Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.12 @ 16:44:05 Player: Flerik Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (88) 440 Value Destroyed (2740) 2740 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (6012) 6012 TOTAL SCORE: 19092 Bonus ------- High Alert Combat Kills 437 Follower Combat Kills 3833 Met Imprinter 300 Was Imprinted 300 Built Enhanced Grunts 300 Met R17 at Cetus 500 Scanned by Researcher 500 Friendly Fire -158 Cogmind --------- Core Integrity 0/1600 Matter 83/300 Energy 99/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (14) ----- Improved Launcher Guidance Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Lightning Gun Advanced Datajack Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Medium Treads Advanced Heavy Treads Experimental Flexi-carbon Leg Experimental Flexi-carbon Leg Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Triangulator Improved Melee Analysis Suite Improved Kinecellerator Zionite Weapon Casing Energy Mantle Makeshift Hacking Suite Improved Hacking Suite System Shield Improved System Shield Improved System Shield > --- WEAPON ----------- Heavy Gatling Laser Advanced Datajack > --- INVENTORY -------- Gamma Bomb Array Fusion Bomb Launcher Chainsword Chainsword [Rating: 118] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Reactor Zionite Light DM Reactor Propulsion VTOL Module Treads Light Treads Leg Experimental Flexi-carbon Leg Wheel Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility System Shield Device Triangulator Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware System Shield Protection Propulsion Shielding Weapon Power Sword Energy Gun Heavy Gatling Laser Energy Cannon Compact Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Linear Accelerator Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Maul Slashing Weapon Power Sword Piercing Weapon Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Ext Cet Arc Hub Fac Was Fac Res Arm Res Tes Acc Slots Evolved 18 | . . 2 2 2 . . . . . . 2 2 . . . . 2 . . 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 5 | . . 1 . 1 . . . . . . 1 1 . . . . . . . 1 . . . . Utility 12 | . . 1 2 1 . . . . . . 1 1 . . . . 2 . . 1 . 1 . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 189 | 6 11 19 8 9 1 3 6 . 6 6 13 9 13 14 4 3 5 . 8 7 16 6 7 9 Power 23 | 1 1 3 2 2 . . 1 . . 1 3 1 3 1 . . 1 . 1 . 1 . . 1 Engine 8 | 1 1 3 1 . . . 1 . . . 1 . . . . . . . . . . . . . Core 9 | . . . 1 2 . . . . . 1 2 . 1 1 . . 1 . . . . . . . Reactor 6 | . . . . . . . . . . . . 1 2 . . . . . 1 . 1 . . 1 Propulsion 63 | 2 5 7 3 4 . 1 . . . 3 5 2 5 6 1 2 . . 2 5 5 1 1 3 Treads 10 | 2 . 2 3 . . . . . . . . . . . . . . . . . 3 . . . Leg 6 | . 3 . . . . . . . . . . . . . . . . . 2 1 . . . . Wheel 5 | . 1 . . . . . . . . . . . . . . . . . . 4 . . . . Hover 8 | . . 5 . . . . . . . . . . . . . . . . . . . . . 3 Flight 34 | . 1 . . 4 . 1 . . . 3 5 2 5 6 1 2 . . . . 2 1 1 . Utility 50 | 1 2 3 2 3 1 . 4 . 5 1 3 3 2 3 2 . 2 . 3 1 4 4 1 . Device 13 | . 1 1 . . . . 1 . . 1 1 1 . 1 . . 1 . 2 . 2 1 . . Storage 6 | 1 1 . . 1 . . . . . . . 1 . 1 . . . . . . . 1 . . Processor 14 | . . 1 . . . . 1 . 5 . 2 . 2 . . . . . . 1 1 1 . . Hackware 14 | . . 1 2 1 1 . 2 . . . . 1 . . 2 . 1 . 1 . . 1 1 . Protection 3 | . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 53 | 2 3 6 1 . . 2 1 . 1 1 2 3 3 4 1 1 2 . 2 1 6 1 5 5 Energy Gun 6 | . . . . . . . . . . . . . . . . 1 . . 1 . 1 . 1 2 Energy Cannon 5 | . . 1 . . . 1 . . . . . 2 . 1 . . . . . . . . . . Ballistic Gun 11 | 2 2 2 . . . . . . . . 2 . 1 1 . . . . . . . . 1 . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Launcher 11 | . 1 1 . . . . . . . . . 1 2 2 . . 1 . . 1 . . . 2 Special Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . Slashing Weapon 10 | . . 1 1 . . 1 . . . 1 . . . . 1 . 1 . 1 . 3 . . . Piercing Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . 1 2 . Special Melee Weapon 3 | . . . . . . . . . . . . . . . . . . . . . 2 . 1 . Unidentified Prototypes 18 | . . 2 . . . . . . . 1 1 3 . 4 . 1 . . 1 . 2 1 2 . Corrupted Parts 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . System Corruption 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . Parts Lost 81 | . 6 4 2 . 2 2 7 1 . 1 . . 4 6 2 3 5 . 1 9 9 3 7 7 Power 6 | . 1 . . . . . 1 . . . . . . 1 . . . . 1 . 1 . . 1 Propulsion 33 | . 2 2 1 . 1 . 2 . . . . . 1 4 1 3 4 . . 5 4 . 2 1 Utility 29 | . 1 1 1 . . 2 3 1 . 1 . . 3 1 . . 1 . . 3 4 2 3 2 Weapon 13 | . 2 1 . . 1 . 1 . . . . . . . 1 . . . . 1 . 1 2 3 Highest Loss Streak 9 | . 6 2 2 . 2 1 3 1 . 1 . . 1 5 2 3 3 . 1 9 8 2 4 4 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Average Slot Usage (%) 71 | . 79 76 98 84 73 52 45 30 33 67 90 99 93 80 92 96 82 36 53 78 70 31 35 22 Engine 3 | . 11 10 6 . . . . . . . . . . . . . . . . . . . . . Treads 2 | . 5 . 22 . . . . . . . . . . . . . . . . . 7 . . . Leg 2 | . 10 2 . . . . . . . . . . . . . . . . 3 13 5 . . . Hover 1 | . . 14 4 . . . . . . . . . . . . . . . . . . . . 7 Flight 12 | . 8 . . 29 22 7 5 . . 18 29 35 34 32 35 32 20 . . . 4 3 6 . Device 5 | . 1 11 8 . . . . . . 4 9 17 8 . . . 4 5 7 8 12 3 2 . Storage 5 | . 14 11 9 7 4 . . . . . . 3 5 8 11 11 8 . . . . . . . Processor 6 | . . 1 . . . . 5 7 10 16 20 10 13 11 11 11 10 10 10 9 4 5 8 7 Hackware 13 | . . . 27 30 32 33 21 15 15 15 9 7 11 11 17 23 25 21 26 23 21 14 11 4 Protection 1 | . . . . 6 7 7 7 7 7 7 6 5 . . . . . . . . 1 . . . Energy Cannon 1 | . . 6 . . . . . . . . . 3 3 . . . . . . . . . . . Ballistic Gun 3 | . 16 4 9 . . . . . . . 1 . 1 1 . . . . . . . . . . Launcher 2 | . 7 7 . . . . . . . . . . . 2 3 . . . . . . . . . Slashing Weapon 2 | . . . 9 7 4 4 . . . 1 6 5 5 3 5 5 4 . 4 4 2 4 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 49 | 10 27 38 35 14 14 4 8 1 5 12 16 26 26 27 28 26 22 1 23 12 49 4 14 30 Greatest Support 126 | 40 40 40 60 17 17 10 10 3 3 12 30 36 34 30 28 34 24 3 46 74 126 7 14 34 Greatest Overweight (x) 12 | 1 7 12 . . . . 1 . 1 . . . . 1 . 1 1 . 1 1 10 . 1 5 Average Overweight (x) . | . 1 2 . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 10 5 5 5 5 5 5 8 8 8 8 8 8 5 5 5 5 10 5 5 Average Capacity 8 | 7 13 15 15 10 8 5 5 5 5 5 5 7 8 8 8 8 7 5 5 5 5 5 5 5 Most Carried 15 | 2 9 15 15 14 10 5 4 3 5 5 5 8 8 8 8 8 8 5 4 5 5 5 5 5 Average Carried 6 | 1 7 9 14 9 8 5 2 2 3 4 4 5 7 7 7 7 6 5 3 4 4 5 4 4 Final Capacity 15 | 8 15 15 15 10 5 5 5 5 5 5 5 8 8 8 8 8 5 5 5 5 5 5 5 5 Final Carried 15 | 2 9 15 15 10 5 5 2 3 5 5 5 8 8 8 8 6 5 5 3 4 5 5 5 2 Class Distribution -------------------- 36% | Hacker-Mutant 28% | Mutant 25% | Hacker-Sprinter 5% | Derelict-Sprinter 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Sprinter | -6/Proximity Caves Derelict-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Extension Scavenger-Sprinter | -5/Cetus Scavenger-Sprinter | -5/Archives Hacker-Sprinter | -5/Hub_04(d) Hacker-Sprinter | -4/Factory Hacker-Mutant | -4/Waste Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -3/Armory Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Testing Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Ext Cet Arc Hub Fac Was Fac Res Arm Res Tes Acc Matter Collected 2911 | 206 286 316 245 . . . 172 15 71 60 42 181 282 422 63 . 50 . 105 39 306 50 . . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3168 | . 569 527 211 . . . . . . . 30 307 504 91 102 . 229 . 91 148 75 . 155 129 Parts 163 | . 32 32 14 . . . . . . . 2 16 19 7 10 . 7 . 3 5 . . 9 7 Haulers Intercepted 9 | . 1 3 1 . . . . . . . . 2 . . . . 1 . 1 . . . . . Recyclers Shooed 4 | . 2 1 . . . . . . . . . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . 2 5 . . . . . . . . . . . . . . Prevented 12 | . . . . . . . 2 2 . 8 . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Ext Cet Arc Hub Fac Was Fac Res Arm Res Tes Acc Combat Hostiles Destroyed 52 | . 11 14 3 . . . . . . . . 2 3 4 . . 1 . . 6 2 . . 6 Melee 3 | . . . 1 . . . . . . . . 1 . . . . . . . . 1 . . . Guns 15 | . 10 1 2 . . . . . . . . . 2 . . . . . . . . . . . Cannons 4 | . . 3 . . . . . . . . . 1 . . . . . . . . . . . . AOE 29 | . 1 9 . . . . . . . . . . 1 4 . . 1 . . 6 1 . . 6 Classes Destroyed 15 | . 7 3 1 . . . . . . . . . . . . . 1 . . . 1 . 1 1 Worker 4 | . . 1 . . . . . . . . 1 1 . . . . 1 . . . . . . . Builder 4 | . 1 . . . . . . . . . . 1 1 . . . . . . 1 . . . . Tunneler 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler 9 | . 1 3 1 . . . . . . . . 2 . . . . 1 . 1 . . . . . Recycler 5 | . 1 1 . . . . . . . . . . 3 . . . . . . . . . . . Operator 7 | . 1 2 . . . . . . . . . . 1 . 3 . . . . . . . . . Watcher 3 | . . 1 . . . . . . . . . . . 2 . . . . . . . . . . Swarmer 24 | . 3 8 . . . . . . . . . 1 1 4 . . . . . 2 . . . 5 Grunt 15 | . 8 3 . . . . . . . . . 1 1 . . . . . . 2 . . . . Duelist 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Sentry 5 | . . 3 2 . . . . . . . . . . . . . . . . . . . . . Hunter 5 | . . . 1 . . . . . . . . . 1 . . . 1 . . 2 . . . . Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Fireman 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 6 | . 4 5 1 . . . . . . . 1 2 2 4 3 . 1 . 1 6 1 . 2 6 Combat Bots Only 6 | . 2 4 1 . . . . . . . . 1 2 4 . . 1 . . 6 1 . . 6 Max Kills in Single Turn 5 | . 1 2 1 . . . . . . . 1 1 1 2 1 . 2 . 1 2 1 . 1 5 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 1 2 . . . . . . . . . . 1 2 . . 1 . . 2 1 . . 5 Melee 1 | . . . 1 . . . . . . . . 1 . . . . . . . . 1 . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . ME-RLN (-5/Extension) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Ext Cet Arc Hub Fac Was Fac Res Arm Res Tes Acc Damage Taken 11679 | . 845 698 717 . 30 245 456 69 . 63 135 127 328 589 165 95 446 . 210 885 1910 83 1218 2365 Core 4513 | . 184 221 143 . 11 146 268 69 . 29 86 50 2 126 52 . 165 . 110 96 446 . 703 1606 Absorbed by Shields 236 | . . . . . . . . . . . . . 62 174 . . . . . . . . . . Redirected to Shielding 185 | . . . . . . 14 6 . . 3 3 5 8 . . . . . . . 146 . . . Regen/Repaired (Parts) 268 | . 56 . . 33 . . . . . . . . . . . . . . . . 179 . . . Core Remaining (%) 62 | 100 26 44 74 . . . . . . 25 89 . . . . 77 . . 76 . 58 . 51 . Volleys Fired 213 | . 89 48 11 . . 2 . . . . . 11 9 20 . . 1 . . 3 3 . 6 10 Largest 2 | . 2 2 1 . . 1 . . . . . 1 1 1 . . 1 . . 1 1 . 1 1 Hottest 101 | . 50 101 23 . . 65 . . . . . 90 90 50 . . 50 . . 50 100 . 50 66 Shots Fired 286 | . 144 66 11 . . 2 . . . . . 11 9 20 . . 1 . . 3 3 . 6 10 Gun 200 | . 142 17 11 . . . . . . . . 1 6 11 . . . . . . 3 . 6 3 Cannon 41 | . . 23 . . . 2 . . . . . 10 1 . . . . . . . . . . 5 Launcher 42 | . 2 23 . . . . . . . . . . 2 9 . . 1 . . 3 . . . 2 Special 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . Kinetic 199 | . 142 17 11 . . . . . . . . 1 6 11 . . . . . . . . 6 5 Thermal 42 | . . 26 . . . 2 . . . . . 10 1 . . . . . . . 3 . . . Explosive 42 | . 2 23 . . . . . . . . . . 2 9 . . 1 . . 3 . . . 2 Electromagnetic 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Robot Hit Streak 24 | . 24 10 12 . . . . . . . . 1 4 6 . . . . . 2 3 . 16 17 Robot Miss Streak 5 | . 4 4 1 . . . . . . . . 5 3 5 . . . . . 5 2 . 1 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 253 | . 100 37 22 . . 3 4 . . . 4 7 17 8 4 . 2 . 5 2 22 . 13 3 Core Hits 224 | . 40 27 5 . . . . . . . 1 4 7 70 1 . 12 . 1 33 5 . 10 8 Critical Kills 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . Critical Strikes 10 | . 1 1 . . . . . . . . . . . . . . . . 1 . 1 . 6 . Meltdown 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Destroy 6 | . 1 . . . . . . . . . . . . . . . . . . . . . 5 . Sever 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Impale 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Melee Attacks 192 | . . . 18 3 . 6 4 . 1 . 20 13 21 10 5 5 19 . 9 1 27 6 24 . Impact 5 | . . . . . . . 4 . 1 . . . . . . . . . . . . . . . Slashing 153 | . . . 18 3 . 6 . . . . 20 13 21 10 5 5 19 . 9 1 17 6 . . Piercing 23 | . . . . . . . . . . . . . . . . . . . . . . . 23 . Sneak Attacks 33 | . . . 1 . . . . . . . 2 4 4 . 3 . 2 . 3 1 10 . 3 . Combat Hostiles 3 | . . . . . . . . . . . . 1 . . . . . . . . . . 2 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 10817 | . 915 1509 489 . . 109 179 . . . 237 439 969 1801 395 . 570 . 311 1308 417 . 455 714 Guns 1533 | . 817 160 145 . . . . . . . . . 75 110 . . . . . . 115 . 111 . Cannons 425 | . . 326 . . . . . . . . . 58 . . . . . . . . . . . 41 Explosions 5250 | . 85 1022 . . . . . . . . . . 143 1691 . . 404 . . 1232 . . . 673 Melee 3539 | . . . 344 . . 109 173 . . . 237 381 751 . 395 . 166 . 311 76 258 . 338 . Ramming 70 | . 13 1 . . . . 6 . . . . . . . . . . . . . 44 . 6 . Kinetic 1459 | . 817 160 145 . . . . . . . . . 75 110 . . . . . . . . 111 41 Thermal 499 | . . 326 . . . . . . . . . 58 . . . . . . . . 115 . . . Explosive 5250 | . 85 1022 . . . . . . . . . . 143 1691 . . 404 . . 1232 . . . 673 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact 173 | . . . . . . . 173 . . . . . . . . . . . . . . . . . Slashing 3028 | . . . 344 . . 109 . . . . 237 381 751 . 395 . 166 . 311 76 258 . . . Piercing 338 | . . . . . . . . . . . . . . . . . . . . . . . 338 . Highest Corruption 17 | . . . . . 7 7 17 17 17 3 . . . . . . . . 2 . 1 . 2 10 Average Corruption 8 | . . . . . 7 7 12 17 17 3 . . . . . . . . 2 . 1 . 2 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 30 | . . . . . 1 6 11 8 1 1 . . . . . . . . 1 . . . . 1 Message Errors 6 | . . . . . 1 1 1 3 . . . . . . . . . . . . . . . . Matter Fused 8 | . . . . . . 1 2 4 . . . . . . . . . . . . . . . 1 Heat Flow Errors 3 | . . . . . . . 1 . . 1 . . . . . . . . 1 . . . . . Energy Discharges 6 | . . . . . . 1 4 . 1 . . . . . . . . . . . . . . . Parts Rejected 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Data Loss (minor) 3 | . . . . . . 2 1 . . . . . . . . . . . . . . . . . Data Loss (major) 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Misdirections 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 682 | . . 9 18 . . 10 . . . . 77 107 174 41 226 . . . . . . . . 20 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 70 | . . 9 . . . . . . . . . . . 41 . . . . . . . . . 20 Melee 612 | . . . 18 . . 10 . . . . 77 107 174 . 226 . . . . . . . . . Knockbacks 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 239 | . 44 106 . . . . 3 . . . . . . 83 . . . . . . . . 3 . Shots 7 | . 1 3 . . . . . . . . . . . 3 . . . . . . . . . . Rammed 15 | . 1 1 . . . . 1 . . . . . . . . . . . . . 11 . 1 . Targets Rammed 20 | . 5 1 . . . . 1 . . . . . . . . . . . . . 12 . 1 . Kicked 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Highest Temperature 430 | . 30 158 14 . . . 220 . . 95 3 406 430 39 12 50 . . 65 . 52 . . 36 Average Temperature 102 | . 10 39 6 . . . 106 . . 50 3 175 121 10 6 8 . . 43 . 28 . . 16 Received Heat Transfer 1644 | . 393 180 315 . . 24 168 . . . 6 27 52 22 18 9 30 . 12 97 66 9 198 18 Effects 7 | . . . . . . . . . . . . 2 5 . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Interference 3 | . . . . . . . . . . . . 1 2 . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . 2 . . . . . . . . . . 1 . . . . . . . . . . . Heat Transferred 816 | . . 592 . . . . . . . . . 74 . . . . . . . . 150 . . . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . Parts Stolen 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Ext Cet Arc Hub Fac Was Fac Res Arm Res Tes Acc Peak Influence 1830 | . 191 933 458 137 62 162 . . . . 505 716 1631 1830 743 319 387 108 284 223 664 374 509 552 Initial 912 | . . 54 312 107 47 29 . . . . 115 168 350 912 652 259 146 63 75 55 100 291 198 292 Average 406 | . 62 698 358 119 53 63 . . . . 229 403 875 1461 693 274 231 89 107 77 386 306 293 376 Maximum Alert Level 5 | . . 3 2 . . . . . . . 2 3 5 5 3 1 1 . 1 1 2 1 2 2 Low Security (%) 43 | 100 100 4 . 100 100 100 . . . . 69 32 . . . . 19 100 95 89 25 . 7 . Level 1 19 | . . 8 62 . . . . . . . 12 21 11 . . 100 80 . 4 10 11 100 72 74 Level 2 18 | . . 17 37 . . . . . . . 18 33 43 . 53 . . . . . 62 . 20 25 Level 3 9 | . . 70 . . . . . . . . . 12 12 8 46 . . . . . . . . . Level 4 6 | . . . . . . . . . . . . . 27 55 . . . . . . . . . . Level 5 2 | . . . . . . . . . . . . . 5 36 . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 38 | . 2 2 2 . . . . . . . 3 4 7 1 . . . . 4 1 6 . 5 1 Investigation 13 | . 1 . 1 . . . . . . . 2 1 2 1 . . . . 1 1 1 . 2 . Extermination 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Reinforcement 16 | . 1 2 1 . . . . . . . . 1 2 . . . . . 1 . 4 . 3 1 Assault 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . Garrison 4 | . . . . . . . . . . . . 2 . . . . . . 2 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . 2 . . . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Ext Cet Arc Hub Fac Was Fac Res Arm Res Tes Acc Distress Signals 14 | . 2 . 1 . . . . . . . . 1 1 3 . . . . 1 . 3 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 321 | . 29 24 8 . 6 8 14 4 . 9 12 20 31 25 5 5 12 6 10 10 36 4 22 21 Peak Tracking Total 21 | . 5 4 4 . 6 4 6 3 . 5 4 7 9 6 4 6 6 6 4 8 15 4 21 13 Tactical Retreats 34 | . . 3 . . . 2 6 1 . 1 2 5 4 1 . . 1 . . . 2 1 2 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Ext Cet Arc Hub Fac Was Fac Res Arm Res Tes Acc Traps Triggered 11 | . 2 . 1 1 . . . . . . . 1 2 . . . 2 . . . 1 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . 2 1 . 2 1 . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Ext Cet Arc Hub Fac Was Fac Res Arm Res Tes Acc Machines Disabled 25 | . 1 7 . . . . . . . . 3 2 3 2 . . 2 . 1 . 3 . 1 . Max in Single Turn 2 | . 1 1 . . . . . . . . . 1 1 1 . . 2 . . . 1 . 1 . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Ext Cet Arc Hub Fac Was Fac Res Arm Res Tes Acc Machines Accessed 50 | . 8 4 1 3 . 1 . . . . 10 2 11 2 . . 4 . 1 . 1 1 1 . Terminals 21 | . 5 3 . . . . . . . . . 1 9 2 . . 1 . . . . . . . Fabricators 6 | . . . . 1 . . . . . . 3 . . . . . 1 . 1 . . . . . Repair Stations 5 | . 1 . . 1 . . . . . . 1 . . . . . 1 . . . 1 . . . Recycling Units 11 | . 2 1 1 . . 1 . . . . 3 . 2 . . . 1 . . . . . . . Scanalyzers 3 | . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . Garrison Access 4 | . . . . 1 . . . . . . 2 1 . . . . . . . . . . . . Total Hacks 160 | . 34 13 8 13 . 10 . . . . 31 2 19 7 . . 12 . 3 . 4 1 3 . Successful 97 | . 19 7 8 8 . 5 . . . . 18 1 12 4 . . 10 . 3 . 2 . . . Failed 63 | . 15 6 . 5 . 5 . . . . 13 1 7 3 . . 2 . . . 2 1 3 . Catastrophic 4 | . 1 2 . . . . . . . . . . . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 120 | . 16 9 4 8 . 8 . . . . 21 3 20 1 . . 8 . 4 . 6 1 9 2 Terminals 53 | . 20 8 . . . . . . . . . 1 16 7 . . 1 . . . . . . . Fabricators 18 | . . . . 5 . . . . . . 6 . . . . . 4 . 3 . . . . . Repair Stations 17 | . 6 . . 2 . . . . . . 3 . . . . . 2 . . . 4 . . . Recycling Units 51 | . 8 5 8 . . 10 . . . . 12 . 3 . . . 5 . . . . . . . Scanalyzers 7 | . . . . . . . . . . . 3 . . . . . . . . . . 1 3 . Garrison Access 14 | . . . . 6 . . . . . . 7 1 . . . . . . . . . . . . Terminal Hacks 21 | . 4 2 . . . . . . . . . 1 9 4 . . 1 . . . . . . . Record 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Open Door 10 | . . . . . . . . . . . . 1 9 . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . 1 . . . . . . 2 . . . . . 2 . 3 . . . . . Network Status 3 | . . . . . . . . . . . 1 . . . . . 1 . 1 . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Build 4 | . . . . 1 . . . . . . 1 . . . . . 1 . 1 . . . . . Repair Station Hacks 12 | . 5 . . 2 . . . . . . 1 . . . . . 2 . . . 2 . . . Scan Component 7 | . 3 . . 1 . . . . . . 1 . . . . . 1 . . . 1 . . . Repair 5 | . 2 . . 1 . . . . . . . . . . . . 1 . . . 1 . . . Recycling Unit Hacks 18 | . 3 2 4 . . 1 . . . . 4 . 3 . . . 1 . . . . . . . Recycle Component 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Process 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Report Inventory 10 | . 2 1 1 . . 1 . . . . 3 . 1 . . . 1 . . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Retrieve Components 5 | . 1 1 . . . . . . . . 1 . 2 . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Insert Component 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks 36 | . 7 3 4 5 . 4 . . . . 9 . . . . . 4 . . . . . . . Terminals 9 | . 7 2 . . . . . . . . . . . . . . . . . . . . . . Track 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . 3 1 . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 17 | . . 1 4 . . 4 . . . . 4 . . . . . 4 . . . . . . . Monitor 4 | . . . 1 . . 1 . . . . 1 . . . . . 1 . . . . . . . Reject 4 | . . . 1 . . 1 . . . . 1 . . . . . 1 . . . . . . . Recyclers 4 | . . . 1 . . 1 . . . . 1 . . . . . 1 . . . . . . . Mask 5 | . . 1 1 . . 1 . . . . 1 . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . 5 . . . . . . 4 . . . . . . . . . . . . . Broadcast 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Decoy 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Redirect 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Reprogram 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Intercept 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Watchers 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 7 4 . 1 . 1 . . . . 7 1 6 1 . . 3 . 1 . . 1 1 . Full Trace Events 6 | . 3 . . . . . . . . . 1 . . 1 . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . 4 . 5 . . . . . . . . . . . 1 . Robots Built 7 | . . . . 3 . . . . . . 2 . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time 335 | . . . . 67 . . . . . . 116 . . . . . . . 152 . . . . . Total Robot Build Rating 28 | . . . . 12 . . . . . . 6 . . . . . . . 10 . . . . . Part Schematics Acquired 53 | . . . . . . . . . 14 . 16 . 20 . . . . . . . . . 3 . Parts Built 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time 69 | . . . . . . . . . . . . . . . . . 69 . . . . . . . Total Part Build Rating 18 | . . . . . . . . . . . . . . . . . 18 . . . . . . . Parts Repaired 4 | . 2 . . 1 . . . . . . . . . . . . . . . . 1 . . . Time 219 | . 52 . . 38 . . . . . . . . . . . . 80 . . . 49 . . . Parts Recycled 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Recycled Matter 14 | . . . 14 . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 14 | . . . 14 . . . . . . . . . . . . . . . . . . . . . Retrieved Components 16 | . 1 3 . . . . . . . . 1 . 11 . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Ext Cet Arc Hub Fac Was Fac Res Arm Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . . . . . . . . . . . . 6 . 1 . Allies Hacked 7 | . . . . . . . . . . . 3 1 3 . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Ext Cet Arc Hub Fac Was Fac Res Arm Res Tes Acc Total Allies 64 | . . . . 3 1 . . . 4 . 6 5 19 5 . . 5 . 6 . 9 . 1 . Largest Group 18 | . . . . 3 4 . . . 4 4 5 4 18 6 3 . 5 . 5 . 9 . 1 . Highest-Rated Group 1075 | . . . . 60 75 . . . 151 151 263 375 1075 527 308 . 320 . 370 . 642 . 155 . Highest-Rated Ally 165 | . . . . 20 31 . . . 39 39 165 165 165 138 123 . 103 . 96 . 96 . 155 . Zionite Dispatches 9 | . . . . . . . . . . . 1 1 2 . . . 2 . 2 . 1 . . . Heavy 2 | . . . . . . . . . . . . . 1 . . . 1 . . . . . . . Light 3 | . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . . Fire 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Hero 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Total Orders 4 | . . . . . . . . . . 1 2 . . . . . . . 1 . . . . . FOLLOW 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . RETURN 2 | . . . . . . . . . . 1 1 . . . . . . . . . . . . . Ally Attacks 486 | . . . . . 8 . . . . 17 12 34 214 68 6 . 9 . 38 . 67 . 13 . Total Damage 19086 | . . . . . 150 . . . . 626 1036 955 6688 2648 135 . 368 . 1328 . 4072 . 1080 . Kills 126 | . . . . . . . . . . 7 8 10 43 21 1 . 3 . 9 . 18 . 6 . Allies Corrupted 8 | . . . . . . . . . . . 1 1 4 . . . . . . . 2 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Ext Cet Arc Hub Fac Was Fac Res Arm Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . 1 1 . . . . . . . . . . . . . Drone Recoveries 2 | . . . . . . . . . . 1 1 . . . . . . . . . . . . . Decoded 0b10 Intel 18 | . . . . . . . . . . . 15 3 . . . . . . . . . . . . Traps 4 | . . . . . . . . . . . 3 1 . . . . . . . . . . . . Emergency Access 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . Garrisons 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . Patrols 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Reinforcements 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . Guards 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . Zionite Intel Received 9 | . . . . . . . . . . . 2 . 5 . . . . . . . 1 . 1 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Guard Positions 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Component Schematics 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Unaware Schematics 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Ext Cet Arc Hub Fac Was Fac Res Arm Res Tes Acc Turns Passed 9504 | 74 1584 841 478 314 59 216 343 183 524 214 427 244 990 475 30 43 405 55 502 156 742 148 240 217 Spaces Moved 10080 | 42 616 441 234 320 131 409 671 363 829 339 668 481 1319 475 50 115 548 103 432 105 431 371 314 273 Core 2273 | 4 4 25 . . . . 289 363 829 52 . . . . . . 45 103 296 3 111 37 12 100 Treads 614 | 38 97 7 234 . . . . . . . . . . . . . . . . . 238 . . . Legs 607 | . 367 . . . . . . . . . . . . . . . . . 136 22 82 . . . Wheels 391 | . 148 163 . . . . . . . . . . . . . . . . . 80 . . . . Hover 419 | . . 246 . . . . . . . . . . . . . . . . . . . . . 173 Flight 5776 | . . . . 320 131 409 382 . . 287 668 481 1319 475 50 115 503 . . . . 334 302 . Fastest Speed 14 | 50 110 110 160 31 31 34 34 50 50 29 24 23 20 20 20 14 23 50 50 90 50 30 30 50 Average Speed 60 | 151 208 149 160 31 33 39 48 50 50 32 25 24 22 22 20 20 27 50 94 98 125 31 33 65 Slowest Speed 650 | 160 400 650 160 31 40 40 100 50 100 50 29 26 26 103 20 103 109 50 100 100 550 50 100 300 Overloaded Moves 14 | . . . . . . . . . . . . . . . . 14 . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 25 | . . . . . 2 . . . . 4 4 . 3 1 1 1 1 . . . . 2 6 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 87 32 25 8 82 10 81 66 85 50 22 13 92 73 74 19 15 70 14 5 36 12 30 14 Regions Visited 24 Branch Regions 10 Pre-discovered Areas 7 | . . . . . . . . 1 2 . . . 4 . . . . . . . . . . . Known Exits Taken 3 | . . . . . . . . . . . 1 1 . . . . . . . . 1 . . . Unknown Exits Taken 17 | 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 . . 1 1 . 1 1 . Scrap Searched 10 | . . . . . . . 2 2 3 3 . . . . . . . . . . . . . . Spaces Dug 96 | . 10 . 3 3 . 3 . . . . 15 8 6 . . 5 17 . 3 . 3 6 12 2 Terrain Destroyed 619 | . 21 128 3 3 . 3 . . . . 15 12 67 208 . 5 46 . 3 58 3 6 12 26 Melee 84 | . . . 3 3 . 3 . . . . 15 8 6 . . 5 17 . 3 . 3 6 12 . Projectile 7 | . . . . . . . . . . . . 4 . . . . . . . . . . . 3 AOE 528 | . 21 128 . . . . . . . . . . 61 208 . . 29 . . 58 . . . 23 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Ext Cet Arc Hub Fac Was Fac Res Arm Res Tes Acc Total 12828 | 49 788 550 292 531 143 448 681 363 931 435 888 574 1969 798 59 124 774 105 510 146 594 387 389 300 Wait 1999 | . 58 15 14 191 13 26 . . 92 94 180 49 588 269 . 3 165 3 61 28 103 2 41 4 Move 10012 | 41 615 440 233 320 127 408 670 362 828 332 659 480 1313 472 47 112 546 102 431 104 430 366 301 273 Hop 21 | . . . . . 1 . . . . 2 4 . 2 1 1 1 1 . . . . 2 6 . Pick Up 58 | 2 9 12 3 1 . 1 . 1 2 1 3 5 2 4 2 . 5 . . 2 2 1 . . Fast Attach 115 | 6 8 15 2 2 1 3 2 . 4 5 6 5 9 5 2 1 1 . 6 6 11 6 4 5 Attach 49 | . 2 3 2 6 . . 3 . 1 1 3 3 1 6 2 2 4 . 2 1 1 . 2 4 Detach 16 | . . . . 2 . . . . 1 . 1 1 1 2 . . 4 . . . . 1 2 1 Swap 25 | . 1 1 4 1 . . 1 . 1 . 4 1 3 3 . . . . . . 4 . 1 . Drop 76 | . 1 15 5 5 1 2 . . 1 . 8 6 7 6 . . 10 . 1 1 1 3 . 3 Fire 213 | . 89 48 11 . . 2 . . . . . 11 9 20 . . 1 . . 3 3 . 6 10 Melee 192 | . . . 18 3 . 6 4 . 1 . 20 13 21 10 5 5 19 . 9 1 27 6 24 . Ram 4 | . 1 1 . . . . 1 . . . . . . . . . . . . . . . 1 . Kick 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . Crush 12 | . . . . . . . . . . . . . . . . . . . . . 12 . . . Escape Stasis 32 | . . . . . . . . . . . . . 13 . . . 18 . . . . . 1 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Extension (discovered 3 exits: *Fac x2 / *Cet) -5/Cetus (discovered 2 exits: *Fac / [*Arc]) -5/Archives -5/Hub_04(d) -4/Factory -4/Waste -4/Factory -3/Research -3/Armory (discovered 2 exits: *Res x2) -2/Research -2/Testing -1/Access History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 313 | -10/Materials | Discovered new exit (range 13) 384 | -10/Materials | Core integrity fell below 50% 426 | -10/Materials | Lost 6 parts (1p2n1u2w) 639 | -10/Materials | Discovered new exit (range 15) 1209 | -10/Materials | Discovered new exit (range 4) 1452 | -10/Materials | Discovered new exit (range 15) 1622 | -10/Materials | Repaired Propulsion Shielding 1649 | -10/Materials | Repaired Aluminum Leg 1659 | -10/Materials | Entered another Materials area 1659 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2395 | -9/Materials | Core integrity fell below 50% 2447 | -9/Materials | Discovered new exit (range 14) 2500 | -9/Materials | Entered another Materials area 2500 | -8/Materials | Evolved 2 slots: Utility x2 2783 | -8/Materials | Build established: Hacker-Mutant 2882 | -8/Materials | Discovered new exit (range 11) 2978 | -8/Materials | Entered Factory 2978 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3075 | -7/Factory | Discovered new exit (range 8) 3179 | -7/Factory | Repaired Lgt. Nuclear Core 3270 | -7/Factory | Fabricated B-48 Gladiator (x3) 3278 | -7/Factory | Build established: Hacker-Sprinter 3292 | -7/Factory | Sucked down chute 3292 | -7/Factory | Entered Waste 3293 | -7/Waste | Met a frightened Derelict 3299 | -7/Waste | Spotted C-40 Crusher 3307 | -7/Waste | EMP discharged 3314 | -7/Waste | Spotted C-40 Crusher 3322 | -7/Waste | Spotted C-40 Crusher 3326 | -7/Waste | Spotted C-40 Crusher 3328 | -7/Waste | Spotted C-40 Crusher 3328 | -7/Waste | Spotted C-40 Crusher 3334 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3335 | -7/Waste | 3 allies followed down the chute 3345 | -7/Waste | Discovered new exit (range 16) 3351 | -7/Waste | Entered Factory 3557 | -7/Factory | Discovered new exit (range 11) 3567 | -7/Factory | Entered Lower Caves 3625 | -7/Lower Caves | Lost 3 parts (1p1u1w) 3628 | -7/Lower Caves | Build established: Hacker-Mutant 3724 | -7/Lower Caves | Attacked by a faux Warlord 3725 | -7/Lower Caves | System corruption reached 10% 3734 | -7/Lower Caves | Core integrity fell below 50% 3755 | -7/Lower Caves | Lost 3 parts (1n2u) 3905 | -7/Lower Caves | Discovered new exit (range 10) 3910 | -7/Lower Caves | Entered another Lower Caves area 3975 | -7/Lower Caves | Learned location of Zion (-7) 4090 | -7/Lower Caves | Discovered new exit (range 7) 4093 | -7/Lower Caves | Entered Zion 4111 | -7/Zion | System corruption cleaned by Quarantine Array 4123 | -7/Zion | Learned Factory recycling unit intel 4229 | -7/Zion | Learned location of Quarantine (-3) 4296 | -7/Zion | Imprinted 4298 | -7/Zion | Declared Zion's savior 4407 | -7/Zion | Learned location of Armory (-3) 4496 | -7/Zion | Given the Hacking Drone Bay 4497 | -7/Zion | Found Prototype Device 4502 | -7/Zion | Discovered new exit (range 13) 4617 | -7/Zion | Entered Proximity Caves 4617 | -6/Proximity Caves | Accompanied by 4 allies 4682 | -6/Proximity Caves | Identified Hacking Drone Bay 4813 | -6/Proximity Caves | Discovered new exit (range 11) 4830 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4831 | -6/Proximity Caves | Entered Factory 4831 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4832 | -6/Factory | Loaded intel: 6 recycling unit locations 5005 | -6/Factory | Fabricated W-25 Informer (x2) 5062 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 5089 | -6/Factory | Retrieved Zion intel report: Component Schematics 5090 | -6/Factory | Zion hero teleported in (ME-RLN) 5123 | -6/Factory | Build established: Derelict-Sprinter 5128 | -6/Factory | ME-RLN assimilated hostile H-66 Slayer 5141 | -6/Factory | ME-RLN assimilated hostile W-25 Informer 5192 | -6/Factory | Discovered new exit (range 4) 5193 | -6/Factory | Identified exit to Factory 5258 | -6/Factory | Entered another Factory area 5258 | -5/Factory | Accompanied by 2 allies (ME-RLN) 5258 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5318 | -5/Factory | Found Prototype Launcher 5318 | -5/Factory | Identified Scatter Rocket Array 5340 | -5/Factory | Garrison activated, responded to threat 5350 | -5/Factory | Spotted B-75 Beast 5410 | -5/Factory | Zion Light squad teleported in 5476 | -5/Factory | Discovered new exit (range 10) 5492 | -5/Factory | Identified exit to Extension 5502 | -5/Factory | Entered Extension 5502 | -5/Extension | Accompanied by 3 allies (ME-RLN) 5516 | -5/Extension | Rescued A7 5532 | -5/Extension | Zion Heavy squad teleported in 5564 | -5/Extension | Rescued a captive Derelict 5568 | -5/Extension | Retrieved Zion intel report: Component Schematics 5569 | -5/Extension | Retrieved Zion intel report: Depthwide Sectors/-1 5575 | -5/Extension | Rescued a captive Derelict 5576 | -5/Extension | Rescued a captive Derelict 5609 | -5/Extension | Retrieved Zion intel report: Component Stockpiles 5617 | -5/Extension | Rescued a captive Derelict 5625 | -5/Extension | Zion Kinetic Resupply teleported in 5632 | -5/Extension | Spotted B-75 Beast 5704 | -5/Extension | Build established: Hacker-Sprinter 5738 | -5/Extension | Disrupted transfer network 5961 | -5/Extension | Spotted B-75 Beast 5962 | -5/Extension | ME-RLN assimilated hostile B-75 Beast 5976 | -5/Extension | ME-RLN assimilated hostile B-75 Beast 5988 | -5/Extension | Discovered new exit (range 4) 6027 | -5/Extension | Rescued a captive Derelict 6028 | -5/Extension | Rescued a captive Derelict 6033 | -5/Extension | Retrieved Zion intel report: Guard Positions 6036 | -5/Extension | Rescued a captive Derelict 6043 | -5/Extension | Rescued a captive Derelict 6046 | -5/Extension | Rescued a captive Derelict 6065 | -5/Extension | Rescued a captive Derelict 6065 | -5/Extension | Rescued a captive Derelict 6102 | -5/Extension | First assault squad dispatched 6102 | -5/Extension | Retrieved Zion intel report: Prototype Schematics 6104 | -5/Extension | Allies destroyed ME-RLN 6241 | -5/Extension | Discovered new exit (range 16) 6241 | -5/Extension | Discovered new exit (range 15) 6492 | -5/Extension | Entered Cetus 6492 | -5/Cetus | Accompanied by 4 allies (A7) 6496 | -5/Cetus | Spotted Cetus Guard 6497 | -5/Cetus | Acquired a Cetus Manufacturing Module code from A7 6498 | -5/Cetus | Spotted Cetus Guard 6498 | -5/Cetus | Spotted Cetus Guard 6498 | -5/Cetus | Spotted Cetus Guard 6509 | -5/Cetus | Allies destroyed Cetus Guard 6512 | -5/Cetus | Allies destroyed Cetus Guard 6515 | -5/Cetus | Allies destroyed Cetus Guard 6515 | -5/Cetus | Allies destroyed Cetus Guard 6542 | -5/Cetus | Lost 5 parts (1p3n1u) 6547 | -5/Cetus | Started Cetus Manufacturing Module 6572 | -5/Cetus | Manufactured an Enhanced Grunt 6594 | -5/Cetus | Discovered new exit (range 16) 6597 | -5/Cetus | Manufactured an Enhanced Grunt 6598 | -5/Cetus | Spotted Cetus Guard 6598 | -5/Cetus | Spotted Cetus Guard 6622 | -5/Cetus | Manufactured an Enhanced Grunt 6647 | -5/Cetus | Manufactured an Enhanced Grunt 6655 | -5/Cetus | Spotted Cetus Guard 6660 | -5/Cetus | Allies destroyed Cetus Guard 6668 | -5/Cetus | Spotted Cetus Guard 6670 | -5/Cetus | Allies destroyed Cetus Guard 6672 | -5/Cetus | Manufactured an Enhanced Grunt 6673 | -5/Cetus | Allies destroyed Cetus Guard 6682 | -5/Cetus | Allies destroyed Cetus Guard 6691 | -5/Cetus | Discovered new exit (range 16) 6693 | -5/Cetus | Scared off Revision 17 6722 | -5/Cetus | Found Prototype Device 6722 | -5/Cetus | Identified Exp. Thermal Shield 6967 | -5/Cetus | Entered Archives 6967 | -5/Archives | Accompanied by 3 allies (A7) 6989 | -5/Archives | Discovered new exit (range 15) 6997 | -5/Archives | Entered Hub_04(d) 7028 | -5/Hub_04(d) | Discovered new exit (range 12) 7040 | -5/Hub_04(d) | Entered Factory 7040 | -4/Factory | Evolved 2 slots: Utility x2 7066 | -4/Factory | Discovered new exit (range 5) 7070 | -4/Factory | Lost 3 parts (3n) 7193 | -4/Factory | Fabricated Lgt. Quantum Reactor (x2) 7273 | -4/Factory | Zion Fire squad teleported in 7334 | -4/Factory | Zion Heavy squad teleported in 7445 | -4/Factory | Sucked down chute 7445 | -4/Factory | Entered Waste 7454 | -4/Waste | Lost 3 parts (2n1u) 7456 | -4/Waste | Spotted C-40 Crusher 7462 | -4/Waste | Spotted C-40 Crusher 7462 | -4/Waste | Spotted C-40 Crusher 7467 | -4/Waste | Spotted C-40 Crusher 7481 | -4/Waste | Spotted C-40 Crusher 7481 | -4/Waste | Spotted C-40 Crusher 7493 | -4/Waste | Discovered new exit (range 12) 7500 | -4/Waste | Entered Factory 7650 | -4/Factory | Build established: Hacker-Mutant 7761 | -4/Factory | Zion Light squad teleported in 7778 | -4/Factory | Fabricated H-66 Slayer? 7791 | -4/Factory | Zion Infowar Resupply teleported in 7875 | -4/Factory | Garrison activated, responded to threat 7932 | -4/Factory | Spotted B-86 Titan 7949 | -4/Factory | Discovered new exit (range 9) 8002 | -4/Factory | Entered Research 8002 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8017 | -3/Research | Found Gamma Bomb Array 8130 | -3/Research | Discovered new exit (range 16) 8158 | -3/Research | Entered Armory 8169 | -3/Armory | Zion Light squad teleported in 8187 | -3/Armory | Lost 9 parts (5n3u1w) 8339 | -3/Armory | Found Fusion Bomb Launcher 8521 | -3/Armory | Found Prototype Protection 8521 | -3/Armory | Identified Zio. Weapon Casing 8674 | -3/Armory | Repaired Exp. Flexi-carbon Leg 8864 | -3/Armory | Retrieved Zion intel report: Main Access 8864 | -3/Armory | Identified exit to Research 8869 | -3/Armory | Lost 8 parts (1p4n3u) 8900 | -3/Armory | Spotted B-86 Titan 8900 | -3/Armory | Entered Research 8900 | -2/Research | Evolved 2 slots: Power x1, Utility x1 9026 | -2/Research | Discovered new exit (range 16) 9048 | -2/Research | Entered Testing 9072 | -2/Testing | Retrieved Zion intel report: Active Garrisons 9121 | -2/Testing | Spotted PX-4EOSXED5E9 9123 | -2/Testing | Rewired PX-4EOSXED5E9 9187 | -2/Testing | Spotted Striker 9187 | -2/Testing | Spotted Striker 9203 | -2/Testing | Scanned by Researcher 9211 | -2/Testing | Build established: Hacker-Sprinter 9248 | -2/Testing | Found Prototype Ballistic Gun 9248 | -2/Testing | Identified Hyp. Multirail 9251 | -2/Testing | Lost 3 parts (1n2u) 9286 | -2/Testing | Discovered new exit (range 4) 9288 | -2/Testing | Entered Access 9288 | -1/Access | Evolved 2 slots: Utility x2 9316 | -1/Access | Lost 4 parts (1n1u2w) 9461 | -1/Access | Core integrity fell below 50% 9486 | -1/Access | Lost 4 parts (1p1n1u1w) 9497 | -1/Access | System corruption reached 10% 9498 | -1/Access | Core integrity fell below 20% 9505 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 09457_ Penetrated by Slug. 09460_ Slug penetrates Wall. 09460_ Penetrated by Slug. 09463_ Slug penetrates Wall. 09465_ Wall collapses. 09474_ Sealed Freight Elevator disabled. 09481_ Penetrated by Slug. 09487_ Slug penetrates Sealed Freight Elevator. 09488_ Penetrated by Slug. 09491_ Gamma Bomb Array destroyed. 09491_ Penetrated by Slug. 09491_ Imp. Arc Projector destroyed. 09491_ Penetrated by Slug. 09491_ Dropped Imp. Gyrokinetic Inverter. 09494_ K-01 Serf collects debris. 09495_ Slug penetrates Wall. 09498_ K-01 Serf collects debris. 09498_ Slug penetrates Wall. 09501_ K-01 Serf collects debris. 09503_ Hacking Suite destroyed. Map ----- +----------------------------------------------------+ | #???????? ??????????????????????????????????????? | | #??????? ?????????????????????????????????????? | | #?????? ????????????????????????????????????? | | ####### ????????????????????????????????????? | | ????????????????????????????????????? | | ?????????????????????????????????????? | | ??????????????????????????????????????? | | " " ? ?????????????????????????????????????? | | " """ ??????????????????????????????????? | | " """ ?????????????????????????????????? | | " ?????????????????????????????????? | | ?? ????????????????????????????? | | ????????????????????????????? | | ]= #####???????????????????????? | | ##""" """## ???????? ????????????? | | ???"G"???# ??????? ????????????? | | ####??????# ?????? ????????????? | | #??????# ??? ?????????????? | | = #??????# """" ""?????????????? | | #??????? """"" """?????????????? | | ?????????? """"" ""?????????????? | | = ############# """" """"???????????? | | *%% # " " ?????????? | | = # ????????? | | """"" # ????????? | | """""""" # @ ????????? | | """""""" !# " " ??????????? | | """"" # """" """"???????????? | | # k """"" """"????????????? | | = ! # """"" ""?????????????? | | +#############+### """" ""?????????????? | | " ???????????????? | | %" ????????????????? | | " ????????????????? | | ????????????????? | | ????????????????? | | ????????????????? | | ssss ????????????????? | | /##"############## ########????????????????? | | #????????????# #???????????????????????? | | #????????????# #???????????????????????? | | "" #????????????# #???????????????????????? | | "" #????????????# #???????????????????????? | | "" #????????????? #???????????????????????? | | "" #????????????? ????????????????????????? | | " #????????????? ???????????????????????????? | | #?????????????? ?????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 27 Energy Capacity 810 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Jamming Range 16 Power Amplification 20 Resistance: TH 30 Propulsion Shielding 33 Weapon Shielding 100 Evasion (%) 66 Targeting Accuracy 6 Melee Accuracy 12 Launcher Accuracy 30 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 23 Defensive Hacking 40 Item Schematics ----------------- Flexi-carbon Leg | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Arc Projector | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Fission Core | -7/Zion | Archive Matter Filter | -7/Zion | Archive Gravmag System | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Energy Filter | -6/Factory | Z-intel Imp. Field Recycling Unit | -6/Factory | Z-intel Imp. Datajack | -6/Factory | Z-intel Adv. Sensor Array | -6/Factory | Z-intel Imp. Cooling System | -6/Factory | Z-intel Hvy. Missile Launcher | -6/Factory | Z-intel Lrg. Battery | -6/Factory | Z-intel System Restoration Module | -6/Factory | Z-intel Lgt. Deuterium Engine | -6/Factory | Z-intel Powered Hammer | -6/Factory | Z-intel Adv. Terrain Scanner | -6/Factory | Z-intel Imp. Utility Shielding | -6/Factory | Z-intel Phase Cannon | -6/Factory | Z-intel Lrn. Missile Launcher | -6/Factory | Z-intel Adv. ECM Suite | -6/Factory | Z-intel Adv. Targeting Computer | -6/Factory | Z-intel Phase Shifter | -5/Extension | Z-intel Armor Integrity Analyzer | -5/Extension | Z-intel Mass Driver | -5/Extension | Z-intel VSS Leg | -5/Extension | Z-intel Recoil Nullifier | -5/Extension | Z-intel Lyr. Heavy Armor Plating | -5/Extension | Z-intel Energy Well | -5/Extension | Z-intel Insulated Plating | -5/Extension | Z-intel Magnetic Acceleration Cannon | -5/Extension | Z-intel Mic. Fission Core | -5/Extension | Z-intel Component Analysis Suite | -5/Extension | Z-intel Imp. Recalibrator | -5/Extension | Z-intel Thermal Defense Suite | -5/Extension | Z-intel Imp. Heavy Laser | -5/Extension | Z-intel Plasma Sword | -5/Extension | Z-intel Cld. Plasma Rifle | -5/Extension | Z-intel Gravity Neutralizer | -5/Extension | Z-intel Imp. Energy Well | -5/Extension | Z-intel Prc. Grenade Launcher | -5/Extension | Z-intel Enh. Flexi-carbon Leg | -5/Extension | Z-intel Cld. Proton Cannon | -2/Testing | Archive Exp. System Shield | -2/Testing | Archive Adv. Energy Well | -2/Testing | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive X-77 Beamer | -7/Zion | Archive G-47 Trooper | -6/Factory | Z-intel E-15 Imp | -6/Factory | Z-intel M-22 Extractor | -6/Factory | Z-intel H-66 Slayer | -6/Factory | Z-intel X-67 Chaingunner | -6/Factory | Z-intel R-10 Processor | -2/Testing | Archive Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded W-25 Informer | x2 | -6/Factory | Preloaded Lgt. Quantum Reactor | x2 | -4/Factory | Preloaded H-66 Slayer | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Generalissimo Heroic Deeds Revising The Future Challenges ------------ None Game ------ Seed TiamatTargetingSegregator Manual? 0 Play Time 02:14:36 Cumulative 65.7 hours Start 2022.10.11 @ 15:38:00 End 2022.10.12 @ 16:44:05 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 97 Adventurer 1 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 51 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6b289a5b-e8e0-45c8-8c6b-6466e66781ab