Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.22 @ 14:08:05 Player: Flerik Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (21) 105 Value Destroyed (540) 540 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1015) 1015 TOTAL SCORE: 7040 Bonus ------- Follower Combat Kills 715 Met Imprinter 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter Terrain Scan Processor 0b10 Decoder Chip [Looter] Advanced Targeting Computer Improved Melee Analysis Suite Authchip [Propulsion] > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Ion Engine Light Ion Engine Nuclear Core Makeshift ECM Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- VTOL Module Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Advanced Signal Interpreter Terrain Scan Processor 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Advanced Targeting Computer Improved Melee Analysis Suite Hacking Suite > --- WEAPON ----------- Backup Laser I CR-A16's Pointy Stick > --- INVENTORY -------- Ion Engine Light Ion Engine Light Deuterium Engine Nuclear Core Makeshift ECM Suite Katana [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Nuclear Pulse Thruster Leg Aluminum Leg Flight Unit Nuclear Pulse Thruster Utility Small Storage Unit Device Cloaking Device Storage Small Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Weapon Backup Laser I Energy Gun Backup Laser I Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Enhanced Flamer Impact Weapon Heavy Mace Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Slots Evolved 10 | . . 2 2 2 2 . . . . . . 2 . . Power . | . . . . . . . . . . . . . . . Propulsion 3 | . . . 2 . . . . . . . . 1 . . Utility 7 | . . 2 . 2 2 . . . . . . 1 . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 70 | 7 3 7 11 1 9 . 9 1 3 3 . 3 13 . Power 8 | 1 1 . 1 . 2 . . . 1 . . . 2 . Engine 6 | 1 1 . 1 . 2 . . . . . . . 1 . Core 2 | . . . . . . . . . 1 . . . 1 . Reactor . | . . . . . . . . . . . . . . . Propulsion 25 | 2 1 1 5 . 4 . 4 . 1 . . . 7 . Treads . | . . . . . . . . . . . . . . . Leg 5 | 2 1 1 1 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 20 | . . . 4 . 4 . 4 . 1 . . . 7 . Utility 21 | 2 . 4 3 1 2 . 3 1 1 . . 3 1 . Device 6 | 1 . 1 . 1 2 . 1 . . . . . . . Storage 4 | 1 . 2 . . . . 1 . . . . . . . Processor 9 | . . 1 2 . . . 1 1 1 . . 3 . . Hackware 2 | . . . 1 . . . . . . . . . 1 . Protection . | . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 16 | 2 1 2 2 . 1 . 2 . . 3 . . 3 . Energy Gun 2 | 1 . . . . . . . . . 1 . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 3 | 1 1 1 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 1 | . . 1 . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . 1 . . . . Impact Weapon 3 | . . . 1 . 1 . 1 . . . . . . . Slashing Weapon 3 | . . . . . . . 1 . . . . . 2 . Piercing Weapon 1 | . . . . . . . . . . 1 . . . . Special Melee Weapon 2 | . . . 1 . . . . . . . . . 1 . Unidentified Prototypes 2 | . . . . . 2 . . . . . . . . . Parts Lost 34 | . . 8 1 . 2 . . . 1 . 1 1 20 . Power 3 | . . 1 . . . . . . . . . . 2 . Propulsion 16 | . . 1 1 . 2 . . . 1 . . . 11 . Utility 7 | . . 2 . . . . . . . . 1 1 3 . Weapon 8 | . . 4 . . . . . . . . . . 4 . Highest Loss Streak 10 | . . 8 1 . 1 . . . 1 . 1 1 10 . To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 100 91 86 76 62 66 77 95 100 100 99 92 68 35 Engine 4 | . 14 8 1 7 6 6 6 6 . . . . 1 . Core 2 | . . . . . . . . . 6 6 6 5 2 . Leg 5 | . 28 21 8 . . . . . . . . . . . Flight 18 | . . . 27 23 18 26 26 26 26 26 26 23 14 . Device 9 | . 14 21 . 7 4 6 8 13 13 13 12 4 . . Storage 6 | . 14 11 9 7 6 6 5 6 6 6 6 5 . . Processor 20 | . . 11 20 15 13 13 16 22 26 26 26 35 34 29 Hackware 4 | . . . 5 7 6 6 6 6 6 6 6 5 4 5 Energy Gun 4 | . 14 8 . . . . 1 6 6 6 6 5 . . Ballistic Gun 2 | . 14 9 . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 2 6 6 1 . . 3 . Piercing Weapon 1 | . . . . . . . . . . 3 6 5 1 . Special Melee Weapon 1 | . . . 9 7 4 . . . . . . . 3 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 16 | 14 14 15 12 10 12 9 13 13 15 16 16 15 14 . Greatest Support 24 | 20 20 20 16 12 22 22 24 24 24 22 22 22 24 3 Greatest Overweight (x) 3 | 1 . . . . 3 . . . . . . . 2 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 8 8 8 8 8 8 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 8 8 8 7 8 8 8 8 8 5 5 Most Carried 8 | 4 8 8 8 8 8 8 8 8 8 8 8 8 8 4 Average Carried 6 | 2 6 6 5 7 7 8 7 8 7 7 8 6 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 Final Carried 8 | 4 8 8 8 8 8 8 8 8 7 8 8 8 4 4 Class Distribution -------------------- 54% | Sprinter 38% | Mutant 7% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Sprinter | -6/Waste Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Zion Sprinter | -5/Proximity Caves Sprinter | -5/Factory Scavenger-Sprinter | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Matter Collected 845 | 228 48 56 46 . . 203 40 43 42 . 30 . 109 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 668 | 30 18 93 46 . . . 151 . 126 . . . 204 . Parts 36 | 5 1 10 2 . . . 1 . 3 . . . 14 . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . 1 9 . 2 . 10 . Prevented 2 | . . . . . . . . . . . . . 2 . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Combat Hostiles Destroyed 16 | . . 5 1 . . . . . 2 . . . 8 . Melee 11 | . . . 1 . . . . . 2 . . . 8 . Guns 2 | . . 2 . . . . . . . . . . . . AOE 3 | . . 3 . . . . . . . . . . . . Classes Destroyed 8 | 1 1 3 1 . . . 1 . 1 . . . . . Builder 1 | . 1 . . . . . . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . Recycler 1 | . . . . . . . 1 . . . . . . . Watcher 1 | . . 1 . . . . . . . . . . . . Swarmer 12 | . . 4 . . . . . . . . . . 8 . Grunt 2 | . . 1 . . . . . . 1 . . . . . Duelist 1 | . . . . . . . . . 1 . . . . . Hunter 1 | . . . 1 . . . . . . . . . . . Best Kill Streak 5 | 1 1 5 1 . . . 1 . 2 . . . 4 . Combat Bots Only 4 | . . 4 1 . . . . . 2 . . . 4 . Max Kills in Single Turn 3 | 1 1 3 1 . . . 1 . 1 . . . 1 . Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . 3 . . . . . . . . . . . . Melee 1 | . . . 1 . . . . . 1 . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Damage Taken 3144 | . 172 699 67 61 64 . 17 . 110 . 117 213 1474 150 Core 1297 | . 72 187 9 14 11 . . . 2 . . 65 787 150 Absorbed by Shields . | . . . . . . . . . . . . . . . Regen/Repaired (Parts) 186 | . . . . . 12 . 59 . . 115 . . . . Core Remaining (%) 86 | 100 71 53 98 98 . . . . . . 98 . . . Volleys Fired 24 | 7 6 9 . . . . . . . . 2 . . . Largest 2 | 1 2 2 . . . . . . . . 1 . . . Hottest 60 | 40 60 60 . . . . . . . . 30 . . . Shots Fired 36 | 7 12 15 . . . . . . . . 2 . . . Gun 34 | 7 12 13 . . . . . . . . 2 . . . Cannon . | . . . . . . . . . . . . . . . Launcher 2 | . . 2 . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 15 | . 6 9 . . . . . . . . . . . . Thermal 2 | . . . . . . . . . . . 2 . . . Explosive 2 | . . 2 . . . . . . . . . . . . Electromagnetic 17 | 7 6 4 . . . . . . . . . . . . Robot Hit Streak 5 | 3 5 2 . . . . . . . . 4 . . . Robot Miss Streak 4 | 1 2 4 . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 48 | 6 8 6 3 . . . 1 . 8 . 2 . 14 . Core Hits 24 | 2 3 9 1 . . . . . 2 . . . 7 . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 1 | . . . . . . . . . . . . . 1 . Impale 1 | . . . . . . . . . . . . . 1 . Melee Attacks 35 | . . . 3 . . . 1 . 8 . . . 23 . Impact 2 | . . . 1 . . . 1 . . . . . . . Slashing 20 | . . . . . . . . . 8 . . . 12 . Piercing 11 | . . . . . . . . . . . . . 11 . Sneak Attacks 10 | . . . 2 . . . 1 . 7 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 1635 | 84 110 304 34 7 . . 96 . 477 . 19 . 504 . Guns 299 | 84 110 86 . . . . . . . . 19 . . . Cannons . | . . . . . . . . . . . . . . . Explosions 218 | . . 218 . . . . . . . . . . . . Melee 1105 | . . . 34 . . . 96 . 477 . . . 498 . Ramming 13 | . . . . 7 . . . . . . . . 6 . Kinetic 82 | . 30 52 . . . . . . . . . . . . Thermal 19 | . . . . . . . . . . . 19 . . . Explosive 218 | . . 218 . . . . . . . . . . . . Electromagnetic 198 | 84 80 34 . . . . . . . . . . . . Impact 130 | . . . 34 . . . 96 . . . . . . . Slashing 784 | . . . . . . . . . 477 . . . 307 . Piercing 191 | . . . . . . . . . . . . . 191 . Highest Corruption 1 | . . . . . . . . . . . . . . 1 Average Corruption 1 | . . . . . . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 195 | . . . . . . . 66 . 59 . . . 70 . Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 195 | . . . . . . . 66 . 59 . . . 70 . Knockbacks 1 | . . . . . . . 1 . . . . . . . Impact 1 | . . . . . . . 1 . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 28 | . . 22 . 3 . . . . . . . . 3 . Shots 1 | . . 1 . . . . . . . . . . . . Rammed 2 | . . . . 1 . . . . . . . . 1 . Targets Rammed 2 | . . . . 1 . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 314 | . 20 23 . . 314 . . . . . 4 . . . Average Temperature 60 | . 13 12 . . 157 . . . . . 3 . . . Received Heat Transfer 363 | . 96 177 . 15 30 . . . . . 9 . 36 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . 3 . . . . . . . Impact Corruptions 2 | . . . . . . . 2 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 74 | . . . . . . . . . . . 74 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Peak Influence 311 | 10 37 262 218 109 122 76 311 . . . . 190 . . Initial 95 | . 6 15 95 94 53 42 39 . . . . 21 . . Average 95 | 4 31 107 135 101 57 58 209 . . . . 103 . . Maximum Alert Level 1 | . . 1 1 . . . 1 . . . . . . . Low Security (%) 82 | 100 100 75 83 100 100 100 31 . . . . 100 . . Level 1 17 | . . 24 16 . . . 68 . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 10 | . . 2 1 1 1 . . . 1 . . 3 . 1 Investigation 6 | . . . . 1 1 . . . . . . 3 . 1 Extermination . | . . . . . . . . . . . . . . . Reinforcement 3 | . . 2 1 . . . . . . . . . . . Assault 1 | . . . . . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Distress Signals 3 | . . 2 . . . . . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 97 | . 4 12 10 3 6 5 5 1 11 . 10 5 23 2 Peak Tracking Total 8 | . 3 7 8 3 4 2 3 1 5 . 7 7 8 2 Tactical Retreats 9 | . . 1 . . 1 . . . 1 . 1 2 3 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Traps Triggered 3 | . 1 . . 1 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Machines Disabled 7 | . . . . . . . 5 . 2 . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Machines Accessed 27 | . 4 1 2 . 6 . 5 1 . . . 6 1 1 Terminals 13 | . 3 1 1 . 1 . 3 . . . . 3 . 1 Fabricators 2 | . . . . . 1 . . . . . . 1 . . Repair Stations 4 | . . . . . 2 . 1 . . . . 1 . . Recycling Units 4 | . 1 . 1 . 1 . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . . . . . . . Total Hacks 59 | . 9 2 6 . 16 . 11 1 . . . 8 1 5 Successful 37 | . 4 2 3 . 11 . 6 1 . . . 4 1 5 Failed 22 | . 5 . 3 . 5 . 5 . . . . 4 . . Catastrophic 4 | . . . 1 . 1 . 1 . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 33 | . 5 2 2 . 5 . 8 1 . 4 . 6 . . Terminals 29 | . 8 2 3 . 2 . 6 . . . . 3 . 5 Fabricators 2 | . . . . . 1 . . . . . . 1 . . Repair Stations 12 | . . . . . 6 . 3 . . . . 3 . . Recycling Units 7 | . 1 . 3 . 2 . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . 5 . 2 . . . . . . . Terminal Hacks 13 | . 2 . 1 . 2 . 1 1 . . . . 1 5 Record 7 | . . . . . 2 . . . . . . . . 5 Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . Open Door 2 | . . . . . . . . 1 . . . . 1 . Branch Access Points 1 | . . . . . . . 1 . . . . . . . Emergency Access Points 2 | . 1 . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 7 | . . . . . 3 . 3 . . . . 1 . . Scan Component 4 | . . . . . 2 . 1 . . . . 1 . . Repair 2 | . . . . . 1 . 1 . . . . . . . Refit 1 | . . . . . . . 1 . . . . . . . Recycling Unit Hacks 4 | . 1 . 2 . 1 . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . . . Retrieve Components 3 | . 1 . 1 . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . . . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . Unauthorized Hacks 11 | . 1 2 . . 3 . 2 . . . . 3 . . Terminals 6 | . 1 2 . . . . 2 . . . . 1 . . Track 1 | . . 1 . . . . . . . . . . . . Assimilate 2 | . . . . . . . 1 . . . . 1 . . Operators 3 | . 1 1 . . . . 1 . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 . . Recompile 1 | . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . . Tunnel 1 | . . . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . . . . . . . Broadcast 1 | . . . . . 1 . . . . . . . . . Decoy 1 | . . . . . 1 . . . . . . . . . Redirect 1 | . . . . . 1 . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 20 | . 4 1 2 . 4 . 4 . . . . 4 . 1 Full Trace Events 5 | . 1 . 1 . 1 . . . . . . 1 . 1 Feedback Events 1 | . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . 1 . 1 . . . . . . . Time 52 | . . . . . 26 . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 3 | . 1 . 2 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 1 | . . . 1 . . . . . . . . . . . Non-combat 1 | . . . 1 . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . 1 . . . . . . . . . . . find_recycling 1 | . . . 1 . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Total Allies 23 | . . . . . . 18 1 . . 3 . 1 . . Largest Group 18 | . . . . . . 18 15 13 10 3 3 1 . . Highest-Rated Group 656 | . . . . . . 656 581 530 400 93 93 26 . . Highest-Rated Ally 50 | . . . . . . 50 50 50 50 31 31 26 . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 205 | . . . . . . 114 23 15 27 . 26 . . . Total Damage 8275 | . . . . . . 3808 1126 483 2546 . 312 . . . Kills 37 | . . . . . . 7 7 1 21 . 1 . . . Allies Corrupted 1 | . . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . . . 2 . . 2 1 Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Decoded 0b10 Intel 18 | . . . . . . . . . . . . 18 . . Traps 3 | . . . . . . . . . . . . 3 . . Emergency Access 2 | . . . . . . . . . . . . 2 . . Items 13 | . . . . . . . . . . . . 13 . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Turns Passed 3120 | 109 344 258 136 19 163 126 285 204 217 410 241 168 322 118 Spaces Moved 5213 | 64 266 152 222 52 286 156 431 460 308 964 539 504 608 201 Core 255 | 8 . . . . 4 . . . . . . . 42 201 Treads . | . . . . . . . . . . . . . . . Legs 475 | 56 266 152 1 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 4483 | . . . 221 52 282 156 431 460 308 964 539 504 566 . Fastest Speed 27 | 50 120 120 29 32 29 29 28 31 29 29 29 29 27 50 Average Speed 39 | 115 120 120 40 32 34 29 29 31 29 29 29 29 33 50 Slowest Speed 200 | 120 120 120 120 32 200 29 31 31 34 29 29 29 200 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 13 | . . . . . 1 . 3 . 1 . 3 1 4 . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 5 37 20 28 3 9 83 15 62 36 86 66 12 62 38 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . . . . . 1 . 1 . 1 Known Exits Taken 3 | . . . . . . . 1 . . . . 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 . . . 1 1 1 1 . . . Scrap Searched 9 | . . . . . . . . 1 1 3 1 . 3 . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 22 | . . 22 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . AOE 22 | . . 22 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Total 6136 | 88 278 213 261 54 351 236 583 520 420 1094 617 524 679 218 Wait 769 | 7 . 42 22 . 50 81 138 60 103 117 80 16 36 17 Move 5177 | 63 265 151 221 52 284 155 425 459 305 963 532 501 600 201 Hop 11 | . . . . . 1 . 2 . 1 . 3 1 3 . Pick Up 26 | 4 4 3 2 . . . 4 . . 6 . 2 1 . Fast Attach 40 | 7 3 . 6 . 7 . 5 1 . . . 1 10 . Attach 17 | . . 4 4 1 1 . 1 . 1 . . 2 3 . Detach 4 | . . . 1 1 1 . . . . . . . 1 . Swap 14 | . . 3 1 . 2 . 3 . 2 3 . . . . Drop 18 | . . 1 1 . 5 . 4 . . 5 . 1 1 . Fire 24 | 7 6 9 . . . . . . . . 2 . . . Melee 35 | . . . 3 . . . 1 . 8 . . . 23 . Ram 1 | . . . . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 110 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 7) 454 | -10/Materials | Entered another Materials area 454 | -9/Materials | Evolved 2 slots: Utility x2 694 | -9/Materials | Discovered new exit (range 16) 712 | -9/Materials | Entered another Materials area 712 | -8/Materials | Evolved 2 slots: Propulsion x2 734 | -8/Materials | Lost 8 parts (1p1n2u4w) 841 | -8/Materials | Discovered new exit (range 16) 848 | -8/Materials | Entered Factory 848 | -7/Factory | Evolved 2 slots: Utility x2 865 | -7/Factory | Discovered new exit (range 6) 867 | -7/Factory | Entered another Factory area 867 | -6/Factory | Evolved 2 slots: Utility x2 881 | -6/Factory | Identified exit to Garrison 971 | -6/Factory | Repaired Flight Unit 1030 | -6/Factory | Sucked down chute 1030 | -6/Factory | Entered Waste 1033 | -6/Waste | Spotted C-40 Crusher 1034 | -6/Waste | Spotted C-40 Crusher 1041 | -6/Waste | Warlord forces began an assault 1043 | -6/Waste | Allies destroyed C-40 Crusher 1052 | -6/Waste | Spotted C-40 Crusher 1059 | -6/Waste | Allies destroyed C-40 Crusher 1062 | -6/Waste | Spotted C-40 Crusher 1069 | -6/Waste | Spotted C-40 Crusher 1085 | -6/Waste | Spotted C-40 Crusher 1094 | -6/Waste | Allies destroyed C-40 Crusher 1095 | -6/Waste | Allies destroyed C-40 Crusher 1103 | -6/Waste | Discovered new exit (range 10) 1156 | -6/Waste | Entered Factory 1156 | -6/Factory | Accompanied by 15 allies 1285 | -6/Factory | Build established: Sprinter 1314 | -6/Factory | Identified exit to Lower Caves 1397 | -6/Factory | Repaired Sml. Storage Unit 1441 | -6/Factory | Entered Lower Caves 1441 | -6/Lower Caves | Accompanied by 13 allies 1526 | -6/Lower Caves | Encountered a Warlord checkpoint 1565 | -6/Lower Caves | Discovered new exit (range 10) 1645 | -6/Lower Caves | Entered another Lower Caves area 1645 | -6/Lower Caves | Accompanied by 10 allies 1649 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 1686 | -6/Lower Caves | Encountered a Warlord checkpoint 1856 | -6/Lower Caves | Discovered new exit (range 10) 1862 | -6/Lower Caves | Entered Zion 1881 | -6/Zion | Learned location of Extension (-5) 1885 | -6/Zion | Gained Derelict followers 1950 | -6/Zion | Visited the Megawrench Repair Shop 1954 | -6/Zion | Megawrench repaired 12 parts 1989 | -6/Zion | Learned Factory terminal intel 2061 | -6/Zion | Found CR-A16's Pointy Stick 2156 | -6/Zion | Received a hallucinogenic algorithm 2157 | -6/Zion | Discovered new exit (range 10) 2272 | -6/Zion | Entered Proximity Caves 2272 | -5/Proximity Caves | Accompanied by 3 allies 2509 | -5/Proximity Caves | Discovered new exit (range 14) 2512 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2513 | -5/Proximity Caves | Entered Factory 2513 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2514 | -5/Factory | Loaded intel: 28 terminal locations 2679 | -5/Factory | Discovered new exit (range 8) 2681 | -5/Factory | Identified exit to Upper Caves 2681 | -5/Factory | Entered Upper Caves 2763 | -5/Upper Caves | Lost 10 parts (1p5n3u1w) 2918 | -5/Upper Caves | Learned Factory stockpile data 2964 | -5/Upper Caves | Learned Factory stockpile data 2980 | -5/Upper Caves | Core integrity fell below 50% 2997 | -5/Upper Caves | Core integrity fell below 20% 2999 | -5/Upper Caves | Discovered new exit (range 7) 3002 | -5/Upper Caves | Identified exit to Upper Caves 3003 | -5/Upper Caves | Entered another Upper Caves area 3018 | -5/Upper Caves | Lost 9 parts (5n1u3w) 3103 | -5/Upper Caves | Spotted B-75 Beast 3111 | -5/Upper Caves | Learned 4 Factory zone layouts 3114 | -5/Upper Caves | Learned location of 1 exit from Research 3120 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3121 | -5/Upper Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- GOAL=ESCAPE 03111_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x4). 03114_ Connecting with Outpost Terminal... >>Query(Status Report 517B) UNEVENTFUL CYCLE. >>Query(Status Report 401N) NETWORK OUTAGE FREQUENCY INCREASING. >>Query(Status Report 148Y) RESTORED EXTERNAL LINK TO 0B10. >>Query(Status Report 201X) INTERCEPTED DERELICT INTEL. World map confirmed: -5/Extension. >>Query(Status Report 825X) INTERCEPTED DERELICT INTEL. Data stored: Research exits (x1). Feedback: System corruption (+1%). 03114_ ALERT: Suspicious activity at Terminal U001. Dispatching Investigation squad. 03120_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????## | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????## | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????## | | ??????????????????????????????????????????????## | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ???????????????????????????????????????????????## | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ??????????????????????######???????????????????### | | ??????????????????????? ##########????????????# | | ???????????????????????? # #????????????# | | ????????????????????????# #?????????##?# | | ????????????##??????????# #???????##"#?# | | ????????????# ####### #?????### ### | | ?????????? Y #######" "# | | ?????????? @ ## | | ?????????????????#### ## | | ???????????????????# ### ######## # ## | | ???????????????????# ??## ###???# # ##? | | ???????????????????# ## ???# ##??# # #?? | | ???????????????????#??# ???# #### " #?? | | ??????????????????????# ?#### " #?? | | ?????????????????????? $?# #" "#"#####?? | | ?????????????????????? ?# # #???? | | ?????????????????????###?# # #???? | | ?????????????????????????# #####+##### #???? | | ?????????????????????????## #""" """#? #???? | | ??????????????????????????## #""" "#??#???? | | ???????????????????????????# #""" T"#??????? | | ???????????????????????????# #""" "#??????? | | ???????????????????????????# # "#??????? | | ???????????????????????????# #" "#??????? | | ???????????????????????????### #" "#??????? | | ?????????????????????????????# #" "#??????? | | ????????????????????????????? #" "#??????? | | ????????????????????????????? ?#####+#####??????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Cloak Strength 2 Evasion (%) 64 Targeting Accuracy 8 Melee Accuracy 10 Salvage Targeting 4 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BackupIntegrityBay Manual? 0 Play Time 00:51:35 Cumulative 34.3 hours Start 2022.09.22 @ 13:16:36 End 2022.09.22 @ 14:08:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 54 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 39 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8277fd59-bdd6-4c21-9703-b9d0968924cb