% 18274 | -3/Quarantine | Found Transdimensional Reconstructor 18300 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 18312 | -3/Quarantine | Entered Research 18312 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 18372 | -2/Research | Identified exit to Testing 18372 | -2/Research | Discovered exit to Testing (range 5) 18417 | -2/Research | Found Unknown Launcher 18417 | -2/Research | Identified Gamma Bomb Array 18436 | -2/Research | Found Unknown Protection 18436 | -2/Research | Identified Hvy. Reflective Plating 18591 | -2/Research | Entered Testing 18704 | -2/Testing | Build established: Scavenger-Assassin 18893 | -2/Testing | System corruption reached 10% 18977 | -2/Testing | Lost 5 parts (1p1n2u1w) 18985 | -2/Testing | Found Unknown Launcher 18985 | -2/Testing | Identified Fusion Bomb Launcher 19089 | -2/Testing | Found Prototype Energy Cannon 19089 | -2/Testing | Identified Imp. Potential Cannon 19145 | -2/Testing | Found Prototype Processor 19145 | -2/Testing | Identified Exp. Signal Interpreter 19162 | -2/Testing | Spotted PG-R5D0W1NV8S 19185 | -2/Testing | Destroyed PG-R5D0W1NV8S 19209 | -2/Testing | Found Prototype Device 19209 | -2/Testing | Identified Exp. Thermal Shield 19221 | -2/Testing | Found Prototype Device 19221 | -2/Testing | Identified Exp. Weapon Cycler 19403 | -2/Testing | Core integrity fell below 50% 19424 | -2/Testing | Lost 16 parts (3p4n5u4w) 19439 | -2/Testing | Found Prototype Protection 19439 | -2/Testing | Identified Centrium Heavy Armor Plating 19589 | -2/Testing | Found Prototype Hackware 19589 | -2/Testing | Identified System Mapper 19641 | -2/Testing | Retrieved Zion intel report: Active Terminals 19663 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 19692 | -2/Testing | Spotted Striker 19693 | -2/Testing | Spotted Striker 19694 | -2/Testing | Retrieved Zion intel report: Active Garrisons 19720 | -2/Testing | Found Prototype Launcher 19720 | -2/Testing | Identified Gui. Micro-nuke Launcher 19799 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 19828 | -2/Testing | Found Prototype Leg 19828 | -2/Testing | Identified Myomer Exoskeleton 19953 | -2/Testing | Lost 4 parts (1u3w) 19990 | -2/Testing | Found Prototype Ballistic Gun 19990 | -2/Testing | Identified Hyp. Multirail 20038 | -2/Testing | Found Prototype Ballistic Cannon 20038 | -2/Testing | Identified Omega Cannon 20045 | -2/Testing | Identified exit to Access 20045 | -2/Testing | Discovered exit to Access (range 16) 20141 | -2/Testing | Retrieved Zion intel report: Emergency Access 20225 | -2/Testing | Found Prototype Device 20225 | -2/Testing | Identified AEGIS Remote Shield 20425 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/0 20470 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 20727 | -2/Testing | Crushed by falling debris 20728 | -2/Testing | System corruption reached 30% 20730 | -2/Testing | Crushed by falling debris 20732 | -2/Testing | Warped through subspace 20761 | -2/Testing | Lost 5 parts (5u) 20817 | -2/Testing | Entered Access 20817 | -1/Access | Evolved 2 slots: Power x1, Utility x1 20924 | -1/Access | Zion Heavy Resupply teleported in 21352 | -1/Access | Found Unknown Piercing Weapon 21893 | -1/Access | Garrison activated, responded to threat 22220 | -1/Access | Build established: Generator-Tank 22284 | -1/Access | Spotted B-99 Colossus 22346 | -1/Access | Zion Experimental squad teleported in 22346 | -1/Access | Identified exit to Command 22346 | -1/Access | Discovered exit to Command (range 11) 22372 | -1/Access | Entered Command 22372 | -1/Command | Accompanied by 1 ally 22637 | -1/Command | Retrieved Zion intel report: Emergency Access 22650 | -1/Command | Spotted B-99 Colossus 22661 | -1/Command | Allies destroyed B-99 Colossus 22720 | -1/Command | Retrieved Zion intel report: Active Garrisons 22982 | -1/Command | Build established: Scavenger-Tank 23082 | -1/Command | System corruption reached 10% 23090 | -1/Command | Self-destructed Last Messages --------------- 23086_ G-73 Enforcer springs to life. 23087_ Phase Shifter destroyed. 23087_ Penetrated by Slug. 23087_ P-80 Master resets X-87 Electro, system corruption cleaned. 23088_ Penetrated by Slug. 23088_ C-30 ARC bursts open, deploying its payload. 23088_ P-80 Master unfolds itself. 23089_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 23089_ Slug penetrates H-88 Terminator. 23089_ Penetrated by Slug. 23089_ Lgt. Quantum Reactor destroyed. 23089_ H-88 Terminator springs to life. 23089_ Slug penetrates Wall. 23089_ Graviton Reactor destroyed. 23090_ H-88 Terminator springs to life. 23090_ Penetrated by Slug. 23090_ P-80 Master destroyed. 23090_ Penetrated by Slug. 23090_ Core Cannon destroyed. 23090_ H-88 Terminator springs to life. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????####+## | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# ## | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ??????????????###########????????????????????# | | ??????????????# "%"# ?????????????????????# | | ??????????????# "%"# #????#???????????????# | | ??????????????? % # ????h????????????????# | | ??????????????? "%"? ????h??????????????### | | ??????????????? "%"? ????h??????????????#"" | | ??????????????? "%"? ???? ??????????????#"T | | ???????????????# "#?# #???h#??????????????### | | ???????????????# #?# #???h#????????????????# | | ???????????????# #?# #??? #???????????###??# | | ???????????????#= #?# #??? #??????????##"##?# | | ???????????????#%!#?# #??h #??????????# #?# | | ??????????????##% #?# #?? #??????????# % #?#% "# | | ??????????????#" #?#b #??h #?????????## ### # | | ??????????????#;hh###bl###hh###++######%; ###"% # | | ??????????????# hhpbbbbb c +% "% # | | ????????????###xxhplspssx@cc !+ + # | | ????????????# ; pseppppppggg ; != +% # | | ????????????###pxxxxpppp[ggg ; %=!" # | | ??????????????##%x###pp###gg###g/######;!%#=##% "# | | ???????????????#%=??#pp#??g #????#????## ##" | | ???????????????#* ??# #??g #??????????# # [% | | ???????????????# #?# #?? g#??????????# # | | ???????????????# #?# #?? g#??????????"##"##" | | ???????????????# #?# #?? #??????????#??### | | ???????????????# #?# #???g#???????????????# | | ???????????????# #?# #??? #???????????????# | | ???????????????? ? ???g ???????????????# ^ | | ???????????????? % ? ??? ???????????????## | | ???????????????? ? ??? ????????????????# | | ???????????????? ? ??? ????????????????# ^^ | | ???????????????? # #??? #???????????????# | | ???????????????? # #??? #???????????????# | | ????????????????#########???##??????????????## | | ????????????????????????????????????????????#" | | ????????????????????????????????????????????#" | | ????????????????????????????????????????????## | | ?????????????????????????????????????????????# ## | | ???????????????????????????????????????????###+### | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 251 Energy Generation 85 Energy Capacity 1590 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 85 Cloak Strength 4 Power Amplification 30 EM Shielding 4 Armor Coverage 1200 Resistance: KI 65 Resistance: TH 65 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 40 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 160 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 22 Melee Accuracy 8 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 11 Particle Charging 25 Offensive Hacking 40 Item Schematics ----------------- Cld. Plasma Rifle | -2/Testing | Archive Cld. Antimatter Reactor | -2/Testing | Archive Exp. Myomer Leg | -2/Testing | Archive Exp. Utility Shielding | -2/Testing | Archive Robot Schematics ------------------ A-02 Transporter | -2/Testing | Archive Fabricated ------------ G-50 Soldier | x3 | -3/Research Alien Tech Used ----------------- Phase Armor Core Cannon Matter Drive Core Reset Matrix Subatomic Replicator Transdimensional Reconstructor Achievements -------------- Hard Hitter Sniper Challenges ------------ None Game ------ Seed DerelictThermoelectricClaw Manual? 0 Play Time 04:24:09 Cumulative 81.0 hours Start 2022.04.13 @ 18:42:50 End 2022.04.13 @ 23:49:39 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 20 Rogue 0 Adventurer 1 Explorer 19 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 54 Gallery% 64 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c459584e-8add-4c05-bb22-37a1ce749502