Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.16 @ 20:44:31

Player: Dadrick

Result: Destroyed by QY-9BC(j) with Overtuned Pulse Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (135)     675
Value Destroyed (2806)     2806
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (303)                303
              TOTAL SCORE: 5584

 Bonus
-------
High Alert Combat Kills    202
Follower Combat Kills      101

 Cogmind 
---------
Core Integrity             0/400
Matter                     187/300
Energy                     0/100
System Corruption          0%
Temperature                Hot (242)
Movement                   Treading (320) Ox2
Location                   -9/Scraptown

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
          Light Treads
>               --- UTILITY (2) ------
  High-capacity Storage Unit
>               --- WEAPON (3) -------
          Heavy EM Pulse Gun
>               --- INVENTORY (20) ---
          Heavy Ion Engine
          Light Treads
                Cooling System
                Huge Storage Unit
                Structural Scanner
                Seismic Detector
                Hacking Suite
                System Shield
                Tractor Beam
                Sensor Drone Bay
                Plasma Cutter
                CPS Tube (1)
                Great Maul

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
          Light Treads
       Improved Treads
        Armored Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
       Hardened Medium Armor Plating
>               --- WEAPON -----------
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY --------
          Heavy Ion Engine
          Light Treads
          Light Treads
                Cooling System
                Huge Storage Unit
                Structural Scanner
                Sensor Array
                Seismic Detector
         Medium Armor Plating
                Hacking Suite
                System Shield
                Tractor Beam
                Sensor Drone Bay
          Heavy EM Pulse Gun
          Heavy EM Pulse Gun
          Heavy EM Pulse Gun
                Grenade Launcher
       Improved Grenade Launcher
                Plasma Cutter
                Great Maul
[Rating: 26]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Protection               Hardened Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           CPS Tube
  Impact Weapon            Great Maul

 Build                          | -11 -10 -10 -9  -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   
Parts Attached             93   | 8   13  10  27  20  5   10  
  Power                    9    | 1   3   .   3   2   .   .   
    Engine                 7    | 1   2   .   2   2   .   .   
    Core                   2    | .   1   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               24   | 2   1   1   9   4   5   2   
    Treads                 24   | 2   1   1   9   4   5   2   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  19   | 2   3   5   3   5   .   1   
    Device                 10   | 1   1   3   2   3   .   .   
    Storage                3    | 1   2   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             6    | .   .   2   1   2   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   41   | 3   6   4   12  9   .   7   
    Energy Gun             5    | 1   .   .   1   .   .   3   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          20   | 2   2   2   8   5   .   1   
    Ballistic Cannon       4    | .   3   .   1   .   .   .   
    Launcher               8    | .   .   2   2   2   .   2   
    Special Weapon         2    | .   1   .   .   .   .   1   
    Impact Weapon          2    | .   .   .   .   2   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   1   .   .   
Parts Lost                 10   | .   .   .   1   1   .   8   
  Power                    2    | .   .   .   1   .   .   1   
  Propulsion               2    | .   .   .   .   .   .   2   
  Utility                  3    | .   .   .   .   1   .   2   
  Weapon                   3    | .   .   .   .   .   .   3   
  Highest Loss Streak      8    | .   .   .   1   1   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   99  100 99  99  100 99  
  Engine                   8    | .   8   .   7   11  11  10  
  Core                     3    | .   5   14  3   .   .   .   
  Treads                   31   | .   27  28  32  33  33  32  
  Device                   5    | .   14  10  2   5   .   .   
  Storage                  12   | .   14  14  11  11  11  11  
  Protection               6    | .   .   3   8   5   11  10  
  Ballistic Gun            27   | .   14  27  32  31  33  26  
  Ballistic Cannon         2    | .   13  .   .   .   .   .   
Peak Build Rating          26   | 7   10  18  24  25  26  25  
  Average Rating           19   | 5   8   15  21  22  25  24  
  On Entrance              15   | .   7   10  15  24  25  25  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             66   | 13  52  55  64  66  65  65  
  Greatest Support         63   | 40  40  40  60  60  63  60  
  Greatest Overweight (x)  1    | .   1   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   1   .   .   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  
  Average Capacity         18   | 7   14  20  20  20  20  20  
  Most Carried             20   | 3   15  20  20  20  20  20  
  Average Carried          17   | 1   11  19  19  19  20  19  
  Final Capacity           20   | 8   20  20  20  20  20  20  
  Final Carried            20   | 3   15  20  20  20  20  13  

 Class Distribution 
--------------------
 36% | Mutant
 32% | Tank
 17% | Commander-Tank
  9% | Gunner
  4% | Scavenger-Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
           Tank | -9/Materials
           Tank | -9/Storage
           Tank | -9/Recycling
 Commander-Tank | -9/Scraptown

 Resources                      | -11  -10  -10  -9   -9   -9   -9   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  
Matter Collected           3165 | 322  710  240  753  626  504  10   
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            4928 | 97   926  55   1728 954  1062 106  
  Parts                    309  | 6    81   5    112  70   31   4    
Haulers Intercepted        7    | .    2    .    4    1    .    .    
Recyclers Shooed           11   | .    1    1    4    .    5    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr 
Combat Hostiles Destroyed  72   | .   19  1   25  17  8   2   
  Guns                     56   | .   15  1   17  14  8   1   
  Cannons                  4    | .   4   .   .   .   .   .   
  AOE                      12   | .   .   .   8   3   .   1   
Classes Destroyed          14   | 2   6   .   2   1   1   2   
  Worker                   12   | .   4   .   6   2   .   .   
  Builder                  15   | .   7   1   5   2   .   .   
  Tunneler                 3    | 2   1   .   .   .   .   .   
  Hauler                   7    | .   2   .   4   1   .   .   
  Recycler                 17   | 1   .   .   6   2   8   .   
  Operator                 2    | .   .   .   .   2   .   .   
  Watcher                  7    | .   2   .   3   2   .   .   
  Swarmer                  15   | .   6   .   4   5   .   .   
  Grunt                    34   | .   13  1   14  4   2   .   
  Brawler                  1    | .   .   .   1   .   .   .   
  Sentry                   19   | .   .   .   6   8   5   .   
  Demolisher               1    | .   .   .   .   .   1   .   
  Bolteater                1    | .   .   .   .   .   .   1   
  Scrapper                 1    | .   .   .   .   .   .   1   
Best Kill Streak           12   | 2   5   1   12  6   4   2   
  Combat Bots Only         6    | .   4   1   6   6   3   2   
Max Kills in Single Turn   5    | 1   2   1   5   3   2   1   
  Gunslinging              2    | .   .   .   .   2   1   .   
  Exploded                 2    | .   .   .   2   2   .   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  
Hostile Shots Fired        336  | .    68   9    80   68   30   81   
  Missed                   86   | .    19   2    29   21   6    9    
Damage Taken               3623 | .    505  90   631  632  395  1370 
  Core                     518  | .    99   .    78   84   45   212  
  Absorbed by Shields      170  | .    .    .    .    .    .    170  
  Regen/Repaired (Parts)   357  | .    123  .    146  88   .    .    
Core Remaining (%)         80   | 100  .    60   .    .    .    .    
Volleys Fired              273  | 7    97   9    64   46   42   8    
  Largest                  3    | 2    2    2    3    3    3    3    
  Hottest                  100  | 40   100  40   81   69   69   69   
Shots Fired                672  | 14   193  15   179  131  127  13   
  Gun                      582  | 14   124  12   169  127  127  9    
  Cannon                   70   | .    68   .    2    .    .    .    
  Launcher                 18   | .    .    3    8    4    .    3    
  Special                  2    | .    1    .    .    .    .    1    
  Kinetic                  651  | 14   192  12   171  127  127  8    
  Thermal                  1    | .    1    .    .    .    .    .    
  Explosive                18   | .    .    3    8    4    .    3    
  Electromagnetic          1    | .    .    .    .    .    .    1    
  Robot Hit Streak         21   | 9    7    7    15   21   15   8    
  Robot Miss Streak        6    | 1    6    1    4    4    2    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        6    | .    .    .    2    3    1    .    
    Max Gunslinging Chain  2    | .    .    .    1    2    1    .    
Shots Hit Robots           427  | 12   117  10   105  83   88   12   
  Core Hits                210  | 4    46   3    76   40   33   8    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    
  Critical Strikes         3    | .    2    .    .    .    1    .    
    Destroy                1    | .    .    .    .    .    1    .    
    Blast                  2    | .    2    .    .    .    .    .    
Melee Attacks              2    | .    .    .    .    2    .    .    
  Impact                   2    | .    .    .    .    2    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           7449 | 148  1696 78   2197 1540 1449 341  
  Guns                     5423 | 148  980  78   1341 1324 1449 103  
  Cannons                  716  | .    716  .    .    .    .    .    
  Explosions               1310 | .    .    .    856  216  .    238  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  6135 | 148  1696 78   1341 1324 1449 99   
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                1310 | .    .    .    856  216  .    238  
  Electromagnetic          4    | .    .    .    .    .    .    4    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    1    1    3    3    3    .    
  Average Corruption       2    | .    1    1    2    3    3    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  98   | .    6    9    21   21   41   .    
    Message Errors         26   | .    2    1    6    3    14   .    
    Matter Fused           22   | .    2    4    4    4    8    .    
    Heat Flow Errors       10   | .    .    2    2    2    4    .    
    Energy Discharges      9    | .    1    1    .    3    4    .    
    Parts Fused            2    | .    1    .    1    .    .    .    
    Data Loss (minor)      14   | .    .    .    4    4    6    .    
    Data Loss (major)      7    | .    .    1    .    4    2    .    
    Misfires               6    | .    .    .    3    1    2    .    
    Weapon Failures        2    | .    .    .    1    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            33   | .    17   .    16   .    .    .    
  Projectiles              17   | .    17   .    .    .    .    .    
  Explosions               16   | .    .    .    16   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 4    | .    4    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  4    | .    4    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        268  | .    123  201  209  268  201  262  
  Average Temperature      48   | .    27   66   56   38   45   135  
  Received Heat Transfer   1330 | .    237  48   258  165  102  520  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    1    
  Heat Transferred         .    | .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               4    | .    .    .    .    .    .    4    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr 
Peak Influence             609  | 15  345 85  589 609 350 .   
  Initial                  228  | .   9   85  .   228 199 .   
  Average                  195  | 7   214 29  322 438 66  .   
Maximum Alert Level        2    | .   1   .   2   2   1   .   
  Low Security (%)         56   | 100 36  100 41  .   83  .   
  Level 1                  23   | .   63  .   10  20  16  .   
  Level 2                  20   | .   .   .   47  79  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          12   | .   4   1   5   2   .   .   
  Investigation            6    | .   3   1   2   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            5    | .   1   .   3   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr 
Distress Signals           6    | .   1   .   4   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              116  | .   31  3   36  23  12  11  
  Peak Tracking Total      9    | .   5   2   7   4   5   9   
  Tactical Retreats        7    | .   3   .   1   2   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr 
Traps Triggered            3    | .   3   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -9  
----------                 Run  | Yrd Mat Min Mat Sto Rec Scr 
Machines Disabled          9    | .   4   .   .   2   3   .   
  Max in Single Turn       1    | .   1   .   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr 
Machines Accessed          34   | .   9   2   5   10  8   .   
  Terminals                25   | .   7   .   3   9   6   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   1   1   .   .   
  Recycling Units          3    | .   1   .   .   .   2   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                101  | .   31  2   18  33  17  .   
  Successful               57   | .   12  2   15  17  11  .   
  Failed                   44   | .   19  .   3   16  6   .   
    Catastrophic           2    | .   1   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   35   | .   18  .   5   7   5   .   
  Terminals                78   | .   21  .   13  29  15  .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          11   | .   5   .   2   4   .   .   
  Recycling Units          7    | .   5   .   .   .   2   .   
  Scanalyzers              3    | .   .   .   3   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             34   | .   7   2   8   12  5   .   
  Part Schematic           2    | .   .   .   .   1   1   .   
  Robot Analysis           3    | .   2   .   .   1   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   
  Open Door                5    | .   .   2   .   3   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   
  Alert Level              3    | .   2   .   .   .   1   .   
  Unreport Threat          3    | .   .   .   .   1   2   .   
  Locate Traps             6    | .   2   .   1   3   .   .   
  Maintenance Status       1    | .   .   .   1   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   
  Zone Layout              5    | .   .   .   1   3   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   3   .   2   3   .   .   
  Scan Component           5    | .   2   .   1   2   .   .   
  Repair                   3    | .   1   .   1   1   .   .   
Recycling Unit Hacks       3    | .   1   .   .   .   2   .   
  Report Inventory         2    | .   .   .   .   .   2   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         10   | .   1   .   3   2   4   .   
  Terminals                9    | .   .   .   3   2   4   .   
    Assimilate             1    | .   .   .   1   .   .   .   
    Botnet                 8    | .   .   .   2   2   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
    Reject                 1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         27   | .   8   .   5   7   7   .   
  Full Trace Events        7    | .   5   .   2   .   .   .   
  Feedback Events          1    | .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   1   1   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             3    | .   1   .   1   1   .   .   
  Time                     128  | .   26  .   38  64  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     9    | .   9   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -9  
------------               Run  | Yrd Mat Min Mat Sto Rec Scr 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             9    | .   .   .   .   .   9   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -9  
--------                   Run  | Yrd Mat Min Mat Sto Rec Scr 
Total Allies               11   | .   .   2   .   .   9   .   
  Largest Group            9    | .   .   2   1   .   9   9   
  Highest-Rated Group      157  | .   .   42  26  .   157 157 
  Highest-Rated Ally       31   | .   .   31  26  .   27  27  
Total Orders               8    | .   .   .   .   .   .   8   
  STAY                     8    | .   .   .   .   .   .   8   
Ally Attacks               43   | .   .   19  10  .   2   12  
  Total Damage             720  | .   .   312 105 .   16  287 
  Kills                    9    | .   .   5   3   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr 
Robot Analysis Total       3    | .   2   .   .   1   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  
Turns Passed               9101 | 150  1743 1324 1588 1156 2106 1034 
Spaces Moved               3556 | 72   810  517  591  431  747  388  
  Core                     1    | 1    .    .    .    .    .    .    
  Treads                   3555 | 71   810  517  591  431  747  388  
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  240  163  163  243  243  
  Average Speed            213  | 158  167  244  211  198  243  243  
  Slowest Speed            245  | 160  240  245  243  243  243  243  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       66   | 5    97   82   58   83   97   41   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    .    1    1    .    
Scrap Searched             3    | .    .    .    .    .    .    3    
Spaces Dug                 2    | .    1    .    .    1    .    .    
Terrain Destroyed          75   | .    1    23   30   21   .    .    
  Melee                    1    | .    .    .    .    1    .    .    
  Projectile               1    | .    1    .    .    .    .    .    
  AOE                      73   | .    .    23   30   20   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -9   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  
Total                      4512 | 91   1001 561  816  629  946  468  
  Wait                     422  | 2    61   12   97   119  71   60   
  Move                     3550 | 71   809  516  590  430  746  388  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  39   | 2    12   8    13   3    .    1    
  Fast Attach              27   | 8    5    1    7    4    2    .    
  Attach                   11   | .    .    .    4    .    .    7    
  Detach                   3    | 1    .    1    1    .    .    .    
  Swap                     55   | .    8    9    16   16   3    3    
  Drop                     53   | .    9    5    24   9    5    1    
  Fire                     273  | 7    97   9    64   46   42   8    
  Melee                    2    | .    .    .    .    2    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   77   | .    .    .    .    .    77   .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: [*Mat x2] / Min / *Sto x2)
-9/Storage (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling (discovered 2 exits: [*Fac] / [*Scr])
-9/Scraptown

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 16)
  151 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  495 | -10/Materials | Discovered new exit (range 15)
  699 | -10/Materials | Discovered new exit (range 6)
 1061 | -10/Materials | Discovered new exit (range 12)
 1088 | -10/Materials | Discovered new exit (range 15)
 1297 | -10/Materials | Repaired Lgt. Treads
 1324 | -10/Materials | Discovered new exit (range 4)
 1894 | -10/Materials | Entered Mines
 1903 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1989 | -10/Mines     | Discovered new exit (range 6)
 2008 | -10/Mines     | Found the Drone Emporium
 2029 | -10/Mines     | Found Prototype Device
 2447 | -10/Mines     | Assembled infested the area
 2452 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 2940 | -10/Mines     | Discovered new exit (range 7)
 3218 | -10/Mines     | Entered Materials
 3218 | -9/Materials  | Accompanied by 1 ally
 3218 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 3223 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 3285 | -9/Materials  | Identified exit to Mines
 3285 | -9/Materials  | Identified exit to Storage
 3386 | -9/Materials  | Discovered new exit (range 3)
 3553 | -9/Materials  | Build established: Gunner
 3884 | -9/Materials  | Build established: Tank
 4273 | -9/Materials  | Discovered new exit (range 15)
 4304 | -9/Materials  | Build established: Scavenger-Tank
 4603 | -9/Materials  | Repaired Arm. Treads
 4681 | -9/Materials  | Build established: Tank
 4806 | -9/Materials  | Entered Storage
 5070 | -9/Storage    | Garrison activated, responded to threat
 5304 | -9/Storage    | Discovered new exit (range 16)
 5475 | -9/Storage    | Build established: Gunner
 5634 | -9/Storage    | Repaired Broken Imp. Assault Rifle
 5950 | -9/Storage    | Used back door to open Recycling access
 5950 | -9/Storage    | Discovered new exit (range 5)
 5959 | -9/Storage    | Build established: Tank
 5962 | -9/Storage    | Entered Recycling
 6309 | -9/Recycling  | Core integrity fell below 50%
 7147 | -9/Recycling  | Discovered new exit (range 6)
 7773 | -9/Recycling  | Build established: Commander-Tank
 7931 | -9/Recycling  | Scanned before Scraplab entrance
 7985 | -9/Recycling  | Entered Scraplab
 8004 | -9/Recycling  | Discovered new exit (range 3)
 8068 | -9/Recycling  | Entered Scraptown
 8068 | -9/Scraptown  | Accompanied by 9 allies
 8068 | -9/Scraptown  | System corruption cleaned by C-Scrubber
 8282 | -9/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
 8496 | -9/Scraptown  | Visited CPS Storage
 8562 | -9/Scraptown  | Visited Comm Corps
 9070 | -9/Scraptown  | Attacked by Scraptown defenders
 9096 | -9/Scraptown  | Core integrity fell below 20%
 9102 | -9/Scraptown  | Destroyed by QY-9BC(j) with Overtuned Pulse Rifle

 Last Messages 
---------------
09094_ K7-4J0(r) follow-up attacks with Ripteeth.
09094_ OU-OWN(j) destroyed.
09095_ Penetrated by Siege Slug.
09095_ Hvy. Ion Engine destroyed.
09095_ Critical hit (Burn: +50).
09095_ Imp. Assault Rifle ripped off.
09095_ K7-4J0(r) follow-up attacks with Ripteeth.
09095_ Imp. Grenade Launcher ripped off.
09096_ K7-4J0(r) follow-up attacks with Ripteeth.
09096_ Critical hit (Burn: +50).
09097_ Siege Slug penetrates Wall.
09098_ Hvy. EM Pulse Gun destroyed.
09099_ QY-9BC(j) heat damages Lgt. Deuterium Engine.
09099_ Penetrated by Siege Slug.
09099_ Arm. Treads destroyed.
09099_ Imp. Assault Rifle destroyed.
09099_ Critical hit (Blast).
09100_ Hvy. EM Pulse Gun ripped off.
09101_ Penetrated by Siege Slug.
09101_ Lgt. Treads blasted off.

 Map 
-----
+----------------------------------------------------+
| #######   #??????     #??#     ??????????????????? |
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|   #?#            #????????#  !  ;   #????????????? |
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|    #????????????  ?                 #????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                40
Recoil Reduction           3

 Item Schematics 
-----------------
            Hacking Suite | -9/Materials | Scanalyzed
 Hrd. Light Armor Plating | -9/Storage   | Hacked
 Lyr. Light Armor Plating | -9/Recycling | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BladeFlyingAmplifier
  Manual?         0
Play Time         01:10:05
  Cumulative      112.5 hours
  Start           2024.09.16 @ 19:28:16
  End             2024.09.16 @ 20:44:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          74
  Rogue           53
  Adventurer      21
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          54
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 33cf2fd2-97c8-424d-b9f3-fe69cd52e28f