Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.18 @ 08:32:20 Player: It is i... Merasmus! Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (84) 420 Value Destroyed (2174) 2174 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (50) 50 TOTAL SCORE: 6584 Bonus ------- High Alert Combat Kills 50 Cogmind --------- Core Integrity 0/1000 Matter 85/300 Energy 98/100 System Corruption 0% Temperature Cool (27) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Layered Medium Armor Plating Improved Arc Projector Plasma Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Titanium Leg Improved Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Visual Processing Unit Improved Sensor Array Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Heavy Machine Gun Gauss Cannon Heavy Flak Cannon > --- INVENTORY -------- Pulse Rifle Plasma Cannon Heavy Machine Gun EMP Blaster Mini Grenade Launcher [Rating: 55] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Advanced Visual Processing Unit Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Heavy Armor Plating Weapon Gauss Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Launcher EMP Blaster Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . 1 . 1 . . . Utility 5 | . . . . 1 2 1 1 Weapon 2 | . . 1 . . . 1 . Parts Attached 61 | 7 1 13 1 23 3 12 1 Power 5 | 1 . 1 . 1 . 1 1 Engine 5 | 1 . 1 . 1 . 1 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 15 | 2 . 3 . 7 1 2 . Treads 2 | . . . . 2 . . . Leg 13 | 2 . 3 . 5 1 2 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 2 . 4 . 4 1 3 . Device 2 | 1 . . . . 1 . . Storage 1 | 1 . . . . . . . Processor 1 | . . . . 1 . . . Hackware . | . . . . . . . . Protection 10 | . . 4 . 3 . 3 . Artifact . | . . . . . . . . Weapon 27 | 2 1 5 1 11 1 6 . Energy Gun 7 | 1 . 2 . 4 . . . Energy Cannon 3 | . . . . 2 1 . . Ballistic Gun 8 | 1 . 1 . 2 . 4 . Ballistic Cannon 3 | . . . . 1 . 2 . Launcher 5 | . . 2 1 2 . . . Special Weapon 1 | . 1 . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . Corrupted Parts 4 | . . 2 . 2 . . . System Corruption 18 | . . 7 . 11 . . . Parts Lost 38 | . . 10 1 17 2 1 7 Power 5 | . . 1 . 1 . 1 2 Propulsion 9 | . . 3 . 5 . . 1 Utility 9 | . . 2 . 3 1 . 3 Weapon 15 | . . 4 1 8 1 . 1 Highest Loss Streak 12 | . . 4 1 12 1 1 4 To Critical Strikes . | . . . . . . . . Average Backups 5 | 2 5 6 6 5 4 4 5 Power . | 1 2 1 . . . . . Propulsion . | . . . . . . . . Utility 1 | . 1 3 1 . . . 1 Weapon 3 | . 2 1 4 3 4 4 3 Tool/Special . | . . . . . . . . Unused Backups 13 | . . 3 . 4 1 1 4 Power 2 | . . 1 . . . . 1 Propulsion . | . . . . . . . . Utility 6 | . . 2 . 3 . . 1 Weapon 4 | . . . . . 1 1 2 Tool/Special 1 | . . . . 1 . . . Average Slot Usage (%) 78 | . 100 74 88 79 83 82 55 Engine 7 | . 14 9 11 8 7 6 3 Treads 1 | . . . . 3 . . . Leg 23 | . 28 23 22 22 30 23 16 Device 3 | . 14 4 . . 6 6 3 Storage 4 | . 14 11 11 2 . . . Processor 5 | . . . . 8 7 6 3 Protection 7 | . . 5 11 8 6 13 10 Energy Gun 6 | . 6 7 11 8 7 1 . Energy Cannon 3 | . . . . 6 6 3 . Ballistic Gun 8 | . 14 7 11 6 7 15 6 Ballistic Cannon 1 | . . . . 1 . 5 7 Launcher 2 | . . 6 11 2 . . . Peak Build Rating 55 | 9 9 13 13 30 36 55 55 Average Rating 25 | 7 9 9 12 23 34 45 37 On Entrance 19 | . 9 9 13 13 30 30 55 Avg Prop Armor Cover (%) 3 | . . . . 6 3 3 3 Naked Turns 102 | . . . . . . . 102 Heaviest Build 52 | 15 15 23 23 38 39 52 49 Greatest Support 73 | 20 20 33 23 47 57 67 73 Greatest Overweight (x) 4 | 2 . 2 . 4 1 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 Average Capacity 6 | 7 8 8 8 5 5 5 5 Most Carried 8 | 5 5 8 7 8 5 5 5 Average Carried 5 | 2 5 6 6 5 4 4 4 Final Capacity 8 | 8 8 8 8 5 5 5 5 Final Carried 7 | 5 5 7 6 5 5 5 5 Class Distribution -------------------- 26% | Mutant 22% | Scavenger-Skirmisher 17% | Scavenger-Bomber 14% | Tank 8% | Scavenger-Tank 3% | Scientist-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Bomber | -8/Materials Scavenger-Skirmisher | -7/Factory Tank | -6/Factory Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Matter Collected 1394 | 132 . 262 62 609 38 203 88 Remotely . | . . . . . . . . Salvage Created 2854 | 55 30 803 112 1291 202 300 61 Parts 164 | 12 1 56 12 64 8 8 3 Haulers Intercepted 5 | . . 2 . 3 . . . Recyclers Shooed 3 | . . 1 . . . 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 45 | . . 15 2 20 3 4 1 Melee 2 | . . 1 . . . 1 . Guns 20 | . . 6 2 8 2 2 . Cannons 9 | . . . . 6 1 1 1 AOE 14 | . . 8 . 6 . . . Classes Destroyed 15 | 2 1 8 . 3 1 . . Worker 5 | 1 . . 1 2 . 1 . Builder 9 | . . 3 . 5 . 1 . Tunneler 6 | 3 . . 2 1 . . . Hauler 5 | . . 2 . 3 . . . Recycler 3 | . . 1 . 1 . 1 . Mechanic 1 | . . 1 . . . . . Operator 2 | . . . . 1 . 1 . Watcher 8 | . 1 3 . 2 1 1 . Swarmer 9 | . . 3 2 4 . . . Grunt 21 | . . 8 . 9 . 3 1 Brawler 1 | . . . . 1 . . . Duelist 2 | . . 1 . 1 . . . Sentry 8 | . . 3 . 3 2 . . Specialist 2 | . . . . 2 . . . Programmer 2 | . . . . . 1 1 . Best Kill Streak 14 | 2 1 6 3 14 1 2 1 Combat Bots Only 6 | . . 3 2 6 1 1 1 Max Kills in Single Turn 3 | 1 1 3 1 3 1 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . . 1 . 2 . . . Melee 1 | . . 1 . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Hostile Shots Fired 639 | . . 93 16 154 121 53 202 Missed 213 | . . 24 5 40 59 11 74 Hits 426 | . . 69 11 114 62 42 128 Melee 4 | . . 3 . 1 . . . Projectile 422 | . . 66 11 113 62 42 128 Critical Strikes 14 | . . 2 . 3 1 4 4 Part Disruptions 2 | . . . . 1 1 . . Damage Taken 7244 | . . 1055 92 2565 546 813 2173 Core 1719 | . . 231 6 343 11 120 1008 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 76 | 100 100 . 40 37 98 85 . Volleys Fired 218 | 25 12 58 12 52 28 27 4 Largest 4 | 1 2 3 3 3 3 4 3 Hottest 187 | 20 100 109 109 166 166 187 114 Shots Fired 444 | 25 16 113 27 106 60 85 12 Gun 293 | 25 8 94 25 49 35 53 4 Cannon 97 | . . . . 32 25 32 8 Launcher 46 | . . 19 2 25 . . . Special 8 | . 8 . . . . . . Kinetic 223 | 25 4 48 13 25 28 68 12 Thermal 124 | . 8 14 12 41 32 17 . Explosive 8 | . . 6 . 2 . . . Electromagnetic 89 | . 4 45 2 38 . . . Robot Hit Streak 12 | 5 2 12 3 9 9 10 6 Robot Miss Streak 9 | 2 2 4 3 8 4 9 7 Penetration Max 1 | . . . . . . 1 . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 274 | 16 4 71 13 64 42 55 9 Core Hits 173 | 4 1 47 8 64 12 25 12 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 5 | . . 2 . 2 . 1 . Burn 3 | . . 1 . 2 . . . Destroy 1 | . . . . . . 1 . Corrupt 1 | . . 1 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6831 | 196 68 1545 192 2137 892 1503 298 Guns 3047 | 196 68 726 133 570 524 742 88 Cannons 1395 | . . . . 390 368 464 173 Explosions 2168 | . . 764 51 1171 . 182 . Melee . | . . . . . . . . Ramming 221 | . . 55 8 6 . 115 37 Kinetic 2544 | 196 24 323 31 287 455 967 261 Thermal 1766 | . . 269 102 719 437 239 . Explosive 491 | . . 309 . . . 182 . Electromagnetic 1809 | . 44 589 51 1125 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 21 | . . 8 8 21 3 . . Average Corruption 10 | . . 6 8 13 2 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 69 | . . 11 5 45 8 . . Message Errors 20 | . . 3 . 13 4 . . Matter Fused 12 | . . 2 1 8 1 . . Heat Flow Errors 10 | . . . 1 7 2 . . Energy Discharges 10 | . . 1 1 7 1 . . Data Loss (minor) 8 | . . 3 . 5 . . . Data Loss (major) 2 | . . . . 2 . . . Misfires 4 | . . 1 1 2 . . . Weapon Failures 3 | . . 1 1 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 167 | . . 10 . 56 20 81 . Projectiles 72 | . . . . . 20 52 . Explosions 95 | . . 10 . 56 . 29 . Melee . | . . . . . . . . Knockbacks 28 | . . . . 11 . 11 6 Impact . | . . . . . . . . Kinetic 26 | . . . . 11 . 10 5 Secondary 2 | . . . . . . 1 1 Self-Inflicted Damage 344 | . . 106 4 164 . 67 3 Shots 22 | . . 8 1 12 . 1 . Rammed 2 | . . . . . . . 2 Targets Rammed 74 | . . 38 2 1 . 22 11 Kicked 72 | . . 38 2 1 . 22 9 Crushed . | . . . . . . . . Highest Temperature 446 | . 42 172 286 446 326 413 54 Average Temperature 108 | . 18 62 113 122 114 141 23 Received Heat Transfer 1770 | . . 408 . 639 78 297 348 Effects 11 | . . . 1 6 . 4 . Shutdowns 3 | . . . . 2 . 1 . Energy Bleed 5 | . . . . 4 . 1 . Interference 1 | . . . 1 . . . . Short Circuit 1 | . . . . . . 1 . Damage (minor) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . Combat Hostiles . | . . . . . . . . Parts Fried 9 | . . 2 . 7 . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . 1 . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 10 | . . . 1 4 3 2 . Heat Transferred 3695 | . . 631 259 1658 777 370 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 14 | . . 8 . 6 . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Maximum Alert Level 2 | . . 1 . 2 . . . Low Security (%) 73 | 100 100 97 100 17 100 100 100 Level 1 21 | . . 2 . 67 . . . Level 2 4 | . . . . 15 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 439 | 10 14 205 126 439 120 67 125 Initial 120 | . . . 76 40 120 10 16 Average 123 | . 1 120 83 286 25 28 16 Influence Increases 2135 | 20 35 575 110 869 125 174 227 Destroy 0b10 Robot/C 900 | . . 300 40 400 60 80 20 Destroy 0b10 Robot/NC 195 | 20 5 50 15 75 5 25 . Destroy Leader 256 | . 2 80 10 100 32 22 10 Successful Hack 55 | . 20 5 . 17 12 1 . Disable Machine 120 | . . 30 30 30 . 30 . Destroy Structure 144 | . 8 80 . 37 1 16 2 Partial Spotted 45 | . . . . 15 . . 30 Lose Combat Pursuer 420 | . . 30 15 195 15 . 165 Influence Decreases 2020 | 20 35 378 201 710 368 163 145 Entered New Map 361 | . . . 121 66 145 12 17 Time Decay 1329 | 20 35 278 70 474 223 141 88 Lost Part 330 | . . 100 10 170 . 10 40 Squads Dispatched 13 | . . 1 . 5 3 1 3 Investigation 2 | . . 1 . . . . 1 Extermination 3 | . . . . . 2 . 1 Reinforcement 5 | . . . . 2 1 1 1 Assault . | . . . . . . . . Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 1 . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Distress Signals 8 | . . 2 . 4 . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 117 | . 1 25 3 41 13 8 26 Peak Tracking Total 14 | . 1 3 3 9 3 4 14 Tactical Retreats 16 | . . 2 1 7 1 . 5 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Traps Triggered 1 | . . . . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . . . 6 . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Disabled 9 | . . 3 2 2 . 2 . Max in Single Turn 2 | . . 1 2 1 . 2 . Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Accessed 19 | . 2 3 . 8 2 3 1 Terminals 14 | . 2 2 . 6 1 2 1 Fabricators 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . 1 . 1 . 1 . Garrison Access 1 | . . . . 1 . . . Total Hacks 46 | . 5 12 . 17 4 6 2 Successful 23 | . 3 6 . 8 1 5 . Failed 22 | . 2 6 . 9 3 . 2 Catastrophic 5 | . . 1 . 2 1 . 1 Database Lockouts 1 | . . . . . . 1 . Manual 3 | . . . . . . 3 . Terminals 31 | . 5 4 . 14 2 4 2 Fabricators 2 | . . . . . 2 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 11 | . . 8 . 1 . 2 . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 14 | . 3 1 . 6 1 3 . Record 4 | . . . . . 1 3 . Disarm Traps 1 | . . . . 1 . . . Patrol Status 1 | . . . . 1 . . . Transport Status 2 | . 1 1 . . . . . Investigation Status 1 | . . . . 1 . . . Recall Reinforcements 1 | . 1 . . . . . . Hauler Manifests 1 | . . . . 1 . . . Registered Components 1 | . 1 . . . . . . Zone Layout 2 | . . . . 2 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 8 | . . 5 . 1 . 2 . Insert Component 2 | . . . . 1 . 1 . Analyze 1 | . . . . . . 1 . Retrieve Study 5 | . . 5 . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 13 | . . 1 . 7 2 2 1 Full Trace Events 2 | . . 1 . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 5 | . . 5 . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Active Infowar (turns) 3151 | 91 206 266 . 1195 724 441 228 Optics 2586 | . . . . 1195 724 439 228 Sensors 1391 | . . . . . 722 441 228 Terrain 563 | 91 206 266 . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Turns Passed 3923 | 151 206 703 149 1219 724 441 330 Spaces Moved 2368 | 74 134 359 98 640 509 241 313 Core 174 | 8 . . . 10 . . 156 Treads 78 | . . . . 78 . . . Legs 2116 | 66 134 359 98 552 509 241 157 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 112 112 100 111 117 50 Average Speed 123 | 115 120 120 112 154 115 122 88 Slowest Speed 260 | 150 120 260 112 250 183 126 126 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . Exploration Rate (%) 21 | 4 34 33 32 43 15 6 8 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 8 | . 8 . . . . . . Terrain Destroyed 157 | . 8 91 . 44 . 13 1 Melee . | . . . . . . . . Projectile 11 | . 8 . . 2 . . 1 AOE 146 | . . 91 . 42 . 13 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total 2938 | 112 147 519 114 772 593 324 357 Wait 147 | 1 . 31 2 26 49 14 24 Move 2361 | 73 133 358 97 639 508 240 313 Hop . | . . . . . . . . Pick Up 34 | 6 . 10 . 12 3 1 2 Fast Attach 41 | 6 . 8 . 17 1 8 1 Attach 20 | 1 1 7 1 7 2 1 . Detach 10 | . 1 4 . 3 . 2 . Swap 8 | . . . . 5 . 3 . Drop 25 | . . 5 . 10 2 6 2 Fire 218 | 25 12 58 12 52 28 27 4 Melee . | . . . . . . . . Ram 2 | . . . . . . . 2 Kick 72 | . . 38 2 1 . 22 9 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 152 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 8) 358 | -10/Materials | Entered another Materials area 358 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 634 | -9/Materials | Lost 4 parts (1p1n2w) 701 | -9/Materials | Core integrity fell below 50% 725 | -9/Materials | Lost 3 parts (1n1u1w) 970 | -9/Materials | Discovered new exit (range 12) 1061 | -9/Materials | Entered Mines 1204 | -9/Mines | Discovered new exit (range 6) 1210 | -9/Mines | Entered Materials 1210 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1474 | -8/Materials | Garrison activated, responded to threat 1492 | -8/Materials | Discovered new exit (range 18) 1568 | -8/Materials | Core integrity fell below 50% 1595 | -8/Materials | Lost 12 parts (1p3n3u5w) 1674 | -8/Materials | Crushed by falling debris 1674 | -8/Materials | System corruption reached 10% 1985 | -8/Materials | Build established: Scavenger-Bomber 2421 | -8/Materials | Discovered new exit (range 5) 2429 | -8/Materials | Entered Factory 2429 | -7/Factory | Evolved 2 slots: Utility x2 2691 | -7/Factory | Build established: Scavenger-Skirmisher 3088 | -7/Factory | Discovered new exit (range 20) 3153 | -7/Factory | Entered another Factory area 3153 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3321 | -6/Factory | Central database locked down 3544 | -6/Factory | Discovered new exit (range 4) 3594 | -6/Factory | Entered another Factory area 3594 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3603 | -5/Factory | Build established: Tank 3805 | -5/Factory | Lost 3 parts (1p1u1w) 3822 | -5/Factory | Released all parts (8) 3850 | -5/Factory | Lost 4 parts (1p1n2u) 3913 | -5/Factory | Core integrity fell below 50% 3921 | -5/Factory | Core integrity fell below 20% 3924 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired Mic. Fission Core. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 3N. Slug penetrates Wall. Dropped Hvy. Machine Gun. Acquired Imp. Arc Projector. Penetrated by Slug. R-10 Processor collects Hvy. Machine Gun. S-27 Virus destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slammed into G-50 Soldier. Slammed into R-10 Processor. C-30 ARC bursts open, deploying its payload. H-66 Slayer unfolds itself. Slug penetrates Wall. Penetrated by Slug. K-01 Serf collects debris. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????##+###??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? ##?????????????????? | | ????????????????????????# k??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# h%#??????????????????? | | ????????????????????????# t h#??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ???????????????########## #??????????????????? | | ???????????????# # #??????????????????? | | ???????????????# #@ #??????????????????? | | ???????????????# # #??????????????????? | | ???????????????# # R #??????????????????? | | ???????????????# # #??????????????????? | | ???????????????# % # +??????????????????? | | ???????????????# g #??????????????????? | | ???????????????# #g #??????????????????? | | ???????????????# #g #??????????????????? | | ???????????????########## ###+####???????????? | | ?????????????????# ????????? | | ?????????????????# ????????? | | ?????????????????# ????????? | | ?????????????????# ?????????? | | ?????????????????# ?????????? | | ?????????????????# ################??????????? | | ?????????????????# #?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????# #???##########????????????? | | ?????????????????# #?? #????????????? | | ????############## #?? ? #????????????? | | ????# # # #????????????? | | ????# """"" # # """ """ #????????????? | | ????# """"" # # """ """ #????????????? | | ????# """ # # """ """ #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 675 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Gauss Cannon | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Beam Rifle | -9/Materials | Hacked EMP Blaster | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Live, Flee, And Rebuild Challenges ------------ None Game ------ Seed ShockboltThunderMaxwheels Manual? 0 Play Time 00:57:36 Cumulative 17.4 hours Start 2026.10.13 @ 21:02:02 End 2026.10.18 @ 08:32:20 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 11 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 254b8265-9095-46d7-98e5-7ef73cb29f85