Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2025.02.17 @ 14:08:23 Player: UnifiBg Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (97) 485 Value Destroyed (2012) 2012 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (398) 398 TOTAL SCORE: 4115 Bonus ------- Follower Combat Kills 425 Friendly Fire -27 Cogmind --------- Core Integrity 0/400 Matter 227/300 Energy 100/100 System Corruption 2% Temperature Critical (536) Movement Walking (450) Ox4 Location -9/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- VSS Leg VSS Leg > --- UTILITY (3) ------ Large Storage Unit Medium Armor Plating Hardened Light Armor Plating > --- WEAPON (3) ------- Beam Rifle Advanced Beam Cannon Improved Light Cannon (fused) > --- INVENTORY (15) --- Cooled Ion Engine Cooled Ion Engine Light Treads Armored Wheel Armored Wheel Large Storage Unit Large Matter Pod (150) Structural Scanner Seismic Detector Tractor Beam Improved Assault Rifle Improved Assault Rifle Rocket Launcher Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- VSS Leg VSS Leg > --- UTILITY ---------- Large Storage Unit Medium Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Beam Rifle Improved Assault Rifle Improved Light Cannon > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Light Treads Armored Wheel Armored Wheel Large Storage Unit Large Matter Pod Structural Scanner Seismic Detector Tractor Beam Advanced Beam Cannon Improved Assault Rifle Rocket Launcher Rocket Launcher Datajack [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 1 | . . 1 . Weapon 1 | . . 1 . Parts Attached 74 | 9 16 36 13 Power 8 | 1 2 4 1 Engine 8 | 1 2 4 1 Core . | . . . . Reactor . | . . . . Propulsion 19 | 2 4 10 3 Treads 7 | . . 7 . Leg 11 | 2 4 3 2 Wheel 1 | . . . 1 Hover . | . . . . Flight . | . . . . Utility 15 | 3 2 7 3 Device 6 | 2 . 3 1 Storage 5 | 1 2 2 . Processor . | . . . . Hackware . | . . . . Protection 4 | . . 2 2 Artifact . | . . . . Weapon 32 | 3 8 15 6 Energy Gun 4 | 3 . . 1 Energy Cannon 1 | . . . 1 Ballistic Gun 18 | . 6 11 1 Ballistic Cannon 1 | . . 1 . Launcher 6 | . 2 1 3 Special Weapon 2 | . . 2 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 1 2 Parts Lost 8 | . . 8 . Power 1 | . . 1 . Propulsion 1 | . . 1 . Utility 2 | . . 2 . Weapon 4 | . . 4 . Highest Loss Streak 3 | . . 3 . To Critical Strikes . | . . . . Average Backups 14 | 6 13 14 14 Power 1 | 1 2 2 2 Propulsion 3 | 3 3 2 2 Utility 3 | . 3 4 4 Weapon 4 | 1 3 4 4 Tool/Special . | . . . . Unused Backups 32 | 1 8 7 16 Power 7 | 1 1 1 4 Propulsion 8 | . 2 2 4 Utility 6 | . 3 2 1 Weapon 9 | . 1 2 6 Tool/Special 2 | . 1 . 1 Average Slot Usage (%) 99 | . 99 99 99 Engine 11 | . 14 10 11 Treads 6 | . . 10 5 Leg 16 | . 28 11 16 Device 17 | . 13 18 17 Storage 11 | . 14 11 11 Protection 2 | . . 2 4 Energy Gun 2 | . 5 . 4 Energy Cannon 1 | . . . 7 Ballistic Gun 19 | . 19 29 4 Ballistic Cannon 3 | . . . 11 Launcher 3 | . 2 1 6 Peak Build Rating 23 | 9 10 20 23 Average Rating 15 | 7 8 16 20 On Entrance 8 | . 8 9 18 Naked Turns . | . . . . Heaviest Build 51 | 15 33 42 51 Greatest Support 40 | 20 20 40 40 Greatest Overweight (x) 4 | 1 1 2 4 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 7 14 15 15 Most Carried 15 | 8 15 15 15 Average Carried 14 | 6 13 14 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 8 15 15 15 Class Distribution -------------------- 36% | Gunner 15% | Scavenger-Mutant 14% | Scavenger-Gunner 12% | Mutant 11% | Tank 6% | Scavenger-Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Sto Matter Collected 3022 | 290 615 1396 721 Remotely 1359 | . . 796 563 Salvage Created 3368 | 359 717 1605 687 Parts 225 | 30 56 94 45 Haulers Intercepted 7 | . 2 2 3 Recyclers Shooed 9 | . 1 7 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Combat Hostiles Destroyed 56 | . 15 27 14 Guns 38 | . 12 23 3 Cannons 7 | . . . 7 AOE 11 | . 3 4 4 Classes Destroyed 12 | 3 5 2 2 Worker 3 | 2 1 . . Builder 1 | . . . 1 Tunneler 9 | 9 . . . Hauler 7 | . 2 2 3 Recycler 13 | 1 3 7 2 Mechanic 2 | . . 1 1 Operator 2 | . 1 1 . Watcher 4 | . 2 2 . Swarmer 20 | . 9 9 2 Grunt 24 | . 6 9 9 Duelist 1 | . . . 1 Sentry 11 | . . 9 2 Best Kill Streak 7 | 6 4 3 7 Combat Bots Only 5 | . 4 3 5 Max Kills in Single Turn 2 | 2 2 2 2 Gunslinging 1 | . 1 1 . Exploded 2 | . 1 2 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Hostile Shots Fired 312 | . 73 174 65 Missed 92 | . 22 54 16 Damage Taken 2703 | 32 531 1404 736 Core 480 | . 70 199 211 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 156 | . 13 35 108 Core Remaining (%) 86 | 100 72 . . Volleys Fired 285 | 24 83 107 71 Largest 3 | 2 2 3 3 Hottest 157 | 90 70 156 157 Shots Fired 638 | 48 161 279 150 Gun 498 | 48 146 252 52 Cannon 92 | . . 2 90 Launcher 36 | . 15 13 8 Special 12 | . . 12 . Kinetic 493 | . 140 254 99 Thermal 85 | 24 6 12 43 Explosive 36 | . 15 13 8 Electromagnetic 24 | 24 . . . Robot Hit Streak 10 | 5 7 10 10 Robot Miss Streak 6 | 6 6 5 5 Penetration Max . | . . . . Secondary Targets 6 | . 4 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 301 | 20 78 149 54 Core Hits 162 | 11 40 82 29 Critical Kills 1 | . 1 . . Critical Parts Destroyed 4 | . . 3 1 Critical Strikes 6 | 1 1 3 1 Burn 1 | 1 . . . Destroy 5 | . 1 3 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5338 | 370 1146 2326 1496 Guns 3440 | 301 874 1869 396 Cannons 637 | . . . 637 Explosions 1250 | 69 272 453 456 Melee . | . . . . Ramming 11 | . . 4 7 Kinetic 3496 | . 836 1869 791 Thermal 461 | 181 38 . 242 Explosive 1181 | . 272 453 456 Electromagnetic 189 | 189 . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . 2 2 Average Corruption 2 | . . 2 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 46 | . . 12 34 Message Errors 10 | . . 3 7 Matter Fused 12 | . . 2 10 Heat Flow Errors 7 | . . 3 4 Energy Discharges 4 | . . 1 3 Parts Fused 1 | . . . 1 Data Loss (minor) 6 | . . . 6 Data Loss (major) 3 | . . 2 1 Misfires 2 | . . . 2 Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 26 | 17 . 8 1 Projectiles 1 | . . . 1 Explosions 25 | 17 . 8 . Melee . | . . . . Knockbacks 3 | . . . 3 Impact . | . . . . Kinetic 3 | . . . 3 Secondary . | . . . . Self-Inflicted Damage 153 | 33 26 60 34 Shots 6 | 1 1 2 2 Rammed 1 | . . . 1 Targets Rammed 5 | . . 3 2 Kicked 3 | . . 3 . Crushed 1 | . . . 1 Highest Temperature 724 | 210 100 111 724 Average Temperature 80 | 68 22 21 132 Received Heat Transfer 825 | . 120 459 246 Effects 21 | . . . 21 Shutdowns 1 | . . . 1 Energy Bleed 1 | . . . 1 Interference 5 | . . . 5 Matter Decay 1 | . . . 1 Short Circuit 3 | . . . 3 Damage (minor) 3 | . . . 3 Damage (major) 5 | . . . 5 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 1136 | 507 111 . 518 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | 2 . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Maximum Alert Level 2 | . . 1 2 Low Security (%) 70 | 100 100 82 19 Level 1 25 | . . 17 65 Level 2 3 | . . . 14 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 516 | 15 168 289 516 Initial 79 | . . 40 79 Average 141 | 1 73 126 250 Influence Increases 2694 | 60 508 1039 1087 Destroy 0b10 Robot/C 1420 | . 300 540 580 Destroy 0b10 Robot/NC 215 | 60 45 65 45 Destroy Leader 406 | . 78 168 160 Allied During Kill 83 | . . . 83 Successful Hack 107 | . 20 51 36 Disable Machine 195 | . . 90 105 Destroy Structure 163 | . 35 80 48 Lose Combat Pursuer 105 | . 30 45 30 Influence Decreases 2402 | 60 411 890 1041 Time Decay 1723 | 60 411 660 592 Lost Part 80 | . . 80 . Lost Ally 40 | . . . 40 Purge Threat 559 | . . 150 409 Squads Dispatched 12 | . 4 3 5 Investigation 5 | . 2 1 2 Extermination . | . . . . Reinforcement 5 | . 2 2 1 Assault 2 | . . . 2 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Distress Signals 13 | . 2 3 8 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 116 | . 28 55 33 Peak Tracking Total 6 | . 4 5 6 Tactical Retreats 7 | . 2 3 2 Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Traps Triggered 5 | . 3 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Sto Machines Disabled 13 | . . 6 7 Max in Single Turn 2 | . . 2 2 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Machines Accessed 29 | . 9 8 12 Terminals 23 | . 7 7 9 Fabricators . | . . . . Repair Stations 3 | . 1 1 1 Recycling Units 2 | . 1 . 1 Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 104 | . 32 39 33 Successful 59 | . 15 23 21 Failed 45 | . 17 16 12 Catastrophic 9 | . 2 1 6 Database Lockouts . | . . . . Manual 42 | . 4 27 11 Terminals 82 | . 26 33 23 Fabricators . | . . . . Repair Stations 14 | . 2 6 6 Recycling Units 7 | . 4 . 3 Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Terminal Hacks 27 | . 9 7 11 Robot Analysis 2 | . 1 1 . Prototype ID Bank 2 | . 2 . . Open Door 2 | . . . 2 Branch Access Points 2 | . . 1 1 Emergency Access Points 5 | . 2 2 1 Terminal Index 1 | . 1 . . Alert Level 2 | . 1 . 1 Unreport Threat 4 | . . 1 3 Dispatch Records 2 | . 1 . 1 Patrol Status 1 | . . 1 . Hauler Manifests 1 | . 1 . . Zone Layout 3 | . . 1 2 Fabricator Hacks . | . . . . Repair Station Hacks 10 | . 2 4 4 Scan Component 5 | . 1 2 2 Repair 5 | . 1 2 2 Recycling Unit Hacks 3 | . 2 . 1 Report Inventory 1 | . 1 . . Retrieve Components 2 | . 1 . 1 Scanalyzer . | . . . . Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks 18 | . 2 12 4 Terminals 15 | . 2 11 2 Track 2 | . . 2 . Botnet 6 | . 2 2 2 Operators 2 | . . 2 . Skim 5 | . . 5 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Mechanics 1 | . . 1 . Recycling Units 2 | . . . 2 Reject 1 | . . . 1 Mask 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 24 | . 8 7 9 Full Trace Events 5 | . 2 . 3 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 5 | . 1 2 2 Time 148 | . 26 52 70 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 4 | . 4 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Total Allies 2 | . . . 2 Largest Group 2 | . . . 2 Highest-Rated Group 62 | . . . 62 Highest-Rated Ally 31 | . . . 31 Total Orders . | . . . . Ally Attacks 71 | . . . 71 Total Damage 1011 | . . . 1011 Kills 17 | . . . 17 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Active Infowar (turns) 6932 | 160 1920 3357 1495 Terrain 151 | 151 . . . Structural 149 | . . . 149 Seismic 6781 | 9 1920 3357 1495 Robot Analysis Total 2 | . 1 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Sto Turns Passed 8278 | 324 1953 3785 2216 Spaces Moved 3698 | 195 895 1650 958 Core 12 | 12 . . . Treads 1027 | . . 847 180 Legs 2640 | 183 895 803 759 Wheels 19 | . . . 19 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 135 Average Speed 186 | 116 181 191 195 Slowest Speed 450 | 120 190 260 450 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 68 | 7 98 77 90 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug 56 | . 13 26 17 Terrain Destroyed 206 | 3 83 74 46 Melee . | . . . . Projectile 13 | . . 8 5 AOE 193 | 3 83 66 41 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Total 4579 | 242 1086 2065 1186 Wait 342 | 2 50 196 94 Move 3695 | 194 894 1649 958 Hop . | . . . . Pick Up 68 | 11 15 24 18 Fast Attach 23 | 6 4 10 3 Attach 8 | 1 . 6 1 Detach 3 | . 2 1 . Swap 64 | 2 15 32 15 Drop 83 | 2 23 37 21 Fire 285 | 24 83 107 71 Melee . | . . . . Ram . | . . . . Kick 3 | . . 3 . Crush 2 | . . . 2 Escape Stasis . | . . . . Rewire 3 | . . . 3 Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 325 | -11/Scrapyard | Entered Materials 337 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 16) 561 | -10/Materials | Discovered new exit (range 4) 676 | -10/Materials | Discovered new exit (range 13) 1008 | -10/Materials | Discovered new exit (range 8) 1261 | -10/Materials | Repaired Seismic Detector 1442 | -10/Materials | Discovered new exit (range 7) 1572 | -10/Materials | Build established: Scavenger-Mutant 2019 | -10/Materials | Discovered new exit (range 9) 2278 | -10/Materials | Entered another Materials area 2278 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2580 | -9/Materials | Build established: Scavenger-Gunner 2740 | -9/Materials | Identified exit to Mines 2740 | -9/Materials | Identified exit to Storage 3585 | -9/Materials | Build established: Gunner 3695 | -9/Materials | Lost 3 parts (1p1u1w) 3877 | -9/Materials | Discovered new exit (range 14) 4419 | -9/Materials | Build established: Tank 4803 | -9/Materials | Build established: Scavenger-Tank 4961 | -9/Materials | Learned Storage trap positions 4993 | -9/Materials | Learned location of 1 exit from Storage 5029 | -9/Materials | Identified exit to Materials 5603 | -9/Materials | Build established: Gunner 5942 | -9/Materials | Repaired Tractor Beam 5972 | -9/Materials | Repaired Seismic Detector 6063 | -9/Materials | Entered Storage 6065 | -9/Storage | Identified exit to Recycling 6066 | -9/Storage | Loaded intel: 14 trap records 6226 | -9/Storage | Met a pair of Derelict thieves 6246 | -9/Storage | Core integrity fell below 50% 7574 | -9/Storage | Repaired Hrd. Light Armor Plating 7612 | -9/Storage | Repaired VSS Leg 7958 | -9/Storage | Build established: Tank 8279 | -9/Storage | Core integrity fell below 20% 8280 | -9/Storage | Core destroyed Last Messages --------------- 08267_ Overheating: VSS Leg damaged (-37). 08268_ Adv. Beam Cannon broken. 08268_ Overheating: Short circuit. 08268_ K-01 Serf collects debris. 08269_ Overheating: Imp. Light Cannon damaged (-14). 08270_ Overheating: Hvy. Ion Engine damaged (-56). 08270_ Overheating: VSS Leg damaged (-9). 08270_ Overheating: Imp. Light Cannon damaged (-2). 08273_ K-01 Serf collects debris. 08274_ Hvy. Ion Engine broken. 08274_ Overheating: Short circuit. 08277_ Overheating: Beam Rifle damaged (-12). 08277_ Overheating: Hrd. Light Armor Plating damaged (-76). 08278_ K-01 Serf collects debris. 08279_ Overheating: Core damaged (-44). 08280_ Overheating: Core damaged (-60). Map ----- +----------------------------------------------------+ | ##########+#########*=! 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Light Armor Plating | 56% | -9/Storage VSS Leg | 66% | -9/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BackupCloakAutopenetrator Manual? 0 Play Time 01:00:10 Cumulative 47.7 hours Start 2025.02.16 @ 13:35:02 End 2025.02.17 @ 14:08:23 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 29 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 39 Achievement% 28 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c5755c8b-a446-4939-978d-6fa89bdccdb2