Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.22 @ 23:15:44

Player: Wilson

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (237)     1185
Value Destroyed (6972)     6972
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (147)                147
              TOTAL SCORE: 12384

 Bonus
-------
High Alert Combat Kills    147

 Cogmind 
---------
Core Integrity             820/1000
Matter                     300/300
Energy                     625/740
System Corruption          0%
Temperature                Cool (136)
Movement                   Treading (180) Ox1
Location                   -5/Factory

 Parts 
-------
>            --- POWER (3) --------
       Micro Fission Core
       Micro Fission Core
>            --- PROPULSION (2) ---
      Medium Treads
      Medium Treads
>            --- UTILITY (9) ------
             Cryofiber Web
    Advanced Heat Sink
    Improved Coolant Injector
       Large Storage Unit
             Energy Well
  Long-range Sensor Array
    Advanced Signal Interpreter
    Improved Focal Shield
>            --- WEAPON (3) -------
       Heavy Plasma Cannon
       Heavy Phase Cannon
       Heavy Phase Cannon
>            --- INVENTORY (10) ---
       Light Angular Momentum Engine
       Light Angular Momentum Engine
    Improved Heat Sink
             Variable Charge Gun
             Ion Cannon

 Peak State 
------------
>            --- POWER ------------
       Light Angular Momentum Engine
       Micro Fission Core
       Micro Fission Core
>            --- PROPULSION -------
      Medium Treads
      Medium Treads
>            --- UTILITY ----------
             Cryofiber Web
    Advanced Heat Sink
    Advanced Heat Sink
    Improved Coolant Injector
       Large Storage Unit
             Energy Well
  Long-range Sensor Array
    Advanced Signal Interpreter
    Improved Focal Shield
>            --- WEAPON -----------
             Wave Gun
       Heavy Plasma Cannon
       Heavy Phase Cannon
>            --- INVENTORY --------
       Light Angular Momentum Engine
       Light Angular Momentum Engine
       Light Angular Momentum Engine
    Improved Heat Sink
    Improved Cooling System
             Variable Charge Gun
             Ion Cannon
       Heavy Plasma Cannon
       Heavy Plasma Cannon
       Heavy Plasma Cannon
[Rating: 84]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Improved Weapon Shielding
Weapon                     Advanced Beam Cannon
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Slots Evolved              10   | .   .   .   2   2   2   2   2   
  Power                    2    | .   .   .   .   1   .   1   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   2   1   1   1   2   
  Weapon                   1    | .   .   .   .   .   1   .   .   
Parts Attached             132  | 5   5   .   16  24  32  33  17  
  Power                    21   | 1   .   .   2   6   5   5   2   
    Engine                 11   | 1   .   .   1   3   4   2   .   
    Core                   10   | .   .   .   1   3   1   3   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               13   | 2   .   .   .   4   4   2   1   
    Treads                 12   | 2   .   .   .   4   4   1   1   
    Leg                    1    | .   .   .   .   .   .   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  41   | 1   2   .   5   7   12  7   7   
    Device                 25   | .   .   .   2   4   8   6   5   
    Storage                7    | 1   1   .   1   1   2   1   .   
    Processor              7    | .   1   .   2   2   1   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   57   | 1   3   .   9   7   11  19  7   
    Energy Gun             23   | 1   2   .   5   1   4   8   2   
    Energy Cannon          33   | .   .   .   4   6   7   11  5   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   2   1   3   1   .   
Parts Lost                 22   | .   .   1   .   6   6   .   9   
  Power                    5    | .   .   .   .   1   3   .   1   
  Propulsion               2    | .   .   .   .   .   1   .   1   
  Utility                  5    | .   .   .   .   2   .   .   3   
  Weapon                   10   | .   .   1   .   3   2   .   4   
  Highest Loss Streak      3    | .   .   1   .   2   3   .   2   
Average Slot Usage (%)     97   | .   94  97  99  94  98  99  97  
  Engine                   7    | .   14  14  1   9   6   10  7   
  Core                     7    | .   .   .   9   6   8   8   8   
  Treads                   16   | .   28  28  22  18  14  11  10  
  Device                   20   | .   .   .   11  21  18  29  35  
  Storage                  12   | .   14  14  11  9   14  13  11  
  Processor                9    | .   9   14  21  11  9   .   2   
  Protection               1    | .   .   .   .   .   1   2   .   
  Energy Gun               9    | .   25  25  20  .   4   11  6   
  Energy Cannon            10   | .   .   .   1   17  16  8   8   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             80   | 9   17  17  34  43  63  77  80  
  Greatest Support         58   | 40  40  40  40  40  48  58  58  
  Greatest Overweight (x)  2    | .   .   .   .   1   2   2   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   
Largest Inventory Capacity 10   | 6   8   8   10  10  10  10  10  
  Average Capacity         9    | 5   6   8   9   10  10  10  10  
  Most Carried             10   | 4   6   6   10  10  10  10  10  
  Average Carried          7    | .   3   6   7   7   8   9   8   
  Final Capacity           10   | 6   8   8   10  10  10  10  10  
  Final Carried            10   | .   6   6   10  7   10  10  5   

 Class Distribution 
--------------------
 18% | Generator-Tank
 16% | Scavenger-Mutant
 16% | Skirmisher
 15% | Scavenger-Skirmisher
 11% | Mutant
  9% | Scavenger-Tank
  5% | Generator-Skirmisher
  4% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
           Skirmisher | -9/Materials
     Scavenger-Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
       Generator-Tank | -6/Factory
 Generator-Skirmisher | -5/Factory

 Resources                       | -11  -10  -10  -9   -8   -7   -6   -5   
-----------                Run   | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  
Matter Collected           1494  | 141  156  .    143  255  296  324  179  
  Remotely                 .     | .    .    .    .    .    .    .    .    
Salvage Created            10331 | .    727  45   1690 1867 1829 1367 2806 
  Parts                    558   | .    36   7    125  114  82   63   131  
Haulers Intercepted        16    | .    1    .    3    5    3    2    2    
Recyclers Shooed           7     | .    .    .    .    1    1    1    4    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  144  | .   9   3   30  33  22  14  33  
  Guns                     46   | .   9   3   23  .   3   2   6   
  Cannons                  83   | .   .   .   5   33  16  6   23  
  AOE                      5    | .   .   .   .   .   1   2   2   
Classes Destroyed          14   | .   6   1   5   .   2   .   .   
  Worker                   17   | .   1   .   1   3   .   3   9   
  Builder                  20   | .   1   .   2   5   2   1   9   
  Tunneler                 4    | .   .   .   1   .   1   .   2   
  Hauler                   16   | .   1   .   3   5   3   2   2   
  Recycler                 11   | .   2   .   .   1   4   1   3   
  Operator                 3    | .   .   .   1   1   1   .   .   
  Watcher                  22   | .   3   .   5   4   5   .   5   
  Swarmer                  33   | .   .   3   4   12  4   .   10  
  Grunt                    67   | .   9   .   18  15  6   6   13  
  Brawler                  1    | .   .   .   1   .   .   .   .   
  Duelist                  2    | .   .   .   2   .   .   .   .   
  Sentry                   19   | .   .   .   5   6   5   3   .   
  Hunter                   10   | .   .   .   .   .   2   2   6   
  Programmer               12   | .   .   .   .   .   5   3   4   
Best Kill Streak           12   | .   6   3   6   10  6   5   12  
  Combat Bots Only         7    | .   3   3   4   6   4   3   7   
Max Kills in Single Turn   2    | .   2   1   2   2   1   1   2   
  Gunslinging              1    | .   1   .   1   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   1   1   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -6   -5   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  
Damage Taken               4763  | .    130  84   304  1034 973  620  1618 
  Core                     785   | .    12   22   43   145  231  152  180  
  Absorbed by Shields      689   | .    .    .    .    118  40   383  148  
Core Remaining (%)         82    | 100  .    86   89   73   67   82   .    
Volleys Fired              476   | .    27   6    72   136  79   48   108  
  Largest                  3     | .    2    2    2    2    3    3    3    
  Hottest                  286   | .    90   90   136  136  194  229  286  
Shots Fired                1113  | .    52   7    142  247  219  143  303  
  Gun                      429   | .    52   7    124  .    54   80   112  
  Cannon                   684   | .    .    .    18   247  165  63   191  
  Launcher                 .     | .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    
  Thermal                  723   | .    2    .    56   247  137  38   243  
  Explosive                .     | .    .    .    .    .    .    .    .    
  Electromagnetic          390   | .    50   7    86   .    82   105  60   
  Robot Hit Streak         52    | .    11   7    52   31   35   45   22   
  Robot Miss Streak        4     | .    2    2    2    3    3    4    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    2    .    3    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    .    
Shots Hit Robots           817   | .    37   5    112  185  168  106  204  
  Core Hits                348   | .    21   3    52   71   60   39   102  
  Critical Hits            37    | .    .    .    2    27   5    1    2    
  Critical Kills           17    | .    .    .    1    12   2    1    1    
  Critical Parts Destroyed 19    | .    .    .    1    15   2    .    1    
Melee Attacks              .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           20074 | .    846  65   1984 3779 3759 2319 7322 
  Guns                     5204  | .    692  65   1665 .    544  798  1440 
  Cannons                  13487 | .    .    .    247  3769 2959 1320 5192 
  Explosions               1267  | .    153  .    72   .    193  180  669  
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  116   | .    1    .    .    10   63   21   21   
  Kinetic                  .     | .    .    .    .    .    .    .    .    
  Thermal                  14763 | .    153  .    792  3769 2589 988  6472 
  Explosive                .     | .    .    .    .    .    .    .    .    
  Electromagnetic          5195  | .    692  65   1192 .    1107 1310 829  
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    .    .    3    5    .    
  Average Corruption       2     | .    .    .    .    .    1    5    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Effects                  24    | .    .    .    .    .    12   12   .    
    Message Errors         5     | .    .    .    .    .    4    1    .    
    Matter Fused           1     | .    .    .    .    .    .    1    .    
    Heat Flow Errors       4     | .    .    .    .    .    2    2    .    
    Energy Discharges      2     | .    .    .    .    .    2    .    .    
    Data Loss (minor)      5     | .    .    .    .    .    2    3    .    
    Data Loss (major)      1     | .    .    .    .    .    .    1    .    
    Misfires               1     | .    .    .    .    .    .    1    .    
    Targeting Errors       5     | .    .    .    .    .    2    3    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            465   | .    11   .    .    97   33   25   299  
  Projectiles              387   | .    .    .    .    97   33   25   232  
  Explosions               78    | .    11   .    .    .    .    .    67   
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 2     | .    .    .    .    .    1    1    .    
  Impact                   2     | .    .    .    .    .    1    1    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      173   | .    40   .    .    .    32   15   86   
  Shots                    5     | .    1    .    .    .    1    1    2    
  Rammed                   16    | .    1    .    .    3    8    1    3    
Targets Rammed             16    | .    1    .    .    3    8    1    3    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        605   | .    249  50   428  491  571  605  199  
  Average Temperature      134   | .    83   34   81   162  133  197  116  
  Received Heat Transfer   1389  | .    69   .    120  567  141  80   412  
  Effects                  63    | .    2    .    4    22   8    27   .    
    Shutdowns              22    | .    .    .    1    6    4    11   .    
    Energy Bleed           4     | .    .    .    .    3    .    1    .    
    Interference           17    | .    2    .    3    5    1    6    .    
    Matter Decay           8     | .    .    .    .    4    1    3    .    
    Short Circuit          3     | .    .    .    .    2    .    1    .    
    Damage (minor)         6     | .    .    .    .    2    .    4    .    
    Damage (major)         1     | .    .    .    .    .    1    .    .    
    Damage (core)          2     | .    .    .    .    .    1    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           10    | .    .    .    2    .    2    5    1    
  Combat Hostiles          8     | .    .    .    1    .    2    4    1    
  Parts Fried              32    | .    6    .    4    .    6    13   3    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    1    .    .    .    1    
  Combat Hostiles          2     | .    .    .    1    .    .    .    1    
  Parts Melted             31    | .    .    .    3    4    10   .    14   
  Heat Transferred         22164 | .    150  .    1728 6771 3942 1340 8233 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      14    | .    2    .    1    .    5    2    4    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Peak Influence             681  | .   292 99  242 471 410 164 681 
  Initial                  91   | .   .   30  32  65  91  .   13  
  Average                  141  | .   117 39  106 224 110 60  257 
Maximum Alert Level        2    | .   1   .   1   2   2   .   2   
  Low Security (%)         69   | 100 72  100 82  45  75  100 30  
  Level 1                  27   | .   27  .   17  51  24  .   53  
  Level 2                  2    | .   .   .   .   3   .   .   15  
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          30   | .   1   .   5   4   9   3   8   
  Investigation            6    | .   1   .   4   1   .   .   .   
  Extermination            10   | .   .   .   .   .   5   3   2   
  Reinforcement            11   | .   .   .   1   3   1   .   6   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   1   .   .   3   
Haulers Reinforced         4    | .   .   .   .   .   1   .   3   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Distress Signals           15   | .   .   .   3   4   1   1   6   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              204  | .   11  3   40  55  33  16  46  
  Peak Tracking Total      9    | .   5   3   3   9   4   3   6   
  Tactical Retreats        23   | .   2   .   1   11  1   .   8   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Traps Triggered            13   | .   1   .   2   1   2   4   3   
  Indirectly               2    | .   .   .   .   .   .   .   2   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   .   .   .   3   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -5  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Machines Disabled          14   | .   1   1   1   1   2   2   6   
  Max in Single Turn       2    | .   1   1   1   1   1   2   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Machines Accessed          8    | .   1   .   4   3   .   .   .   
  Terminals                6    | .   1   .   3   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                23   | .   2   .   11  10  .   .   .   
  Successful               20   | .   2   .   10  8   .   .   .   
  Failed                   3    | .   .   .   1   2   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                16   | .   2   .   10  4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   6   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             13   | .   2   .   9   2   .   .   .   
  Record                   6    | .   1   .   5   .   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   1   1   .   .   .   
  Disarm Traps             1    | .   .   .   .   1   .   .   .   
  Security Status          1    | .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   .   
  Process                  1    | .   .   .   1   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   6   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   
  Analyze                  5    | .   .   .   .   5   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   2   1   .   .   .   
  Full Trace Events        2    | .   .   .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          28   | .   .   .   28  .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -5  
------------               Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -5  
--------                   Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   -5   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  
Turns Passed               9414 | 45   444  139  1682 1853 2601 1488 1162 
Spaces Moved               4169 | 33   210  79   786  785  1225 664  387  
  Core                     15   | 15   .    .    .    .    .    .    .    
  Treads                   4154 | 18   210  79   786  785  1225 664  387  
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  180  180  
  Average Speed            173  | 110  160  160  160  171  178  183  183  
  Slowest Speed            200  | 160  160  160  160  180  200  200  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 3    41   20   56   57   27   15   11   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    1    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    .    .    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          77   | .    14   .    3    .    13   13   34   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               26   | .    .    .    .    .    3    2    21   
  AOE                      51   | .    14   .    3    .    10   11   13   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -6   -5   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  
Total                      5391 | 41   266  85   1069 1045 1454 823  608  
  Wait                     398  | .    10   1    163  65   68   17   74   
  Move                     4162 | 32   209  78   785  784  1224 663  387  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  120  | 4    11   .    20   18   30   26   11   
  Fast Attach              5    | 1    .    .    1    .    1    1    1    
  Attach                   42   | 4    2    .    4    8    12   4    8    
  Detach                   .    | .    .    .    .    .    .    .    .    
  Swap                     86   | .    3    .    11   16   20   28   8    
  Drop                     78   | .    3    .    13   15   12   27   8    
  Fire                     476  | .    27   6    72   136  79   48   108  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    16   | .    1    .    .    3    8    1    3    
  Escape Stasis            8    | .    .    .    .    .    .    8    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: [*Fac x2])
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   46 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  326 | -10/Materials | Discovered new exit (range 18)
  388 | -10/Materials | Discovered new exit (range 18)
  433 | -10/Materials | Discovered new exit (range 11)
  490 | -10/Materials | Entered Mines
  524 | -10/Mines     | Learned Materials security intel
  578 | -10/Mines     | Learned Materials non-interactive machine intel
  616 | -10/Mines     | Discovered new exit (range 5)
  629 | -10/Mines     | Entered Materials
  629 | -9/Materials  | Evolved 2 slots: Utility x2
  631 | -9/Materials  | Loaded intel: 64 non-interactive machine locations
 1088 | -9/Materials  | Build established: Skirmisher
 1376 | -9/Materials  | Discovered new exit (range 15)
 2278 | -9/Materials  | Discovered new exit (range 4)
 2309 | -9/Materials  | Identified exit to Materials
 2311 | -9/Materials  | Entered another Materials area
 2311 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 2433 | -8/Materials  | Build established: Mutant
 2698 | -8/Materials  | Discovered new exit (range 16)
 2852 | -8/Materials  | Build established: Scavenger-Mutant
 3886 | -8/Materials  | Discovered new exit (range 10)
 4162 | -8/Materials  | Identified exit to Factory
 4164 | -8/Materials  | Entered Factory
 4164 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4297 | -7/Factory    | Garrison activated, responded to threat
 4542 | -7/Factory    | Lost 3 parts (1n2w)
 5119 | -7/Factory    | Build established: Scavenger-Gunner
 5486 | -7/Factory    | Build established: Scavenger-Skirmisher
 5669 | -7/Factory    | Discovered new exit (range 20)
 6298 | -7/Factory    | Build established: Scavenger-Tank
 6446 | -7/Factory    | Discovered new exit (range 15)
 6765 | -7/Factory    | Entered another Factory area
 6765 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 7096 | -6/Factory    | Build established: Generator-Tank
 7693 | -6/Factory    | Discovered new exit (range 5)
 8253 | -6/Factory    | Entered another Factory area
 8253 | -5/Factory    | Evolved 2 slots: Utility x2
 8713 | -5/Factory    | Destroyed 7 combat bots
 9079 | -5/Factory    | Build established: Generator-Skirmisher
 9415 | -5/Factory    | Self-destructed

 Last Messages 
---------------
09399_ K-01 Serf collects debris. <x2>
09402_ G-50 Soldier destroyed.
09402_ K-01 Serf collects debris.
09402_ R-10 Processor collects Tesla Rifle.
09405_ K-01 Serf collects debris. <x2>
09405_ A-15 Conveyor destroyed.
09405_ Fabricator disabled.
09405_ R-10 Processor collects Antigrav System.
09407_ R-10 Processor collects Carbon-fiber Leg.
09408_ K-01 Serf collects debris. <x2>
09408_ K-01 Serf destroyed.
09408_ R-10 Processor destroyed.
09409_ K-01 Serf collects debris.
09410_ R-10 Processor collects Antigrav System.
09411_ Destroyed Welding Torch.
09411_ Destroyed Wheel.
09412_ K-01 Serf collects debris. <x4>
09414_ R-10 Processor collects Carbon-fiber Leg.
09415_ K-01 Serf collects debris.
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           119
Coolant Potential          80
Energy Generation          44
Energy Capacity            800
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Density       10
ECM Strength               2
Base Temperature (-)       100
Resistance: KI             45
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           66
Evasion (%)                50
Recoil Reduction           2
Energy Filtering           30
Offensive Hacking          10

 Item Schematics 
-----------------
 Adv. Beam Cannon | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
I Spy
Shopping List

 Challenges 
------------
None

 Game 
------
Seed              ExperimentalRiotWarhead
  Manual?         0
Play Time         01:45:12
  Cumulative      5.7 hours
  Start           2020.10.18 @ 22:15:34
  End             2020.10.22 @ 23:15:44
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          5
  Rogue           1
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          13
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 714ab72f-915a-4f2a-8828-1e913b1c1252