Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.12 @ 11:39:15 Player: Vinsi Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (50) 250 Value Destroyed (1224) 1224 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (320) 320 TOTAL SCORE: 3994 Bonus ------- High Alert Combat Kills 120 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 152/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (200) Ox3 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Wheel Armored Wheel > --- UTILITY ---------- Small Storage Unit Core Shielding Shield Generator > --- WEAPON ----------- Beam Rifle Beam Rifle Mining Claw > --- INVENTORY -------- Light Ion Engine Improved Heat Sink Medium Storage Unit Medium Armor Plating Light Assault Rifle Rocket Launcher Rocket Launcher Rocket Launcher [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Protection Core Shielding Weapon Mining Claw Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Slots Evolved 4 | . . . 2 . 2 . Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 2 | . . . 1 . 1 . Weapon 1 | . . . 1 . . . Parts Attached 46 | 8 2 4 7 13 9 3 Power 9 | 2 . 1 1 3 2 . Engine 7 | 2 . 1 . 2 2 . Core 2 | . . . 1 1 . . Reactor . | . . . . . . . Propulsion 7 | 3 . . 2 1 1 . Treads . | . . . . . . . Leg . | . . . . . . . Wheel 7 | 3 . . 2 1 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 1 . 3 1 4 . 3 Device 4 | . . 1 . 2 . 1 Storage 4 | 1 . 1 1 . . 1 Processor . | . . . . . . . Hackware . | . . . . . . . Protection 4 | . . 1 . 2 . 1 Artifact . | . . . . . . . Weapon 18 | 2 2 . 3 5 6 . Energy Gun 5 | 2 . . . 1 2 . Energy Cannon . | . . . . . . . Ballistic Gun 5 | . . . 1 3 1 . Ballistic Cannon . | . . . . . . . Launcher 5 | . 1 . 1 . 3 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . 1 . 1 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 25 | . . . 2 7 14 2 Power 4 | . . . . 2 2 . Propulsion 4 | . . . . 2 2 . Utility 6 | . . . . 1 3 2 Weapon 11 | . . . 2 2 7 . Highest Loss Streak 14 | . . . 1 5 14 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 80 | . 85 98 90 83 63 23 Engine 7 | . 14 14 2 6 6 . Core 2 | . . . 8 2 . . Wheel 17 | . 28 28 22 12 12 . Device 6 | . . . 11 8 6 8 Storage 11 | . 14 13 11 11 7 8 Protection 10 | . . 12 11 11 7 7 Energy Gun 2 | . 9 . . 1 11 . Ballistic Gun 7 | . . . 2 18 3 . Launcher 6 | . 7 14 17 . . . Slashing Weapon 9 | . 11 14 4 10 7 . Peak Build Rating 16 | 6 8 9 13 11 16 6 Average Rating 8 | 4 6 8 11 9 10 5 On Entrance 5 | . 6 8 8 9 10 . Naked Turns 17 | . . . . . 16 1 Heaviest Build 22 | 14 16 17 22 17 21 18 Greatest Support 32 | 26 20 20 32 32 22 3 Greatest Overweight (x) 5 | . . . 1 3 2 5 Average Overweight (x) . | . . . . . . 4 Largest Inventory Capacity 15 | 8 8 15 8 8 8 10 Average Capacity 7 | 6 8 7 8 8 7 9 Most Carried 8 | 6 8 8 7 7 8 3 Average Carried 4 | 2 6 7 5 4 5 . Final Capacity 10 | 8 8 5 8 8 5 10 Final Carried 8 | 5 8 5 7 2 3 . Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Gar Matter Collected 955 | 265 19 91 176 347 57 . Remotely . | . . . . . . . Salvage Created 1140 | 87 19 174 534 146 180 . Parts 96 | 3 1 17 50 13 12 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | 1 . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Combat Hostiles Destroyed 39 | . 1 8 19 5 6 . Guns 8 | . . . . 5 3 . AOE 31 | . 1 8 19 . 3 . Classes Destroyed 11 | 2 2 1 5 . 1 . Worker 1 | . . . 1 . . . Builder 2 | . . . 2 . . . Tunneler 2 | 1 . . 1 . . . Recycler 3 | 1 . 1 1 . . . Mechanic 1 | . . . . . 1 . Operator 1 | . . . 1 . . . Watcher 1 | . 1 . . . . . Swarmer 16 | . . 6 4 3 3 . Grunt 16 | . 1 2 11 . 2 . Duelist 1 | . . . 1 . . . Sentry 6 | . . . 3 2 1 . Best Kill Streak 15 | 2 2 6 15 2 3 . Combat Bots Only 12 | . 1 5 12 2 3 . Max Kills in Single Turn 5 | 1 2 3 5 1 2 . Gunslinging . | . . . . . . . Exploded 3 | . 1 3 3 . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Hostile Shots Fired 303 | . 2 13 33 62 149 44 Missed 85 | . . 2 9 15 45 14 Damage Taken 2763 | . 23 101 466 507 1305 361 Core 862 | . . 55 133 111 438 125 Absorbed by Shields 158 | . . . . . 84 74 Redirected to Shielding 140 | . . 10 30 50 50 . Core Remaining (%) 72 | 100 . 78 . 39 . . Volleys Fired 87 | 7 2 7 24 23 24 . Largest 2 | 2 1 1 2 2 2 . Hottest 112 | 100 33 33 66 40 112 . Shots Fired 134 | 14 2 7 37 33 41 . Gun 87 | 14 . . 6 33 34 . Cannon . | . . . . . . . Launcher 47 | . 2 7 31 . 7 . Special . | . . . . . . . Kinetic 51 | . . . 6 33 12 . Thermal 36 | 14 . . . . 22 . Explosive 47 | . 2 7 31 . 7 . Electromagnetic . | . . . . . . . Robot Hit Streak 9 | 4 3 5 9 9 8 . Robot Miss Streak 4 | 2 . 2 2 4 3 . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 83 | 8 2 5 20 23 25 . Core Hits 76 | 3 3 10 33 10 17 . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | 1 . . . . 1 . Burn 2 | 1 . . . . 1 . Melee Attacks 9 | . . 7 . . 2 . Impact . | . . . . . . . Slashing 9 | . . 7 . . 2 . Piercing . | . . . . . . . Sneak Attacks 1 | . . 1 . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3218 | 99 192 531 1389 183 824 . Guns 592 | 99 . . 23 183 287 . Cannons . | . . . . . . . Explosions 2553 | . 192 483 1366 . 512 . Melee 73 | . . 48 . . 25 . Ramming . | . . . . . . . Kinetic 272 | . . . 23 183 66 . Thermal 320 | 99 . . . . 221 . Explosive 2553 | . 192 483 1366 . 512 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 73 | . . 48 . . 25 . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 147 | . . 21 85 . 41 . Projectiles . | . . . . . . . Explosions 147 | . . 21 85 . 41 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 214 | . . 1 166 . 47 . Shots 8 | . . 1 6 . 1 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 233 | 233 2 . 24 25 217 . Average Temperature 58 | 121 2 . 7 12 69 . Received Heat Transfer 915 | . 12 9 141 126 517 110 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 999 | 370 . . . . 629 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Peak Influence 881 | 10 43 287 881 369 178 125 Initial 339 | . 6 16 111 339 75 110 Average 249 | 2 18 203 594 310 120 114 Maximum Alert Level 3 | . . 1 3 1 . . Low Security (%) 42 | 100 100 12 5 24 100 100 Level 1 48 | . . 87 25 75 . . Level 2 3 | . . . 25 . . . Level 3 5 | . . . 42 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . . . 2 . 1 . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Distress Signals 5 | . 1 . . . 4 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 57 | . 3 8 22 6 16 2 Peak Tracking Total 9 | . 2 3 4 3 9 2 Tactical Retreats 1 | . . . . . 1 . Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Traps Triggered 2 | . . . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Gar Machines Disabled 5 | . . 1 2 . 2 . Max in Single Turn 1 | . . 1 1 . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Machines Accessed 2 | . . . 1 . 1 . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . . 1 . Total Hacks 5 | . . . 3 . 2 . Successful 4 | . . . 3 . 1 . Failed 1 | . . . . . 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . 3 . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . . 3 . . . Insert Component 1 | . . . 1 . . . Analyze 2 | . . . 2 . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . 1 . 1 . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Gar Turns Passed 1593 | 112 66 369 201 530 210 105 Spaces Moved 1282 | 60 65 398 133 448 148 30 Core 92 | 10 . . . 13 39 30 Treads . | . . . . . . . Legs . | . . . . . . . Wheels 1190 | 50 65 398 133 435 109 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 80 80 50 50 Average Speed 91 | 82 80 80 90 96 80 278 Slowest Speed 300 | 90 80 80 100 200 150 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 5 18 75 26 67 20 10 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 3 | . . 1 . 2 . . Spaces Dug 2 | . . 2 . . . . Terrain Destroyed 307 | . 14 58 196 . 39 . Melee 2 | . . 2 . . . . Projectile . | . . . . . . . AOE 305 | . 14 56 196 . 39 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Total 1555 | 107 77 428 177 520 194 52 Wait 60 | 20 . 6 6 24 4 . Move 1277 | 59 64 397 132 447 148 30 Hop . | . . . . . . . Pick Up 40 | 12 6 2 5 8 7 . Fast Attach 1 | . . 1 . . . . Attach 30 | 6 . 2 4 9 6 3 Detach 2 | . . . 2 . . . Swap 15 | 2 2 1 3 4 3 . Drop 15 | 1 3 5 1 5 . . Fire 87 | 7 2 7 24 23 24 . Melee 9 | . . 7 . . 2 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 19 | . . . . . . 19 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Sto / Gar) -8/Garrison History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Discovered new exit (range 9) 179 | -10/Materials | Entered Mines 194 | -10/Mines | Discovered new exit (range 15) 300 | -10/Mines | Build established: Mutant 439 | -10/Mines | Learned 2 Materials zone layouts 445 | -10/Mines | Learned location of Zion (-6) 525 | -10/Mines | Discovered new exit (range 11) 548 | -10/Mines | Entered Materials 548 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 607 | -9/Materials | Destroyed 7 combat bots 694 | -9/Materials | Discovered new exit (range 15) 701 | -9/Materials | Destroyed 12 combat bots 749 | -9/Materials | Entered Mines 751 | -9/Mines | Met a Derelict bent on vengeance 888 | -9/Mines | Core integrity fell below 50% 906 | -9/Mines | Lost 5 parts (1p2n1u1w) 1094 | -9/Mines | Discovered new exit (range 5) 1104 | -9/Mines | Discovered new exit (range 8) 1279 | -9/Mines | Entered Materials 1279 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1280 | -8/Materials | Identified exit to Storage 1443 | -8/Materials | Garrison activated, responded to threat 1457 | -8/Materials | Core integrity fell below 50% 1489 | -8/Materials | Identified exit to Garrison 1489 | -8/Materials | Entered Garrison 1512 | -8/Garrison | Lost 14 parts (2p2n3u7w) 1553 | -8/Garrison | Triggered checkpoint 1554 | -8/Garrison | Core integrity fell below 20% 1594 | -8/Garrison | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- Field strength at 26. Field strength at 20. Field strength at 9. Field strength at 3. Stasis field depleted. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 75. Critical hit (Burn: +27). Field strength at 61. Field strength at 55. Field strength at 45. Field strength at 31. Field strength at 25. Med. Armor Plating destroyed. Field strength at 11. Field strength at 1. Stasis field depleted. Imp. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????# ???????????????????????????????????? | | ???????????## ############?????????????????????? | | ???????????? #?????????????????????? | | ???????????????? #?????????????????????? | | ???????????????????? #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #??###????????????????? | | ???????????????????????# #? #????????????????? | | ???????????????????????# YY## ##### #????????? | | ???????????????????????# ???????? | | ???????????????????????# ???????? | | ???????????????????????# ############??????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Core Shielding 20 Weapon Shielding 33 Evasion (%) 50 Item Schematics ----------------- Com. Wheel | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Remodeling Challenges ------------ None Game ------ Seed SuperdenseSignalBeam Manual? 0 Play Time 00:33:07 Cumulative 3.3 hours Start 2024.08.12 @ 10:50:51 End 2024.08.12 @ 11:39:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6e457a0a-6393-4251-a8f9-f9dc2079a084