Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.16 @ 20:44:31 Player: Dadrick Result: Destroyed by QY-9BC(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (135) 675 Value Destroyed (2806) 2806 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (303) 303 TOTAL SCORE: 5584 Bonus ------- High Alert Combat Kills 202 Follower Combat Kills 101 Cogmind --------- Core Integrity 0/400 Matter 187/300 Energy 0/100 System Corruption 0% Temperature Hot (242) Movement Treading (320) Ox2 Location -9/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads > --- UTILITY (2) ------ High-capacity Storage Unit > --- WEAPON (3) ------- Heavy EM Pulse Gun > --- INVENTORY (20) --- Heavy Ion Engine Light Treads Cooling System Huge Storage Unit Structural Scanner Seismic Detector Hacking Suite System Shield Tractor Beam Sensor Drone Bay Plasma Cutter CPS Tube (1) Great Maul Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Improved Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Light Treads Light Treads Cooling System Huge Storage Unit Structural Scanner Sensor Array Seismic Detector Medium Armor Plating Hacking Suite System Shield Tractor Beam Sensor Drone Bay Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Grenade Launcher Improved Grenade Launcher Plasma Cutter Great Maul [Rating: 26] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon CPS Tube Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility . | . . . . . . . Weapon 1 | . . . 1 . . . Parts Attached 93 | 8 13 10 27 20 5 10 Power 9 | 1 3 . 3 2 . . Engine 7 | 1 2 . 2 2 . . Core 2 | . 1 . 1 . . . Reactor . | . . . . . . . Propulsion 24 | 2 1 1 9 4 5 2 Treads 24 | 2 1 1 9 4 5 2 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 2 3 5 3 5 . 1 Device 10 | 1 1 3 2 3 . . Storage 3 | 1 2 . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 6 | . . 2 1 2 . 1 Artifact . | . . . . . . . Weapon 41 | 3 6 4 12 9 . 7 Energy Gun 5 | 1 . . 1 . . 3 Energy Cannon . | . . . . . . . Ballistic Gun 20 | 2 2 2 8 5 . 1 Ballistic Cannon 4 | . 3 . 1 . . . Launcher 8 | . . 2 2 2 . 2 Special Weapon 2 | . 1 . . . . 1 Impact Weapon 2 | . . . . 2 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 2 1 . . Parts Lost 10 | . . . 1 1 . 8 Power 2 | . . . 1 . . 1 Propulsion 2 | . . . . . . 2 Utility 3 | . . . . 1 . 2 Weapon 3 | . . . . . . 3 Highest Loss Streak 8 | . . . 1 1 . 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 99 100 99 99 100 99 Engine 8 | . 8 . 7 11 11 10 Core 3 | . 5 14 3 . . . Treads 31 | . 27 28 32 33 33 32 Device 5 | . 14 10 2 5 . . Storage 12 | . 14 14 11 11 11 11 Protection 6 | . . 3 8 5 11 10 Ballistic Gun 27 | . 14 27 32 31 33 26 Ballistic Cannon 2 | . 13 . . . . . Peak Build Rating 26 | 7 10 18 24 25 26 25 Average Rating 19 | 5 8 15 21 22 25 24 On Entrance 15 | . 7 10 15 24 25 25 Naked Turns . | . . . . . . . Heaviest Build 66 | 13 52 55 64 66 65 65 Greatest Support 63 | 40 40 40 60 60 63 60 Greatest Overweight (x) 1 | . 1 1 1 1 1 1 Average Overweight (x) . | . . 1 . . 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 18 | 7 14 20 20 20 20 20 Most Carried 20 | 3 15 20 20 20 20 20 Average Carried 17 | 1 11 19 19 19 20 19 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 3 15 20 20 20 20 13 Class Distribution -------------------- 36% | Mutant 32% | Tank 17% | Commander-Tank 9% | Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Storage Tank | -9/Recycling Commander-Tank | -9/Scraptown Resources | -11 -10 -10 -9 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Matter Collected 3165 | 322 710 240 753 626 504 10 Remotely . | . . . . . . . Salvage Created 4928 | 97 926 55 1728 954 1062 106 Parts 309 | 6 81 5 112 70 31 4 Haulers Intercepted 7 | . 2 . 4 1 . . Recyclers Shooed 11 | . 1 1 4 . 5 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Combat Hostiles Destroyed 72 | . 19 1 25 17 8 2 Guns 56 | . 15 1 17 14 8 1 Cannons 4 | . 4 . . . . . AOE 12 | . . . 8 3 . 1 Classes Destroyed 14 | 2 6 . 2 1 1 2 Worker 12 | . 4 . 6 2 . . Builder 15 | . 7 1 5 2 . . Tunneler 3 | 2 1 . . . . . Hauler 7 | . 2 . 4 1 . . Recycler 17 | 1 . . 6 2 8 . Operator 2 | . . . . 2 . . Watcher 7 | . 2 . 3 2 . . Swarmer 15 | . 6 . 4 5 . . Grunt 34 | . 13 1 14 4 2 . Brawler 1 | . . . 1 . . . Sentry 19 | . . . 6 8 5 . Demolisher 1 | . . . . . 1 . Bolteater 1 | . . . . . . 1 Scrapper 1 | . . . . . . 1 Best Kill Streak 12 | 2 5 1 12 6 4 2 Combat Bots Only 6 | . 4 1 6 6 3 2 Max Kills in Single Turn 5 | 1 2 1 5 3 2 1 Gunslinging 2 | . . . . 2 1 . Exploded 2 | . . . 2 2 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Scr Hostile Shots Fired 336 | . 68 9 80 68 30 81 Missed 86 | . 19 2 29 21 6 9 Damage Taken 3623 | . 505 90 631 632 395 1370 Core 518 | . 99 . 78 84 45 212 Absorbed by Shields 170 | . . . . . . 170 Regen/Repaired (Parts) 357 | . 123 . 146 88 . . Core Remaining (%) 80 | 100 . 60 . . . . Volleys Fired 273 | 7 97 9 64 46 42 8 Largest 3 | 2 2 2 3 3 3 3 Hottest 100 | 40 100 40 81 69 69 69 Shots Fired 672 | 14 193 15 179 131 127 13 Gun 582 | 14 124 12 169 127 127 9 Cannon 70 | . 68 . 2 . . . Launcher 18 | . . 3 8 4 . 3 Special 2 | . 1 . . . . 1 Kinetic 651 | 14 192 12 171 127 127 8 Thermal 1 | . 1 . . . . . Explosive 18 | . . 3 8 4 . 3 Electromagnetic 1 | . . . . . . 1 Robot Hit Streak 21 | 9 7 7 15 21 15 8 Robot Miss Streak 6 | 1 6 1 4 4 2 1 Penetration Max . | . . . . . . . Secondary Targets 6 | . . . 2 3 1 . Max Gunslinging Chain 2 | . . . 1 2 1 . Shots Hit Robots 427 | 12 117 10 105 83 88 12 Core Hits 210 | 4 46 3 76 40 33 8 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 3 | . 2 . . . 1 . Destroy 1 | . . . . . 1 . Blast 2 | . 2 . . . . . Melee Attacks 2 | . . . . 2 . . Impact 2 | . . . . 2 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7449 | 148 1696 78 2197 1540 1449 341 Guns 5423 | 148 980 78 1341 1324 1449 103 Cannons 716 | . 716 . . . . . Explosions 1310 | . . . 856 216 . 238 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 6135 | 148 1696 78 1341 1324 1449 99 Thermal . | . . . . . . . Explosive 1310 | . . . 856 216 . 238 Electromagnetic 4 | . . . . . . 4 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . 1 1 3 3 3 . Average Corruption 2 | . 1 1 2 3 3 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 98 | . 6 9 21 21 41 . Message Errors 26 | . 2 1 6 3 14 . Matter Fused 22 | . 2 4 4 4 8 . Heat Flow Errors 10 | . . 2 2 2 4 . Energy Discharges 9 | . 1 1 . 3 4 . Parts Fused 2 | . 1 . 1 . . . Data Loss (minor) 14 | . . . 4 4 6 . Data Loss (major) 7 | . . 1 . 4 2 . Misfires 6 | . . . 3 1 2 . Weapon Failures 2 | . . . 1 . 1 . Overload Shots . | . . . . . . . Overflow Damage 33 | . 17 . 16 . . . Projectiles 17 | . 17 . . . . . Explosions 16 | . . . 16 . . . Melee . | . . . . . . . Knockbacks 4 | . 4 . . . . . Impact . | . . . . . . . Kinetic 4 | . 4 . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 268 | . 123 201 209 268 201 262 Average Temperature 48 | . 27 66 56 38 45 135 Received Heat Transfer 1330 | . 237 48 258 165 102 520 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen 4 | . . . . . . 4 Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Peak Influence 609 | 15 345 85 589 609 350 . Initial 228 | . 9 85 . 228 199 . Average 195 | 7 214 29 322 438 66 . Maximum Alert Level 2 | . 1 . 2 2 1 . Low Security (%) 56 | 100 36 100 41 . 83 . Level 1 23 | . 63 . 10 20 16 . Level 2 20 | . . . 47 79 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 4 1 5 2 . . Investigation 6 | . 3 1 2 . . . Extermination . | . . . . . . . Reinforcement 5 | . 1 . 3 1 . . Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Distress Signals 6 | . 1 . 4 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 116 | . 31 3 36 23 12 11 Peak Tracking Total 9 | . 5 2 7 4 5 9 Tactical Retreats 7 | . 3 . 1 2 1 . Traps | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Traps Triggered 3 | . 3 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Machines Disabled 9 | . 4 . . 2 3 . Max in Single Turn 1 | . 1 . . 1 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Machines Accessed 34 | . 9 2 5 10 8 . Terminals 25 | . 7 . 3 9 6 . Fabricators . | . . . . . . . Repair Stations 3 | . 1 . 1 1 . . Recycling Units 3 | . 1 . . . 2 . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 101 | . 31 2 18 33 17 . Successful 57 | . 12 2 15 17 11 . Failed 44 | . 19 . 3 16 6 . Catastrophic 2 | . 1 . 1 . . . Database Lockouts . | . . . . . . . Manual 35 | . 18 . 5 7 5 . Terminals 78 | . 21 . 13 29 15 . Fabricators . | . . . . . . . Repair Stations 11 | . 5 . 2 4 . . Recycling Units 7 | . 5 . . . 2 . Scanalyzers 3 | . . . 3 . . . Garrison Access . | . . . . . . . Terminal Hacks 34 | . 7 2 8 12 5 . Part Schematic 2 | . . . . 1 1 . Robot Analysis 3 | . 2 . . 1 . . Prototype ID Bank 1 | . . . 1 . . . Open Door 5 | . . 2 . 3 . . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . Terminal Index 1 | . . . 1 . . . Alert Level 3 | . 2 . . . 1 . Unreport Threat 3 | . . . . 1 2 . Locate Traps 6 | . 2 . 1 3 . . Maintenance Status 1 | . . . 1 . . . Hauler Manifests 2 | . 1 . 1 . . . Zone Layout 5 | . . . 1 3 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . 3 . 2 3 . . Scan Component 5 | . 2 . 1 2 . . Repair 3 | . 1 . 1 1 . . Recycling Unit Hacks 3 | . 1 . . . 2 . Report Inventory 2 | . . . . . 2 . Retrieve Components 1 | . 1 . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 10 | . 1 . 3 2 4 . Terminals 9 | . . . 3 2 4 . Assimilate 1 | . . . 1 . . . Botnet 8 | . . . 2 2 4 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Reject 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 27 | . 8 . 5 7 7 . Full Trace Events 7 | . 5 . 2 . . . Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . 1 1 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 1 . 1 1 . . Time 128 | . 26 . 38 64 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . 9 . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 9 | . . . . . 9 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Scr Total Allies 11 | . . 2 . . 9 . Largest Group 9 | . . 2 1 . 9 9 Highest-Rated Group 157 | . . 42 26 . 157 157 Highest-Rated Ally 31 | . . 31 26 . 27 27 Total Orders 8 | . . . . . . 8 STAY 8 | . . . . . . 8 Ally Attacks 43 | . . 19 10 . 2 12 Total Damage 720 | . . 312 105 . 16 287 Kills 9 | . . 5 3 . 1 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Robot Analysis Total 3 | . 2 . . 1 . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Turns Passed 9101 | 150 1743 1324 1588 1156 2106 1034 Spaces Moved 3556 | 72 810 517 591 431 747 388 Core 1 | 1 . . . . . . Treads 3555 | 71 810 517 591 431 747 388 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 240 163 163 243 243 Average Speed 213 | 158 167 244 211 198 243 243 Slowest Speed 245 | 160 240 245 243 243 243 243 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 66 | 5 97 82 58 83 97 41 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 3 | . . . . . . 3 Spaces Dug 2 | . 1 . . 1 . . Terrain Destroyed 75 | . 1 23 30 21 . . Melee 1 | . . . . 1 . . Projectile 1 | . 1 . . . . . AOE 73 | . . 23 30 20 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Total 4512 | 91 1001 561 816 629 946 468 Wait 422 | 2 61 12 97 119 71 60 Move 3550 | 71 809 516 590 430 746 388 Hop . | . . . . . . . Pick Up 39 | 2 12 8 13 3 . 1 Fast Attach 27 | 8 5 1 7 4 2 . Attach 11 | . . . 4 . . 7 Detach 3 | 1 . 1 1 . . . Swap 55 | . 8 9 16 16 3 3 Drop 53 | . 9 5 24 9 5 1 Fire 273 | 7 97 9 64 46 42 8 Melee 2 | . . . . 2 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 77 | . . . . . 77 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: [*Mat x2] / Min / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / [*Scr]) -9/Scraptown History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 151 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 495 | -10/Materials | Discovered new exit (range 15) 699 | -10/Materials | Discovered new exit (range 6) 1061 | -10/Materials | Discovered new exit (range 12) 1088 | -10/Materials | Discovered new exit (range 15) 1297 | -10/Materials | Repaired Lgt. Treads 1324 | -10/Materials | Discovered new exit (range 4) 1894 | -10/Materials | Entered Mines 1903 | -10/Mines | Met a Derelict shopkeep closing up shop 1989 | -10/Mines | Discovered new exit (range 6) 2008 | -10/Mines | Found the Drone Emporium 2029 | -10/Mines | Found Prototype Device 2447 | -10/Mines | Assembled infested the area 2452 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2940 | -10/Mines | Discovered new exit (range 7) 3218 | -10/Mines | Entered Materials 3218 | -9/Materials | Accompanied by 1 ally 3218 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3223 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3285 | -9/Materials | Identified exit to Mines 3285 | -9/Materials | Identified exit to Storage 3386 | -9/Materials | Discovered new exit (range 3) 3553 | -9/Materials | Build established: Gunner 3884 | -9/Materials | Build established: Tank 4273 | -9/Materials | Discovered new exit (range 15) 4304 | -9/Materials | Build established: Scavenger-Tank 4603 | -9/Materials | Repaired Arm. Treads 4681 | -9/Materials | Build established: Tank 4806 | -9/Materials | Entered Storage 5070 | -9/Storage | Garrison activated, responded to threat 5304 | -9/Storage | Discovered new exit (range 16) 5475 | -9/Storage | Build established: Gunner 5634 | -9/Storage | Repaired Broken Imp. Assault Rifle 5950 | -9/Storage | Used back door to open Recycling access 5950 | -9/Storage | Discovered new exit (range 5) 5959 | -9/Storage | Build established: Tank 5962 | -9/Storage | Entered Recycling 6309 | -9/Recycling | Core integrity fell below 50% 7147 | -9/Recycling | Discovered new exit (range 6) 7773 | -9/Recycling | Build established: Commander-Tank 7931 | -9/Recycling | Scanned before Scraplab entrance 7985 | -9/Recycling | Entered Scraplab 8004 | -9/Recycling | Discovered new exit (range 3) 8068 | -9/Recycling | Entered Scraptown 8068 | -9/Scraptown | Accompanied by 9 allies 8068 | -9/Scraptown | System corruption cleaned by C-Scrubber 8282 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 8496 | -9/Scraptown | Visited CPS Storage 8562 | -9/Scraptown | Visited Comm Corps 9070 | -9/Scraptown | Attacked by Scraptown defenders 9096 | -9/Scraptown | Core integrity fell below 20% 9102 | -9/Scraptown | Destroyed by QY-9BC(j) with Overtuned Pulse Rifle Last Messages --------------- 09094_ K7-4J0(r) follow-up attacks with Ripteeth. 09094_ OU-OWN(j) destroyed. 09095_ Penetrated by Siege Slug. 09095_ Hvy. Ion Engine destroyed. 09095_ Critical hit (Burn: +50). 09095_ Imp. Assault Rifle ripped off. 09095_ K7-4J0(r) follow-up attacks with Ripteeth. 09095_ Imp. Grenade Launcher ripped off. 09096_ K7-4J0(r) follow-up attacks with Ripteeth. 09096_ Critical hit (Burn: +50). 09097_ Siege Slug penetrates Wall. 09098_ Hvy. EM Pulse Gun destroyed. 09099_ QY-9BC(j) heat damages Lgt. Deuterium Engine. 09099_ Penetrated by Siege Slug. 09099_ Arm. Treads destroyed. 09099_ Imp. Assault Rifle destroyed. 09099_ Critical hit (Blast). 09100_ Hvy. EM Pulse Gun ripped off. 09101_ Penetrated by Siege Slug. 09101_ Lgt. Treads blasted off. 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""""" #????????????? | | ##????????????##????"""" " "" #????????????? | | #???????????? ? #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Storage | Hacked Lyr. Light Armor Plating | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BladeFlyingAmplifier Manual? 0 Play Time 01:10:05 Cumulative 112.5 hours Start 2024.09.16 @ 19:28:16 End 2024.09.16 @ 20:44:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 53 Adventurer 21 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 54 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33cf2fd2-97c8-424d-b9f3-fe69cd52e28f